Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 15:12:18 Player: sve9 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (98) 490 Value Destroyed (2340) 2340 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 9289 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 48 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 550/1000 Matter 240/300 Energy 10/100 System Corruption 46% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Targeting Computer > --- WEAPON (2) ------- Improved Proton Missile Launcher > --- INVENTORY (5) ---- Micro Fission Core Improved Hacking Suite Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Surge Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Hacking Suite Hacking Suite Improved Hacking Suite System Shield System Guard > --- WEAPON ----------- Makeshift Hammer > --- INVENTORY -------- Micro Fission Core Improved Hacking Suite Gauss Rifle Improved Proton Missile Launcher Datajack [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Proton Missile Launcher Impact Weapon Makeshift Hammer Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . 2 . . . 6 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . Utility 8 | . . 1 . . . 5 . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 153 | 7 8 47 . 9 5 22 3 21 4 3 . 1 18 5 Power 15 | 1 1 5 . 1 . 2 1 2 . . . . 2 . Engine 8 | 1 1 5 . 1 . . . . . . . . . . Core 7 | . . . . . . 2 1 2 . . . . 2 . Reactor . | . . . . . . . . . . . . . . . Propulsion 36 | 2 2 17 . . . 5 . 5 1 . . . 4 . Treads 3 | . . 3 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 17 | 2 2 13 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 16 | . . 1 . . . 5 . 5 1 . . . 4 . Utility 55 | 2 2 13 . 7 1 11 2 7 . 2 . 1 5 2 Device 17 | 1 1 3 . 5 . 3 1 2 . . . . 1 . Storage 7 | 1 1 2 . . . 1 1 1 . . . . . . Processor 7 | . . 1 . . . 1 . . . 2 . 1 . 2 Hackware 8 | . . . . . . 5 . 2 . . . . 1 . Protection 16 | . . 7 . 2 1 1 . 2 . . . . 3 . Artifact . | . . . . . . . . . . . . . . . Weapon 47 | 2 3 12 . 1 4 4 . 7 3 1 . . 7 3 Energy Gun 8 | 1 2 5 . . . . . . . . . . . . Energy Cannon 9 | . . 4 . 1 2 . . 2 . . . . . . Ballistic Gun 9 | 1 1 3 . . . 1 . 1 . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . . . . . 1 . 1 1 . . . 3 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . . 2 2 . 3 2 1 . . 2 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 3 . . . . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . 3 . System Corruption 22 | . . . . . . . . . . . . . 22 . Parts Lost 52 | . 7 13 . . 1 5 3 2 . 4 . . 8 9 Power 5 | . 1 1 . . . 1 . 1 . . . . 1 . Propulsion 18 | . 2 6 . . . 1 2 1 . 2 . . 1 3 Utility 22 | . 1 3 . . 1 3 1 . . 2 . . 6 5 Weapon 7 | . 3 3 . . . . . . . . . . . 1 Highest Loss Streak 6 | . 6 3 . . 1 4 3 1 . 4 . . 5 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 95 100 100 100 88 61 72 69 55 53 56 66 59 Engine 6 | . 13 11 11 11 11 . . . . . . . . . Core 1 | . . . . . . 5 2 3 6 3 . . 2 2 Treads 1 | . . 5 . . . . . . . . . . . . Wheel 16 | . 28 22 33 33 33 1 . . . . . . . . Flight 6 | . . 2 . . . 24 14 14 13 7 . . 7 9 Device 9 | . 12 12 11 11 11 10 8 10 6 3 . . . . Storage 7 | . 13 12 11 11 11 6 2 1 . . . . . . Processor 4 | . . . . . . 2 6 6 6 8 20 23 21 20 Hackware 10 | . . . . . . 22 20 26 33 30 26 26 23 15 Protection 5 | . . 6 11 10 11 5 2 2 . . . . 3 5 Energy Gun 3 | . 13 9 . . . . . . . . . . . . Energy Cannon 6 | . . 3 22 22 18 . . . . . . . . . Ballistic Gun 3 | . 14 9 . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . 3 3 2 2 2 1 6 6 4 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 41 | 15 30 37 37 37 41 41 23 20 10 7 3 3 22 10 Greatest Support 32 | 26 26 32 30 30 30 30 24 20 8 8 3 3 23 23 Greatest Overweight (x) 3 | 1 1 3 1 1 1 1 . 