Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.29 @ 14:34:15 Player: Ev Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (113) 565 Value Destroyed (3407) 3407 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7252 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Improved Cooling System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Core Analyzer Hardened Medium Armor Plating Hardlight Generator Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Weapon Cycler Improved Reaction Control System Improved System Shield High-powered Shock Rifle Gatling Laser Heavy Ion Cannon Improved Grenade Launcher [Rating: 56] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Hardlight Generator Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . 1 1 . Utility 4 | . . 1 1 1 1 Weapon 1 | . . 1 . . . Parts Attached 85 | 6 4 12 20 11 32 Power 11 | 1 1 1 2 1 5 Engine 10 | 1 1 1 2 1 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 21 | 2 . 4 5 2 8 Treads . | . . . . . . Leg 20 | 2 . 3 5 2 8 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 22 | 1 1 2 5 5 8 Device 10 | . . 1 . 3 6 Storage 3 | 1 . . 1 . 1 Processor 2 | . 1 . . 1 . Hackware 3 | . . 1 1 . 1 Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 31 | 2 2 5 8 3 11 Energy Gun 9 | . . . 4 . 5 Energy Cannon 5 | . . 2 . 1 2 Ballistic Gun 5 | 2 . 1 . 2 . Ballistic Cannon 7 | . 2 2 3 . . Launcher 4 | . . . 1 . 3 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 3 3 1 . Parts Lost 51 | . 1 4 5 2 39 Power 8 | . 1 1 1 . 5 Propulsion 16 | . . 2 2 . 12 Utility 15 | . . . 1 2 12 Weapon 12 | . . 1 1 . 10 Highest Loss Streak 13 | . 1 2 3 1 13 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 95 | . 98 99 99 100 86 Engine 9 | . 13 10 8 7 8 Leg 25 | . 28 21 26 30 23 Device 7 | . . 11 1 5 11 Storage 8 | . 14 11 9 7 6 Processor 4 | . 12 . . 6 4 Hackware 8 | . . 10 16 8 7 Protection 4 | . . . 8 6 4 Energy Gun 2 | . . . 8 2 1 Energy Cannon 4 | . . 9 . 4 4 Ballistic Gun 4 | . 1 . . 10 9 Ballistic Cannon 12 | . 26 23 18 4 . Naked Turns 12 | . . . . . 12 Heaviest Build 59 | 13 18 21 34 48 59 Greatest Support 67 | 20 20 23 45 67 67 Greatest Overweight (x) 14 | . . 2 1 . 14 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 9 10 9 Most Carried 10 | 5 8 8 10 10 10 Average Carried 7 | 2 7 6 7 8 6 Final Capacity 10 | 8 8 8 10 10 5 Final Carried 10 | 2 8 7 10 8 2 Class Distribution -------------------- 40% | Scavenger-Tank 16% | Gunner 13% | Mutant 10% | Hacker-Tank 6% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2637 | 248 285 539 519 495 551 Remotely . | . . . . . . Salvage Created 3798 | . 316 773 574 928 1207 Parts 248 | . 32 65 40 48 63 Haulers Intercepted 10 | . 2 4 3 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 74 | . 10 15 15 13 21 Guns 20 | . . . 4 6 10 Cannons 46 | . 9 15 11 7 4 AOE 8 | . 1 . . . 7 Classes Destroyed 15 | . 5 4 3 1 2 Worker 4 | . . 1 . 2 1 Builder 5 | . . . 1 1 3 Tunneler 1 | . . . . . 1 Hauler 10 | . 2 4 3 1 . Recycler 3 | . . 1 . 1 1 Mechanic 1 | . . 1 . . . Operator 5 | . 1 2 1 . 1 Watcher 10 | . 3 4 . 3 . Swarmer 19 | . 3 7 3 . 6 Grunt 34 | . 7 3 6 7 11 Brawler 1 | . . . 1 . . Sentry 12 | . . 5 3 2 2 Specialist 1 | . . . . . 1 Hunter 3 | . . . 2 1 . Programmer 4 | . . . . 3 1 Best Kill Streak 9 | . 4 9 3 5 6 Combat Bots Only 6 | . 4 6 3 3 6 Max Kills in Single Turn 3 | . 2 2 2 1 3 Gunslinging . | . . . . . . Exploded 3 | . 1 . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 5938 | . 450 512 792 699 3485 Core 1174 | . 107 56 135 24 852 Absorbed by Shields 664 | . . . . 248 416 Core Remaining (%) 82 | 100 57 86 75 96 . Volleys Fired 254 | . 38 49 43 42 82 Largest 3 | . 2 3 3 3 3 Hottest 205 | . 78 146 141 141 205 Shots Fired 654 | . 76 141 129 122 186 Gun 255 | . 4 . 43 74 134 Cannon 396 | . 72 141 86 48 49 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 416 | . 76 94 86 84 76 Thermal 213 | . . 47 43 38 85 Explosive 3 | . . . . . 3 Electromagnetic 22 | . . . . . 22 Robot Hit Streak 12 | . 8 9 8 10 12 Robot Miss Streak 8 | . 5 8 3 3 4 Penetration Max 1 | . . . . 1 . Secondary Targets . | . . . . . . Shots Hit Robots 389 | . 42 67 76 78 126 Core Hits 181 | . 