Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 17:49:48 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (96) 480 Value Destroyed (4303) 4303 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (6735) 6735 TOTAL SCORE: 19918 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 623 Follower Combat Kills 4258 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -246 Cogmind --------- Core Integrity 574/1600 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Antigrav System Layered Heavy Armor Plating Graphene Brace Improved Arc Projector Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Zionite Glidesys II Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Phase Shifter Advanced Thermal Shield Advanced Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Zionite Laser-H Zionite Laser-H Zionite Laser-H Enhanced Nova Cannon Dual-blade Saw > --- INVENTORY -------- Improved Antigrav System Layered Heavy Armor Plating Graphene Brace Improved Arc Projector [Rating: 174] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Cesium-ion Thruster Utility Advanced Sensor Array Device Advanced Sensor Array Storage Small Matter Pod Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy Riot Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 . 2 2 . . . . 2 . . 2 . 2 2 2 Power 3 | . . . . . 1 . . . . . . . . 1 . . . 1 Propulsion 4 | . . 1 1 . . . . . . . . . . 1 . . 1 . Utility 8 | . . 1 . . 1 . . . . . 2 . . . . 2 1 1 Weapon 3 | . . . 1 . . 2 . . . . . . . . . . . . Parts Attached 213 | 7 9 4 7 7 29 2 6 9 5 17 13 1 34 1 3 24 23 12 Power 30 | 1 2 1 1 1 5 . 1 2 1 3 1 . 3 . . 3 3 2 Engine 18 | 1 2 1 1 1 3 . 1 1 1 3 1 . 2 . . . . . Core 3 | . . . . . 2 . . . . . . . 1 . . . . . Reactor 9 | . . . . . . . . 1 . . . . . . . 3 3 2 Propulsion 59 | 2 2 1 4 2 7 . 2 3 . 7 4 1 6 . 2 9 4 3 Treads 20 | . . . . . 7 . . 1 . 7 4 . . . 1 . . . Leg 5 | . . . . . . . 2 2 . . . . . . . 1 . . Wheel 5 | 2 2 1 . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . 5 . . 7 4 3 Flight 10 | . . . 4 2 . . . . . . . 1 1 . 1 1 . . Utility 69 | 2 3 1 1 2 10 1 1 2 2 1 5 . 15 . . 8 12 3 Device 33 | 1 1 1 1 2 6 1 . 1 1 1 . . 9 . . 3 3 2 Storage 8 | 1 1 . . . 1 . . . . . 1 . 3 . . 1 . . Processor 8 | . . . . . . . 1 . . . 1 . 1 . . 2 3 . Hackware 7 | . . . . . . . . . 1 . 3 . . . . . 2 1 Protection 13 | . 1 . . . 3 . . 1 . . . . 2 . . 2 4 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 55 | 2 2 1 1 2 7 1 2 2 2 6 3 . 10 1 1 4 4 4 Energy Gun 14 | . 1 . . . 1 . . . . 3 . . 2 . . 2 2 3 Energy Cannon 6 | . . . . . . . . 2 . . 2 . . . . . 2 . Ballistic Gun 7 | 2 1 1 . 2 . . 1 . . . . . . . . . . . Ballistic Cannon 5 | . . . . . 1 1 1 . . 1 . . . . . 1 . . Launcher 10 | . . . . . 1 . . . . . 1 . 5 1 1 1 . . Special Weapon 2 | . . . . . . . . . 2 . . . . . . . . . Impact Weapon 5 | . . . 1 . 3 . . . . 1 . . . . . . . . Slashing Weapon 6 | . . . . . 1 . . . . 1 . . 3 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . 1 . . . . 2 . 1 . 5 . . 2 1 3 Corrupted Parts 5 | . . . . . 1 . . . . 2 1 . 1 . . . . . System Corruption 20 | . . . . . 3 . . . . 4 6 . 7 . . . . . Parts Lost 85 | . 3 8 1 3 8 . 3 6 . 12 17 . 2 . 7 2 5 8 Power 18 | . . 1 . 1 3 . . 2 . 2 2 . 1 . 2 1 2 1 Propulsion 25 | . 1 3 1 2 2 . 2 1 . 3 6 . . . 1 1 . 2 Utility 21 | . 1 2 . . 3 . . 2 . 2 4 . 1 . 2 . 2 2 Weapon 21 | . 1 2 . . . . 1 1 . 5 5 . . . 2 . 1 3 Highest Loss Streak 12 | . 2 8 1 2 4 . 3 6 . 9 12 . 2 . 7 1 2 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 85 22 68 72 83 91 89 97 85 63 6 64 78 59 41 77 76 Engine 4 | . 14 9 2 8 4 . . 5 6 7 2 . 3 5 1 . . . Core 2 | . . . . . 2 13 12 5 . . . . 4 5 5 . . . Reactor 3 | . . . . . . . . . 6 3 . . . . . 2 12 11 Treads 13 | . . . . . 23 26 24 13 20 24 14 . . . 1 . . . Leg 2 | . . . . . . . 