Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.13 @ 10:35:48 Player: Cmdr.Laserstrahl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (133) 665 Value Destroyed (3499) 3499 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 6832 Bonus ------- High Alert Combat Kills 762 Follower Combat Kills 35 Friendly Fire -29 Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 290/290 System Corruption 2% Temperature Cool (9) Movement Treading (250) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer Targeting Computer > --- WEAPON (3) ------- Heavy Assault Rifle Great Maul > --- INVENTORY (10) --- Reinforced Ion Engine Medium Treads Signal Interpreter Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Targeting Computer Hardlight Generator > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Medium Treads Medium Treads Signal Interpreter Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Improved Assault Rifle EMP Blaster Grenade Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Targeting Computer Device Cryofiber Web Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 75 | 8 5 14 33 15 Power 8 | 1 1 2 3 1 Engine 7 | 1 1 2 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 14 | 2 2 3 6 1 Treads 12 | 2 . 3 6 1 Leg 2 | . 2 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 2 . 2 9 4 Device 7 | 1 . 2 3 1 Storage 2 | 1 . . 1 . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 6 | . . . 3 3 Artifact . | . . . . . Weapon 36 | 3 2 7 15 9 Energy Gun 5 | 1 2 1 1 . Energy Cannon 5 | . . 1 2 2 Ballistic Gun 14 | 2 . 4 6 2 Ballistic Cannon 1 | . . . 1 . Launcher 10 | . . 1 5 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 12 | . . . 3 9 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 5 | . . . 2 3 Weapon 5 | . . . 1 4 Highest Loss Streak 5 | . . . 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 99 100 93 89 Engine 9 | . 14 11 8 9 Treads 17 | . 12 20 17 17 Leg 2 | . 14 1 . . Device 14 | . 14 22 15 8 Storage 10 | . 14 11 9 9 Processor 9 | . . . 12 18 Protection 4 | . . . 4 8 Energy Gun 2 | . 10 4 . . Energy Cannon 6 | . . 6 8 8 Ballistic Gun 10 | . 17 19 11 1 Ballistic Cannon 2 | . . . 1 7 Launcher 2 | . . 2 4 1 Naked Turns . | . . . . . Heaviest Build 42 | 14 16 23 42 42 Greatest Support 56 | 40 40 46 56 40 Greatest Overweight (x) 1 | . 1 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 6 8 8 9 10 Most Carried 10 | 6 8 8 10 10 Average Carried 8 | 2 7 7 9 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 5 8 8 10 5 Class Distribution -------------------- 50% | Scavenger-Gunner 11% | Skirmisher 11% | Scavenger-Mutant 9% | Mutant 5% | Scavenger-Skirmisher 5% | Tank 5% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2488 | 283 245 404 865 691 Remotely 292 | 47 245 . . . Salvage Created 5515 | 79 348 1221 1949 1918 Parts 296 | 5 27 76 105 83 Haulers Intercepted 12 | . 2 5 3 2 Recyclers Shooed 6 | . . . 2 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 86 | . 7 18 33 28 Melee 1 | . . . . 1 Guns 34 | . 7 10 14 3 Cannons 23 | . . 3 9 11 AOE 28 | . . 5 10 13 Classes Destroyed 15 | 1 4 3 6 1 Worker 3 | . . . 1 2 Builder 3 | . . 1 1 1 Hauler 12 | . 2 5 3 2 Recycler 20 | 1 . 5 5 9 Mechanic 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 7 | . 1 4 1 1 Swarmer 26 | . 3 9 11 3 Grunt 34 | . 4 7 12 11 Brawler 3 | . . . 1 2 Duelist 4 | . . . 1 3 Protector 3 | . . . 1 2 Sentry 14 | . . 2 5 7 Hunter 1 | . . . 1 . Heavy 1 | . . . 1 . Best Kill Streak 13 | 1 4 12 6 13 Combat Bots Only 10 | . 3 4 5 10 Max Kills in Single Turn 3 | 1 1 3 2 3 Gunslinging . | . . . . . Exploded 3 | . . 2 2 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 367 | . 37 40 112 178 Missed 108 | . 7 14 38 49 Damage Taken 3841 | . 343 307 1055 2136 Core 680 | . 64 60 241 315 Absorbed by Shields 4 | . . . 4 . Redirected to Shielding 9 | . . . 9 . Regen/Repaired (Parts) 38 | . . . . 38 Core Remaining (%) 86 | 100 74 85 . . Volleys Fired 250 | 3 34 42 98 73 Largest 3 | 2 2 3 3 3 Hottest 129 | 60 85 124 129 126 Shots Fired 595 | 6 68 124 250 147 Gun 322 | 6 68 97 117 34 Cannon 226 | . . 25 104 97 Launcher 47 | . . 2 29 16 Special . | . . . . . Kinetic 334 | 3 45 80 125 81 Thermal 155 | 3 23 42 87 . Explosive 6 | . . . . 6 Electromagnetic 100 | . . 2 38 60 Robot Hit Streak 14 | 3 6 7 14 10 Robot Miss Streak 5 | 2 4 4 5 3 Penetration Max 1 | . . . 