Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 17:49:48

Player: GayPredator

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (96)      480
Value Destroyed (4303)     4303
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (6735)               6735
              TOTAL SCORE: 19918

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    623
Follower Combat Kills      4258
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -246

 Cogmind 
---------
Core Integrity             574/1600
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Antigrav System
   Layered Heavy Armor Plating
           Graphene Brace
  Improved Arc Projector

 Peak State 
------------
>          --- POWER ------------
   Zionite Light DM Reactor
     Micro Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
  Improved Antigrav System
   Zionite Glidesys II
           Antigrav Array
           Antigrav Array
>          --- UTILITY ----------
  Advanced Heat Sink
  Enhanced Optical Array
  Advanced Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Phase Shifter
  Advanced Thermal Shield
  Advanced Hacking Suite
           System Shield
  Improved System Shield
>          --- WEAPON -----------
   Zionite Laser-H
   Zionite Laser-H
   Zionite Laser-H
  Enhanced Nova Cannon
           Dual-blade Saw
>          --- INVENTORY --------
  Improved Antigrav System
   Layered Heavy Armor Plating
           Graphene Brace
  Improved Arc Projector
[Rating: 174]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Sensor Array
  Device                   Advanced Sensor Array
  Storage                  Small Matter Pod
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Heavy Riot Gun
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   2   2   .   .   .   .   2   .   .   2   .   2   2   2   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Propulsion               4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Utility                  8    | .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   2   1   1   
  Weapon                   3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             213  | 7   9   4   7   7   29  2   6   9   5   17  13  1   34  1   3   24  23  12  
  Power                    30   | 1   2   1   1   1   5   .   1   2   1   3   1   .   3   .   .   3   3   2   
    Engine                 18   | 1   2   1   1   1   3   .   1   1   1   3   1   .   2   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   3   2   
  Propulsion               59   | 2   2   1   4   2   7   .   2   3   .   7   4   1   6   .   2   9   4   3   
    Treads                 20   | .   .   .   .   .   7   .   .   1   .   7   4   .   .   .   1   .   .   .   
    Leg                    5    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   .   .   
    Wheel                  5    | 2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   7   4   3   
    Flight                 10   | .   .   .   4   2   .   .   .   .   .   .   .   1   1   .   1   1   .   .   
  Utility                  69   | 2   3   1   1   2   10  1   1   2   2   1   5   .   15  .   .   8   12  3   
    Device                 33   | 1   1   1   1   2   6   1   .   1   1   1   .   .   9   .   .   3   3   2   
    Storage                8    | 1   1   .   .   .   1   .   .   .   .   .   1   .   3   .   .   1   .   .   
    Processor              8    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   2   3   .   
    Hackware               7    | .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   2   1   
    Protection             13   | .   1   .   .   .   3   .   .   1   .   .   .   .   2   .   .   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   2   1   1   2   7   1   2   2   2   6   3   .   10  1   1   4   4   4   
    Energy Gun             14   | .   1   .   .   .   1   .   .   .   .   3   .   .   2   .   .   2   2   3   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   2   .   
    Ballistic Gun          7    | 2   1   1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   1   .   .   
    Launcher               10   | .   .   .   .   .   1   .   .   .   .   .   1   .   5   1   1   1   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   1   .   .   .   .   1   .   .   3   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   1   .   .   .   .   2   .   1   .   5   .   .   2   1   3   
  Corrupted Parts          5    | .   .   .   .   .   1   .   .   .   .   2   1   .   1   .   .   .   .   .   
    System Corruption      20   | .   .   .   .   .   3   .   .   .   .   4   6   .   7   .   .   .   .   .   
Parts Lost                 85   | .   3   8   1   3   8   .   3   6   .   12  17  .   2   .   7   2   5   8   
  Power                    18   | .   .   1   .   1   3   .   .   2   .   2   2   .   1   .   2   1   2   1   
  Propulsion               25   | .   1   3   1   2   2   .   2   1   .   3   6   .   .   .   1   1   .   2   
  Utility                  21   | .   1   2   .   .   3   .   .   2   .   2   4   .   1   .   2   .   2   2   
  Weapon                   21   | .   1   2   .   .   .   .   1   1   .   5   5   .   .   .   2   .   1   3   
  Highest Loss Streak      12   | .   2   8   1   2   4   .   3   6   .   9   12  .   2   .   7   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   99  85  22  68  72  83  91  89  97  85  63  6   64  78  59  41  77  76  
  Engine                   4    | .   14  9   2   8   4   .   .   5   6   7   2   .   3   5   1   .   .   .   
  Core                     2    | .   .   .   .   .   2   13  12  5   .   .   .   .   4   5   5   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   6   3   .   .   .   .   .   2   12  11  
  Treads                   13   | .   .   .   .   .   23  26  24  13  20  24  14  .   .   .   1   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   1   12  6   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   27  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   13  21  15  9   16  15  
  Flight                   1    | .   .   .   11  32  2   .   .   .   .   .   .   1   4   .   1   3   .   .   