3 1 1 . . 1 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 5 5 5 5 5 5 Average Capacity 11 | 7 14 15 15 15 15 10 6 6 5 5 5 5 5 5 Most Carried 15 | 7 13 15 15 15 15 15 10 10 5 5 5 5 5 5 Average Carried 10 | 3 11 14 14 14 14 9 6 5 4 4 5 5 4 3 Final Capacity 15 | 8 15 15 15 15 15 10 5 5 5 5 5 5 5 5 Final Carried 15 | 7 12 15 15 15 15 9 5 5 5 5 5 5 4 3 Class Distribution -------------------- 42% | Scavenger-Mutant 23% | Hacker-Mutant 18% | Mutant 13% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Sprinter | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Matter Collected 2352 | 266 199 831 . 97 48 237 . 210 98 100 . 62 144 60 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3513 | 56 480 2075 . . 126 290 . 225 26 . . . 235 . Parts 219 | 7 33 123 . . 5 16 . 11 . . . . 24 . Haulers Intercepted 6 | . . 6 . . . . . . . . . . . . Recyclers Shooed 5 | . 2 2 . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . 4 . . . . 4 . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 66 | . 11 34 . . 2 8 . 4 1 . . . 6 . Melee 1 | . . . . . . 1 . . . . . . . . Guns 36 | . 9 24 . . . 2 . . . . . . 1 . Cannons 11 | . . 6 . . 2 2 . 1 . . . . . . AOE 16 | . 2 3 . . . 3 . 2 1 . . . 5 . Classes Destroyed 13 | 1 4 6 . . . . . 1 . . . . 1 . Worker 7 | . . 3 . . . . . 3 . . . . 1 . Builder 4 | . . 3 . . . . . . . . . . 1 . Tunneler 4 | 2 . 1 . . . . . 1 . . . . . . Hauler 6 | . . 6 . . . . . . . . . . . . Recycler 6 | . 2 3 . . . 1 . . . . . . . . Operator 3 | . 1 2 . . . . . . . . . . . . Watcher 2 | . . 1 . . . . . 1 . . . . . . Swarmer 24 | . 6 7 . . . 7 . 3 1 . . . . . Cutter 6 | . . . . . . . . . . . . . 6 . Grunt 22 | . 5 16 . . 1 . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Sentry 12 | . . 10 . . 1 1 . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 2 5 6 . . 1 4 . 3 1 . . . 4 . Combat Bots Only 5 | . 5 4 . . 1 4 . 3 1 . . . 3 . Max Kills in Single Turn 2 | 1 2 2 . . 1 2 . 2 1 . . . 2 . Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 2 | . 2 2 . . . 2 . 2 1 . . . 2 . Melee 1 | . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Hostile Shots Fired 458 | . 83 137 . . 40 53 3 37 11 19 . . 53 22 Missed 133 | . 19 26 . . 12 23 . 11 5 4 . . 24 9 Damage Taken 5656 | . 661 1834 . . 265 464 123 349 111 290 . . 1020 539 Core 1458 | . 188 256 . . 11 45 123 139 49 197 . . 246 204 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 105 | . . . . . . . . . . . . . 3 102 Regen/Repaired (Parts) 174 | . . . . 174 . . . . . . . . . . Core Remaining (%) 47 | 100 24 . . . 33 . . . . . . 34 . . Volleys Fired 289 | 9 42 126 . . 43 14 . 33 2 . . . 7 13 Largest 2 | 1 2 2 . . 2 2 . 1 1 . . . 1 1 Hottest 136 | 20 70 136 . . 136 92 . 75 43 . . . 43 43 Shots Fired 467 | 9 82 246 1 . 49 26 . 33 2 . . . 7 12 Gun 348 | 9 82 213 . . . 12 . 20 . . . . 1 11 Cannon 107 | . . 33 1 . 49 12 . 12 . . . . . . Launcher 12 | . . . . . . 2 . 1 2 . . . 6 1 Special . | . . . . . . . . . . . . . . . Kinetic 204 | 9 42 109 . . . 12 . 20 . . . . 1 11 Thermal 161 | . 10 77 1 . 49 12 . 12 . . . . . . Explosive 4 | . . . . . . 2 . 1 . . . . 1 . Electromagnetic 98 | . 30 60 . . . . . . 2 . . . 5 1 Robot Hit Streak 29 | 4 9 29 . . 8 12 . 5 . . . . 6 . Robot Miss Streak 5 | 1 5 5 . . 1 3 . 4 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 297 | 7 50 184 . . 10 19 . 21 . . . . 6 . Core Hits 159 | 2 21 91 . . 5 20 . 7 1 . . . 12 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | . 2 5 . . . . . . . . . . . . Burn 7 | . 2 5 . . . . . . . . . . . . Melee Attacks 104 | . . . . . 