Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.14 @ 17:12:10

Player: sercli123

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (79)      395
Value Destroyed (1735)     1735
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (69)                 69
              TOTAL SCORE: 4879

 Bonus
-------
High Alert Combat Kills    69

 Cogmind 
---------
Core Integrity             643/700
Matter                     241/300
Energy                     164/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (126) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Enhanced Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY (6) ------
    Medium Storage Unit
  Advanced Weight Redist. System
  Hardened Light Armor Plating
           Hacking Suite
           System Shield
           Recalibrator
>          --- WEAPON (2) -------
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY (10) ---
           Deuterium Engine
           Carbon-fiber Leg
  Improved Heat Sink
  Improved Cooling System
           System Restoration Module
     Heavy Missile Launcher
           Chainsword

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
           Aerolev Unit
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
           Hacking Suite
           System Shield
           System Restoration Module
           Recalibrator
>          --- WEAPON -----------
           Shock Rifle
           Chainsword
>          --- INVENTORY --------
           Deuterium Engine
           Aerolev Unit
           Aerolev Unit
  Improved Heat Sink
  Improved Cooling System
  Advanced Weight Redist. System
  Hardened Light Armor Plating
           Corruption Screen
           Gauss Rifle
     Heavy Missile Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             102  | 2   3   2   34  33  28  
  Power                    9    | 1   .   .   5   2   1   
    Engine                 8    | 1   .   .   5   2   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | .   .   2   11  8   4   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    10   | .   .   2   5   2   1   
    Wheel                  5    | .   .   .   4   1   .   
    Hover                  7    | .   .   .   .   5   2   
    Flight                 2    | .   .   .   2   .   .   
  Utility                  41   | 1   1   .   7   15  17  
    Device                 26   | .   1   .   4   10  11  
    Storage                2    | 1   .   .   1   .   .   
    Processor              2    | .   .   .   1   .   1   
    Hackware               2    | .   .   .   .   .   2   
    Protection             9    | .   .   .   1   5   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | .   2   .   11  8   6   
    Energy Gun             14   | .   1   .   9   3   1   
    Energy Cannon          3    | .   .   .   .   3   .   
    Ballistic Gun          3    | .   1   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   2   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   4   1   .   
Parts Lost                 12   | .   .   .   .   6   6   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   2   4   
  Utility                  3    | .   .   .   .   2   1   
  Weapon                   2    | .   .   .   .   1   1   
  Highest Loss Streak      5    | .   .   .   .   5   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   49  94  97  99  95  
  Engine                   9    | .   14  14  11  8   1   
  Core                     1    | .   .   .   .   .   5   
  Leg                      14   | .   .   22  22  17  .   
  Wheel                    8    | .   .   .   15  14  .   
  Hover                    7    | .   .   .   .   4   26  
  Flight                   2    | .   .   .   6   .   .   
  Device                   10   | .   13  14  6   6   17  
  Storage                  10   | .   14  14  11  9   7   
  Processor                2    | .   .   .   .   9   1   
  Hackware                 3    | .   .   .   .   .   14  
  Protection               4    | .   .   .   1   11  4   
  Energy Gun               11   | .   3   14  18  10  2   
  Energy Cannon            1    | .   .   .   .   6   .   
  Ballistic Gun            3    | .   3   14  2   .   1   
  Slashing Weapon          1    | .   .   .   .   .   7   
Peak Build Rating          47   | 2   5   7   17  37  47  
  Average Rating           20   | 1   3   6   13  23  42  
  On Entrance              11   | .   2   5   7   16  36  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             38   | 8   13  13  29  38  35  
  Greatest Support         41   | 3   3   20  22  38  41  
  Greatest Overweight (x)  4    | 2   4   4   1   3   3   
  Average Overweight (x)   .    | 1   3   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  
  Average Capacity         9    | 7   8   8   9   10  10  
  Most Carried             10   | 8   8   7   10  10  10  
  Average Carried          8    | 6   7   4   9   9   9   
  Final Capacity           10   | 8   8   8   10  10  10  
  Final Carried            10   | 8   6   7   10  10  7   

 Class Distribution 
--------------------
 65% | Mutant
 20% | Hacker-Mutant
 14% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           1408 | 220  .    74   428  405  281  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2332 | .    39   31   1005 891  366  
  Parts                    145  | .    3    7    67   52   16   
Haulers Intercepted        4    | .    .    .    2    1    1    
Recyclers Shooed           6    | .    .    1    5    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  54   | .   1   3   23  22  5   
  Melee                    4    | .   .   .   .   .   4   
  Guns                     30   | .   1   3   17  8   1   
  Cannons                  7    | .   .   .   .   7   .   
