Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 23:30:13 Player: W_W Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (288) 1440 Value Destroyed (6989) 6989 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1829) 1829 TOTAL SCORE: 13598 Bonus ------- High Alert Combat Kills 1495 Follower Combat Kills 70 Aligned with FarCom 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 172/300 Energy 96/280 System Corruption 6% Temperature Cool (544) Movement Treading (300) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON (4) ------- Heavy Laser Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY (36) --- Cooled Ion Engine Light Angular Momentum Engine Medium Treads Improved Heat Shielding Cooling System Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (142) Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Energy Filter ECM Suite Medium Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating System Backup Module Recalibrator Recalibrator Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Firepult Proton Missile Launcher Improved Grenade Launcher Improved Grenade Launcher Missile Launcher Remote Datajack Chainsword EMP Trap Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Angular Momentum Engine Armored Huge Wheel Cooling System Cooling System Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Energy Filter ECM Suite Medium Armor Plating Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Light Armor Plating Recalibrator Recalibrator Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Firepult Advanced Assault Cannon Advanced Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Missile Launcher Remote Datajack Spear EMP Trap [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Backup Propulsion I Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Mining Claw Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 1 . . . 1 2 Weapon 2 | . . . 1 . . . 1 . Parts Attached 134 | 7 14 5 29 10 7 . 14 48 Power 14 | 1 2 1 3 2 . . 3 2 Engine 11 | 1 2 1 3 1 . . 1 2 Core 3 | . . . . 1 . . 2 . Reactor . | . . . . . . . . . Propulsion 31 | 3 3 1 13 3 . . 1 7 Treads 24 | 2 3 . 9 3 . . 1 6 Leg 4 | . . . 4 . . . . . Wheel 2 | 1 . . . . . . . 1 Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Utility 27 | 1 3 . 3 . 3 . 1 16 Device . | . . . . . . . . . Storage 14 | 1 3 . 2 . 3 . . 5 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 12 | . . . 1 . . . 1 10 Artifact . | . . . . . . . . . Weapon 62 | 2 6 3 10 5 4 . 9 23 Energy Gun 10 | 1 6 . . . . . 1 2 Energy Cannon 12 | . . . 3 2 2 . 2 3 Ballistic Gun 17 | 1 . 1 5 . . . 4 6 Ballistic Cannon 8 | . . 1 1 1 1 . . 4 Launcher 11 | . . . 1 2 1 . 1 6 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 5 | . . . 1 . 2 . 1 1 Parts Lost 37 | . 7 1 4 9 . . 5 11 Power 6 | . 2 . 1 1 . . 1 1 Propulsion 8 | . 1 . 2 3 . . . 2 Utility 3 | . . . . . . . . 3 Weapon 20 | . 4 1 1 5 . . 4 5 Highest Loss Streak 9 | . 3 1 1 9 . . 3 4 Average Slot Usage (%) 97 | . 90 100 99 98 90 100 98 98 Engine 8 | . 13 14 10 6 . . 6 6 Core 2 | . . . . 3 11 11 2 . Treads 17 | . 18 14 17 21 22 22 18 12 Flight 1 | . . 13 1 . . . . . Storage 29 | . 27 28 31 33 31 33 27 28 Protection 5 | . . . 1 . . . 9 16 Energy Gun 4 | . 22 14 . . . . . 2 Energy Cannon 5 | . . . 4 6 8 11 10 3 Ballistic Gun 11 | . 5 12 20 7 . . 7 16 Ballistic Cannon 4 | . . . 6 6 8 11 6 3 Launcher 3 | . . . . 10 8 11 8 2 Naked Turns . | . . . . . . . . . Heaviest Build 175 | 12 69 74 115 121 121 121 132 175 Greatest Support 51 | 40 40 20 46 51 51 51 51 48 Greatest Overweight (x) 8 | 1 3 3 8 2 2 2 2 8 Average Overweight (x) 2 | . 