Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.05 @ 17:41:17

Player: ktur

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (182)     910
Value Destroyed (4524)     4524
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (183)                183
              TOTAL SCORE: 9137

 Bonus
-------
High Alert Combat Kills    26
Follower Combat Kills      207
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/700
Matter                     266/300
Energy                     121/125
System Corruption          22%
Temperature                Cool (9)
Movement                   Hovering (58)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (4) ---
                Gravmag System
                Gravmag System
         Combat Airjet
>               --- UTILITY (6) ------
          Large Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Hacking Suite
                System Shield
>               --- WEAPON (2) -------
                Chainsword
>               --- INVENTORY (15) ---
  High-capacity Storage Unit
                Hacking Suite
                Authchip [Device]
                Authchip [Processor]
                Authchip [Processor]
                Authchip [Processor]
                Authchip [Armor]
                Authchip [Armor]
                Authchip [Weapon]
                Authchip [Weapon]
       Improved Trap Extractor (3/6 Proton Bomb)
     Long-range Missile Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
                Aerolev Unit
         Combat Airjet
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY ----------
          Large Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
       Advanced ECM Suite
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
                Chainsword
>               --- INVENTORY --------
  High-capacity Storage Unit
       Improved Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Authchip [Device]
                Authchip [Processor]
                Authchip [Processor]
                Authchip [Processor]
                Authchip [Armor]
                Authchip [Weapon]
       Improved Trap Extractor
  Hypervelocity Gauss Rifle
     Long-range Missile Launcher
       Improved Datajack
[Rating: 62]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Aerolev Unit
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Minigun
  Energy Gun               Beamcaster
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Missile Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   .   1   .   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             209  | 6   15  5   21  2   20  86  2   52  .   
  Power                    15   | 1   2   .   1   .   2   5   .   4   .   
    Engine                 11   | 1   2   .   1   .   2   2   .   3   .   
    Core                   4    | .   .   .   .   .   .   3   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   2   1   7   1   6   12  1   14  .   
    Treads                 19   | 2   2   1   7   1   6   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  27   | .   .   .   .   .   .   12  1   14  .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  85   | 1   4   1   5   .   5   47  .   22  .   
    Device                 49   | .   3   1   2   .   .   30  .   13  .   
    Storage                5    | 1   1   .   1   .   .   2   .   .   .   
    Processor              5    | .   .   .   2   .   1   2   .   .   .   
    Hackware               9    | .   .   .   .   .   .   5   .   4   .   
    Protection             17   | .   .   .   .   .   4   8   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   7   3   8   1   7   22  1   12  .   
    Energy Gun             4    | 2   .   .   2   .   .   .   .   .   .   
    Energy Cannon          9    | .   5   1   3   .   .   .   .   .   .   
    Ballistic Gun          31   | .   1   1   3   1   5   11  1   8   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   1   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   .   1   6   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   5   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   .   .   .   
Parts Lost                 21   | .   .   .   .   .   2   4   .   15  .   
  Power                    5    | .   .   .   .   .   .   1   .   4   .   
  Propulsion               8    | .   .   .   .   .   .   2   .   6   .   
  Utility                  4    | .   .   .   .   .   .   .   .   4   .   
  Weapon                   4    | .   .   .   .   .   2   1   .   1   .   
  Highest Loss Streak      5    | .   .   .   .   .   1   1   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  100 99  99  99  97  100 92  76  
  Engine                   8    | .   14  14  10  11  9   5   7   5   7   
  Treads                   17   | .   27  28  32  32  27  .   .   .   .   
  Hover                    12   | .   .   .   .   .   .   29  30  28  23  
  Device                   6    | .   12  14  7   .   .   6   7   6   7   
  Storage                  9    | .   14  14  11  11  9   7   7   7   7   
  Processor                12   | .   .   .   14  22  27  8   15  8   7   
  Hackware                 8    | .   .   .   .   .   .   21  15  18  15  
  Protection               1    | .   .   .   .   .   9   .   .   .   .   
  Energy Gun               1    | .   4   .   7   .   .   .   .   .   .   
  Energy Cannon            5    | .   23  22  7   .   .   .   .   .   .   
  Ballistic Gun            7    | .   .   5   7   22  17  3   15  4   .   
