Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.16 @ 11:19:10 Player: Vectis Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (269) 1345 Value Destroyed (9341) 9341 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (5755) 5755 TOTAL SCORE: 20661 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4923 Follower Combat Kills 132 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 176/300 Energy 99/100 System Corruption 24% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Experimental Targeting Computer > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Compact Battery (200) Force Field Ion Cannon Compact Ion Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Experimental Targeting Computer Experimental Targeting Computer Advanced ECM Suite > --- WEAPON ----------- Force Rifle Compact Ion Cannon Compact Ion Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Cold Fusion Reactor Antimatter Reactor Improved Light Armor Plating Heavy Missile Launcher [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 . 2 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 1 | . . . . . . . 1 . . . Weapon 6 | . . . 2 . 1 . 1 2 . . Parts Attached 171 | . 19 . 24 15 26 6 46 12 5 18 Power 13 | . 3 . 3 1 1 1 2 1 . 1 Engine 11 | . 3 . 3 1 1 . 2 . . 1 Core 2 | . . . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 50 | . 8 . 10 4 10 2 7 3 5 1 Treads 41 | . . . 10 4 10 2 7 3 4 1 Leg 6 | . 6 . . . . . . . . . Wheel 2 | . 2 . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 33 | . 4 . 2 2 7 1 9 2 . 6 Device 9 | . 1 . 1 . 1 . 4 . . 2 Storage 3 | . 1 . . 1 . . . 1 . . Processor 5 | . 1 . . . 1 . 1 . . 2 Hackware 2 | . . . . . . . 2 . . . Protection 14 | . 1 . 1 1 5 1 2 1 . 2 Artifact . | . . . . . . . . . . . Weapon 75 | . 4 . 9 8 8 2 28 6 . 10 Energy Gun 5 | . 2 . 2 . . . . . . 1 Energy Cannon 5 | . . . 1 . . . . 1 . 3 Ballistic Gun 55 | . 1 . 6 7 8 2 26 4 . 1 Ballistic Cannon 7 | . 1 . . 1 . . . . . 5 Launcher 3 | . . . . . . . 2 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . . 1 . 1 Parts Lost 49 | . . . 1 2 . 4 24 4 9 5 Power 2 | . . . . . . 1 1 . . . Propulsion 14 | . . . . . . 1 6 1 3 3 Utility 6 | . . . . 1 . 1 1 1 1 1 Weapon 27 | . . . 1 1 . 1 16 2 5 1 Highest Loss Streak 9 | . . . 1 1 . 4 5 2 9 3 Average Slot Usage (%) 96 | . 94 100 99 99 99 99 99 96 46 44 Engine 8 | . 14 14 11 11 9 1 5 2 . 2 Treads 18 | . . . 18 22 26 27 23 20 10 7 Leg 4 | . 26 . . . . . . . . . Device 1 | . . . . . . . 7 6 2 2 Storage 9 | . 14 14 11 11 9 9 7 5 3 . Processor 1 | . 1 14 3 . . . 4 6 3 6 Protection 7 | . 8 . 7 11 8 9 2 . . . Energy Gun 1 | . 2 28 13 . . . . . . 2 Ballistic Gun 36 | . 17 . 29 40 45 45 45 41 19 . Ballistic Cannon 2 | . 7 . . 3 . . . . . 17 Naked Turns 15 | . . . . . . . . . 15 . Heaviest Build 124 | 12 34 31 43 104 124 124 115 123 56 70 Greatest Support 66 | 20 32 32 40 40 66 64 64 60 60 20 Greatest Overweight (x) 21 | . 1 . 1 2 1 1 2 2 1 21 Average Overweight (x) . | . . . . 1 1 1 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 15 5 Average Capacity 20 | 8 11 15 15 20 25 25 25 17 9 5 Most Carried 25 | 6 15 15 15 25 25 25 25 17 13 5 Average Carried 18 | 6 8 15 14 18 24 23 22 13 8 4 Final Capacity 25 | 8 15 15 15 25 25 25 25 15 5 5 Final Carried 25 | 6 15 15 15 25 25 23 17 13 5 5 Class Distribution -------------------- 44% | Tank 26% | Mutant 22% | Executioner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -8/Garrison Executioner | -7/Factory Scavenger-Executioner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Matter Collected 8996 | 208 521 . 999 675 1502 402 3770 572 125 222 Remotely . | . . . . . . . . . . . Salvage Created 12790 | 88 663 . 