  Device                   14   | .   6   9   6   17  10  13  13  13  20  18  6   .   12  15  10  9   15  16  
  Storage                  1    | .   14  9   .   .   3   6   .   .   .   .   4   .   2   5   4   .   .   .   
  Processor                3    | .   .   .   .   .   .   .   5   6   .   .   1   .   .   .   .   5   10  11  
  Hackware                 3    | .   .   .   .   .   .   .   .   .   4   3   15  5   5   5   5   .   3   8   
  Protection               3    | .   7   7   .   .   7   6   6   5   .   .   .   .   2   5   4   2   6   .   
  Energy Gun               1    | .   7   1   .   .   3   .   .   .   .   2   .   .   1   5   1   2   3   3   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   4   6   1   4   .   .   .   .   .   4   6   
  Ballistic Gun            1    | .   21  17  .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   .   .   .   3   8   13  13  9   .   .   .   .   .   2   1   .   
  Launcher                 1    | .   .   .   .   .   5   6   5   .   .   .   .   .   3   5   4   2   .   .   
  Special Weapon           3    | .   .   .   .   .   .   .   .   .   11  6   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   2   6   6   .   .   .   .   2   4   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   6   5   .   2   4   .   3   5   4   .   .   3   
Naked Turns                64   | .   .   23  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  
Heaviest Build             121  | 13  32  34  10  22  44  42  48  57  88  88  121 .   37  37  37  64  90  79  
  Greatest Support         110  | 20  26  42  20  20  94  94  94  50  73  91  110 7   38  38  38  68  80  80  
  Greatest Overweight (x)  5    | .   3   1   .   1   1   .   .   1   1   1   3   .   1   .   3   5   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  5   5   5   5   5   5   5   5   25  5   10  10  10  5   5   5   
  Average Capacity         6    | 6   14  13  5   5   5   5   5   5   5   5   21  5   7   10  9   5   5   5   
  Most Carried             10   | 4   8   5   5   5   5   5   5   5   5   5   9   4   10  8   9   4   5   5   
  Average Carried          4    | 2   6   4   3   4   3   4   4   4   4   4   3   3   6   8   7   3   4   4   
  Final Capacity           15   | 8   15  5   5   5   5   5   5   5   5   5   5   5   10  10  5   5   5   5   
  Final Carried            9    | 4   6   4   4   5   5   5   5   4   5   4   5   4   9   8   5   4   5   5   

 Class Distribution 
--------------------
 22% | Gladiator
 19% | Skirmisher
 19% | Mutant
 11% | Scavenger-Scout
  9% | Scavenger-Skirmisher
  7% | Scavenger-Mutant
  3% | Hacker-Mutant
  3% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
             Sprinter | -8/Storage
               Mutant | -7/Factory
            Gladiator | -6/Factory
            Gladiator | -6/Lower Caves
            Gladiator | -6/Lower Caves
           Skirmisher | -6/Zion
 Scavenger-Skirmisher | -5/Proximity Caves
        Hacker-Mutant | -5/Factory
               Mutant | -5/Waste
               Mutant | -5/Factory
               Mutant | -4/Factory
             Sprinter | -4/DSF
     Scavenger-Mutant | -3/Research
      Scavenger-Scout | -2/Research
      Scavenger-Scout | -1/Access

 Resources                      | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Matter Collected           3565 | 214 248 .   .   134 444 2   134 196 58  504 121 .   435 .   .   554 401 120 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4188 | 73  268 128 .   57  848 17  268 316 .   753 519 .   286 .   .   11  297 347 
  Parts                    147  | 6   16  4   .   3   20  4   15  12  .   13  8   .   10  .   .   .   8   28  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      46   | .   .   .   .   .   .   .   13  11  3   19  .   .   .   .   .   .   .   .   
  Prevented                8    | .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  78   | .   6   3   .   1   14  3   8   6   .   21  6   .   1   .   .   1   5   3   
  Melee                    19   | .   .   .   .   .   8   .   4   3   .   2   2   .   .   .   .   .   .   .   
  Guns                     13   | .   6   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Cannons                  19   | .   .   .   .   .   .   .   .   3   .   12  .   .   .   .   .   .   3   1   
  AOE                      16   | .   .   .   .   .   1   3   4   .   .   6   .   .   1   .   .   1   .   .   
Classes Destroyed          17   | 2   1   .   .   1   5   1   .   .   .   1   .   .   .   1   .   .   1   4   
  Worker                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Builder                  5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   2   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   .   .   .   .   .   3   4   .   .   3   .   .   .   .   .   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    41   | .   6   3   .   .   9   .   3   3   .   13  3   .   .   .   .   .   1   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   
  Duelist                  5    | .   .   .   .   .   1   .   1   .   .   2   1   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   2   .   .   2   .   .   1   .   1   .   .   1   2   .   
