Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.16 @ 15:24:22 Player: CreepyD Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (91) 455 Value Destroyed (4685) 4685 Prototype IDs (10) 200 Alien Tech Used (3) 600 Bonus (3131) 3131 TOTAL SCORE: 15571 Bonus ------- Pacifist 200 High Alert Combat Kills 1383 Follower Combat Kills 789 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1300 Matter 113/300 Energy 92/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Advanced Target Analyzer > --- WEAPON (5) ------- Power Sword > --- INVENTORY (4) ---- Reinforced Quantum Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Medium Treads Field Propulsion Array > --- UTILITY ---------- Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Phase Shifter Focal Shield Advanced Thermal Shield Advanced Recalibrator > --- WEAPON ----------- Long-range Proton Cannon Core Stripper > --- INVENTORY -------- Reinforced Quantum Reactor Heavy Disruptor Cannon [Rating: 106] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit Field Propulsion Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Artifact Matter Drive Weapon Heavy Plasma Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Impact Weapon Core Stripper Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Slots Evolved 14 | . . . 2 . . . 6 . . 2 2 . . 2 . Power 2 | . . . . . . . 1 . . . 1 . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . Utility 8 | . . . 1 . . . 4 . . 1 1 . . 1 . Weapon 3 | . . . 1 . . . 1 . . . . . . 1 . Parts Attached 184 | 6 . 6 7 . 3 2 11 35 36 14 38 4 2 2 18 Power 24 | 1 . . . . 1 . 1 6 4 4 4 1 . . 2 Engine 13 | 1 . . . . 1 . 1 5 2 . 2 . . . 1 Core 9 | . . . . . . . . 1 1 4 2 1 . . . Reactor 2 | . . . . . . . . . 1 . . . . . 1 Propulsion 22 | 2 . 2 . . . . . 4 4 1 3 . . . 6 Treads 7 | . . 2 . . . . . 3 1 . . . . . 1 Leg 5 | . . . . . . . . 1 3 1 . . . . . Wheel 8 | 2 . . . . . . . . . . 1 . . . 5 Hover . | . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 . . . . Utility 70 | 1 . 2 3 . 1 . 5 12 14 3 20 3 1 2 3 Device 44 | . . . 1 . . . 5 4 9 3 15 3 1 1 2 Storage 5 | 1 . . 1 . . . . 1 . . 2 . . . . Processor 13 | . . 1 1 . . . . 3 4 . 3 . . 1 . Hackware . | . . . . . . . . . . . . . . . . Protection 7 | . . 1 . . 1 . . 4 1 . . . . . . Artifact 1 | . . . . . . . . . . . . . . . 1 Weapon 68 | 2 . 2 4 . 1 2 5 13 14 6 11 . 1 . 7 Energy Gun 19 | 1 . . 3 . . 1 . 2 7 . 5 . . . . Energy Cannon 14 | . . . . . . . 3 5 4 1 . . 1 . . Ballistic Gun 16 | 1 . 2 1 . 1 . 1 4 . 3 3 . . . . Ballistic Cannon 9 | . . . . . . . . 1 3 2 3 . . . . Launcher 2 | . . . . . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . 2 Slashing Weapon 6 | . . . . . . 1 . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . 3 2 4 1 . . . 3 Parts Lost 90 | . . . . . . 1 . 18 17 4 31 . . . 19 Power 12 | . . . . . . . . 2 2 1 5 . . . 2 Propulsion 14 | . . . . . . . . 2 2 . 5 . . . 5 Utility 34 | . . . . . . . . 6 7 1 14 . . . 6 Weapon 30 | . . . . . . 1 . 8 6 2 7 . . . 6 Highest Loss Streak 16 | . . . . . . 1 . 11 16 2 16 . . . 8 Average Slot Usage (%) 91 | . 85 94 98 100 100 99 93 93 92 96 89 29 32 43 35 Engine 8 | . 14 14 11 11 11 11 13 12 6 2 4 . . . . Core 2 | . . . . . . . . . 3 4 9 5 5 4 1 Treads 11 | . . 28 22 22 22 22 13 11 8 . . . . . 1 Leg 4 | . . . . . . . . 1 4 17 12 . . . . Device 19 | . . . 5 11 11 11 27 20 25 32 28 13 17 21 9 Processor 10 | . . 8 11 11 11 11 6 14 10 11 9 5 5 7 9 Protection 6 | . . 8 11 11 11 11 6 8 4 . . . . . . Energy Gun 10 | . 14 2 14 33 27 20 3 1 2 2 2 . . . . Energy Cannon 6 | . . . . . . . 