Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 21:27:22 Player: Shamgod Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2459) 2459 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-117) -117 TOTAL SCORE: 6382 Bonus ------- Follower Combat Kills 35 Friendly Fire -152 Cogmind --------- Core Integrity 711/850 Matter 263/300 Energy 240/240 System Corruption 5% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (4) --- Light Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Targeting Computer > --- WEAPON (4) ------- Advanced Assault Cannon Improved Proton Missile Launcher Great Axe > --- INVENTORY (10) --- Advanced Heat Sink Improved Cooling System Advanced Sensor Array Energy Filter Heavy Ion Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Electrolaser Heavy Plasma Cannon Improved Proton Missile Launcher Great Axe > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Advanced Heat Sink Improved Cooling System Advanced Sensor Array Energy Filter Gauss Rifle Advanced Assault Cannon Improved Proton Missile Launcher [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Improved Proton Missile Launcher Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . . 1 1 1 . . . Weapon 2 | . . . . . 1 . . 1 Parts Attached 128 | 11 13 9 20 37 6 8 3 21 Power 24 | 3 4 3 5 4 1 1 . 3 Engine 19 | 3 4 3 5 2 1 . . 1 Core 2 | . . . . 2 . . . . Reactor 3 | . . . . . . 1 . 2 Propulsion 44 | 4 4 2 7 17 1 2 1 6 Treads 9 | 1 . . 5 1 . 1 . 1 Leg 30 | 2 4 . 1 16 1 1 . 5 Wheel 5 | 1 . 2 1 . . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 4 . 4 6 1 3 1 2 Device 13 | . 2 . 1 4 . 3 1 2 Storage 5 | 2 1 . 1 . 1 . . . Processor 3 | . . . 1 2 . . . . Hackware . | . . . . . . . . . Protection 2 | . 1 . 1 . . . . . Artifact . | . . . . . . . . . Weapon 37 | 2 1 4 4 10 3 2 1 10 Energy Gun 13 | 2 1 . . 5 1 . . 4 Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 11 | . . 1 4 4 2 . . . Ballistic Cannon 3 | . . . . . . 2 . 1 Launcher 5 | . . 2 . . . . . 3 Special Weapon 1 | . . 1 . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . 1 . 1 Parts Lost 33 | . 1 5 7 7 . . . 13 Power 5 | . . 1 1 2 . . . 1 Propulsion 8 | . . . 1 3 . . . 4 Utility 3 | . . . 2 . . . . 1 Weapon 17 | . 1 4 3 2 . . . 7 Highest Loss Streak 5 | . 1 3 3 1 . . . 5 Average Slot Usage (%) 95 | . 99 95 92 98 100 100 93 89 Engine 6 | . 14 13 10 4 7 2 . 1 Reactor 2 | . . . . . . 4 7 8 Treads 4 | . . . 20 3 . . . 1 Leg 19 | . 28 10 5 31 30 30 18 14 Wheel 4 | . . 17 5 . . . 5 4 Device 14 | . 7 14 6 14 15 20 23 19 Storage 11 | . 18 14 15 9 15 9 7 6 Processor 6 | . . . 7 12 7 7 7 6 Energy Gun 7 | . 27 8 . 7 9 7 3 4 Ballistic Gun 4 | . . . 14 7 12 4 . . Ballistic Cannon 2 | . . . . . . 10 15 3 Launcher 3 | . . 7 2 . . . . 10 Slashing Weapon 1 | . . . . . . . 3 4 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 15 25 25 41 31 51 58 58 72 Greatest Support 55 | 20 20 32 46 51 50 50 45 55 Greatest Overweight (x) 3 | 3 2 1 1 1 1 1 2 3 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 16 | 8 10 10 16 10 16 16 10 10 Average Capacity 10 | 6 8 10 12 10 15 12 10 10 Most Carried 11 | 6 10 10 11 10 8 11 10 10 Average Carried 8 | 3 7 8 7 9 7 9 8 8 Final Capacity 16 | 8 10 10 10 10 16 10 10 10 Final Carried 10 | 6 10 7 8 9 8 8 9 6 Class Distribution -------------------- 45% | Scavenger-Mutant 26% | Mutant 24% | Scavenger-Gunner 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Matter Collected 2029 | 300 187 95 417 496 . 130 . 