17 27 31 38 68 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 15 | . 3 4 3 3 2 Burn 3 | . . . 1 1 1 Destroy 2 | . . . . 1 1 Blast 10 | . 3 4 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9177 | . 901 1546 1460 1782 3488 Guns 3261 | . 30 . 544 996 1691 Cannons 5022 | . 871 1546 916 786 903 Explosions 770 | . . . . . 770 Melee . | . . . . . . Ramming 124 | . . . . . 124 Kinetic 4804 | . 901 974 916 1079 934 Thermal 3345 | . . 572 544 703 1526 Explosive 636 | . . . . . 636 Electromagnetic 268 | . . . . . 268 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . 4 15 Average Corruption 3 | . . . . 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 10 4 Message Errors 2 | . . . . 1 1 Matter Fused 4 | . . . . 4 . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 5 | . . . . 3 2 Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 110 | . 1 26 . 17 66 Projectiles 44 | . 1 26 . 17 . Explosions 66 | . . . . . 66 Melee . | . . . . . . Knockbacks 24 | . 12 1 8 3 . Impact . | . . . . . . Kinetic 22 | . 10 1 8 3 . Secondary 2 | . 2 . . . . Self-Inflicted Damage 245 | . . . . . 245 Shots 4 | . . . . . 4 Rammed 30 | . . . . . 30 Targets Rammed 43 | . . . . . 43 Kicked 13 | . . . . . 13 Crushed . | . . . . . . Highest Temperature 419 | . 179 221 413 419 396 Average Temperature 105 | . 70 71 124 141 84 Received Heat Transfer 1340 | . 171 78 288 216 587 Effects 17 | . . . 5 7 5 Shutdowns 3 | . . . . 1 2 Energy Bleed 5 | . . . 3 2 . Interference 6 | . . . 2 2 2 Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 1 . 4 Heat Transferred 5915 | . . 1036 1258 1147 2474 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 322 | . 295 322 243 251 287 Initial 135 | . . 78 135 28 93 Average 132 | . 149 113 144 125 142 Maximum Alert Level 1 | . 1 1 1 1 1 Low Security (%) 78 | 100 76 82 78 76 78 Level 1 21 | . 23 17 21 23 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 2 1 6 11 Investigation 4 | . . 1 1 . 2 Extermination 4 | . . . . 2 2 Reinforcement 10 | . 1 1 . 1 7 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 3 | . . 1 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 16 20 19 18 38 Peak Tracking Total 7 | . 2 7 6 3 7 Tactical Retreats 13 | . 1 2 2 1 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 14 | . 6 3 1 . 4 Max in Single Turn 2 | . 2 1 1 . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 18 | . 1 5 7 2 3 Terminals 13 | . 1 4 6 2 . Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 . . 2 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 62 | . 1 18 31 3 9 Successful 29 | . 1 9 16 2 1 Failed 33 | . . 9 15 1 8 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 10 | . 1 6 3 . . Terminals 47 | . 1 16 27 3 . Fabricators 3 | . . . . . 3 Repair Stations 8 | . . 2 . . 6 Recycling Units 4 | . . . 4 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 1 6 14 2 . Robot Analysis 2 | . . 1 1 . . Prototype ID Bank 4 | . . 1 3 . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 2 | . . . 2 . . Alert Level 3 | . . 1 2 . . Unreport Threat 2 | . . . 2 . . Locate Traps 4 | . 1 2 1 . . Hauler Manifests 1 | . . . 1 . . Registered Prototypes 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . . 1 Scan Component 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . 3 2 . . Terminals 5 | . . 3 2 . . Track 4 | . . 2 2 . . Operators 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used 1 | . . . 1 . . Hacking Detections 15 | . . 5 6 1 3 Full Trace Events 3 | . . . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total 2 | . . 1 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 4927 | 51 583 1062 868 918 1445 Spaces Moved 2419 | 39 309 414 494 460 703 Core 18 | 13 . . . . 5 Treads . | . . . . . . Legs 2401 | 26 309 414 494 460 698 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 122 50 Average Speed 134 | 96 120 182 128 124 124 Slowest Speed 750 | 120 120 260 190 125 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 56 38 42 15 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . 2 2 8 3 33 Melee . | . . . . . . Projectile 15 | . 2 2 8 2 1 AOE 32 | . . . . . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 3581 | 52 445 612 631 712 1129 Wait 678 | . 