Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 01:37:54

Player: raftar

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (93)      465
Value Destroyed (2405)     2405
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 7190

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     297/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -6/DSF

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
       Advanced Targeting Computer
                Core Analyzer
                Core Analyzer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
                Thermal Generator
                Disposable Heat Sink
                Coolant Injector
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Targeting Computer
                Targeting Computer
       Advanced ECM Suite
                System Restoration Module
                Flak Gun
                Mining Laser
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
     Reinforced Deuterium Engine
>               --- PROPULSION -------
        Compact Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
       Advanced Targeting Computer
                Core Analyzer
                Core Analyzer
        Layered Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Lightning Gun
                Field Laser
                Gauss Rifle
>               --- INVENTORY --------
       Improved Deuterium Engine
                Thermal Generator
                Disposable Heat Sink
                Coolant Injector
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Targeting Computer
                Targeting Computer
       Advanced ECM Suite
                System Restoration Module
                Flak Gun
                Remote Datajack
                Mining Laser
      Makeshift Sword
                Blade Trap
[Rating: 49]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Rocket Launcher
  Energy Gun               Field Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Slots Evolved              8    | .   .   2   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   1   2   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             95   | 6   3   13  13  1   9   16  23  3   8   
  Power                    15   | 1   .   1   2   .   .   3   6   .   2   
    Engine                 11   | 1   .   1   1   .   .   2   5   .   1   
    Core                   4    | .   .   .   1   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   5   4   .   3   4   5   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | 2   .   5   1   .   .   .   .   .   .   
    Wheel                  12   | .   .   .   .   .   3   4   5   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   3   .   .   .   .   .   .   
  Utility                  18   | 1   2   2   .   1   .   1   5   2   4   
    Device                 1    | .   .   1   .   .   .   .   .   .   .   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   
    Processor              5    | .   1   1   .   .   .   .   2   1   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   .   
    Protection             7    | .   .   .   .   .   .   1   2   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   1   5   7   .   6   8   7   1   2   
    Energy Gun             11   | 1   .   1   1   .   2   1   3   1   1   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   .   
    Ballistic Gun          9    | 1   .   2   1   .   1   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   1   1   2   .   2   1   1   .   .   
    Special Weapon         4    | .   .   1   1   .   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   2   .   1   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   2   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   5   .   .   
Parts Lost                 42   | .   .   5   5   .   2   2   12  .   16  
  Power                    12   | .   .   2   1   .   .   1   5   .   3   
  Propulsion               12   | .   .   1   3   .   1   1   3   .   3   
  Utility                  7    | .   .   .   .   .   .   .   2   .   5   
  Weapon                   11   | .   .   2   1   .   1   .   2   .   5   
  Highest Loss Streak      15   | .   .   2   4   .   1   2   6   .   15  
  To Critical Strikes      2    | .   .   .   1   .   .   .   1   .   .   
Average Slot Usage (%)     95   | .   91  96  90  100 98  99  96  100 89  
  Engine                   9    | .   14  11  1   11  11  11  11  6   6   
  Core                     2    | .   .   .   8   .   .   5   1   6   4   
  Leg                      9    | .   28  31  18  .   .   .   .   .   .   
  Wheel                    8    | .   .   .   .   .   8   26  22  20  15  
  Flight                   9    | .   .   .   6   33  23  .   .   .   .   
  Device                   1    | .   .   7   .   .   .   .   .   .   .   
  Storage                  10   | .   14  11  11  11  11  9   7   6   6   
  Processor                19   | .   6   14  22  22  22  18  22  26  24  
  Hackware                 1    | .   .   .   .   .   .   .   6   6   6   
  Protection               2    | .   .   .   .   .   .   9   8   6   5   
  Energy Gun               4    | .   1   8   2   .   3   2   9   13  10  
  Ballistic Gun            5    | .   14  7   9   .   1   8   .   6   5   
  Launcher                 5    | .   12  4   2   11  5   .   3   .   .   