  Slashing Weapon          2    | .   .   .   .   .   .   6   .   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 13  39  39  60  56  61  42  38  44  27  
  Greatest Support         84   | 40  40  40  60  60  84  38  38  48  30  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  15  15  15  
  Average Capacity         16   | 7   9   15  19  20  20  15  15  15  15  
  Most Carried             20   | 6   13  15  20  20  20  20  15  15  13  
  Average Carried          16   | 3   8   14  19  19  19  14  15  14  13  
  Final Capacity           20   | 8   15  15  20  20  20  15  15  15  15  
  Final Carried            20   | 6   13  15  20  20  20  15  15  13  13  

 Class Distribution 
--------------------
 44% | Mutant
 32% | Hacker-Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Waste
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  
Matter Collected           4995 | 217  201  70   348  95   1076 1642 359  987  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            8161 | .    656  156  1740 51   1425 2046 962  1125 .    
  Parts                    461  | .    42   8    117  5    76   112  27   74   .    
Haulers Intercepted        15   | .    2    .    5    .    4    2    .    2    .    
Recyclers Shooed           11   | .    2    1    .    .    1    6    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Combat Hostiles Destroyed  105  | .   16  5   33  3   23  10  3   12  .   
  Melee                    6    | .   .   .   .   .   1   .   .   5   .   
  Guns                     68   | .   2   .   23  3   20  10  3   7   .   
  Cannons                  22   | .   11  2   9   .   .   .   .   .   .   
  AOE                      7    | .   3   2   .   .   2   .   .   .   .   
Classes Destroyed          14   | .   7   .   2   .   .   3   1   1   .   
  Worker                   18   | .   1   .   1   .   6   4   .   6   .   
  Builder                  4    | .   .   .   .   .   .   3   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   .   .   
  Hauler                   15   | .   2   .   5   .   4   2   .   2   .   
  Recycler                 23   | .   1   1   2   .   1   15  .   3   .   
  Operator                 7    | .   1   .   2   .   1   2   .   1   .   
  Watcher                  9    | .   1   .   1   .   3   3   .   1   .   
  Swarmer                  27   | .   6   3   7   3   8   .   .   .   .   
  Grunt                    45   | .   10  2   16  .   7   4   .   6   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   9   .   8   5   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   1   .   4   .   
  Compactor                3    | .   .   .   .   .   .   .   3   .   .   
Best Kill Streak           10   | .   5   2   10  3   5   4   1   5   .   
  Combat Bots Only         9    | .   5   2   9   3   5   2   1   3   .   
Max Kills in Single Turn   3    | .   3   1   2   1   2   2   1   2   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  
Damage Taken               5842  | .    585  126  552  84   1389 914  .    2118 74   
  Core                     1003  | .    114  .    60   16   101  105  .    550  57   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   879   | .    110  .    142  .    113  200  .    314  .    
Core Remaining (%)         79    | 100  .    54   .    81   81   .    .    .    .    
Volleys Fired              449   | .    33   8    75   8    114  106  27   78   .    
  Largest                  2     | .    2    2    2    2    2    2    2    2    .    
  Hottest                  143   | .    136  136  143  50   50   66   66   66   .    
Shots Fired                764   | .    65   14   152  16   224  153  53   87   .    
  Gun                      639   | .    14   1    93   16   222  153  53   87   .    
  Cannon                   120   | .    50   11   59   .    .    .    .    .    .    
  Launcher                 5     | .    1    2    .    .    2    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  565   | .    .    1    33   16   222  153  53   87   .    
  Thermal                  194   | .    64   11   119  .    .    .    .    .    .    
  Explosive                5     | .    1    2    .    .    2    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         34    | .    11   11   17   5    34   19   9    9    .    
  Robot Miss Streak        6     | .    2    1    3    4    5    6    3    4    .    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    .    
  Secondary Targets        3     | .    .    .    1    .    .    1    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    1    .    1    .    
Shots Hit Robots           556   | .    42   10   94   8    159  130  36   77   .    
  Core Hits                234   | .    25   5    46   3    53   48   11   43   .    
  Critical Kills           28    | .    .    1    1    .    1    14   3    8    .    