8 11 17 10 4 . . 4 2 Ballistic Gun 4 | . 14 25 17 . 5 11 6 7 . 2 4 . . . . Ballistic Cannon 2 | . . . . . . . . 2 4 5 6 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 88 | 11 11 16 19 18 31 33 62 67 76 66 88 12 22 23 54 Greatest Support 60 | 20 20 40 40 40 40 40 40 60 60 56 56 23 23 23 30 Greatest Overweight (x) 12 | . . . . . . . 1 1 8 1 12 . . . 5 Average Overweight (x) . | . . . . . . . 1 . 1 . 2 . . . . Largest Inventory Capacity 10 | 6 6 6 6 4 4 4 4 4 4 4 10 4 4 4 4 Average Capacity 4 | 4 6 4 5 4 4 4 4 4 4 4 6 4 4 4 4 Most Carried 8 | 4 2 4 4 4 4 4 3 4 4 4 8 4 4 4 4 Average Carried 3 | 2 2 2 2 4 3 3 . 3 3 3 4 3 3 4 2 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 3 4 4 4 3 2 3 4 4 4 3 4 4 1 Class Distribution -------------------- 34% | Gunner 30% | Scavenger-Gunner 16% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Infiltrator-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Matter Collected 3179 | 180 61 59 50 22 62 38 . 789 470 514 759 . . . 175 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4630 | . . . 50 . . 105 71 841 1544 1074 846 . . . 99 Parts 183 | . . . 2 . . 6 3 40 62 13 52 . . . 5 Haulers Intercepted 7 | . . . 1 . . . . . 2 4 . . . . . Recyclers Shooed 5 | . . . . . . . . . 2 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 . . . . . . . . . Prevented 13 | . . . . . . 13 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 65 | . . . . . . 3 1 19 18 10 13 . . . 1 Melee 2 | . . . . . . . . . . . 1 . . . 1 Guns 21 | . . . . . . 3 1 12 2 1 2 . . . . Cannons 36 | . . . . . . . . 4 14 8 10 . . . . AOE 5 | . . . . . . . . 2 2 1 . . . . . Classes Destroyed 16 | . . . 1 . . 2 1 2 9 1 . . . . . Worker 2 | . . . . . . . . . 1 . 1 . . . . Builder 3 | . . . . . . . . . 1 . 1 . . . 1 Tunneler 1 | . . . . . . . . . 1 . . . . . . Hauler 7 | . . . 1 . . . . . 2 4 . . . . . Recycler 7 | . . . . . . . . . 3 2 2 . . . . Operator 2 | . . . . . . . . . 1 . 1 . . . . Watcher 4 | . . . . . . . . . 3 . . . . . 1 Swarmer 18 | . . . . . . 2 . 9 1 . 5 . . . 1 Saboteur 3 | . . . . . . . . . 2 . 1 . . . . Grunt 18 | . . . . . . 1 . 2 10 4 1 . . . . Brawler 1 | . . . . . . . . . . 1 . . . . . Duelist 3 | . . . . . . . . . 2 1 . . . . . Sentry 10 | . . . . . . . 1 5 2 1 1 . . . . Hunter 2 | . . . . . . . . 2 . . . . . . . Programmer 9 | . . . . . . . . . 1 3 5 . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . . . 1 . . 1 1 5 6 3 7 . . . 1 Combat Bots Only 7 | . . . . . . 1 1 5 6 3 7 . . . 1 Max Kills in Single Turn 4 | . . . 1 . . 1 1 2 4 1 1 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . 1 2 1 . . . . . Melee 1 | . . . . . . . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Damage Taken 12707 | . . 14 . . . 94 43 2449 2122 1007 3507 31 . 20 3420 Core 3272 | . . . . . . . . 303 509 199 945 . . . 1316 Absorbed by Shields 270 | . . . . . . . . . . . 270 . . . . Core Remaining (%) 66 | 100 . 100 . . . 100 . . 4 80 . . 17 . . Volleys Fired 266 | . . . 2 . . 5 3 51 69 45 83 . . . 8 Largest 4 | . . . 3 . . 3 3 4 4 4 4 . . . 1 Hottest 360 | . . . 69 . . 166 124 360 360 298 248 . . . 81 Shots Fired 662 | . . . 6 . . 13 8 144 164 161 158 . . . 8 Gun 210 | . . . 6 . . 13 6 84 15 33 53 . . . . Cannon 447 | . . . . . . . . 57 149 128 105 . . . 8 Launcher 5 | . . . . . . . 2 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 275 | . . . 6 . . 5 3 77 34 69 81 . . . . Thermal 346 | . . . . . . 8 3 47 130 92 66 . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 41 | . . . . . . . 