Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.26 @ 18:01:39 Player: Hilbert Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (12) 60 Value Destroyed (374) 374 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1934 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 249/300 Energy 297/300 System Corruption 3% Temperature Cool (1) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Aluminum Leg Makeshift Leg > --- UTILITY (4) ------ Makeshift Terrain Scanner Makeshift Transmission Jammer Makeshift Hacking Suite > --- WEAPON (2) ------- Makeshift Sword > --- INVENTORY (4) ---- Ion Engine Aluminum Leg Makeshift Spear Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg > --- UTILITY ---------- Makeshift Terrain Scanner Makeshift Salvage Targeting Computer Makeshift Transmission Jammer Makeshift Hacking Suite > --- WEAPON ----------- Makeshift Sword > --- INVENTORY -------- Ion Engine Aluminum Leg Makeshift Spear Self-destruct Interrupter [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Utility Small Storage Unit Device Makeshift Terrain Scanner Storage Small Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Makeshift Hacking Suite Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 23 | 2 5 7 . 8 1 Power 3 | . 1 . . 1 1 Engine 3 | . 1 . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 2 1 . 2 . Treads 2 | 1 . 1 . . . Leg 3 | . 1 . . 2 . Wheel 2 | 1 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | . 1 2 . 4 . Device 3 | . . 1 . 2 . Storage 1 | . . 1 . . . Processor 2 | . 1 . . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 6 | . 1 4 . 1 . Energy Gun 5 | . 1 4 . . . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 3 11 . . 1 Power 2 | . 1 1 . . . Propulsion 4 | . 1 3 . . . Utility 2 | . . 1 . . 1 Weapon 7 | . 1 6 . . . Highest Loss Streak 8 | . 3 8 . . 1 Average Slot Usage (%) 73 | . 80 72 . 63 87 Engine 9 | . 10 8 . 9 11 Treads 6 | . 14 9 . . . Leg 7 | . 2 . . 11 22 Wheel 5 | . 9 9 . . . Device 9 | . . 4 . 17 22 Storage 7 | . 14 13 . . . Processor 7 | . . 10 . 8 10 Hackware 4 | . . . . 8 11 Energy Gun 4 | . 4 11 . . . Ballistic Gun 6 | . 23 3 . . . Slashing Weapon 4 | . . . . 8 11 Naked Turns 95 | . . 22 43 30 . Heaviest Build 30 | 9 9 30 . 12 21 Greatest Support 30 | 16 20 20 3 30 30 Greatest Overweight (x) 6 | . . 6 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 6 12 4 4 4 Average Capacity 5 | 6 6 7 4 4 4 Most Carried 6 | 6 6 5 3 4 4 Average Carried 4 | 5 5 4 3 3 4 Final Capacity 6 | 6 6 4 4 4 4 Final Carried 5 | 5 5 3 3 4 4 Class Distribution -------------------- 62% | Mutant 37% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 381 | 220 47 63 . . 51 Remotely . | . . . . . . Salvage Created 440 | . 164 276 . . . Parts 28 | . 8 20 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 4 6 . . . Guns 10 | . 4 6 . . . Classes Destroyed 5 | . 1 4 . . . Builder 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 1 | . . 1 . . . Grunt 8 | . 4 4 . . . Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 2 4 . . . Combat Bots Only 4 | . 2 4 . . . Max Kills in Single Turn 1 | . 1 1 . . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1747 | . 472 1042 11 . 222 Core 531 | . 115 362 11 . 43 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 54 . . . . Volleys Fired 49 | . 24 25 . . . Largest 2 | . 2 2 . . . Hottest 130 | . 60 130 . . . Shots Fired 86 | . 43 43 . . . Gun 86 | . 43 43 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 46 | . 39 7 . . . Thermal 40 | . 4 36 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 16 13 . . . Robot Miss Streak 2 | . 2 1 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 68 | . 35 33 . . . Core Hits 30 | . 12 18 . . . Critical Hits 1 | . 1 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 794 | . 324 470 . . . Guns 721 | . 302 419 . . . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 73 | . 22 51 . . . Kinetic 290 | . 257 33 . . . Thermal 431 | . 45 386 . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 3 Average Corruption 2 | . . 1 3 3 3 Corruption Purged . | . . . . . . Effects 9 | . . . . 3 6 Message Errors 2 | . . . . 2 . Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . 11 20 . . . Shots . | . . . . . . Rammed 21 | . 7 14 . . . Targets Rammed 21 | . 7 14 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 392 | . 34 392 . . 186 Average Temperature 85 | . 12 127 . . 83 Received Heat Transfer 711 | . 261 444 6 . . Effects 3 | . . 3 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 3 . . . Heat Transferred 1018 | . 100 918 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 263 | . 100 263 102 . . Initial 102 | . . 42 102 . . Average 110 | . 48 158 102 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 84 | 100 100 70 100 . . Level 1 15 | . . 29 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 10 18 3 . 3 Peak Tracking Total 11 | . 6 11 3 . 3 Tactical Retreats 5 | . 1 4 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 4 | . 