Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 15:52:10 Player: Hinzy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (119) 595 Value Destroyed (3638) 3638 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2868) 2868 TOTAL SCORE: 13821 Bonus ------- Triggered High Security 500 High Alert Combat Kills 532 Follower Combat Kills 1236 Entered Garrisons 600 Cogmind --------- Core Integrity 0/1300 Matter 267/300 Energy 79/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Treads Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Centrium Light Armor Plating Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] > --- WEAPON ----------- Enhanced Hardcell Cannon Enhanced Hardcell Cannon Remote Datajack > --- INVENTORY -------- Myomer Leg Myomer Leg Enhanced Quantum Rifle Fusion Bomb Launcher [Rating: 137] Favorites ----------- Power Light Quantum Reactor Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Light Quantum Reactor Propulsion Advanced Heavy Siege Treads Treads Advanced Heavy Siege Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Enhanced Hardcell Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Slots Evolved 14 | . . . . 4 2 2 . . 2 2 . 2 . . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . 2 . 1 . . . . . 1 . . . Utility 8 | . . . . 1 1 1 . . 2 2 . 1 . . . Weapon 1 | . . . . 1 . . . . . . . . . . . Parts Attached 135 | 1 8 1 2 18 12 11 3 . 16 . 14 8 26 13 2 Power 20 | . 1 1 1 1 2 . . . 4 . 2 2 4 2 . Engine 4 | . 1 1 1 . . . . . . . . 1 . . . Core 7 | . . . . 1 2 . . . 4 . . . . . . Reactor 9 | . . . . . . . . . . . 2 1 4 2 . Propulsion 41 | . 4 . . 8 2 6 . . 3 . 5 2 7 3 1 Treads 7 | . . . . . . . . . . . . 1 2 3 1 Leg 9 | . . . . . . . . . . . 4 . 5 . . Wheel 3 | . 2 . . 1 . . . . . . . . . . . Hover 10 | . 2 . . 3 2 . . . 3 . . . . . . Flight 12 | . . . . 4 . 6 . . . . 1 1 . . . Utility 44 | 1 1 . . 4 3 4 2 . 5 . 4 3 11 6 . Device 17 | 1 . . . 1 1 2 2 . 2 . 2 1 2 3 . Storage 6 | . 1 . . . 1 1 . . . . 1 . . 2 . Processor 11 | . . . . 1 1 1 . . 2 . 1 1 4 . . Hackware 5 | . . . . . . . . . 1 . . . 4 . . Protection 5 | . . . . 2 . . . . . . . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 30 | . 2 . 1 5 5 1 1 . 4 . 3 1 4 2 1 Energy Gun 12 | . . . 1 2 4 1 . . . . 2 . 1 . 1 Energy Cannon 1 | . . . . 1 . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . 1 . 1 . . . . Ballistic Cannon 5 | . . . . . . . . . 3 . . . 2 . . Launcher 4 | . 1 . . 1 1 . . . . . . . . 1 . Special Weapon 2 | . 1 . . . . . . . . . . . 1 . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 4 1 . 1 . . . . 3 . 1 . Corrupted Parts 2 | . . . . . . . . . . . . 1 1 . . System Corruption 11 | . . . . . . . . . . . . 4 7 . . Parts Lost 58 | . . . 4 2 3 . 8 . 6 . 19 3 . 7 6 Power 13 | . . . 1 . 1 . . . 2 . 4 2 . 3 . Propulsion 16 | . . . . . 1 . 4 . . . 6 1 . 1 3 Utility 11 | . . . . . . . 2 . 1 . 5 . . . 3 Weapon 18 | . . . 3 2 1 . 2 . 3 . 4 . . 3 . Highest Loss Streak 14 | . . . 2 1 2 . 6 . 5 . 14 2 . 7 6 To Critical Strikes 2 | . . . . . . . . . . . . . . 2 . Average Backups 5 | 6 8 9 9 4 6 7 7 4 4 5 4 4 4 4 2 Power . | 1 . 1 . . 1 . . . . 1 . . . . . Propulsion 1 | 3 3 4 5 . 2 1 . . . . . . 1 1 1 Utility 2 | . 1 2 2 1 2 3 6 3 2 3 3 3 1 . 1 Weapon . | 1 2 2 1 . . 1 . . . . . . . 2 . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 24 | 1 5 . . 3 6 . 5 . 1 . . . 2 . 1 Power 2 | . 2 . . . . . . . . . . . . . . Propulsion 9 | 1 2 . . . 5 . . . . . . . . . 1 Utility 12 | . 