1 1 Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 340 | 3 39 60 141 97 Core Hits 192 | 2 18 38 67 67 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . 1 . 3 Critical Strikes 10 | . . 1 2 7 Destroy 2 | . . 1 . 1 Blast 6 | . . . 2 4 Smash 2 | . . . . 2 Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9630 | 28 465 1325 3622 4190 Guns 2972 | 27 464 793 1364 324 Cannons 4043 | . . 246 1349 2448 Explosions 2511 | . . 285 902 1324 Melee 92 | . . . . 92 Ramming 12 | 1 1 1 7 2 Kinetic 4562 | 15 316 636 1690 1905 Thermal 1971 | 12 148 464 1077 270 Explosive 547 | . . . . 547 Electromagnetic 2446 | . . 224 848 1374 Impact 92 | . . . . 92 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 1 2 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 6 | . . . . 6 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 434 | . . 5 70 359 Projectiles 290 | . . 5 38 247 Explosions 52 | . . . 32 20 Melee 92 | . . . . 92 Knockbacks 6 | . . . 2 4 Impact . | . . . . . Kinetic 6 | . . . 2 4 Secondary . | . . . . . Self-Inflicted Damage 346 | . . 46 83 217 Shots 15 | . . 2 6 7 Rammed 7 | 1 1 1 2 2 Targets Rammed 7 | 1 1 1 2 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 406 | 40 96 24 406 248 Average Temperature 63 | 23 29 8 110 51 Received Heat Transfer 1462 | . 168 72 286 936 Effects 1 | . . . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 9 | . . 1 1 7 Impact Corruptions 2 | . . . . 2 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 2 2 . Heat Transferred 3542 | 25 336 914 1840 427 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 11 | . . 3 3 5 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 1016 | 5 195 521 1016 1000 Initial 408 | . 3 5 208 408 Average 456 | 1 90 295 597 631 Maximum Alert Level 3 | . . 2 3 3 Low Security (%) 24 | 100 100 31 . . Level 1 8 | . . 30 9 . Level 2 49 | . . 38 69 65 Level 3 17 | . . . 21 34 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 1 5 6 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault 5 | . . . 2 3 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . . 1 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 116 | . 10 24 41 41 Peak Tracking Total 11 | . 4 4 5 11 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 19 | . . 5 9 5 Max in Single Turn 5 | . . 5 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 11 | . 3 3 2 3 Terminals 6 | . 2 2 1 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 25 | . 3 7 9 6 Successful 14 | . 1 4 5 4 Failed 11 | . 2 3 4 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . 4 . . Terminals 15 | . 2 5 5 3 Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units 2 | . 1 . . 1 Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 5 | . . 3 1 1 Prototype ID Bank 1 | . . 1 . . Terminal Index 1 | . . 1 . . Locate Traps 2 | . . 1 . 1 Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 1 . 2 Scan Component 2 | . . 1 . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . 1 . . 1 Report Inventory 2 | . 1 . . 1 Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 3 2 1 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . 1 . Machine Destruction 1 | . . . 1 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 62 | . . . . 62 Highest-Rated Ally 31 | . . . . 31 Total Orders . | . . . . . Ally Attacks 21 | . . . . 21 Total Damage 292 | . . . . 292 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3484 | 105 551 602 1243 983 Spaces Moved 1401 | 48 316 263 484 290 Core 5 | 5 . . . . Treads 1153 | 43 90 246 484 290 Legs 243 | . 226 17 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 170 Average Speed 173 | 148 133 157 169 242 Slowest Speed 250 | 160 190 160 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 3 44 37 35 55 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 83 | . . 8 9 66 Melee . | . . . . . Projectile 15 | . . . . 15 AOE 68 | . . 8 9 51 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1910 | 75 380 361 692 402 Wait 76 | 4 9 12 42 9 Move 1398 | 48 315 262 483 290 Hop . | . . . . . Pick Up 49 | 12 8 13 11 5 Fast Attach 28 | . 3 5 19 1 Attach 20 | 7 . 4 2 7 Detach . | . . . . . Swap 27 | 1 2 5 12 7 Drop 54 | . 8 17 23 6 Fire 250 | 3 34 42 98 73 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush 6 | . 