Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.31 @ 19:22:46

Player: Kersh

Result: Destroyed self via exploding Z-Power

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (87)      435
Value Destroyed (2960)     2960
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (1387)               1387
              TOTAL SCORE: 7902

 Bonus
-------
High Alert Combat Kills    142
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             0/700
Matter                     248/300
Energy                     100/100
System Corruption          0%
Temperature                Warm (111)
Movement                   Walking (120)
Location                   -6/Deep Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY (6) ------
      Large Storage Unit
   Advanced Visual Processing Unit
   Advanced Targeting Computer
>           --- WEAPON (2) -------
            Gatling Laser
            Beamcaster
>           --- INVENTORY (15) ---
    Zionite Light DM Reactor
            Carbon-fiber Leg
    Zionite Glidesys I
   Improved Heat Sink
   Improved Heat Sink
    Zionite Biocell (600)
            Core Analyzer
            ECM Suite
   Improved Shield Generator
            System Restoration Module
            Hacking Drone Bay (1/1)
  Precision Shock Rifle
   Improved Grenade Launcher
            Power Maul

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
      Improved Titanium Leg
>              --- UTILITY ----------
  Experimental Heat Sink
         Large Storage Unit
       Zionite Biocell
      Advanced Visual Processing Unit
      Advanced Targeting Computer
               Core Analyzer
>              --- WEAPON -----------
               Gatling Laser
               Beamcaster
>              --- INVENTORY --------
       Zionite Light DM Reactor
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Heat Sink
      Improved Heat Sink
               Core Analyzer
               ECM Suite
      Improved Shield Generator
               System Restoration Module
               Tractor Beam
               Hacking Drone Bay
     Precision Shock Rifle
               Gatling Laser
      Improved Grenade Launcher
               Power Maul
[Rating: 60]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Zionite Glidesys I
Utility                    Advanced Targeting Computer
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             142  | 7   9   24  35  34  12  4   17  
  Power                    10   | 1   .   1   2   2   2   .   2   
    Engine                 7    | 1   .   1   2   1   1   .   1   
    Core                   2    | .   .   .   .   1   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               30   | 2   2   3   10  7   2   .   4   
    Treads                 5    | .   1   .   4   .   .   .   .   
    Leg                    24   | 2   1   3   6   7   2   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  50   | 2   3   10  7   15  3   4   6   
    Device                 27   | 1   1   6   1   9   2   4   3   
    Storage                4    | 1   .   1   1   .   .   .   1   
    Processor              6    | .   .   1   2   3   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             12   | .   2   2   3   3   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   4   10  16  10  5   .   5   
    Energy Gun             14   | .   2   .   .   6   2   .   4   
    Energy Cannon          2    | .   .   2   .   .   .   .   .   
    Ballistic Gun          20   | 2   1   7   9   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   1   1   1   .   .   
    Launcher               11   | .   1   1   5   2   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   1   .   2   .   2   4   
Parts Lost                 16   | .   1   .   3   2   .   .   10  
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               7    | .   .   .   3   2   .   .   2   
  Utility                  6    | .   1   .   .   .   .   .   5   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      7    | .   1   .   2   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  95  92  91  100 99  96  
  Engine                   6    | .   14  11  9   4   4   7   3   
  Core                     1    | .   .   .   .   2   2   .   .   
  Treads                   1    | .   1   .   6   .   .   .   .   
  Leg                      30   | .   26  40  27  29  30  30  29  
  Device                   6    | .   8   7   5   5   7   6   7   
  Storage                  8    | .   14  11  9   7   7   7   8   
  Processor                16   | .   .   .   9   21  23  23  23  
  Protection               6    | .   5   2   8   7   7   7   3   
  Energy Gun               3    | .   4   2   .   5   6   .   6   
  Ballistic Gun            7    | .   23  15  11  .   3   7   3   
  Ballistic Cannon         3    | .   .   .   2   4   3   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             58   | 14  18  28  50  52  53  54  58  
  Greatest Support         68   | 20  20  40  58  68  65  65  65  
  Greatest Overweight (x)  2    | .   1   .   2   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  15  15  
  Average Capacity         13   | 6   8   9   10  15  15  15  15  
  Most Carried             15   | 4   8   10  15  15  15  15  15  
  Average Carried          12   | 2   7   9   9   14  14  14  14  
  Final Capacity           15   | 8   8   10  15  15  15  15  15  
  Final Carried            15   | 4   8   10  15  14  15  15  14  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 48% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Zio  Dee  
Matter Collected           2992 | 270  131  397  686  847  304  46   311  
  Remotely                 154  | .    .    .    154  .    .    .    .    