  Programmer               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           8    | 2   2   2   .   1   6   3   4   2   .   8   3   .   2   2   .   1   2   3   
  Combat Bots Only         8    | .   2   2   .   1   6   3   4   2   .   8   3   .   1   .   .   1   2   1   
Max Kills in Single Turn   3    | 1   1   1   .   1   1   2   2   1   .   3   1   .   1   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   2   2   .   .   3   .   .   1   .   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   1   .   1   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        1091  | .    45   78   20   58   110  6    28   84   .    157  188  .    16   .    61   52   57   131  
  Missed                   375   | .    12   31   7    42   31   3    5    21   .    37   39   .    7    .    22   31   27   60   
Damage Taken               13540 | .    448  593  178  315  1228 69   513  928  .    2052 2890 .    413  .    534  448  1065 1866 
  Core                     3235  | .    76   187  86   75   89   40   62   74   .    200  819  .    154  .    79   157  111  1026 
  Absorbed by Shields      21    | .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  168   | .    .    .    .    .    8    .    .    54   .    .    .    .    .    .    .    .    106  .    
  Ignored by Resistances   70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Regen/Repaired (Parts)   41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    
Core Remaining (%)         70    | 100  69   53   .    70   87   .    .    .    .    55   .    .    2    .    93   87   92   .    
Volleys Fired              203   | 2    34   13   .    5    9    3    4    13   .    30   2    .    6    2    9    10   33   28   
  Largest                  4     | 2    2    2    .    2    1    1    1    3    .    4    1    .    1    1    1    2    3    3    
  Hottest                  240   | 40   70   43   .    50   80   30   30   187  .    187  81   .    75   80   80   102  240  240  
Shots Fired                376   | 4    68   26   .    10   9    3    4    31   .    78   2    .    6    2    9    11   63   50   
  Gun                      176   | 4    68   26   .    10   7    .    .    .    .    4    1    .    4    .    .    5    12   35   
  Cannon                   163   | .    .    .    .    .    .    .    .    31   .    67   1    .    .    .    .    2    47   15   
  Launcher                 30    | .    .    .    .    .    2    3    4    .    .    .    .    .    2    2    9    4    4    .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Kinetic                  185   | 4    49   26   .    10   .    .    .    24   .    61   .    .    .    .    .    2    9    .    
  Thermal                  134   | .    19   .    .    .    7    .    .    1    .    .    .    .    2    .    .    5    50   50   
  Explosive                37    | .    .    .    .    .    2    3    4    .    .    7    .    .    2    2    9    4    4    .    
  Electromagnetic          20    | .    .    .    .    .    .    .    .    6    .    10   2    .    2    .    .    .    .    .    
  Robot Hit Streak         17    | 2    6    10   .    12   9    9    .    17   .    8    2    .    2    .    .    6    6    7    
  Robot Miss Streak        8     | .    3    1    .    1    2    .    .    2    .    4    1    .    2    .    .    1    8    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           318   | 2    42   22   .    8    40   3    9    26   .    55   38   .    12   .    .    6    29   26   
  Core Hits                165   | 2    13   6    .    3    15   4    14   8    .    37   3    .    7    3    16   3    16   15   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 15    | .    .    .    .    .    7    .    .    .    .    1    7    .    .    .    .    .    .    .    
  Critical Strikes         26    | .    .    .    .    .    7    .    2    2    .    5    10   .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Smash                  16    | .    .    .    .    .    7    .    .    .    .    1    8    .    .    .    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    2    2    .    2    2    .    .    .    .    .    .    .    
Melee Attacks              150   | .    .    .    .    2    45   .    13   8    .    11   49   .    18   .    .    .    .    4    
  Impact                   96    | .    .    .    .    2    45   .    .    .    .    10   39   .    .    .    .    .    .    .    
  Slashing                 54    | .    .    .    .    .    .    .    13   8    .    1    10   .    18   .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    4    .    .    .    .    .    2    .    4    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
Damage Inflicted           14509 | 29   518  331  .    124  2009 319  623  1017 .    3333 1533 .    612  123  573  225  1649 1491 
  Guns                     2314  | 29   518  320  .    124  172  .    .    .    .    31   22   .    73   .    .    101  126  798  
  Cannons                  3655  | .    .    .    .    .    .    .    .    652  .    1239 38   .    .    .    .    46   1272 408  
  Explosions               3457  | .    .    .    .    .    88   319  223  .    .    1354 .    .    216  123  573  78   251  232  
  Melee                    4875  | .    .    .    .    .    1749 .    400  365  .    518  1473 .    323  .    .    .    .    47   
  Ramming                  17    | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Kinetic                  2583  | 29   345  320  .    124  .    .    .    431  .    1110 .    .    .    .    .    46   178  .    
  Thermal                  2872  | .    173  .    .    .    172  .    .    .    .    .    .    .    .    .    .    101  1220 1206 
  Explosive                3407  | .    .    .    .    .    38   319  223  .    .    1354 .    .    216  123  573  78   251  232  
  Electromagnetic          564   | .    .    .    .    .    50   .    .    221  .    160  60   .    73   .    .    .    .    .    