1 1 2 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 106 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 16) 514 | -10/Materials | Discovered new exit (range 15) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1186 | -9/Materials | Build established: Skirmisher 1212 | -9/Materials | Discovered new exit (range 10) 1259 | -9/Materials | Entered another Materials area 1259 | -8/Materials | Evolved 2 slots: Utility x2 1659 | -8/Materials | First assault squad dispatched 2132 | -8/Materials | Build established: Scavenger-Gunner 2323 | -8/Materials | Discovered new exit (range 7) 2502 | -8/Materials | Entered Storage 2736 | -8/Storage | Met a pair of Derelict thieves 2847 | -8/Storage | Destroyed 8 combat bots 2986 | -8/Storage | Garrison activated, responded to threat 3155 | -8/Storage | Core integrity fell below 50% 3302 | -8/Storage | First assault squad dispatched 3334 | -8/Storage | Garrison activated, responded to threat 3383 | -8/Storage | Lost 4 parts (1n1u2w) 3391 | -8/Storage | Destroyed 10 combat bots 3416 | -8/Storage | Repaired Grenade Launcher? 3452 | -8/Storage | Core integrity fell below 20% 3485 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03481_ Destroyed Lgt. Nuclear Core. 03481_ G-47 Trooper system corrupted by crushing effect. 03481_ K-01 Serf collects debris. 03481_ U-05 Engineer lays Concrete. 03482_ K-01 Serf collects debris. 03482_ U-05 Engineer builds a Wall. 03482_ U-05 Engineer lays Concrete. 03484_ G-47 Trooper suffers critical hit (Smash). 03484_ Destroyed Aluminum Leg. 03484_ G-47 Trooper system corrupted by crushing effect. 03484_ Imp. Heat Sink fried. 03484_ Aluminum Leg fried. 03484_ G-47 Trooper destroyed. 03484_ K-01 Serf collects debris. 03484_ U-05 Engineer lays Concrete. 03484_ K-01 Serf collects debris. 03485_ Acquired 36 matter. Map ----- +----------------------------------------------------+ | ####?????????????????????????????????????????????? | | =#?????????????????????????????????????????????? | | = #?????????????????????????????????????????????? | | ==#?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | "###?????????????????????????????????????????????? | | T#??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ############?????????????????????????????????????? | | + ! #???????????????? ??????????????????? | | # #???????????????? #?????????????????? | | # #???????????????? T?????????????????? | | # """ """ #?????########### #?????????????????? | | + """ """???????? "T" # #?????????????????? | | # """ ""?????????# # #?????????????????? | | # ??????### # #????????##???????? | | #? ?????#" # #??????? ????????? | | #?########??????"T =! [ + ####### ????????? | | ########????????"" !! %# ?????????? | | # ????????# !! # ??????????? | | # """ #???????# ! =! a^ """ ?+???????? | | # """ #???????# / k%#/[% """ #???????? | | # """ #?????#####+### %#/[= " #???????? | | " """ #?????# =#/g #???????? | | # """ #????## = = k%=g*^ #???????? | | !# #????# ! @[# #???????? | | [# #????# k#= " " ????? | | # #????# + %% ????? | | *### ######????# # % % ????? | | "################ u !#%##########+####?????? | | ! #?# = %#### ]??????????????? | | ] #?## "]"### #???? ??????????????? | | =" !!! ! #??#####"R"#?# #???????????????????? | | ! !%! #??????#"""#?# #???????????????????? | | " !! ! "??????#####?#%###?????????????????? | | ##############??????#######**%########??????????? | | %##?????????????????? #=% # ??????????? | | %##???????????????? """"" # [ # """ ?????????? | | %###########??????# """"" # %# """ #????????? | | %# ^ ^ #??????# """"" # # """ %#????????? | | "#""" ^ #??????# + %%+ """ #????????? | | #"R #??????# """"" #%%[# """ #????????? | | #""" #???????? """"" #% # #????????? | | + ^ #?????????""""" # # "Y" #????????? | | %# // #????????? # # """ #????????? | | # /// #????????#" "# ## ##########????????? | | # [/ #????????#"G"##?# #??######?????????? | | ###########????????#""????# #??# #?????????? | | T#????????????????????????# % ##?# #?????????? | | ##????????????????????????#= ##?# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyPhasingField Manual? 0 Play Time 01:31:49 Cumulative 155.6 hours Start 2024.03.13 @ 08:52:54 End 2024.03.13 @ 10:35:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 71 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78b03e72-e210-4914-b2ef-5077d94d84e6