  Critical Parts Destroyed 29    | .    .    .    .    .    .    18   2    9    .    
  Critical Strikes         72    | .    .    1    4    .    1    34   13   19   .    
    Burn                   3     | .    .    .    3    .    .    .    .    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    
    Destroy                65    | .    .    .    1    .    1    33   13   17   .    
    Sever                  3     | .    .    .    .    .    .    1    .    2    .    
Melee Attacks              145   | .    .    .    .    .    1    86   .    58   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 142   | .    .    .    .    .    1    83   .    58   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            36    | .    .    .    .    .    1    25   .    10   .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11986 | .    979  321  2083 149  3275 3005 283  1891 .    
  Guns                     5579  | .    120  .    1272 139  2796 595  283  374  .    
  Cannons                  1526  | .    694  165  667  .    .    .    .    .    .    
  Explosions               1094  | .    116  134  .    .    257  442  .    145  .    
  Melee                    3397  | .    .    .    .    .    57   1968 .    1372 .    
  Ramming                  390   | .    49   22   144  10   165  .    .    .    .    
  Kinetic                  4545  | .    .    .    358  139  2796 595  283  374  .    
  Thermal                  2771  | .    814  165  1581 .    .    211  .    .    .    
  Explosive                883   | .    116  134  .    .    257  231  .    145  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3397  | .    .    .    .    .    57   1968 .    1372 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    2    2    .    4    15   22   22   
  Average Corruption       6     | .    .    .    2    2    .    1    11   17   22   
  Corruption Purged        9     | .    .    .    .    .    .    9    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  146   | .    .    .    29   12   .    23   9    72   1    
    Message Errors         30    | .    .    .    8    3    .    6    1    12   .    
    Matter Fused           32    | .    .    .    6    2    .    2    3    19   .    
    Heat Flow Errors       23    | .    .    .    6    2    .    3    2    10   .    
    Energy Discharges      24    | .    .    .    2    5    .    3    .    13   1    
    Parts Rejected         4     | .    .    .    1    .    .    .    1    2    .    
    Data Loss (minor)      14    | .    .    .    3    .    .    4    1    6    .    
    Data Loss (major)      3     | .    .    .    .    .    .    1    .    2    .    
    Misfires               7     | .    .    .    2    .    .    1    .    4    .    
    Alerts                 6     | .    .    .    1    .    .    3    .    2    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            688   | .    14   .    .    .    37   521  .    116  .    
  Projectiles              11    | .    11   .    .    .    .    .    .    .    .    
  Explosions               70    | .    3    .    .    .    20   47   .    .    .    
  Melee                    607   | .    .    .    .    .    17   474  .    116  .    
Knockbacks                 4     | .    .    .    2    .    2    .    .    .    .    
  Impact                   4     | .    .    .    2    .    2    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   35    | .    8    4    12   2    9    .    .    .    .    
Targets Rammed             44    | .    10   5    13   2    14   .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  9     | .    2    1    1    .    5    .    .    .    .    
Highest Temperature        356   | .    356  288  337  279  312  237  293  278  .    
  Average Temperature      83    | .    123  127  80   77   72   60   98   74   .    
  Received Heat Transfer   1866  | .    276  69   186  .    585  225  .    489  36   
  Effects                  3     | .    2    .    .    .    1    .    .    .    .    
    Energy Bleed           1     | .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    1    1    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    1    1    .    .    .    .    .    .    
  Parts Melted             7     | .    2    2    3    .    .    .    .    .    .    
  Heat Transferred         5086  | .    1580 296  2960 .    .    250  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Peak Influence             700  | .   259 174 382 110 352 700 149 399 .   
  Initial                  159  | .   .   18  7   40  .   159 134 104 .   
  Average                  154  | .   115 43  188 19  108 228 147 175 .   
Maximum Alert Level        3    | .   1   .   1   .   1   3   .   1   .   
  Low Security (%)         70   | 100 91  100 54  100 85  54  100 59  .   
  Level 1                  26   | .   8   .   45  .   14  35  .   40  .   
  Level 2                  2    | .   .   .   .   .   .   8   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   2   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   2   .   4   .   3   15  .   12  .   
  Investigation            18   | .   1   .   2   .   1   7   .   7   .   