Salvage Created            3161 | 16   147  603  788  1158 378  .    71   
  Parts                    173  | 3    5    34   56   55   16   .    4    
Haulers Intercepted        2    | .    .    1    .    1    .    .    .    
Recyclers Shooed           4    | .    .    2    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    15   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  65   | .   4   9   23  17  9   .   3   
  Guns                     21   | .   2   3   4   7   3   .   2   
  Cannons                  14   | .   .   3   5   6   .   .   .   
  AOE                      30   | .   2   3   14  4   6   .   1   
Classes Destroyed          19   | 1   1   9   3   2   2   .   1   
  Worker                   2    | .   .   1   .   1   .   .   .   
  Builder                  3    | .   .   1   .   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   1   .   .   .   
  Recycler                 8    | .   .   2   2   4   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   1   .   1   .   .   .   
  Watcher                  3    | .   .   1   1   1   .   .   .   
  Swarmer                  12   | .   .   3   9   .   .   .   .   
  Grunt                    26   | .   4   5   7   8   2   .   .   
  Brawler                  2    | .   .   .   .   .   2   .   .   
  Duelist                  4    | .   .   .   .   2   2   .   .   
  Sentry                   8    | .   .   1   3   3   1   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   
  Hunter                   2    | .   .   .   1   .   1   .   .   
  Programmer               4    | .   .   .   .   4   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   2   
Best Kill Streak           7    | 1   3   4   4   5   7   .   2   
  Combat Bots Only         7    | .   3   3   3   4   7   .   2   
Max Kills in Single Turn   6    | 1   1   2   3   5   6   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 6    | .   1   1   3   4   6   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Zio  Dee  
Damage Taken               5393 | .    248  319  1364 1001 521  .    1940 
  Core                     1031 | .    33   40   203  123  82   .    550  
  Absorbed by Shields      204  | .    .    .    .    .    98   .    106  
Core Remaining (%)         84   | 100  86   90   63   .    .    .    .    
Volleys Fired              225  | 2    12   39   57   61   18   1    35   
  Largest                  2    | 2    2    2    2    2    2    1    2    
  Hottest                  160  | 40   70   112  60   160  160  48   155  
Shots Fired                352  | 4    24   75   84   80   31   1    53   
  Gun                      219  | 4    22   60   48   36   15   .    34   
  Cannon                   109  | .    .    12   22   44   14   1    16   
  Launcher                 24   | .    2    3    14   .    2    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  257  | 4    18   52   70   44   25   1    43   
  Thermal                  53   | .    .    8    .    34   4    .    7    
  Explosive                24   | .    2    3    14   .    2    .    3    
  Electromagnetic          18   | .    4    12   .    2    .    .    .    
  Robot Hit Streak         27   | 1    11   7    27   17   12   .    6    
  Robot Miss Streak        6    | 2    1    3    5    4    2    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           222  | 1    15   46   58   54   23   .    25   
  Core Hits                169  | 1    10   24   37   55   25   .    17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    1    5    .    .    1    
    Blast                  7    | .    .    .    1    5    .    .    1    
Melee Attacks              2    | .    .    .    1    1    .    .    .    
  Impact                   2    | .    .    .    1    1    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8366 | 13   351  884  2262 2293 1129 .    1434 
  Guns                     2773 | 13   185  554  609  679  296  .    437  
  Cannons                  2467 | .    .    157  674  1165 215  .    256  
  Explosions               3076 | .    166  173  970  408  618  .    741  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  50   | .    .    .    9    41   .    .    .    