1 . . 2 1 . 5 . 1 . . . 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 97 100 85 98 81 78 53 13 33 42 50 25 77 83 59 Engine 1 | . 14 14 14 1 . . . . . . . . . . . Core 2 | . . . . 7 6 8 3 . 3 5 . . . . . Reactor 2 | . . . . . . . . . . . 3 1 8 8 . Treads 2 | . . . . . . . . . . . . . 6 11 11 Leg 3 | . 3 . . . . . . . . . 9 . 9 5 . Wheel 4 | . 21 28 28 4 7 . . . . . . . . . . Hover 4 | . 2 . . 8 23 . . . 5 10 . . . . . Flight 5 | . . . . 22 . 31 19 . . . . 2 . . . Device 9 | . 14 14 14 13 10 12 8 6 5 5 5 . 7 11 7 Storage 3 | . 14 14 14 . 3 6 3 . . . 1 . . 3 7 Processor 8 | . . . . 8 7 9 7 . 6 10 10 10 13 14 12 Hackware 4 | . . . . . . . . . 2 5 5 3 14 11 7 Protection 2 | . . . . 4 7 2 . . . . . . 3 2 3 Energy Gun 6 | . 15 14 12 16 9 4 2 . . . 7 . . . 3 Ballistic Cannon 2 | . . . . . . . . . 2 5 4 . 6 8 . Launcher 1 | . 5 14 1 2 1 . 3 . . . . . . . . Special Weapon 2 | . 5 . . 5 . . . . . . . . 3 2 . Peak Build Rating 137 | 7 8 8 8 36 42 51 50 10 50 44 59 52 131 137 95 Average Rating 53 | 6 7 8 6 27 35 44 32 9 30 44 51 35 112 125 77 On Entrance 29 | 6 7 8 8 6 35 36 46 9 10 44 44 13 2 125 70 Avg Prop Armor Cover (%) 3 | . . . . 2 2 3 . . . . 6 3 4 6 22 Naked Turns 97 | . . . . . . . 42 . . . . 14 21 . 20 Heaviest Build 76 | 13 19 19 19 21 30 30 30 3 23 21 35 38 76 75 28 Greatest Support 235 | 20 32 32 32 24 26 30 30 3 22 22 45 28 160 235 75 Greatest Overweight (x) 4 | . 1 . . 2 1 . 4 . 1 . 1 1 2 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 10 10 Average Capacity 6 | 8 9 10 10 5 7 10 8 5 5 5 5 5 5 6 9 Most Carried 10 | 8 9 10 10 7 10 10 10 5 5 5 5 5 5 7 5 Average Carried 5 | 6 8 9 8 4 6 7 7 4 4 5 4 4 4 4 3 Final Capacity 10 | 8 10 10 10 5 10 10 5 5 5 5 5 5 5 10 5 Final Carried 10 | 6 9 10 8 4 9 10 4 5 5 5 4 5 4 7 3 Class Distribution -------------------- 50% | Mutant 17% | Gunner 9% | Commander-Gunner 7% | Sprinter 7% | Scavenger-Sprinter 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Gunner | -4/Garrison Mutant | -3/Research Gunner | -3/Garrison Commander-Gunner | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Matter Collected 3432 | 210 80 190 10 254 264 39 277 50 300 . 561 85 87 1025 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3635 | 127 137 391 101 856 197 64 53 . 321 . 476 299 74 539 . Parts 188 | 9 17 16 5 57 11 8 6 . 8 . 8 8 4 31 . Haulers Intercepted 4 | . . . . 2 . . . . 1 . . 1 . . . Recyclers Shooed 4 | . . 1 . 2 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . 4 . . . 10 . . . . . . . . Prevented 1 | . . . 1 . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Combat Hostiles Destroyed 66 | . 3 11 2 14 5 3 2 . 5 . 10 2 . 9 . Melee 1 | . . . . . . . . . . . . 1 . . . Guns 23 | . 3 1 2 13 . . . . . . 4 . . . . Cannons 14 | . . . . . . . . . 5 . 5 . . 4 . AOE 26 | . . 10 . 1 5 3 2 . . . . . . 5 . Classes Destroyed 16 | 2 4 1 1 4 1 . . . . . 1 . . 2 . Worker 10 | . . . . 5 . . . . . . . 1 . 4 . Builder 17 | . 1 2 . 4 1 1 . . 1 . . 2 . 5 . Tunneler 5 | 3 . . . 1 . . . . . . . . . 1 . Hauler 4 | . . . . 2 . . . . 1 . . 1 . . . Recycler 7 | 1 . 2 . 2 . . . . 1 . . . . 1 . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 2 | . . . . 1 1 . . . . . . . . . . Watcher 7 | . 1 . . 4 1 . . . . . . 1 . . . Swarmer 30 | . 3 6 . 9 . 3 . . 5 . 2 . . 2 . Grunt 15 | . . 5 1 . 4 . . . . . 5 . . . . Protector 1 | . . . . . . . . . . . . . . 1 . Sentry 5 | . . . 1 4 . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . 3 . . 1 . Hunter 4 | . . . . 