Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.25 @ 14:41:35 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (174) 870 Value Destroyed (7173) 7173 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1229) 1229 TOTAL SCORE: 13292 Bonus ------- High Alert Combat Kills 852 Follower Combat Kills 177 Entered Garrisons 200 Cogmind --------- Core Integrity 181/850 Matter 22/300 Energy 89/100 System Corruption 0% Temperature Hot (264) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Cooled Deuterium Engine Stasis Canceller Hardened Light Armor Plating Cooled Particle Cannon Cooled Particle Cannon Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Advanced Targeting Computer Advanced Phase Shifter Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Heavy Linear Accelerator > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Cooled Deuterium Engine Stasis Canceller Force Field Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Heavy Linear Accelerator Heavy Linear Accelerator Heavy Linear Accelerator Improved Grenade Launcher [Rating: 74] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Improved EM Shotgun Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Linear Accelerator Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . . 2 . 1 . . Weapon 2 | . . . 2 . . . . . Parts Attached 133 | . 10 10 29 17 37 10 16 4 Power 19 | . 1 2 5 4 3 1 3 . Engine 16 | . 1 2 4 3 2 1 3 . Core 3 | . . . 1 1 1 . . . Reactor . | . . . . . . . . . Propulsion 42 | . 4 2 11 8 9 2 5 1 Treads 2 | . . . . . 2 . . . Leg 27 | . 4 2 10 . 4 2 5 . Wheel 1 | . . . . . . . . 1 Hover 9 | . . . . 7 2 . . . Flight 3 | . . . 1 1 1 . . . Utility 29 | . 2 3 . 2 8 6 5 3 Device 11 | . 1 1 . . 2 3 2 2 Storage 4 | . 1 1 . . 1 1 . . Processor 7 | . . . . 2 2 1 2 . Hackware 4 | . . 1 . . 2 1 . . Protection 3 | . . . . . 1 . 1 1 Artifact . | . . . . . . . . . Weapon 43 | . 3 3 13 3 17 1 3 . Energy Gun 10 | . 3 2 3 . 1 1 . . Energy Cannon 8 | . . . 1 . 5 . 2 . Ballistic Gun 14 | . . . 6 1 7 . . . Ballistic Cannon 2 | . . . . . 1 . 1 . Launcher 6 | . . 1 2 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . 1 2 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . . 5 3 4 . . . Corrupted Parts 3 | . . 1 2 . . . . . System Corruption 13 | . . 1 12 . . . . . Parts Lost 59 | . 1 2 6 3 19 1 16 11 Power 10 | . 1 . 1 1 2 1 2 2 Propulsion 17 | . . . . 1 8 . 4 4 Utility 11 | . . 1 . . . . 7 3 Weapon 21 | . . 1 5 1 9 . 3 2 Highest Loss Streak 12 | . 1 1 2 1 12 1 10 8 To Critical Strikes 1 | . . . . . 1 . . . Average Backups 11 | 6 7 13 14 14 7 7 10 9 Power 1 | 1 1 . . 1 1 . 2 2 Propulsion 2 | 4 4 5 3 4 . . . . Utility 2 | . 1 2 4 3 1 2 2 1 Weapon 5 | 1 . 4 6 5 3 4 5 6 Tool/Special . | . . . . . . . . . Unused Backups 26 | . 5 1 4 5 4 . 1 6 Power 2 | . . . . 1 . . . 1 Propulsion 4 | . 2 . . 2 . . . . Utility 7 | . 2 . 1 1 1 . . 2 Weapon 12 | . 1 1 3 1 3 . . 3 Tool/Special 1 | . . . . . . . 1 . Average Slot Usage (%) 90 | . 90 97 98 95 84 98 86 61 Engine 9 | . 13 10 7 1 4 12 13 12 Leg 24 | . 28 43 35 8 12 26 23 9 Hover 2 | . . . . 20 2 . . . Device 5 | . 5 10 . . 2 13 7 7 Storage 7 | . 14 11 9 7 3 6 6 6 Processor 6 | . . . . 14 11 6 12 6 Hackware 4 | . . . 9 7 10 4 . . Protection 1 | . . . . . . . 4 5 Energy Gun 6 | . 22 13 16 . . . . . Energy Cannon 6 | . . . . . 2 25 13 . Ballistic Gun 7 | . 5 . 13 19 20 . . . Ballistic Cannon 1 | . . . . . . . 3 5 Launcher 1 | . . 6 . . . . . 2 Slashing Weapon 1 | . . . 