Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.28 @ 10:09:30 Player: TheGreatBorealis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (44) 220 Value Destroyed (1841) 1841 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2828) 2828 TOTAL SCORE: 14129 Bonus ------- Pacifist 200 High Alert Combat Kills 80 Follower Combat Kills 714 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 234 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- KE Penetrator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Antigrav System Improved Antigrav System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Experimental Core Analyzer Advanced Phase Shifter Experimental Focal Shield Improved Hardlight Generator Improved Hacking Suite Makeshift System Shield Advanced System Shield > --- WEAPON ----------- Tesla Rifle Phase Gun KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Biometal Leg Diametric Drive KE Penetrator [Rating: 158] Favorites ----------- Power Vortex Chain Reactor Engine Improved Ion Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Linear Gravjet Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Improved Cesium-ion Thruster Utility Advanced Signal Interpreter Device Long-range Terrain Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Lance Energy Gun Tesla Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Enhanced Flamer Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 1 . 1 . . . . 1 . . . . . . . . . . . . Utility 12 | . . 1 . 2 1 . . . . 1 . . . . 2 . . . . 2 2 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 143 | . . 12 11 16 11 5 1 1 . 16 3 4 6 1 3 3 3 . 1 5 9 32 Power 20 | . . 1 1 3 4 1 . . . 1 1 1 1 . . . . . . 1 . 5 Engine 7 | . . 1 1 3 2 . . . . . . . . . . . . . . . . . Core 7 | . . . . . 2 1 . . . 1 1 1 . . . . . . . . . 1 Reactor 6 | . . . . . . . . . . . . . 1 . . . . . . 1 . 4 Propulsion 53 | . . 4 5 5 3 . . . . 6 1 2 . 1 1 . 3 . . 2 4 16 Treads 9 | . . 2 3 . . . . . . . . . . . 1 . . . . . . 3 Leg 7 | . . 2 1 . . . . . . . . . . . . . . . . . . 4 Wheel 5 | . . . . 1 . . . . . . . . . . . . . . . . . 4 Hover 23 | . . . 1 . 1 . . . . 6 1 2 . 1 . . 2 . . 2 4 3 Flight 9 | . . . . 4 2 . . . . . . . . . . . 1 . . . . 2 Utility 48 | . . 3 2 3 4 2 . 1 . 8 1 1 3 . 2 3 . . 1 2 4 8 Device 26 | . . 1 . 1 2 1 . 1 . 5 1 . 2 . . 3 . . 1 1 2 5 Storage 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . Processor 9 | . . 1 1 . . . . . . 2 . 1 1 . . . . . . . . 3 Hackware 7 | . . . . 1 1 . . . . . . . . . 2 . . . . 1 2 . Protection 4 | . . 1 . 1 . 1 . . . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 22 | . . 4 3 5 . 2 1 . . 1 . . 2 . . . . . . . 1 3 Energy Gun 8 | . . . 2 3 . 1 . . . . . . . . . . . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 8 | . . 4 1 2 . . . . . . . . . . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 2 2 . . . . 4 . . 3 . . . . . . 1 1 2 Parts Lost 63 | . . 1 . 6 1 1 . . . 2 3 . 1 3 . . 1 . . . 12 32 Power 11 | . . . . 3 1 . . . . 1 2 . . . . . . . . . . 4 Propulsion 22 | . . . . 1 . . . . . . . . . 3 . . 1 . . . 4 13 Utility 22 | . . . . 2 . . . . . 1 1 . 1 . . . . . . . 6 11 Weapon 8 | . . 1 . . . 1 . . . . . . . . . . . . . . 2 4 Highest Loss Streak 18 | . . 1 . 4 1 1 . . . 2 3 . 1 3 . . 1 . . . 8 18 Average Slot Usage (%) 86 | . 85 92 93 93 74 91 90 93 93 89 91 93 89 88 74 84 89 . 93 95 73 77 Engine 3 | . 14 11 14 13 2 3 . . . . . . . . . . . . . . . . Core 2 | . . . . . 