Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 16:07:15 Player: obl-vn Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (191) 955 Value Destroyed (7316) 7316 Prototype IDs (29) 580 Alien Tech Used (1) 200 Bonus (4023) 4023 TOTAL SCORE: 20474 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 1417 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1682 MAIN.C Attacked Proxy Base 500 Friendly Fire -1224 Cogmind --------- Core Integrity 0/1150 Matter 115/300 Energy 80/100 System Corruption 4% Temperature Warm (172) Movement Core (600) Ox11 Location -4/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (6) ------ Experimental Signal Interpreter Improved System Guard > --- WEAPON (3) ------- Heavy Autocannon > --- INVENTORY (5) ---- Experimental Signal Interpreter Advanced Reaction Control System Advanced Thermal Shield Long-range Tractor Beam Enhanced Quantum Rifle Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Gravmag Array Combat Gravmag System Combat Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved Launcher Guidance Computer Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Combat Gravmag System Advanced Coolant Injector Experimental Signal Interpreter Advanced Reaction Control System Experimental Phase Shifter Experimental Focal Shield Advanced Thermal Shield Advanced Remote Force Field Improved System Guard Long-range Tractor Beam Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Heavy Autocannon [Rating: 130] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Medium Treads Leg Light Armored Exoskeleton Hover Unit Improved Gyrokinetic Inverter Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Powered Armor Weapon Enhanced Autogun Energy Gun Force Rifle Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Impact Mace Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . 2 . Utility 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 147 | 6 4 . . 2 19 30 1 1 . 1 14 5 . 3 7 25 3 5 13 3 1 4 Power 19 | 1 . . . . 2 2 . . . . 4 . . . 1 1 1 2 4 1 . . Engine 11 | 1 . . . . 2 1 . . . . 4 . . . . 1 . 1 1 . . . Core 4 | . . . . . . 1 . . . . . . . . . . 1 1 . 1 . . Reactor 4 | . . . . . . . . . . . . . . . 1 . . . 3 . . . Propulsion 33 | 2 . . . . 3 12 1 . . . 4 . . . . 8 . . 2 . . 1 Treads 20 | 2 . . . . 3 12 1 . . . 2 . . . . . . . . . . . Leg 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . 7 . . 2 . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 54 | 1 3 . . 1 9 11 . . . . 4 2 . 1 5 7 2 . 5 1 1 1 Device 27 | . 1 . . 1 2 4 . . . . 2 1 . . 5 5 1 . 4 1 . . Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . Processor 11 | . . . . . 4 1 . . . . 1 1 . . . 1 . . 1 . 1 1 Hackware 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . Protection 11 | . 1 . . . 1 6 . . . . 1 . . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 41 | 2 1 . . 1 5 5 . 1 . 1 2 3 . 2 1 9 . 3 2 1 . 2 Energy Gun 12 | 1 . . . . . . . . . . . . . . . 6 . 3 . . . 2 Energy Cannon 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . Ballistic Gun 19 | 1 . . . 1 5 4 . 1 . . 1 1 . . 1 2 . . 2 . . . Ballistic Cannon 4 | . . . . . . . . . . . 1 1 . 1 . . . . . 1 . . Launcher 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 1 . . . . . 1 . 1 . 1 . . 5 1 . 1 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . System Corruption 22 | . . . . . . . . . . . . . . . . . . . 12 10 . . Parts Lost 28 | . . . . 2 . . . . . . 2 . . . . 3 1 . 4 4 1 11 Power 7 | . . . . . . . . . . . 1 . . . . . 1 . 2 2 . 1 Propulsion 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Utility 9 | . . . . 1 . . . . . . 1 . . . . 1 . . 2 . 1 3 Weapon 6 | . . . . 1 . . . . . . . . . . . 2 . . . 2 . 1 Highest Loss Streak 11 | . . . . 1 . . . . . . 2 . . . . 2 1 . 3 2 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | . 4 10 12 11 14 14 15 14 15 15 14 13 13 12 12 13 12 12 12 12 13 14 Power 1 | . 1 2 3 3 1 1 1 1 1 1 1 1 1 1 . 1 2 2 1 1 . . Propulsion 2 | . . 1 1 1 4 4 3 3 3 3 2 2 2 2 2 1 2 2 1 2 1 . Utility 4 | . 1 2 4 3 3 4 6 5 6 6 5 4 4 3 4 4 3 3 5 5 7 8 Weapon 5 | . 2 4 4 3 5 3 4 5 5 5 4 6 6 6 5 5 5 5 4 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . . . . . 5 7 1 . . . 4 1 . . . 9 1 . 4 . . 11 Power 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 1 2 . . . . 1 . . . . 1 . . 1 . . . Utility 18 | . . . . . 1 4 . . . . 1 1 . . . 1 1 . 2 . . 7 Weapon 17 | . . . . . 2 . 1 . . . 2 . . . . 7 . . 1 . . 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 100 98 93 99 100 100 100 99 93 77 75 74 86 80 87 91 93 77 72 73 Engine 8 | . 14 14 14 14 9 5 7 7 7 7 10 6 6 6 11 11 9 5 5 . . . Reactor 1 | . . . . . . . . . . . . . . . 5 1 . . 1 6 5 4 Treads 10 | . 28 28 28 28 18 23 23 23 23 23 18 . . . . . . . . . . . Leg 4 | . . . . . . . . . . . 3 12 12 12 12 6 . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 13 27 27 28 33 33 34 Device 10 | . 6 14 14 12 10 10 7 7 7 6 8 10 6 6 10 13 16 19 21 11 15 9 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 Processor 12 | . . . . . 14 12 15 15 15 15 13 14 18 18 13 9 5 5 5 5 7 13 Protection 7 | . 5 . . . 4 14 15 15 15 15 10 6 6 6 5 2 4 1 . . . . Energy Gun 1 | . 1 . . . . . . . . . . . . . . 3 16 16 14 . . 2 Ballistic Gun 16 | . 14 14 14 14 26 23 23 23 23 22 17 12 12 12 16 11 . . . 9 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 6 6 5 . . . . . . 5 3 Peak Build Rating 130 | 6 7 9 9 11 24 51 51 52 51 51 66 62 62 63 79 98 98 103 120 108 124 130 Average Rating 60 | 4 6 7 9 10 20 42 51 51 51 50 61 60 61 60 76 87 97 100 106 98 120 123 On Entrance 54 | . 6 7 9 9 11 23 51 51 51 51 51 60 62 61 61 76 97 97 103 107 93 119 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . . . . . . 1 . 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 14 31 31 31 31 41 60 60 61 60 63 74 62 59 56 92 82 67 65 104 76 94 93 Greatest Support 108 | 40 40 40 40 40 40 78 78 78 78 78 108 60 60 60 60 90 68 68 76 76 96 96 Greatest Overweight (x) 6 | 1 . . . . 1 . . . . . 1 1 . . 1 1 . . 1 . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 9 12 12 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | . 4 10 12 10 14 14 14 14 15 14 14 14 15 14 14 14 14 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | . 9 12 12 10 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 14 15 5 Class Distribution -------------------- 52% | Tank 16% | Skirmisher 10% | Gunner 7% | Mutant 6% | Machinist-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Tank | -5/Proximity Caves Tank | -5/Factory Machinist-Tank | -5/Upper Caves Machinist-Tank | -5/Upper Caves Machinist-Tank | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Matter Collected 7119 | 236 118 9 . 64 580 883 10 204 . 298 1698 397 122 40 905 584 265 6 407 220 . 73 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8698 | . 267 . . 152 615 789 . 165 . 604 1924 209 30 . 1442 811 212 62 1108 253 . 55 Parts 424 | . 11 . . 7 35 51 . 12 . 19 92 13 . . 75 38 12 . 42 11 . 6 Haulers Intercepted 9 | . 1 . . . 3 1 . . . . 1 . . . . 3 . . . . . . Recyclers Shooed 8 | . . . . . 3 . . . . . 3 . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 166 | . . . . . . . . 13 . 8 . 9 . 2 115 . 9 . . 10 . . Prevented 63 | . . . . . . . . . . 9 . 3 . . 49 . . . . 2 . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 152 | . 4 . . 4 7 14 . 5 . 13 30 4 . . 31 9 7 2 16 4 . 2 Melee 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Guns 92 | . . . . 2 7 14 . 5 . 5 22 1 . . 16 9 7 2 . 2 . . Cannons 12 | . 4 . . 2 . . . . . . 4 2 . . . . . . . . . . AOE 36 | . . . . . . . . . . 5 3 . . . 15 . . . 10 2 . 1 Classes Destroyed 20 | . 3 . . . 4 3 . 1 . 2 3 1 1 . 1 . . . . . . 1 Worker 10 | . . . . . 2 . . . . . 4 . . . . 4 . . . . . . Builder 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 9 | . 1 . . . 3 1 . . . . 1 . . . . 3 . . . . . . Recycler 7 | . 1 . . . 3 . . . . . 3 . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Operator 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Swarmer 45 | . . . . . 5 . . 3 . 4 3 1 . . 16 4 6 . 3 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 57 | . 4 . . 4 . 6 . . . 5 16 1 . . 10 . . 1 8 2 . . Brawler 5 | . . . . . . . . . . 1 . . . . . . . 1 3 . . . Duelist 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 10 | . . . . . 2 3 . . . . 3 . . . . 2 . . . . . . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 9 | . . . . . . 1 . . . 1 2 1 . . . 2 1 . 1 . . . Programmer 19 | . . . . . . 3 . 1 . . 6 1 . . 4 1 . . . 2 . 1 Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Butcher 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 8 | . 2 . . 2 3 4 . 3 . 4 4 1 . . 8 4 5 2 8 2 . 1 Combat Bots Only 8 | . 1 . . 2 3 4 . 3 . 4 3 1 . . 8 4 5 2 8 2 . 1 Max Kills in Single Turn 4 | . 1 . . 1 2 1 . 1 . 1 1 1 1 . 4 2 2 1 3 1 . 1 Gunslinging 1 | . . . . . 1 . . . . . . . . . . 1 1 . . . . . Exploded 4 | . . . . . . . . . . 1 1 . . . 4 . . . 3 1 . 1 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Hostile Shots Fired 1080 | . 6 . . 37 24 135 12 19 . 39 208 29 . . 120 79 31 7 28 78 23 205 Missed 360 | . 1 . . 7 3 38 5 6 . 15 64 16 . . 31 26 12 4 17 29 15 71 Hits 720 | . 5 . . 30 21 97 7 13 . 24 144 13 . . 89 53 19 3 11 49 8 134 Melee 10 | . . . . . . 6 . . . . . . . . . . . . . . . 4 Projectile 710 | . 5 . . 30 21 91 7 13 . 24 144 13 . . 89 53 19 3 11 49 8 130 AOE 3 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Critical Strikes 35 | . . . . . 1 5 . . . . 4 . . . 5 6 1 . 1 3 . 9 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 11031 | . 93 . . 404 259 1112 36 195 . 