Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 10:49:06 Player: Olga Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (1) 5 Value Destroyed (10) 10 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1815 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 502/550 Matter 146/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Weapon Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (5) ---- Small Storage Unit Light Armor Plating Light Armor Plating Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter Terrain Scanner Terrain Scan Processor Weapon Shielding > --- WEAPON ----------- Light Assault Rifle Maul > --- INVENTORY -------- Small Storage Unit Light Armor Plating Light Armor Plating [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 16 | . 5 9 2 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | . 1 4 . Treads . | . . . . Leg . | . . . . Wheel 1 | . . 1 . Hover 1 | . 1 . . Flight 3 | . . 3 . Utility 8 | . 2 4 2 Device 2 | . . 1 1 Storage . | . . . . Processor 3 | . 2 . 1 Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 3 | . 2 1 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 70 | . 54 77 75 Leg 1 | . 4 . . Hover 4 | . . 10 . Flight 4 | . . 3 10 Device 9 | . . 11 18 Processor 22 | . 18 22 27 Protection 6 | . . 9 9 Ballistic Gun 17 | . 23 18 9 Impact Weapon 2 | . . 4 1 Naked Turns . | . . . . Heaviest Build 11 | 11 11 7 7 Greatest Support 20 | 20 20 8 8 Greatest Overweight (x) 2 | . . 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | . 8 5 5 Average Capacity 5 | . 5 5 5 Most Carried 6 | . 6 5 4 Average Carried 4 | . 5 4 3 Final Capacity 8 | 8 5 5 5 Final Carried 6 | 6 5 5 4 Class Distribution -------------------- 100% | Scout Dominant Class ---------------- Scout | -9/Materials Scout | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 200 | 200 . . . Remotely . | . . . . Salvage Created 11 | . . 11 . Parts 4 | . . 4 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 1 | . . 1 . Guns 1 | . . 1 . Classes Destroyed 1 | . . 1 . Swarmer 1 | . . 1 . Best Kill Streak 1 | . . 1 . Combat Bots Only 1 | . . 1 . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 230 | . . 57 173 Core 62 | . . 14 48 Absorbed by Shields . | . . . . Redirected to Shielding 28 | . . 12 16 Core Remaining (%) 98 | 100 100 96 . Volleys Fired 4 | . . 4 . Largest 1 | . . 1 . Hottest 20 | . . 20 . Shots Fired 4 | . . 4 . Gun 4 | . . 4 . Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 4 | . . 4 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 1 | . . 1 . Robot Miss Streak 1 | . . 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 2 | . . 2 . Core Hits 2 | . . 2 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 15 | . . 15 . Guns 15 | . . 15 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 15 | . . 15 . Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 102 | . . 12 90 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 90 | . . 90 86 Initial 37 | . . . 37 Average 22 | . . 20 49 Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . . 8 19 Peak Tracking Total 16 | . . 5 16 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . . 1 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . 2 1 Successful 1 | . . . 1 Failed 2 | . . 2 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 234 | . 68 105 61 Spaces Moved 361 | 1 94 132 134 Core 69 | . 67 1 1 Treads . | . . . . Legs 16 | 1 15 . . Wheels . | . . . . Hover 107 | . 12 95 . Flight 169 | . . 36 133 Fastest Speed 37 | 120 50 37 37 Average Speed 51 | 120 62 55 39 Slowest Speed 150 | 120 120 150 100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . . 1 Cave-ins Triggered . | . . . . Exploration Rate (%) 14 | 2 24 16 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 404 | . 101 162 141 Wait 10 | . . 5 5 Move 356 | . 93 131 132 Hop 1 | . . . 1 Pick Up 6 | . 2 4 . Fast Attach 10 | . 4 6 . Attach 5 | . 1 2 2 Detach 2 | . . 1 1 Swap 1 | . . 1 . Drop 9 | . 1 8 . Fire 4 | . . 4 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Released all parts (6) 52 | -10/Materials | Discovered new exit (range 18) 69 | -10/Materials | Identified exit to Materials 69 | -10/Materials | Entered another Materials area 69 | -9/Materials | Evolved 2 slots: Utility x2 168 | -9/Materials | Discovered new exit (range 18) 174 | -9/Materials | Identified exit to Materials 174 | -9/Materials | Entered another Materials area 174 | -8/Materials | Evolved 2 slots: Utility x2 235 | -8/Materials | Self-destructed Last Messages --------------- 00168_ EXIT=FOUND 00174_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=UTILITY+2 LOCATION=MATERIALS GOAL=ESCAPE 00187_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9S layout... Downloaded map data. 00187_ Triggered Alarm Trap. 00187_ An alarm sounds. 00187_ ALERT: Alarm triggered, dispatching investigation squad. 00187_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 00189_ C-30 ARC bursts open, deploying its payload. 00189_ G-50 Soldier unfolds itself. 00189_ G-47 Trooper unfolds itself. 00189_ Flight Unit destroyed. 00201_ T-07 Excavator is excavating. 00234_ Flight Unit destroyed. 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