1 . . 2 . . . . 1 . . . Programmer 6 | . . . . . 1 . . . . . . 1 . 4 . Striker 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | 2 3 7 2 10 11 4 2 . 2 . 3 4 . 8 . Combat Bots Only 6 | . 3 5 2 4 4 3 2 . 2 . 3 1 . 6 . Max Kills in Single Turn 4 | 1 1 2 1 4 2 3 1 . 1 . 2 1 . 3 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 2 3 1 . . . . . . 3 . Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Hostile Shots Fired 935 | . 13 13 17 63 22 8 72 . 113 . 238 132 . 134 110 Missed 293 | . 4 3 5 22 8 4 25 . 37 . 76 47 . 33 29 Hits 642 | . 9 10 12 41 14 4 47 . 76 . 162 85 . 101 81 Melee 13 | . . . . . . . . . . . . . . 3 10 Projectile 629 | . 9 10 12 41 14 4 47 . 76 . 162 85 . 98 71 Critical Strikes 25 | . . . 1 1 . . 1 . 2 . 6 2 . 7 5 Part Disruptions 5 | . . . . . . . . . . . 2 1 . 2 . Damage Taken 11935 | . 69 122 208 494 294 88 722 . 1565 . 2209 1504 . 2775 1885 Core 3380 | . 8 23 63 101 31 17 336 . 668 . 821 488 . 276 548 Absorbed by Shields 241 | . . . . . 4 . . . . . 60 . . 177 . Reduced by Siege Mode 185 | . . . . . . . . . . . . . . 69 116 Ignored by Resistances 79 | . . . . . . . . . . . . 79 . . . Regen/Repaired (Parts) 19 | . . . . . . . . . 19 . . . . . . Core Remaining (%) 65 | 100 . . 62 81 95 . . 58 33 . 28 . . . . Volleys Fired 343 | 27 25 34 12 66 23 8 12 . 35 . 37 . 21 37 6 Largest 3 | 1 1 1 1 2 2 1 1 . 1 . 3 . 2 2 1 Hottest 197 | 50 100 40 40 111 110 55 55 . 47 . 197 . 116 116 65 Shots Fired 425 | 27 25 34 12 99 27 8 12 . 35 . 50 . 23 67 6 Gun 237 | 27 18 17 12 86 19 6 1 . 6 . 22 . 17 . 6 Cannon 125 | . . . . . . . . . 29 . 28 . 6 62 . Launcher 50 | . . 17 . 7 8 2 11 . . . . . . 5 . Special 13 | . 7 . . 6 . . . . . . . . . . . Kinetic 135 | . . . . . . . . . 35 . 32 . 6 62 . Thermal 128 | 27 7 . . 51 2 . . . . . 18 . 17 . 6 Explosive 50 | . . 17 . 7 8 2 11 . . . . . . 5 . Electromagnetic 112 | . 18 17 12 41 17 6 1 . . . . . . . . Robot Hit Streak 17 | 2 4 7 6 16 6 4 7 . 6 . 13 . 17 8 5 Robot Miss Streak 7 | 7 2 2 2 3 3 2 1 . 5 . 2 . 1 2 1 Penetration Max 2 | . . . . . . . . . . . 2 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 274 | 13 11 20 8 64 11 5 5 . 17 . 37 13 20 45 5 Core Hits 172 | 5 7 21 3 42 16 5 7 . 9 . 17 2 5 33 . Critical Kills 1 | . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . 4 . . . Critical Strikes 23 | . . . . 4 . 1 . . . . 10 5 . 3 . Burn 7 | . . . . 4 . . . . . . 3 . . . . Blast 10 | . . . . . . . . . . . 7 . . 3 . Corrupt 1 | . . . . . . 1 . . . . . . . . . Smash 5 | . . . . . . . . . . . . 5 . . . Melee Attacks 42 | . . . . 1 . . 7 . 2 . . 29 . 2 1 Impact 29 | . . . . . . . . . . . . 29 . . . Slashing 12 | . . . . . . . 7 . 2 . . . . 2 1 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . 5 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12139 | 183 137 971 91 1637 693 199 512 . 696 . 1183 991 634 4059 153 Guns 2797 | 183 137 133 91 1051 100 52 . . 29 . 412 . 456 . 153 Cannons 3612 | . . . . . . . . . 627 . 771 . 178 2036 . Explosions 4506 | . . 838 . 562 593 147 512 . . . . . . 1854 . Melee 1152 | . . . . . . . . . . . . 986 . 166 . Ramming 48 | . . . . . . . . . 40 . . 5 . 3 . Kinetic 3721 | . . . . . . . . . 656 . 851 . 178 2036 . Thermal 1866 | 183 . 24 . 700 18 . . . . . 332 . 456 . 153 Explosive 4366 | . . 814 . 446 593 147 512 . . . . . . 1854 . Electromagnetic 986 | . 137 133 91 491 82 52 . . . . . . . . . Impact 986 | . . . . . . . . . . . . 986 . . . Slashing 166 | . . . . . . . . . . . . . . 166 . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 2 . . . 5 . 1 11 18 25 25 Average Corruption 13 | . . . . . 1 . . . 3 . 1 9 17 18 25 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 104 | . . . . . . . . . 5 . . 3 60 28 8 Message Errors 27 | . . . . . . . . . 2 . . 1 17 5 2 Matter Fused 23 | . . . . . . . . . 1 . . 2 10 8 2 Heat Flow Errors 14 | . . . . . . . . . . . . . 12 1 1 Energy Discharges 11 | . . . . . . . . . 1 . . . 7 3 . Data Loss (minor) 15 | . . . . . . . . . 1 . . . 6 6 2 Data Loss (major) 4 | . . . . . . . . . . . . . 4 . . Misfires 1 | . . . . . . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . . . . . 2 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . . . 2 3 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 855 | . . 28 . 46 15 . 5 . 19 . 3 557 . 182 . Projectiles 131 | . . . . . . . . . 14 . 3 . . 114 . Explosions 162 | . . 28 . 46 15 . 5 . . . . . . 68 . Melee 562 | . . . . . . . . . 5 . . 557 . . . Knockbacks 34 | . . . . . . . . . 5 . 6 4 3 16 . Impact 5 | . . . . . . . . . 1 . . 3 . 1 . Kinetic 26 | . . . . . . . . . 4 . 5 . 3 14 . Secondary 3 | . . . . . . . . . . . 1 1 . 1 . Self-Inflicted Damage 358 | . . 44 . 38 108 26 . . 19 . . 2 . 121 . Shots 9 | . . 3 . 1 2 1 . . . . . . . 2 . Rammed 5 | . . . . . . . . . 3 . . 1 . 1 . Targets Rammed 5 | . . . . . . . . . 3 . . 1 . 1 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 344 | 90 24 . . 305 117 270 22 . 10 . 344 . 240 271 119 Average Temperature 72 | 28 12 . . 110 39 83 2 . 4 . 132 . 96 127 78 Received Heat Transfer 806 | . . . 54 108 40 9 36 . 36 . 285 36 . 130 72 Effects 4 | . . . . 4 . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . 1 1 Total Turns 22 | . . . . . . . . . . . . . . 15 7 Longest Duration 15 | . . . . . . . . . . . . . . 15 7 Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 . . 4 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Fried 13 | . . . . 4 . . . . 1 . . 6 . 2 . Impact Corruptions 16 | . . . . . . . . . 1 . . 14 . 1 . Robots Melted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Melted 9 | . . . . 4 . . . . . . 4 . . 1 . Heat Transferred 3872 | 555 . 50 . 1717 37 . . . . . 1050 . 278 . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Maximum Alert Level 5 | . . 1 . 1 1 . . . . . 1 . 2 5 4 Low Security (%) 64 | 100 100 77 . 90 49 100 . . 100 100 54 100 40 . . Level 1 19 | . . 22 . 9 50 . . . . . 45 . 30 10 . Level 2 9 | . . . . . . . . . . . . . 28 39 . Level 3 1 | . . . . . . . . . . . . . . 16 . Level 4 3 | . . . . . . . . . . . . . . 16 100 Level 5 1 | . . . . . . . . . . . . . . 14 . High Security . | . . . . . . . . . . . . . . 3 . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1700 | 5 70 231 . 371 292 166 . . 193 94 232 96 655 1700 1248 Initial 1248 | . . . . . 165 121 . . . 94 54 81 36 368 1248 Average 234 | . 14 144 . 94 192 105 . . 26 84 169 52 304 891 1237 Influence Increases 5333 | 20 94 351 40 603 439 140 140 . 389 4 342 167 619 1940 45 Destroy 0b10 Robot/C 1920 | . 60 220 40 280 100 60 40 . 100 . 200 40 . 780 . Destroy 0b10 Robot/NC 320 | 20 15 20 . 95 15 5 . . 15 . . 25 10 100 . Destroy Leader 340 | . 12 30 . 92 22 10 10 . 12 . . 24 . 128 . Allied During Kill 809 | . . . . . . . . . . . 4 . . 805 . Successful Hack 51 | . . . . . 19 14 . . . 4 . . . 14 . Disable Machine 90 | . . . . 15 15 15 . . 45 . . . . . . Anti-Garrison Action 900 | . . . . . 200 . . . . . 100 . 600 . . Destroy Structure 333 | . 7 66 . 