7 9 13 13 13 10 8 10 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . 3 5 5 5 5 . 5 4 4 5 Treads 2 | . . 9 9 1 . . . . . . . . . . 1 5 5 . 5 4 . 3 Leg 4 | . 28 22 24 3 . . . . . . . . . . . . . . . . . 1 Hover 13 | . . . . . 6 6 6 6 6 24 29 29 29 29 15 15 17 . 21 19 18 10 Flight 4 | . . . . 23 22 26 26 26 26 3 . . . . . . 4 . 5 4 . . Device 9 | . . 7 1 5 8 10 6 6 6 8 13 17 12 11 10 10 10 . 9 14 11 11 Storage 2 | . 14 11 9 7 6 6 6 6 6 . . . . . . . . . . . . . Processor 17 | . . 3 16 15 13 13 13 13 13 16 17 17 21 23 21 21 21 . 21 19 14 21 Hackware 8 | . . . . 3 6 6 6 6 6 5 5 5 5 5 10 15 15 . 15 19 17 13 Protection 1 | . . 5 . 2 . 2 6 6 6 7 3 . . . . . . . . . . . Energy Gun 2 | . 14 1 9 6 . . . . . . . . . . . . . . . . . 5 Ballistic Gun 3 | . 14 19 8 6 . . . . . . . . . . . . . . . . . 2 Piercing Weapon 4 | . . . . . . . 3 6 6 5 5 5 9 11 10 10 10 . 10 9 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 66 | 12 12 21 30 32 27 29 29 29 29 29 25 21 47 46 46 46 44 44 48 51 52 66 Greatest Support 122 | 20 20 23 33 33 29 29 29 29 29 88 88 41 84 84 56 56 60 60 60 64 122 121 Greatest Overweight (x) 1 | . . 1 . 1 1 . . . . . . . . . . . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 6 6 8 8 8 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | . 6 6 7 8 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 8 | . 6 6 8 8 6 6 6 6 6 6 4 4 4 3 2 4 4 4 4 4 4 4 Average Carried 4 | . 6 5 7 7 4 4 5 5 6 3 3 3 3 2 1 3 3 4 4 3 3 3 Final Capacity 8 | 6 6 6 8 8 6 6 6 6 6 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 8 | 6 6 6 8 7 4 6 6 6 6 4 4 3 3 2 2 4 4 4 4 4 4 1 Class Distribution -------------------- 18% | Mutant 16% | Sprinter 11% | Hacker-Scout 11% | Scout 9% | Hacker-Ninja 9% | Ninja 8% | Hacker-Mutant 4% | Scavenger-Mutant 4% | Hacker-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Mutant | -5/Factory Scout | -5/Upper Caves Ninja | -5/Upper Caves Scout | -5/Warlord Ninja | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Mutant | -2/Research Hacker-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1609 | 200 . 193 166 60 . 176 25 34 17 151 15 30 76 . 20 10 60 . 10 . 77 289 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2184 | . . 398 487 60 . . . . . 239 64 106 123 . 77 . 110 . . . 308 212 Parts 121 | . . 24 30 3 . . . . . 14 3 11 2 . 2 . 9 . . . 15 8 Haulers Intercepted 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . . . . . . . 3 9 58 1 . . 7 . . . . . Prevented 5 | . . . . . . 1 . . . . . . 4 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 37 | . . 7 10 . . . . . . 6 1 2 2 . 1 . 2 . . . 4 2 Melee 18 | . . . . . . . . . . 6 1 2 2 . 1 . 2 . . . 4 . Guns 18 | . . 7 10 . . . . . . . . . . . . . . . . . . 1 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 10 | . . 4 3 . . . . . . 1 1 1 . . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Swarmer 11 | . . . 6 . . . . . . 5 . . . . . . . . . . . . Grunt 8 | . . 3 . . . . . . . . . . 2 . . . . . . . 3 . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . 3 4 . . . . . . 1 . . . . 1 . . . . . . 1 Hunter 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Programmer 5 | . . . . . . . . . . . . 2 . . . . 2 . . . 1 . Best Kill Streak 6 | . . 2 6 1 . . . . . 5 2 2 2 . 1 . 2 . . . 4 1 Combat Bots Only 5 | . . 2 5 . . . . . . 5 2 2 2 . 1 . 2 . . . 4 1 Max Kills in Single Turn 1 | . . 1 1 1 . . . . . 1 1 1 1 . 1 . 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 1 1 1 . 1 . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 10038 | . 