1 12 6 . . . . . . . . . Wheel 1 | . 27 28 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . 13 21 15 9 16 15 Flight 1 | . . . 11 32 2 . . . . . . 1 4 . 1 3 . . Device 14 | . 6 9 6 17 10 13 13 13 20 18 6 . 12 15 10 9 15 16 Storage 1 | . 14 9 . . 3 6 . . . . 4 . 2 5 4 . . . Processor 3 | . . . . . . . 5 6 . . 1 . . . . 5 10 11 Hackware 3 | . . . . . . . . . 4 3 15 5 5 5 5 . 3 8 Protection 3 | . 7 7 . . 7 6 6 5 . . . . 2 5 4 2 6 . Energy Gun 1 | . 7 1 . . 3 . . . . 2 . . 1 5 1 2 3 3 Energy Cannon 2 | . . . . . . . . 4 6 1 4 . . . . . 4 6 Ballistic Gun 1 | . 21 17 . 3 . . 3 . . . . . . . . . . . Ballistic Cannon 6 | . . . . . . 3 8 13 13 9 . . . . . 2 1 . Launcher 1 | . . . . . 5 6 5 . . . . . 3 5 4 2 . . Special Weapon 3 | . . . . . . . . . 11 6 . . . . . . . . Impact Weapon 1 | . . . 2 6 6 . . . . 2 4 . . . . . . . Slashing Weapon 2 | . . . . . . 6 6 5 . 2 4 . 3 5 4 . . 3 Naked Turns 64 | . . 23 11 . . . . . . . . . . . . . . 30 Heaviest Build 121 | 13 32 34 10 22 44 42 48 57 88 88 121 . 37 37 37 64 90 79 Greatest Support 110 | 20 26 42 20 20 94 94 94 50 73 91 110 7 38 38 38 68 80 80 Greatest Overweight (x) 5 | . 3 1 . 1 1 . . 1 1 1 3 . 1 . 3 5 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 5 5 5 5 5 5 5 5 25 5 10 10 10 5 5 5 Average Capacity 6 | 6 14 13 5 5 5 5 5 5 5 5 21 5 7 10 9 5 5 5 Most Carried 10 | 4 8 5 5 5 5 5 5 5 5 5 9 4 10 8 9 4 5 5 Average Carried 4 | 2 6 4 3 4 3 4 4 4 4 4 3 3 6 8 7 3 4 4 Final Capacity 15 | 8 15 5 5 5 5 5 5 5 5 5 5 5 10 10 5 5 5 5 Final Carried 9 | 4 6 4 4 5 5 5 5 4 5 4 5 4 9 8 5 4 5 5 Class Distribution -------------------- 22% | Gladiator 19% | Skirmisher 19% | Mutant 11% | Scavenger-Scout 9% | Scavenger-Skirmisher 7% | Scavenger-Mutant 3% | Hacker-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -8/Storage Mutant | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Hacker-Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Sprinter | -4/DSF Scavenger-Mutant | -3/Research Scavenger-Scout | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Matter Collected 3565 | 214 248 . . 134 444 2 134 196 58 504 121 . 435 . . 554 401 120 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4188 | 73 268 128 . 57 848 17 268 316 . 753 519 . 286 . . 11 297 347 Parts 147 | 6 16 4 . 3 20 4 15 12 . 13 8 . 10 . . . 8 28 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 13 11 3 19 . . . . . . . . Prevented 8 | . . . . . . . . 2 . 6 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 78 | . 6 3 . 1 14 3 8 6 . 21 6 . 1 . . 1 5 3 Melee 19 | . . . . . 8 . 4 3 . 2 2 . . . . . . . Guns 13 | . 6 3 . 1 1 . . . . . . . . . . . . 2 Cannons 19 | . . . . . . . . 3 . 12 . . . . . . 3 1 AOE 16 | . . . . . 1 3 4 . . 6 . . 1 . . 1 . . Classes Destroyed 17 | 2 1 . . 1 5 1 . . . 1 . . . 1 . . 1 4 Worker 3 | . . . . . 1 . . . . . . . 1 . . . . 1 Builder 5 | . . . . . 2 . . . . . . . 1 . . . . 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . Recycler 6 | 1 . . . . 2 . . . . . 1 . 2 . . . . . Operator 1 | . . . . . . . . . . . . . . 1 . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . 1 Swarmer 10 | . . . . . . 3 4 . . 3 . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 41 | . 6 3 . . 9 . 3 3 . 13 3 . . . . . 1 . Brawler 4 | . . . . . . . . . . 3 1 . . . . . . . Duelist 5 | . . . . . 1 . 1 . . 2 1 . . . . . . . Sentry 2 | . . . . 1 . . . 1 . . . . . . . . . . Hunter 9 | . . . . . 2 . . 2 . . 1 . 1 . . 1 2 . Programmer 3 | . . . . . 2 . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 2 2 2 . 1 6 3 4 2 . 8 3 . 2 2 . 1 2 3 Combat Bots Only 8 | . 2 2 . 1 6 3 4 2 . 8 3 . 1 . . 1 2 1 Max Kills in Single Turn 3 | 1 1 1 . 1 1 2 2 1 . 3 1 . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 2 2 . . 3 . . 1 . . 1 . . Melee 1 | . . . . . 