61 23 21 . . 22 . 8 18 9 98 . Partial Spotted 90 | . . . . . 15 15 . . 15 . . 45 . . . Lose Combat Pursuer 480 | . . 15 . 60 30 . 90 . 180 . 30 15 . 15 45 Influence Decreases 4100 | 20 94 198 191 240 556 257 235 36 196 119 274 265 12 931 476 Entered New Map 1371 | . . . 81 2 200 127 50 8 . 99 24 65 12 287 416 Time Decay 1848 | 20 94 198 70 218 326 130 184 28 136 20 . 170 . 254 . Lost Part 501 | . . . 40 20 30 . 1 . 60 . 190 30 . 70 60 Lost Ally 380 | . . . . . . . . . . . 60 . . 320 . Squads Dispatched 19 | . . . . 1 2 1 . . 5 . . 3 . 7 . Investigation 4 | . . . . . 1 . . . 2 . . . . 1 . Extermination 4 | . . . . . 1 1 . . 1 . . 1 . . . Reinforcement 7 | . . . . 1 . . . . 2 . . 1 . 3 . Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . . 1 . 3 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Distress Signals 7 | . . . . 2 . . . . 1 . . 1 . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 178 | . 8 9 3 21 14 7 13 . 21 . 18 11 . 37 16 Peak Tracking Total 19 | . 3 3 2 3 4 3 11 . 9 . 10 7 . 9 19 Tactical Retreats 17 | . . 1 1 3 2 . 2 . 4 . 1 1 . 1 1 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Traps Triggered 9 | . . . . . 1 1 . . 1 . 5 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Machines Disabled 8 | . . . . 1 1 1 . . 3 . 2 . . . . Max in Single Turn 1 | . . . . 1 1 1 . . 1 . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Garrison Relay 2 | . . . . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Machines Accessed 25 | . 2 1 . 4 6 2 1 . 3 2 . 3 . 1 . Terminals 13 | . 2 1 . 3 2 1 . . 1 1 . 2 . . . Fabricators 3 | . . . . . 2 1 . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 1 . 1 . 1 . Total Hacks 50 | . 3 2 . 14 10 3 1 . 7 4 . 4 . 2 . Successful 19 | . . . . 7 6 1 1 . 1 1 . 1 . 1 . Failed 31 | . 3 2 . 7 4 2 . . 6 3 . 3 . 1 . Catastrophic 9 | . 2 . . . . 1 . . 3 1 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 27 | . 3 2 . 10 5 4 . . 2 . . 1 . . . Terminals 30 | . 3 2 . 11 6 2 . . 1 2 . 3 . . . Fabricators 3 | . . . . . 2 1 . . . . . . . . . Repair Stations 3 | . . . . . . . . . 3 . . . . . . Recycling Units 6 | . . . . 3 . . . . 3 . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . . 1 . . . . 2 . 1 . 2 . Terminal Hacks 6 | . . . . 2 3 . 1 . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . . . . . . 1 . 1 . 1 . Unauthorized Hacks 9 | . . . . 4 3 1 . . 1 . . . . . . Terminals 6 | . . . . 4 1 1 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . Botnet 4 | . . . . 2 1 1 . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Patch 1 | . . . . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 17 | . 2 1 . 3 3 2 . . 3 1 . 1 . 1 . Full Trace Events 2 | . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . . . 9 . . . . Machine Destruction 9 | . . . . . . . . . . . 9 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . . . . . . 3 . 21 . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Total Allies 24 | . . . . . . . . . . . 3 . 21 . . Largest Group 21 | . . . . . . . . . . . 3 . 21 20 . Highest-Rated Group 1059 | . . . . . . . . . . . 168 . 1059 995 . Highest-Rated Ally 64 | . . . . . . . . . . . 56 . 64 64 . Initial Warlord ECA Mod 3 | . . . . . . . . . . . . 1 1 3 3 Total Orders 1 | . . . . . . . . . . . . . . 1 . GUARD 1 | . . . . . . . . . . . . . . 1 . Ally Attacks 217 | . . . . . . . . . . . 14 . . 203 . Total Damage 8191 | . . . . . . . . . . . 613 . . 7578 . Kills 42 | . . . . . . . . . . . . . . 