2 3 2 2 1 2 2 3 Largest Inventory Capacity 36 | 6 20 20 28 28 32 28 28 36 Average Capacity 26 | 5 17 20 27 28 26 28 28 34 Most Carried 36 | 5 20 20 28 28 28 28 28 36 Average Carried 25 | 2 15 19 26 27 26 27 27 33 Final Capacity 36 | 6 20 20 28 28 28 28 28 36 Final Carried 34 | 5 17 19 28 28 28 28 28 34 Class Distribution -------------------- 43% | Hauler-Mutant 19% | Hauler-Gunner 18% | Hauler-Tank 10% | Hauler-Skirmisher 8% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Gunner | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 5873 | 428 396 67 1337 383 . 369 659 2234 Remotely . | . . . . . . . . . Salvage Created 8484 | 387 980 51 1807 257 . 441 1631 2930 Parts 540 | 32 70 8 124 11 . 47 93 155 Haulers Intercepted 11 | . 1 . 6 . . . 2 2 Recyclers Shooed 13 | . 1 1 2 . . . 1 8 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 167 | . 17 4 31 13 . 10 32 60 Guns 57 | . 17 4 18 . . . 4 14 Cannons 54 | . . . 13 4 . 3 15 19 AOE 56 | . . . . 9 . 7 13 27 Classes Destroyed 16 | 3 6 1 2 1 . 1 . 2 Worker 41 | 4 3 . 7 1 . 7 3 16 Builder 20 | . 2 . 4 1 . 3 6 4 Tunneler 15 | 9 . . 2 1 . 2 . 1 Hauler 11 | . 1 . 6 . . . 2 2 Recycler 16 | 1 3 . 2 1 . 1 1 7 Operator 5 | . 3 . 1 . . . 1 . Watcher 13 | . 3 . 5 . . . 2 3 Swarmer 40 | . 6 3 5 . . 6 7 13 Grunt 78 | . 11 . 14 3 . 3 15 32 Brawler 3 | . . . 2 . . . . 1 Duelist 2 | . . . . . . . . 2 Sentry 26 | . . . 10 1 . . 10 5 Demolisher 2 | . . . . 2 . . . . Hunter 1 | . . . . . . 1 . . Programmer 7 | . . . . . . . . 7 Assembled 8 | . . 1 . 7 . . . . Best Kill Streak 15 | 4 3 1 15 8 . 4 8 15 Combat Bots Only 9 | . 3 1 5 7 . 3 6 9 Max Kills in Single Turn 4 | 1 2 1 1 2 . 3 4 3 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . . . 2 . 3 4 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 8324 | . 904 139 1220 1407 . 277 1041 3336 Core 1410 | . 144 46 135 164 . 90 124 707 Absorbed by Shields 59 | . . . . . . . . 59 Core Remaining (%) 50 | 100 . 24 . . . 2 77 . Volleys Fired 549 | 49 104 13 123 21 . 30 58 151 Largest 4 | 2 2 2 3 3 . 3 4 4 Hottest 230 | 70 90 60 149 146 . 146 202 230 Shots Fired 1359 | 98 205 24 330 38 . 63 138 463 Gun 843 | 98 205 22 164 6 . . 52 296 Cannon 420 | . . 2 165 14 . 48 68 123 Launcher 96 | . . . 1 18 . 15 18 44 Special . | . . . . . . . . . Kinetic 826 | 49 45 15 291 12 . 24 67 323 Thermal 373 | 49 160 9 17 8 . 24 10 96 Explosive 96 | . . . 1 18 . 15 18 44 Electromagnetic 64 | . . . 21 . . . 43 . Robot Hit Streak 14 | 6 12 8 12 14 . 5 12 12 Robot Miss Streak 7 | 2 3 5 7 4 . 3 2 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 764 | 47 129 9 202 20 . 24 81 252 Core Hits 455 | 21 55 5 79 28 . 28 74 165 Critical Hits 13 | . . . 3 1 . 2 3 4 Critical Kills 5 | . . . 1 1 . 1 1 1 Critical Parts Destroyed 7 | . . . 2 . . 1 1 3 Melee Attacks 10 | . . 3 . . . . . 7 Impact . | . . . . . . . . . Slashing 3 | . . 3 . . . . . . Piercing 6 | . . . . . . . . 6 Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 20251 | 493 1397 129 3269 1273 . 1515 3338 8837 Guns 6953 | 493 1327 77 1955 88 . . 520 2493 Cannons 5699 | . . 17 1201 221 . 498 1305 2457 Explosions 7108 | . . . 24 964 . 999 1450 3671 Melee 95 | . . . . . . . . 95 Ramming 396 | . 70 35 89 . . 18 63 121 Kinetic 7261 | 154 249 39 2668 195 . 126 663 3167 Thermal 4250 | 339 1078 55 166 114 . 372 343 1783 Explosive 6898 | . . . . 964 . 999 1264 3671 Electromagnetic 1351 | . . . 346 . . . 1005 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 95 | . . . . . . . . 95 Highest Corruption 10 | . 4 4 2 2 2 2 10 6 Average Corruption 3 | . 3 4 2 2 2 2 10 3 Corruption Purged . | . . . . . . . . . Effects 276 | . 41 24 32 13 2 10 70 84 Message Errors 64 | . 13 3 11 5 . 5 8 19 Matter Fused 38 | . 9 7 . . . . 11 11 Heat Flow Errors 26 | . 