82 128 43 188 237 Move 2414 | 38 308 413 493 459 703 Hop . | . . . . . . Pick Up 79 | 8 10 8 20 7 26 Fast Attach 1 | . 1 . . . . Attach 55 | 6 1 8 9 4 27 Detach . | . . . . . . Swap 29 | . 2 4 11 7 5 Drop 28 | . 3 2 12 5 6 Fire 254 | . 38 49 43 42 82 Melee . | . . . . . . Ram 30 | . . . . . 30 Kick 13 | . . . . . 13 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 52 | -11/Junkyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 18) 312 | -10/Materials | Build established: Mutant 613 | -10/Materials | Discovered new exit (range 18) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1002 | -9/Materials | Build established: Gunner 1475 | -9/Materials | Discovered new exit (range 9) 1643 | -9/Materials | Discovered new exit (range 13) 1697 | -9/Materials | Entered another Materials area 1697 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1939 | -8/Materials | Lost 3 parts (1p1n1w) 2318 | -8/Materials | Discovered new exit (range 3) 2565 | -8/Materials | Entered Factory 2565 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2570 | -7/Factory | Identified exit to DSF 3110 | -7/Factory | Garrison activated, responded to threat 3427 | -7/Factory | Identified exit to Factory 3473 | -7/Factory | Build established: Scavenger-Tank 3483 | -7/Factory | Entered another Factory area 3483 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4592 | -6/Factory | Lost 7 parts (1n3u3w) 4673 | -6/Factory | Lost 13 parts (2p3n4u4w) 4876 | -6/Factory | Lost 9 parts (1p3n2u3w) 4900 | -6/Factory | Core integrity fell below 50% 4911 | -6/Factory | System corruption reached 10% 4919 | -6/Factory | Core integrity fell below 20% 4928 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04907_ Destabilizing: System corrupted (+2). 04907_ Assembly Bed disabled. 04908_ Slammed into G-50 Soldier. 04908_ Destabilizing: System corrupted (+1). 04909_ Slammed into P-60 Hacker. 04910_ Hacking Suite destroyed. 04910_ System corrupted by crushing effect (+5). 04911_ Slammed into P-60 Hacker. 04916_ Imp. System Shield destroyed. 04916_ System corrupted by crushing effect (+1). 04917_ Slammed into P-60 Hacker. 04917_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04918_ System corrupted: Heat flow error (+242). 04918_ Slammed into P-60 Hacker. 04924_ K-01 Serf collects debris. 04925_ Slammed into P-60 Hacker. 04926_ K-01 Serf destroyed. 04927_ Slammed into P-60 Hacker. 04927_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04928_ Slammed into P-60 Hacker. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????#??????##+### #?????????????????????????? | | ???? ??? #?????????????????????????? | | ???? ? +?????????????????????????? | | ????"" !!! #?????????????????????????? | | ???"T" !! #############?????????????? | | # " " !! """" """" ##g%""""" #??????????? | | # """" """" ##@p""""" +??????????? | | + ""%" """" ##g"""""" #??????????? | | " ##p"""""" #??????????? | | # %x%k%% #??????????? | | "?? ##%%%% #??????????? | | #?????????# ################??????????? | | "?????????## #########?????????????????????????? | | #??????????# # ?????????????????????????? | | #??????????# # """""???????????????????????????? | | #??????????# + """""???????????????????????????? | | #??????????# # """""???????????????????????????? | | ???????????# # """""???????????????????????????? | | #??????????# #? ???????????????????????????? | | #??????????# # """"""??????????????????????????? | | ##?????????# # """"""??????????????????????????? | | #?????????# " """""???????????????????????????? | | #?????????# # """"????????????????????????????? | | ##?????????# # ???????????????????????????? | | #??????#??# #?####+???????????????????????????? | | ####### ### ###???????????????????????????????? | | ##"#"##"## #???????????????????????????????? | | % % ####????????????????????????????? | | %% #????????????????????????? | | !%=%!%! +????????????????????????? | | % *% #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed AerolevGodPick Manual? 0 Play Time 00:42:46 Cumulative 33.1 hours Start 2023.11.27 @ 06:41:57 End 2023.11.29 @ 14:34:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83a819ce-e1f1-4f6f-a560-ca3885935aeb