380 1833 67 . . 1371 1033 301 88 378 827 112 2542 Core 1981 | . 22 . . 29 51 71 . 13 . 17 196 . . . 67 83 66 . 33 174 . 1159 Absorbed by Shields 1088 | . . . . . . . . . . . 470 30 . . 341 247 . . . . . . Redirected to Shielding 5 | . 5 . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 56 | . . . . . . . . . . . . . . . . 56 . . . . . . Regen/Repaired (Parts) 416 | . . . . . . . . . . . . . . . 412 . . . 4 . . . Core Remaining (%) 81 | 100 . . . 79 90 . . . . 85 . . . . 69 . . . . 64 . . Volleys Fired 526 | . 18 3 . 22 45 43 . 18 . 25 105 28 2 1 84 44 11 6 28 25 5 13 Largest 3 | . 2 2 . 2 3 3 . 3 . 3 3 3 3 1 3 3 3 3 1 2 1 2 Hottest 243 | . 80 80 . 80 65 75 . 75 . 75 97 97 97 44 88 240 243 243 43 76 76 130 Shots Fired 1133 | . 36 5 . 44 121 129 . 36 . 38 296 51 6 1 136 106 27 16 28 38 5 14 Gun 938 | . 21 3 . 22 121 129 . 36 . 20 266 34 4 . 101 97 27 16 . 34 . 7 Cannon 105 | . 15 2 . 22 . . . . . . 27 14 2 1 6 4 . . . . 5 7 Launcher 90 | . . . . . . . . . . 18 3 3 . . 29 5 . . 28 4 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 939 | . 18 3 . 22 121 129 . 36 . 20 293 48 6 1 107 89 . . . 34 5 7 Thermal 101 | . 15 2 . 22 . . . . . . . . . . . 12 27 16 . . . 7 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 93 | . 3 . . . . . . . . 18 3 3 . . 29 5 . . 28 4 . . Robot Hit Streak 24 | . 13 1 . 11 9 24 . 8 . 5 16 9 7 . 13 6 5 5 11 22 . 1 Robot Miss Streak 11 | . 5 4 . 3 4 2 . 4 . 2 10 11 4 . 8 5 4 4 . 6 . 3 Penetration Max 2 | . . . . . . . . . . . . . . . 1 2 . . . . . . Secondary Targets 18 | . . . . . 2 1 . 2 . 2 3 . . . 3 3 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . 1 . 1 1 . . . 1 1 1 . . . . . Shots Hit Robots 669 | . 27 1 . 26 67 95 . 15 . 14 208 27 4 . 74 63 11 6 8 22 . 1 Core Hits 582 | . 11 2 . 10 26 36 . 9 . 25 190 18 5 . 119 61 10 4 38 12 . 6 Critical Kills 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . 2 . . 1 . . . . . . 1 1 . . . . . . Critical Strikes 8 | . . . . . 3 . . 1 . . . . . . 1 1 . 1 . 1 . . Burn 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 7 | . . . . . 3 . . 1 . . . . . . 1 1 . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19743 | . 413 55 . 431 993 1773 . 288 . 874 4004 529 79 . 4374 1630 299 194 2527 907 . 373 Guns 11064 | . 186 36 . 204 993 1773 . 288 . 166 3231 214 27 . 1354 1517 299 194 . 582 . . Cannons 1545 | . 227 19 . 227 . . . . . . 585 229 52 . 128 . . . . . . 78 Explosions 7028 | . . . . . . . . . . 708 99 86 . . 2892 113 . . 2527 325 . 278 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 106 | . . . . . . . . . . . 89 . . . . . . . . . . 17 Kinetic 11447 | . 170 36 . 204 993 1773 . 288 . 166 3816 443 79 . 1482 1337 . . . 582 . 78 Thermal 3841 | . 227 19 . 227 . . . . . 47 . . . . 1567 180 299 194 669 134 . 278 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 4349 | . 16 . . . . . . . . 661 99 86 . . 1325 113 . . 1858 191 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . . 1 2 3 . . . . . . 12 28 . 4 Average Corruption 3 | . . . . . . . . . . 1 1 2 . . . . . . 8 15 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . 4 18 7 . . . . . . 1 19 . . Message Errors 11 | . . . . . . . . . . . 5 . . . . . . . . 6 . . Matter Fused 14 | . . . . . . . . . . 1 7 . . . . . . . . 6 . . Heat Flow Errors 7 | . . . . . . . . . . 1 . 4 . . . . . . . 2 . . Energy Discharges 5 | . . . . . . . . . . . 2 1 . . . . . . . 2 . . Data Loss (minor) 6 | . . . . . . . . . . 1 2 1 . . . . . . . 2 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Misfires 3 | . . . . . . . . . . 1 1 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 137 | . . . . . . . . . . . . . . . 8 . . . 58 . . 71 Projectiles 8 | . . . . . . . . . . . . . . . 8 . . . . . . . Explosions 129 | . . . . . . . . . . . . . . . . . . . 58 . . 71 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 21 | . . . . . . . . . . . 18 2 . . 1 . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . . 17 2 . . 1 . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 260 | . . . . . . . . . . 36 . . . . 15 . . . 87 . . 122 Shots 9 | . . . . . . . . . . 4 . . . . 2 . . . 2 . . 1 Rammed 7 | . . . . . . . . . . . 3 . . . . . . . . . . 4 Targets Rammed 12 | . . . . . . . . . . . 8 . . . . . . . . . . 4 Kicked 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Highest Temperature 432 | . 129 . . 84 . 201 . 80 . 233 278 237 67 . 237 168 330 290 126 209 . 432 Average Temperature 68 | . 49 . . 18 . 44 . 26 . 35 80 89 37 . 73 28 119 113 47 94 . 116 Received Heat Transfer 2532 | . 39 . . 228 45 336 . . . 27 494 16 . . 323 135 322 27 45 45 27 423 Effects 6 | . . . . . . . . . . . 1 . . . . . 2 . . . . 3 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Interference 5 | . . . . . . . . . . . 1 . . . . . 1 . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . 3 . 1 . . . . . . 6 . . . Combat Hostiles 10 | . . . . . . . . . . 3 . 1 . . . . . . 6 . . . Parts Fried 18 | . . . . . . . . . . 6 . 2 . . 3 . . . 6 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . . Heat Transferred 4634 | . 481 46 . 481 . . . . . 50 . . . . 1677 259 444 370 626 50 . 150 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 29 | . . . . . . . . . . 1 . . . . 17 . . . 10 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Maximum Alert Level 3 | . . . . . . . . . . . 2 . . . . 3 . . . . . . Low Security (%) 62 | 100 100 100 . 100 100 100 . . . . 19 . . . . . . . . . 100 100 Level 1 14 | . . . . . . . . . . . 45 . . . . 9 . . . . . . Level 2 17 | . . . . . . . . . . . 35 . . . . 51 . . . . . . Level 3 5 | . . . . . . . . . . . . . . . . 38 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 928 | . 35 . . 30 74 130 . . . . 579 . . . . 928 . . . . 15 54 Initial 468 | . . . . . . 2 . . . . 150 . . . . 468 . . . . 15 . Average 188 | . 8 . . 6 18 57 . . . . 317 . . . . 580 . . . . 6 5 Influence Increases 6232 | . 133 . . 100 263 401 . 100 . 285 1170 115 . . 1634 926 294 92 400 160 8 151 Destroy 0b10 Robot/C 3700 | . 80 . . 80 140 280 . 80 . 220 600 80 . . 1120 300 200 80 320 80 . 40 Destroy 0b10 Robot/NC 225 | . 10 . . . 45 5 . . . 10 60 . . . 10 75 . . 5 . . 5 Destroy Leader 626 | . 22 . . 20 36 92 . 20 . 40 152 20 . . 70 94 30 10 . 20 . . Allied During Kill 472 | . . . . . . . . . . . . . . . 389 47 34 2 . . . . Successful Hack 42 | . 5 . . . 11 21 . . . . 5 . . . . . . . . . . . Disable Machine 270 | . . . . . 15 . . . . . . . . . . 225 . . . . . 30 Anti-Garrison Action 200 | . . . . . . . . . . . 200 . . . . . . . . . . . Destroy Structure 202 | . 1 . . . 1 3 . . . . 3 . . . . 140 . . . . 8 46 Advance Influence 150 | . . . . . . . . . . . 150 . . . . . . . . . . . Lose Combat Pursuer 345 | . 15 . . . 15 . . . . 15 . 15 . . 45 45 30 . 75 60 . 30 Influence Decreases 6232 | . 133 . . 100 258 342 64 90 10 285 604 584 97 . 890 784 576 276 533 422 33 151 Entered New Map 1704 | . . . . . . 3 25 . 10 . . 210 19 . . 276 328 116 420 287 10 . Time Decay 4029 | . 133 . . 80 258 339 39 90 . 285 584 374 78 . 670 458 198 160 73 115 23 72 Lost Part 219 | . . . . 20 . . . . . . 20 . . . . 30 10 . 40 20 . 79 Lost Ally 280 | . . . . . . . . . . . . . . . 220 20 40 . . . . . Squads Dispatched 26 | . 2 . . . . 5 . . . . 10 . . . 1 5 . . . . 1 2 Investigation 8 | . 1 . . . . 2 . . . . 2 . . . 1 2 . . . . . . Extermination 10 | . . . . . . 3 . . . . 4 . . . . 2 . . . . . 1 Reinforcement 8 | . 1 . . . . . . . . . 4 . . . . 1 . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Distress Signals 20 | . 2 . . . 3 1 . . . . 5 . . . . 2 . . 4 . 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 11 4 . 4 20 16 1 5 . 15 48 6 . . 59 29 12 4 43 9 9 24 Peak Tracking Total 18 | . 4 3 . 2 6 4 1 3 . 4 4 2 . . 9 4 7 4 15 4 10 18 Tactical Retreats 19 | . 1 1 . . 1 . . . . 1 . 1 . . 3 3 1 . 3 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Traps Triggered 9 | . 1 . . . 1 2 . . . 1 1 . . . . 2 . . . . . 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Disabled 25 | . . . . . 1 . . 1 . . . . . . 3 15 . . 2 . 1 2 Max in Single Turn 2 | . . . . . 1 . . 1 . . . . . . 1 1 . . 2 . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Machines Accessed 46 | . 2 . 1 . 5 5 2 1 4 . 7 . . 1 2 5 . 1 9 . . 1 Terminals 13 | . 2 . . . 4 2 . . . . 4 . . . 1 . . . . . . . Fabricators 4 | . . . . . . 1 . . . . . . . . . 3 . . . . . . Repair Stations 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Scanalyzers 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Total Hacks 141 | . 5 . 1 . 15 12 2 12 31 . 23 . . 2 4 13 . 1 19 . . 1 Successful 104 | . 2 . 1 . 7 7 2 12 31 . 11 . . 2 1 7 . 1 19 . . 1 Failed 36 | . 3 . . . 8 5 . . . . 11 . . . 3 6 . . . . . . Catastrophic 4 | . . . . . . . . . . . 2 . . . 1 1 . . . . . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Manual 64 | . 5 . . . 6 5 . . . . 8 . . . . 29 . . 1 . 3 7 Terminals 31 | . 5 . . . 12 4 . . . . 9 . . . 1 . . . . . . . Fabricators 12 | . . . . . . 2 . . . . . . . . . 10 . . . . . . Repair Stations 5 | . . . . . . 3 . . . . 2 . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . . . . . 3 . . . . . . 1 Scanalyzers 17 | . . . . . 3 3 . . . . 9 . . . . 2 . . . . . . Garrison Access 4 | . . . . . . . . . . . 3 . . . . 1 . . . . . . Terminal Hacks 76 | . . . 1 . 3 3 2 12 31 . 1 . . 2 1 . . 1 19 . . . Record 39 | . . . 1 . . . 1 12 11 . . . . . . . . . 14 . . . Part Schematic 13 | . . . . . . . . . 10 . 1 . . 2 . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . 4 . . . Open Door 4 | . . . . . . . 1 . . . . . . . 1 . . 1 1 . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . . . . . . . . . 5 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Build 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 8 | . . . . . 1 . . . . . 7 . . . . . . . . . . . Insert Component 3 | . . . . . 1 . . . . . 2 . . . . . . . . . . . Analyze 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Retrieve Study 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 2 . . . 3 2 . . . . 3 . . . . 1 . . . . . . Terminals 8 | . 2 . . . 3 1 . . . . 2 . . . . . . . . . . . Botnet 5 | . 1 . . . 1 1 . . . . 2 . . . . . . . . . . . Skim 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 21 | . 2 . . . 3 3 . . . . 7 . . . 1 4 . . . . . 1 Full Trace Events 4 | . 1 . . . . . . . . . 1 . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 7 . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 43 | . . . . . . . . . 10 . 3 . . 17 . 13 . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Time 175 | . . . . . . . . . . . . . . . . 175 . . . . . . Total Part Build Rating 28 | . . . . . . . . . . . . . . . . 28 . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . 8 . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total Allies 26 | . . . . . . . . . . . . . . 8 9 9 . . . . . . Largest Group 16 | . . . . . . . . . . . . . . 8 16 5 4 1 . . . . Highest-Rated Group 465 | . . . . . . . . . . . . . . 254 465 223 162 32 . . . . Highest-Rated Ally 51 | . . . . . . . . . . . . . . 41 41 51 51 32 . . . . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 189 | . . . . . . . . . . . . . . . 137 40 7 5 . . . . Total Damage 7141 | . . . . . . . . . . . . . . . 3822 2415 353 551 . . . . Kills 51 | . . . . . . . . . . . . . . . 28 17 3 3 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Active Infowar (turns) 10271 | . . . . . 927 1393 1097 1147 138 878 1712 796 292 1253 207 . . . . 62 80 289 Optics 608 | . . . . . 608 . . . . . . . . . . . . . . . . . Sensors 9663 | . . . . . 319 1393 1097 1147 138 878 1712 796 292 1253 207 . . . . 62 80 289 Robot Analysis Total 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . 2 1 . 2 . 1 . 3 1 . 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . 5 . . . . 1 1 Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Turns Passed 21155 | 79 539 274 392 263 1531 1681 1097 1173 138 915 2443 877 294 1253 4699 1142 419 332 856 380 80 298 Spaces Moved 13529 | 44 276 156 245 117 734 926 690 709 88 507 1296 625 229 978 1857 1102 665 440 927 445 119 354 Core 15 | 14 . . . . . . . . . . . . . . . . . . . . . 1 Treads 5356 | 30 276 156 245 117 734 926 690 709 88 507 878 . . . . . . . . . . . Legs 4414 | . . . . . . . . . . . 418 625 229 978 1857 307 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 3744 | . . . . . . . . . . . . . . . . 795 665 440 927 445 119 353 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 150 155 155 155 155 125 125 125 125 125 52 52 52 52 54 48 48 Average Speed 132 | 130 160 160 160 160 172 153 155 155 155 155 147 125 125 125 228 73 52 52 54 56 48 49 Slowest Speed 350 | 160 160 160 160 160 240 155 155 155 155 155 250 235 125 125 235 235 52 52 94 69 48 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 39 51 65 24 44 21 83 69 74 68 40 76 35 90 83 36 77 54 85 58 7 26 Regions Visited 22 Branch Regions 16 Pre-discovered Areas 14 | . . 1 1 . . . . . 1 . . . . . 1 9 . . 1 . . . Known Exits Taken 14 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . . . . . . . . 1 1 1 . . . Scrap Searched 28 | . . . . . . . 3 2 . 1 . 5 2 4 3 . 3 3 . 2 . . Spaces Dug 11 | . . . . . . . . . . . . 1 . . . 3 . . . 1 3 3 Terrain Destroyed 156 | . . . . . . . . . . 6 . 1 . . 48 6 . 2 39 28 4 22 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 50 | . . . . . . . . . . . . 1 . . 10 6 . 2 . 20 4 7 AOE 106 | . . . . . . . . . . 6 . . . . 38 . . . 39 8 . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Arm Total 15960 | 63 337 176 245 149 916 1127 718 763 90 605 1655 679 232 1006 2202 1356 721 531 1251 532 137 469 Wait 1277 | 14 29 15 1 9 74 52 24 25 3 58 179 7 1 19 157 117 38 76 247 58 4 70 Move 13507 | 43 275 155 244 116 733 925 689 708 87 506 1295 624 228 977 1856 1101 664 439 926 444 118 354 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 124 | . 9 3 . . 18 23 2 2 . 1 9 2 . 1 6 18 3 1 11 1 5 9 Fast Attach 83 | 6 2 . . . 10 8 . 1 . 2 6 3 . 2 3 21 1 2 9 2 1 4 Attach 32 | . 1 . . 2 2 3 . . . . 2 . . . 2 9 . 1 5 1 2 2 Detach 11 | . . . . . 1 1 . 1 . . 1 . . . . 3 . . 2 . 1 1 Swap 150 | . 1 . . . 10 34 1 5 . 10 32 11 1 3 19 12 2 4 5 . . . Drop 173 | . 2 . . . 23 38 2 3 . 3 18 4 . 3 10 31 2 2 18 1 1 12 Fire 526 | . 18 3 . 22 45 43 . 18 . 25 105 28 2 1 84 44 11 6 28 25 5 13 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Kick 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Crush 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 65 | . . . . . . . . . . . . . . . 