  Impact                   3470  | .    .    .    .    .    1749 .    .    .    .    518  1203 .    .    .    .    .    .    .    
  Slashing                 1596  | .    .    .    .    .    .    .    400  365  .    191  270  .    323  .    .    .    .    47   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    1    .    .    4    9    .    .    .    .    14   15   22   27   .    .    .    .    1    
  Average Corruption       10    | .    1    .    .    4    3    .    .    .    .    11   8    20   22   .    .    .    .    1    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Corruption Blocked       45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Effects                  82    | .    1    .    .    2    9    .    .    .    .    25   9    6    27   .    .    .    .    3    
    Message Errors         28    | .    1    .    .    2    4    .    .    .    .    7    .    1    12   .    .    .    .    1    
    Matter Fused           21    | .    .    .    .    .    2    .    .    .    .    7    2    1    9    .    .    .    .    .    
    Heat Flow Errors       9     | .    .    .    .    .    2    .    .    .    .    2    2    .    2    .    .    .    .    1    
    Energy Discharges      8     | .    .    .    .    .    1    .    .    .    .    1    2    1    3    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    4    1    1    1    .    .    .    .    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1293  | .    .    .    .    .    621  10   4    16   .    63   522  .    9    8    .    9    15   16   
  Projectiles              41    | .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    9    .    16   
  Explosions               37    | .    .    .    .    .    .    10   4    .    .    .    .    .    .    8    .    .    15   .    
  Melee                    1215  | .    .    .    .    .    621  .    .    .    .    63   522  .    9    .    .    .    .    .    
Knockbacks                 27    | .    .    .    .    .    9    .    .    5    .    7    6    .    .    .    .    .    .    .    
  Impact                   16    | .    .    .    .    .    9    .    .    .    .    1    6    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    5    .    6    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106   | .    .    5    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    75   
  Shots                    4     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        529   | .    168  53   2    24   189  .    .    396  .    300  117  .    181  72   78   112  529  471  
  Average Temperature      121   | .    53   16   2    10   63   .    .    211  .    111  63   .    39   45   20   51   148  186  
  Received Heat Transfer   3216  | .    213  294  108  30   423  .    54   309  .    762  546  .    36   .    186  30   90   135  
  Effects                  31    | .    .    .    .    .    .    .    .    4    .    3    .    .    .    .    .    .    11   13   
    Shutdowns              10    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    4    
    Energy Bleed           4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    1    
    Interference           14    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    8    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    .    .    .    .    14   .    .    .    .    .    3    .    .    .    .    .    .    .    
  Impact Corruptions       43    | .    .    .    .    .    21   .    .    .    .    4    18   .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             6     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    2    
  Heat Transferred         3230  | .    518  .    .    .    400  .    .    .    .    .    .    .    .    .    .    148  1110 1054 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Peak Influence             2680 | 10   194  121  51   404  817  416  .    .    .    .    82   26   208  122  152  428  2039 2680 
  Initial                  1223 | .    6    5    24   27   183  326  .    .    .    .    2    26   14   58   85   79   168  1223 
  Average                  476  | 3    59   46   28   160  455  403  .    .    .    .    34   16   93   111  126  262  942  1892 
Maximum Alert Level        5    | .    .    .    .    2    3    2    .    .    .    .    .    .    1    .    .    2    5    5    
  Low Security (%)         46   | 100  100  100  100  65   7    .    .    .    .    .    100  100  91   100  100  21   1    .    
  Level 1                  16   | .    .    .    .    30   47   14   .    .    .    .    .    .    8    .    .    63   4    .    
  Level 2                  13   | .    .    .    .    3    25   85   .    .    .    .    .    .    .    .    .    15   30   .    
  Level 3                  9    | .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    36   .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   43   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   3    
  High Security            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    52   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          43   | .    3    1    .    2    6    .    .    .    .    1    2    .    1    .    2    1    12   12   
  Investigation            5    | .    1    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Extermination            6    | .    .    .    .    .    2    .    .    .    .    .    1    .    1    .    .    .    2    .    
  Reinforcement            16   | .    2    1    .    1    .    .    .    .    .    .    .    .    .    .    2    1    5    4    
  Assault                  10   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    8    
  Garrison                 6    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Distress Signals           6    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              344  | .   13  13  8   26  30  3   8   7   .   35  19  6   12  1   11  27  51  74  
  Peak Tracking Total      34   | .   3   10  10  15  8   3   4   3   .   10  10  6   4   1   8   11  7   34  
  Tactical Retreats        25   | .   .   1   .   5   6   .   .   1   .   2   2   .   3   .   2   1   .   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Traps Triggered            11   | .   3   .   .   1   4   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Indirectly               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Machines Disabled          31   | .   .   .   .   .   18  .   .   .   .   2   1   .   .   1   .   .   8   1   
  Max in Single Turn       9    | .   .   .   .   .   9   .   .   .   .   1   1   .   .   1   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Machines Accessed          29   | .   4   2   1   5   3   .   1   1   .   .   1   .   6   1   .   .   3   1   
  Terminals                16   | .   4   2   1   5   2   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Recycling Units          4    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                70   | .   15  7   3   11  7   .   1   1   .   .   4   .   11  1   .   .   7   2   
  Successful               30   | .   9   3   1   4   3   .   1   1   .   .   1   .   4   1   .   .   2   .   