5 4 1 1 1 2 8 4 Energy Discharges 35 | . 5 4 7 4 1 . 4 10 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 33 | . 2 4 6 3 . 2 9 7 Data Loss (major) 5 | . . . . . . . 3 2 Misfires 3 | . . . . . . . 1 2 Alerts 3 | . . . . . . . 3 . Misdirections 9 | . . . . . . . 9 . Targeting Errors 50 | . 7 2 6 . . 1 11 23 Weapon Failures 9 | . . . 1 . . . 3 5 Overload Shots 15 | . . . . . . . . 15 Overflow Damage 342 | . . . 23 36 . 27 70 186 Projectiles 140 | . . . 23 . . 1 28 88 Explosions 201 | . . . . 36 . 26 42 97 Melee 1 | . . . . . . . . 1 Knockbacks 14 | . . . 5 . . 1 . 8 Impact 2 | . . . 2 . . . . . Kinetic 11 | . . . 2 . . 1 . 8 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 466 | . . . 55 22 . 82 147 160 Shots 14 | . . . 1 1 . 3 3 6 Rammed 39 | . 7 7 10 . . 2 4 9 Targets Rammed 40 | . 7 7 10 . . 2 4 10 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 822 | 160 260 252 437 260 169 443 526 822 Average Temperature 116 | 60 76 76 62 98 92 113 132 183 Received Heat Transfer 2109 | . 402 . 402 . . 45 279 981 Effects 59 | . 1 . 2 . . . 6 50 Shutdowns 2 | . . . 1 . . . 1 . Energy Bleed 14 | . . . 1 . . . 3 10 Interference 7 | . 1 . . . . . . 6 Matter Decay 9 | . . . . . . . 2 7 Short Circuit 3 | . . . . . . . . 3 Damage (minor) 5 | . . . . . . . . 5 Damage (major) 16 | . . . . . . . . 16 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 11 | 2 6 . . . . . 1 2 Heat Transferred 8037 | 999 2722 125 309 185 . 666 533 2498 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . 3 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 1746 | 70 190 100 568 215 . 280 658 1746 Initial 270 | . . 41 . 205 . . 32 270 Average 335 | 34 60 39 338 97 . 122 244 826 Maximum Alert Level 5 | . . . 2 1 . 1 2 5 Low Security (%) 49 | 100 100 100 22 64 . 95 57 . Level 1 22 | . . . 41 35 . 4 16 31 Level 2 17 | . . . 35 . . . 25 24 Level 3 1 | . . . . . . . . 5 Level 4 4 | . . . . . . . . 20 Level 5 4 | . . . . . . . . 17 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . 4 1 5 . . . 6 16 Investigation 10 | . 1 1 3 . . . 1 4 Extermination 7 | . . . . . . . . 7 Reinforcement 8 | . 3 . 2 . . . . 3 Assault 4 | . . . . . . . 2 2 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 9 | . 2 . 4 . . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 247 | . 40 6 50 27 . 5 40 79 Peak Tracking Total 17 | . 4 3 6 17 . 3 5 9 Tactical Retreats 15 | . 2 1 1 2 . . 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 9 | . 3 . 1 3 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . 2 . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 28 | . . . 2 . . 5 4 17 Max in Single Turn 6 | . . . 1 . . 4 2 6 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 37 | . 8 1 13 1 . . 6 8 Terminals 20 | . 5 . 8 . . . 4 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . 1 . 2 . . . . 3 Recycling Units 6 | . 2 . 2 . . . 1 1 Scanalyzers 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 129 | . 31 1 56 1 . . 11 29 Successful 89 | . 22 1 39 1 . . 8 18 Failed 40 | . 9 . 17 . . . 3 11 Catastrophic 4 | . . . 3 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 74 | . 25 . 36 . . . 8 5 Fabricators 5 | . . . . . . . . 5 Repair Stations 30 | . 3 . 11 . . . . 16 Recycling Units 11 | . 3 . 4 . . . 1 3 Scanalyzers 7 | . . . 5 . . . 2 . Garrison Access . | . . . . . . . . . Terminal Hacks 47 | . 16 1 21 1 . . 5 3 Record 4 | . 2 . . . . . 2 . Part Schematic 3 | . . . . . . . . 3 Prototype ID Bank 4 | . 2 . 2 . . . . . Open Door 2 | . . 1 . 1 . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Emergency Access Points 2 | . 1 . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 5 | . 2 . 2 . . . 