7 19 . 8 7 2 . 2 27 32 Impact 65 | . . . . . 7 19 . 8 7 2 . 2 20 . Slashing . | . . . . . . . . . . . . . . . Piercing 39 | . . . . . . . . . . . . . 7 32 Sneak Attacks 2 | . . . . . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6228 | 91 686 3233 . . 205 821 . 752 55 . . . 385 . Guns 3196 | 91 602 2154 . . . 185 . 147 . . . . 17 . Cannons 1126 | . . 427 . . 205 143 . 326 . . . . 25 . Explosions 1602 | . 84 652 . . . 386 . 82 55 . . . 343 . Melee 304 | . . . . . . 107 . 197 . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 1419 | 91 255 724 . . . 185 . 147 . . . . 17 . Thermal 2381 | . 172 1563 . . 205 143 . 298 . . . . . . Explosive 534 | . . . . . . 386 . 82 . . . . 66 . Electromagnetic 1537 | . 259 946 . . . . . . 55 . . . 277 . Impact 357 | . . . . . . 107 . 225 . . . . 25 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 46 | . . 3 3 3 . 1 1 3 3 3 . . 29 46 Average Corruption 5 | . . 3 3 3 . 1 1 2 3 3 . . 9 32 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 79 | . . 28 4 . . 2 . 13 6 4 . . 10 12 Message Errors 25 | . . 10 1 . . 1 . 1 2 2 . . 2 6 Matter Fused 15 | . . 7 . . . . . 5 1 . . . 2 . Heat Flow Errors 8 | . . 1 2 . . . . 2 1 1 . . 1 . Energy Discharges 9 | . . 3 . . . 1 . 2 . 1 . . 1 1 Parts Rejected 2 | . . 1 . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . 1 . . . . . 3 . . . . 1 2 Data Loss (major) 5 | . . 2 . . . . . . 1 . . . 1 1 Misfires 3 | . . 2 1 . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 . Weapon Failures 2 | . . 1 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 389 | . 25 108 . . . 58 . 176 . . . . 22 . Projectiles 41 | . . . . . . . . 41 . . . . . . Explosions 198 | . 25 108 . . . 43 . . . . . . 22 . Melee 150 | . . . . . . 15 . 135 . . . . . . Knockbacks 2 | . . . . . . . . 1 . . . . 1 . Impact 2 | . . . . . . . . 1 . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 705 | . 39 388 . . . 71 . . 12 . . . 169 26 Shots 21 | . 1 10 . . . 1 . . 2 . . . 6 1 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 530 | . 129 530 194 . 310 18 . 163 231 221 . . 139 . Average Temperature 86 | . 45 83 82 . 125 6 . 87 123 112 . . 70 . Received Heat Transfer 1080 | . 168 642 . . 96 24 . 12 9 117 . . 12 . Effects 5 | . . 4 . . 1 . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Matter Decay 3 | . . 3 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Fried 7 | . . 1 . . . . . 3 . . . . 3 . Impact Corruptions 6 | . . . . . . 2 . 4 . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Melted 3 | . . . . . 1 . . 2 . . . . . . Heat Transferred 4661 | . 457 3205 . . 370 259 . 370 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 1 8 . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Peak Influence 672 | 10 223 672 135 . . 164 21 160 . . . . 577 . Initial 496 | . 6 93 135 . . 12 6 . . . . . 496 . Average 187 | 4 83 322 135 . . 95 6 42 . . . . 293 . Maximum Alert Level 2 | . 1 2 . . . . . . . . . . 2 . Low Security (%) 64 | 100 85 23 100 . . 100 100 100 . . . . 44 . Level 1 19 | . 14 43 . . . . . . . . . . 17 . Level 2 15 | . . 32 . . . . . . . . . . 37 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 6 . . . 3 . 2 . . . . 8 . Investigation 9 | . 1 1 . . . 3 . . . . . . 4 . Extermination 2 | . . . . . . . . 1 . . . . 1 . Reinforcement 10 | . 1 5 . . . . . 1 . . . . 3 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Distress Signals 6 | . 1 2 . . . 1 . 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 151 | . 20 47 . . 2 13 6 15 8 12 . 8 15 5 Peak Tracking Total 9 | . 7 5 . . 1 5 6 7 5 9 . 6 4 4 Tactical Retreats 19 | . 1 3 . . . 2 . 3 1 5 . 