  Extermination            3    | .   .   .   .   .   .   2   .   1   .   
  Reinforcement            11   | .   1   .   2   .   1   4   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   2   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Distress Signals           14   | .   3   .   6   .   2   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              199  | .   29  8   56  3   36  24  6   30  7   
  Peak Tracking Total      9    | .   7   3   5   2   7   3   3   8   9   
  Tactical Retreats        20   | .   .   1   3   .   1   4   3   8   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Traps Triggered            15   | .   2   .   3   .   1   6   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         16   | .   .   .   .   .   .   16  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 7    | .   .   .   .   .   .   7   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   6   .   .   .   
  Reused                   2    | .   .   .   .   .   .   2   .   .   .   
Traps Extracted            5    | .   .   .   .   .   .   5   .   .   .   
  Installed                2    | .   .   .   .   .   .   2   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   4   3   3   3   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Machines Disabled          29   | .   .   .   2   .   .   21  .   6   .   
  Max in Single Turn       6    | .   .   .   1   .   .   6   .   4   .   
  Garrison Access          6    | .   .   .   .   .   1   3   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Machines Accessed          76   | .   5   .   15  .   11  27  .   18  .   
  Terminals                36   | .   3   .   10  .   6   12  .   5   .   
  Fabricators              11   | .   .   .   .   .   .   6   .   5   .   
  Repair Stations          8    | .   1   .   2   .   1   1   .   3   .   
  Recycling Units          8    | .   1   .   2   .   1   2   .   2   .   
  Scanalyzers              7    | .   .   .   1   .   2   3   .   1   .   
  Garrison Access          6    | .   .   .   .   .   1   3   .   2   .   
Total Hacks                210  | .   11  .   42  .   27  77  .   53  .   
  Successful               157  | .   9   .   25  .   20  63  .   40  .   
  Failed                   52   | .   1   .   17  .   7   14  .   13  .   
    Catastrophic           10   | .   1   .   5   .   2   1   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   91   | .   8   .   24  .   10  31  .   18  .   
  Terminals                104  | .   8   .   30  .   14  38  .   14  .   
  Fabricators              31   | .   .   .   .   .   .   16  .   15  .   
  Repair Stations          31   | .   2   .   7   .   5   5   .   12  .   
  Recycling Units          10   | .   1   .   2   .   1   3   .   3   .   
  Scanalyzers              26   | .   .   .   3   .   6   11  .   6   .   
  Garrison Access          8    | .   .   .   .   .   1   4   .   3   .   
Terminal Hacks             51   | .   4   .   13  .   4   22  .   8   .   
  Part Schematic           7    | .   1   .   2   .   .   2   .   2   .   
  Robot Analysis           2    | .   .   .   1   .   1   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   3   .   1   1   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   1   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   .   .   
  Alert Level              12   | .   2   .   3   .   1   4   .   2   .   
  Unreport Threat          6    | .   .   .   3   .   .   3   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   3   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   2   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   1   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           16   | .   .   .   .   .   .   9   .   7   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   
  Load Schematic           13   | .   .   .   .   .   .   7   .   6   .   
  Build                    2    | .   .   .   .   .   .   1   .   1   .   
Repair Station Hacks       23   | .   2   .   4   .   4   4   .   9   .   
  Scan Component           12   | .   1   .   2   .   2   2   .   5   .   
  Repair                   11   | .   1   .   2   .   2   2   .   4   .   
Recycling Unit Hacks       9    | .   1   .   2   .   1   3   .   2   .   
  Retrieve Components      9    | .   1   .   2   .   1   3   .   2   .   
Scanalyzer                 24   | .   .   .   3   .   6   10  .   5   .   
  Insert Component         12   | .   .   .   1   .   2   6   .   3   .   
  Analyze                  12   | .   .   .   2   .   4   4   .   2   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   3   .   2   .   
  Seal Access              6    | .   .   .   .   .   1   3   .   2   .   
Unauthorized Hacks         28   | .   2   .   3   .   4   12  .   7   .   
  Terminals                17   | .   2   .   3   .   4   5   .   3   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 12   | .   1   .   2   .   1   5   .   3   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   
    Operators              3    | .   1   .   1   .   1   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   7   .   4   .   
