Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.27 @ 22:08:58

Player: leiavoia

Result: Destroyed by QF-GMG(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (344)      344
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1099

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     266/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
         Aluminum Leg
>        --- UTILITY (2) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
         Aluminum Leg
         Structural Scanner
         Scrap Shield
  Medium Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Light Cannon
      Makeshift Spear
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
                Heat Sink
          Large Matter Pod
  High-capacity Matter Pod
                Structural Scanner
                Seismic Detector
                Scrap Shield
         Medium Laser
         Medium Laser
                Beam Cannon
                Assault Rifle
                Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 1   7   4   5   
  Power                    2    | .   2   .   .   
    Engine                 2    | .   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | 1   1   1   .   
    Device                 1    | 1   .   .   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | .   4   3   5   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          4    | .   1   2   1   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               4    | .   2   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        2    | .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   .   8   
  Power                    2    | .   1   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      8    | .   1   .   8   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  100 96  
  Engine                   13   | .   13  14  13  
  Leg                      27   | .   28  28  27  
  Device                   8    | .   14  4   .   
  Storage                  13   | .   14  14  13  
  Protection               5    | .   .   9   13  
  Energy Gun               1    | .   3   .   .   
  Ballistic Gun            8    | .   6   11  2   
  Ballistic Cannon         12   | .   10  14  13  
  Launcher                 4    | .   7   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             53   | 13  52  53  53  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   .   2   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         17   | 8   15  20  19  
  Most Carried             20   | 6   17  19  20  
  Average Carried          14   | 6   10  18  19  
  Final Capacity           20   | 8   20  20  5   
  Final Carried            19   | 6   17  19  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Jun Mat Min Sub 
Matter Collected           895  | 270 440 185 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            491  | 161 308 22  .   
  Parts                    43   | 13  28  2   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Combat Hostiles Destroyed  15   | .   11  4   .   
  Cannons                  5    | .   4   1   .   
  AOE                      10   | .   7   3   .   
Classes Destroyed          7    | 2   4   1   .   
  Worker                   2    | .   2   .   .   
  Tunneler                 5    | 4   1   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  7    | .   6   1   .   
  Grunt                    5    | .   5   .   .   
  Assembled                3    | .   .   3   .   
Best Kill Streak           4    | 4   4   3   .   
  Combat Bots Only         3    | .   3   3   .   
Max Kills in Single Turn   3    | 2   2   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Sub 
Damage Taken               1079 | .   309 151 619 
  Core                     265  | .   80  66  119 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              72   | 20  41  7   4   
  Largest                  2    | 2   2   2   2   
  Hottest                  80   | 70  70  55  80  
Shots Fired                129  | 40  69  12  8   
  Gun                      94   | 40  45  5   4   
  Cannon                   23   | .   14  5   4   
  Launcher                 12   | .   10  2   .   
  Special                  .    | .   .   .   .   
  Kinetic                  79   | 20  42  10  7   
  Thermal                  38   | 20  17  .   1   
  Explosive                12   | .   10  2   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         9    | 6   8   2   9   
  Robot Miss Streak        5    | 4   5   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           59   | 17  27  6   9   
  Core Hits                35   | 6   23  6   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         4    | 2   2   .   .   
    Burn                   4    | 2   2   .   .   
Melee Attacks              11   | .   .   .   11  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 11   | .   .   .   11  
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1232 | 227 682 171 152 
  Guns                     553  | 227 266 12  48  
  Cannons                  269  | .   139 58  72  
  Explosions               376  | .   275 101 .   
  Melee                    32   | .   .   .   32  
  Ramming                  2    | .   2   .   .   
  Kinetic                  640  | 113 354 70  103 
  Thermal                  182  | 114 51  .   17  
  Explosive                376  | .   275 101 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 32   | .   .   .   32  
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            25   | .   25  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               25   | .   25  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 2    | .   1   1   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  2    | .   1   1   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      80   | .   56  24  .   
  Shots                    4    | .   3   1   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   1    | .   1   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        101  | 101 36  .   4   
  Average Temperature      31   | 50  12  .   4   
  Received Heat Transfer   159  | .   39  .   120 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         814  | 481 296 .   37  
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Peak Influence             274  | 25  274 82  .   
  Initial                  29   | .   16  29  .   
  Average                  68   | 12  119 19  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 90  100 .   
  Level 1                  4    | .   9   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Sub 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              35   | .   18  9   8   
  Peak Tracking Total      9    | .   3   3   9   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   .   1   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Jun Mat Min Sub 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Jun Mat Min Sub 
Machines Accessed          9    | .   8   .   1   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   25  .   2   
  Successful               12   | .   10  .   2   
  Failed                   14   | .   14  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   13   | .   10  .   3   
  Terminals                15   | .   15  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          10   | .   10  .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   7   .   2   
  Record                   2    | .   .   .   2   
  Part Schematic           1    | .   1   .   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Branch Access Points     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Retrieve Components      2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Reject                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Jun Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Jun Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Jun Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    2    | .   .   1   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Jun  Mat  Min  Sub  
Turns Passed               3129 | 94   1422 1373 240  
Spaces Moved               911  | 28   673  135  75   
  Core                     .    | .    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     911  | 28   673  135  75   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  260  260  
  Average Speed            202  | 120  188  260  260  
  Slowest Speed            260  | 120  260  260  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 3    98   39   8    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        1    | .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    
Scrap Searched             2    | .    .    2    .    
Spaces Dug                 12   | .    12   .    .    
Terrain Destroyed          75   | .    70   5    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      75   | .    70   5    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Jun  Mat  Min  Sub  
Total                      2051 | 48   758  1144 101  
  Wait                     1021 | .    24   997  .    
  Move                     908  | 27   672  134  75   
  Hop                      .    | .    .    .    .    
  Pick Up                  15   | .    11   2    2    
  Fast Attach              2    | 1    1    .    .    
  Attach                   3    | .    .    .    3    
  Detach                   .    | .    .    .    .    
  Swap                     12   | .    6    4    2    
  Drop                     5    | .    2    .    3    
  Fire                     72   | 20   41   7    4    
  Melee                    11   | .    .    .    11   
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    1    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     1    | .    .    .    1    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   31 | -11/Junkyard  | Discovered new exit (range 3)
   95 | -11/Junkyard  | Entered Materials
  260 | -10/Materials | Discovered new exit (range 16)
  297 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
 1130 | -10/Materials | Discovered new exit (range 16)
 1326 | -10/Materials | Discovered new exit (range 16)
 1373 | -10/Materials | Identified exit to Mines
 1373 | -10/Materials | Central database locked down
 1517 | -10/Materials | Entered Mines
 1551 | -10/Mines     | Learned location of Zion (-7)
 1730 | -10/Mines     | Assembled infested the area
 1735 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1772 | -10/Mines     | Core integrity fell below 50%
 1833 | -10/Mines     | Discovered new exit (range 6)
 2870 | -10/Mines     | Learned location of Storage (-7)
 2879 | -10/Mines     | Discovered new exit (range 5)
 2890 | -10/Mines     | Entered Subcaves
 2912 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2914 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Spear
 2999 | -10/Subcaves  | Visited Clippyterm
 3103 | -10/Subcaves  | Learned 8 Materials zone layouts
 3111 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 3116 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3120 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3125 | -10/Subcaves  | Core integrity fell below 20%
 3130 | -10/Subcaves  | Destroyed by QF-GMG(R) with Subdweller Laser