64 330 559 522 343 124 . . 177 377 437 59 144 372 91 . 57 . . . 1187 5195 Core 2750 | . 30 84 68 128 93 30 . . 111 48 110 . . 127 24 . . . . . 290 1607 Absorbed by Shields 102 | . . . . . 30 . . . . . . . . . . . . . . . . 72 Core Remaining (%) 85 | 100 88 79 87 81 . . . . 72 . . . . 71 . . . . 97 100 80 . Volleys Fired 68 | . . 19 32 1 . . . . . . . . . . . . . . . . . 16 Largest 3 | . . 2 2 2 . . . . . . . . . . . . . . . . . 3 Hottest 186 | . . 70 106 65 . . . . . . . . . . . . . . . . . 186 Shots Fired 138 | . . 38 64 2 . . . . . . . . . . . . . . . . . 34 Gun 133 | . . 38 64 2 . . . . . . . . . . . . . . . . . 29 Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 65 | . . 34 22 1 . . . . . . . . . . . . . . . . . 8 Thermal 28 | . . 4 14 . . . . . . . . . . . . . . . . . . 10 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 45 | . . . 28 1 . . . . . . . . . . . . . . . . . 16 Robot Hit Streak 17 | . . 17 11 12 . . . . . . . . . . . . . . . . . 13 Robot Miss Streak 8 | . . 1 8 . . . . . . . . . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 133 | . . 31 36 1 . . . . . 13 4 3 3 1 3 . 3 . . . 19 16 Core Hits 84 | . . 17 16 1 . . . . . 9 2 3 2 . 3 . 3 . . . 12 16 Critical Hits 5 | . . 1 . . . . . . . 1 . . . 1 . . 1 . . . . 1 Critical Kills 3 | . . 1 . . . . . . . 1 . . . . . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Melee Attacks 164 | . . . . . . . . . . 38 14 7 12 5 11 11 8 . 8 6 44 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . 3 3 . . . . . . . . . . . Piercing 158 | . . . . . . . . . . 35 11 7 12 5 11 11 8 . 8 6 44 . Sneak Attacks 3 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . 1 . 1 . . . . . . 1 . Follow-up Attacks 6 | . . . . . . . . . . 1 2 . 1 . 1 . 1 . . . . . Damage Inflicted 3542 | . . 352 523 16 . . . . . 387 142 144 120 109 132 . 99 . . . 876 642 Guns 1284 | . . 352 523 16 . . . . . . . . . . . . . . . . . 393 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 222 | . . . . . . . . . . . . . . . . . . . . . . 222 Melee 1968 | . . . . . . . . . . 387 142 144 120 102 132 . 99 . . . 842 . Ramming 68 | . . . . . . . . . . . . . . 7 . . . . . . 34 27 Kinetic 601 | . . 302 232 . . . . . . . . . . . . . . . . . . 67 Thermal 513 | . . 50 80 . . . . . . . . . . . . . . . . . . 383 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 392 | . . . 211 16 . . . . . . . . . . . . . . . . . 165 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 94 | . . . . . . . . . . 27 67 . . . . . . . . . . . Piercing 1874 | . . . . . . . . . . 360 75 144 120 102 132 . 99 . . . 842 . Highest Corruption 25 | . . . . . . . . . 1 . 6 6 6 . . . 2 2 2 . 17 25 Average Corruption 8 | . . . . . . . . . 1 . 6 6 6 . . . 1 2 2 . 15 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 34 | . . . . . . . . . 1 . 1 4 . . . . 1 . 2 . 14 11 Message Errors 4 | . . . . . . . . . 1 . . 1 . . . . . . . . 1 1 Matter Fused 7 | . . . . . . . . . . . . 1 . . . . . . . . 4 2 Heat Flow Errors 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . . 1 . . . . . . . 1 . 1 . Data Loss (minor) 5 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . 3 3 Targeting Errors 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 86 | . . . . . . . . . . . . . 31 . . . . . . . 36 19 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 19 | . . . . . . . . . . . . . . . . . . . . . . 19 Melee 67 | . . . . . . . . . . . . . 31 . . . . . . . 