5 7 . . . . Peak Build Rating 74 | 6 11 22 38 50 55 67 74 57 Average Rating 43 | 6 7 16 33 45 42 63 61 48 On Entrance 32 | 6 6 10 22 38 47 53 66 48 Naked Turns . | . . . . . . . . . Heaviest Build 87 | 12 31 34 41 42 47 80 87 82 Greatest Support 80 | 20 26 52 69 69 80 80 80 50 Greatest Overweight (x) 7 | . 1 . 1 4 2 . 1 7 Average Overweight (x) . | . . . . . . . . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 15 15 15 8 8 15 15 Most Carried 15 | 6 12 15 15 15 15 8 15 15 Average Carried 11 | 6 7 13 14 14 7 7 12 12 Final Capacity 15 | 8 15 15 15 15 8 15 15 15 Final Carried 15 | 6 10 14 15 14 7 8 13 14 Class Distribution -------------------- 34% | Gunner 25% | Mutant 22% | Scavenger-Gunner 10% | Scavenger-Mutant 7% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Hacker-Gunner | -7/Storage Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Matter Collected 3700 | 200 96 264 808 507 677 347 723 78 Remotely . | . . . . . . . . . Salvage Created 6598 | . 323 593 2170 642 826 1142 725 177 Parts 370 | . 16 56 119 42 34 66 30 7 Haulers Intercepted 8 | . 1 2 2 . 2 1 . . Recyclers Shooed 4 | . . . 3 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Combat Hostiles Destroyed 126 | . 5 22 34 9 14 15 22 5 Melee 11 | . . . 7 3 1 . . . Guns 48 | . 5 6 21 6 10 . . . Cannons 25 | . . . . . . 8 13 4 AOE 41 | . . 16 6 . 3 6 9 1 Classes Destroyed 17 | . 3 6 5 2 . . 1 . Worker 10 | . . 1 6 2 . 1 . . Builder 3 | . . . 1 . . 1 . 1 Tunneler 5 | . . 1 1 1 . 2 . . Hauler 8 | . 1 2 2 . 2 1 . . Recycler 8 | . 1 . 3 1 1 2 . . Mechanic 1 | . . . 1 . . . . . Operator 10 | . . 2 2 2 . 3 . 1 Watcher 3 | . . 1 1 1 . . . . Swarmer 29 | . . 13 7 . 3 . 6 . Grunt 51 | . 5 4 16 5 4 6 8 3 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . Sentry 21 | . . 5 7 1 5 . 3 . Specialist 2 | . . . 2 . . . . . Hunter 9 | . . . . 1 1 2 3 2 Programmer 10 | . . . . 2 1 6 1 . Heavy 2 | . . . 1 . . 1 . . Best Kill Streak 9 | . 3 9 6 3 5 8 7 3 Combat Bots Only 7 | . 3 6 5 2 4 7 7 3 Max Kills in Single Turn 5 | . 1 5 3 1 3 2 3 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 4 2 . 3 2 3 1 Melee 1 | . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Hostile Shots Fired 1249 | . 35 90 147 91 448 81 257 100 Missed 453 | . 13 44 42 43 166 33 89 23 Hits 796 | . 22 46 105 48 282 48 168 77 Projectile 796 | . 22 46 105 48 282 48 168 77 Critical Strikes 15 | . . 1 5 1 3 3 2 . Part Disruptions 1 | . . . . . . 1 . . Damage Taken 9694 | . 239 543 1762 613 2533 744 1853 1407 Core 1495 | . 13 59 237 49 468 123 282 264 Absorbed by Shields 539 | . . . . . . 121 418 . Regen/Repaired (Parts) 135 | . . 86 49 . . . . . Core Remaining (%) 72 | 100 94 85 56 . 26 . . . Volleys Fired 337 | . 28 43 70 32 33 40 63 28 Largest 4 | . 2 2 4 4 4 4 4 2 Hottest 360 | . 115 105 180 99 126 360 216 106 Shots Fired 785 | . 56 71 210 77 93 137 111 30 Gun 481 | . 56 57 203 77 88 . . . Cannon 258 | . . . . . . 130 101 27 Launcher 46 | . . 14 7 . 5 7 10 3 Special . | . . . . . . . . . Kinetic 341 | . 18 . 110 77 84 . 32 20 Thermal 250 | . 28 12 . . 4 130 69 7 Explosive 39 | . . 14 . . 5 7 10 3 Electromagnetic 155 | . 10 45 100 . . . . . Robot Hit Streak 19 | . 5 6 12 11 19 11 13 5 Robot Miss Streak 10 | . 3 3 5 4 3 10 2 2 Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 5 | . 1 . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . Shots Hit Robots 526 | . 35 41 163 70 72 63 63 19 Core Hits 289 | . 16 45 81 28 36 36 35 12 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | . 2 2 3 2 4 . 2 2 Burn 2 | . 2 . . . . . . . Blast 4 | . . . . . . . 2 2 Corrupt 2 | . . 2 . . . . . . Sever 9 | . . . 