42 . Allies Corrupted 4 | . . . . . . . . . . . . . . 4 . Allies Melted 1 | . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Active Infowar (turns) 4280 | 8 385 412 150 1101 738 260 508 83 369 . . . . 266 . Sensors 74 | . . . . . . 74 . . . . . . . . . IFF 629 | . . . . . . . 177 83 369 . . . . . . Terrain 711 | . . . . 445 . . . . . . . . . 266 . Seismic 3248 | 8 385 412 150 1101 738 187 267 . . . . . . . . Jamming 570 | . . . . . . 239 331 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 3 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Turns Passed 7721 | 134 385 412 150 1101 738 260 558 83 649 57 645 341 1492 579 137 Spaces Moved 7182 | 59 281 281 107 931 923 632 1387 112 622 101 361 240 794 258 93 Core 721 | . . . . . . . 380 112 75 . 17 59 39 . 39 Treads 838 | . . . . . . . . . . . . 9 517 258 54 Legs 571 | 59 17 . . . . . . . . . 257 . 238 . . Wheels 717 | . 232 281 107 96 1 . . . . . . . . . . Hover 2152 | . 32 . . 489 922 . . . 547 101 61 . . . . Flight 2183 | . . . . 346 . 632 1007 . . . 26 172 . . . Fastest Speed 28 | 120 56 100 100 31 47 28 28 50 50 56 35 40 50 160 50 Average Speed 71 | 120 96 100 100 48 61 28 35 50 56 56 111 70 142 160 113 Slowest Speed 260 | 120 120 100 100 175 115 31 250 50 116 56 190 240 260 163 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 2 . . . . 1 . . . Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 41 61 10 50 22 11 97 16 18 3 33 7 88 12 17 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . 4 1 . . . . . . . Spaces Dug 57 | . 7 10 . 5 . . 19 . 5 . . 11 . . . Terrain Destroyed 409 | . 7 114 . 63 29 23 92 . 12 . 5 11 2 51 . Melee 18 | . . . . . . . 6 . 1 . . 11 . . . Projectile 43 | . 7 . . 5 . . . . 11 . 5 . 2 13 . AOE 348 | . . 114 . 58 29 23 86 . . . . . . 38 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Fac Gar Res Gar Res Gar Total 9272 | 97 358 377 138 1472 1079 705 1436 138 875 100 550 362 1120 349 116 Wait 1086 | 2 28 58 18 430 71 28 14 26 192 . 44 84 53 25 13 Move 7160 | 58 280 280 106 930 922 631 1382 111 621 100 360 237 791 258 93 Hop 3 | . . . . . . . 2 . . . . 1 . . . Pick Up 59 | 5 8 2 . 9 16 7 4 1 1 . 1 1 2 2 . Fast Attach 94 | . 3 . . 9 6 4 3 . 14 . 17 8 19 11 . Attach 37 | 1 . . 2 6 6 10 3 . 2 . 2 . 2 . 3 Detach 14 | . . . . . 4 5 2 . 2 . . . 1 . . Swap 27 | . 5 2 . 6 4 2 1 . . . . . 5 2 . Drop 84 | 4 9 1 . 15 14 10 6 . 3 . 1 1 9 11 . Fire 343 | 27 25 34 12 66 23 8 12 . 35 . 37 . 21 37 6 Melee 42 | . . . . 1 . . 7 . 2 . . 29 . 2 1 Ram 4 | . . . . . . . . . 3 . . 1 . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 . Escape Stasis 49 | . . . . . 13 . . . . . 36 . . . . Rewire 269 | . . . . . . . . . . . 52 . 217 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory -4/Garrison -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 135 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 520 | -10/Materials | Entered Mines 927 | -10/Mines | Discovered new exit (range 4) 932 | -10/Mines | Entered Subcaves 933 | -10/Subcaves | Approached by a straggling Scientist 1001 | -10/Subcaves | Discovered new exit (range 8) 1082 | -10/Subcaves | Entered Materials 1082 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1374 | -8/Materials | Build established: Scavenger-Sprinter 1847 | -8/Materials | Discovered new exit (range 14) 2183 | -8/Materials | Entered Factory 2183 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2394 | -7/Factory | Build established: Mutant 2913 | -7/Factory | Discovered