65 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Met 8R-AWN 198 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 12) 443 | -10/Materials | Discovered new exit (range 16) 619 | -10/Materials | Entered Mines 620 | -10/Mines | Followed 8R-AWN into the Mines 633 | -10/Mines | Discovered new exit (range 10) 731 | -10/Mines | Learned location of Storage (-7) 843 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 846 | -10/Mines | Found Prototype Device 874 | -10/Mines | Discovered new exit (range 6) 885 | -10/Mines | Discovered new exit (range 5) 893 | -10/Mines | Entered Exiles 937 | -10/Exiles | Welcomed by 8R-AWN 961 | -10/Exiles | Met EX-HEX 1023 | -10/Exiles | Met EX-DEC 1029 | -10/Exiles | Learned location of Zion (-6) 1121 | -10/Exiles | Visited The Gauntlet 1269 | -10/Exiles | Discovered new exit (range 10) 1285 | -10/Exiles | Entered Mines 1522 | -9/Mines | Discovered new exit (range 10) 1548 | -9/Mines | Entered Materials 1548 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1848 | -8/Materials | Identified Exp. Sensor Array 1908 | -8/Materials | Build established: Skirmisher 2109 | -8/Materials | Discovered new exit (range 11) 2148 | -8/Materials | Identified exit to Factory 2277 | -8/Materials | Build established: Gunner 3047 | -8/Materials | Build established: Skirmisher 3079 | -8/Materials | Entered Factory 3079 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3336 | -7/Factory | Identified exit to Storage 3336 | -7/Factory | Identified exit to Lower Caves 3406 | -7/Factory | Build established: Tank 4041 | -7/Factory | Discovered new exit (range 8) 4052 | -7/Factory | Identified exit to Factory 4637 | -7/Factory | Found Powered Armor 4641 | -7/Factory | Found Powered Armor 4647 | -7/Factory | Found Powered Armor 4650 | -7/Factory | Found Powered Armor 4676 | -7/Factory | Discovered exit to Factory (range 12) 4760 | -7/Factory | Entered Lower Caves 5321 | -7/Lower Caves | Entered a destroyed Warlord outpost 5336 | -7/Lower Caves | Learned 8 Factory zone layouts 5788 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5812 | -7/Lower Caves | Identified exit to Zion 5827 | -7/Lower Caves | Discovered new exit (range 6) 5843 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5855 | -7/Lower Caves | Identified exit to Lower Caves 5857 | -7/Lower Caves | Entered another Lower Caves area 5904 | -7/Lower Caves | Learned 4 Factory zone layouts 5962 | -7/Lower Caves | Encountered a Warlord checkpoint 6062 | -7/Lower Caves | Discovered exit to Factory (range 7) 6135 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6860 | -7/Lower Caves | Discovered new exit (range 12) 6957 | -7/Lower Caves | Identified exit to Data Miner 7030 | -7/Lower Caves | Entered Data Miner 7030 | -7/Data Miner | Discovered new exit (range 6) 7060 | -7/Data Miner | Met Data Miner 7086 | -7/Data Miner | Learned location of Section 7 (-2) 7086 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7114 | -7/Data Miner | Received God Mode back door access code from Data Miner 7162 | -7/Data Miner | Identified exit to Proximity Caves 7168 | -7/Data Miner | Entered Proximity Caves 7173 | -6/Proximity Caves | Spotter reported a threat 7194 | -6/Proximity Caves | Learned Factory terminal intel 8026 | -6/Proximity Caves | Spotted B-75 Beast 8083 | -6/Proximity Caves | Entered Factory 8083 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8084 | -6/Factory | Identified exit to Factory 8085 | -6/Factory | Loaded intel: 26 terminal locations 8576 | -6/Factory | Incoming investigation squad redirected 9261 | -6/Factory | Incoming investigation squad redirected 10102 | -6/Factory | Central database locked down 10271 | -6/Factory | Discovered new exit (range 13) 10301 | -6/Factory | Identified exit to Lower Caves 10494 | -6/Factory | Build established: Skirmisher 10526 | -6/Factory | Entered Lower Caves 10741 | -6/Lower Caves | Learned 4 Factory zone layouts 11006 | -6/Lower Caves | Found Alien Artifact 11006 | -6/Lower Caves | Identified Core Expander 11006 | -6/Lower Caves | Installed Core Expander, added new Power slot 11222 | -6/Lower Caves | Encountered a Warlord checkpoint 11324 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11358 | -6/Lower Caves | Discovered new exit (range 15) 11390 | -6/Lower Caves | Identified exit to Lower Caves 11403 | -6/Lower Caves | Entered another Lower Caves area 11689 | -6/Lower Caves | Discovered exit to Zion (range 7) 11697 | -6/Lower Caves | Entered Zion 11739 | -6/Zion | System corruption cleaned by Quarantine Array 11935 | -6/Zion | Given the Hacking Drone Bay 12149 | -6/Zion | Learned Factory