3 2 4 . . . Melee Attacks 79 | . . . 41 28 10 . . . Impact . | . . . . . . . . . Slashing 79 | . . . 41 28 10 . . . Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . 9 3 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . Damage Inflicted 17906 | . 432 1712 4301 1520 1961 3054 3379 1547 Guns 5285 | . 430 423 2172 973 1287 . . . Cannons 5841 | . . . . . . 2148 2581 1112 Explosions 4615 | . . 1287 822 . 370 906 795 435 Melee 2136 | . . . 1302 547 287 . . . Ramming 29 | . 2 2 5 . 17 . 3 . Kinetic 5593 | . 98 . 1020 973 1198 . 1488 816 Thermal 4597 | . 240 107 374 . 89 2398 1093 296 Explosive 3543 | . . 1287 . . 370 656 795 435 Electromagnetic 2008 | . 92 316 1600 . . . . . Impact . | . . . . . . . . . Slashing 2136 | . . . 1302 547 287 . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . 6 1 12 3 6 4 5 5 Average Corruption 4 | . 5 1 8 2 3 3 4 4 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 79 | . 6 . 4 7 16 10 32 4 Message Errors 18 | . 3 . . 3 1 1 8 2 Matter Fused 19 | . . . 1 1 4 3 9 1 Heat Flow Errors 6 | . . . . . 2 1 3 . Energy Discharges 15 | . 2 . 2 . 3 2 6 . Parts Rejected 1 | . . . . . . . 1 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . . Data Loss (major) 5 | . 1 . . 1 1 1 1 . Misfires 7 | . . . 1 2 2 . 1 1 Weapon Failures 5 | . . . . . 3 . 2 . Overload Shots 16 | . . . . . . 4 6 6 Overflow Damage 718 | . . 199 208 84 1 71 76 79 Projectiles 195 | . . . . . . 54 76 65 Explosions 243 | . . 199 12 . 1 17 . 14 Melee 280 | . . . 196 84 . . . . Knockbacks 14 | . . . . . . . 9 5 Impact . | . . . . . . . . . Kinetic 12 | . . . . . . . 8 4 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 211 | . . 15 . . 44 . 118 34 Shots 7 | . . 1 . . 2 . 3 1 Rammed . | . . . . . . . . . Targets Rammed 9 | . 1 1 1 . 5 . 1 . Kicked 9 | . 1 1 1 . 5 . 1 . Crushed . | . . . . . . . . . Highest Temperature 384 | . 384 198 335 36 161 279 188 308 Average Temperature 72 | . 126 48 82 8 44 77 66 92 Received Heat Transfer 2145 | . 102 120 594 135 552 101 412 129 Effects 3 | . . . 1 . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 14 | . . 3 11 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 13 | . . . . . . 12 1 . Heat Transferred 5812 | . 777 259 450 . 148 2533 1358 287 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . 6 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Maximum Alert Level 4 | . . 2 2 1 1 2 4 3 Low Security (%) 23 | 100 100 20 1 . 59 59 . . Level 1 39 | . . 48 69 100 40 33 4 . Level 2 20 | . . 31 29 . . 7 9 94 Level 3 5 | . . . . . . . 22 5 Level 4 12 | . . . . . . . 62 . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1599 | . 60 488 589 374 300 450 1599 844 Initial 839 | . . . 200 261 166 110 316 839 Average 447 | . 24 297 343 257 180 182 1102 615 Influence Increases 5410 | . 165 756 1086 429 602 720 1463 189 Destroy 0b10 Robot/C 2620 | . 100 440 680 180 280 300 540 100 Destroy 0b10 Robot/NC 245 | . 10 35 85 35 15 50 5 10 Destroy Leader 642 | . 22 116 166 62 94 102 50 30 Allied During Kill 29 | . . . . . . . 29 . Successful Hack 214 | . 18 16 29 24 64 26 21 16 Disable Machine 330 | . . 30 45 45 30 135 30 15 Anti-Garrison Action 600 | . . . . . . . 600 . Destroy Structure 415 | . . 74 21 8 44 92 158 18 Partial Spotted 30 | . . . . 15 15 . . . Lose Combat Pursuer 285 | . 15 45 60 60 60 15 30 . Influence Decreases 4896 | . 165 280 988 637 724 512 316 1274 Entered New Map 1819 | . . . 276 313 200 134 136 760 Time Decay 2167 | . 155 260 502 294 334 368 . 254 Lost Part 590 | . 10 20 60 30 190 10 160 110 Lost Ally 20 | . . . . . . . 