  Failed                   40   | .   6   4   2   7   4   .   .   .   .   .   3   .   7   .   .   .   5   2   
    Catastrophic           8    | .   2   1   .   .   1   .   .   .   .   .   1   .   1   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   5   6   2   4   2   .   .   .   2   .   6   .   11  .   .   10  19  6   
  Terminals                43   | .   15  7   3   11  5   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   
  Recycling Units          10   | .   .   .   .   .   2   .   .   .   .   .   4   .   2   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   
Terminal Hacks             18   | .   8   1   1   3   1   .   1   1   .   .   .   .   1   1   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   2   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Terminals                4    | .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   4   2   1   4   2   .   .   .   .   .   1   .   4   .   .   .   3   1   
  Full Trace Events        4    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   2   .   .   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                          | -11   -10   -9    -8    -8    -7    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -2    -1    
--------                   Run   | Yrd   Mat   Mat   Mat   Sto   Fac   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Fac   DSF   Res   Res   Acc   
Total Allies               39    | .     .     .     .     .     .     .     .     .     4     2     3     1     3     .     1     8     14    3     
  Largest Group            8     | .     .     .     .     .     .     .     .     .     4     4     1     1     3     1     1     4     7     8     
  Highest-Rated Group      770   | .     .     .     .     .     .     .     .     .     153   153   28    31    210   34    34    315   714   770   
  Highest-Rated Ally       269   | .     .     .     .     .     .     .     .     .     39    39    28    31    70    34    34    96    269   122   
Zionite Dispatches         16    | .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     4     6     2     
  Heavy                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Light                    3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     
  Fire                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Demo                     2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
  Experimental             2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Explosive Resupply       1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Heavy Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Hover Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Zionite Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Total Orders               11    | .     .     .     .     .     3     .     .     .     .     .     4     .     .     .     .     2     .     2     
  STAY                     4     | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     1     .     1     
  DROP                     5     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     1     
  EXPLORE                  2     | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               362   | .     .     .     .     .     .     .     .     .     .     39    1     15    30    .     .     55    155   67    
  Total Damage             20118 | .     .     .     .     .     .     .     .     .     .     902   169   229   577   .     .     2538  11822 3881  
  Kills                    102   | .     .     .     .     .     .     .     .     .     .     11    1     .     4     .     .     9     53    24    
Allies Corrupted           2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   2   1   1   1   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               12136 | 57   494  184  39   167  853  170  1055 1498 2199 1673 741  76   713  14   69   598  1022 514  
Spaces Moved               8743  | 48   380  149  68   373  563  109  675  669  968  795  302  149  916  15   78   721  1063 702  
  Core                     314   | 9    .    42   36   .    .    .    .    .    .    .    62   106  .    .    .    1    .    58   
  Treads                   3770  | .    .    .    .    .    314  109  675  669  968  795  240  .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   526   | 39   380  107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2551  | .    .    .    .    .    .    .    .    .    .    .    .    .    364  15   55   410  1063 644  
  Flight                   1582  | .    .    .    32   373  249  .    .    .    .    .    .    43   552  .    23   310  .    .    
  Fastest Speed            26    | 50   80   50   26   26   29   148  148  152  155  165  50   40   30   33   33   37   48   48   
  Average Speed            111   | 74   95   81   39   27   100  148  148  206  223  188  190  47   39   33   47   57   52   48   
  Slowest Speed            300   | 80   125  115  50   29   148  148  152  232  235  250  250  50   117  33   280  300  110  52   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21    | .    .    .    1    18   2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       42    | 3    60   28   9    77   22   2    84   85   90   85   10   80   17   1    79   19   33   18   
  Regions Visited          18
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    1    .    1    1    1    1    .    .    .    1    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    .    .    4    4    4    1    .    .    .    .    .    .    .    .    
Spaces Dug                 28    | .    .    .    .    2    3    .    .    .    .    .    2    .    1    .    .    11   6    3    
Terrain Destroyed          378   | .    .    .    .    2    18   40   19   5    .    80   2    .    26   14   54   35   51   32   
  Melee                    8     | .    .    .    .    2    3    .    .    .    .    .    2    .    1    .    .    .    .    .    