1447 902 2356 622 5543 754 196 219 Parts 686 | 2 41 . 98 56 141 31 261 43 6 7 Haulers Intercepted 20 | . 2 . 5 6 4 . 2 . . 1 Recyclers Shooed 3 | . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Combat Hostiles Destroyed 225 | . 10 . 29 14 41 15 103 9 1 3 Guns 209 | . 7 . 29 14 41 15 96 4 1 2 Cannons 7 | . 3 . . . . . . 3 . 1 AOE 9 | . . . . . . . 7 2 . . Classes Destroyed 17 | 1 6 . 6 . 1 . 2 . 1 . Worker 6 | . 1 . 1 . 2 . 1 1 . . Builder 6 | . 1 . 1 1 1 . 1 1 . . Tunneler 2 | . . . 1 . . . . 1 . . Hauler 20 | . 2 . 5 6 4 . 2 . . 1 Recycler 11 | 1 2 . 1 1 . . 4 2 . . Mechanic 4 | . . . 1 . 1 . 2 . . . Operator 3 | . . . . . 2 . . 1 . . Watcher 11 | . 3 . . 2 5 . 1 . . . Swarmer 31 | . 3 . 8 6 6 4 4 . . . Grunt 111 | . 7 . 9 5 23 9 51 5 . 2 Brawler 9 | . . . 2 . . 1 6 . . . Duelist 16 | . . . 2 . 2 1 11 . . . Protector 6 | . . . 1 . . . 5 . . . Sentry 31 | . . . 7 3 10 . 9 1 . 1 Hunter 9 | . . . . . . . 7 2 . . Programmer 11 | . . . . . . . 10 1 . . Compactor 1 | . . . . . . . . . 1 . Best Kill Streak 13 | 1 4 . 6 4 6 13 13 7 1 2 Combat Bots Only 13 | . 3 . 5 3 6 13 12 7 1 2 Max Kills in Single Turn 3 | 1 2 . 2 2 2 2 3 2 1 1 Gunslinging 1 | . . . 1 . 1 1 1 . . . Exploded 3 | . . . . . . . 3 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Damage Taken 11897 | . 665 . 886 622 1380 816 5218 668 381 1261 Core 2111 | . 89 . 177 33 125 170 658 57 139 663 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 52 | 100 . 64 . 47 . 46 6 . . . Volleys Fired 504 | 4 66 . 58 53 83 19 174 22 4 21 Largest 8 | 2 2 . 4 4 5 5 6 8 8 8 Hottest 525 | 40 130 . 260 108 115 115 163 275 273 525 Shots Fired 2265 | 8 132 . 232 175 414 86 1007 139 31 41 Gun 2175 | 8 110 . 232 165 414 86 1002 115 27 16 Cannon 83 | . 22 . . 10 . . . 22 4 25 Launcher 7 | . . . . . . . 5 2 . . Special . | . . . . . . . . . . . Kinetic 2168 | 8 128 . 188 175 414 86 1002 115 27 25 Thermal 90 | . 4 . 44 . . . . 22 4 16 Explosive 7 | . . . . . . . 5 2 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | 2 11 . 17 12 23 24 26 12 8 12 Robot Miss Streak 8 | 2 5 . 8 4 4 3 8 6 5 5 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 66 | . 1 . 7 1 9 9 39 . . . Max Gunslinging Chain 2 | . 1 . 1 1 1 2 2 . . . Shots Hit Robots 1452 | 4 83 . 165 104 262 64 649 76 20 25 Core Hits 668 | 3 43 . 92 31 108 29 303 37 6 16 Critical Kills 13 | . 1 . . . . 1 9 1 . 1 Critical Parts Destroyed 33 | . . . . 1 1 1 27 3 . . Critical Strikes 48 | . 2 . . 1 1 2 36 4 1 1 Destroy 47 | . 1 . . 1 1 2 36 4 1 1 Blast 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25537 | 27 872 . 2520 1654 4269 1009 12160 1977 451 598 Guns 22994 | 27 563 . 2472 1654 4269 1009 11135 1291 367 207 Cannons 1121 | . 295 . . . . . . 393 84 349 Explosions 1310 | . . . 37 . . . 992 281 . . Melee . | . . . . . . . . . . . Ramming 112 | . 14 . 11 . . . 33 12 . 42 Kinetic 22996 | 27 829 . 2056 1654 4269 1009 11135 1291 367 359 Thermal 1156 | . 29 . 453 . . . . 393 84 197 Explosive 1273 | . . . . . . . 992 281 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . 2 2 1 1 2 . 17 24 Average Corruption 2 | . . . 2 2 1 1 1 . 8 17 Corruption Purged 2 | . . . . . . . 2 . . . Effects 96 | . . . 7 36 9 3 14 . 3 24 Message Errors 40 | . . . 3 15 5 2 8 . 2 5 Matter Fused 4 | . . . . . . . . . 1 3 Heat Flow Errors 13 | . . . 2 7 . . 1 . . 3 Energy Discharges 13 | . . . 1 4 2 1 2 . . 3 Data Loss (minor) 18 | . . . 1 9 2 . 3 . . 3 Misfires 2 | . . . . . . . . . . 2 Misdirections 3 | . . . . . . . . . . 3 Weapon Failures 3 | . . . . 1 . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 30 | . . . 1 . . . 