20 . Purge Threat 300 | . . . 150 . . . . 150 Squads Dispatched 30 | . 2 2 6 4 5 8 . 3 Investigation 9 | . 2 . 2 . 1 2 . 2 Extermination 6 | . . . . 2 1 2 . 1 Reinforcement 12 | . . 2 4 2 . 4 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Distress Signals 8 | . . 2 5 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 190 | . 12 31 52 20 20 21 26 8 Peak Tracking Total 9 | . 3 7 7 5 9 4 7 5 Tactical Retreats 13 | . 1 3 2 1 3 1 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Traps Triggered 8 | . 4 . . 1 . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Machines Disabled 30 | . . 2 3 3 2 9 10 1 Max in Single Turn 5 | . . 1 1 1 1 5 2 1 Garrison Relay 4 | . . . . . . . 4 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Machines Accessed 44 | . 5 6 10 3 8 5 4 3 Terminals 33 | . 4 4 8 2 7 2 4 2 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 3 | . . 2 1 . . . . . Recycling Units 3 | . 1 . . 1 . 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 133 | . 14 19 39 12 19 11 11 8 Successful 68 | . 7 11 23 7 10 4 2 4 Failed 65 | . 7 8 16 5 9 7 9 4 Catastrophic 11 | . 1 1 1 . 1 1 4 2 Database Lockouts . | . . . . . . . . . Manual 62 | . 2 14 29 6 6 3 2 . Terminals 108 | . 11 15 34 10 16 5 11 6 Fabricators 4 | . . . . . . 2 . 2 Repair Stations 6 | . . 4 2 . . . . . Recycling Units 7 | . 3 . . 2 . 2 . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 5 | . . . . . 3 2 . . Terminal Hacks 30 | . 5 2 7 3 8 . 2 3 Robot Analysis 4 | . . . 2 1 1 . . . Prototype ID Bank 4 | . 2 1 . . 1 . . . Open Door 3 | . . . . . 2 . 1 . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 2 | . . . 1 1 . . . . Alert Level 6 | . 1 . 2 . 2 . . 1 Unreport Threat 2 | . . . 1 . . . . 1 Locate Traps 2 | . 1 . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . . . . . . 1 Zone Layout 4 | . . 1 1 . 2 . . . Fabricator Hacks 2 | . . . . . . 1 . 1 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . 1 . . Repair Station Hacks 6 | . . 4 2 . . . . . Scan Component 3 | . . 2 1 . . . . . Repair 3 | . . 2 1 . . . . . Recycling Unit Hacks 4 | . 1 . . 1 . 2 . . Report Inventory 3 | . 1 . . 1 . 1 . . Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 23 | . 1 5 12 3 2 . . . Terminals 23 | . 1 5 12 3 2 . . . Track 2 | . . . 1 1 . . . . Assimilate 1 | . . . 1 . . . . . Botnet 9 | . 1 1 4 1 2 . . . Operators 1 | . . . . 1 . . . . Skim 10 | . . 4 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 3 | . . . . . . 2 . 1 Used 1 | . . . . . . . . 1 Hacking Detections 41 | . 5 5 10 3 6 5 4 3 Full Trace Events 14 | . 2 1 2 . 1 2 4 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 58 | . . . . . . 58 . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 2 1 . . . . . Time 109 | . . 58 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 16 | . . . . . . . 16 . Machine Destruction 16 | . . . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Total Allies 3 | . . . 1 . . . 2 . Largest Group 2 | . . . 1 1 . . 2 . Highest-Rated Group 97 | . . . 10 10 . . 97 . Highest-Rated Ally 51 | . . . 10 10 . . 51 . Initial Warlord ECA Mod 10 | . . . . . . . . 10 Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . . . 20 . Total Damage 529 | . . . . . . . 529 . Kills 6 | . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Active Infowar (turns) 695 | . 144 550 . . 1 . . . Terrain 694 | . 144 550 . . . . . . Machine Analysis 1 | . . . . . 1 . . . Robot Analysis Total 4 | . . . 