1 . Locate Traps 4 | . 1 . 3 . . . . . Dispatch Records 4 | . 1 . 3 . . . . . Maintenance Status 3 | . 2 . . . . . 1 . Security Status 1 | . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Assault Status 2 | . 1 . 1 . . . . . Recall Investigation 1 | . . . 1 . . . . . Recall Assault 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 24 | . 3 . 9 . . . . 12 Scan Component 13 | . 1 . 5 . . . . 7 Repair 10 | . 1 . 4 . . . . 5 Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 9 | . 3 . 4 . . . 1 1 Report Inventory 8 | . 2 . 4 . . . 1 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 7 | . . . 5 . . . 2 . Insert Component 3 | . . . 2 . . . 1 . Analyze 4 | . . . 3 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 30 | . 7 . 11 . . . 4 8 Full Trace Events 9 | . 1 . 4 . . . . 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 3 | . . . . . . . . 3 Matter 252 | . . . . . . . . 252 Time 134 | . . . . . . . . 134 Total Robot Build Rating 12 | . . . . . . . . 12 Part Schematics Acquired 6 | . . . 2 . . . 1 3 Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 10 | . 1 . 4 . . . . 5 Time 429 | . 26 . 208 . . . . 195 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 6 | . . . . 2 . . . 4 Largest Group 3 | . . . . 2 1 . . 3 Highest-Rated Group 90 | . . . . 45 31 . . 90 Highest-Rated Ally 37 | . . . . 31 31 . . 37 Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . 12 . . . 7 Total Damage 302 | . . . . 124 . . . 178 Kills 6 | . . . . 4 . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted 3 | . . . . 1 . . . 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 16485 | 419 2301 1180 3722 1098 805 1256 2008 3696 Spaces Moved 6379 | 170 894 496 1402 496 389 573 748 1211 Core 10 | 10 . . . . . . . . Treads 6113 | 159 894 496 1247 496 389 573 748 1111 Legs 155 | . . . 155 . . . . . Wheels 101 | 1 . . . . . . . 100 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 220 200 200 160 200 200 150 Average Speed 205 | 155 203 220 206 200 196 200 200 219 Slowest Speed 360 | 160 220 220 360 200 200 200 200 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 71 | 7 99 98 98 76 70 100 57 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 . 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . Spaces Dug 126 | . . 2 9 . . 54 37 24 Terrain Destroyed 755 | . . 2 12 172 . 178 174 217 Melee 5 | . . 2 . . . . . 3 Projectile 15 | . . . . . . 4 . 11 AOE 735 | . . . 12 172 . 174 174 203 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 8720 | 234 1177 552 1981 571 430 626 1159 1990 Wait 1339 | 3 117 9 351 29 9 20 314 487 Move 6371 | 169 893 495 1401 495 388 572 747 1211 Hop . | . . . . . . . . . Pick Up 164 | 5 29 10 34 12 17 1 11 45 Fast Attach 50 | 7 4 1 12 1 7 . 5 13 Attach 39 | . 6 1 7 9 . . 5 11 Detach 1 | . . . 1 . . . . . Swap 45 | . 4 3 10 . . . 4 24 Drop 108 | 1 13 8 32 4 9 1 11 29 Fire 549 | 49 104 13 123 21 . 30 58 151 Melee 10 | . . 3 . . . . . 7 Ram 2 | . . . . . . . . 2 Kick 2 | . . . 2 . . . . . Crush 36 | . 7 7 8 . . 2 4 8 Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap 2 | . . 2 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 420 | -11/Scrapyard | Entered Materials 421 | -10/Materials | Build established: Mutant 853 | -10/Materials | Discovered new exit (range 13) 1099 | -10/Materials | Discovered new exit (range 14) 1301 | -10/Materials | Discovered new exit (range 16) 1313 | -10/Materials | Lost 3 parts (1n2w) 1620 | -10/Materials | Build established: Hauler-Mutant 1647 | -10/Materials | Identified exit to Mines 1759 | -10/Materials | Discovered new exit (range 10) 2573 | -10/Materials | Repaired Lgt. Treads 2613 | -10/Materials | Core