1 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Traps Triggered 10 | . . 4 . . . 5 . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Machines Disabled 5 | . 1 2 . . . 1 . . . . . . 1 . Max in Single Turn 2 | . 1 2 . . . 1 . . . . . . 1 . Garrison Access 3 | . . . . . . 1 . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Machines Accessed 47 | . 5 9 . . . 10 . 5 . . 4 . 12 2 Terminals 28 | . 5 8 . . . 7 . 2 . . . . 6 . Fabricators 6 | . . . . . . 2 . . . . . . 4 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . . . 1 . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . 1 . Garrison Access 3 | . . . . . . 1 . 1 . . . . 1 . Total Hacks 176 | . 22 24 . . . 30 . 10 . . 28 . 51 11 Successful 112 | . 11 12 . . . 12 . 6 . . 28 . 32 11 Failed 64 | . 11 12 . . . 18 . 4 . . . . 19 . Catastrophic 5 | . 1 1 . . . . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 72 | . 9 14 . . . 19 . 6 . . . . 24 . Terminals 108 | . 22 20 . . . 24 . 6 . . . . 36 . Fabricators 16 | . . . . . . 5 . . . . . . 11 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . 4 . . . . . 1 . . . . . . Scanalyzers 5 | . . . . . . . . 2 . . . . 3 . Garrison Access 3 | . . . . . . 1 . 1 . . . . 1 . Terminal Hacks 79 | . 8 7 . . . 4 . 1 . . 28 . 20 11 Record 24 | . 1 2 . . . . . . . . 11 . . 10 Part Schematic 14 | . . . . . . 1 . . . . 10 . 3 . Robot Schematic 4 | . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . 3 . 1 . Open Door 1 | . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . 1 . . . . . . 1 . Terminal Index 3 | . 1 . . . . 1 . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . 1 . Unreport Threat 7 | . . 3 . . . . . . . . . . 4 . Locate Traps 3 | . 2 . . . . . . . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . Recall Investigation 2 | . . . . . . 1 . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . Registered Components 5 | . 1 1 . . . . . 1 . . . . 2 . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 4 . . . . . . 7 . Load Schematic 6 | . . . . . . 2 . . . . . . 4 . Build 5 | . . . . . . 2 . . . . . . 3 . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 2 . . . . . 1 . . . . . . Report Inventory 2 | . . 1 . . . . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 2 . . . . 2 . Insert Component 2 | . . . . . . . . 1 . . . . 1 . Analyze 2 | . . . . . . . . 1 . . . . 1 . Garrison Access Hacks 3 | . . . . . . 1 . 1 . . . . 1 . Seal Access 3 | . . . . . . 1 . 1 . . . . 1 . Unauthorized Hacks 12 | . 3 3 . . . 3 . 1 . . . . 2 . Terminals 12 | . 3 3 . . . 3 . 1 . . . . 2 . Botnet 12 | . 3 3 . . . 3 . 1 . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 37 | . 5 9 . . . 9 . 3 . . . . 11 . Full Trace Events 9 | . 1 1 . . . 3 . . . . . . 4 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . 15 . 1 . 1 . . 10 . 4 . Parts Built 4 | . . . . . . 2 . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . Time 401 | . . . . . . 153 . . . . . . 248 . Total Part Build Rating 22 | . . . . . . 10 . . . . . . 12 . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 7 | . . 7 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . . . 1 . Part Schematics Acquired 2 | . . . . . . . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Total Allies 4 | . . . . . . . 1 . . . . 1 2 . Largest Group 2 | . . . . . . . 1 . . . . 1 2 . Highest-Rated Group 192 | . . . . . . . 31 . . . . 96 192 . Highest-Rated Ally 96 | . . . . . . . 31 . . . . 96 96 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 42 | . . . . . . . 12 . . . . 3 27 . Total Damage 1036 | . . . . . . . 206 . . . . 50 780 . Kills 5 | . . . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 1 . . . 