Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 17:56:42 Player: Chair Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (180) 900 Value Destroyed (6235) 6235 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1136) 1136 TOTAL SCORE: 13931 Bonus ------- High Alert Combat Kills 1136 Cogmind --------- Core Integrity 1134/1150 Matter 69/300 Energy 660/660 System Corruption 0% Temperature Cool (0) Movement Core (2850) Ox56 Location -4/Waste Parts ------- > --- POWER (2) -------- Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Cooling System Huge Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON (4) ------- Light Antimatter Cannon Heavy Linear Accelerator > --- INVENTORY (25) --- Antimatter Reactor Light Antimatter Reactor Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Advanced Cooling System Improved Coolant Injector High-capacity Matter Pod (200) Matter Compressor (250) Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Advanced Shield Generator Long-range Tractor Beam Improved Trap Extractor (5/6 Dirty Bomb) Heavy Disruptor Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Light Antimatter Cannon Light Antimatter Cannon RU-N14's Throwing Claymores (3) Thunder Hammer Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Machine Analyzer Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Layered Heavy Armor Plating > --- WEAPON ----------- Hypervelocity Coil Gun Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Enhanced Armored Medium Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads Advanced Cooling System Improved Coolant Injector High-capacity Matter Pod Matter Compressor Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Advanced Shield Generator Long-range Tractor Beam Improved Trap Extractor Heavy Disruptor Cannon Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun RU-N14's Throwing Claymores Thunder Hammer [Rating: 141] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Reactor Cooled Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Light Antimatter Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Flail Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 . Power 1 | . . . . . . . 1 . . . . . Propulsion 3 | . . . . . . . 2 1 . . . . Utility 6 | . . . 2 . . . 2 1 . . 1 . Weapon 2 | . . . . . . . 1 . . . 1 . Parts Attached 198 | 6 9 2 30 . 4 23 75 26 5 1 16 1 Power 14 | . 1 . 3 . . 1 7 2 . . . . Engine 9 | . 1 . 3 . . 1 4 . . . . . Core 1 | . . . . . . . 1 . . . . . Reactor 4 | . . . . . . . 2 2 . . . . Propulsion 20 | 2 . . 3 . 2 1 11 1 . . . . Treads 20 | 2 . . 3 . 2 1 11 1 . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 85 | 2 2 . 13 . . 12 25 18 5 1 7 . Device 59 | 1 1 . 5 . . 10 19 13 5 . 5 . Storage 3 | 1 . . 2 . . . . . . . . . Processor 8 | . . . 2 . . . 2 3 . . 1 . Hackware . | . . . . . . . . . . . . . Protection 15 | . 1 . 4 . . 2 4 2 . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 79 | 2 6 2 11 . 2 9 32 5 . . 9 1 Energy Gun 26 | 1 4 1 8 . 1 4 7 . . . . . Energy Cannon 9 | . . . 2 . . . 6 . . . 1 . Ballistic Gun 3 | 1 . . . . . . . 1 . . 1 . Ballistic Cannon 22 | . . . . . . 2 11 3 . . 5 1 Launcher 4 | . 1 1 1 . . . 1 . . . . . Special Weapon 8 | . . . . . 1 3 3 . . . 1 . Impact Weapon 2 | . 1 . . . . . . . . . 1 . Slashing Weapon 5 | . . . . . . . 4 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 1 . 9 1 . . 1 . Corrupted Parts 2 | . . . . . . 2 . . . . . . System Corruption 14 | . . . . . . 14 . . . . . . Parts Lost 17 | . . . 1 . . 3 10 . . . . 3 Power 1 | . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . 2 . . . . 2 Utility 10 | . . . 1 . . 2 6 . . . . 1 Weapon 2 | . . . . . . 