security intel 12348 | -6/Zion | Found Prototype Special Weapon 12348 | -6/Zion | Identified RU-N14's Throwing Claymores 12363 | -6/Zion | Learned Factory emergency access door positions 12616 | -6/Zion | Met Imprinter 12637 | -6/Zion | Imprinted 12640 | -6/Zion | Declared Zion's savior 12783 | -6/Zion | Found Prototype Device 12855 | -6/Zion | Learned 8 Factory zone layouts 12856 | -6/Zion | Gained Derelict followers 12896 | -6/Zion | Discovered new exit (range 13) 12930 | -6/Zion | Identified exit to Proximity Caves 12950 | -6/Zion | Entered Proximity Caves 12950 | -5/Proximity Caves | Accompanied by 8 allies 12952 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 13103 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 13248 | -5/Proximity Caves | Attracted the attention of an 0b10 base 13281 | -5/Proximity Caves | P-70 Sage assimilated allied TQ-ITX(M) 13284 | -5/Proximity Caves | P-70 Sage assimilated allied G0-VZ5(x) 13333 | -5/Proximity Caves | Lost 17 allies 13450 | -5/Proximity Caves | 0b10 base defense nominally successful 13526 | -5/Proximity Caves | Lost 8 allies 13803 | -5/Proximity Caves | Build established: Gunner 14286 | -5/Proximity Caves | Learned location of Warlord (-5) 14740 | -5/Proximity Caves | Build established: Tank 15844 | -5/Proximity Caves | Discovered exit to Factory (range 7) 15859 | -5/Proximity Caves | Destroyed 8 combat bots 17649 | -5/Proximity Caves | Entered Factory 17649 | -5/Factory | Evolved 2 slots: Propulsion x2 17650 | -5/Factory | Identified exit to Factory 17795 | -5/Factory | Retrieved Zion intel report: Branch Access 17795 | -5/Factory | Identified exit to Upper Caves 17797 | -5/Factory | Incoming investigation squad redirected 17884 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter? 18069 | -5/Factory | Zion Hacker squad teleported in 18486 | -5/Factory | Zion Hacker squad teleported in 18503 | -5/Factory | Retrieved Zion intel report: Component Schematics 18511 | -5/Factory | Retrieved Zion intel report: Guard Positions 18523 | -5/Factory | Found Launcher Loader 18624 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 18631 | -5/Factory | Retrieved Zion intel report: Emergency Access 18632 | -5/Factory | Zion Demo squad teleported in 18754 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter? 18791 | -5/Factory | Entered Upper Caves 18791 | -5/Upper Caves | Accompanied by 4 allies 18861 | -5/Upper Caves | Learned Factory trap positions 18864 | -5/Upper Caves | Learned 8 Factory zone layouts 19061 | -5/Upper Caves | Spotted B-75 Beast 19181 | -5/Upper Caves | Discovered new exit (range 8) 19207 | -5/Upper Caves | Build established: Machinist-Tank 19210 | -5/Upper Caves | Entered another Upper Caves area 19210 | -5/Upper Caves | Accompanied by 1 ally 19223 | -5/Upper Caves | Discovered exit to Factory (range 11) 19317 | -5/Upper Caves | Learned location of 1 exit from Factory 19331 | -5/Upper Caves | Found DCF Scrap (12 items) 19522 | -5/Upper Caves | Discovered new exit (range 12) 19542 | -5/Upper Caves | Entered Warlord 19647 | -5/Warlord | Opened Warlord's prototype stash 19651 | -5/Warlord | Found Prototype Device 19651 | -5/Warlord | Identified Exp. Focal Shield 19655 | -5/Warlord | Found Prototype Device 19655 | -5/Warlord | Identified Exp. Phase Shifter 19666 | -5/Warlord | Found Prototype Reactor 19813 | -5/Warlord | Warlord's base attacked by MAIN.C 19816 | -5/Warlord | Learned location of Quarantine (-3) 19816 | -5/Warlord | Learned Quarantine emergency access door positions 19816 | -5/Warlord | Learned 4 Armory zone layouts 19817 | -5/Warlord | Learned Quarantine security intel 19817 | -5/Warlord | Learned Research fabricator intel 19817 | -5/Warlord | Learned Research recycling unit intel 20036 | -5/Warlord | Identified Vortex Chain Reactor 20130 | -5/Warlord | Lost 7 allies 20163 | -5/Warlord | Warlord forces counterattacked 20252 | -5/Warlord | Spotted B-86 Titan 20274 | -5/Warlord | Lost 9 allies 20283 | -5/Warlord | Spotted Striker 20297 | -5/Warlord | Spotted Striker 20315 | -5/Warlord | Found Corrupted Prototype Ballistic Cannon 20331 | -5/Warlord | Lost 7 allies 20365 | -5/Warlord | Spotted Executioner 20389 | -5/Warlord | Lost 3 parts (1p2u) 20390 | -5/Warlord | System corruption reached 10% 20392 | -5/Warlord | Destroyed 8 combat bots 20392 | -5/Warlord | Discovered new exit (range 14) 20398 | -5/Warlord | Entered Proximity Caves 20402 | -4/Proximity Caves | Lost 5 allies 20552 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20756 | -4/Proximity Caves | Build established: Scavenger-Mutant 20760 | -4/Proximity Caves | Discovered exit to Factory (range 16) 20771 | -4/Proximity Caves | Identified Hvy. Autocannon 20778 | -4/Proximity Caves | Entered