integrity fell below 50% 2639 | -10/Materials | Lost 3 parts (1p2w) 2721 | -10/Materials | Entered Mines 2731 | -10/Mines | Met a Derelict shopkeep closing up shop 2803 | -10/Mines | Found a hidden stash of uninstalled traps 2972 | -10/Mines | Discovered new exit (range 9) 2992 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2998 | -10/Mines | Found Prototype Device 3241 | -10/Mines | Discovered new exit (range 6) 3824 | -10/Mines | Excavation squad dispatched 3824 | -10/Mines | A large section of the Mines collapsed 3901 | -10/Mines | Entered Materials 3901 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3936 | -9/Materials | Discovered new exit (range 16) 4628 | -9/Materials | Discovered new exit (range 14) 4971 | -9/Materials | Identified exit to Mines 4971 | -9/Materials | Identified exit to Storage 5193 | -9/Materials | Build established: Hauler-Gunner 5236 | -9/Materials | Identified Exp. Sensor Array 5321 | -9/Materials | Discovered new exit (range 10) 5661 | -9/Materials | Repaired Exp. Sensor Array 5726 | -9/Materials | Repaired Broken Cld. Ion Engine 6068 | -9/Materials | Discovered new exit (range 15) 7205 | -9/Materials | Repaired Imp. Treads 7238 | -9/Materials | Repaired Imp. Treads 7488 | -9/Materials | Discovered new exit (range 4) 7620 | -9/Materials | Build established: Hauler-Mutant 7623 | -9/Materials | Entered Mines 7686 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 7862 | -9/Mines | Discovered new exit (range 6) 7981 | -9/Mines | Assembled infested the area 7986 | -9/Mines | Assisted by a Guerilla fighting off Assembled 8032 | -9/Mines | Core integrity fell below 50% 8072 | -9/Mines | Lost 9 parts (1p3n5w) 8126 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 8165 | -9/Mines | Identified exit to Materials 8396 | -9/Mines | Destroyed 7 combat bots 8713 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 8713 | -9/Mines | Discovered new exit (range 5) 8721 | -9/Mines | Entered Exiles 8721 | -9/Exiles | Accompanied by 1 ally 8749 | -9/Exiles | Discovered new exit (range 15) 8751 | -9/Exiles | Led the pair of lost Derelicts to a safe place 8803 | -9/Exiles | Met 8R-AWN 8839 | -9/Exiles | Met EX-HEX 8899 | -9/Exiles | Met EX-BIN 8927 | -9/Exiles | Aligned with FarCom system 8929 | -9/Exiles | Given EX-Vault access code 8988 | -9/Exiles | Opened EX-Vault 9041 | -9/Exiles | Found Prototype Energy Cannon 9041 | -9/Exiles | Identified Firepult 9051 | -9/Exiles | Found Prototype Storage 9051 | -9/Exiles | Identified Lightpack 2.0 9251 | -9/Exiles | Warned to stay clear of 0b10 Research branches 9307 | -9/Exiles | Met EX-DEC 9489 | -9/Exiles | Build established: Hauler-Gunner 9493 | -9/Exiles | Discovered new exit (range 10) 9526 | -9/Exiles | Left Exiles lab with Firepult 9526 | -9/Exiles | Entered Mines 9527 | -8/Mines | Core integrity fell below 20% 9664 | -8/Mines | Discovered exit to Materials (range 10) 9812 | -8/Mines | Build established: Hauler-Mutant 10355 | -8/Mines | Discovered exit to Materials (range 15) 10782 | -8/Mines | Entered Materials 10782 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 11146 | -8/Materials | Build established: Hauler-Skirmisher 11457 | -8/Materials | Crushed by falling debris 11457 | -8/Materials | System corruption reached 10% 11488 | -8/Materials | Lost 3 parts (1p2w) 11492 | -8/Materials | Discovered new exit (range 8) 11797 | -8/Materials | Garrison activated, responded to threat 12777 | -8/Materials | Discovered new exit (range 4) 12782 | -8/Materials | First assault squad dispatched 12790 | -8/Materials | Entered Factory 12790 | -7/Factory | Evolved 2 slots: Utility x2 13192 | -7/Factory | Repaired