  Projectile               56    | .    .    .    .    .    .    .    .    5    .    22   .    .    1    .    .    1    10   17   
  AOE                      314   | .    .    .    .    .    15   40   19   .    .    58   .    .    24   14   54   34   41   15   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  DSF  Res  Res  Acc  
Total                      10461 | 62   443  189  76   411  759  115  705  748  1001 885  390  154  1226 20   101  886  1468 822  
  Wait                     973   | .    13   15   .    18   90   .    2    43   21   11   23   2    223  3    1    119  324  65   
  Move                     8688  | 47   379  148  65   340  558  108  674  668  967  794  302  148  915  14   77   720  1062 702  
  Hop                      17    | .    .    .    1    14   2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  63    | 6    4    2    3    6    7    .    1    2    3    1    5    1    9    .    2    2    6    3    
  Fast Attach              163   | 5    5    2    4    2    22   2    6    8    5    16   10   1    24   .    2    19   20   10   
  Attach                   49    | 2    3    2    3    5    7    .    .    1    .    1    3    .    10   1    1    5    3    2    
  Detach                   21    | .    1    .    .    2    3    1    .    .    .    .    2    .    9    .    .    3    .    .    
  Swap                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     108   | .    3    5    .    3    16   1    4    5    5    8    4    2    12   .    9    8    16   7    
  Fire                     203   | 2    34   13   .    5    9    3    4    13   .    30   2    .    6    2    9    10   33   28   
  Melee                    139   | .    .    .    .    2    45   .    13   8    .    10   39   .    18   .    .    .    .    4    
  Ram                      3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14    | .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   19    | .    .    .    .    .    .    .    1    .    .    14   .    .    .    .    .    .    4    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp / Ext)
-5/Waste
-5/Factory
-4/Factory
-4/DSF
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    58 | -11/Scrapyard      | Entered Materials
   202 | -10/Materials      | Discovered new exit (range 4)
   301 | -10/Materials      | Build established: Mutant
   381 | -10/Materials      | Discovered new exit (range 8)
   552 | -10/Materials      | Entered another Materials area
   552 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   734 | -9/Materials       | Discovered new exit (range 4)
   736 | -9/Materials       | Entered another Materials area
   736 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
   744 | -8/Materials       | Lost 8 parts (1p3n2u2w)
   772 | -8/Materials       | Discovered new exit (range 11)
   775 | -8/Materials       | Entered Storage
   809 | -8/Storage         | Crushed by falling debris
   937 | -8/Storage         | Discovered new exit (range 16)
   942 | -8/Storage         | Entered Factory
   942 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  1048 | -7/Factory         | Lost 4 parts (1p2n1u)
  1138 | -7/Factory         | Identified exit to Factory
  1501 | -7/Factory         | Garrison activated, responded to threat
  1795 | -7/Factory         | Entered another Factory area
  1795 | -6/Factory         | Evolved 2 slots: Weapon x2
  1893 | -6/Factory         | Discovered new exit (range 4)
  1965 | -6/Factory         | Entered Lower Caves
  2003 | -6/Lower Caves     | Build established: Gladiator
  2266 | -6/Lower Caves     | Learned location of Zion (-6)
  2942 | -6/Lower Caves     | Lost 3 parts (2n1w)
  2985 | -6/Lower Caves     | Discovered new exit (range 4)
  3020 | -6/Lower Caves     | Entered another Lower Caves area
  3072 | -6/Lower Caves     | Discovered new exit (range 9)
  3185 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4182 | -6/Lower Caves     | Learned 12 Factory zone layouts
  4443 | -6/Lower Caves     | Lost 6 parts (2p1n2u1w)
  4448 | -6/Lower Caves     | Discovered new exit (range 10)
  4518 | -6/Lower Caves     | Entered Zion
  4579 | -6/Zion            | Discovered new exit (range 15)
  4662 | -6/Zion            | Found Prototype Device
  4662 | -6/Zion            | Identified Phasing AFG
  4702 | -6/Zion            | Build established: Skirmisher
  4740 | -6/Zion            | Found Prototype Special Weapon
  4740 | -6/Zion            | Identified RU-N14's Throwing Claymores
  4744 | -6/Zion            | Found RU-N14's Throwing Claymores
  5158 | -6/Zion            | Learned location of 1 exit from Lower Caves
  5669 | -6/Zion            | Received a hallucinogenic algorithm
  6229 | -6/Zion            | Imprinted
  6231 | -6/Zion            | Declared Zion's savior
  6717 | -6/Zion            | Entered Proximity Caves
  6717 | -5/Proximity Caves | Accompanied by 4 allies
  7039 | -5/Proximity Caves | Build established: Scavenger-Skirmisher
  7180 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7503 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  7559 | -5/Proximity Caves | Destroyed 8 combat bots
  7719 | -5/Proximity Caves | System corruption reached 10%
  7779 | -5/Proximity Caves | Lost 9 parts (1p2n2u4w)
  7974 | -5/Proximity Caves | Identified exit to Factory
  8003 | -5/Proximity Caves | Build established: Scavenger-Mutant