 Last Messages 
---------------
03111_ OZ-KHD(h): "The Subs are coming!"
03111_ HV Slug penetrates Wall.
03114_ DC-Y5P(R) emerges from the Twisted Machinery.
03114_ OZ-KHD(h) suffers critical hit (Destroy).
03115_ JD-3RM(R) emerges from the Twisted Machinery.
03116_ TY-S88(R) angrily emerges from the Twisted Machinery.
03117_ QF-GMG(R) emerges from the Twisted Machinery.
03120_ IP-R1J(R) suffers critical hit (Destroy).
03120_ IP-R1J(R) destroyed.
03120_ LQ-RP0(R) angrily emerges from the Twisted Machinery.
03120_ Aluminum Leg destroyed.
03120_ OZ-KHD(h) destroyed.
03121_ Lgt. Cannon destroyed.
03122_ Grenade Launcher destroyed.
03124_ Lgt. Armor Plating destroyed.
03124_ Assault Rifle destroyed.
03126_ Beam Cannon destroyed.
03128_ Ion Engine destroyed.
03128_ Mak. Spear destroyed.
03129_ Dropped Hcp. Storage Unit.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????##   ######    |
| ?????????????????????????????????????##    #???#   |
| ??????????????????????????????????????##   #????#  |
| ???????????????????????????????????????#   ######  |
| ???????????????????????????????????????##          |
| ????????????????????????????????????????##         |
| ???????????????????????????????###########         |
| ???????????????????????????????#"" ##   #### #     |
| ???????????????????????????????#   ##    ###  #    |
| ???????????????????????????????#          #   #    |
| ???????????????????????????????#   ##         #??  |
| ???????????????????????????????#"  ###        #??? |
| ???????????????????????????????#####         ##??? |
| ??????????????????????????????????#           ##?? |
| ??????????????????????????????????##           ##  |
| ???????????????????????????????????#               |
| ??????????????????????????????????##        #      |
| ?????????????????????#?????########      ####      |
| ?????????????????### # #####             #???      |
| ?????????????????#                      ##???      |
| ?????????????????#              ######  #????      |
| ?????????????????#    ## #     ##????####????      |
| ?????????????????????????#=   ##?????????????      |
| ???????????????????????###R! ##??????????????      |
| ???????????????????????#"RRR##???????????????????? |
| ????????????????????????#@%[=#???????????????????? |
| ???????????????????????%=!R! #???????????????????? |
| ?????????????????????  R*R=%##???????????????????? |
| ????????????????????#########????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingCoreChainsword
  Manual?         0
Play Time         00:20:04
  Cumulative      995.0 hours
  Start           2023.06.27 @ 21:49:28
  End             2023.06.27 @ 22:08:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          211
  Rogue           179
  Adventurer      31
  Explorer        1
Win Type          -
  Total           45
  Types           31/0/6/7/0/0/1/0/0
Lore%             82
Gallery%          87
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4518b2d5-e973-4f9c-8d88-a2d0540a89ba