  Kinetic                  4025 | 13   145  432  1283 1165 389  .    598  
  Thermal                  1671 | .    .    122  .    842  122  .    585  
  Explosive                2178 | .    166  173  970  .    618  .    251  
  Electromagnetic          442  | .    40   157  .    245  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    .    .    .    
  Average Corruption       2    | .    .    .    .    2    .    .    .    
  Corruption Purged        3    | .    .    .    .    3    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    22   .    .    .    
    Message Errors         6    | .    .    .    .    6    .    .    .    
    Matter Fused           4    | .    .    .    .    4    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    3    .    .    .    
    Energy Discharges      2    | .    .    .    .    2    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    .    
    Data Loss (major)      3    | .    .    .    .    3    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            498  | .    .    .    36   238  .    .    224  
  Projectiles              256  | .    .    .    24   222  .    .    10   
  Explosions               242  | .    .    .    12   16   .    .    214  
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    1    8    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    
  Kinetic                  7    | .    .    .    1    6    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      721  | .    .    19   39   173  .    .    490  
  Shots                    6    | .    .    1    2    2    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    1    6    .    .    .    
  Kicked                   7    | .    .    .    1    6    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        320  | .    55   189  70   232  82   4    320  
  Average Temperature      52   | .    22   64   17   46   34   3    141  
  Received Heat Transfer   1356 | .    141  129  369  210  84   .    423  
  Effects                  2    | .    .    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    1    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    .    .    .    
  Heat Transferred         2383 | .    .    296  .    1600 275  .    212  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Peak Influence             508  | 5   197 253 508 474 .   .   .   
  Initial                  231  | .   3   .   57  231 .   .   .   
  Average                  226  | 1   21  98  347 274 .   .   .   
Maximum Alert Level        2    | .   .   1   2   2   .   .   .   
  Low Security (%)         44   | 100 100 99  10  24  .   .   .   
  Level 1                  43   | .   .   .   57  67  .   .   .   
  Level 2                  11   | .   .   .   32  7   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   1   4   4   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   3   .   .   .   
  Reinforcement            5    | .   .   1   3   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Distress Signals           2    | .   1   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              99   | .   10  15  31  26  9   .   8   
  Peak Tracking Total      7    | .   7   3   5   5   7   .   3   
  Tactical Retreats        10   | .   2   .   2   3   .   .   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Traps Triggered            1    | .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Machines Disabled          10   | .   .   .   1   7   .   .   2   
  Max in Single Turn       2    | .   .   .   1   2   .   .   1   
  Garrison Access          1    | .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Machines Accessed          12   | .   .   3   1   8   .   .   .   
  Terminals                10   | .   .   3   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   
Total Hacks                28   | .   .   7   2   19  .   .   .   
  Successful               12   | .   .   3   1   8   .   .   .   
  Failed                   16   | .   .   4   1   11  .   .   .   
    Catastrophic           3    | .   .   .   1   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   2   .   .   .   4   .   
  Terminals                24   | .   .   7   .   17  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   2   .   .   .   
Terminal Hacks             11   | .   .   3   .   8   .   .   .   
  Record                   1    | .   .   .   .   1   .   .   .   
  Robot Analysis           2    | .   .   1   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   3   .   6   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Total Allies               4    | .   .   .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   .   .   4   4   
  Highest-Rated Group      123  | .   .   .   .   .   .   123 123 
  Highest-Rated Ally       39   | .   .   .   .   .   .   39  39  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   .   .   .   .   28  
  Total Damage             446  | .   .   .   .   .   .   .   446 
  Kills                    5    | .   .   .   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Low Zio Dee 
Robot Analysis Total       2    | .   .   1   .   1   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   
-------------              Run  | Jun  Mat  Mat  Mat  Fac  Low  Zio  Dee  
Turns Passed               7272 | 94   509  756  1109 1843 1254 1150 557  
Spaces Moved               4826 | 67   350  478  522  1176 969  913  351  
  Core                     8    | 8    .    .    .    .    .    .    .    
  Treads                   239  | .    10   .    229  .    .    .    .    