404 Remotely . | . . . . . . . . . Salvage Created 2806 | 68 363 115 431 909 . . 63 857 Parts 144 | 2 17 16 21 43 . . 1 44 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 62 | . 5 9 14 16 . . 2 16 Melee 2 | . . . . . . . . 2 Guns 34 | . 3 4 11 10 . . . 6 Cannons 8 | . . 1 . 4 . . 2 1 AOE 16 | . 1 4 3 1 . . . 7 Classes Destroyed 10 | 1 2 1 1 2 . . . 3 Worker 1 | . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 Recycler 4 | 1 1 . 1 1 . . . . Watcher 3 | . 2 . . 1 . . . . Swarmer 21 | . . 8 6 . . . . 7 Grunt 33 | . 5 1 6 12 . . 2 7 Duelist 2 | . . . 2 . . . . . Sentry 2 | . . . . 1 . . . 1 Hunter 3 | . . . . 3 . . . . Programmer 1 | . . . . . . . . 1 Thug 1 | . . . . . . . . 1 Best Kill Streak 5 | 1 2 3 3 4 . . 2 5 Combat Bots Only 5 | . 2 3 3 4 . . 2 5 Max Kills in Single Turn 4 | 1 1 2 3 2 . . 1 4 Gunslinging 1 | . . . . 1 . . . . Exploded 3 | . 1 2 3 1 . . . 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Damage Taken 4695 | 30 278 445 1046 1323 . . 226 1347 Core 697 | 15 73 75 188 186 . . 21 139 Absorbed by Shields 247 | . . . . . . . 85 162 Core Remaining (%) 68 | 94 . 34 53 66 . . 97 . Volleys Fired 204 | 3 27 29 57 56 . . 5 27 Largest 4 | 2 2 2 2 2 . . 2 4 Hottest 196 | 80 80 120 53 130 . . 109 196 Shots Fired 359 | 6 54 35 94 99 . . 10 61 Gun 284 | 6 54 21 89 85 . . . 29 Cannon 35 | . . . . 14 . . 10 11 Launcher 36 | . . 10 5 . . . . 21 Special 4 | . . 4 . . . . . . Kinetic 150 | . . 8 89 37 . . 10 6 Thermal 92 | . 3 12 . 43 . . . 34 Explosive 15 | . . 10 5 . . . . . Electromagnetic 102 | 6 51 5 . 19 . . . 21 Robot Hit Streak 18 | 2 8 7 10 18 . . 4 9 Robot Miss Streak 5 | 2 2 3 2 5 . . 1 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 2 | . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 253 | 3 32 17 75 72 . . 6 48 Core Hits 132 | 1 12 10 33 37 . . 4 35 Critical Hits 4 | . . . . 2 . . 1 1 Critical Kills 3 | . . . . 1 . . 1 1 Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks 10 | . . . . . . . . 10 Impact . | . . . . . . . . . Slashing 10 | . . . . . . . . 10 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5679 | 71 427 489 735 1712 . . 128 2117 Guns 2779 | 45 395 162 460 1238 . . . 479 Cannons 574 | . . . . 250 . . 128 196 Explosions 2037 | 26 32 279 275 224 . . . 1201 Melee 241 | . . . . . . . . 241 Ramming . | . . . . . . . . . Kinetic 1221 | . . 38 460 503 . . 128 92 Thermal 1891 | 26 43 115 . 786 . . . 921 Explosive 554 | . . 279 275 . . . . . Electromagnetic 1772 | 45 384 57 . 423 . . . 863 Impact . | . . . . . . . . . Slashing 241 | . . . . . . . . 241 Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 1 . . . 5 Average Corruption 4 | . . . . 1 . . . 4 Corruption Purged . | . . . . . . . . . Effects 16 | . . . . . . . . 16 Message Errors 3 | . . . . . . . . 3 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Misfires 3 | . . . . . . . . 3 Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 116 | . 7 8 12 45 . . . 44 Projectiles 19 | . . 4 . . . . . 15 Explosions 87 | . 7 4 12 45 . . . 19 Melee 10 | . . . . . . . . 10 Knockbacks 1 | . . . . . . . 1 . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 549 | 31 53 43 114 90 . . . 218 Shots 20 | 1 1 1 4 3 . . . 10 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 246 | 66 246 126 36 232 . . . 228 Average Temperature 72 | 32 100 47 8 77 . . . 64 Received Heat Transfer 1256 | . 126 54 270 441 . . 48 317 Effects 1 | . 1 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 1 . . 1 . . . . Combat Hostiles 2 | . 