  AOE                      12   | .   .   .   6   6   .   
Classes Destroyed          11   | .   1   1   7   .   2   
  Worker                   5    | .   .   .   2   2   1   
  Builder                  4    | .   .   .   1   2   1   
  Hauler                   4    | .   .   .   2   1   1   
  Recycler                 5    | .   .   .   3   1   1   
  Operator                 3    | .   .   .   1   2   .   
  Watcher                  4    | .   .   .   2   2   .   
  Swarmer                  26   | .   .   3   12  9   2   
  Grunt                    19   | .   1   .   9   9   .   
  Sentry                   6    | .   .   .   2   4   .   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           8    | .   1   3   5   8   5   
  Combat Bots Only         6    | .   1   3   4   6   3   
Max Kills in Single Turn   4    | .   1   1   4   4   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   .   .   4   4   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        255  | .    17   5    74   108  51   
  Missed                   72   | .    6    2    17   34   13   
Damage Taken               2336 | .    120  24   550  1060 582  
  Core                     413  | .    44   15   126  171  57   
  Absorbed by Shields      62   | .    .    .    .    62   .    
  Ignored by Resistances   36   | .    .    .    .    36   .    
Core Remaining (%)         78   | 100  .    76   68   68   .    
Volleys Fired              150  | .    4    7    72   56   11   
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  138  | .    60   60   121  138  28   
Shots Fired                258  | .    8    14   122  103  11   
  Gun                      211  | .    8    14   119  59   11   
  Cannon                   35   | .    .    .    .    35   .    
  Launcher                 12   | .    .    .    3    9    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  33   | .    4    7    11   .    11   
  Thermal                  202  | .    4    7    97   94   .    
  Explosive                12   | .    .    .    3    9    .    
  Electromagnetic          11   | .    .    .    11   .    .    
  Robot Hit Streak         16   | .    4    5    8    16   7    
  Robot Miss Streak        4    | .    1    2    4    4    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           185  | .    6    9    71   70   29   
  Core Hits                105  | .    2    3    39   52   9    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         16   | .    .    1    6    5    4    
    Burn                   11   | .    .    .    6    5    .    
    Destroy                1    | .    .    1    .    .    .    
    Sever                  4    | .    .    .    .    .    4    
Melee Attacks              26   | .    .    .    .    .    26   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 26   | .    .    .    .    .    26   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4902 | .    70   109  1605 2015 1103 
  Guns                     2174 | .    70   109  1139 603  253  
  Cannons                  623  | .    .    .    .    623  .    
  Explosions               1255 | .    .    .    466  789  .    
  Melee                    850  | .    .    .    .    .    850  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  441  | .    39   64   85   .    253  
  Thermal                  2272 | .    31   45   970  1226 .    
  Explosive                1255 | .    .    .    466  789  .    
  Electromagnetic          84   | .    .    .    84   .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 850  | .    .    .    .    .    850  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    3    .    3    3    
  Average Corruption       2    | .    2    3    .    2    1    
  Corruption Purged        4    | .    .    .    .    .    4    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  17   | .    4    7    .    1    5    
    Message Errors         3    | .    .    1    .    .    2    
    Matter Fused           4    | .    3    .    .    .    1    
    Heat Flow Errors       1    | .    .    1    .    .    .    
    Energy Discharges      3    | .    .    3    .    .    .    