  Special Weapon           2    | .   .   .   1   11  .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   5   .   11  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 14  30  31  32  52  53  64  69  73  87  
  Greatest Support         40   | 20  20  30  30  12  30  40  40  40  40  
  Greatest Overweight (x)  24   | 4   1   1   8   4   6   2   4   1   24  
  Average Overweight (x)   1    | .   .   .   1   2   2   1   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  20  20  20  
  Average Capacity         16   | 7   12  15  15  15  20  20  20  20  20  
  Most Carried             20   | 6   11  15  15  13  16  20  17  15  18  
  Average Carried          13   | 3   8   13  14  12  13  18  12  14  14  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  
  Final Carried            18   | 6   10  14  12  13  13  18  16  15  13  

 Class Distribution 
--------------------
 50% | Scavenger-Mutant
 44% | Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Gunner | -6/Factory
           Gunner | -6/DSF

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Matter Collected           1880 | 253 80  356 244 .   51  392 367 .   137 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2545 | 93  131 637 167 .   75  451 648 .   343 
  Parts                    179  | 9   17  42  14  .   16  25  41  .   15  
Haulers Intercepted        4    | .   .   3   .   .   .   .   1   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Combat Hostiles Destroyed  66   | .   5   12  10  .   6   12  15  .   6   
  Melee                    4    | .   .   .   2   .   .   1   1   .   .   
  Guns                     28   | .   3   5   5   .   .   4   5   .   6   
  Cannons                  7    | .   .   .   .   .   .   5   2   .   .   
  AOE                      27   | .   2   7   3   .   6   2   7   .   .   
Classes Destroyed          16   | 2   5   4   .   .   .   .   3   .   2   
  Worker                   4    | .   1   1   .   .   1   .   1   .   .   
  Builder                  7    | .   1   3   .   .   1   1   1   .   .   
  Tunneler                 3    | 2   .   .   .   .   1   .   .   .   .   
  Hauler                   4    | .   .   3   .   .   .   .   1   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   2   .   .   .   .   2   .   .   
  Swarmer                  25   | .   3   .   7   .   6   4   5   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   3   
  Grunt                    26   | .   2   9   3   .   .   6   5   .   1   
  Brawler                  3    | .   .   .   .   .   .   .   2   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   3   .   .   .   2   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   3   7   4   .   3   5   5   .   3   
  Combat Bots Only         4    | .   3   2   4   .   3   4   4   .   3   
Max Kills in Single Turn   3    | 1   1   3   1   .   2   2   3   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   1   1   .   2   1   2   .   .   
  Melee                    1    | .   .   .   1   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  
Hostile Shots Fired        490  | .    13   70   57   .    25   78   88   .    159  
  Missed                   134  | .    1    21   13   .    10   21   25   .    43   
Damage Taken               5846 | .    209  732  405  .    246  737  1181 .    2336 
  Core                     1396 | .    19   65   98   .    36   138  183  .    857  
  Absorbed by Shields      81   | .    .    .    .    .    .    .    .    .    81   
  Redirected to Shielding  266  | .    .    .    .    .    .    42   165  .    59   
Core Remaining (%)         77   | 100  92   .    .    .    50   74   73   .    .    
Volleys Fired              225  | 14   18   48   22   .    32   39   33   .    19   
  Largest                  3    | 2    2    2    2    .    1    2    2    .    3    
  Hottest                  146  | 70   70   83   73   .    65   120  125  .    146  
Shots Fired                410  | 28   29   96   34   .    32   70   66   .    55   
  Gun                      321  | 28   23   79   30   .    25   39   43   .    54   
  Cannon                   32   | .    .    .    .    .    .    25   7    .    .    
  Launcher                 53   | .    6    17   4    .    7    3    16   .    .    
  Special                  4    | .    .    .    .    .    .    3    .    .    1    
  Kinetic                  160  | 14   18   41   16   .    23   28   2    .    18   
  Thermal                  168  | 14   5    38   14   .    2    39   38   .    18   
  Explosive                53   | .    6    17   4    .    7    3    16   .    .    