1 1 . . . . . Highest Loss Streak 6 | . . . 1 . . 2 6 . . . . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 96 100 99 100 100 99 98 93 94 94 93 77 Engine 8 | . 10 14 11 11 11 11 7 . . . . . Reactor 2 | . . . . . . . 1 10 11 11 10 10 Treads 24 | . 28 28 22 22 22 22 25 29 29 29 26 18 Device 11 | . 13 14 11 11 11 11 17 6 5 5 9 7 Storage 9 | . 14 14 11 11 11 11 6 5 5 5 5 5 Processor 10 | . . . 10 11 11 10 7 15 17 17 15 15 Protection 8 | . . . 11 11 11 11 6 5 5 5 5 5 Energy Gun 14 | . 21 28 21 22 22 20 5 . . . . . Ballistic Gun 1 | . 5 . . . . . . 2 5 5 5 2 Ballistic Cannon 4 | . . . . . . 1 9 11 11 11 14 10 Peak Build Rating 141 | 6 9 8 25 26 31 34 108 121 121 124 141 141 Average Rating 49 | 4 7 8 20 25 27 30 58 115 119 122 138 123 On Entrance 56 | . 6 8 8 25 26 31 31 100 118 120 124 141 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 177 | 10 15 15 102 102 106 106 150 154 155 153 166 177 Greatest Support 175 | 40 40 40 44 44 50 50 140 175 175 175 175 175 Greatest Overweight (x) 2 | . . . 2 2 2 2 2 . . . . 2 Average Overweight (x) . | . . . . 2 2 1 . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 8 17 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 8 8 25 25 25 25 25 25 25 25 25 25 Average Carried 21 | 4 7 8 14 24 24 24 23 24 24 25 24 24 Final Capacity 25 | 8 8 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 8 8 25 25 25 25 23 25 25 25 25 25 Class Distribution -------------------- 58% | Mutant 15% | Skirmisher 10% | Scavenger-Tank 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -4/Factory Skirmisher | -4/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Matter Collected 5484 | 275 295 2 612 . 43 185 1687 1422 397 18 548 . Remotely 1457 | . . . . . . . 703 515 . . 239 . Salvage Created 6974 | 134 359 11 2325 . . 422 1567 1026 474 . 656 . Parts 377 | 8 15 5 146 . . 18 80 59 19 . 27 . Haulers Intercepted 11 | . 2 . 3 . . . 2 . . . 4 . Recyclers Shooed 5 | . 1 . 1 . . . . 2 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 3 10 . . 7 . . . Prevented 8 | . . . . . 1 7 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Combat Hostiles Destroyed 118 | . 3 3 42 . . 11 27 16 9 . 7 . Melee 1 | . . . . . . . 1 . . . . . Guns 48 | . . . 35 . . 4 1 3 4 . 1 . Cannons 33 | . . . 1 . . 2 13 9 5 . 3 . AOE 33 | . 3 3 5 . . 4 11 4 . . 3 . Classes Destroyed 19 | 3 4 . 5 . . 1 5 . 1 . . . Worker 7 | 1 . . 2 . . . 2 2 . . . . Builder 8 | . . . 3 . . . 2 3 . . . . Tunneler 3 | 1 . . 1 . . . 1 . . . . . Hauler 11 | . 2 . 3 . . . 2 . . . 4 . Recycler 15 | 1 2 . 4 . . . 3 3 . . 2 . Minesweeper 1 | . . . . . . . . . 1 . . . Mechanic 4 | . 1 . . . . . 2 1 . . . . Operator 3 | . . . 1 . . . 1 . . . 1 . Watcher 12 | . 2 . 5 . . . 2 2 . . 1 . Swarmer 27 | . 3 3 7 . . 3 3 3 . . 5 . Grunt 39 | . . . 25 . . 6 3 4 1 . . . Brawler 5 | . . . 2 . . . . 2 1 . . . Duelist 3 | . . . . . . . 2 . 1 . . . Protector 2 | . . . . . . . 1 1 . . . . Sentry 16 | . . . 8 . . 1 3 2 1 . 1 . Specialist 5 | . . . . . . . 5 . . . . . Hunter 8 | . . . . . . . 6 2 . . . . Programmer 8 | . . . . . . 1 3 2 1 . 1 . Heavy 1 | . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . 1 . . . Savage 3 | . . . . . . . . . 3 . . . Best Kill Streak 15 | 3 3 3 7 . . 4 15 10 4 . 6 . Combat Bots Only 13 | . 3 3 5 . . 4 13 5 4 . 5 . Max Kills in Single Turn 4 | 1 2 3 3 . . 1 4 3 2 . 4 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 2 3 3 . . 1 3 2 . . 3 . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Hostile Shots Fired 578 | . 4 2 81 . . 106 309 49 6 . 16 5 Missed 174 | . 1 . 22 . . 41 89 14 2 . 5 . Damage Taken 6026 | 35 56 27 780 . . 867 2833 965 121 . 160 182 Core 648 | . . 9 101 . . 