29 . . . Projectiles . | . . . . . . . . . . . Explosions 30 | . . . 1 . . . 29 . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . 3 . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 2 | . 2 . . . . . . . . . Secondary 1 | . 1 . . . . . . . . . Self-Inflicted Damage 19 | . . . . . . . . . . 19 Shots . | . . . . . . . . . . . Rammed 16 | . . . 1 . . . 4 1 . 10 Targets Rammed 21 | . 4 . 1 . . . 4 2 . 10 Kicked 4 | . 4 . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . Highest Temperature 672 | . 121 . 544 246 317 576 672 275 360 520 Average Temperature 112 | . 29 . 116 54 71 313 125 118 178 268 Received Heat Transfer 3639 | . 309 . 297 135 711 360 1401 132 . 294 Effects 62 | . . . 15 . 2 25 11 . . 9 Shutdowns 10 | . . . 4 . . 3 2 . . 1 Energy Bleed 6 | . . . 2 . . . 2 . . 2 Interference 9 | . . . . . 2 5 2 . . . Matter Decay 6 | . . . . . . 4 . . . 2 Short Circuit 7 | . . . 1 . . 3 . . . 3 Damage (minor) 8 | . . . 2 . . 2 3 . . 1 Damage (major) 13 | . . . 6 . . 7 . . . . Damage (core) 3 | . . . . . . 1 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . . 1 . . Heat Transferred 1520 | . 40 . 555 . . . . 518 111 296 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Peak Influence 2744 | 5 133 24 610 529 675 943 2744 1628 505 353 Initial 1344 | . 3 24 9 257 66 438 494 1344 505 301 Average 463 | 3 36 24 355 105 296 754 1186 1417 464 299 Maximum Alert Level 5 | . . . 2 2 2 3 5 5 2 1 Low Security (%) 45 | 100 100 100 14 82 43 . . . . 9 Level 1 14 | . . . 39 15 20 . 6 . . 90 Level 2 15 | . . . 45 1 35 21 11 . 100 . Level 3 10 | . . . . . . 78 33 . . . Level 4 8 | . . . . . . . 28 96 . . Level 5 2 | . . . . . . . 11 3 . . High Security 2 | . . . . . . . 8 . . . Max Security . | . . . . . . . . . . . Squads Dispatched 54 | . 3 . 2 1 6 . 36 4 . 2 Investigation 11 | . 3 . . 1 3 . 2 2 . . Extermination 8 | . . . . . . . 7 1 . . Reinforcement 11 | . . . 1 . 3 . 4 1 . 2 Assault 24 | . . . 1 . . . 23 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Distress Signals 12 | . 2 . 4 1 1 . 3 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 377 | . 34 . 51 23 59 16 145 11 6 32 Peak Tracking Total 18 | . 5 . 8 5 7 4 18 4 5 10 Tactical Retreats 21 | . 6 . 1 1 3 1 4 1 . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Traps Triggered 10 | . 2 . 1 . 1 2 3 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Machines Disabled 15 | . . . 8 5 2 . . . . . Max in Single Turn 6 | . . . 6 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Machines Accessed 48 | . 9 . 6 9 12 . 8 2 . 2 Terminals 29 | . 7 . 4 6 6 . 3 1 . 2 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 5 | . . . . 1 2 . 2 . . . Recycling Units 11 | . 2 . 2 2 2 . 2 1 . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 149 | . 28 . 16 31 46 . 18 4 . 6 Successful 76 | . 13 . 9 19 27 . 6 1 . 1 Failed 72 | . 14 . 7 12 19 . 12 3 . 5 Catastrophic 8 | . 2 . . . . . 3 1 . 2 Database Lockouts 1 | . 1 . . . . . . . . . Manual 98 | . 23 . 13 23 20 . 9 4 . 6 Terminals 86 | . 22 . 8 21 21 . 6 2 . 6 Fabricators 5 | . . . . . . . 5 . . . Repair Stations 13 | . . . . 5 6 . 2 . . . Recycling Units 36 | . 6 . 8 5 10 . 5 2 . . Scanalyzers 8 | . . . . . 8 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 20 | . 5 . 1 6 8 . . . . . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 7 | . 4 . . 1 2 . . . . . Prototype ID Bank 3 | . 1 . . 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . Unreport Threat 5 | . . . . 3 2 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . Load Schematic 1 | . . . . . . . 1 . . . Build 2 | . . . . . . . 2 . . . Repair Station Hacks 6 | . . . . 