Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 15:53:23 Player: Rocko1345 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (892) 892 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 5062 Bonus ------- Pacifist 270 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 283/300 Energy 94/100 System Corruption 29% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (7) ------ Small Storage Unit Machine Analyzer Enhanced Optical Array Improved Hacking Suite A0-MCA's Component Scanner > --- WEAPON (4) ------- Backup Laser I > --- INVENTORY (8) ---- Field Recycling Unit (0) Lightning Gun Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Fission Core > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Machine Analyzer Enhanced Optical Array Improved Medium Armor Plating Improved Shield Generator Improved Hacking Suite A0-MCA's Component Scanner > --- WEAPON ----------- High-powered Shock Rifle Small Laser Minigun Heavy Machine Gun > --- INVENTORY -------- VSS Leg High-capacity Matter Pod Field Recycling Unit Lightning Gun High-powered Shotgun Mini Grenade Launcher [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Small Storage Unit Device Improved Shield Generator Storage Small Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 5 | . . . . 5 Weapon 2 | . . . . 2 Parts Attached 37 | 6 . . 5 26 Power 6 | 1 . . 1 4 Engine 5 | 1 . . 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 6 | 2 . . 1 3 Treads . | . . . . . Leg 6 | 2 . . 1 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 . . 2 8 Device 3 | . . . . 3 Storage 1 | 1 . . . . Processor 5 | . . . 2 3 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 2 . . 1 11 Energy Gun 8 | 1 . . . 7 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 1 3 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 5 | . . . . 5 System Corruption 23 | . . . . 23 Parts Lost 27 | . . . . 27 Power 6 | . . . . 6 Propulsion 6 | . . . . 6 Utility 4 | . . . . 4 Weapon 11 | . . . . 11 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Backups 4 | . . . 6 4 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 3 1 Weapon 2 | . . . 2 2 Tool/Special . | . . . . . Unused Backups 5 | . . . 3 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 85 85 99 76 Engine 10 | . 14 14 14 5 Core 1 | . . . . 2 Leg 18 | . 28 28 28 7 Device 1 | . . . . 2 Storage 10 | . 14 14 14 6 Processor 17 | . . . 13 23 Hackware 2 | . . . . 6 Energy Gun 12 | . 14 14 14 11 Ballistic Gun 10 | . 14 14 14 7 Peak Build Rating 59 | 6 6 6 18 59 Average Rating 27 | 4 6 6 14 45 On Entrance 7 | . 6 6 6 18 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 44 | 13 13 13 16 44 Greatest Support 30 | 20 20 20 22 30 Greatest Overweight (x) 8 | . . . . 8 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | . . . 8 7 Average Carried 4 | . . . 6 4 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . . . 8 2 Class Distribution -------------------- 69% | Mutant 16% | Tank 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -9 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1248 | 198 . 12 414 624 Remotely . | . . . . . Salvage Created 1075 | . . . 280 795 Parts 41 | . . . 10 31 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 16 | . . 8 8 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 16 | . . . . 16 Guns 11 | . . . . 11 AOE 4 | . . . . 4 Classes Destroyed 6 | . . . . 6 Worker 1 | . . . . 1 Mechanic 1 | . . . . 1 Watcher 2 | . . . . 2 Swarmer 3 | . . . . 3 Grunt 10 | . . . . 10 Programmer 3 | . . . . 3 Best Kill Streak 4 | . . . . 4 Combat Bots Only 4 | . . . . 4 Max Kills in Single Turn 2 | . . . . 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 224 | . . . . 224 Missed 52 | . . . . 52 Hits 172 | . . . . 172 Projectile 172 | . . . . 172 Critical Strikes 10 | . . . . 10 Damage Taken 3095 | . . . . 3095 Core 852 | . . . . 852 Absorbed by Shields 83 | . . . . 83 Core Remaining (%) 100 | 100 . . 100 . Volleys Fired 99 | . . . 7 92 Largest 4 | . . . 2 4 Hottest 156 | . . . 65 156 Shots Fired 184 | . . . 14 170 Gun 181 | . . . 14 167 Cannon . | . . . . . Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 114 | . . . 7 107 Thermal 60 | . . . 7 53 Explosive 3 | . . . . 3 Electromagnetic 7 | . . . . 7 Robot Hit Streak 8 | . . . 6 8 Robot Miss Streak 7 | . . . 1 7 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 110 | . . . 11 99 Core Hits 52 | . . . 5 47 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 6 | . . . . 6 Burn 3 | . . . . 3 Destroy 3 | . . . . 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2809 | . . . 143 2666 Guns 2277 | . . . 143 2134 Cannons . | . . . . . Explosions 528 | . . . . 528 Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 1507 | . . . 88 1419 Thermal 761 | . . . 55 706 Explosive 399 | . . . . 399 Electromagnetic 138 | . . . . 138 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 29 | . . . . 29 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . . 21 Message Errors 7 | . . . . 7 Matter Fused 4 | . . . . 4 Heat Flow Errors 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 7 | . . . . 7 Projectiles . | . . . . . Explosions 7 | . . . . 7 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 69 | . . . . 69 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 236 | . . . 40 236 Average Temperature 63 | . . . 17 67 Received Heat Transfer 1224 | . . . . 1224 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . . . 4 Heat Transferred 1779 | . . . 125 1654 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 149 | . . . . 