new exit (range 8) 2921 | -7/Factory | Entered another Factory area 2921 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3122 | -6/Factory | Discovered new exit (range 14) 3181 | -6/Factory | Entered Lower Caves 3209 | -6/Lower Caves | Build established: Sprinter 3263 | -6/Lower Caves | Learned Factory security intel 3270 | -6/Lower Caves | Learned location of 1 exit from Factory 3518 | -6/Lower Caves | Released all parts (4) 3548 | -6/Lower Caves | Lost 6 parts (4n1u1w) 3573 | -6/Lower Caves | Found Prototype Device 3573 | -6/Lower Caves | Identified Heart of Steel 3726 | -6/Lower Caves | Discovered new exit (range 15) 3737 | -6/Lower Caves | Learned 8 Factory zone layouts 3739 | -6/Lower Caves | Entered another Lower Caves area 3740 | -6/Lower Caves | Encountered a Warlord checkpoint 3779 | -6/Lower Caves | Build established: Mutant 3817 | -6/Lower Caves | Discovered new exit (range 11) 3822 | -6/Lower Caves | Entered Factory 3822 | -5/Factory | Evolved 2 slots: Utility x2 3823 | -5/Factory | Identified exit to Upper Caves 3824 | -5/Factory | Identified exit to Factory 4228 | -5/Factory | Lost 5 parts (1p1u3w) 4237 | -5/Factory | Core integrity fell below 50% 4471 | -5/Factory | Entered another Factory area 4471 | -4/Factory | Evolved 2 slots: Utility x2 4527 | -4/Factory | Identified exit to Garrison 4528 | -4/Factory | Entered Garrison 4558 | -4/Garrison | Triggered checkpoint 4609 | -4/Garrison | Lost 3 parts (2p1n) 4665 | -4/Garrison | Garrison Relay disabled 4721 | -4/Garrison | Garrison Relay disabled 4778 | -4/Garrison | Triggered checkpoint 4860 | -4/Garrison | Triggered checkpoint 4871 | -4/Garrison | Build established: Gunner 5087 | -4/Garrison | Spotted B-86 Titan 5088 | -4/Garrison | Triggered checkpoint 5095 | -4/Garrison | Triggered checkpoint 5138 | -4/Garrison | Core integrity fell below 50% 5146 | -4/Garrison | Lost 3 allies 5169 | -4/Garrison | Discovered new exit (range 10) 5173 | -4/Garrison | Entered Research 5173 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5184 | -3/Research | Lost 14 parts (2p5n3u4w) 5398 | -3/Research | Build established: Mutant 5455 | -3/Research | Found Hvy. Reactive Plating 5473 | -3/Research | System corruption reached 10% 5485 | -3/Research | Garrison activated, responded to threat 5498 | -3/Research | Spotted B-86 Titan 5500 | -3/Research | Released all parts (7) 5514 | -3/Research | Identified exit to Garrison 5514 | -3/Research | Entered Garrison 5514 | -3/Garrison | Discovered recently destroyed garrison 5785 | -3/Garrison | Discovered new exit (range 9) 6184 | -3/Garrison | Build established: Gunner 6353 | -3/Garrison | Discovered new exit (range 3) 6358 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6827 | -3/Garrison | Found Unknown Launcher 6865 | -3/Garrison | Build established: Commander-Gunner 6931 | -3/Garrison | Discovered new exit (range 11) 7006 | -3/Garrison | Entered Research 7006 | -3/Research | Accompanied by 20 allies 7084 | -3/Research | Lost 3 allies 7364 | -3/Research | Garrison activated, responded to threat 7411 | -3/Research | P-80 Master assimilated allied Swordsman 8b 7537 | -3/Research | Cargo convoy interrupted 7542 | -3/Research | Spotted Executioner 7542 | -3/Research | Spotted Executioner 7542 | -3/Research | Spotted Striker 7546 | -3/Research | Identified Fusion Bomb Launcher 7560 | -3/Research | Core integrity fell below 50% 7564 | -3/Research | High security lockdown imminent 7564 | -3/Research | Destroyed Striker 7577 | -3/Research | Lost 9 allies 7584 | -3/Research | Identified exit to Garrison 7585 | -3/Research | Entered Garrison 7610 | -3/Garrison | Lost 7 parts (3p1n3w) 7683 | -3/Garrison | Spotted B-86 Titan 7702 | -3/Garrison | Released all parts (8) 7706 | -3/Garrison | Core integrity fell below 20% 7722 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07695_ Activated siege mode. 07695_ Centrium Light Armor Plating severed. 