1 . . 1 . . . . Parts Fried 4 | . 1 . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 2 . . . 2 Heat Transferred 3147 | 50 75 250 . 1447 . . . 1325 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | 1 1 . . 3 . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Peak Influence 320 | 5 228 200 238 213 28 9 117 320 Initial 56 | . 3 . 11 . 28 9 6 56 Average 88 | 2 113 51 99 95 28 9 42 146 Maximum Alert Level 1 | . 1 1 1 1 . . . 1 Low Security (%) 87 | 100 74 86 93 93 100 100 100 72 Level 1 12 | . 25 13 6 6 . . . 27 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 . 1 4 . . 2 1 Investigation 8 | . 2 . 1 3 . . 2 . Extermination 1 | . . . . . . . . 1 Reinforcement 2 | . 1 . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Distress Signals 5 | . 3 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 15 12 19 29 . . 3 19 Peak Tracking Total 5 | . 5 3 4 4 . . 3 5 Tactical Retreats 12 | . 2 4 1 2 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 8 | . 1 . 1 1 1 . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 16 | . 2 4 . . . . . 10 Max in Single Turn 8 | . 1 4 . . . . . 8 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 9 | . 2 . 3 2 . . 2 . Terminals 8 | . 2 . 2 2 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . 8 . 14 7 . . 4 . Successful 17 | . 5 . 9 1 . . 2 . Failed 16 | . 3 . 5 6 . . 2 . Catastrophic 4 | . . . 1 2 . . 1 . Database Lockouts . | . . . . . . . . . Manual 21 | . 7 . 3 7 . . 4 . Terminals 30 | . 8 . 11 7 . . 4 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 4 . 6 1 . . 1 . Robot Analysis 3 | . 2 . 1 . . . . . Branch Access Points 4 | . 1 . 1 1 . . 1 . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . 1 . 1 . . . 1 . Terminals 3 | . 1 . 1 . . . 1 . Botnet 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 2 . 2 2 . . 1 . Full Trace Events 7 | . 2 . 2 2 . . 1 . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 1 1 Highest-Rated Group 31 | . . . . . . 31 31 31 Highest-Rated Ally 31 | . . . . . . 31 31 31 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . 9 2 Total Damage 147 | . . . . . . . 104 43 Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Turns Passed 4380 | 112 489 550 663 870 238 248 322 888 Spaces Moved 2329 | 54 272 347 253 404 137 146 233 483 Core 19 | 19 . . . . . . . . Treads 336 | 28 . . 251 4 . . . 53 Legs 1249 | 5 272 103 . 400 137 146 51 135 Wheels 725 | 2 . 244 2 . . . 182 295 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 100 110 120 120 120 120 110 Average Speed 134 | 134 132 114 166 121 141 146 126 143 Slowest Speed 220 | 200 180 150 180 180 150 150 150 220 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 35 76 14 34 3 75 6 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 22 | . . 22 . . . . . . Terrain Destroyed 213 | 2 3 110 65 8 . . . 25 Melee . | . . . . . . . . . Projectile 4 | . . 2 . . . . . 2 AOE 209 | 2 3 108 65 8 . . . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Fac Total 3204 | 81 352 456 417 682 182 180 251 603 Wait 394 | 9 20 64 74 145 33 12 3 34 Move 2322 | 53 271 346 252 403 137 145 232 483 Hop . | . . . . . . . . . Pick Up 65 | 5 9 3 10 16 4 7 4 7 Fast Attach 27 | 7 2 2 4 6 . . . 6 Attach 32 | . 1 2 10 7 3 . 1 8 Detach 3 | . . . 1 2 . . . . Swap 70 | 4 10 5 6 25 3 8 2 7 Drop 61 | . 12 5 3 22 2 8 4 5 Fire 204 | 3 27 29 57 56 . . 5 27 Melee 10 | . . . . . . . . 