36 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 111 | . . . . . . . . . . . . . . 3 . . . . . . 17 91 Shots 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 13 | . . . . . . . . . . . . . . 1 . . . . . . 2 10 Targets Rammed 13 | . . . . . . . . . . . . . . 1 . . . . . . 2 10 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . . 44 376 45 28 26 10 27 64 8 312 267 2 2 . . . . . . . 242 Average Temperature 53 | . . 16 193 15 10 11 5 9 26 4 167 119 2 2 . . . . . . . 47 Received Heat Transfer 1107 | . . 60 72 297 144 . . . 27 45 . . 27 9 18 . . . . . 54 354 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 668 | . . 148 148 . . . . . . . . . . . . . . . . . . 372 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 868 | . 15 192 283 258 216 . . . . 311 . . . . 129 . . . . 10 425 868 Initial 137 | . . 5 20 67 106 . . . . 18 . . . . 84 . . . . . 13 137 Average 250 | . 8 117 96 123 133 . . . . 160 . . . . 99 . . . . 5 197 594 Maximum Alert Level 3 | . . . 1 1 1 . . . . 1 . . . . . . . . . . 2 3 Low Security (%) 62 | . 100 100 94 85 93 . . . . 55 . . . . 100 . . . . 100 52 7 Level 1 13 | . . . 5 14 6 . . . . 44 . . . . . . . . . . 32 8 Level 2 14 | . . . . . . . . . . . . . . . . . . . . . 14 47 Level 3 10 | . . . . . . . . . . . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . . . 1 1 1 . . . 1 . . . . . . . . . . . . 5 Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Reinforcement 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Assault 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Garrison 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 9 | . . 1 . . . . . . . 1 . . 1 . 1 . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 205 | . 1 11 12 12 11 9 1 . 11 13 1 1 18 20 1 2 2 . . 1 25 53 Peak Tracking Total 19 | . 1 4 7 5 8 9 1 . 9 5 1 1 12 11 1 4 2 . . 1 6 19 Tactical Retreats 35 | . . . 1 4 2 1 . . 1 4 . . 3 3 . 2 . . . . 7 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 9 | . 2 . . 1 2 . . . . . 1 . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . 1 . . . . . . 13 . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 22 | . . 3 4 5 . 2 . . . 1 1 . 4 . . . . . . 1 1 . Terminals 10 | . . 3 2 5 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . Total Hacks 53 | . . 7 13 15 . 2 . . . 2 1 . 4 . . . . . . 6 3 . Successful 31 | . . 4 6 5 . 2 . . . 2 1 . 4 . . . . . . 6 1 . Failed 22 | . . 3 7 10 . . . . . . . . . . . . . . . . 2 . Catastrophic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 33 | . . . 4 3 . . . . . 8 . . . . 6 . . . . 3 4 5 Terminals 32 | . . 7 10 15 . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 2 . . . . . . . . . . . . . . . . 6 . . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . . . . . 3 . Terminal Hacks 18 | . . 4 2 5 . 2 . . . . 1 . 4 . . . . . . . . . Record 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Part Schematic 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . . . . . . . . . . . . . . 6 . . Insert Component 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . Analyze 5 | . . . 1 . . . . . . . . . . . . . . . . 4 . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . 3 2 5 . . . . . . . . . . . . . . . 1 . . Full Trace Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 2 . . . . . . . . . . . . . . . 1 . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Matter 168 | . . . . . . . . . . 168 . . . . . . . . . . . . Time 84 | . . . . . . . . . . 84 . . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 12 | . . . . . . . . 