    Liberate               1    | .   .   .   .   .   .   1   .   .   .   
    Recompile              10   | .   .   .   .   .   .   6   .   4   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   
Hacking Detections         62   | .   5   .   14  .   9   21  .   13  .   
  Full Trace Events        4    | .   .   .   .   .   1   1   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   1   .   1   .   1   6   .   4   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   2   .   
    Authchips              2    | .   .   .   .   .   .   1   .   1   .   
    Time                   153  | .   .   .   .   .   .   47  .   106 .   
  Total Part Build Rating  22   | .   .   .   .   .   .   10  .   12  .   
Parts Repaired             11   | .   1   .   2   .   2   2   .   4   .   
  Time                     414  | .   26  .   58  .   174 43  .   113 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     44   | .   10  .   18  .   10  6   .   .   .   
Parts Scanalyzed           8    | .   .   .   1   .   1   4   .   2   .   
  Part Schematics Acquired 7    | .   .   .   .   .   1   4   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Total Allies               7    | .   .   .   .   .   1   6   .   .   .   
  Largest Group            3    | .   .   .   .   .   1   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   10  93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   10  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   .   .   42  .   .   .   
  Total Damage             636  | .   .   .   .   .   .   636 .   .   .   
  Kills                    9    | .   .   .   .   .   .   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Was Fac Low 
Robot Analysis Total       2    | .   .   .   1   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  
Turns Passed               13360 | 92   1216 1024 2717 867  2057 3484 194  1692 17   
Spaces Moved               10525 | 58   632  596  1451 516  911  4314 203  1816 28   
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    
  Treads                   4151  | 45   632  596  1451 516  911  .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    6361  | .    .    .    .    .    .    4314 203  1816 28   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            43    | 50   160  160  160  160  160  43   50   50   58   
  Average Speed            93    | 135  160  160  160  160  160  46   50   57   58   
  Slowest Speed            240   | 160  160  160  160  160  240  118  50   118  58   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 5    96   99   92   99   51   50   79   46   9    
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    
Scrap Searched             5     | .    .    3    .    2    .    .    .    .    .    
Spaces Dug                 77    | .    .    .    .    .    9    40   .    28   .    
Terrain Destroyed          211   | .    8    25   .    .    15   93   .    70   .    
  Melee                    68    | .    .    .    .    .    .    40   .    28   .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    
  AOE                      138   | .    8    25   .    .    15   49   .    41   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  Low  
Total                      13123 | 69   774  653  1713 545  1329 5487 239  2286 28   
  Wait                     1451  | .    47   23   87   14   223  795  8    254  .    
  Move                     10517 | 57   631  595  1450 515  910  4314 202  1815 28   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134   | 6    20   8    30   2    22   34   .    12   .    
  Fast Attach              56    | 6    3    1    9    .    5    14   1    17   .    
  Attach                   49    | .    1    .    5    2    7    19   .    15   .    
  Detach                   6     | .    .    .    2    .    .    2    .    2    .    
  Swap                     104   | .    11   4    7    .    8    53   1    20   .    
  Drop                     150   | .    18   9    35   2    25   46   .    15   .    
  Fire                     449   | .    33   8    75   8    114  106  27   78   .    