Factory 20778 | -4/Factory | Evolved 2 slots: Propulsion x2 20779 | -4/Factory | Identified exit to Extension 20780 | -4/Factory | Identified exit to Upper Caves 20782 | -4/Factory | Loaded intel: 119 trap records 20801 | -4/Factory | Retrieved Zion intel report: Branch Access 20801 | -4/Factory | Identified exit to Armory 20858 | -4/Factory | Entered Armory 20938 | -4/Armory | Found Prototype Processor 20938 | -4/Armory | Identified Exp. Signal Interpreter 20941 | -4/Armory | Found Exp. Signal Interpreter 21082 | -4/Armory | Retrieved Zion intel report: Prototype Stockpiles 21141 | -4/Armory | Energy Cycler disabled 21141 | -4/Armory | Discovered new exit (range 12) 21153 | -4/Armory | Core integrity fell below 50% 21156 | -4/Armory | Core integrity fell below 20% 21156 | -4/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 21150_ Slug penetrates Wall. 21150_ Slammed into L-61 Swordsman. 21150_ Imp. System Guard broken. 21150_ Destabilizing: Short circuit. 21150_ Penetrated by Slug. 21151_ Cmb. Gravmag System destroyed. 21151_ Slammed into L-61 Swordsman. 21152_ Imp. Gyrokinetic Inverter severed. 21152_ Slug penetrates L-61 Swordsman. 21152_ Penetrated by Slug. 21152_ Acquired 60 matter. 21153_ Penetrated by Slug. 21153_ Slug penetrates Y-72 Warden. 21153_ Slug penetrates Wall. 21155_ Imp. Launcher Guidance Computer severed. 21155_ Slug penetrates Wall. 21155_ Penetrated by Slug. 21156_ Slug penetrates Y-72 Warden. 21156_ Lrg. Storage Unit destroyed. [Achievement: Collector] Map ----- +----------------------------------------------------+ | ???????????????????# # """ !! # | | ???????????????????# # """ #" | | ???????????????????# " """"" #" | | ?????????????????????######### """"" #" | | ?????????????????????????????# = # | | ?????????????????????######### / " | | ?????????????????????# # ########### ### | | ?????????????????????# # #?????????###?# | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ??????????????######## # #??????????????? | | ??????????????# # # #??????????????? | | ??????????????# !!! # # #??????????????? | | ??????????????# !!! ; # w #??????????????? | | ??????????????# !!! ; #h #####??????????? | | ??????????????# ; x # """"??????????? | | ??????????????# ; Yh ""F"??????????? | | ??????????????# " [ Yh "" ????????? | | ??????????????# " [% ; ????????? | | ??????????????# " * h;### "??????? | | ??????????????# " ##?? "??????? | | ??????????????# " #??? ??????? | | ?????????? " #"";#=###??? ?????? | | ??????????##### # ##lgg#????? !! ??????? | | ??????????????# ?#??#@g[#????? !! ??????? | | ??????????????######????#YYg#????? !! ???????? | | ????????????????????????+! + ?????? ???????? | | ????????????????????????+%! + ????? ?????????? | | ??????????????????????? # # ##????????????????? | | ???????????????????????## < ####?????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 68 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Corruption Containment 12 Armor Coverage 800 Resistance: TH 25 Core Shielding 20 Evasion (%) 66 Launcher Accuracy 30 Target Analysis 7 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hyp. Mass Driver | -7/Data Miner | Free Imp. Antigrav System | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Factory | Hacked Powered Armor | -6/Factory | Scanalyzed Lgt. Armored Exoskeleton | -6/Factory | Scanalyzed Magnetic Acceleration Cannon | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Mass Driver | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Antigrav System | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Battle Cannon | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Gravmag System | -5/Factory | Z-intel Imp. Light Armor Plating | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Adv. Assault Cannon | -5/Factory | Z-intel ECM Suite | -5/Factory | Z-intel Hyp. Gauss Rifle | -5/Factory | Z-intel Hvy. Mace | -5/Factory | Z-intel Adv. Shield Generator | -5/Factory | Z-intel KE Penetrator | -5/Factory | Z-intel Imp. Titanium Leg | -5/Factory | Z-intel Adv. Field Recycling Unit | -5/Factory | Z-intel Com. Matter Pod | -5/Factory | Z-intel Spear | -5/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -5/Factory Imp. Gyrokinetic Inverter | x2 | -5/Factory | Authchip Repaired ---------- Nothing Studied --------- Lgt. Armored Exoskeleton | -6/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- Collector Follow The Leader Challenges ------------ None Game ------ Seed ScrapRagnarokShifter Manual? 0 Play Time 03:45:53 Cumulative 262.2 hours Start 2026.09.01 @ 19:23:14 End 2026.09.02 @ 16:07:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/2/1/0/0/0/1/0/0 Lore% 62 Gallery% 75 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc57d200-465a-4d87-90dc-bfd6075c10e0