1 . 1 1 . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Hostile Shots Fired 1091 | . 45 78 20 58 110 6 28 84 . 157 188 . 16 . 61 52 57 131 Missed 375 | . 12 31 7 42 31 3 5 21 . 37 39 . 7 . 22 31 27 60 Damage Taken 13540 | . 448 593 178 315 1228 69 513 928 . 2052 2890 . 413 . 534 448 1065 1866 Core 3235 | . 76 187 86 75 89 40 62 74 . 200 819 . 154 . 79 157 111 1026 Absorbed by Shields 21 | . . . . 21 . . . . . . . . . . . . . . Redirected to Shielding 168 | . . . . . 8 . . 54 . . . . . . . . 106 . Ignored by Resistances 70 | . . . . . . . . . . . . . . . . . . 70 Regen/Repaired (Parts) 41 | . . . . . . . . . . . . . . . . . 41 . Core Remaining (%) 70 | 100 69 53 . 70 87 . . . . 55 . . 2 . 93 87 92 . Volleys Fired 203 | 2 34 13 . 5 9 3 4 13 . 30 2 . 6 2 9 10 33 28 Largest 4 | 2 2 2 . 2 1 1 1 3 . 4 1 . 1 1 1 2 3 3 Hottest 240 | 40 70 43 . 50 80 30 30 187 . 187 81 . 75 80 80 102 240 240 Shots Fired 376 | 4 68 26 . 10 9 3 4 31 . 78 2 . 6 2 9 11 63 50 Gun 176 | 4 68 26 . 10 7 . . . . 4 1 . 4 . . 5 12 35 Cannon 163 | . . . . . . . . 31 . 67 1 . . . . 2 47 15 Launcher 30 | . . . . . 2 3 4 . . . . . 2 2 9 4 4 . Special 7 | . . . . . . . . . . 7 . . . . . . . . Kinetic 185 | 4 49 26 . 10 . . . 24 . 61 . . . . . 2 9 . Thermal 134 | . 19 . . . 7 . . 1 . . . . 2 . . 5 50 50 Explosive 37 | . . . . . 2 3 4 . . 7 . . 2 2 9 4 4 . Electromagnetic 20 | . . . . . . . . 6 . 10 2 . 2 . . . . . Robot Hit Streak 17 | 2 6 10 . 12 9 9 . 17 . 8 2 . 2 . . 6 6 7 Robot Miss Streak 8 | . 3 1 . 1 2 . . 2 . 4 1 . 2 . . 1 8 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 318 | 2 42 22 . 8 40 3 9 26 . 55 38 . 12 . . 6 29 26 Core Hits 165 | 2 13 6 . 3 15 4 14 8 . 37 3 . 7 3 16 3 16 15 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 15 | . . . . . 7 . . . . 1 7 . . . . . . . Critical Strikes 26 | . . . . . 7 . 2 2 . 5 10 . . . . . . . Blast 2 | . . . . . . . . . . 2 . . . . . . . . Smash 16 | . . . . . 7 . . . . 1 8 . . . . . . . Sever 8 | . . . . . . . 2 2 . 2 2 . . . . . . . Melee Attacks 150 | . . . . 2 45 . 13 8 . 11 49 . 18 . . . . 4 Impact 96 | . . . . 2 45 . . . . 10 39 . . . . . . . Slashing 54 | . . . . . . . 13 8 . 1 10 . 18 . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 4 . . . . . 2 . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . 7 . . . . . . . Damage Inflicted 14509 | 29 518 331 . 124 2009 319 623 1017 . 3333 1533 . 612 123 573 225 1649 1491 Guns 2314 | 29 518 320 . 124 172 . . . . 31 22 . 73 . . 101 126 798 Cannons 3655 | . . . . . . . . 652 . 1239 38 . . . . 46 1272 408 Explosions 3457 | . . . . . 88 319 223 . . 1354 . . 216 123 573 78 251 232 Melee 4875 | . . . . . 1749 . 400 365 . 518 1473 . 323 . . . . 47 Ramming 17 | . . 11 . . . . . . . . . . . . . . . 6 Kinetic 2583 | 29 345 320 . 124 . . . 431 . 1110 . . . . . 46 178 . Thermal 2872 | . 173 . . . 172 . . . . . . . . . . 101 1220 1206 Explosive 3407 | . . . . . 38 319 223 . . 1354 . . 216 123 573 78 251 232 Electromagnetic 564 | . . . . . 50 . . 221 . 160 60 . 73 . . . . . Impact 3470 | . . . . . 1749 . . . . 518 1203 . . . . . . . Slashing 1596 | . . . . . . . 400 365 . 191 270 . 323 . . . . 47 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . 1 . . 4 9 . . . . 14 15 22 27 . . . . 1 Average Corruption 10 | . 1 . . 4 3 . . . . 11 8 20 22 . . . . 1 Corruption Purged 8 | . . . . . . . . . . . . . 8 . . . . . Corruption Blocked 45 | . . . . . . . . . . . . . . . . . . 45 Effects 82 | . 1 . . 2 9 . . . . 25 9 6 27 . . . . 3 Message Errors 28 | . 1 . . 2 4 . . . . 7 . 1 12 . . . . 1 Matter Fused 21 | . . . . . 2 . . . . 7 2 1 9 . . . . . Heat Flow Errors 9 | . . . . . 2 . . . . 2 2 . 2 . . . . 1 Energy Discharges 8 | . . . . . 1 . . . . 1 2 1 3 . . . . . Data Loss (minor) 7 | . . . . . . . . . . 