Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 22:32:09 Player: Zeldest Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1284) 1284 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3029 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 208/300 Energy 263/265 System Corruption 0% Temperature Cool (6) Movement Rolling (135) Ox3 Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (25) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Compact Wheel Compact Wheel Compact Wheel Armored Wheel Large Storage Unit Huge Storage Unit Weight Redist. System Weight Redist. System Light Armor Plating EM Shotgun EM Shotgun Improved EM Shotgun Small Laser Light EM Pulse Cannon Datajack Mining Laser Plasma Cutter Hammer Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Terrain Scan Processor Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Hammer Katana > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Compact Wheel Compact Wheel Armored Wheel Large Storage Unit Huge Storage Unit Improved Targeting Computer EM Shotgun EM Shotgun Improved EM Shotgun Small Laser Light EM Pulse Cannon Autogun Datajack Mining Laser Plasma Cutter Hammer Mining Claw [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device ECM Suite Storage Huge Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 54 | 4 19 29 2 . Power 9 | 1 4 4 . . Engine 9 | 1 4 4 . . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | 1 6 4 . . Treads . | . . . . . Leg 4 | . 2 2 . . Wheel 7 | 1 4 2 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 4 7 . . Device 2 | . 1 1 . . Storage 4 | 1 3 . . . Processor 5 | . . 5 . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 22 | 1 5 14 2 . Energy Gun 6 | 1 1 4 . . Energy Cannon 3 | . 1 2 . . Ballistic Gun 6 | . 1 4 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . 2 . . Impact Weapon 1 | . . 1 . . Slashing Weapon 3 | . 1 1 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 18 | . 7 11 . . Power 6 | . 3 3 . . Propulsion 4 | . 2 2 . . Utility 3 | . . 3 . . Weapon 5 | . 2 3 . . Highest Loss Streak 5 | . 3 5 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 96 90 100 100 Engine 11 | . 13 9 11 11 Leg 6 | . 4 8 . . Wheel 14 | . 21 9 22 22 Device 9 | . 12 9 . . Storage 12 | . 15 11 11 11 Processor 13 | . . 19 33 33 Protection 1 | . . 2 . . Energy Gun 4 | . 9 2 . . Energy Cannon 1 | . 2 1 . . Ballistic Gun 9 | . 7 9 18 22 Special Weapon 1 | . . 3 . . Slashing Weapon 2 | . 4 1 3 . Special Melee Weapon 1 | . 3 . . . Naked Turns . | . . . . . Heaviest Build 96 | 10 91 96 93 93 Greatest Support 26 | 10 26 24 24 24 Greatest Overweight (x) 9 | 3 8 9 3 3 Average Overweight (x) 3 | . 2 4 3 3 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 21 25 25 25 Most Carried 25 | 8 15 25 24 23 Average Carried 14 | 4 9 16 23 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 23 | 8 11 23 23 23 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 865 | 240 155 430 40 . Remotely . | . . . . . Salvage Created 1656 | 24 373 1025 181 53 Parts 117 | 3 29 64 19 2 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 41 | . 11 22 7 1 Melee 4 | . . 3 1 . Guns 28 | . 9 12 6 1 Cannons 7 | . 2 5 . . Classes Destroyed 7 | 1 2 4 . . Tunneler 1 | 1 . . . . Hauler 2 | . . 2 . . Watcher 1 | . . 1 . . Swarmer 12 | . 3 5 4 . Grunt 19 | . 8 9 2 . Duelist 1 | . . 1 . . Sentry 9 | . . 7 1 1 Best Kill Streak 4 | 1 3 4 4 1 Combat Bots Only 4 | . 3 4 4 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 2260 | . 718 1338 145 59 Core 566 | . 155 353 45 13 Absorbed by Shields 53 | . . . 31 22 Regen/Repaired (Parts) 7 | . 7 . . . Core Remaining (%) 69 | 100 38 . . . Volleys Fired 139 | 3 45 73 13 5 Largest 2 | 1 2 2 2 2 Hottest 120 | 50 96 120 46 46 Shots Fired 231 | 3 83 117 18 10 Gun 209 | 3 78 100 18 10 Cannon 10 | . 5 5 . . Launcher . | . . . . . Special 12 | . . 12 . . Kinetic 127 | . 40 59 18 10 Thermal 69 | 3 38 28 . . Explosive . | . . . . . Electromagnetic 35 | . 5 30 . . Robot Hit Streak 25 | 3 11 17 25 6 Robot Miss Streak 3 | . 3 3 2 2 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 186 | 3 56 106 14 7 Core Hits 77 | 1 23 42 8 3 Critical Kills 2 | . . 2 . . Critical Parts Destroyed 3 | . . 3 . . Critical Strikes 7 | . 2 5 . . Burn 2 | . 2 . . . Destroy 1 | . . 1 . . Smash 4 | . . 4 . . Melee Attacks 28 | . 14 12 2 . Impact 10 | . . 10 . . Slashing 18 | . 14 2 2 . Piercing . | . . . . . Sneak Attacks 5 | . 2 3 . . Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . 2 . . Damage Inflicted 2625 | 38 702 1548 233 104 Guns 1928 | 38 518 1057 211 104 Cannons 149 | . 69 80 . . Explosions . | . . . . . Melee 423 | . 97 304 22 . Ramming 18 | . 18 . . . Kinetic 1009 | . 189 505 211 104 Thermal 626 | 38 329 259 . . Explosive . | . . . . . Electromagnetic 549 | . 69 480 . . Impact 208 | . . 208 . . Slashing 215 | . 97 96 22 . Piercing . | . . . . . Highest Corruption 7 | . 