4 . 2 . . . . 1 . . . . . . 5 Largest Group 4 | . . . . . . . . 4 . 1 . . . . 1 . . . . . . 3 Highest-Rated Group 342 | . . . . . . . . 151 . 27 . . . . 27 . . . . . . 342 Highest-Rated Ally 114 | . . . . . . . . 39 . 27 . . . . 27 . . . . . . 114 Zionite Dispatches 4 | . . . . . . . . . . 2 . . . . 1 . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hover Resupply 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . DROP 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . Ally Attacks 71 | . . . . . . . . . . . . . . . . . . . . . . 71 Total Damage 3004 | . . . . . . . . . . . . . . . . . . . . . . 3004 Kills 16 | . . . . . . . . . . . . . . . . . . . . . . 16 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 2 1 1 1 . 2 2 . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 6188 | . 77 447 473 367 175 188 42 162 91 431 159 136 718 111 113 342 309 2 208 219 406 1012 Spaces Moved 8304 | 1 65 237 248 676 328 631 148 574 350 601 230 256 812 284 164 353 302 3 229 178 612 1022 Core 196 | . . . . . . . . . . . . . . . . . . . . . . 196 Treads 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Legs 595 | 1 65 237 248 44 . . . . . . . . . . . . . . . . . . Wheels 42 | . . . . 8 . . . . . . . . . . . . . . . . . 34 Hover 4600 | . . . . . 1 . . . . 414 230 256 812 284 164 353 302 3 229 178 612 762 Flight 2851 | . . . . 624 327 631 148 574 350 187 . . . . . . . . . . . 10 Fastest Speed 26 | 120 120 120 120 26 26 26 26 26 26 26 35 35 32 32 45 65 63 63 63 60 38 30 Average Speed 48 | 120 120 123 120 34 29 26 26 26 26 34 36 35 33 32 49 65 64 63 63 60 42 77 Slowest Speed 200 | 120 120 150 120 120 110 26 26 26 26 60 38 36 35 42 65 65 136 63 63 63 60 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . 8 7 5 . . . . . . . . . . . . . . . 4 Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Exploration Rate (%) 36 | 2 27 26 26 28 14 68 38 81 57 22 36 47 74 60 6 66 56 7 47 5 23 27 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . 1 . . . . . 1 . . . . 1 . . . . . Known Exits Taken 19 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . 3 1 2 1 . 3 2 . 3 . 2 3 . 2 . . . Spaces Dug 68 | . . . . . . . . . . 16 8 2 1 2 5 11 3 . 4 5 11 . Terrain Destroyed 126 | . . . . . . . . . . 16 8 2 1 2 5 11 3 . 4 5 11 58 Melee 68 | . . . . . . . . . . 16 8 2 1 2 5 11 3 . 4 5 11 . Projectile 2 | . . . . . . . . . . . . . . . . . . . . . . 2 AOE 56 | . . . . . . . . . . . . . . . . . . . . . . 56 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 10108 | . 64 363 358 803 396 652 150 587 349 775 286 291 1242 294 183 447 406 2 284 281 695 1200 Wait 1292 | . . 78 58 76 37 8 . 6 . 102 41 21 406 4 8 77 95 . 49 90 28 108 Move 8239 | . 64 236 247 659 313 621 147 573 349 600 229 255 811 284 163 352 301 2 228 177 612 1016 Hop 21 | . . . . 8 7 4 . . . . . . . . . . . . . . . 2 Pick Up 44 | . . 5 3 4 . 5 1 3 . 6 2 1 2 . 2 3 1 . . 1 1 4 Fast Attach 87 | . . 5 5 12 5 4 1 1 . 10 . 1 4 . 1 . 2 . 1 1 8 26 Attach 28 | . . . . 2 5 1 . . . 2 2 1 1 1 2 . 1 . . 4 1 5 Detach 16 | . . . 1 3 2 3 . . . 1 . 1 . . . . . . . 3 1 1 Swap 28 | . . 7 6 2 1 . . . . 4 1 2 1 . . 3 . . . . . 1 Drop 87 | . . 13 6 18 . 6 1 4 . 15 . 2 7 . . 1 . . 1 . 2 11 Fire 68 | . . 19 32 1 . . . . . . . . . . . . . . . . . 16 Melee 142 | . . . . . . . . . . 35 11 7 10 5 7 11 6 . 5 5 40 . Ram 7 | . . . . . . . . . . . . . . . . . . . . . 2 5 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Escape Stasis 44 | . . . . 