  8061 | -5/Proximity Caves | Spotted B-75 Beast
  8390 | -5/Proximity Caves | Entered Factory
  8390 | -5/Factory         | Evolved 2 slots: Utility x2
  8391 | -5/Factory         | Identified exit to Upper Caves
  8392 | -5/Factory         | Identified exit to Extension
  8475 | -5/Factory         | Zion Heavy Resupply teleported in
  8552 | -5/Factory         | Lost 5 parts (1p2n1u1w)
  8717 | -5/Factory         | Build established: Hacker-Mutant
  8959 | -5/Factory         | Zion Explosive Resupply teleported in
  9062 | -5/Factory         | System corruption reached 10%
  9105 | -5/Factory         | Spotted B-75 Beast
  9109 | -5/Factory         | Core integrity fell below 50%
  9112 | -5/Factory         | Zion Demo squad teleported in
  9117 | -5/Factory         | Core integrity fell below 20%
  9131 | -5/Factory         | Manually triggered Chute Trap
  9131 | -5/Factory         | Sucked down chute
  9131 | -5/Factory         | Entered Waste
  9132 | -5/Waste           | Met a frightened Derelict
  9136 | -5/Waste           | Lost 12 parts (1p4n3u4w)
  9137 | -5/Waste           | Spotted C-40 Crusher
  9146 | -5/Waste           | EMP discharged
  9159 | -5/Waste           | Spotted C-40 Crusher
  9172 | -5/Waste           | Spotted C-40 Crusher
  9177 | -5/Waste           | Spotted C-40 Crusher
  9182 | -5/Waste           | Spotted C-40 Crusher
  9199 | -5/Waste           | Spotted C-40 Crusher
  9199 | -5/Waste           | Discovered new exit (range 11)
  9207 | -5/Waste           | Entered Factory
  9320 | -5/Factory         | Zion Light squad teleported in
  9349 | -5/Factory         | Build established: Mutant
  9573 | -5/Factory         | Found Prototype Launcher
  9573 | -5/Factory         | Identified Mni. Smartbomb Launcher
  9576 | -5/Factory         | Found Mni. Smartbomb Launcher
  9857 | -5/Factory         | Discovered new exit (range 10)
  9900 | -5/Factory         | Crushed by falling debris
  9920 | -5/Factory         | Entered another Factory area
  9920 | -4/Factory         | Accompanied by 1 ally
  9920 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  9931 | -4/Factory         | Identified exit to DSF
  9934 | -4/Factory         | Entered DSF
  9934 | -4/DSF             | Accompanied by 1 ally
  9949 | -4/DSF             | Additional patrols routed to DSF
  9998 | -4/DSF             | Discovered new exit (range 14)
 10003 | -4/DSF             | Local machine network offline
 10003 | -4/DSF             | Entered Research
 10003 | -3/Research        | Evolved 2 slots: Utility x2
 10015 | -3/Research        | Zion Hover Resupply teleported in
 10033 | -3/Research        | Lost 7 parts (2p1n2u2w)
 10115 | -3/Research        | Zion Light squad teleported in
 10247 | -3/Research        | Zion Demo squad teleported in
 10565 | -3/Research        | Zion Light squad teleported in
 10576 | -3/Research        | Discovered new exit (range 19)
 10597 | -3/Research        | Identified exit to Research
 10601 | -3/Research        | Entered another Research area
 10601 | -2/Research        | Accompanied by 2 allies
 10601 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10609 | -2/Research        | Zion Experimental squad teleported in
 10650 | -2/Research        | Spotted B-90 Cyclops
 10660 | -2/Research        | Found Prototype Protection
 10660 | -2/Research        | Identified Zio. Weapon Casing
 10668 | -2/Research        | Allies destroyed B-90 Cyclops
 10734 | -2/Research        | Zion Experimental squad teleported in
 10773 | -2/Research        | Build established: Scavenger-Scout
 11138 | -2/Research        | Garrison activated, responded to threat
 11332 | -2/Research        | Zion Fire squad teleported in
 11391 | -2/Research        | First assault squad dispatched
 11418 | -2/Research        | Zion Fire squad teleported in
 11509 | -2/Research        | Repaired Adv. Reaction Control System
 11586 | -2/Research        | Discovered new exit (range 20)
 11593 | -2/Research        | High security lockdown imminent
 11604 | -2/Research        | Zion Hacker squad teleported in
 11616 | -2/Research        | Zion Heavy squad teleported in
 11619 | -2/Research        | Identified exit to Access
 11623 | -2/Research        | Entered Access
 11623 | -1/Access          | Accompanied by 6 allies
 11623 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 11639 | -1/Access          | Lost 3 allies
 11685 | -1/Access          | Zion Heavy squad teleported in
 11865 | -1/Access          | High security lockdown imminent
 11908 | -1/Access          | Zion Zionite Resupply teleported in
 11945 | -1/Access          | High security lockdown engaged
 11972 | -1/Access          | Lost 5 allies
 12099 | -1/Access          | Spotted B-99 Colossus
 12107 | -1/Access          | Released all parts (15)
 12121 | -1/Access          | Spotted Executioner
 12121 | -1/Access          | Spotted Executioner
 12121 | -1/Access          | Spotted Executioner
 12134 | -1/Access          | Core integrity fell below 50%
 12136 | -1/Access          | Spotted Executioner
 12137 | -1/Access          | Lost 7 parts (1p2n1u3w)
 12137 | -1/Access          | Spotted Executioner
 12137 | -1/Access          | Spotted Striker
 12137 | -1/Access          | Self-destructed

 Last Messages 
---------------
12136_ Executioner unfolds itself.