2 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 4 | . 2 2 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 4 2 . . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Robot Analysis 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 1 . . . Terminals 3 | . 2 1 . . . Assimilate 1 | . 1 . . . . Botnet 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 10 | . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1172 | 8 269 375 43 210 267 Spaces Moved 855 | 6 160 218 86 180 205 Core 188 | . . 44 86 58 . Treads 72 | . 4 68 . . . Legs 364 | . 37 . . 122 205 Wheels 231 | 6 119 106 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 100 100 50 50 50 130 Average Speed 110 | 100 106 118 50 109 130 Slowest Speed 350 | 100 160 350 50 140 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 2 33 31 33 11 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 997 | 8 223 285 85 189 207 Wait 44 | . 24 20 . . . Move 850 | 5 159 217 85 179 205 Hop . | . . . . . . Pick Up 7 | . 3 2 . 2 . Fast Attach 12 | . 2 3 . 7 . Attach 8 | 1 2 4 . 1 . Detach . | . . . . . . Swap 3 | 1 1 . . . 1 Drop 3 | 1 1 . . . 1 Fire 49 | . 24 25 . . . Melee . | . . . . . . Ram 13 | . 7 6 . . . Kick . | . . . . . . Crush 8 | . . 8 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Lost 3 parts (1p1n1w) 261 | -10/Materials | Discovered new exit (range 11) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 448 | -9/Materials | Lost 3 parts (3w) 617 | -9/Materials | Core integrity fell below 50% 628 | -9/Materials | Core integrity fell below 20% 631 | -9/Materials | Released all parts (3) 651 | -9/Materials | Discovered new exit (range 6) 653 | -9/Materials | Entered Mines 656 | -9/Mines | Lost 8 parts (1p3n1u3w) 668 | -9/Mines | Learned Materials interactive machine intel 693 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 696 | -9/Mines | Entered Zion 724 | -7/Zion | Learned Factory security intel 885 | -7/Zion | Discovered new exit (range 15) 906 | -7/Zion | Entered Proximity Caves 1030 | -6/Proximity Caves | Build established: Derelict-Mutant 1076 | -6/Proximity Caves | Learned Factory stockpile data 1173 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01064_ System corrupted: Heat flow error (+206). 01076_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 01083_ Searching scrap... 01083_ Found Imp. Medium Armor Plating. 01083_ Found 30 Matter. 01084_ System corrupted: Energy discharge (-111). 01084_ Acquired 30 matter. 01100_ RW-5TT(k) breaks down the debris. 01102_ Acquired 3 matter. 01116_ RW-5TT(k) breaks down the debris. 01143_ Acquired 3 matter. 01159_ Penetrated by Slug. 01159_ Slug penetrates Wall. 01159_ Penetrated by Slug. 01159_ Mak. Salvage Targeting Computer destroyed. 01160_ P-60 Hacker: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 01162_ Slug penetrates Wall. 01166_ RW-5TT(k) breaks down the debris. 01172_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????####?#??????????????????????? | | ????????????????????? #????#??? ???????????????? | | ???? ???????????????? #?????? ????????????????? | | ????????????????????? ##??? ?????????????? | | ??????????????####### ### ??????????????? | | ??????????????# #??????????????? | | ??????????????# #??????????????? | | ?????? ? ?????# #???? ?????????? | | ??????????????### ??????? ???? | | ????????????????## ? ????# ???? | | ?#??#????????????# ## ###### ?????### ###?? | | ????#??? ??????# #####???#?? ??#?????? ?? | | ????# ### h# #####????????????? ??? | | ?????# % p ###???????? ?? #???? | | ???????????# ##?????????? #????? | | ??????# ???## ## %#?????? ?? #????? | | ????????????## #### @ #????????? #????? | | ???????????#?## #??# #????????? ?????? | | ??????????????# #?## ######### #???????? | | ?????????#????#### ##?# ## #????????? | | #????????????????# #?## % #????????? | | ?????#?######???# ### ####### ##????????? | | ????### ##### # ##????### ##?????????? | | # ###?## ##??????##??????????? | | ## #??????????????????? | | ! #### ### %%#?????? ???????????? | | ## #### #?## #?????? ???????????? | | ## ##?## ##??????????????????? | | ?## #######???# ##?????????#?????????? | | ??### ##?????????## ##????????????????????? | | ##### ##??????#????## ###??#??????????????????? | | ##????????#???###????##?????????????????? | | #???#??????????????#???????????????????? | | #### #????#?##?????? ?#????????????????????? | | ???# #?????????????????????????????????????? | | ???## ##??????????#??????????????????????????? | | ????#######??????????? ?????#????????????????????? | | ??????????????#??????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ????????????##?#?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Evasion (%) 50 Armor Integrity Analysis 33 Recoil Reduction 1 Salvage Targeting 4 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaBackupMembrane Manual? 0 Play Time 00:16:09 Cumulative 33.5 hours Start 2020.12.26 @ 17:46:20 End 2020.12.26 @ 18:01:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6daf15c1-4806-4003-8e9b-fe2a47cd92c8