2 20 . . 11 . . . 8 Robot Hit Streak 15 | . . . 1 . . 10 4 12 10 15 13 . . . 2 Robot Miss Streak 9 | . . . 1 . . 1 2 5 5 4 9 . . . 1 Penetration Max 1 | . . . . . . . . 1 . 1 1 . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . Capacitor 8 | . . . . . . . . . . . 8 . . . . Shots Hit Robots 350 | . . . 2 . . 11 4 89 74 106 57 . . . 7 Core Hits 181 | . . . 1 . . 4 3 63 48 29 28 . . . 5 Critical Hits 27 | . . . . . . 1 . 6 4 6 9 . . . 1 Critical Kills 9 | . . . . . . 1 . 1 1 2 4 . . . . Critical Parts Destroyed 14 | . . . . . . . . 3 3 3 5 . . . . Melee Attacks 11 | . . . . . . . . . . . . . . . 11 Kinetic 2 | . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . 9 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 12184 | . . . 45 . . 229 85 2377 3553 3559 1964 . . . 372 Guns 2925 | . . . 45 . . 229 61 1199 251 563 577 . . . . Cannons 7904 | . . . . . . . . 1017 2561 2834 1376 . . . 116 Explosions 1088 | . . . . . . . 24 161 741 162 . . . . . Melee 234 | . . . . . . . . . . . . . . . 234 Ramming 33 | . . . . . . . . . . . 11 . . . 22 Kinetic 4168 | . . . 45 . . 85 21 1070 626 1210 1010 . . . 101 Thermal 6667 | . . . . . . 144 40 982 2553 2187 761 . . . . Explosive 536 | . . . . . . . . . 374 162 . . . . . Electromagnetic 647 | . . . . . . . 24 325 . . 182 . . . 116 Impact . | . . . . . . . . . . . . . . . . Slashing 133 | . . . . . . . . . . . . . . . 133 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . . . 1 5 3 27 36 36 . . Average Corruption 5 | . . . . . . . . 1 3 1 12 34 36 . . Corruption Purged . | . . . . . . . . . . . . . . . . Effects 120 | . . . . . . . . 5 26 7 67 9 6 . . Message Errors 21 | . . . . . . . . . 5 1 12 2 1 . . Matter Fused 14 | . . . . . . . . . 4 . 7 3 . . . Heat Flow Errors 6 | . . . . . . . . . 1 1 4 . . . . Energy Discharges 13 | . . . . . . . . 1 6 . 6 . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . . . . 1 2 3 3 . . . . Data Loss (major) 5 | . . . . . . . . . 2 . 1 2 . . . Misdirections 13 | . . . . . . . . . . . 6 2 5 . . Targeting Errors 33 | . . . . . . . . 2 5 2 24 . . . . Weapon Failures 5 | . . . . . . . . 1 1 . 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 380 | . . . . . . . . 2 220 84 68 . . . 6 Projectiles 252 | . . . . . . . . 2 92 84 68 . . . 6 Explosions 128 | . . . . . . . . . 128 . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 22 | . . . . . . . . 5 4 7 5 . . . 1 Impact 1 | . . . . . . . . . . . . . . . 1 Kinetic 20 | . . . . . . . . 4 4 7 5 . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 362 | . . . . . . . . 42 78 227 5 . . . 10 Shots 6 | . . . . . . . . 2 1 3 . . . . . Rammed 6 | . . 1 . . . . . . . . 3 . . . 2 Targets Rammed 6 | . . 1 . . . . . . . . 3 . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 753 | . . . 9 . . 184 36 753 677 669 610 . . . 4 Average Temperature 163 | . . . 6 . . 68 12 163 164 201 162 . . . 4 Received Heat Transfer 2154 | . . 9 . . . 33 18 432 855 168 327 . . 9 303 Effects 67 | . . . . . . . . 10 26 10 21 . . . . Shutdowns 27 | . . . . . . . . 3 9 5 10 . . . . Energy Bleed 9 | . . . . . . . . 1 5 1 2 . . . . Interference 11 | . . . . . . . . 1 3 1 6 . . . . Matter Decay 4 | . . . . . . . . . 2 2 . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . Damage (minor) 4 | . . . . . . . . 1 3 . . . . . . Damage (major) 9 | . . . . . . . . 4 3 . 2 . . . . Damage (core) 2 | . . . . . . . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 1 . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . 1 . 