Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.27 @ 18:53:22

Player: Atherys

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (11)      55
Value Destroyed (82)       82
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 337

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     292/300
Energy                     250/250
System Corruption          2%
Temperature                Cool (9)
Movement                   Flying (760) Ox9
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Flight Unit
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
     Small Storage Unit
     Small Storage Unit
    Medium Matter Pod (7)
           Sensor Array
  Improved Terrain Scanner
           Armor Integrity Analyzer
     Light Cannon
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
     Small Storage Unit
>          --- WEAPON -----------
           EM Pulse Gun
           Assault Rifle
>          --- INVENTORY --------
  Improved Terrain Scanner
           Mining Laser
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             13   | 7   6   
  Power                    2    | 1   1   
    Engine                 2    | 1   1   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 2   3   
    Treads                 .    | .   .   
    Leg                    2    | 2   .   
    Wheel                  .    | .   .   
    Hover                  2    | .   2   
    Flight                 1    | .   1   
  Utility                  4    | 2   2   
    Device                 .    | .   .   
    Storage                4    | 2   2   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   2    | 2   .   
    Energy Gun             1    | 1   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      4    | .   4   
Average Slot Usage (%)     74   | .   74  
  Engine                   11   | .   11  
  Hover                    6    | .   6   
  Flight                   10   | .   10  
  Storage                  28   | .   28  
  Energy Gun               3    | .   3   
  Ballistic Gun            14   | .   14  
Naked Turns                .    | .   .   
Heaviest Build             39   | 15  39  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  11   | .   11  
  Average Overweight (x)   2    | .   3   
Largest Inventory Capacity 16   | 8   16  
  Average Capacity         14   | 5   15  
  Most Carried             8    | 4   8   
  Average Carried          6    | 1   6   
  Final Capacity           16   | 8   16  
  Final Carried            8    | 2   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           372  | 270 102 
  Remotely                 .    | .   .   
Salvage Created            275  | 180 95  
  Parts                    23   | 10  13  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           2    | 2   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  6    | .   6   
  Guns                     6    | .   6   
Classes Destroyed          4    | 3   1   
  Worker                   2    | 2   .   
  Tunneler                 2    | 2   .   
  Recycler                 1    | 1   .   
  Swarmer                  6    | .   6   
Best Kill Streak           3    | 2   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   2    | 1   2   
  Gunslinging              1    | .   1   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               583  | .   583 
  Core                     250  | .   250 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              46   | 22  24  
  Largest                  2    | 1   2   
  Hottest                  60   | 40  60  
Shots Fired                54   | 22  32  
  Gun                      54   | 22  32  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  24   | .   24  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          30   | 22  8   
  Robot Hit Streak         4    | 4   4   
  Robot Miss Streak        4    | 3   4   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           27   | 12  15  
  Core Hits                13   | 6   7   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           427  | 188 239 
  Guns                     424  | 188 236 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  3    | .   3   
  Kinetic                  184  | .   184 
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          240  | 188 52  
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         2    | .   2   
  Average Corruption       1    | .   1   
  Corruption Purged        .    | .   .   
  Effects                  7    | .   7   
    Message Errors         3    | .   3   
    Energy Discharges      2    | .   2   
    Data Loss (minor)      1    | .   1   
    Targeting Errors       1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      1    | .   1   
  Shots                    .    | .   .   
  Rammed                   1    | .   1   
Targets Rammed             1    | .   1   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        12   | .   12  
  Average Temperature      5    | .   5   
  Received Heat Transfer   63   | .   63  
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              1    | 1   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             87   | 25  87  
  Initial                  16   | .   16  
  Average                  14   | 8   15  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          .    | .   .   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              11   | .   11  
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        1    | .   1   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          2    | .   2   
  Terminals                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                4    | .   4   
  Successful               3    | .   3   
  Failed                   1    | .   1   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   2    | .   2   
  Terminals                4    | .   4   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             1    | .   1   
  Unreport Threat          1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         2    | .   2   
  Terminals                2    | .   2   
    Track                  1    | .   1   
    Operators              1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Scr  Mat  
Turns Passed               1538 | 176  1362 
Spaces Moved               545  | 104  441  
  Core                     15   | 12   3    
  Treads                   .    | .    .    
  Legs                     97   | 92   5    
  Wheels                   .    | .    .    
  Hover                    300  | .    300  
  Flight                   133  | .    133  
  Fastest Speed            50   | 50   56   
  Average Speed            258  | 111  292  
  Slowest Speed            760  | 120  760  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       41   | 4    79   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 .    | .    .    
Terrain Destroyed          .    | .    .    
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      .    | .    .    
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      623  | 141 482 
  Wait                     .    | .   .   
  Move                     544  | 103 441 
  Hop                      .    | .   .   
  Pick Up                  17   | 9   8   
  Fast Attach              .    | .   .   
  Attach                   11   | 7   4   
  Detach                   .    | .   .   
  Swap                     2    | .   2   
  Drop                     2    | .   2   
  Fire                     46   | 22  24  
  Melee                    .    | .   .   
  Ram                      1    | .   1   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
  177 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  305 | -10/Materials | Discovered new exit (range 7)
  378 | -10/Materials | Discovered new exit (range 10)
  510 | -10/Materials | Core integrity fell below 50%
  539 | -10/Materials | Lost 4 parts (1p2n1w)
 1215 | -10/Materials | Discovered new exit (range 16)
 1528 | -10/Materials | Core integrity fell below 20%
 1539 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00562_ R-06 Scavenger collects Flight Unit.
00567_ R-06 Scavenger collects Lgt. Assault Rifle.
00570_ R-06 Scavenger collects Lgt. Ion Engine.
00584_ Acquired 20 matter.
00673_ SQERDERVU6Q/QBOX PE:HTNAJHDOK/
00747_ Acquired Ion Engine.
00787_ S-10 Pest destroyed.
00803_ R-06 Scavenger collects Lgt. Ion Engine.
00952_ 8PINW SF<ARZFOSAQ<TN2N&Z 6UIQ6JNZNM7V:G|
01065_ System corrupted: Energy discharge (-60).
01070_ Connecting with Terminal...
01116_ System corrupted: Component data lost.
01215_ EXIT=FOUND
01275_ Triggered Shock Trap.
01275_ The floor emits a surge of raw power.
01275_ System corrupted (+1).
01313_ 73F9SX3JWXU/ADOFYWQ=%TA4<SGY85 RTBHQPY::
01367_ Acquired Lgt. Cannon.
01439_ U-05 Engineer lays Concrete.
01533_ Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanTransportBoregun
  Manual?         0
Play Time         00:10:15
  Cumulative      12.9 hours
  Start           2020.10.27 @ 18:43:32
  End             2020.10.27 @ 18:53:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 41958830-920c-41e2-a7e6-cb160cd9e6b8