  Melee                    145   | .    .    .    .    .    1    86   .    58   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    
  Crush                    44    | .    10   5    13   2    14   .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    
  Trap                     18    | .    .    .    .    .    .    18   .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Waste
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 14)
    93 | -11/Scrapyard  | Entered Materials
   302 | -10/Materials  | Discovered new exit (range 15)
   314 | -10/Materials  | Build established: Mutant
   470 | -10/Materials  | Discovered new exit (range 15)
   523 | -10/Materials  | Central database locked down
   702 | -10/Materials  | Repaired Lgt. Treads
   841 | -10/Materials  | Discovered new exit (range 16)
  1061 | -10/Materials  | Discovered new exit (range 5)
  1309 | -10/Materials  | Entered Mines
  1417 | -10/Mines      | Discovered new exit (range 8)
  1861 | -10/Mines      | Learned location of Zion (-6)
  1880 | -10/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  2286 | -10/Mines      | Learned location of Storage (-8)
  2288 | -10/Mines      | Discovered new exit (range 5)
  2333 | -10/Mines      | Entered Materials
  2333 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  2630 | -9/Materials   | Build established: Scavenger-Mutant
  3172 | -9/Materials   | Discovered new exit (range 4)
  3228 | -9/Materials   | Repaired Lgt. Treads
  3362 | -9/Materials   | Discovered new exit (range 8)
  3773 | -9/Materials   | Destroyed 9 combat bots
  3932 | -9/Materials   | Discovered new exit (range 16)
  4002 | -9/Materials   | Repaired Rnf. Ion Engine
  4398 | -9/Materials   | Build established: Mutant
  5050 | -9/Materials   | Entered Mines
  5084 | -9/Mines       | Discovered new exit (range 5)
  5180 | -9/Mines       | Found a hidden stash of uninstalled traps
  5203 | -9/Mines       | Assembled infested the area
  5536 | -9/Mines       | Discovered new exit (range 5)
  5872 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  5880 | -9/Mines       | Found Prototype Device
  5905 | -9/Mines       | Discovered new exit (range 8)
  5917 | -9/Mines       | Entered Materials
  5917 | -8/Materials   | Evolved 2 slots: Utility x2
  5997 | -8/Materials   | Garrison activated, responded to threat
  6205 | -8/Materials   | Build established: Scavenger-Mutant
  6292 | -8/Materials   | Discovered new exit (range 15)
  6555 | -8/Materials   | Build established: Mutant
  6637 | -8/Materials   | Repaired Minigun
  6807 | -8/Materials   | Identified Exp. Sensor Array
  7160 | -8/Materials   | Repaired Broken Exp. Sensor Array
  7974 | -8/Materials   | Entered Factory
  7974 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8023 | -7/Factory     | Repaired Hcp. Storage Unit
  8031 | -7/Factory     | Discovered new exit (range 9)
  8047 | -7/Factory     | Discovered new exit (range 6)
  8052 | -7/Factory     | Identified exit to Lower Caves
  8056 | -7/Factory     | Identified exit to Factory
  8281 | -7/Factory     | Build established: Hacker-Mutant
  8860 | -7/Factory     | Fabricated Hyp. Gauss Rifle?
  8896 | -7/Factory     | Allied Derelicts emerged from ambush trap array
  9262 | -7/Factory     | Garrison activated, responded to threat
  9586 | -7/Factory     | Repaired Aerolev Unit
 11206 | -7/Factory     | Build established: Scavenger-Mutant
 11458 | -7/Factory     | Manually triggered Chute Trap
 11458 | -7/Factory     | Sucked down chute
 11458 | -7/Factory     | Entered Waste
 11464 | -7/Waste       | Spotted C-40 Crusher
 11473 | -7/Waste       | EMP discharged
 11476 | -7/Waste       | Spotted C-40 Crusher
 11499 | -7/Waste       | Spotted C-40 Crusher
 11524 | -7/Waste       | Destroyed C-40 Crusher
 11543 | -7/Waste       | Spotted C-40 Crusher
 11548 | -7/Waste       | Destroyed C-40 Crusher
 11558 | -7/Waste       | Spotted C-40 Crusher
 11573 | -7/Waste       | EMP discharged
 11573 | -7/Waste       | System corruption reached 10%
 11602 | -7/Waste       | Destroyed C-40 Crusher
 11647 | -7/Waste       | Spotted C-40 Crusher
 11647 | -7/Waste       | Discovered new exit (range 10)
 11651 | -7/Waste       | Identified exit to Factory
 11652 | -7/Waste       | Entered Factory
 11726 | -7/Factory     | Repaired Hyp. Gauss Rifle
 11812 | -7/Factory     | Discovered exit to Factory (range 13)
 11987 | -7/Factory     | Fabricated Cmb. Gravmag System (x2)
 12030 | -7/Factory     | Discovered exit to Lower Caves (range 14)
 12241 | -7/Factory     | Repaired Hyp. Gauss Rifle
 12267 | -7/Factory     | Repaired Cmb. Airjet?