2 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Melted 17 | . . . . . . . . 3 3 10 1 . . . . Heat Transferred 8601 | . . . . . . 259 74 1041 3209 3046 972 . . . . Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Peak Influence 1446 | . . 15 12 4 . . 553 1186 1446 1161 636 197 137 101 258 Initial 622 | . . . 5 4 . . 310 387 622 600 568 197 137 71 56 Average 692 | . . 14 9 4 . . 451 846 1141 755 567 197 137 79 151 Maximum Alert Level 4 | . . . . . . . 2 4 4 4 2 . . . 1 Low Security (%) 16 | 100 100 100 100 100 . . . . . . . 100 100 100 75 Level 1 4 | . . . . . . . 29 4 . . . . . . 24 Level 2 37 | . . . . . . . 70 29 1 58 100 . . . . Level 3 16 | . . . . . . . . 39 25 24 . . . . . Level 4 25 | . . . . . . . . 26 73 17 . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . . . . 1 1 . 9 6 6 . . . . Investigation 1 | . . . . . . . . . 1 . . . . . . Extermination 6 | . . . . . . . 1 . 1 1 3 . . . . Reinforcement 5 | . . . . . . . . . 3 2 . . . . . Assault 9 | . . . . . . 1 . . 3 2 3 . . . . Garrison 2 | . . . . . . . . . 1 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Distress Signals . | . . . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 135 | . . 2 . . . 17 2 24 27 15 29 6 . 2 11 Peak Tracking Total 13 | . . 2 . . . 7 1 6 9 4 13 6 . 2 10 Tactical Retreats 6 | . . . . . . . . 2 . 1 2 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Traps Triggered 12 | . . . . . . . . 5 5 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Machines Disabled 49 | . . . . . . 2 . 3 29 9 4 . . . 2 Max in Single Turn 21 | . . . . . . . . 1 21 2 1 . . . 1 Garrison Access 2 | . . . . . . . . . 1 1 . . . . . Garrison Relay 3 | . . . . . . . . 3 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Machines Accessed 6 | . . . . . . . 1 . 2 1 2 . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . 1 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Total Hacks 10 | . . . . . . . 1 . 4 1 4 . . . . Successful 2 | . . . . . . . 1 . . . 1 . . . . Failed 8 | . . . . . . . . . 4 1 3 . . . . Catastrophic 4 | . . . . . . . . . 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . . . . . 7 . . . 4 2 3 . . . 6 Terminals . | . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 2 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 3 . . . . Garrison Access 3 | . . . . . . . 1 . 2 . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . . 2 1 2 . . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . . . . 11 1 2 . . . . . Machine Destruction 14 | . . . . . . . . 11 1 2 . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Total Allies 12 | . . . . . 10 2 . . . . . . . . . Largest Group 10 | . . . . . 10 10 6 6 . . . . . . . Highest-Rated Group 445 | . . . . . 445 445 320 320 . . . . . . . Highest-Rated Ally 94 | . . . . . 94 94 94 94 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . . 48 8 28 . . . . . . . Total Damage 3760 | . . . . . . 2697 259 804 . . . . . . . Kills 28 | . . . . . . 18 4 6 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 1 . 1 . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Turns Passed 7930 | 41 21 101 222 98 1862 492 374 1075 1372 697 1067 101 35 42 330 Spaces Moved 4570 | 39 27 55 124 62 1139 246 185 516 636 368 570 172 77 77 277 Core 165 | 10 . . . . . . . 19 3 . 55 . . . 78 Treads 2635 | . . 51 124 62 1139 246 185 436 374 . . . . . 18 Legs 1048 | . . . . . . . . 61 259 368 360 . . . . Wheels 240 | 29 27 4 . . . . . . . . 115 . . . 65 Hover . | . . . . . . . . . . . . . . . . Flight 482 | . . . . . . . . . . . 