1 . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Turns Passed 7832 | 119 790 1747 184 1148 651 815 54 709 333 195 53 179 612 243 Spaces Moved 9020 | 75 606 1070 180 1172 512 1310 103 1113 522 364 105 347 1148 393 Core 1138 | 4 . . . . . . . 234 . 154 105 347 287 7 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 3644 | 71 606 1070 180 1172 512 33 . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4238 | . . . . . . 1277 103 879 522 210 . . 861 386 Fastest Speed 27 | 50 90 95 95 95 95 36 36 31 32 32 50 50 27 27 Average Speed 65 | 90 104 104 95 95 95 38 46 50 47 40 50 50 38 32 Slowest Speed 200 | 100 105 130 95 95 95 121 55 200 112 115 50 50 120 100 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . 3 . 8 . 5 . . 3 . Cave-ins Triggered 3 | . . . . . . . . . . . . . . 3 Exploration Rate (%) 51 | 4 66 94 25 82 67 30 78 22 59 41 71 65 23 44 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 . . . . . . 1 . . 1 Known Exits Taken 6 | . . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 15 | . . . . 4 3 . . . 2 2 . 2 . 2 Spaces Dug 124 | . . . . . 39 11 . 4 7 2 . 2 26 33 Terrain Destroyed 222 | . 2 77 . . 39 15 . 16 7 2 . 2 29 33 Melee 87 | . . . . . 7 11 . 4 7 2 . 2 26 28 Projectile 37 | . . . . . 32 . . . . . . . . 5 AOE 98 | . 2 77 . . . 4 . 12 . . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Total 10375 | 114 682 1481 193 1208 619 1574 108 1222 597 403 104 349 1274 447 Wait 629 | 16 10 177 12 14 50 154 . 26 60 38 . . 71 1 Move 8968 | 74 605 1069 179 1171 511 1304 102 1096 521 353 104 346 1141 392 Hop 19 | . . . . . . 3 . 8 . 5 . . 3 . Pick Up 85 | 8 14 27 1 5 2 8 . 15 . 1 . . 4 . Fast Attach 62 | 6 2 20 . 4 . 5 3 6 1 2 . 1 10 2 Attach 50 | 1 6 13 . 1 1 9 . 11 2 1 . . 3 2 Detach 17 | . . 2 . . . 3 2 6 2 . . . . 2 Swap 41 | . . 14 . 4 4 8 . 4 1 . . . 5 1 Drop 73 | . 3 33 1 9 1 11 1 9 . 1 . . 3 1 Fire 289 | 9 42 126 . . 43 14 . 33 2 . . . 7 13 Melee 104 | . . . . . 7 19 . 8 7 2 . 2 27 32 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . . 36 . . . . . . . 1 Rewire 1 | . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves (discovered 1 exit: Upp) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 8) 411 | -10/Materials | Discovered new exit (range 9) 694 | -10/Materials | Discovered new exit (range 15) 789 | -10/Materials | Core integrity fell below 50% 858 | -10/Materials | Lost 6 parts (1p2n1u2w) 910 | -10/Materials | Entered another Materials area 910 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Discovered new exit (range 7) 1514 | -9/Materials | Build established: Scavenger-Mutant 1727 | -9/Materials | Discovered new exit (range 9) 1740 | -9/Materials | Lost 3 parts (1n1u1w) 1909 | -9/Materials | Discovered new exit (range 13) 2127 | -9/Materials | Lost 3 parts (2n1u) 2211 | -9/Materials | Core integrity fell below 50% 2215 | -9/Materials | Discovered new exit (range 7) 2642 | -9/Materials | Discovered new exit (range 8) 2657 | -9/Materials | Entered Mines 2705 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2792 | -9/Mines | Assembled infested the area 2792 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2794 | -9/Mines | Found Prototype Device 2841 | -9/Mines | Entered Zion 2841 | -7/Zion | Identified Exp. Sensor Array 2887 | -7/Zion | System corruption cleaned by Quarantine Array 2983 | -7/Zion | Found Prototype Device 2983 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3129 | -7/Zion | Given A8's code to call for help 3457 | -7/Zion | Visited the Megawrench Repair Shop 3457 | -7/Zion | Megawrench repaired 8 parts 3488 | -7/Zion | Found Prototype Device 3488 | -7/Zion | Identified Phasing AFG 3822 | -7/Zion | Discovered new exit (range 15) 3989 | -7/Zion | Entered Proximity Caves 4503 | -6/Proximity Caves | Spotted B-75 Beast 4518 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4575 | -6/Proximity Caves | Learned 8 Factory zone layouts 4621 | -6/Proximity Caves | Discovered new exit (range 9) 4640 | -6/Proximity Caves | Entered Factory 4640 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 4641 | -6/Factory | Identified exit to Extension 4642 | -6/Factory | Identified exit to Factory 4652 | -6/Factory | Discovered new exit (range 15) 4719 | -6/Factory | Lost 4 parts (1p1n2u) 4988 | -6/Factory | Build established: Hacker-Mutant 5117 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 5333 | -6/Factory | Identified exit to Lower Caves 5455 | -6/Factory | Sucked down chute 5455 | -6/Factory | Entered Waste 5456 | -6/Waste | Met a frightened Derelict 5457 | -6/Waste | Spotted C-40 Crusher 5458 | -6/Waste | Spotted C-40 Crusher 5468 | -6/Waste | Spotted C-40 Crusher 5471 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5474 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5477 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5481 | -6/Waste | Spotted C-40 Crusher 5487 | -6/Waste | Spotted C-40 Crusher 5497 | -6/Waste | Spotted C-40 Crusher 5502 | -6/Waste | Discovered new exit (range 13) 5508 | -6/Waste | Lost 3 parts (2n1u) 5508 | -6/Waste | Identified exit to Factory 5509 | -6/Waste | Entered Factory 5765 | -6/Factory | Discovered exit to Factory (range 15) 6002 | -6/Factory | Discovered exit to Lower Caves (range 6) 6182 | -6/Factory | Build established: Hacker-Sprinter 6218 | -6/Factory | Entered Lower Caves 6269 | -6/Lower Caves | Learned 4 Factory zone layouts 6527 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6546 | -6/Lower Caves | Discovered new exit (range 12) 6550 | -6/Lower Caves | Identified exit to Lower Caves 6551 | -6/Lower Caves | Entered another Lower Caves area 6655 | -6/Lower Caves | Core integrity fell below 50% 6692 | -6/Lower Caves | Lost 4 parts (2n2u) 6705 | -6/Lower Caves | Discovered new exit (range 12) 6746 | -6/Lower Caves | Identified exit to Data Miner 6746 | -6/Lower Caves | Entered Data Miner 6746 | -6/Data Miner | Discovered new exit (range 6) 6756 | -6/Data Miner | Met Data Miner 6768 | -6/Data Miner | Learned location of Section 7 (-3) 6768 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6785 | -6/Data Miner | Received God Mode back door access code from Data Miner 6796 | -6/Data Miner | Identified exit to Proximity Caves 6799 | -6/Data Miner | Entered Proximity Caves 6802 | -5/Proximity Caves | Spotter reported a threat 6802 | -5/Proximity Caves | Spotter reported a threat 6824 | -5/Proximity Caves | Escorted by Enhanced Grunt 6834 | -5/Proximity Caves | Learned Factory garrison access intel 6859 | -5/Proximity Caves | Spotted B-75 Beast 6913 | -5/Proximity Caves | Spotter reported a threat 6949 | -5/Proximity Caves | Build established: Hacker-Mutant 6967 | -5/Proximity Caves | Discovered exit to Factory (range 16) 6978 | -5/Proximity Caves | Entered Factory 6978 | -5/Factory | Evolved 2 slots: Utility x2 6980 | -5/Factory | Loaded intel: 4 garrison access locations 7014 | -5/Factory | Spotted B-75 Beast 7064 | -5/Factory | Identified exit to Factory 7115 | -5/Factory | Incoming investigation squad redirected 7143 | -5/Factory | Fabricated Field Propulsion Array (x1) 7258 | -5/Factory | Discovered new exit (range 14) 7265 | -5/Factory | Identified exit to Upper Caves 7319 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7333 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7380 | -5/Factory | Fabricated Adv. Sensor Array? 