4 2 . . . . . Scan Component 4 | . . . . 2 2 . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 . . . Retrieve Components 2 | . . . 1 . . . 1 . . . Scanalyzer 8 | . . . . . 8 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 5 | . . . . . 5 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 36 | . 8 . 7 9 8 . 2 1 . 1 Terminals 18 | . 5 . 4 4 3 . . 1 . 1 Track 1 | . . . . 1 . . . . . . Botnet 15 | . 4 . 3 3 3 . . 1 . 1 Disrupt 1 | . . . 1 . . . . . . . Search 1 | . 1 . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . Siphon 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 17 | . 3 . 3 5 5 . 1 . . . Reject 6 | . 1 . 1 2 2 . . . . . Recyclers 3 | . 1 . . 1 1 . . . . . Mask 8 | . 1 . 2 2 2 . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 . . Used 1 | . . . . . . . . 1 . . Hacking Detections 47 | . 9 . 6 9 11 . 8 2 . 2 Full Trace Events 8 | . 1 . . 1 2 . 2 2 . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 3 . . . . . Parts Built 2 | . . . . . . . 2 . . . Matter 328 | . . . . . . . 328 . . . Time 232 | . . . . . . . 232 . . . Total Part Build Rating 6 | . . . . . . . 6 . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 102 | . . . . 102 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 20 | . . . 10 . . . 10 . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Total Allies 19 | . . . . 1 . . 18 . . . Largest Group 17 | . . . . 1 . . 17 . . . Highest-Rated Group 698 | . . . . 100 . . 698 . . . Highest-Rated Ally 100 | . . . . 100 . . 74 . . . Total Orders 2 | . . . . . 2 . . . . . EXPLORE 2 | . . . . . 2 . . . . . Ally Attacks 24 | . . . . 10 . . 14 . . . Total Damage 984 | . . . . 245 . . 739 . . . Kills 11 | . . . . 4 . . 7 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Robot Analysis Total 7 | . 4 . . 1 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Turns Passed 18351 | 23 3312 70 1479 3900 3524 801 4129 488 136 489 Spaces Moved 6136 | 11 1118 71 565 1053 1084 285 1230 177 142 400 Core 463 | . . . . . . . . . 115 348 Treads 4347 | . . . 439 1053 1084 285 1230 177 27 52 Legs 947 | 11 936 . . . . . . . . . Wheels 379 | . 182 71 126 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 100 100 115 260 245 253 253 160 50 50 Average Speed 223 | 120 147 100 194 315 252 253 264 203 72 92 Slowest Speed 1100 | 120 200 100 260 360 260 253 357 363 260 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 3 98 32 46 94 86 60 34 5 73 14 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . . . Unknown Exits Taken 5 | 1 1 1 . 1 . . 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 10 | . . . . . . . 10 . . . Terrain Destroyed 71 | . . . 13 . . . 32 26 . . Melee . | . . . . . . . . . . . Projectile 8 | . . . . . . . . 8 . . AOE 63 | . . . 13 . . . 32 18 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Gar Fac Fac Was Fac Total 9763 | 14 2679 70 811 1527 1651 318 1802 240 161 490 Wait 2695 | . 1429 . 117 371 424 6 310 11 8 19 Move 6126 | 10 1117 70 564 1052 1084 282 1229 177 141 400 Hop . | . . . . . . . . . . . Pick Up 109 | . 18 . 17 20 10 1 27 10 2 4 Fast Attach 57 | . 9 . 11 2 5 1 5 6 3 15 Attach 53 | . 1 . 6 2 8 3 24 4 2 3 Detach 7 | . 2 . . . 1 . . 2 . 2 Swap 61 | . 9 . 7 11 13 2 17 2 . . Drop 121 | . 24 . 30 16 23 . 8 4 1 15 Fire 504 | 4 66 . 58 53 83 19 174 22 4 21 Melee . | . . . . . . . . . . . Ram 11 | . . . . . . . . . . 11 Kick 4 | . 4 . . . . . . . . . Crush 7 | . . . 1 . . . 4 2 . . Escape Stasis 8 | . . . . . . 