Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 00:11:46 Player: robotdolboeb Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1806) 1806 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4456 Bonus ------- None Cogmind --------- Core Integrity 536/700 Matter 178/300 Energy 1/100 System Corruption 2% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Active Sensor Suite > --- WEAPON (3) ------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY (20) --- Aluminum Leg Coolant Injector Medium Storage Unit Force Booster Force Booster Force Booster Medium Reactive Plating Graphene Brace Advanced Assault Cannon Greatsword Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite Graphene Brace > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Plasma Cannon > --- INVENTORY -------- Aluminum Leg Improved Cooling System High-capacity Storage Unit Force Booster Force Booster Force Booster Medium Reactive Plating Advanced Assault Cannon Greatsword [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 62 | 6 2 17 29 8 Power 6 | 1 1 2 1 1 Engine 5 | 1 . 2 1 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 16 | 2 . 4 8 2 Treads . | . . . . . Leg 16 | 2 . 4 8 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 1 3 13 2 Device 10 | . 1 1 7 1 Storage 4 | 1 . . 2 1 Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . 2 4 . Artifact . | . . . . . Weapon 20 | 2 . 8 7 3 Energy Gun 10 | 1 . 3 4 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 . 4 . . Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 11 | . . 1 5 5 Power 4 | . . 1 1 2 Propulsion 3 | . . . 2 1 Utility 1 | . . . 1 . Weapon 3 | . . . 1 2 Highest Loss Streak 4 | . . 1 2 4 To Critical Strikes . | . . . . . Average Backups 7 | 3 4 7 8 8 Power . | . 1 . . . Propulsion 2 | 1 2 3 1 1 Utility 3 | . . 1 3 5 Weapon 1 | 1 1 2 2 1 Tool/Special . | . . . . . Unused Backups 20 | . . 5 8 7 Power 1 | . . . 1 . Propulsion 4 | . . 2 2 . Utility 9 | . . 2 3 4 Weapon 6 | . . 1 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 86 98 92 73 Engine 10 | . 12 7 8 12 Core 1 | . 1 3 . . Leg 24 | . 28 22 25 22 Device 11 | . 1 12 12 14 Storage 10 | . 14 11 12 7 Protection 3 | . . 8 7 . Energy Gun 9 | . 14 9 16 2 Energy Cannon 2 | . . . . 6 Ballistic Gun 8 | . 14 23 4 . Ballistic Cannon 2 | . . . . 5 Peak Build Rating 70 | 6 11 17 53 70 Average Rating 34 | 3 6 15 32 63 On Entrance 17 | . 6 11 17 53 Avg Prop Armor Cover (%) 5 | . . . 5 5 Naked Turns . | . . . . . Heaviest Build 78 | 13 14 27 42 78 Greatest Support 60 | 20 20 26 53 60 Greatest Overweight (x) 1 | 1 . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 10 20 Average Capacity 9 | 7 8 8 9 10 Most Carried 11 | 7 8 8 10 11 Average Carried 8 | 3 4 7 8 9 Final Capacity 20 | 8 8 8 10 20 Final Carried 11 | 4 8 8 10 11 Class Distribution -------------------- 31% | Scavenger-Skirmisher 30% | Scavenger-Tank 15% | Mutant 4% | Skirmisher 4% | Scavenger-Mutant 3% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1159 | 215 68 351 371 154 Remotely . | . . . . . Salvage Created 1993 | . 128 698 851 316 Parts 127 | . 13 51 46 17 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 5 19 18 8 Melee 2 | . . . 2 . Guns 39 | . 5 19 14 1 Cannons 7 | . . . 1 6 Classes Destroyed 10 | . 2 3 4 1 Builder 3 | . . 1 1 1 Watcher 1 | . . 1 . . Swarmer 16 | . 3 7 3 3 Grunt 20 | . 2 8 7 3 Brawler 1 | . . . 1 . Sentry 7 | . . 4 3 . Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Heavy 1 | . . . 1 . Best Kill Streak 4 | . 2 4 4 3 Combat Bots Only 4 | . 2 4 4 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 280 | . 29 69 96 86 Missed 78 | . 10 20 28 20 Hits 202 | . 19 49 68 66 Melee 1 | . . . 1 . Projectile 201 | . 