Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 02:13:49 Player: Jammed Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (243) 1215 Value Destroyed (8927) 8927 Prototype IDs (31) 620 Alien Tech Used (1) 200 Bonus (896) 896 TOTAL SCORE: 18458 Bonus ------- High Alert Combat Kills 222 Follower Combat Kills 74 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 938/1150 Matter 211/300 Energy 170/170 System Corruption 9% Temperature Cool (0) Movement Treading (225) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Advanced Medium Treads > --- UTILITY (7) ------ Improved Cooling System High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Seismic Detector > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Improved Medium Treads Armored Medium Treads Advanced Cooling System Energy Well (350) High-capacity Matter Pod (0) Improved Transmission Jammer Advanced Transmission Jammer Hacking Suite Hacking Suite Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Long-range Tractor Beam Mini Drone Bay (3/3) Transdimensional Reconstructor Shock Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Improved Treads Armored Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Machine Analyzer Enhanced Optical Array Core Analyzer Improved Transmission Jammer > --- WEAPON ----------- Autogun Autogun Gauss Rifle Coil Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Light Antimatter Reactor Improved Treads Improved Medium Treads Armored Medium Treads Advanced Cooling System Energy Well High-capacity Matter Pod Advanced Signal Interpreter Seismic Detector Advanced Transmission Jammer Hacking Suite Authchip [Weapon] Authchip [Weapon] Authchip [Weapon] Long-range Tractor Beam Mini Drone Bay Transdimensional Reconstructor Autogun Shock Maul [Rating: 96] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . . . . . . . . . . . . Utility 5 | . . . 1 1 . . . 1 . . . . 1 . . . . 1 Weapon 4 | . . 2 . . . . . 1 . . . . 1 . . . . . Parts Attached 220 | 1 15 25 27 22 . 4 . 40 2 1 3 5 24 9 7 11 6 18 Power 10 | . 1 2 . 1 . . . 2 . . . . . . 1 1 . 2 Engine 5 | . 1 2 . 1 . . . 1 . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . 1 . . . Reactor 4 | . . . . . . . . 1 . . . . . . . 1 . 2 Propulsion 50 | . 4 10 13 2 . . . 4 . . . 1 4 2 4 . 1 5 Treads 49 | . 3 10 13 2 . . . 4 . . . 1 4 2 4 . 1 5 Leg . | . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 56 | 1 2 3 6 6 . . . 14 . 1 1 1 4 3 . 3 5 6 Device 28 | 1 . . 4 3 . . . 4 . 1 . . 1 3 . 2 5 4 Storage 3 | . 2 1 . . . . . . . . . . . . . . . . Processor 7 | . . . . 1 . . . 2 . . . . 2 . . . . 2 Hackware 2 | . . . . . . . . 2 . . . . . . . . . . Protection 16 | . . 2 2 2 . . . 6 . . 1 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 104 | . 8 10 8 13 . 4 . 20 2 . 2 3 16 4 2 7 . 5 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . Ballistic Gun 85 | . 7 9 8 6 . 4 . 13 2 . 2 3 14 3 2 7 . 5 Ballistic Cannon 5 | . . . . 5 . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 12 | . . . . 2 . . . 7 . . . . 2 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 2 . . . . . 1 . . . . . . . 4 . . Parts Lost 43 | . . 2 1 . . . . 6 1 . . 6 5 1 5 . 1 15 Power 3 | . . . . . . . . 1 . . . . . . 1 . . 1 Propulsion 9 | . . 1 . . . . . . . . . 1 2 . 2 . 1 2 Utility 9 | . . . 1 . . . . 3 . . . 1 2 . . . . 2 Weapon 22 | . . 1 . . . . . 2 1 . . 4 1 1 2 . . 10 Highest Loss Streak 11 | . . 1 1 . . . . 3 1 . . 3 1 1 2 . 1 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 98 99 99 . 73 100 99 99 100 99 96 96 100 100 64 94 96 Engine 6 | . 14 11 9 7 . 7 7 5 6 6 6 6 5 5 2 . . . Treads 24 | . 5 21 26 30 . 30 30 25 26 26 26 25 22 23 23 23 17 20 Device 11 | . 14 . 9 15 . 15 15 13 13 18 13 13 11 17 17 14 16 15 Storage 7 | . 14 11 9 7 . 7 7 6 6 6 6 6 5 5 5 5 5 5 Processor 4 | . . . . . . . . 6 6 6 6 6 11 11 11 11 11 13 Protection 5 | . . 10 9 7 . 7 7 5 6 1 5 5 4 . . . . . Ballistic Gun 33 | . 28 42 35 28 . 