  Electromagnetic          28   | .    .    .    .    .    .    .    10   .    18   
  Robot Hit Streak         24   | 9    4    24   5    .    5    10   19   .    7    
  Robot Miss Streak        5    | 3    5    3    4    .    4    5    2    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    1    1    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    1    
Shots Hit Robots           276  | 17   13   76   21   .    21   44   52   .    32   
  Core Hits                170  | 4    10   41   9    .    11   24   55   .    16   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         7    | .    .    1    .    .    .    2    2    .    2    
    Burn                   2    | .    .    1    .    .    .    .    1    .    .    
    Destroy                2    | .    .    .    .    .    .    .    .    .    2    
    Sever                  3    | .    .    .    .    .    .    2    1    .    .    
Melee Attacks              20   | .    .    .    8    .    2    5    5    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    8    .    2    5    5    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6589 | 223  356  1395 631  .    729  947  1714 .    594  
  Guns                     2766 | 223  116  683  230  .    146  232  545  .    591  
  Cannons                  530  | .    .    .    .    .    .    389  141  .    .    
  Explosions               2737 | .    240  712  279  .    439  142  925  .    .    
  Melee                    541  | .    .    .    110  .    144  184  103  .    .    
  Ramming                  15   | .    .    .    12   .    .    .    .    .    3    
  Kinetic                  1216 | 121  90   345  118  .    132  150  8    .    252  
  Thermal                  1855 | 102  26   338  112  .    14   471  637  .    155  
  Explosive                2662 | .    240  712  279  .    439  142  850  .    .    
  Electromagnetic          300  | .    .    .    .    .    .    .    116  .    184  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 541  | .    .    .    110  .    144  184  103  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    7    .    2    
  Average Corruption       4    | .    .    .    .    .    .    .    4    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    .    11   .    2    
    Message Errors         1    | .    .    .    .    .    .    .    1    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    2    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    2    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            236  | .    .    23   55   .    110  .    48   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               103  | .    .    23   6    .    26   .    48   .    .    
  Melee                    133  | .    .    .    49   .    84   .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      459  | .    94   54   6    .    117  .    187  .    1    
  Shots                    17   | .    4    3    .    .    3    .    7    .    .    
  Rammed                   2    | .    .    .    1    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    1    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        464  | 27   36   199  76   .    52   464  387  .    432  
  Average Temperature      106  | 11   15   61   31   .    30   154  113  .    204  
  Received Heat Transfer   1689 | .    36   321  69   .    .    270  204  .    789  
  Effects                  14   | .    .    .    .    .    .    8    4    .    2    
    Shutdowns              6    | .    .    .    .    .    .    3    1    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    
    Interference           4    | .    .    .    .    .    .    4    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    3    .    .    .    3    .    .    .    
  Heat Transferred         4194 | 296  74   1073 296  .    37   814  1271 .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Peak Influence             347  | 15  192 293 272 .   177 264 347 95  271 
  Initial                  109  | .   9   22  109 .   .   68  79  95  66  
  Average                  128  | 4   113 167 129 .   43  147 185 95  149 
Maximum Alert Level        1    | .   .   1   1   .   .   1   1   .   1   
  Low Security (%)         78   | 100 100 69  74  .   100 75  58  100 71  
  Level 1                  21   | .   .   30  25  .   .   24  41  .   28  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   .   .   1   2   2   .   1   
  Investigation            3    | .   2   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   .   1   .   .   1   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Distress Signals           2    | .   .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              94   | .   10  17  11  .   7   14  19  .   16  
  Peak Tracking Total      5    | .   3   3   4   .   3   4   4   .   5   
  Tactical Retreats        6    | .   1   .   1   .   .   .   .   .   4   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Traps Triggered            9    | .   1   .   .   .   .   1   3   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Machines Disabled          12   | .   1   2   .   .   .   .   8   .   1   
  Max in Single Turn       7    | .   1   1   .   .   .   .   7   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Machines Accessed          8    | .   1   1   .   2   .   3   .   1   .   