19 49 67 66 Critical Strikes 12 | . 2 . 6 4 Actively Blocked 1 | . . . . 1 Damage Taken 3263 | . 195 603 1462 1003 Core 547 | . 51 84 248 164 Absorbed by Shields . | . . . . . Redirected to Shielding 104 | . . . 104 . Core Remaining (%) 78 | 100 79 79 54 . Volleys Fired 116 | . 13 43 32 28 Largest 3 | . 2 3 3 3 Hottest 138 | . 70 111 138 130 Shots Fired 291 | . 26 122 78 65 Gun 240 | . 26 119 72 23 Cannon 48 | . . . 6 42 Launcher . | . . . . . Special 3 | . . 3 . . Kinetic 136 | . 13 88 21 14 Thermal 137 | . 13 34 39 51 Explosive . | . . . . . Electromagnetic 18 | . . . 18 . Robot Hit Streak 10 | . 5 7 10 7 Robot Miss Streak 8 | . 2 8 4 3 Penetration Max . | . . . . . Secondary Targets 7 | . . 5 2 . Max Gunslinging Chain 2 | . . 2 1 . Shots Hit Robots 181 | . 11 74 59 37 Core Hits 107 | . 8 40 47 12 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 11 | . 1 3 4 3 Burn 4 | . 1 2 1 . Destroy 1 | . . 1 . . Blast 3 | . . . . 3 Smash 3 | . . . 3 . Melee Attacks 9 | . . . 9 . Impact 4 | . . . 4 . Slashing 5 | . . . 5 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3402 | . 118 808 1380 1096 Guns 2168 | . 118 807 868 375 Cannons 886 | . . . 165 721 Explosions 57 | . . 1 56 . Melee 291 | . . . 291 . Ramming . | . . . . . Kinetic 1240 | . 41 558 297 344 Thermal 1578 | . 77 249 500 752 Explosive . | . . . . . Electromagnetic 293 | . . 1 292 . Impact 193 | . . . 193 . Slashing 98 | . . . 98 . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Misfires 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 225 | . . . 105 120 Projectiles 125 | . . . 5 120 Explosions . | . . . . . Melee 100 | . . . 100 . Knockbacks 8 | . . . 1 7 Impact . | . . . . . Kinetic 5 | . . . 1 4 Secondary 3 | . . . . 3 Self-Inflicted Damage 23 | . . 23 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 333 | . 69 241 209 333 Average Temperature 73 | . 24 51 75 113 Received Heat Transfer 981 | . 57 132 369 423 Effects 3 | . . . . 3 Interference 2 | . . . . 2 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . 1 2 Combat Hostiles 2 | . . . 1 1 Parts Fried 5 | . . . 4 1 Impact Corruptions 7 | . . . 4 3 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 1 2 2 Heat Transferred 3391 | . 296 790 865 1440 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 65 | 100 100 56 21 93 Level 1 34 | . . 43 78 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 285 | . 90 265 285 266 Initial 100 | . . 29 98 100 Average 123 | . 28 166 211 69 Influence Increases 1621 | . 150 516 517 438 Destroy 0b10 Robot/C 1000 | . 100 380 360 160 Destroy 0b10 Robot/NC 20 | . . 10 5 5 Destroy Leader 262 | . 20 92 100 50 Successful Hack 12 | . . . . 12 Disable Machine 45 | . . 30 15 . Destroy Structure 22 | . . 4 7 11 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 45 | . 30 . 15 . Active Sensor Use 200 | . . . . 200 Influence Decreases 1391 | . 80 353 527 431 Entered New Map 299 | . . 41 135 123 Time Decay 992 | . 80 302 342 268 Lost Part 100 | . . 10 50 40 Squads Dispatched 12 | . 1 3 3 5 Investigation 5 | . . 2 . 3 Extermination 2 | . . . . 2 Reinforcement 5 | . 1 1 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses 2 | . . . . 2 Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 2 2 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 14 26 21 11 Peak Tracking Total 6 | . 5 6 4 5 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 2 | . . 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 2 2 1 1 Terminals 4 | . 2 1 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 12 | . 3 5 1 3 Successful 5 | . 1 3 . 1 Failed 7 | . 2 2 1 2 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 3 4 1 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 3 . . Record 3 | . . 