40 172 77 77 116 Fastest Speed 40 | 50 80 80 160 160 160 160 180 50 120 120 40 40 40 40 40 Average Speed 142 | 72 80 154 160 160 160 160 180 162 167 137 136 40 40 40 82 Slowest Speed 650 | 80 80 160 160 160 160 160 180 180 450 150 650 40 40 40 300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 2 3 . 2 1 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 28 | 4 9 17 12 28 89 47 5 71 22 18 14 88 3 2 26 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 9 | . . . . 1 3 1 . . . . 4 . . . . Known Exits Taken 3 | . . . . . . . 1 . 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . . . . 1 1 . Scrap Searched 5 | . . . . 1 3 1 . . . . . . . . . Spaces Dug 54 | . . . . . . . . 4 18 . 32 . . . . Terrain Destroyed 349 | . . . . . . . 1 15 143 108 82 . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 193 | . . . . . . . 1 9 48 53 82 . . . . AOE 156 | . . . . . . . . 6 95 55 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Gar Fac Fac Fac Was Fac Res Qua Total 5526 | 51 26 71 143 61 1180 336 221 646 823 486 765 200 80 84 353 Wait 257 | . . 2 1 . 32 23 10 8 45 43 37 25 . 8 23 Move 4540 | 38 26 54 123 61 1138 245 184 515 635 367 565 166 76 72 275 Hop 7 | . . . . . . . . . . . 2 2 . 2 1 Pick Up 117 | 7 . 5 6 . 2 4 9 16 22 8 26 3 2 . 7 Fast Attach 55 | 1 . . 1 . 3 . . 16 12 6 4 . 1 2 9 Attach 96 | 5 . 3 3 . . 2 10 11 17 5 25 4 1 . 10 Detach 5 | . . . . . . . . 1 . . 2 . . . 2 Swap 34 | . . 3 3 . . . 1 8 7 3 9 . . . . Drop 73 | . . 3 4 . 5 4 4 14 16 9 8 . . . 6 Fire 266 | . . . 2 . . 5 3 51 69 45 83 . . . 8 Melee 10 | . . . . . . . . . . . . . . . 10 Ram 3 | . . . . . . . . . . . 1 . . . 2 Kick 2 | . . . . . . . . . . . 2 . . . . Crush 1 | . . 1 . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 6 . . 1 . . . . Rewire 53 | . . . . . . 53 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Discovered new exit (range 16) 63 | -10/Materials | Entered Mines 64 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 151 | -10/Mines | Discovered new exit (range 8) 164 | -10/Mines | Entered Materials 164 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 355 | -9/Materials | Discovered new exit (range 7) 386 | -9/Materials | Entered Mines 469 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 484 | -9/Mines | Entered Zion 503 | -7/Zion | Build established: Gunner 505 | -7/Zion | Given A8's code to call for help 588 | -7/Zion | Received a hallucinogenic algorithm 825 | -7/Zion | Gained Derelict followers 1027 | -7/Zion | Learned location of Extension (-4) 1147 | -7/Zion | Imprinted 1150 | -7/Zion | Declared Zion's savior 1354 | -7/Zion | Learned location of Warlord (-4) 1975 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1984 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2311 | -7/Zion | Discovered new exit (range 10) 2346 | -7/Zion | Entered Proximity Caves 2346 | -6/Proximity Caves | Accompanied by 10 allies 2470 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2810 | -6/Proximity Caves | Discovered new exit (range 8) 2838 | -6/Proximity Caves | Entered Factory 2838 | -6/Factory | Accompanied by 6 allies 2838 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3200 | -6/Factory | Identified exit to Garrison 3212 | -6/Factory | Entered Garrison 3212 | -6/Garrison | Accompanied by 6 allies 3256 | -6/Garrison | Triggered checkpoint 3298 | -6/Garrison | Garrison Relay disabled 3368 | -6/Garrison | Spotted B-75 Beast 3377 | -6/Garrison | Triggered checkpoint 3381 | -6/Garrison | Triggered checkpoint 3392 | -6/Garrison | Triggered checkpoint 3430 | -6/Garrison | Found Prototype Device 3431 | -6/Garrison | Identified Exp. Thermal Shield 3438 | -6/Garrison | Lost 11 parts (2n4u5w) 3535 | -6/Garrison | Lost 5 parts (1p2u2w) 3574 | -6/Garrison | Destroyed B-75 Beast 3674 | -6/Garrison | Discovered new exit (range 8) 3714 | -6/Garrison | Triggered checkpoint 3756 | -6/Garrison | Garrison Relay disabled 3847 | -6/Garrison | Discovered new exit (range 13) 3908 | -6/Garrison | Triggered checkpoint 4027 | -6/Garrison | Garrison Relay disabled 4118 | -6/Garrison | Build established: Scavenger-Gunner 4249 | -6/Garrison | Discovered new exit (range 10) 4274 | -6/Garrison | Attempted to install RIF, but system incompatible 4278 | -6/Garrison | Attempted to install RIF, but system incompatible 4287 | -6/Garrison | Entered Factory 4449 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 4987 | -6/Factory | First assault squad dispatched 5103 | -6/Factory | Core integrity fell below 50% 5167 | -6/Factory | Core integrity fell below 20% 5231 | -6/Factory | Lost 16 parts (2p2n6u6w) 5582 | -6/Factory | Garrison activated, responded to threat 5637 | -6/Factory | Discovered new exit (range 16) 5658 | -6/Factory | Identified exit to Factory 5659 | -6/Factory | Entered another Factory area 5659 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5959 | -5/Factory | First assault squad dispatched 6167 | -5/Factory | Garrison activated, responded to threat 6198 | -5/Factory | Spotted B-75 Beast 6251 | -5/Factory | Discovered new exit (range 15) 6349 | -5/Factory | Identified exit to Factory 6356 | -5/Factory | Entered another Factory area 6356 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6521 | -4/Factory | Crushed by falling debris 6908 | -4/Factory | Found Prototype Processor 6909 | -4/Factory | Identified Exp. Melee Analysis Suite 6942 | -4/Factory | Build established: Scavenger-Mutant 6965 | -4/Factory | System corruption reached 10% 7144 | -4/Factory | First assault squad dispatched 7147 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7294 | -4/Factory | Destroyed 7 combat bots 7296 | -4/Factory | Lost 10 parts (1p1n5u3w) 7306 | -4/Factory | Found Quantum Capacitor 7363 | -4/Factory | Core integrity fell below 50% 7413 | -4/Factory | Core integrity fell below 20% 7416 | -4/Factory | Lost 16 parts (4p3n5u4w) 7423 | -4/Factory | Sucked down chute 7423 | -4/Factory | Entered Waste 7438 | -4/Waste | EMP discharged 7438 | -4/Waste | System corruption reached 30% 7446 | -4/Waste | Spotted C-40 Crusher 7446 | -4/Waste | Spotted C-40 Crusher 7495 | -4/Waste | Spotted C-40 Crusher 7499 | -4/Waste | Spotted C-40 Crusher 7502 | -4/Waste | Spotted C-40 Crusher 7504 | -4/Waste | Spotted C-40 Crusher 7509 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7519 | -4/Waste | Discovered new exit (range 10) 7524 | -4/Waste | Entered Factory 7544 | -4/Factory | Build established: Mutant 7546 | -4/Factory | Discovered new exit (range 7) 7559 | -4/Factory | Entered Research 7559 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7588 | -3/Research | Discovered new exit (range 3) 7601 | -3/Research | Entered Quarantine 7609 | -3/Quarantine | Found Alien Impact Weapon 7609 | -3/Quarantine | Identified Core Stripper 7629 | -3/Quarantine | Spotted Alpha 7 7648 | -3/Quarantine | Found Alien Artifact 7711 | -3/Quarantine | Identified Terrabomb 7711 | -3/Quarantine | Used Terrabomb 7823 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 7853 | -3/Quarantine | Lost 8 parts (3n3u2w) 7872 | -3/Quarantine | Core integrity fell below 50% 7888 | -3/Quarantine | Found Alien Artifact 7891 | -3/Quarantine | Core integrity fell below 20% 7918 | -3/Quarantine | Lost 5 parts (1n4w) 7921 | -3/Quarantine | Identified Matter Drive 7931 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07903_ Dropped Terrain Scanner. 