4 4 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 903 | -10/Materials | Discovered new exit (range 11) 986 | -10/Materials | Discovered new exit (range 14) 1224 | -10/Materials | Discovered new exit (range 11) 1380 | -10/Materials | Discovered new exit (range 16) 1416 | -10/Materials | Central database locked down 3336 | -10/Materials | Entered Mines 3391 | -10/Mines | Discovered new exit (range 15) 3406 | -10/Mines | Entered Materials 3406 | -9/Materials | Evolved 2 slots: Weapon x2 3661 | -9/Materials | Discovered new exit (range 12) 3708 | -9/Materials | Build established: Gunner 4145 | -9/Materials | Build established: Tank 4513 | -9/Materials | Identified exit to Mines 4513 | -9/Materials | Identified exit to Storage 4606 | -9/Materials | First assault squad dispatched 4885 | -9/Materials | Entered Storage 6043 | -9/Storage | Repaired Imp. Assault Rifle 6096 | -9/Storage | Repaired Imp. Assault Rifle 6270 | -9/Storage | Met 01-MTF 6458 | -9/Storage | Learned location of Armory (-4) 7175 | -9/Storage | Build established: Mutant 8102 | -9/Storage | Discovered new exit (range 16) 8151 | -9/Storage | Core integrity fell below 50% 8230 | -9/Storage | Build established: Tank 8785 | -9/Storage | Entered Materials 8785 | -8/Materials | Accompanied by 1 ally (01-MTF) 8785 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8790 | -8/Materials | 01-MTF left 10469 | -8/Materials | Discovered new exit (range 4) 10992 | -8/Materials | Discovered new exit (range 5) 11986 | -8/Materials | Discovered new exit (range 13) 12309 | -8/Materials | Identified exit to Garrison 12309 | -8/Materials | Entered Garrison 12476 | -8/Garrison | Core integrity fell below 50% 12500 | -8/Garrison | Triggered checkpoint 12504 | -8/Garrison | Destroyed 13 combat bots 12513 | -8/Garrison | Lost 4 parts (1p1n1u1w) 12605 | -8/Garrison | Discovered new exit (range 14) 12638 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 12868 | -8/Garrison | Discovered new exit (range 15) 12911 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13012 | -8/Garrison | Triggered checkpoint 13090 | -8/Garrison | Discovered new exit (range 8) 13110 | -8/Garrison | Entered Factory 13110 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 13411 | -7/Factory | Build established: Executioner 13844 | -7/Factory | Cargo convoy interrupted 14165 | -7/Factory | Fabricated Enh. Autogun (x1) 14282 | -7/Factory | Fabricated Enh. Autogun (x1) 14710 | -7/Factory | First assault squad dispatched 16312 | -7/Factory | Core integrity fell below 50% 16350 | -7/Factory | Lost 3 parts (3w) 16567 | -7/Factory | Lost 5 parts (1u4w) 16606 | -7/Factory | Destroyed 12 combat bots 16871 | -7/Factory | High security lockdown imminent 16951 | -7/Factory | High security lockdown engaged 17031 | -7/Factory | Destroyed 9 combat bots 17051 | -7/Factory | Core integrity fell below 20% 17085 | -7/Factory | Lost 3 parts (1p2w) 17156 | -7/Factory | Lost 4 parts (1n3w) 17183 | -7/Factory | Discovered new exit (range 9) 17198 | -7/Factory | Destroyed 12 combat bots 17239 | -7/Factory | Entered another Factory area 17239 | -6/Factory | Evolved 2 slots: Weapon x2 17508 | -6/Factory | Build established: Scavenger-Executioner 17644 | -6/Factory | Destroyed 7 combat bots 17727 | -6/Factory | Sucked down chute 17727 | -6/Factory | Entered Waste 17742 | -6/Waste | EMP discharged 17750 | -6/Waste | Spotted C-40 Crusher 17763 | -6/Waste | Destroyed C-40 Crusher 17767 | -6/Waste | Spotted C-40 Crusher 17771 | -6/Waste | Spotted C-40 Crusher 17774 | -6/Waste | Spotted C-40 Crusher 17775 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17778 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17780 | -6/Waste | Spotted C-40 Crusher 17783 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17786 