  Legs                     4579 | 59   340  478  293  1176 969  913  351  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  122  122  120  
  Average Speed            126  | 111  122  120  169  122  122  122  121  
  Slowest Speed            260  | 120  190  120  260  193  122  122  122  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    44   40   37   34   90   84   37   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    .    .    1    2    .    
  Known Exits Taken        2    | .    .    1    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    1    .    1    1    .    
Scrap Searched             5    | .    .    .    .    .    3    2    .    
Spaces Dug                 51   | .    11   17   22   1    .    .    .    
Terrain Destroyed          259  | .    11   17   92   105  16   .    18   
  Melee                    2    | .    .    .    1    1    .    .    .    
  Projectile               36   | .    .    .    9    23   1    .    3    
  AOE                      221  | .    11   17   82   81   15   .    15   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Zio  Dee  
Total                      5579 | 79   408  586  650  1478 1004 949  425  
  Wait                     228  | .    27   12   3    151  2    26   7    
  Move                     4819 | 66   349  477  521  1175 968  912  351  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  56   | 4    6    11   11   19   1    1    3    
  Fast Attach              54   | 7    1    13   13   7    2    3    8    
  Attach                   17   | .    2    1    4    6    .    1    3    
  Detach                   15   | .    2    2    2    3    1    1    4    
  Swap                     71   | .    6    10   18   21   10   .    6    
  Drop                     85   | .    3    21   19   28   2    4    8    
  Fire                     225  | 2    12   39   57   61   18   1    35   
  Melee                    2    | .    .    .    1    1    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     7    | .    .    .    1    6    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: [*Low] / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / Pro)
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    3 | -11/Junkyard   | Discovered new exit (range 15)
   95 | -11/Junkyard   | Entered Materials
  263 | -10/Materials  | Discovered new exit (range 14)
  304 | -10/Materials  | Build established: Mutant
  560 | -10/Materials  | Discovered new exit (range 12)
  604 | -10/Materials  | Entered another Materials area
  604 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1082 | -9/Materials   | Discovered new exit (range 14)
 1324 | -9/Materials   | Discovered new exit (range 7)
 1345 | -9/Materials   | Identified exit to Materials
 1360 | -9/Materials   | Entered another Materials area
 1360 | -8/Materials   | Evolved 2 slots: Utility x2
 1708 | -8/Materials   | Garrison activated, responded to threat
 2078 | -8/Materials   | Discovered new exit (range 7)
 2370 | -8/Materials   | Build established: Scavenger-Mutant
 2469 | -8/Materials   | Entered Factory
 2469 | -7/Factory     | Evolved 2 slots: Utility x2
 2695 | -7/Factory     | Discovered new exit (range 8)
 4301 | -7/Factory     | Discovered new exit (range 5)
 4308 | -7/Factory     | Identified exit to Lower Caves
 4312 | -7/Factory     | Entered Lower Caves
 4547 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4587 | -7/Lower Caves | Destroyed 7 combat bots
 4925 | -7/Lower Caves | Spotted B-75 Beast
 5004 | -7/Lower Caves | Destroyed B-75 Beast
 5205 | -7/Lower Caves | Learned location of Zion (-6)
 5217 | -7/Lower Caves | Discovered new exit (range 15)
 5461 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 5492 | -7/Lower Caves | Build established: Mutant
 5566 | -7/Lower Caves | Entered Zion
 5717 | -6/Zion        | Learned Factory terminal intel
 5828 | -6/Zion        | Identified exit to Proximity Caves
 5869 | -6/Zion        | Gained Derelict followers
 6029 | -6/Zion        | Given the Hacking Drone Bay
 6033 | -6/Zion        | Found Prototype Device
 6075 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 6150 | -6/Zion        | Found Prototype Device
 6150 | -6/Zion        | Identified Mobile Refinery Mk. CCLXVII
 6196 | -6/Zion        | Identified Hacking Drone Bay
 6432 | -6/Zion        | Given A8's code to call for help
 6687 | -6/Zion        | Opened final containment barrier to the Deep Caves
 6710 | -6/Zion        | Discovered new exit (range 3)
 6710 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 6716 | -6/Zion        | Entered Deep Caves
 6716 | -6/Deep Caves  | Accompanied by 4 allies
 6887 | -6/Deep Caves  | Z-Facility disabled
 6902 | -6/Deep Caves  | Attacked by Z-Imprinter
 6961 | -6/Deep Caves  | Destroyed Z-Imprinter
 7006 | -6/Deep Caves  | Lost 3 parts (2u1w)
 7255 | -6/Deep Caves  | Build established: Scavenger-Mutant
 7255 | -6/Deep Caves  | Core integrity fell below 50%
 7273 | -6/Deep Caves  | Destroyed self via exploding Z-Power

 Last Messages 
---------------
07118_ Dropped Imp. Titanium Leg.