89 333 45 55 . 16 . Absorbed by Shields 661 | . . . . . . . 661 . . . . . Ignored by Resistances 194 | . . . . . . . 194 . . . . . Regen/Repaired (Parts) 416 | . . . 61 . . . 275 80 . . . . Core Remaining (%) 79 | 100 . 96 . . . 52 60 . . 90 . . Volleys Fired 289 | 5 20 1 86 . . 22 67 43 18 . 24 3 Largest 4 | 2 2 1 2 . . 2 3 3 3 . 4 3 Hottest 215 | 60 80 30 112 . . 100 201 164 155 . 215 178 Shots Fired 691 | 10 38 1 170 . . 41 163 122 56 . 81 9 Gun 326 | 10 36 . 162 . . 32 10 34 20 . 19 3 Cannon 342 | . . . 6 . . 4 141 88 36 . 61 6 Launcher 10 | . 2 1 2 . . . 5 . . . . . Special 13 | . . . . . . 5 7 . . . 1 . Kinetic 380 | 5 8 . . . . 4 96 122 56 . 80 9 Thermal 25 | . . . . . . . 25 . . . . . Explosive 23 | . 2 1 2 . . 5 12 . . . 1 . Electromagnetic 263 | 5 28 . 168 . . 32 30 . . . . . Robot Hit Streak 19 | 2 4 1 19 . . 13 15 19 7 . 10 4 Robot Miss Streak 7 | 4 2 . 6 . . 5 7 5 2 . 4 2 Penetration Max 1 | . . . . . . . . 1 1 . 1 . Secondary Targets 2 | . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 447 | 4 24 1 127 . . 33 109 69 32 . 43 5 Core Hits 291 | 3 14 2 91 1 . 24 74 40 19 . 23 . Critical Kills 11 | . . . . . . . 1 4 4 . 2 . Critical Parts Destroyed 12 | . . . . . . . . 7 4 . 1 . Critical Strikes 39 | . . . . . . 1 4 16 11 . 7 . Meltdown 1 | . . . . . . . 1 . . . . . Destroy 25 | . . . . . . . . 13 9 . 3 . Blast 10 | . . . . . . . 1 3 2 . 4 . Sever 3 | . . . . . . 1 2 . . . . . Melee Attacks 25 | . 2 . . . . . 13 10 . . . . Impact 2 | . 2 . . . . . . . . . . . Slashing 23 | . . . . . . . 13 10 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17207 | 90 585 123 3347 5 . 1751 5486 3204 819 . 1490 307 Guns 3743 | 53 332 . 2187 . . 493 166 264 125 . 107 16 Cannons 6581 | . . . 123 . . 114 2630 1872 694 . 857 291 Explosions 6190 | 37 252 123 1018 . . 974 2225 1068 . . 493 . Melee 259 | . . . . . . . 259 . . . . . Ramming 25 | . 1 . 19 5 . . . . . . . . Kinetic 6010 | 29 49 . . . . 114 1592 2136 819 . 964 307 Thermal 2104 | 37 122 . 894 . . 47 650 354 . . . . Explosive 4575 | . 130 123 124 . . 927 2064 714 . . 493 . Electromagnetic 3825 | 24 283 . 2310 . . 493 715 . . . . . Impact . | . . . . . . . . . . . . . Slashing 668 | . . . . . . 170 465 . . . 33 . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . 2 2 . . . 14 . 4 4 4 . . Average Corruption 3 | . 2 2 . . . 13 . 3 4 4 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 41 | . 8 5 . . . 1 . 10 13 4 . . Message Errors 9 | . 1 1 . . . . . 2 4 1 . . Matter Fused 11 | . 4 3 . . . . . 2 . 2 . . Heat Flow Errors 8 | . 1 1 . . . . . 3 3 . . . Energy Discharges 5 | . 2 . . . . 1 . 1 . 1 . . Data Loss (minor) 2 | . . . . . . . . . 2 . . . Misfires 4 | . . . . . . . . 1 3 . . . Weapon Failures 2 | . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 583 | . . 22 199 . . 5 138 182 . . 37 . Projectiles 100 | . . . . . . 3 35 38 . . 24 . Explosions 455 | . . 22 199 . . 2 75 144 . . 13 . Melee 28 | . . . . . . . 28 . . . . . Knockbacks 25 | . . . . . . 1 13 6 4 . 1 . Impact . | . . . . . . . . . . . . . Kinetic 23 | . . . . . . 1 11 6 4 . 1 . Secondary 2 | . . . . . . . 2 . . . . . Self-Inflicted Damage 435 | 35 31 13 73 . . . 124 159 . . . . Shots 11 | 1 1 1 2 . . . 4 2 . . . . Rammed 3 | . 1 . 1 1 . . . . . . . . Targets Rammed 3 | . 1 . 1 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 608 | 7 182 185 216 . . 109 608 176 189 . 276 18 Average Temperature 95 | 4 34 100 61 . . 41 187 64 71 . 60 9 Received Heat Transfer 1057 | . . . 276 . . 162 511 81 27 . . . Effects 16 | . . . . . . . 16 . . . . . Shutdowns 6 | . . . . . . . 6 . . . . . Energy Bleed 3 | . . . . . . . 3 . . . . . Interference 1 | . . . . . . . 