10 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 602 | -10/Materials | Entered Mines 679 | -10/Mines | Learned Materials emergency access door positions 845 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 856 | -10/Mines | Discovered new exit (range 16) 996 | -10/Mines | Discovered new exit (range 11) 1008 | -10/Mines | Learned location of Storage (-7) 1080 | -10/Mines | Core integrity fell below 50% 1114 | -10/Mines | Lost 3 parts (1p2w) 1152 | -10/Mines | Entered Materials 1152 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -9/Materials | Identified exit to Mines 1357 | -9/Materials | Lost 3 parts (2u1w) 1612 | -9/Materials | Repaired Lgt. Treads 1660 | -9/Materials | Build established: Scavenger-Mutant 1676 | -9/Materials | Lost 3 parts (1p2w) 1724 | -9/Materials | Discovered new exit (range 16) 1815 | -9/Materials | Entered another Materials area 1815 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2667 | -8/Materials | Discovered new exit (range 16) 2685 | -8/Materials | Entered Factory 2685 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2923 | -7/Factory | Sucked down chute 2923 | -7/Factory | Entered Waste 2923 | -7/Waste | The area was eerily silent 2924 | -7/Waste | Met a frightened Derelict 3027 | -7/Waste | Build established: Scavenger-Gunner 3147 | -7/Waste | Discovered new exit (range 16) 3171 | -7/Waste | Entered Factory 3171 | -7/Factory | Accompanied by 1 ally 3431 | -7/Factory | Identified exit to Storage 3431 | -7/Factory | Identified exit to Lower Caves 3488 | -7/Factory | Discovered new exit (range 4) 3493 | -7/Factory | Entered another Factory area 3493 | -6/Factory | Accompanied by 1 ally 3493 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3987 | -6/Factory | Lost 5 parts (1n1u3w) 4229 | -6/Factory | Lost 4 parts (1p2n1w) 4357 | -6/Factory | Discovered new exit (range 6) 4381 | -6/Factory | Self-destructed Last Messages --------------- Launcher. 04325_ System corrupted: Imp. Proton Missile Launcher misfires. 04325_ Construction Platform disabled. 04325_ Imp. Proton Missile Launcher destroyed. 04325_ Destroyed Imp. Proton Missile Launcher. 04325_ Chain reaction triggered in Lgt. Nuclear Core. 04325_ K-01 Serf collects debris. 04327_ ALERT: Rogue bot located, Programmers report to Factory Zone 8S. 04328_ K-01 Serf collects debris. 04346_ DX&A=AZL,CEDZGQM>PW0EAF S9XDU=C O 04346_ K-01 Serf collects debris. 04357_ EXIT=FOUND 04359_ K-01 Serf collects debris. 04364_ Electrolaser destroyed. 04365_ >RXDCCNBJMKDPR2VY6:N 04366_ K-01 Serf collects debris. 04376_ Door malfunctions. 04377_ Y-54 Guardian misfires. 04378_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 04380_ Carbon-fiber Leg destroyed. 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" #????????????? | | ?????# ###?????????# " " #????????????? | | ?????# ?????# " #????????????? | | ?????# ## "" """" #????????????? | | ?????# < / "" """" #????????????? | | ?????# ## #????????????? | | ?????# ?????# Y #????????????? | | ?????### "##### ???????##/########+##????????????? | | ???????? ##?????????????# #??????????????????????? | | ???????? #??????????????# #??????????????????????? | | ????????+???????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????#p#??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Please Form A Line Challenges ------------ None Game ------ Seed SurveybotDecoderConverter Manual? 0 Play Time 01:12:16 Cumulative 10.1 hours Start 2020.10.15 @ 11:26:23 End 2020.10.15 @ 21:27:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa9b05e7-1265-4deb-b82a-697e7906e03f