4 1 1 1 . . . . . Data Loss (major) 4 | . . . . . . . . . . 2 2 . . . . . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . . Alerts 2 | . . . . . . . . . . 1 . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1293 | . . . . . 621 10 4 16 . 63 522 . 9 8 . 9 15 16 Projectiles 41 | . . . . . . . . 16 . . . . . . . 9 . 16 Explosions 37 | . . . . . . 10 4 . . . . . . 8 . . 15 . Melee 1215 | . . . . . 621 . . . . 63 522 . 9 . . . . . Knockbacks 27 | . . . . . 9 . . 5 . 7 6 . . . . . . . Impact 16 | . . . . . 9 . . . . 1 6 . . . . . . . Kinetic 11 | . . . . . . . . 5 . 6 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 106 | . . 5 . . . 26 . . . . . . . . . . . 75 Shots 4 | . . . . . . 3 . . . . . . . . . . . 1 Rammed 3 | . . 2 . . . . . . . . . . . . . . . 1 Targets Rammed 3 | . . 2 . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 529 | . 168 53 2 24 189 . . 396 . 300 117 . 181 72 78 112 529 471 Average Temperature 121 | . 53 16 2 10 63 . . 211 . 111 63 . 39 45 20 51 148 186 Received Heat Transfer 3216 | . 213 294 108 30 423 . 54 309 . 762 546 . 36 . 186 30 90 135 Effects 31 | . . . . . . . . 4 . 3 . . . . . . 11 13 Shutdowns 10 | . . . . . . . . 1 . . . . . . . . 5 4 Energy Bleed 4 | . . . . . . . . 2 . . . . . . . . 1 1 Interference 14 | . . . . . . . . . . 3 . . . . . . 3 8 Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 17 | . . . . . 14 . . . . . 3 . . . . . . . Impact Corruptions 43 | . . . . . 21 . . . . 4 18 . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . Parts Melted 6 | . . . . . . . . . . 1 . . . . . . 3 2 Heat Transferred 3230 | . 518 . . . 400 . . . . . . . . . . 148 1110 1054 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Peak Influence 2680 | 10 194 121 51 404 817 416 . . . . 82 26 208 122 152 428 2039 2680 Initial 1223 | . 6 5 24 27 183 326 . . . . 2 26 14 58 85 79 168 1223 Average 476 | 3 59 46 28 160 455 403 . . . . 34 16 93 111 126 262 942 1892 Maximum Alert Level 5 | . . . . 2 3 2 . . . . . . 1 . . 2 5 5 Low Security (%) 46 | 100 100 100 100 65 7 . . . . . 100 100 91 100 100 21 1 . Level 1 16 | . . . . 30 47 14 . . . . . . 8 . . 63 4 . Level 2 13 | . . . . 3 25 85 . . . . . . . . . 15 30 . Level 3 9 | . . . . . 19 . . . . . . . . . . . 36 . Level 4 5 | . . . . . . . . . . . . . . . . . 10 43 Level 5 2 | . . . . . . . . . . . . . . . . . 13 3 High Security 5 | . . . . . . . . . . . . . . . . . 2 52 Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 3 1 . 2 6 . . . . 1 2 . 1 . 2 1 12 12 Investigation 5 | . 1 . . 1 1 . . . . . 1 . . . . . 1 . Extermination 6 | . . . . . 2 . . . . . 1 . 1 . . . 2 . Reinforcement 16 | . 2 1 . 1 . . . . . . . . . . 2 1 5 4 Assault 10 | . . . . . . . . . . 1 . . . . . . 1 8 Garrison 6 | . . . . . 3 . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Distress Signals 6 | . . 1 . 1 . . . . . . . . . . . 2 1 1 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 344 | . 13 13 8 26 30 3 8 7 . 35 19 6 12 1 11 27 51 74 Peak Tracking Total 34 | . 3 10 10 15 8 3 4 3 . 10 10 6 4 1 8 11 7 34 Tactical Retreats 25 | . . 1 . 5 6 . . 1 . 2 2 . 3 . 2 1 . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Traps Triggered 11 | . 3 . . 1 4 . . . . . 1 . 1 . . 1 . . Indirectly 3 | . . . . . 3 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Machines Disabled 31 | . . . . . 18 . . . . 2 1 . . 1 . . 8 1 Max in Single Turn 9 | . . . . . 9 . . . . 1 1 . . 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Machines Accessed 29 | . 4 2 1 5 3 . 1 1 . . 1 . 6 1 . . 3 1 Terminals 16 | . 4 2 1 5 2 . . . . . . . 1 1 . . . . Fabricators 3 | . . . . . . . . . . . . . 2 . . . 1 . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . 1 . Recycling Units 4 | . . . . . 1 . . . . . 1 . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . 1 . Total Hacks 70 | . 15 7 3 11 7 . 1 1 . . 4 . 11 1 . . 7 2 Successful 30 | . 9 3 1 4 3 . 1 1 . . 1 . 4 1 . . 2 . Failed 40 | . 6 4 2 7 4 . . . . . 3 . 7 . . . 5 2 Catastrophic 8 | . 2 1 . . 1 . . . . . 1 . 1 . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 73 | . 5 6 2 4 2 . . . 2 . 6 . 11 . . 10 19 6 Terminals 43 | . 15 7 3 11 5 . . . . . . . 1 1 . . . . Fabricators 6 | . . . . . . . . . . . . . 3 . . . 3 . Repair Stations 5 | . . . . . . . . . . . . . 3 . . . 2 . Recycling Units 10 | . . . . . 2 . . . . . 4 . 2 . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 2 . . . 2 . Terminal Hacks 18 | . 8 1 1 3 1 . 1 1 . . . . 1 1 . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 4 | . . . . 2 . . 1 1 . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . 1 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . . . 2 . . . . . 1 . 1 . . . . . Report Inventory 2 | . . . . . 1 . . . . . 1 . . . . . . . Retrieve Components 2 | . . . . . 1 . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 2 . 1 . . . . . . . . 2 . . . . . Terminals 4 | . 1 2 . 1 . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . Disrupt 3 | . . 2 . 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . Fabnet 2 | . . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 4 2 1 4 2 . . . . . 1 . 4 . . . 3 1 Full Trace Events 4 | . . . . 1 1 . . . . . 1 . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . Time 31 | . . . . . . . . . . . . . . . . . 31 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . 6 6 2 . . Autooverrided 1 | . . . . . . . . . . . . . . . 1 . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Total Allies 39 | . . . . . . . . . 4 2 3 1 3 . 1 8 14 3 Largest Group 8 | . . . . . . . . . 4 4 1 1 3 1 1 4 7 8 Highest-Rated Group 770 | . . . . . . . . . 153 153 28 31 210 34 34 315 714 770 Highest-Rated Ally 269 | . . . . . . . . . 39 39 28 31 70 34 34 96 269 122 Zionite Dispatches 16 | . . . . . . . . . . . 3 . 1 . . 4 6 2 Heavy 2 | . . . . . . . . . . . . . . . . . 1 1 Light 3 | . . . . . . . . . . . . . 1 . . 2 . . Fire 2 | . . . . . . . . . . . . . . . . . 2 . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . 1 . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . 2 . Explosive Resupply 1 | . . . . . . . . . . . 1 . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . 1 . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 11 | . . . . . 3 . . . . . 4 . . . . 2 . 2 STAY 4 | . . . . . 1 . . . . . 1 . . . . 1 . 1 DROP 5 | . . . . . . . . . . . 3 . . . . 1 . 1 EXPLORE 2 | . . . . . 2 . . . . . . . . . . . . . Ally Attacks 362 | . . . . . . . . . . 39 1 15 30 . . 55 155 67 Total Damage 20118 | . . . . . . . . . . 902 169 229 577 . . 2538 11822 3881 Kills 102 | . . . . . . . . . . 11 1 . 4 . . 9 53 24 Allies Corrupted 2 | . . . . . . . . . . 1 . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 1 1 . . . . . . . . Drone Launches 3 | . . . . . 3 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Turns Passed 12136 | 57 494 184 39 167 853 170 1055 1498 2199 1673 741 76 713 14 69 598 1022 514 Spaces Moved 8743 | 48 380 149 68 373 563 109 675 669 968 795 302 149 916 15 78 721 1063 702 Core 314 | 9 . 42 36 . . . . . . . 62 106 . . . 1 . 58 Treads 3770 | . . . . . 314 109 675 669 968 795 240 . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels 526 | 39 380 107 . . . . . . . . . . . . . . . . Hover 2551 | . . . . . . . . . . . . . 364 15 55 410 1063 644 Flight 1582 | . . . 32 373 249 . . . . . . 43 552 . 23 310 . . Fastest Speed 26 | 50 80 50 26 26 29 148 148 152 155 165 50 40 30 33 33 37 48 48 Average Speed 111 | 74 95 81 39 27 100 148 148 206 223 188 190 47 39 33 47 57 52 48 Slowest Speed 300 | 80 125 115 50 29 148 148 152 232 235 250 250 50 117 33 280 300 110 52 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . 1 18 2 . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . 1 . . . . . . . . 1 . . . . . Exploration Rate (%) 42 | 3 60 28 9 77 22 2 84 85 90 85 10 80 17 1 79 19 33 18 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . . 1 . . . 1 . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . 1 1 1 1 . . . 1 . . . . . Scrap Searched 13 | . . . . . . . 4 4 4 1 . . . . . . . . Spaces Dug 28 | . . . . 2 3 . . . . . 2 . 1 . . 11 6 3 Terrain Destroyed 378 | . . . . 2 18 40 19 5 . 80 2 . 26 14 54 35 51 32 Melee 8 | . . . . 2 3 . . . . . 2 . 1 . . . . . Projectile 56 | . . . . . . . . 5 . 22 . . 1 . . 1 10 17 AOE 314 | . . . . . 15 40 19 . . 58 . . 24 14 54 34 41 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Low Zio Pro Fac Was Fac Fac DSF Res Res Acc Total 10461 | 62 443 189 76 411 759 115 705 748 1001 885 390 154 1226 20 101 886 1468 822 Wait 973 | . 13 15 . 18 90 . 2 43 21 11 23 2 223 3 1 119 324 65 Move 8688 | 47 379 148 65 340 558 108 674 668 967 794 302 148 915 14 77 720 1062 702 Hop 17 | . . . 1 14 2 . . . . . . . . . . . . . Pick Up 63 | 6 4 2 3 6 7 . 1 2 3 1 5 1 9 . 2 2 6 3 Fast Attach 163 | 5 5 2 4 2 22 2 6 8 5 16 10 1 24 . 2 19 20 10 Attach 49 | 2 3 2 3 5 7 . . 1 . 1 3 . 10 1 1 5 3 2 Detach 21 | . 1 . . 2 3 1 . . . . 2 . 9 . . 3 . . Swap 1 | . 1 . . . . . . . . . . . . . . . . . Drop 108 | . 3 5 . 3 16 1 4 5 5 8 4 2 12 . 9 8 16 7 Fire 203 | 2 34 13 . 5 9 3 4 13 . 30 2 . 6 2 9 10 33 28 Melee 139 | . . . . 2 45 . 13 8 . 10 39 . 18 . . . . 4 Ram 3 | . . 2 . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . 14 . . . . . . . . . . . . . . Rewire 19 | . . . . . . . 1 . . 14 . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / Ext) -5/Waste -5/Factory -4/Factory -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 8) 552 | -10/Materials | Entered another Materials area 552 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 734 | -9/Materials | Discovered new exit (range 4) 736 | -9/Materials | Entered another Materials area 736 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 744 | -8/Materials | Lost 8 parts (1p3n2u2w) 772 | -8/Materials | Discovered new exit (range 11) 775 | -8/Materials | Entered Storage 809 | -8/Storage | Crushed by falling debris 937 | -8/Storage | Discovered new exit (range 16) 942 | -8/Storage | Entered Factory 942 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1048 | -7/Factory | Lost 4 parts (1p2n1u) 1138 | -7/Factory | Identified exit to Factory 1501 | -7/Factory | Garrison activated, responded to threat 1795 | -7/Factory | Entered another Factory area 1795 | -6/Factory | Evolved 2 slots: Weapon x2 1893 | -6/Factory | Discovered new exit (range 4) 1965 | -6/Factory | Entered Lower Caves 2003 | -6/Lower Caves | Build established: Gladiator 2266 | -6/Lower Caves | Learned location of Zion (-6) 2942 | -6/Lower Caves | Lost 3 parts (2n1w) 2985 | -6/Lower Caves | Discovered new exit (range 4) 3020 | -6/Lower Caves | Entered another Lower Caves area 3072 | -6/Lower Caves | Discovered new exit (range 9) 3185 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4182 | -6/Lower Caves | Learned 12 Factory zone layouts 4443 | -6/Lower Caves | Lost 6 parts (2p1n2u1w) 4448 | -6/Lower Caves | Discovered new exit (range 10) 4518 | -6/Lower Caves | Entered Zion 4579 | -6/Zion | Discovered new exit (range 15) 4662 | -6/Zion | Found Prototype Device 4662 | -6/Zion | Identified Phasing AFG 4702 | -6/Zion | Build established: Skirmisher 4740 | -6/Zion | Found Prototype Special Weapon 4740 | -6/Zion | Identified RU-N14's Throwing Claymores 4744 | -6/Zion | Found RU-N14's Throwing Claymores 5158 | -6/Zion | Learned location of 1 exit from Lower Caves 5669 | -6/Zion | Received a hallucinogenic algorithm 6229 | -6/Zion | Imprinted 6231 | -6/Zion | Declared Zion's savior 6717 | -6/Zion | Entered Proximity Caves 6717 | -5/Proximity Caves | Accompanied by 4 allies 7039 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 7180 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7503 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7559 | -5/Proximity Caves | Destroyed 8 combat bots 7719 | -5/Proximity Caves | System corruption reached 10% 7779 | -5/Proximity Caves | Lost 9 parts (1p2n2u4w) 7974 | -5/Proximity Caves | Identified exit to Factory 8003 | -5/Proximity Caves | Build established: Scavenger-Mutant 8061 | -5/Proximity Caves | Spotted B-75 Beast 8390 | -5/Proximity Caves | Entered Factory 8390 | -5/Factory | Evolved 2 slots: Utility x2 8391 | -5/Factory | Identified exit to Upper Caves 8392 | -5/Factory | Identified exit to Extension 8475 | -5/Factory | Zion Heavy Resupply teleported in 8552 | -5/Factory | Lost 5 parts (1p2n1u1w) 8717 | -5/Factory | Build established: Hacker-Mutant 8959 | -5/Factory | Zion Explosive Resupply teleported in 9062 | -5/Factory | System corruption reached 10% 9105 | -5/Factory | Spotted B-75 Beast 9109 | -5/Factory | Core integrity fell below 50% 9112 | -5/Factory | Zion Demo squad teleported in 9117 | -5/Factory | Core integrity fell below 20% 9131 | -5/Factory | Manually triggered Chute Trap 9131 | -5/Factory | Sucked down chute 9131 | -5/Factory | Entered Waste 9132 | -5/Waste | Met a frightened Derelict 9136 | -5/Waste | Lost 12 parts (1p4n3u4w) 9137 | -5/Waste | Spotted C-40 Crusher 9146 | -5/Waste | EMP discharged 9159 | -5/Waste | Spotted C-40 Crusher 9172 | -5/Waste | Spotted C-40 Crusher 9177 | -5/Waste | Spotted C-40 Crusher 9182 | -5/Waste | Spotted C-40 Crusher 9199 | -5/Waste | Spotted C-40 Crusher 9199 | -5/Waste | Discovered new exit (range 11) 9207 | -5/Waste | Entered Factory 9320 | -5/Factory | Zion Light squad teleported in 9349 | -5/Factory | Build established: Mutant 9573 | -5/Factory | Found Prototype Launcher 9573 | -5/Factory | Identified Mni. Smartbomb Launcher 9576 | -5/Factory | Found Mni. Smartbomb Launcher 9857 | -5/Factory | Discovered new exit (range 10) 9900 | -5/Factory | Crushed by falling debris 9920 | -5/Factory | Entered another Factory area 9920 | -4/Factory | Accompanied by 1 ally 9920 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9931 | -4/Factory | Identified exit to DSF 9934 | -4/Factory | Entered DSF 9934 | -4/DSF | Accompanied by 1 ally 9949 | -4/DSF | Additional patrols routed to DSF 9998 | -4/DSF | Discovered new exit (range 14) 10003 | -4/DSF | Local machine network offline 10003 | -4/DSF | Entered Research 10003 | -3/Research | Evolved 2 slots: Utility x2 10015 | -3/Research | Zion Hover Resupply teleported in 10033 | -3/Research | Lost 7 parts (2p1n2u2w) 10115 | -3/Research | Zion Light squad teleported in 10247 | -3/Research | Zion Demo squad teleported in 10565 | -3/Research | Zion Light squad teleported in 10576 | -3/Research | Discovered new exit (range 19) 10597 | -3/Research | Identified exit to Research 10601 | -3/Research | Entered another Research area 10601 | -2/Research | Accompanied by 2 allies 10601 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10609 | -2/Research | Zion Experimental squad teleported in 10650 | -2/Research | Spotted B-90 Cyclops 10660 | -2/Research | Found Prototype Protection 10660 | -2/Research | Identified Zio. Weapon Casing 10668 | -2/Research | Allies destroyed B-90 Cyclops 10734 | -2/Research | Zion Experimental squad teleported in 10773 | -2/Research | Build established: Scavenger-Scout 11138 | -2/Research | Garrison activated, responded to threat 11332 | -2/Research | Zion Fire squad teleported