1 . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . Damage (minor) 2 | . . . . . . . 2 . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . 1 . 2 . . 1 1 . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . Parts Fried 16 | . 4 . 6 . . 2 4 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 3 | . . . . . . . 3 . . . . . Heat Transferred 2001 | 50 200 . 700 . . 50 850 151 . . . . Parts Sabotaged 2 | . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 13 | 1 3 . 7 . . 1 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Peak Influence 1022 | 15 163 105 942 298 . . 1022 975 . . 384 140 Initial 500 | . 9 26 40 298 . . 17 500 . . 233 134 Average 361 | 2 53 104 520 298 . . 182 669 . . 268 129 Maximum Alert Level 3 | . . . 3 1 . . 3 3 . . 1 . Low Security (%) 45 | 100 100 100 25 . . . 79 . . . 15 100 Level 1 14 | . . . 13 100 . . 5 . . . 84 . Level 2 15 | . . . 7 . . . 2 75 . . . . Level 3 24 | . . . 53 . . . 12 24 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 4 . 7 . . . 11 5 . . 2 . Investigation 8 | . 3 . 4 . . . 1 . . . . . Extermination 5 | . . . . . . . 3 1 . . 1 . Reinforcement 10 | . 1 . 3 . . . 3 2 . . 1 . Assault 3 | . . . . . . . 1 2 . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 1 2 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Distress Signals 7 | . 1 . 4 . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 156 | . 8 5 50 . . 14 40 21 8 . 8 2 Peak Tracking Total 11 | . 3 3 5 . . 4 11 5 4 . 7 2 Tactical Retreats 9 | . . . 2 . . 2 2 2 . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Traps Triggered 5 | . 2 . 1 . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 5 | . . . . . . . . . 5 5 5 5 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Machines Disabled 40 | . . . 10 . . . 21 8 . . 1 . Max in Single Turn 7 | . . . 4 . . . 7 4 . . 1 . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Machines Accessed 25 | . 5 1 10 . . . 3 3 . . 3 . Terminals 15 | . 4 1 6 . . . . 2 . . 2 . Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 4 | . . . 1 . . . 2 1 . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 66 | . 11 4 30 . . . 8 7 . . 6 . Successful 28 | . 4 1 16 . . . 2 3 . . 2 . Failed 36 | . 7 2 13 . . . 6 4 . . 4 . Catastrophic 6 | . 2 1 2 . . . 1 . . . . . Database Lockouts 2 | . . 1 1 . . . . . . . . . Manual 46 | . 9 5 22 . . . 3 3 . . 4 . Terminals 46 | . 10 4 23 . . . . 5 . . 4 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 9 | . . . 2 . . . 5 2 . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . Terminal Hacks 9 | . 1 1 6 . . . . . . . 1 . Part Schematic 1 | . 1 . . . . . . . . . . . Robot Analysis 4 | . . 1 3 . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . Unreport Threat 2 | . . . 2 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 . . . 2 2 . . . . Scan Component 3 | . . . 1 . . . 1 1 . . . . Repair 3 | . . . 1 . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 . 7 . . . . 1 . . . . Terminals 8 | . 2 . 5 . . . . 1 . . . . Botnet 8 | . 2 . 5 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . . Tunnel 3 | . 1 . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 4 1 8 . . . 3 2 . . 3 . Full Trace Events 3 | . 1 . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 1 1 . . . . Time 218 | . . . 60 . . . 50 108 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Robot Analysis Total 4 | . . 