Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 10:43:28 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (1063) 1063 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2884 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 348/550 Matter 258/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Signal Interpreter Terrain Scanner Improved Targeting Computer > --- WEAPON (3) ------- Particle Cannon Assault Rifle Improved Light Cannon > --- INVENTORY (10) --- Ion Engine Small Storage Unit Sensor Array Power Shielding Improved Propulsion Shielding Ion Cannon Assault Rifle Light Assault Rifle Improved Assault Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Ion Engine Small Storage Unit Sensor Array Power Shielding Improved Propulsion Shielding Assault Rifle Heavy Flail [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 39 | 9 4 18 8 Power 4 | 1 . 2 1 Engine 3 | 1 . 2 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 5 . 2 1 Treads 8 | 5 . 2 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 2 5 2 Device 3 | . 1 2 . Storage 2 | 1 1 . . Processor 4 | . . 2 2 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 17 | 2 2 9 4 Energy Gun 4 | 1 . 2 1 Energy Cannon 2 | . . 1 1 Ballistic Gun 8 | 1 1 5 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon 2 | . 1 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . . 7 5 Power 2 | . . 2 . Propulsion 4 | . . 2 2 Utility . | . . . . Weapon 6 | . . 3 3 Highest Loss Streak 4 | . . 4 2 Average Slot Usage (%) 93 | . 98 93 90 Engine 9 | . 14 10 . Core 1 | . . . 8 Treads 18 | . 28 17 11 Device 15 | . 12 20 9 Storage 11 | . 14 11 9 Processor 11 | . . 11 27 Energy Gun 8 | . 14 7 4 Energy Cannon 2 | . . 3 4 Ballistic Gun 10 | . 12 10 8 Ballistic Cannon 1 | . . . 6 Naked Turns . | . . . . Heaviest Build 33 | 9 22 32 33 Greatest Support 43 | 40 40 43 40 Greatest Overweight (x) 10 | . . 9 10 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 4 8 10 10 Most Carried 10 | 3 10 10 10 Average Carried 8 | 1 5 9 7 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 2 10 9 10 Class Distribution -------------------- 63% | Mutant 22% | Scavenger-Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 766 | 219 124 239 184 Remotely . | . . . . Salvage Created 1309 | . 196 763 350 Parts 93 | . 8 63 22 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 38 | . 5 22 11 Guns 24 | . 5 16 3 Cannons 13 | . . 6 7 AOE 1 | . . . 1 Classes Destroyed 6 | . 1 3 2 Recycler 1 | . . . 1 Watcher 3 | . . 2 1 Swarmer 18 | . . 10 8 Grunt 10 | . 5 5 . Sentry 8 | . . 7 1 Hunter 2 | . . . 2 Best Kill Streak 5 | . 3 5 4 Combat Bots Only 5 | . 3 5 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2196 | . 203 1150 843 Core 410 | . 10 198 202 Absorbed by Shields . | . . . . Core Remaining (%) 82 | 100 96 50 . Volleys Fired 126 | . 26 70 30 Largest 3 | . 2 2 3 Hottest 140 | . 140 140 130 Shots Fired 252 | . 51 122 79 Gun 184 | . 48 95 41 Cannon 64 | . . 26 38 Launcher . | . . . . Special 4 | . 3 1 . Kinetic 127 | . 23 57 47 Thermal 116 | . 28 65 23 Explosive . | . . . . Electromagnetic 9 | . . . 9 Robot Hit Streak 13 | . 8 13 8 Robot Miss Streak 5 | . 3 2 5 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 154 | . 28 88 38 Core Hits 66 | . 12 37 17 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1896 | . 269 1000 627 Guns 1075 | . 269 630 176 Cannons 731 | . . 370 361 Explosions 90 | . . . 90 Melee . | . . . . Ramming . | . . . . Kinetic 668 | . 103 308 257 Thermal 1167 | . 166 692 309 Explosive . | . . . . Electromagnetic 61 | . . . 61 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 25 | . . . 25 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 490 | . 18 284 490 Average Temperature 107 | . 7 68 173 Received Heat Transfer 432 | . 114 291 27 Effects 2 | . . 1 1 Shutdowns 1 | . . . 1 Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 1 2 . Heat Transferred 2402 | . 375 1570 457 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 438 | . 165 438 350 Initial 148 | . . 69 148 Average 198 | . 42 276 221 Maximum Alert Level 2 | . . 2 1 Low Security (%) 48 | 100 100 24 37 Level 1 43 | . . 60 62 Level 2 8 | . . 15 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 3 2 . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 4 | . 2 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 1 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | . 14 36 12 Peak Tracking Total 5 | . 4 4 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 1 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2689 | 64 704 1427 494 Spaces Moved 1256 | 34 371 649 202 Core 20 | 7 . 8 5 Treads 1236 | 27 371 641 197 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 168 | 137 160 171 179 Slowest Speed 550 | 160 160 500 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 43 47 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 1 1 . Terrain Destroyed 9 | . 2 1 6 Melee . | . . . . Projectile 4 | . 2 1 1 AOE 5 | . . . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1607 | 53 429 855 270 Wait 119 | . 18 80 21 Move 1253 | 33 370 648 202 Hop . | . . . . Pick Up 48 | 8 10 22 8 Fast Attach . | . . . . Attach 31 | 9 1 14 7 Detach 6 | 3 . 2 1 Swap 8 | . 3 4 1 Drop 16 | . 1 15 . Fire 126 | . 26 70 30 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 756 | -10/Materials | Discovered new exit (range 3) 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Utility x2 1635 | -9/Materials | Lost 4 parts (1p1n2w) 1741 | -9/Materials | Discovered new exit (range 9) 1965 | -9/Materials | Build established: Scavenger-Mutant 2104 | -9/Materials | Discovered new exit (range 13) 2196 | -9/Materials | Entered another Materials area 2196 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2690 | -8/Materials | Self-destructed Last Messages --------------- 02557_ Acquired 10 matter. 02559_ Acquired 6 matter. 02560_ U-05 Engineer builds a Wall. 02565_ Acquired Lgt. Assault Rifle. 02569_ Acquired Assault Rifle. 02601_ Acquired Prototype Ballistic Gun. 02605_ Acquired Ion Cannon. 02641_ W-25 Informer sends out distress signal. 02650_ Lgt. Treads destroyed. 02653_ S-10 Pest destroyed. 02656_ S-10 Pest suffers critical hit. 02656_ S-10 Pest destroyed. 02660_ W-25 Informer destroyed. 02668_ Acquired 14 matter. 02671_ K-01 Serf collects debris. 02674_ Acquired 11 matter. 02679_ Acquired 10 matter. 02683_ R-06 Scavenger collects Imp. Signal Interpreter. 02686_ R-06 Scavenger collects Imp. Hover Unit. 02690_ R-06 Scavenger collects Flight Unit. 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