in 11391 | -2/Research | First assault squad dispatched 11418 | -2/Research | Zion Fire squad teleported in 11509 | -2/Research | Repaired Adv. Reaction Control System 11586 | -2/Research | Discovered new exit (range 20) 11593 | -2/Research | High security lockdown imminent 11604 | -2/Research | Zion Hacker squad teleported in 11616 | -2/Research | Zion Heavy squad teleported in 11619 | -2/Research | Identified exit to Access 11623 | -2/Research | Entered Access 11623 | -1/Access | Accompanied by 6 allies 11623 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11639 | -1/Access | Lost 3 allies 11685 | -1/Access | Zion Heavy squad teleported in 11865 | -1/Access | High security lockdown imminent 11908 | -1/Access | Zion Zionite Resupply teleported in 11945 | -1/Access | High security lockdown engaged 11972 | -1/Access | Lost 5 allies 12099 | -1/Access | Spotted B-99 Colossus 12107 | -1/Access | Released all parts (15) 12121 | -1/Access | Spotted Executioner 12121 | -1/Access | Spotted Executioner 12121 | -1/Access | Spotted Executioner 12134 | -1/Access | Core integrity fell below 50% 12136 | -1/Access | Spotted Executioner 12137 | -1/Access | Lost 7 parts (1p2n1u3w) 12137 | -1/Access | Spotted Executioner 12137 | -1/Access | Spotted Striker 12137 | -1/Access | Self-destructed Last Messages --------------- 12136_ Executioner unfolds itself. 12136_ E-15 Imp unfolds itself. 12136_ K-01 Serf collects debris. 12137_ Penetrated by Slug. 12137_ Slug penetrates Wall. 12137_ C-30 ARC bursts open, deploying its payload. 12137_ G-73 Enforcer unfolds itself. 12137_ L-61 Swordsman unfolds itself. 12137_ G-73 Enforcer unfolds itself. 12137_ M-36 Artificer unfolds itself. 12137_ Slug penetrates U-05 Engineer. 12137_ U-05 Engineer destroyed. 12137_ Penetrated by Slug. 12137_ K-01 Serf collects debris. 12137_ C-30 ARC bursts open, deploying its payload. 12137_ Striker unfolds itself. 12137_ H-88 Terminator unfolds itself. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????????????????????# #???# " # | | ????????????????????????# #???# # | | ????????????????????????# ##??# # | | ????????????????????????# #############/######### | | ???????????????????????## "%*% | | ???????????????????????## "% | | ???????????????????????## #############"######### | | ????????????????????????# #?????????? ??????# | | ????????????????????????# #???????? ????? | | ????????????????????????# #??????# "" ??? | | ????????????????????????# #??????# "" #?? | | ????????????????####????# #??????# """" #?? | | ????????????????#""#????# #??????# """" #?? | | ????????????????#"####### #??????# """" #?? | | ?????????????????" #??????# """" #?? | | ?????????????????" #??????# """" #?? | | ?????????????????" ######## ????? #?? | | ?????????????????" 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[ ## """"" #??# ?????????????????????? | | ## #??#+##?????????????????????? | | "" [## #?? ???????????????????????? | | "" ##* #?? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 61 Energy Capacity 490 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 14 Armor Coverage 600 Resistance: KI 25 Resistance: TH 30 Resistance: EX 25 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 16 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 14 Defensive Hacking 23 Item Schematics ----------------- Wheel | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Generalissimo Oh No You Don't! Tester Wheee! Challenges ------------ None Game ------ Seed LaserSupersonicWell Manual? 0 Play Time 03:14:13 Cumulative 70.2 hours Start 2024.05.02 @ 22:50:13 End 2024.05.03 @ 17:49:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 14 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 934e78d3-7fb7-418b-a713-7a208af799b5