18 26 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 7) 78 | -10/Materials | Entered another Materials area 78 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 224 | -9/Materials | Discovered new exit (range 16) 518 | -9/Materials | Discovered new exit (range 3) 525 | -9/Materials | Entered another Materials area 525 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 760 | -8/Materials | Build established: Mutant 895 | -8/Materials | Garrison activated, responded to threat 946 | -8/Materials | Discovered new exit (range 9) 974 | -8/Materials | Identified exit to Factory 998 | -8/Materials | Entered Factory 998 | -7/Factory | Evolved 2 slots: Utility x2 1208 | -7/Factory | Discovered new exit (range 10) 1227 | -7/Factory | Identified exit to Lower Caves 1344 | -7/Factory | Discovered new exit (range 18) 1365 | -7/Factory | Identified exit to Factory 1365 | -7/Factory | Entered another Factory area 1365 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1394 | -6/Factory | Lost 4 parts (1p1n2u) 1448 | -6/Factory | Build established: Sprinter 1528 | -6/Factory | Discovered new exit (range 10) 1534 | -6/Factory | Identified exit to Lower Caves 1540 | -6/Factory | Entered Lower Caves 1592 | -6/Lower Caves | Learned location of Extension (-4) 1725 | -6/Lower Caves | Discovered new exit (range 11) 1728 | -6/Lower Caves | Identified exit to Lower Caves 1728 | -6/Lower Caves | Entered another Lower Caves area 1730 | -6/Lower Caves | Learned Factory stockpile data 1735 | -6/Lower Caves | Encountered a Warlord checkpoint 1766 | -6/Lower Caves | Discovered new exit (range 16) 1769 | -6/Lower Caves | Identified exit to Zion 1770 | -6/Lower Caves | Entered Zion 1776 | -6/Zion | Received a hallucinogenic algorithm 1808 | -6/Zion | Given A8's code to call for help 1829 | -6/Zion | Imprinted 1831 | -6/Zion | Declared Zion's savior 1875 | -6/Zion | Found Relay Coupler [Programmer] 1925 | -6/Zion | Learned 4 Factory zone layouts 1925 | -6/Zion | Discovered new exit (range 18) 1932 | -6/Zion | Identified exit to Proximity Caves 1932 | -6/Zion | Entered Proximity Caves 1988 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 2013 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2021 | -5/Proximity Caves | Discovered new exit (range 7) 2023 | -5/Proximity Caves | Identified exit to Factory 2023 | -5/Proximity Caves | Entered Factory 2023 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -5/Factory | Identified exit to Upper Caves 2042 | -5/Factory | Found Prototype Processor 2042 | -5/Factory | Identified Exp. Targeting Computer 2063 | -5/Factory | Zion Infowar Resupply teleported in 2088 | -5/Factory | Zion Hover Resupply teleported in 2111 | -5/Factory | Spotted B-75 Beast 2341 | -5/Factory | Fabricated Lrn. Terrain Scanner (x1) 2418 | -5/Factory | Discovered exit to Upper Caves (range 9) 2454 | -5/Factory | Entered Upper Caves 2533 | -5/Upper Caves | Crushed by falling debris 2544 | -5/Upper Caves | Learned Factory security intel 2552 | -5/Upper Caves | Learned Factory interactive machine intel 2587 | -5/Upper Caves | Lost 3 parts (2p1u) 2604 | -5/Upper Caves | Discovered new exit (range 13) 2612 | -5/Upper Caves | Identified exit to Upper Caves 2613 | -5/Upper Caves | Entered another Upper Caves area 2693 | -5/Upper Caves | Learned location of Warlord (-5) 2747 | -5/Upper Caves | Identified exit to Warlord 2749 | -5/Upper Caves | Entered Warlord 2761 | -5/Warlord | System corruption