  Terminals                3    | .   .   .   .   .   .   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                14   | .   4   2   .   2   .   4   .   2   .   
  Successful               10   | .   2   2   .   2   .   3   .   1   .   
  Failed                   4    | .   2   .   .   .   .   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   2   .   2   .   1   .   
  Record                   2    | .   .   .   .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   .   1   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   1   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  
Turns Passed               5936 | 190  500  768  937  958  763  625  844  48   303  
Spaces Moved               2992 | 98   259  420  468  468  291  354  451  41   142  
  Core                     25   | 19   .    .    2    .    .    .    .    .    4    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1135 | 79   259  420  377  .    .    .    .    .    .    
  Wheels                   1126 | .    .    .    .    .    142  354  451  41   138  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   706  | .    .    .    89   468  149  .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  194  95   95   105  108  108  
  Average Speed            155  | 132  154  128  178  204  234  104  107  108  137  
  Slowest Speed            1250 | 250  190  190  450  354  517  120  150  108  1250 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    44   38   83   88   68   26   11   2    83   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        7    | .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    .    .    .    3    .    .    .    
Terrain Destroyed          321  | .    46   117  26   .    50   22   60   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    6    .    .    .    
  AOE                      315  | .    46   117  26   .    50   16   60   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Fac DSF 
Total                      3889 | 129 330 559 530 471 339 537 740 44  210 
  Wait                     394  | .   44  57  4   .   .   88  199 .   2   
  Move                     2983 | 97  258 419 467 467 290 353 450 40  142 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  101  | 12  6   16  8   2   4   22  22  1   8   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   63   | 6   1   6   10  .   4   8   18  2   8   
  Detach                   3    | .   .   .   3   .   .   .   .   .   .   
  Swap                     32   | .   2   7   3   1   5   8   5   1   .   
  Drop                     39   | .   1   6   4   1   2   14  8   .   3   
  Fire                     225  | 14  18  48  22  .   32  39  33  .   19  
  Melee                    20   | .   .   .   8   .   2   5   5   .   .   
  Ram                      2    | .   .   .   1   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            27   | .   .   .   .   .   .   .   .   .   27  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory
-6/DSF (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 15)
  191 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  505 | -10/Materials | Discovered new exit (range 12)
  691 | -10/Materials | Entered another Materials area
  691 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1217 | -9/Materials  | Discovered new exit (range 10)
 1229 | -9/Materials  | Identified exit to Materials
 1356 | -9/Materials  | Build established: Scavenger-Mutant
 1415 | -9/Materials  | Discovered new exit (range 15)
 1432 | -9/Materials  | Identified exit to Mines
 1446 | -9/Materials  | Discovered new exit (range 9)
 1459 | -9/Materials  | Entered Mines
 1553 | -9/Mines      | Learned location of Storage (-9)
 1560 | -9/Mines      | Discovered exit to Materials (range 11)
 1588 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1641 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1649 | -9/Mines      | Found Prototype Device
 1734 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1777 | -9/Mines      | Learned 4 Materials zone layouts
 2176 | -9/Mines      | Discovered exit to Materials (range 6)
 2197 | -9/Mines      | Lost 4 parts (1p2n1w)
 2386 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2388 | -9/Mines      | Discovered new exit (range 5)
 2394 | -9/Mines      | Identified exit to Exiles
 2396 | -9/Mines      | Entered Exiles
 2396 | -9/Exiles     | Found Exiles lab abandoned
 3319 | -9/Exiles     | Discovered new exit (range 11)
 3351 | -9/Exiles     | Identified exit to Mines
 3354 | -9/Exiles     | Entered Mines
 4006 | -8/Mines      | Discovered exit to Materials (range 7)
 4117 | -8/Mines      | Entered Materials
 4117 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4350 | -8/Materials  | Discovered new exit (range 16)
 4497 | -8/Materials  | Build established: Mutant
 4726 | -8/Materials  | Identified exit to Factory
 4742 | -8/Materials  | Entered Factory
 4742 | -7/Factory    | Evolved 2 slots: Utility x2
 4855 | -7/Factory    | Lost 6 parts (1p1n2u2w)
 5193 | -7/Factory    | Lost 3 parts (2p1n)
 5259 | -7/Factory    | Lost 3 parts (2p1n)
 5422 | -7/Factory    | Discovered new exit (range 9)
 5460 | -7/Factory    | Identified exit to Factory
 5586 | -7/Factory    | Entered another Factory area
 5586 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5634 | -6/Factory    | Identified exit to DSF
 5634 | -6/Factory    | Entered DSF
 5717 | -6/DSF        | Additional patrols routed to DSF
 5860 | -6/DSF        | Discovered new exit (range 16)
 5920 | -6/DSF        | Core integrity fell below 50%
 5932 | -6/DSF        | Core integrity fell below 20%
 5937 | -6/DSF        | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05884_ G-50 Soldier unfolds itself. <x2>
05891_ Jacked G-50 Soldier...