2 1 1 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Turns Passed 6436 | 3 382 593 1352 653 742 857 1298 556 Spaces Moved 3846 | 3 220 331 693 717 491 559 657 175 Core . | . . . . . . . . . Treads 41 | . . . . . 41 . . . Legs 2870 | 3 220 331 693 115 182 559 657 110 Wheels 65 | . . . . . . . . 65 Hover 656 | . . . . 602 54 . . . Flight 214 | . . . . . 214 . . . Fastest Speed 32 | 120 120 120 120 45 32 125 122 185 Average Speed 124 | 120 126 120 124 61 107 128 162 271 Slowest Speed 470 | 120 190 120 200 300 240 130 195 470 Overloaded Moves 2 | . . . . . 2 . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 2 43 44 65 16 62 18 78 6 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . . . 5 7 . . 2 . Terrain Destroyed 503 | . . 76 20 7 57 99 230 14 Melee 12 | . . . 5 7 . . . . Projectile 53 | . . . . . . 38 10 5 AOE 438 | . . 76 15 . 57 61 220 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Total 4776 | 2 270 455 973 841 611 622 786 216 Wait 146 | . 1 49 78 5 6 . 3 4 Move 3835 | 2 219 330 692 716 486 559 656 175 Hop 2 | . . . . . 2 . . . Pick Up 69 | . 5 14 18 7 9 3 11 2 Fast Attach 47 | . 3 1 7 9 17 1 6 3 Attach 46 | . 1 6 4 4 15 3 10 3 Detach 20 | . . . 2 5 7 1 4 1 Swap 89 | . 7 6 32 9 11 12 12 . Drop 72 | . 5 5 28 16 10 3 5 . Fire 337 | . 28 43 70 32 33 40 63 28 Melee 76 | . . . 41 25 10 . . . Ram . | . . . . . . . . . Kick 9 | . 1 1 1 . 5 . 1 . Crush . | . . . . . . . . . Escape Stasis 28 | . . . . 13 . . 15 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / *Sto / Low) -7/Storage -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 11) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x2 552 | -9/Materials | Repaired EM Pulse Gun 614 | -9/Materials | Discovered new exit (range 16) 834 | -9/Materials | Repaired Imp. Ion Engine 918 | -9/Materials | Discovered new exit (range 5) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Weapon x2 1271 | -8/Materials | Build established: Gunner 1361 | -8/Materials | Repaired Imp. EM Shotgun 1518 | -8/Materials | Discovered new exit (range 6) 2014 | -8/Materials | Learned location of 2 exits from Lower Caves 2055 | -8/Materials | Learned 12 Factory zone layouts 2087 | -8/Materials | Learned location of Zion (-6) 2095 | -8/Materials | Discovered new exit (range 11) 2111 | -8/Materials | Learned 2 Lower Caves zone layouts 2127 | -8/Materials | Learned location of 1 exit from Storage 2134 | -8/Materials | Learned location of 2 exits from Factory 2135 | -8/Materials | Learned location of 1 exit from Lower Caves 2143 | -8/Materials | Learned location of 2 exits from Factory 2162 | -8/Materials | Learned location of Extension (-5) 2192 | -8/Materials | Learned Factory emergency access door positions 2198 | -8/Materials | System corruption reached 10% 2234 | -8/Materials | Identified exit to Factory 2331 | -8/Materials | Entered Factory 2331 | -7/Factory | Accompanied by 1 ally 2331 | -7/Factory | Evolved 2 slots: Utility x2 2332 | -7/Factory | Identified exit to Factory 2333 | -7/Factory | Identified exit to Lower Caves 2334 | -7/Factory | Identified exit to Storage 2819 | -7/Factory | Build established: Mutant 2984 | -7/Factory | Entered Storage 3100 | -7/Storage | Lost 12 parts (1p6n5w) 3183 | -7/Storage | Core integrity fell below 50% 3222 | -7/Storage | Lost 7 parts (1p2n4w) 3430 | -7/Storage | Build established: Hacker-Gunner 3726 | -7/Storage | Entered Factory 3726 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3816 | -6/Factory | Build established: Gunner 4270 | -6/Factory | Destroyed 7 combat bots 4583 | -6/Factory | Identified exit to Garrison 4583 | -6/Factory | Entered Garrison 4609 | -6/Garrison | Build established: Scavenger-Gunner 4644 | -6/Garrison | Rescued a captive Derelict 4644 | -6/Garrison | Rescued a captive Derelict 4711 | -6/Garrison | Phase Generator disabled 4761 | -6/Garrison | Garrison Relay disabled 4767 | -6/Garrison | Triggered checkpoint 4800 | -6/Garrison | Garrison Relay disabled 4837 | -6/Garrison | Triggered checkpoint 4891 | -6/Garrison | Destroyed 7 combat bots 4948 | -6/Garrison | Lost 10 parts (1p3n4u2w) 5007 | -6/Garrison | Triggered checkpoint 5033 | -6/Garrison | Triggered checkpoint 5068 | -6/Garrison | Garrison Relay disabled 5170 | -6/Garrison | Discovered new exit (range 12) 5618 | -6/Garrison | Lost 3 parts (1n1u1w) 5643 | -6/Garrison | Triggered checkpoint 5697 | -6/Garrison | Discovered new exit (range 13) 5761 | -6/Garrison | Garrison Relay disabled 5877 | -6/Garrison | Build established: Scavenger-Mutant 5881 | -6/Garrison | Entered Factory 6004 | -6/Factory | Core integrity fell below 50% 6437 | -6/Factory | Self-destructed Last Messages --------------- 06427_ Penetrated by Slug. 06427_ U-05 Engineer destroyed. 06427_ R-10 Processor collects Welding Torch. 06428_ U-05 Engineer lays Concrete. 06430_ Slug penetrates Wall. 06430_ Penetrated by Slug. 06431_ R-10 Processor collects Lgt. Ion Engine. 06432_ U-05 Engineer lays Concrete. 06433_ G-50 Soldier destroyed. 06433_ R-10 Processor collects Carbon-fiber Leg. 06434_ Penetrated by Slug. 06434_ Imp. Deuterium Engine destroyed. 06434_ Penetrated by Slug. 06434_ Imp. Medium Armor Plating destroyed. 06435_ U-05 Engineer lays Concrete. 06435_ R-10 Processor collects Structural Scanner. 06436_ U-05 Engineer lays Concrete. 06436_ R-10 Processor collects Flexi-carbon Leg. 06437_ Penetrated by Slug. 06437_ Cld. Particle Cannon destroyed. 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""" # R%! # "" "" #?????????? | | ????????????????? + + #?????????? | | ????????????????????# # """ """ #?????????? | | #??????????????????# # """ """ #?????????? | | #????############### # """ """ #?????????? | | #?#### # #?????????? | | #?# "" # #?????????? | | #?#""" # #?????????? | | #?#"F # #?????????? | | ???#""" ##############?????????? | | ???# "" "" ###+####??????????????????????? | | ####### "" # ???????????????????????? | | T" # ??????????????????????? | | "" # """ """ ????????????????????? | | ]]] "" # """ """ ??????????????????? | | ]]] # """ """ #????????????????? | | ]] # #????????????????? | | #####+########## """ """ ????????????????????? | | # #?# """ """ ????????????????????? | | + """"""""" #?#?????""??????????????????????? | | #### ????????????????????????????????? | | #??# """"""""" #???????????????????????????????? | | #??# #??????????????????????????????[? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 42 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 225 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 63 Targeting Accuracy 18 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 15% | -9/Materials Imp. Ion Engine | 31% | -9/Materials Imp. EM Shotgun | 30% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceCouplerBank Manual? 0 Play Time 00:48:05 Cumulative 1174.8 hours Start 2025.08.25 @ 11:51:19 End 2025.08.25 @ 14:41:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1442 Rogue 1158 Adventurer 124 Explorer 160 Win Type - Total 53 Types 39/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 88 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e72b90b6-c7aa-479e-a50e-a0125ec46330