cleaned by Quarantine Array 2891 | -5/Warlord | Rebuked by Warlord 2895 | -5/Warlord | Build established: Ninja 2916 | -5/Warlord | Warlord's base attacked by MAIN.C 2922 | -5/Warlord | Found Prototype Reactor 2922 | -5/Warlord | Identified Vortex Chain Reactor 2928 | -5/Warlord | Found Prototype Processor 2928 | -5/Warlord | Identified Exp. Core Analyzer 3216 | -5/Warlord | Build established: Scout 3266 | -5/Warlord | Warlord forces counterattacked 3415 | -5/Warlord | Discovered new exit (range 8) 3416 | -5/Warlord | Spotted Striker 3466 | -5/Warlord | Identified exit to Proximity Caves 3467 | -5/Warlord | Entered Proximity Caves 3562 | -4/Proximity Caves | Discovered new exit (range 22) 3575 | -4/Proximity Caves | Identified exit to Factory 3578 | -4/Proximity Caves | Entered Factory 3578 | -4/Factory | Evolved 2 slots: Utility x2 3580 | -4/Factory | Loaded intel: 48 interactive machine locations 3607 | -4/Factory | Lost 3 parts (3n) 3628 | -4/Factory | Zion Hacking Resupply teleported in 3689 | -4/Factory | Discovered new exit (range 4) 3691 | -4/Factory | Identified exit to Upper Caves 3691 | -4/Factory | Entered Upper Caves 3697 | -4/Upper Caves | Encountered a Warlord checkpoint 3732 | -4/Upper Caves | Learned Research stockpile data 4026 | -4/Upper Caves | Discovered new exit (range 11) 4032 | -4/Upper Caves | Identified exit to Upper Caves 4033 | -4/Upper Caves | Entered another Upper Caves area 4098 | -4/Upper Caves | Discovered new exit (range 6) 4101 | -4/Upper Caves | Identified exit to Research 4266 | -4/Upper Caves | Build established: Hacker-Scout 4295 | -4/Upper Caves | Learned location of Testing (-2) 4340 | -4/Upper Caves | Discovered new exit (range 4) 4341 | -4/Upper Caves | Identified exit to Zhirov 4342 | -4/Upper Caves | Entered Zhirov 4342 | -4/Zhirov | Discovered new exit (range 3) 4343 | -4/Zhirov | Identified exit to Proximity Caves 4344 | -4/Zhirov | Entered Proximity Caves 4547 | -3/Proximity Caves | Discovered exit to Research (range 9) 4552 | -3/Proximity Caves | Entered Research 4552 | -3/Research | Evolved 2 slots: Utility x2 4553 | -3/Research | Identified exit to Armory 4770 | -3/Research | Discovered new exit (range 3) 4771 | -3/Research | Identified exit to Research 4771 | -3/Research | Entered another Research area 4771 | -2/Research | Evolved 2 slots: Utility x2 4860 | -2/Research | Build established: Hacker-Ninja 4951 | -2/Research | Crushed by falling debris 4951 | -2/Research | System corruption reached 10% 5022 | -2/Research | Lost 8 parts (2n5u1w) 5068 | -2/Research | Spotted B-90 Cyclops 5082 | -2/Research | Lost 3 parts (1n1u1w) 5102 | -2/Research | Retrieved Zion intel report: Main Access 5102 | -2/Research | Identified exit to Access 5177 | -2/Research | Entered Access 5177 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 5235 | -1/Access | Energy Cycler disabled 5244 | -1/Access | Build established: Hacker-Mutant 5264 | -1/Access | Enhanced Grunt warped into view, answering call for help 5267 | -1/Access | Enhanced Grunt warped into view, answering call for help 5317 | -1/Access | Lost 6 parts (1p3n1u1w) 5718 | -1/Access | First assault squad dispatched 5826 | -1/Access | Found Prototype Device 5826 | -1/Access | Identified Exp. Focal Shield 5851 | -1/Access | Spotted B-99 Colossus 5852 | -1/Access | Spotted B-99 Colossus 5900 | -1/Access | Zion Light squad teleported in 6022 | -1/Access | System corruption reached 10% 6091 | -1/Access | Lost 18 parts (3p6n7u2w) 6100 | -1/Access | Spotted B-99 Colossus 6102 | -1/Access | Core integrity fell below 50% 6161 | -1/Access | Core integrity fell below 20% 6189 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06151_ Arm. Huge Wheel destroyed. 