>>parse_system
Reading system data...
05893_ System corrupted: Substantial component data lost.
05894_ Slammed into G-50 Soldier.
05894_ G-50 Soldier knocked back.
05897_ Gauss Rifle destroyed.
05898_ Arm. Wheel destroyed.
05898_ Lyr. Medium Armor Plating destroyed.
05898_ Critical hit (Burn: +37).
05907_ Imp. Deuterium Engine destroyed.
05907_ Remote Datajack destroyed.
05913_ Critical hit (Burn: +37).
05914_ Insulated Plating destroyed.
05916_ Hvy. Laser destroyed.
05922_ Rnf. Deuterium Engine destroyed.
05924_ System corrupted: Matter fused (-8).
05925_ Hacking Suite destroyed.
05936_ G-50 Soldier misfires.

 Map 
-----
+----------------------------------------------------+
| !#??????#       #??????#    !#????????             |
| !#??????#       #??????#    !#????????             |
| ##??????###   ###??????###  ##????????             |
| !#????????]   !????????#!!   #????????             |
| !#????????]   !????????#!!   #????????             |
| !#???????]]   !!???????#!!   #????????             |
| #####????##   ##???????###  ##????????             |
| ?   #??!#?#   #??????????#   ?????????             |
| #   #!!!##    ???????????#   ?????????             |
|                ??????????   !?????????             |
|             H  ??????????  ^!?????????             |
|                ?????????    !!????????             |
| #!!!"!!!##     ?????????##  !!????????             |
| ?!!!#??!#?#   #??????????#  !!????????             |
| #####????##   ###????????#  ##????????             |
| &#???????!!   ]]?????????   /?????????             |
| &#????????!   ]]?????????   /?????????             |
| &#????????!   ]??????????   /?????????             |
| ##??????###   ###????????#  ##????????             |
| &#??????#!!   //#?????????  /#????????             |
| &#??????#!!   //#?????????  /#????????             |
| #########!!   //########??  #?????????             |
| ##&&#&&&#?#   #?#///#//###  ###???????             |
| ##&&#&&=###%  ###///#//##   ""###?????             |
|        %%! %%   g    g  g   """""?????             |
|        %! %^^&      g    @%<""#???????             |
| ##&&#   #! ^^ !%#   #//##"""""#???????             |
| ######### !!!!! #########"""""#???????             |
| #???????####"%###???????##"####???????             |
| ???????????####???????????"#??????????             |
| ??????????????????????????""??????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: EM             15
Power Shielding            33
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              9
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Lrg. Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalImpactSource
  Manual?         0
Play Time         00:52:24
  Cumulative      9.3 hours
  Start           2024.08.04 @ 00:47:51
  End             2024.08.04 @ 01:37:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d3594ef-8a7c-4391-8a62-0d6a081945ce