1 3 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Turns Passed 12982 | 120 580 277 2490 156 2429 2069 2248 1229 660 119 547 58 Spaces Moved 4757 | 58 277 166 922 50 785 544 745 504 368 74 246 18 Core 3 | 3 . . . . . . . . . . . . Treads 4754 | 55 277 166 922 50 785 544 745 504 368 74 246 18 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 305 305 242 160 160 160 160 160 160 Average Speed 228 | 154 160 160 213 305 306 331 236 160 160 160 160 240 Slowest Speed 332 | 160 160 160 305 305 332 332 315 160 160 160 160 320 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 52 49 84 18 82 64 17 13 58 9 7 18 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . 1 . 2 . . 1 . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . 2 3 . . 2 1 . . Spaces Dug 23 | . 2 . . . . . 6 11 . . 4 . Terrain Destroyed 523 | . 31 9 66 . . 81 189 91 19 . 34 3 Melee 14 | . 2 . . . . . 4 8 . . . . Projectile 93 | . . . . . . 1 19 24 18 . 28 3 AOE 415 | . 29 9 66 . . 80 166 59 . . 6 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Was Total 6293 | 76 373 176 1282 54 811 762 1086 825 397 75 350 26 Wait 778 | 1 49 8 178 2 . 167 120 205 5 . 43 . Move 4746 | 57 276 165 921 49 784 543 744 503 367 73 246 18 Hop . | . . . . . . . . . . . . . Pick Up 115 | 7 8 . 33 1 10 5 24 18 1 . 8 . Fast Attach 47 | 6 1 . 7 . 2 3 16 5 . 1 5 1 Attach 32 | . 1 . 2 . . 4 19 4 . . 2 . Detach 15 | . . . . . . . 12 1 . . . 2 Swap 119 | . 7 2 21 . 2 16 40 17 5 . 9 . Drop 124 | . 8 . 33 1 13 2 31 19 1 1 13 2 Fire 289 | 5 20 1 86 . . 22 67 43 18 . 24 3 Melee 25 | . 2 . . . . . 13 10 . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . 1 . 1 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 8) 701 | -10/Materials | Entered Mines 753 | -10/Mines | Central database locked down 901 | -10/Mines | Found a hidden stash of uninstalled traps 949 | -10/Mines | Discovered new exit (range 11) 978 | -10/Mines | Entered Materials 978 | -9/Materials | Evolved 2 slots: Utility x2 1192 | -9/Materials | Discovered new exit (range 10) 1349 | -9/Materials | Discovered new exit (range 16) 1369 | -9/Materials | Central database locked down 1850 | -9/Materials | Discovered new exit (range 7) 2377 | -9/Materials | Discovered new exit (range 12) 2660 | -9/Materials | Repaired Hvy. EM Shotgun 3468 | -9/Materials | Entered Mines 3579 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3581 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3588 | -9/Mines | Found Prototype Device 3624 | -9/Mines | Entered Zion 3954 | -7/Zion | Discovered new exit (range 15) 4183 | -7/Zion | Learned 12 Factory zone layouts 4732 | -7/Zion | Found Prototype Special Weapon 4732 | -7/Zion | Identified RU-N14's Throwing Claymores 4747 | -7/Zion | Found RU-N14's Throwing Claymores 4751 | -7/Zion | Found RU-N14's Throwing Claymores 4759 | -7/Zion | Found RU-N14's Throwing Claymores 6053 | -7/Zion | Entered Proximity Caves 7925 | -6/Proximity Caves | Learned Factory security intel 7948 | -6/Proximity Caves | Learned location of Extension (-5) 7950 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8006 | -6/Proximity Caves | Discovered new exit (range 5) 8106 | -6/Proximity Caves | System corruption reached 10% 8122 | -6/Proximity Caves | Entered Factory 8122 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 8402 | -6/Factory | Build established: Scavenger-Tank 9125 | -6/Factory | Repaired Spk. Medium Treads 9607 | -6/Factory | Identified Exp. Sensor Array 9834 | -6/Factory | Discovered new exit (range 15) 9959 | -6/Factory | Build established: Skirmisher 9961 | -6/Factory | Identified exit to Factory 10058 | -6/Factory | Cargo convoy interrupted 10137 | -6/Factory | Destroyed 13 combat bots 10138 | -6/Factory | Lost 6 parts (1p2n2u1w) 10170 | -6/Factory | Found Prototype Device 10170 | -6/Factory | Identified Exp. Thermal Shield 10362 | -6/Factory | Lost 3 parts (3u) 10370 | -6/Factory | Entered another Factory