07904_ R-10 Processor collects Terrain Scan Processor. 07904_ Slammed into R-10 Processor. 07904_ R-10 Processor knocked back. 07908_ Acquired Unknown Device. 07908_ Identified Recoil Nullifier. 07909_ Dropped Recoil Nullifier. 07912_ Detecting system override signal. 07921_ Slug penetrates H-77 Assassin. 07921_ Identified Matter Drive. 07925_ Penetrated by Slug. 07925_ Slug penetrates Wall. 07926_ Wheel destroyed. 07927_ Penetrated by Slug. 07927_ Lgt. Ion Engine destroyed. 07928_ Slug penetrates S-43 Plague. 07929_ Matter Drive destroyed. 07931_ Adv. Armor Integrity Analyzer destroyed. 07931_ S-43 Plague destroyed. 07931_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????" ??????????????????????????? | | ?????????????????????" ??????????????????????????? | | ?????????????????????" ?????????????????????????? | | ???????????????????""" ?????????????????????????? | | ???????????????????""" ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????* ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????? ##???????????????????????? | | ?????????????????????? ####????????????????????? | | ??????????????????????? #????????????????????? | | ??????????????????????? h #????????????????????? | | ??????????????????????##hh #????????????????????? | | ######+####???????????#;s;#####??????????????????? | | #???????????#; s= #??????????????????? | | +???????????#; @%* #??????????????????? | | #???????????##s;= =#??????????????????? | | ####### #??????????### # #??????????????????? | | ####### #??????????# + = #??????????????????? | | = # #?????????## # #??????????????????? | | = !# +?????????+ # #??????????????????? | | = # #?????????## #? #??????????????????? | | # #??????????# #? #??????????????????? | | """""## ##?????????# #?####??????????????????? | | #[ ########### #???????????????????????? | | # #???????????????????????? | | # ! #???????????????????????? | | ###### #???????????????????????? | | ! ###+###########???????????????????????? | | ########+###?????????????????????????????????????? | | # ??????????????????????????????????????? | | " # """ ?????????????????????????????????????? | | " # """?? ????????????????????????????????????? | | """"# """ !#???????????????????????????????????? | | # #???????????????????????????????????? | | #"""# "" "??????????????????????????????????????? | | # # ""R"??????????????????????????????????????? | | # """"?????????????????????????????????????? | | # ] #???????????????????????????????????? | | ### ####"""###???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 65 Energy Generation 39 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 2 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ R-06 Scavenger | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Terrabomb Matter Drive Achievements -------------- Help From High Places What Is This Thing? Challenges ------------ None Game ------ Seed TachyonQuantumStabilizer Manual? 0 Play Time 01:54:26 Cumulative 92.7 hours Start 2021.07.15 @ 12:54:02 End 2021.07.16 @ 15:24:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 88 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cb2c2789-a063-488e-941b-63de93b2c8b4