4 30 32 32 33 32 30 31 34 35 3 35 30 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 99 | 11 30 67 69 86 71 71 71 86 86 86 86 87 96 89 89 90 92 99 Greatest Support 106 | 20 20 43 63 80 80 80 80 80 80 80 80 80 82 90 91 91 94 106 Greatest Overweight (x) 2 | . 1 2 1 1 . . . 1 1 1 1 1 1 1 1 . 1 . Average Overweight (x) . | . . 1 1 . . . . . 1 1 1 . 1 . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 10 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 15 20 20 20 20 20 20 20 19 18 20 20 20 20 20 18 17 20 Average Carried 18 | 6 9 17 19 19 20 20 20 19 18 18 19 17 17 19 18 17 16 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 15 20 20 20 20 20 20 19 18 18 20 15 19 20 17 18 16 16 Class Distribution -------------------- 27% | Tank 26% | Scavenger-Gunner 19% | Scavenger-Executioner 10% | Gunner 9% | Scavenger-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Mutant | -7/Data Miner Tank | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Executioner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 10417 | 230 616 1076 1295 676 . . 320 1545 349 136 30 220 1348 377 580 356 182 1081 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 11364 | 91 653 1470 1691 653 . . 230 1538 473 252 . 261 1757 671 261 365 137 861 Parts 639 | 5 42 85 102 37 . . 24 85 18 6 . 23 107 31 13 2 12 47 Haulers Intercepted 11 | . 2 4 5 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 3 . . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 121 | . . . . . . . 24 . 21 8 . 23 . 25 7 . 13 . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 190 | . 11 25 24 7 . . 10 27 10 4 . 9 32 9 2 . 4 16 Guns 190 | . 11 25 24 7 . . 10 27 10 4 . 9 32 9 2 . 4 16 Classes Destroyed 19 | 2 5 1 3 2 . . 1 2 1 . . . . 1 1 . . . Worker 7 | . 1 . 2 . . . . 1 . . . . 2 . . . . 1 Builder 2 | . . . 1 . . . . 1 . . . . . . . . . . Tunneler 4 | 1 1 1 . . . . . . . . . . 1 . . . . . Hauler 11 | . 2 4 5 . . . . . . . . . . . . . . . Recycler 7 | 1 1 . 2 2 . . . . . . . . 1 . . . . . Mechanic 3 | . . . 1 1 . . . . . . . . 1 . . . . . Operator 3 | . . . . . . . . 1 . . . . . . . . . 2 Drone 6 | . . . . . . . 2 . . . . 2 . . . . 2 . Watcher 16 | . 2 4 5 2 . . . . . . . . 2 . . . . 1 Swarmer 53 | . 3 . 6 . . . 7 5 4 . . 5 15 . . . . 8 Grunt 61 | . 8 15 11 . . . . 10 3 4 . . 1 7 . . . 2 Brawler 4 | . . . . . . . . . 1 . . . 2 . . . . 1 Duelist 4 | . . . 1 . . . . 1 1 . . . 1 . . . . . Sentry 32 | . . 10 6 3 . . . 3 1 . . . 3 2 1 . . 3 Hunter 9 | . . . . 1 . . . 4 . . . 2 2 . . . . . Programmer 19 | . . . . 3 . . 1 3 . . . . 8 . . . 2 2 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . Samaritan 3 | . . . . . . . . . . . . . . 1 2 . . . Best Kill Streak 9 | 1 4 9 4 3 . . 4 4 7 2 . 5 6 4 1 . 3 4 Combat Bots Only 7 | . 3 7 4 1 . . 4 3 7 2 . 5 6 4 1 . 3 3 Max Kills in Single Turn 3 | 1 1 1 2 1 . . 1 2 2 1 . 3 3 2 1 . 1 3 Gunslinging 2 | . . . . . . . . . 1 . . 2 1 1 . . . 1 Exploded . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 925 | . 39 93 66 76 . . 41 172 38 8 . 63 128 13 55 . 17 116 Missed 242 | . 10 24 9 31 . . 12 44 7 4 . 14 38 5 18 . 4 22 Damage Taken 12004 | . 361 946 868 569 . . 423 2224 593 77 . 832 1821 154 608 . 255 2273 Core 748 | . 71 50 45 11 . . 44 144 32 . . . 93 23 23 . . 212 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1470 | . . 98 162 78 . . . 733 . . . . 399 . . . . . Core Remaining (%) 86 | 100 71 87 91 . . . 92 . . . . 79 . . . . 86 . Volleys Fired 467 | 10 55 70 65 28 . . 17 63 10 6 . 12 48 11 18 6 9 39 Largest 6 | 2 2 4 4 4 . . 4 5 5 5 . 5 6 6 6 1 6 6 Hottest 186 | 40 40 92 98 100 . . 100 140 140 140 . 142 183 186 186 28 184 184 Shots Fired 1992 | 20 110 259 261 113 . . 69 313 49 30 . 50 273 66 105 6 54 214 Gun 1992 | 20 110 259 261 113 . . 69 313 49 30 . 50 273 66 105 6 54 214 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1992 | 20 110 259 261 113 . . 69 313 49 30 . 50 273 66 105 6 54 214 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 39 | 4 10 38 24 9 . . 9 13 11 4 . 4 15 17 39 6 8 15 Robot Miss Streak 6 | 3 4 4 5 3 . . 4 3 2 4 . 