    Data Loss (minor)      4    | .    1    1    .    1    1    
    Alerts                 2    | .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            166  | .    .    .    .    94   72   
  Projectiles              12   | .    .    .    .    12   .    
  Explosions               82   | .    .    .    .    82   .    
  Melee                    72   | .    .    .    .    .    72   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      175  | .    .    .    .    175  .    
  Shots                    4    | .    .    .    .    4    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        372  | .    12   121  316  372  .    
  Average Temperature      106  | .    10   65   95   120  .    
  Received Heat Transfer   759  | .    66   .    165  528  .    
  Effects                  2    | .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             14   | .    .    .    6    8    .    
  Heat Transferred         5614 | .    75   100  2590 2849 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             694  | .   25  79  350 694 438 
  Initial                  315  | .   .   9   .   147 315 
  Average                  184  | .   6   10  112 349 318 
Maximum Alert Level        2    | .   .   .   1   2   2   
  Low Security (%)         53   | 100 100 100 77  19  .   
  Level 1                  38   | .   .   .   22  47  94  
  Level 2                  8    | .   .   .   .   32  5   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   2   2   4   
  Investigation            3    | .   .   .   2   1   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           5    | .   .   .   1   4   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   5   3   29  29  8   
  Peak Tracking Total      10   | .   2   3   5   10  3   
  Tactical Retreats        4    | .   2   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            8    | .   2   .   2   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          4    | .   .   .   1   3   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          11   | .   2   .   5   1   3   
  Terminals                6    | .   1   .   3   1   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                26   | .   4   .   15  1   6   
  Successful               18   | .   2   .   13  1   2   
  Failed                   8    | .   2   .   2   .   4   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                11   | .   3   .   5   1   2   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   1   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   
  Garrison Access          2    | .   .   .   .   .   2   
Terminal Hacks             5    | .   1   .   3   1   .   
  Prototype ID Bank        2    | .   .   .   1   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   
  Report Inventory         2    | .   1   .   1   .   .   
Scanalyzer                 9    | .   .   .   9   .   .   
  Insert Component         4    | .   .   .   4   .   .   
  Analyze                  5    | .   .   .   5   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   3   1   3   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               3329 | 66   320  439  1035 724  745  
Spaces Moved               2556 | 49   148  309  639  449  962  
  Core                     230  | 49   148  33   .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     488  | .    .    276  169  41   2    
  Wheels                   816  | .    .    .    470  346  .    
  Hover                    1022 | .    .    .    .    62   960  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            38   | 50   150  120  85   38   38   
  Average Speed            90   | 115  207  133  104  100  42   
  Slowest Speed            260  | 150  250  250  190  176  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    27   72   44   39   14   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    5    
Terrain Destroyed          106  | .    .    .    18   83   5    
  Melee                    5    | .    .    .    .    .    5    
  Projectile               3    | .    .    .    .    3    .    
  AOE                      98   | .    .    .    18   80   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      3286 | 58   154  320  890  620  1244 
  Wait                     312  | .    .    .    102  41   169  
  Move                     2551 | 48   147  308  638  448  962  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  72   | 8    .    3    20   24   17   
  Fast Attach              7    | 2    1    .    .    1    3    
  Attach                   35   | .    2    2    7    12   12   
  Detach                   3    | .    .    .    1    .    2    
  Swap                     61   | .    .    .    27   20   14   
  Drop                     56   | .    .    .    23   18   15   
  Fire                     150  | .    4    7    72   56   11   
  Melee                    26   | .    .    .    .    .    26   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    13   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Discovered new exit (range 18)
  317 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Entered Mines
  585 | -10/Mines     | Learned Materials security intel
  636 | -10/Mines     | Learned location of Zion (-6)
  820 | -10/Mines     | Discovered new exit (range 5)
  826 | -10/Mines     | Entered Materials
  826 | -9/Materials  | Evolved 2 slots: Propulsion x2
  902 | -9/Materials  | Discovered new exit (range 16)
 1728 | -9/Materials  | Discovered new exit (range 13)
 1804 | -9/Materials  | Identified exit to Materials
 1861 | -9/Materials  | Entered another Materials area
 1861 | -8/Materials  | Evolved 2 slots: Utility x2
 1965 | -8/Materials  | Build established: Scavenger-Mutant
 2415 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 2442 | -8/Materials  | Discovered new exit (range 15)
 2584 | -8/Materials  | Identified exit to Factory
 2585 | -8/Materials  | Entered Factory
 2585 | -7/Factory    | Evolved 2 slots: Utility x2
 2839 | -7/Factory    | Discovered new exit (range 14)
 2925 | -7/Factory    | Garrison activated, responded to threat
 2942 | -7/Factory    | Build established: Hacker-Mutant
 3243 | -7/Factory    | Lost 5 parts (3n1u1w)
 3330 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03230_ Destroyed Gravmag System.