149 Initial . | . . . . . Average 24 | . . . . 25 Influence Increases 597 | . . . 25 572 Destroy 0b10 Robot/C 320 | . . . . 320 Destroy 0b10 Robot/NC 45 | . . . 25 20 Destroy Leader 74 | . . . . 74 Successful Hack 12 | . . . . 12 Disable Machine 75 | . . . . 75 Destroy Structure 11 | . . . . 11 Lose Combat Pursuer 60 | . . . . 60 Influence Decreases 510 | . . . 25 485 Time Decay 309 | . . . 25 284 Lost Part 201 | . . . . 201 Squads Dispatched 6 | . 1 . . 5 Investigation 2 | . . . . 2 Extermination 2 | . . . . 2 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 1 . . 31 Peak Tracking Total 5 | . 1 . . 5 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled 5 | . . . . 5 Max in Single Turn 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 7 | . . 1 3 3 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . . 4 7 7 Successful 16 | . . 4 7 5 Failed 2 | . . . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 2 | . . . . 2 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . . 4 7 2 Record 5 | . . 4 1 . Robot Analysis 5 | . . . 5 . Prototype ID Bank 1 | . . . . 1 Level Access Points 1 | . . . . 1 Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Fedlink 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 2857 | . . . 1332 1525 Optics 2857 | . . . 1332 1525 Machine Analysis 1524 | . . . . 1524 Robot Analysis Total 5 | . . . 5 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 3321 | 65 43 157 1531 1525 Spaces Moved 1948 | 50 31 93 1272 502 Core 146 | 4 . . . 142 Treads . | . . . . . Legs 1788 | 46 31 93 1272 346 Wheels . | . . . . . Hover 14 | . . . . 14 Flight . | . . . . . Fastest Speed 50 | 50 120 120 105 105 Average Speed 143 | 114 120 120 117 218 Slowest Speed 450 | 120 120 120 120 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 12 9 86 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . 4 . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . . . 8 Melee . | . . . . . Projectile . | . . . . . AOE 8 | . . . . 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Total 2309 | 55 37 138 1299 780 Wait 207 | . 7 46 . 154 Move 1944 | 49 30 92 1271 502 Hop . | . . . . . Pick Up 12 | . . . 12 . Fast Attach 23 | 6 . . 1 16 Attach 8 | . . . . 8 Detach . | . . . . . Swap 9 | . . . 4 5 Drop 5 | . . . 4 1 Fire 99 | . . . 7 92 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Met a group of wandering Federalists 100 | -10/Materials | Discovered new exit (range 9) 109 | -10/Materials | Entered Subcaves 109 | -10/Subcaves | Accompanied by 3 allies 110 | -10/Subcaves | Continued accompanying wandering Federalists (4) 110 | -10/Subcaves | Approached by a straggling Scientist 154 | -10/Subcaves | Visited Clippyterm 158 | -10/Subcaves | Learned location of Section 7 (-2) 186 | -10/Subcaves | Learned location of 1 exit from Materials 239 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 266 | -10/Subcaves | Entered Scraptown 314 | -9/Scraptown | Build established: Mutant 489 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 636 | -9/Scraptown | Visited Assassins FH 655 | -9/Scraptown | Visited Shadow of the Wyrm 697 | -9/Scraptown | Visited CR-KLE's Repair Center 744 | -9/Scraptown | Visited Symbiants 785 | -9/Scraptown | Discovered new exit (range 13) 1163 | -9/Scraptown | Visited The Evicted 1198 | -9/Scraptown | Visited Awakened 1231 | -9/Scraptown | Visited UFD Registry 1231 | -9/Scraptown | Registered with UFD as "Matterthruster" 1279 | -9/Scraptown | Visited Curators Association 1364 | -9/Scraptown | Visited Analyses Database 1393 | -9/Scraptown | Visited Observation Area 1441 | -9/Scraptown | Visited Science Guys 1482 | -9/Scraptown | Visited A0-MCA Data Center 1489 | -9/Scraptown | Given a B+ rating by A0-MCA 1496 | -9/Scraptown | Found A0-MCA's Component Scanner 1526 | -9/Scraptown | Visited Science Testing Area 1694 | -9/Scraptown | Met Optimus 1694 | -9/Scraptown | Accepted into 0bPrime 1750 | -9/Scraptown | Visited Junk Repository 1793 | -9/Scraptown | Discovered new exit (range 3) 1797 | -9/Scraptown | Entered Factory 1797 | -6/Factory | Evolved 8 slots: Power x1, Utility x5, Weapon x2 2197 | -6/Factory | Build established: Tank 2381 | -6/Factory | Loaded intel: 8 recycling unit locations 2547 | -6/Factory | Lost 4 parts (1p3w) 2660 | -6/Factory | Lost 8 parts (1p3n1u3w) 2825 | -6/Factory | Build established: Mutant 2908 | -6/Factory | Identified exit to Factory 3143 | -6/Factory | Core integrity fell below 50% 3280 | -6/Factory | System corruption reached 10% 3297 | -6/Factory | Lost 8 parts (2p2n1u3w) 3309 | -6/Factory | Core integrity fell below 20% 3322 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03306_ Imp. Heat Sink destroyed. 03306_ Critical hit (Burn: +37). 03306_ U-05 Engineer lays Concrete. 03308_ Backup Laser I destroyed. 03308_ Critical hit (Burn: +37). 03308_ U-05 Engineer lays Concrete. 03312_ Carbon-fiber Leg destroyed. 03312_ U-05 Engineer lays Concrete. 03315_ System corrupted: Matter fused (-9). 03315_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 03315_ ALERT: Security rotation in progress. 03315_ U-05 Engineer lays Concrete. 03319_ Kicked G-50 Soldier. 03320_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 03320_ U-05 Engineer lays Concrete. 03320_ G-50 Soldier overheating. 03320_ Kicked G-50 Soldier out of the way. 03321_ U-05 Engineer lays Concrete. 03322_ G-50 Soldier heat short circuits Carbon-fiber Leg. 03322_ U-05 Engineer lays Concrete. 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