7505 | -5/Factory | System corruption reached 10% 7541 | -5/Factory | Lost 5 parts (1n4u) 7590 | -5/Factory | Entered Upper Caves 7599 | -5/Upper Caves | Build established: Hacker-Sprinter 7612 | -5/Upper Caves | Identified exit to Upper Caves 7657 | -5/Upper Caves | Learned 8 Factory zone layouts 7657 | -5/Upper Caves | Learned 8 Research zone layouts 7657 | -5/Upper Caves | Learned Extension trap positions 7657 | -5/Upper Caves | Learned Research security intel 7657 | -5/Upper Caves | Learned Extension terminal intel 7694 | -5/Upper Caves | System corruption reached 30% 7747 | -5/Upper Caves | Crushed by falling debris 7798 | -5/Upper Caves | Crushed by falling debris 7829 | -5/Upper Caves | Lost 4 parts (1n2u1w) 7831 | -5/Upper Caves | Crushed by falling debris 7833 | -5/Upper Caves | Self-destructed Last Messages --------------- 07798_ Imp. Hacking Suite destroyed. 07798_ System corrupted by crushing effect (+4). 07798_ Lance destroyed. 07798_ System corrupted by crushing effect (+1). 07798_ Hacking Suite destroyed. 07798_ System corrupted by crushing effect (+2). 07800_ Slug penetrates Earth. 07810_ |SI4KNBAG2#U=|VMG#N0DA10 07812_ Slug penetrates Earth. 07814_ The unstable cave ceiling collapses. 07817_ System corrupted: Gauss Rifle jammed. 07819_ Slug penetrates Earth. 07821_ Slug penetrates Wall. 07823_ Slug penetrates Earth. 07828_ A8WSL4HBMZGX4QLMG>OOWX9SLZES7=8EHGUPFX3 07831_ The unstable cave ceiling collapses. 07831_ Crushed by falling debris. 07831_ Imp. Utility Shielding destroyed. 07831_ Hacking Suite destroyed. 07831_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###??????????? | | ???????????????????????############## ##?????????? | | ???????????????????????##@ ## "# #???####### | | ???????????????????????############# ##### " | | ???????????????????>???????????????# ## | | ???????????????????????????????????# #? | | ???????????????????????????????????# ### | | ???????????????????????????????????## ##?## | | ????????????????????????????????????######???## | | ??????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 210 Corruption Containment 8 Armor Coverage 225 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 14 Offensive Hacking 46 Defensive Hacking 10 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Power Maul | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Spear | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Focal Shield | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Imp. VTOL Module | -6/Factory | Hacked Lyr. Light Armor Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Proton Missile Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. System Shield | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Adv. Hacking Suite | -5/Factory | Scanalyzed Adv. Sensor Array | -5/Factory | Hacked Adv. Corruption Screen | -5/Factory | Hacked Imp. Focal Shield | -5/Factory | Hacked Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Field Propulsion Array | x1 | -5/Factory Adv. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Help From High Places I Spy I'm Back, Baby! It's Just You Let's See Who's Tougher Robot Respite The Oracle Challenges ------------ None Game ------ Seed AblativeGravmagArray Manual? 0 Play Time 02:24:30 Cumulative 10.2 hours Start 2024.04.18 @ 20:54:39 End 2024.04.24 @ 15:12:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 15 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 54x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: db26cfff-1b20-4b46-b114-75a5913c484a