03232_ Slug penetrates Fabricator.
03234_ Slug penetrates P-60 Hacker. <x4>
03244_ Destroyed Mic. Nuclear Core.
03246_ P-60 Hacker destroyed.
03248_ Acquired 42 matter.
03253_ Acquired 47 matter.
03254_ 9HZMLVCQBWNXLLN,SEOKJE=RB2Q=J>2C
03256_ Acquired Transport Network Coupler.
03262_ Acquired Gauss Rifle.
03269_ Acquired 20 matter.
03288_ System corrupted: Matter fused (-9).
03291_ System Restoration Module purges 1% system corruption (2%).
03294_ System Restoration Module purges 1% system corruption (1%).
03305_ System Restoration Module purges 1% system corruption (0%).
03305_ Discarded System Restoration Module.
03308_ Acquired System Restoration Module.
03310_ Discarded Transport Network Coupler.
03328_ Faulty integration triggers meltdown.
03328_ Hrd. Light Armor Plating damaged (-5).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????#############?????????????????? |
| ???????????????????#  /[       #?????????????????? |
| #################??#  /!    """#?????????????????? |
|    #         /  #??#  [! !  """#?????????????????? |
|    #            #??#     !   ""#??#######????????? |
| "" #            #??#        F""#??#     ?????????? |
|    #            #??#/       """#??#   ############ |
| "" #            #??#           #??#   #            |
|    +            #??######@#########   +  """""  ]  |
| "" #            #??????#            ###  """""     |
|    #      !     ######## !          #?#  """       |
| "" #            +        %"""""     #?#            |
|    #            #######   ""!F"     #?#       /    |
| "" #            #?????#   ""!"" g   ###  """""""   |
|    #            #?????# * % !         #  """""""   |
| ##+#######+############   !           #  """""""   |
|                            """ """    +  """""""   |
|               #####+###    """ """    #            |
|               #???????#    """ """    #            |
|               #???????#    """ """    ############ |
|               #???????#               ####     #?? |
|               #???????+                        ### |
|               #???????###### #####                 |
| # #####       #????????????# #???#             ### |
| # #??????     #????????????# #???## ######     #?? |
| # #???????    ?????????????# #????# #??????#####?? |
| # #?????      ?????????????# #????# #????????????? |
| #+#??#        ?????#########+##???# #?????????#### |
|   #??#        ???#            #???# #??########  " |
|   #??#    <   ???#   """ """  #???# #??#  """ #  " |
| " #??#        ???#   """ """  #???# #??#  """ #  " |
| " #??#        ???#   """ """  #???# #??#  """ #    |
| " #???        ???#            #???# #??#      #    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             300
Resistance: TH             10
Evasion (%)                57
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             Sensor Array | -9/Materials | Scanalyzed
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
       Signal Interpreter | -9/Materials | Scanalyzed
                ECM Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotFlyingDiverter
  Manual?         0
Play Time         01:41:59
  Cumulative      49.3 hours
  Start           2024.12.14 @ 02:01:32
  End             2024.12.14 @ 17:12:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          68%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 25bc6b35-cbf8-489b-9cab-45d7bd870ed0