06152_ System corrupted: Matter fused (-5). 06152_ Penetrated by Slug. 06152_ Arm. Huge Wheel destroyed. 06154_ K-01 Serf collects debris. 06154_ P-80 Master resets K-01 Serf, system corruption cleaned. 06156_ Arm. Huge Wheel destroyed. 06157_ K-01 Serf collects debris. 06158_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 06159_ Terrain Scan Processor destroyed. 06160_ Mak. System Shield destroyed. 06161_ K-01 Serf destroyed. 06161_ K-01 Serf collects debris. 06161_ Acquired 8 matter. 06162_ K-01 Serf collects debris. 06165_ Slug penetrates Wall. 06166_ K-01 Serf collects debris. 06175_ System corrupted: Component data lost. 06177_ ALERT: Rogue bot located, Programmers report to Access Zone 1O. 06181_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ??# #????????????????????????????????????????? | | ????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | +##### #????????????????????????????????????????? | | #????????????????????????????????????????? | | #?????????#??????????????????????????????? | | ###### #???????? +??????????????????????????????? | | ?????# #???????? #??????????????????????????????? | | ?????# #???????? #??????????????????????????????? | | ?????# #???????? #??????????????????????????????? | | ?????# #???????? #??????????????????????????????? | | ?????# #???????? #??????????????????????????????? | | ????## ##??????? #??????????????????????????????? | | ????# ######## ######?????????????????????????? | | ????# #?????????????????????????? | | ????# = +?????????????????????????? | | ????# ####### #?????????????????????????? | | ????######?????# #?????????????????????????? | | ???????????????# #?????????????????????????? | | ???????????????# #######?????????????????????????? | | ???????????????#%#???????????????????????????????? | | ????????######?# #???????????????????????????????? | | ????????# # #???????????????????????????????? | | ????????# # #################???????????????? | | ????????#! + p @ #?????????? | | ????????# # #################???????????????? | | ????????# # #???????????????????????????????? | | ????????# = ?# #???????????????????????????????? | | ????????######?# #???????????????????????????????? | | ???????????????# #???????????????????????????????? | | ??????????????? +???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? #???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 75 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 85 ECM Strength 3 Jamming Range 8 Power Amplification 40 Armor Coverage 150 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 24 Core Analysis 15 Recoil Reduction 2 Offensive Hacking 32 Defensive Hacking 35 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Lrn. Terrain Scanner | -7/Factory | Hacked Nuclear Pulse Array | -7/Factory | Hacked Linear Gravjet | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrn. Terrain Scanner | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed RemoteCoolantField Manual? 0 Play Time 01:52:15 Cumulative 114.9 hours Start 2021.10.28 @ 08:17:17 End 2021.10.28 @ 10:09:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 64 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95dae147-3142-4652-896b-5cef8fd87794