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17786 | -6/Waste | Spotted C-40 Crusher 17788 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17791 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17791 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17818 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 17842 | -6/Waste | EMP discharged 17842 | -6/Waste | System corruption reached 10% 17849 | -6/Waste | Lost 9 parts (3n1u5w) 17855 | -6/Waste | Discovered new exit (range 10) 17863 | -6/Waste | Entered Factory 18083 | -6/Factory | Found Prototype Processor 18083 | -6/Factory | Identified Exp. Targeting Computer 18090 | -6/Factory | Found Exp. Targeting Computer 18332 | -6/Factory | Core integrity fell below 50% 18347 | -6/Factory | Core integrity fell below 20% 18352 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 18339_ HV Slug penetrates G-50 Soldier. 18339_ HV Slug penetrates Wall. 18343_ ALERT: Cargo convoy en route, clear transfer corridor. 18343_ HV Slug penetrates G-50 Soldier. 18344_ Hyp. Gauss Rifle destroyed. 18346_ Slammed into G-50 Soldier. 18346_ Exp. Targeting Computer destroyed. 18346_ System corrupted by crushing effect (+3). 18346_ Destabilizing: Core damaged (-42). 18347_ Slammed into S-27 Virus. 18348_ Destabilizing: System corrupted (+2). 18349_ Acquired 69 matter. 18349_ Slammed into S-27 Virus. 18352_ S-27 Virus destroyed. 18352_ C-30 ARC bursts open, deploying its payload. 18352_ P-60 Hacker unfolds itself. 18352_ H-66 Slayer unfolds itself. 18352_ P-60 Hacker unfolds itself. 18352_ H-66 Slayer unfolds itself. 18352_ E-15 Imp unfolds itself. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????##############?????????????????????????? | | ??????????# ! ! #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# ##################### """"? | | ??????????# / /* + | | ??????????# #[############## #### | | ??????????##############%#????????????# #????????? | | ?????????????????????##*!###??######??# #????????? | | ?????????????????????#e s@ #? ! ??# #????###+# | | ?????????????????????#Ah #? """ ## ###### | | ???????????????????ih%ps #??""""" # T" | | ???????????????? C###p #??""""" + " | | ?????????????? ????# ## # | | ?????????????#???????### #### """ # ##### | | ???????????????????????# #??# """"" ?# #?#####/# | | ??????????????????????? #?????"""" ?# #?# | | ???????????????????????##?????? ??# #?# | | ??????????????????????????????#####??# #?# | | ?????????????????????????????????????# #?# | | ?????????????????????????????????????# ########+ | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# """ """ " | | ?????????????????????????????????????## """ """ " | | ??????????????????????????????????????# """ """ " | | ??????????????????????????????????????? | | ??????????????????????????????????????????"" """ " | | ???????????????????????????????????????????" """ " | | ???????????????????????????????????????????? ?"" " | | ??????????????????????????????????????????????? ? | | ???????????????????????????????????????????????" ? | | ???????????????????????????????????????????????"?? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Coolant Injector | -9/Storage | Hacked Enh. Autogun | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Weapon Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterFireBeam Manual? 0 Play Time 01:32:45 Cumulative 271.3 hours Start 2021.06.16 @ 09:49:16 End 2021.06.16 @ 11:19:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 10 Types 8/0/0/1/0/1/0/0/0 Lore% 85 Gallery% 85 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bb7d950-24cd-4f8f-a17c-b9acec55470e