 12290 | -7/Factory     | Build established: Hacker-Mutant
 12701 | -7/Factory     | Repaired Broken Aerolev Unit
 12777 | -7/Factory     | Garrison activated, responded to threat
 12926 | -7/Factory     | Core integrity fell below 50%
 12974 | -7/Factory     | Lost 3 parts (1p1u1w)
 13083 | -7/Factory     | Lost 5 parts (1p2n2u)
 13116 | -7/Factory     | Core integrity fell below 20%
 13152 | -7/Factory     | Lost 3 parts (1p2n)
 13344 | -7/Factory     | Entered Lower Caves
 13361 | -7/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
13211_ Sneak attack on K-01 Serf.
13211_ K-01 Serf destroyed.
13214_ Acquired 18 matter.
13219_ C-30 ARC bursts open, deploying its payload.
13219_ H-55 Commando unfolds itself.
13219_ Acquired 80 matter.
13221_ Cmb. Gravmag System destroyed.
13222_ H-55 Commando destroyed.
13225_ Acquired 2 matter.
13228_ System corrupted: Heat flow error (+176).
13256_ LP31D>UPF XZR16MY2H%BOBUO%/IHU
13274_ System corrupted: Matter fused (-9).
13274_ K-01 Serf cleans the Repair Station. <x3>
13290_ System corrupted: Matter fused (-5).
13310_ Dropped Chainsword.
13310_ Acquired Chainsword.
13313_ System corrupted: Energy discharge (-27). <x2>
LOCATION=LOWER CAVES
GOAL=ESCAPE
13350_ System corrupted: Energy discharge (-40).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????????###??????????? |
| ???????????????????????????????????#  ##?????????? |
| ????????????????????###???????????#    #?????##### |
| ????????????  ????###  #????????##     #?????#     |
| ????????????    ###     ???????##     #???????#    |
| ???????????#            #?????##     ?????#####    |
| ???????????#             ????##   #???????#        |
| ??????????#              ##?##    ##??????# #??#   |
| ??????????                ###      ##?????# #???#  |
| ????????????????#        @          ####### #???#  |
| ?????????????????#                        g #####  |
| ?????????????????#                        ggg      |
| ????????????????#     ###  ###        ############ |
| ???????????????#     ??"    ?#       ##??????????? |
| ??????????????#     ??#"    ?#       #???????????? |
| ?????????????      ???#"b#Y    #     #???????????? |
| ????????????      ????#"l##    #     #???????????? |
| ?????????????#  ??????#"b    #         ??????????? |
| ?????????????##???????#""""""#          ?????????? |
| ??????????????????????########          ?????????? |
| ?????????????????????????????           ?????????? |
| ????????????????????????????####       ??????????? |
| ???????????????????????????????#       ??????????? |
| ???????????????????????????????##      ??????????? |
| ????????????????????????????????##    ???????????? |
| ??????????????????????????????????    ???????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    6
Armor Coverage             225
Evasion (%)                56
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3
Salvage Targeting          2
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             8
Trap Extractor Capacity    6

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
        Structural Scanner | -9/Materials  | Hacked
         Exp. Sensor Array | -8/Materials  | Scanalyzed
               Cmb. Airjet | -7/Factory    | Scanalyzed
             Hacking Suite | -7/Factory    | Scanalyzed
             Weapon Cycler | -7/Factory    | Scanalyzed
          Hyp. Gauss Rifle | -7/Factory    | Hacked
            Adv. ECM Suite | -7/Factory    | Scanalyzed
       Cmb. Gravmag System | -7/Factory    | Hacked
       Imp. Trap Extractor | -7/Factory    | Scanalyzed
 Imp. Medium Armor Plating | -7/Factory    | Scanalyzed
 Lyr. Medium Armor Plating | -7/Factory    | Hacked
             Powered Armor | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
    Hyp. Gauss Rifle | x2 | -7/Factory | Authchip
 Cmb. Gravmag System | x2 | -7/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsIntegratedShotgun
  Manual?         0
Play Time         01:49:09
  Cumulative      396.5 hours
  Start           2022.05.05 @ 15:38:55
  End             2022.05.05 @ 17:41:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          393
  Rogue           393
  Adventurer      0
  Explorer        0
Win Type          -
  Total           20
  Types           12/2/3/2/0/0/0/1/0
Lore%             92
Gallery%          89
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: deeb5c3d-c94f-4b52-a04a-59e1ef2f1f52