Hcp. Storage Unit 13223 | -7/Factory | Build established: Hauler-Tank 14565 | -7/Factory | Repaired Med. Treads 14593 | -7/Factory | Repaired Hcp. Storage Unit 14676 | -7/Factory | Repaired Imp. Light Armor Plating 14850 | -7/Factory | Destroyed 7 combat bots 15065 | -7/Factory | Core integrity fell below 50% 15109 | -7/Factory | Destroyed 9 combat bots 15609 | -7/Factory | Repaired Broken Med. Treads 15853 | -7/Factory | Destroyed 7 combat bots 15862 | -7/Factory | Discovered new exit (range 16) 15990 | -7/Factory | First assault squad dispatched 16185 | -7/Factory | Core integrity fell below 20% 16268 | -7/Factory | Fabricated L-41 Fighter (x3) 16486 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 16435_ UDW8/WNXE|BM<1L#D33V8VK5END,KMPFDQT5YUI 16443_ K-01 Serf cleans the Pressure Siphon. 16454_ K-01 Serf collects debris. 16455_ K-01 Serf cleans the Pressure Siphon. 16457_ System corrupted: Energy discharge (-61). 16468_ Destroyed Lgt. Nuclear Core. 16469_ Imp. Light Armor Plating destroyed. 16471_ Pressure Siphon disabled. 16471_ G-47 Trooper knocked back. 16473_ System corrupted: Matter fused (-9). 16475_ Adv. Assault Cannon destroyed. 16476_ System corrupted: Hvy. Laser targeting data glitched. 16476_ Adv. Assault Cannon destroyed. 16478_ Particle Gun destroyed. 16479_ M-28 Smith fits Backup Power III on G-47 Trooper. 16484_ Overheating: Matter decay (-30). 16484_ System corrupted: Cld. Particle Cannon targeting data glitched. 16485_ Overheating: Cld. Particle Cannon damaged (-27). 16485_ K-01 Serf cleans the Pressure Siphon. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????# ????????? | | ??????????????????????????????????????# #????????? | | ??????????????????????????????????????# #????????? | | ###?????????????????????########??????# #????????? | | #?????????????????????# #?????## ##???????? | | #???????????????##+##?# ####### #???????? | | #?????????????# ?# !+ #??###### | | #?????????????# ?# ####### #??# | | #?????????????# # #?????## ##??# | | #?????????????# < ?+ [ #??????# #???# / | | #?????????###?? ?# ######## ##### | | ##?########"##? ! ?# # # | | # #?? ?# # # | | # """" """" #??# #?# # """ """ + | | #! ?""" """" #??# #?# [ # """ """ # | | # """" """" #??# #?# # """ """ # | | # """" """" #??# #?# # #[ ! | | # """" """" #?## ########## ]# | | # """" """" #?# # | | # """" """ =### %%t ###### | | # = ### %%"" """" """" #????? | | # ! " ### %""" """" """" #????? | | "R= ### %%"" """"k"""" #??### | | "" ### % g% g #??# | | # ########### ""@%%""m"""" """" ###### | | k "" """" """" """" | | "" g"""" """" """" | | | | | | | | #+#"###########+############k ###### | | # "#????# # # # | | ! # """" ##????# ###### | | # """" ==#?????# #????? | | # """" = #?????# % #????? | | # """" #?????# #????? | | # """" ##????# #????? | | # """" #????# ########????? | | # """" ##????# #???????????? | | !+ #?????# #???????????? | | # #?????# #???????????? | | # #?????# #???????????? | | # % ##????# #???????????? | | ################################ #???????????? | | #################[ # #???????????? | | [%|= # ##########??? | | #??############! % # ?? | | #?????????????## ! + ?? | | #?????????????# # ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Greatsword | -7/Factory | Hacked Imp. Dynamic Insulation System | -7/Factory | Hacked Hvy. Plasma Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Achiever Overkill Challenges ------------ None Game ------ Seed XenonMetafieldGuard Manual? 0 Play Time 02:39:46 Cumulative 57.9 hours Start 2020.10.26 @ 17:49:44 End 2020.10.26 @ 23:30:13 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38b7c90f-a1a0-4be0-a465-50c094e77d69