07123_ Acquired Imp. Titanium Leg.
07129_ Acquired 4 matter. <x3>
07196_ Acquired Imp. Cooling System.
07235_ Imp. Cooling System destroyed.
07240_ Gatling Laser destroyed.
07242_ Destroyed Phase Shifter.
07247_ JZ-WRE(z) destroyed.
07247_ Imp. Titanium Leg destroyed.
07273_ Z-Power explodes.
07273_ Destroyed Prototype Protection.
07273_ S1-8F3(z) destroyed.
07273_ Exp. Heat Sink destroyed.
07273_ Destroyed Exp. Heat Sink.
07273_ Carbon-fiber Leg destroyed.
07273_ Destroyed Carbon-fiber Leg.
07273_ Zio. Light DM Reactor destroyed.
07273_ Destroyed Zio. Light DM Reactor.
07273_ Core Analyzer destroyed.
07273_ Destroyed Core Analyzer.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????"""""                          |
| ?????????????????"?""""""                          |
| ???????????????"""""""                             |
| ??????????????"""""""""""                    *  %% |
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| ??????????????"""""""""""                       ## |
| ?????????????""""""""""""                   *   #  |
| ?????????????""""""" " "                        "" |
| ?????????????"""""" !%!%=              !         # |
| ?????????????""""""" = /                *        # |
| ?????????????""""""""%!                [         # |
| ?????????????"""""""                    =       ## |
| ?????????????"""""""""" %             *         ## |
| ????   ???????"""""""""" %                       # |
| ? ??      ????""""                               # |
| ?          ??"""""                              ## |
|             ?"""""       @                     ##? |
|             """"""         z                   ##? |
|              """""                              ## |
|               """"                               # |
|               """"                               # |
|               """"                              ## |
|               """"                              #? |
|               """"""""" "                       #? |
|                    """                           # |
|                                                  # |
|                                                    |
|                                                    |
|                                                    |
|        %                                           |
|                                                    |
|                              #####                 |
| ###                       ####???###    ####       |
| ??#                      ##?????????#####???#      |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          27
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
              Mapping Drone Bay | -6/Zion | Archive
 Imp. System Restoration Module | -6/Zion | Archive
                     Beamcaster | -6/Zion | Archive
             Imp. Arc Projector | -6/Zion | Archive
          Adv. Coolant Injector | -6/Zion | Archive
         Nuclear Pulse Thruster | -6/Zion | Archive
             Arm. Medium Treads | -6/Zion | Archive
                   Phase Cannon | -6/Zion | Archive
                  KE Penetrator | -6/Zion | Archive
          Lrn. Missile Launcher | -6/Zion | Archive
              Enh. Gauss Cannon | -6/Zion | Archive
   Imp. Reaction Control System | -6/Zion | Archive
                    Tesla Rifle | -6/Zion | Archive
               Flexi-carbon Leg | -6/Zion | Archive
                        Railgun | -6/Zion | Archive

 Robot Schematics 
------------------
    L-41 Fighter | -6/Zion | Archive
        E-15 Imp | -6/Zion | Archive
 H-88 Terminator | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointySystemSteel
  Manual?         0
Play Time         01:56:37
  Cumulative      48.4 hours
  Start           2023.06.05 @ 15:02:07
  End             2023.07.31 @ 19:22:46
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           46
  Adventurer      1
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          42
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0885102f-93a3-4e5b-b597-c9d53bf3ae2e