3 . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 1 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 936 | . . . 103 833 A.S.S. 936 | . . . 103 833 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2826 | 68 375 662 770 951 Spaces Moved 1635 | 47 217 366 428 577 Core 13 | 13 . . . . Treads . | . . . . . Legs 1622 | 34 217 366 428 577 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 126 Average Speed 131 | 111 120 132 123 141 Slowest Speed 200 | 120 120 190 200 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 38 28 27 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 3 | . . 3 . . Terrain Destroyed 16 | . . 3 5 8 Melee . | . . . . . Projectile 14 | . . 3 3 8 AOE 2 | . . . 2 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2071 | 62 308 458 598 645 Wait 109 | . 72 . 20 17 Move 1631 | 46 216 365 427 577 Hop . | . . . . . Pick Up 64 | 10 4 12 31 7 Fast Attach 11 | . 1 2 5 3 Attach 26 | 6 . 2 14 4 Detach 6 | . . 1 5 . Swap 39 | . 1 17 17 4 Drop 60 | . 1 16 38 5 Fire 116 | . 13 43 32 28 Melee 9 | . . . 9 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 258 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 444 | -10/Materials | Entered another Materials area 444 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 882 | -9/Materials | Build established: Scavenger-Tank 1061 | -9/Materials | Discovered new exit (range 13) 1106 | -9/Materials | Entered another Materials area 1106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1719 | -8/Materials | Discovered new exit (range 14) 1766 | -8/Materials | Found Prototype Device 1770 | -8/Materials | Identified Active Sensor Suite 1771 | -8/Materials | Identified exit to Factory 1876 | -8/Materials | Entered Factory 1876 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2091 | -7/Factory | Build established: Scavenger-Skirmisher 2827 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper destroyed. R-06 Scavenger collects Particle Gun. R-06 Scavenger collects Tractor Beam. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. R-06 Scavenger collects Particle Gun. U-05 Engineer suffers critical hit (Burn). Imp. Deuterium Engine destroyed. K-01 Serf collects debris. Imp. Titanium Leg destroyed. U-05 Engineer destroyed. G-47 Trooper heat damages Imp. Heat Sink. Critical hit (Burn: +37). G-47 Trooper overheating. G-47 Trooper heat short circuits Particle Gun. K-01 Serf collects debris. Plasma Cannon destroyed. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. 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""" #???# #??# | | ????????????????????? ??" ###???# k #??# | | ????????????????????? ????? #?????# #??# | | ?????????????????w?? ?????? #?????# !! #??# | | ???????????????????????????? #########+##########+ | | ??????????????u????????????? ?# |%! # | | ??????????????????????????????# # | | ??????????????????????????????# # """" | | ??????????????????????????????# # """" | | ??????????????????????????????# # """" | | ??????????????????????????????# # """" | | ??????????????????????????????# !# """" | | ??????????????????????????????# # """" | | ??????????????????????????????# # """" | | ??????????????????????????????# # | | ??????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 23 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 55 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em I Laugh At Your Crits I Spy Party Time Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed BackdoorMetafiberReactor Manual? 0 Play Time 01:12:10 Cumulative 10.9 hours Start 2026.09.19 @ 21:02:15 End 2026.09.20 @ 00:11:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d70d9031-ff34-4bfb-923c-97ca8441cc67