12136_ E-15 Imp unfolds itself.
12136_ K-01 Serf collects debris. <x2>
12137_ Penetrated by Slug.
12137_ Slug penetrates Wall.
12137_ C-30 ARC bursts open, deploying its
  payload.
12137_ G-73 Enforcer unfolds itself.
12137_ L-61 Swordsman unfolds itself.
12137_ G-73 Enforcer unfolds itself. <x2>
12137_ M-36 Artificer unfolds itself.
12137_ Slug penetrates U-05 Engineer.
12137_ U-05 Engineer destroyed.
12137_ Penetrated by Slug.
12137_ K-01 Serf collects debris.
12137_ C-30 ARC bursts open, deploying its
  payload.
12137_ Striker unfolds itself.
12137_ H-88 Terminator unfolds itself.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#  #???#      "     #      |
| ????????????????????????#  #???#            #      |
| ????????????????????????#  ##??#            #      |
| ????????????????????????#  #############/######### |
| ???????????????????????##   "%*%                   |
| ???????????????????????##    "%                    |
| ???????????????????????##  #############"######### |
| ????????????????????????#  #??????????     ??????# |
| ????????????????????????#  #????????         ????? |
| ????????????????????????#  #??????#     ""     ??? |
| ????????????????????????#  #??????#     ""     #?? |
| ????????????????####????#  #??????#    """"    #?? |
| ????????????????#""#????#  #??????#    """"    #?? |
| ????????????????#"#######  #??????#    """"    #?? |
| ?????????????????"         #??????#    """"    #?? |
| ?????????????????"         #??????#    """"    #?? |
| ?????????????????"         ########    ?????   #?? |
| ?????????????????"       A ##    ##    ?????   #?? |
| ?????????????????"         ##    ##    ??????  #?? |
| ?????????????????"         ##    ######??????###?? |
| ?????????????????"         ##    #???????????????? |
| ?????????????????"         ##    #???????????????? |
| ?????????????????"""" """c ##    #??####?????????? |
| ?????????????????""""T"""c%##    +??    ?????????? |
| ?????????????????"#######c!##    ##?#  ??????????? |
| ????????????????????????#@k##     ###  ??????????? |
| ???????##################el####/#####+###????????? |
| ???????#                #gm;            #????????? |
| ???????#                #gK#  *   !     #????????? |
| ???????#                + gE  %% %*     "#???????? |
| #??????#     "     "    #  #            ##???????? |
| #??????#    """   """   #ph#            #????????? |
| #??????????"""   """    # E#    %       /%"   #??? |
| #?????????  "     "     # R#   [        #######??? |
| ??????????              #k # [          #????????? |
| ????????? ?             #k # %          #????????? |
| ????????????#############hk#            #????????? |
| #########################  #            #????????? |
| **=!%! =                   #            #????????? |
| %[=%|  [  % %              ## ###########????????? |
| +#############+##########  ####??????????????????? |
|        #????     ???????#  #?????????????????????? |
|        #??         ?????#  #?????????????????????? |
| ""     ##    """""  ]???#  #?????????????????????? |
| ""=  ! ##  """"""""  #??#  #?????????????????????? |
| * !    ##  """"""""  +??    ?????????????????????? |
| =!  [  ##    """""   #??#   ?????????????????????? |
|        ##            #??#+##?????????????????????? |
| ""    [##            #??  ???????????????????????? |
| ""     ##*           #??  ???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          61
Energy Capacity            490
Matter Stores              350
Matter Capacity            350
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               2
Jamming Range              14
Armor Coverage             600
Resistance: KI             25
Resistance: TH             30
Resistance: EX             25
Core Shielding             20
Propulsion Shielding       33
Weapon Shielding           100
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                82
Targeting Accuracy         16
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          14
Defensive Hacking          23

 Item Schematics 
-----------------
 Wheel | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Friend Of Zion
Generalissimo
Oh No You Don't!
Tester
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              LaserSupersonicWell
  Manual?         0
Play Time         03:14:13
  Cumulative      70.2 hours
  Start           2024.05.02 @ 22:50:13
  End             2024.05.03 @ 17:49:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           14
  Adventurer      32
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          51
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 934e78d3-7fb7-418b-a713-7a208af799b5