07696_ System corrupted: Matter fused (-9). 07696_ Penetrated by Slug. 07696_ Slug penetrates Wall. 07698_ Penetrated by Slug. 07700_ Slug penetrates Wall. 07701_ Penetrated by Slug. 07701_ Imp. Heavy Treads destroyed. 07701_ Slug penetrates Wall. 07701_ Adv. Heat Sink destroyed. 07702_ Released Imp. Targeting Computer. 07702_ Released Authchip [R/Combat]. 07702_ Released Imp. Targeting Computer. 07702_ Released Med. Storage Unit. 07702_ Released Enh. Quantum Rifle. 07702_ Released Power Sword. 07705_ Penetrated by Slug. 07711_ A&MHDEDLPY|W%Z0GIPHUKSR4W8FWS:Z0ABYPPC&E 07717_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #???#########????? | | ???????????????????????????# #???#!^!!!!!#????? | | ???????????????????????????### #???# ! #????? | | ?????????????????????????????# #???# #????? | | ?????????????????????????????# #???# #????? | | ?????????????????????????????# #???## #####????? | | ???????????????????????####### #????# #????????? | | ???????????????????????# ###### ######???? | | ???????????????????????# ##### #???? | | ???????????????????????# #???# #???? | | ???????????????????????# #???############## #???? | | ???????????????????????# ###??????????????# #???? | | ?????????????????????### " ???????????????# #???? | | ?????????????????????# s#????????????????# #???? | | ?????????????????????# s #????????????????# #???? | | ?????????????????????# ss#????????????????# %#???? | | ?????????????????????###Y#????????????????#!/#???? | | ???????????????????????#s###?????????????##!["#""" | | ???????????????????????# #"#?????????????# % | | ???????????????????????# "#???????????? " | | ???????????????????????# "#???????????### | | ???????????????????????# @"#?????????????# #" | | ???????????????????????# #"#?????????????# #" | | ???????????????????????#####????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????## ## | | ?????????????????????????????????????????# #? | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????# ??? | | ?????????????????????????????????????????# ???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 45 Energy Capacity 350 Matter Stores 495 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 12 Corruption Block 8 Armor Coverage 600 Resistance: KI 40 Resistance: TH 30 Resistance: EM 25 Evasion (%) 64 Targeting Accuracy 18 Recoil Reduction 6 Kinecelleration 40 Defensive Hacking 14 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Construction Begets Destruction Deductive Reasoning For Emergencies Only Ghost 'Em Heavy Suspicion Immobile And Lovin' It Jackpot Let Me Out Of Here Live, Flee, And Rebuild Overwhelming There's More Where That Came From Tune-up Challenges ------------ None Game ------ Seed FireElectrostormChronowheel Manual? 0 Play Time 02:51:46 Cumulative 109.5 hours Start 2026.04.21 @ 12:27:15 End 2026.04.21 @ 15:52:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 46 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10c2d79f-7c62-4969-aa14-c6f640cc4f2e