7 . . . Average Corruption 7 | . 7 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . 12 . . . Message Errors 4 | . 4 . . . Matter Fused 2 | . 2 . . . Heat Flow Errors 3 | . 3 . . . Data Loss (minor) 2 | . 2 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 74 | . 17 57 . . Projectiles 20 | . . 20 . . Explosions . | . . . . . Melee 54 | . 17 37 . . Knockbacks 2 | . . 2 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary 1 | . . 1 . . Self-Inflicted Damage 9 | . 9 . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 220 | 30 220 175 16 16 Average Temperature 45 | 16 51 48 3 6 Received Heat Transfer 927 | . 228 636 33 30 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 7 | . . 7 . . Impact Corruptions 2 | . . 2 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1794 | 111 1039 644 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 355 | 5 208 343 355 250 Initial 230 | . 3 1 144 230 Average 129 | 1 84 150 229 233 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 77 | 100 95 70 48 . Level 1 22 | . 4 29 51 100 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 2 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 2 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 22 42 10 1 Peak Tracking Total 5 | . 5 4 4 2 Tactical Retreats 7 | . 2 4 1 . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 6 | . 3 1 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 15 | . 7 7 1 . Terminals 12 | . 6 6 . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 18 20 1 . Successful 27 | . 12 14 1 . Failed 12 | . 6 6 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 36 | . 17 19 . . Terminals 33 | . 16 17 . . Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 3 | . . 3 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 22 | . 10 12 . . Terminals 21 | . 10 11 . . Assimilate 6 | . 2 4 . . Botnet 12 | . 6 6 . . Operators 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Monitor 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 6 4 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . 5 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 10 | . . 10 10 . Highest-Rated Ally 10 | . . 10 10 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 3585 | 81 1269 1986 205 44 Spaces Moved 1534 | 65 625 724 98 22 Core 18 | 17 . 1 . . Treads . | . . . . . Legs 190 | . 49 141 . . Wheels 1326 | 48 576 582 98 22 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 135 135 135 Average Speed 170 | 90 147 203 135 135 Slowest Speed 680 | 200 400 680 135 135 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 39 | 4 95 69 18 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 11 | . 8 2 1 . Terrain Destroyed 11 | . 8 2 1 . Melee 9 | . 8 . 1 . Projectile 2 | . . 2 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 2242 | 83 872 1104 153 30 Wait 393 | . 141 220 32 . Move 1529 | 64 623 723 97 22 Hop . | . . . . . Pick Up 64 | 12 19 33 . . Fast Attach . | . . . . . Attach 51 | 4 17 28 2 . Detach 17 | . 5 10 2 . Swap 3 | . 2 1 . . Drop 10 | . 4 6 . . Fire 139 | 3 45 73 13 5 Melee 26 | . 14 10 2 . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 9 | . 1 . 5 3 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 8) 299 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 10) 564 | -10/Materials | Discovered new exit (range 15) 738 | -10/Materials | Repaired Mining Laser? 840 | -10/Materials | Lost 3 parts (1p1n1w) 996 | -10/Materials | Crushed by falling debris 997 | -10/Materials | Core integrity fell below 50% 1351 | -10/Materials | Entered another Materials area 1351 | -9/Materials | Evolved 2 slots: Utility x2 2016 | -9/Materials | Core integrity fell below 50% 2054 | -9/Materials | Lost 5 parts (1p1n1u2w) 2180 | -9/Materials | Discovered new exit (range 16) 2640 | -9/Materials | Core integrity fell below 20% 2668 | -9/Materials | Lost 3 parts (1p1u1w) 3033 | -9/Materials | Discovered new exit (range 10) 3122 | -9/Materials | Identified exit to Mines 3122 | -9/Materials | Identified exit to Storage 3337 | -9/Materials | Entered Storage 3337 | -9/Storage | Accompanied by 1 ally 3540 | -9/Storage | Identified exit to Garrison 3542 | -9/Storage | Entered Garrison 3564 | -9/Garrison | Triggered checkpoint 3586 | -9/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03501_ Field strength at 70. 03502_ Field strength at 60. 03503_ S-10 Pest destroyed. 03521_ Field strength at 19. 03522_ Field strength at 9. 03523_ Stasis field depleted. 03536_ U-05 Engineer lays Concrete. 03540_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03540_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03571_ Triggered Stasis Trap. 03571_ A bubble of rippling energy engulfs the area. 03571_ Field strength at 90. 03572_ Field strength at 80. 03573_ Field strength at 70. 03574_ Field strength at 60. 03578_ Y-45 Defender destroyed. 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