area 10370 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11119 | -5/Factory | Discovered new exit (range 11) 11192 | -5/Factory | Identified exit to Upper Caves 11270 | -5/Factory | First assault squad dispatched 11334 | -5/Factory | Repaired Cld. Antimatter Reactor 11599 | -5/Factory | Entered Upper Caves 11605 | -5/Upper Caves | Encountered a Warlord checkpoint 11612 | -5/Upper Caves | Learned Factory garrison access intel 11635 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11864 | -5/Upper Caves | Ambushed by wild Derelicts 12149 | -5/Upper Caves | Discovered new exit (range 14) 12200 | -5/Upper Caves | Learned Factory non-interactive machine intel 12258 | -5/Upper Caves | Identified exit to Upper Caves 12259 | -5/Upper Caves | Entered another Upper Caves area 12305 | -5/Upper Caves | Discovered new exit (range 8) 12377 | -5/Upper Caves | Identified exit to Factory 12378 | -5/Upper Caves | Entered Factory 12378 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12379 | -4/Factory | Loaded intel: 201 non-interactive machine locations 12380 | -4/Factory | Loaded intel: 4 garrison access locations 12925 | -4/Factory | Sucked down chute 12925 | -4/Factory | Entered Waste 12940 | -4/Waste | Spotted C-40 Crusher 12952 | -4/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 12958 | -4/Waste | Crushed by Compactor (1 part destroyed) 12969 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12980 | -4/Waste | Spotted C-40 Crusher 12983 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12983 | -4/Waste | Self-destructed Last Messages --------------- 12917_ U-05 Engineer builds a Door. 12917_ U-05 Engineer lays Concrete. 12923_ U-05 Engineer builds a Wall. 12925_ Triggered Chute Trap. 12925_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 12932_ Dropped Hyp. Coil Gun. 12934_ Acquired Hvy. Linear Accelerator. 12943_ HV Slug penetrates Wall. 12943_ Slug penetrates C-40 Crusher. 12946_ HV Slug penetrates C-40 Crusher. 12952_ Enh. Armored Medium Treads crushed. 12952_ Hyp. Coil Gun crushed. 12957_ Enh. Armored Medium Treads crushed. 12958_ Hyp. Coil Gun crushed. 12958_ Enh. Armored Medium Treads crushed. 12958_ Exp. Sensor Array destroyed. 12969_ Enh. Armored Medium Treads crushed. 12983_ Critical hit (Destroy). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????#######????????????? | | ?????????????????????????????? ?????????????? | | ????????????????????????????? ??????????????? | | ?????????????????????????????CC ???????????????? | | ???????????????????????????? CC ????????????????? | | ???????????????????????????? ;#?????????????????? | | ???????????############???? #??????????????????? | | ???????????# #???? #??????????????????? | | ???????????# #### % #??????????????????? | | ???????????# ##;# #;#####????????????? | | ???????????# CC@ ????????? | | ???????????# CC ????????? | | ???????????# ????????? | | ???????????# [ % ?????????? | | ???????????# [ #### ######## ?????????? | | ???????????# #??? #??????????????????? | | ???????????# #??? #??????????????????? | | ???????????############??? #??????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????#####??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 50 Energy Generation 41 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 30 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Recoil Reduction 5 Authchip Count 1 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyWarlordProcessor Manual? 0 Play Time 01:55:24 Cumulative 134.7 hours Start 2025.03.23 @ 16:01:44 End 2025.03.23 @ 17:56:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96bc2490-a777-4cc4-b0ca-fb8097431aa7