4 4 2 5 . 6 5 Penetration Max 1 | . . . . . . . . 1 1 1 . . 1 1 . 1 . 1 Secondary Targets 30 | . 1 1 2 . . . 2 5 3 . . 3 6 2 . . . 5 Max Gunslinging Chain 2 | . 1 1 1 . . . 1 1 1 . . 2 1 1 . . . 2 Shots Hit Robots 1162 | 13 77 172 159 62 . . 39 198 38 12 . 22 150 42 34 6 22 116 Core Hits 509 | 4 31 62 71 27 . . 16 80 18 9 . 15 73 23 14 6 6 54 Critical Kills 12 | . 3 . 1 . . . . 1 . . . . 3 2 . . 1 1 Critical Parts Destroyed 15 | . . . 1 1 . . . 3 1 . . . 5 . 1 . . 3 Critical Strikes 29 | . 3 1 2 1 . . . 4 1 . . . 9 2 1 . 1 4 Destroy 29 | . 3 1 2 1 . . . 4 1 . . . 9 2 1 . 1 4 Melee Attacks 17 | . . . . 2 . . . 10 . . . . 2 3 . . . . Impact 17 | . . . . 2 . . . 10 . . . . 2 3 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21815 | 85 908 2345 2496 1065 . . 706 3831 874 279 . 374 3705 1039 881 142 488 2597 Guns 21803 | 85 908 2340 2496 1065 . . 706 3824 874 279 . 374 3705 1039 881 142 488 2597 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 12 | . . 5 . . . . . 7 . . . . . . . . . . Kinetic 21803 | 85 908 2340 2496 1065 . . 706 3824 874 279 . 374 3705 1039 881 142 488 2597 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . 1 2 2 2 3 1 1 1 1 . 8 8 8 8 9 9 Average Corruption 3 | . . . 1 1 2 2 2 1 1 1 1 . 6 8 8 8 8 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 221 | . . . 16 16 . 4 6 6 8 8 2 . 39 21 48 10 29 8 Message Errors 56 | . . . 3 2 . 2 2 3 . 2 1 . 11 6 13 2 7 2 Matter Fused 54 | . . . 3 5 . 1 . 1 3 1 . . 9 4 13 5 6 3 Heat Flow Errors 17 | . . . . 1 . . 1 1 1 . . . 6 2 2 . 3 . Energy Discharges 34 | . . . 2 3 . . 2 . 1 2 . . 4 2 9 2 6 1 Parts Rejected 2 | . . . 1 . . . . . 1 . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 19 | . . . 1 1 . 1 . . 2 2 1 . 2 3 3 1 1 1 Data Loss (major) 14 | . . . 1 . . . . 1 . . . . 2 4 2 . 4 . Misfires 10 | . . . 4 2 . . 1 . . . . . 2 . . . 1 . Alerts 6 | . . . 1 1 . . . . . 1 . . . . 3 . . . Weapon Failures 8 | . . . . . . . . . . . . . 3 . 3 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 50 | . . . . . . . . . . . . . . . . . . 50 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 50 | . . . . . . . . . . . . . . . . . . 50 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 138 | . . . . . . . . . . . . . . . . . . 138 Shots 2 | . . . . . . . . . . . . . . . . . . 2 Rammed 2 | . . 1 . . . . . 1 . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 350 | . 18 164 350 169 . . 250 99 59 4 . . 176 224 83 . 209 87 Average Temperature 49 | . 9 41 81 45 . . 131 16 18 2 . . 35 37 12 . 108 38 Received Heat Transfer 2052 | . 195 429 288 84 . . . 306 171 30 . . 84 69 84 . . 312 Effects 1 | . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 604 | 10 174 317 312 152 . . . 313 . . . . 556 . . . . 604 Initial 219 | . 6 40 14 129 . . . . . . . . 219 . . . . 150 Average 145 | 5 84 127 111 45 . . . 101 . . . . 296 . . . . 403 Maximum Alert Level 2 | . . 1 1 . . . . 1 . . . . 2 . . . . 2 Low Security (%) 69 | 100 100 78 80 100 . . . 78 . . . . 11 . . . . 8 Level 1 24 | . . 21 19 . . . . 21 . . . . 69 . . . . 40 Level 2 5 | . . . . . . . . . . . . . 19 . . . . 50 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 2 4 5 . . . 8 . . . . 6 . . . . 5 Investigation 7 | . 1 . 2 1 . . . 3 . . . . . . . . . . Extermination 11 | . . . . 3 . . . 3 . . . . 4 . . . . 1 Reinforcement 10 | . . 2 2 1 . . . 2 . . . . 1 . . . . 2 Assault 2 | . . . . . . . . . . . . . 1 . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . . 4 3 1 . . . 1 . . . . . . . . . . Communications Jammed 20 | . . . . . . . . . . . . . . . . . 2 18 Distress Signals 18 | . . . . . . . . . . . . . . . . . . 18 Times Spotted 267 | . 18 39 35 13 . . 10 33 9 6 . 8 43 9 4 . 5 35 Peak Tracking Total 10 | . 4 8 5 3 . . 4 4 7 4 . 5 6 4 2 . 3 10 Tactical Retreats 11 | . . 1 1 . . . . 1 . 2 . . . . 3 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 11 | . 1 1 1 3 . . . 5 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . 4 . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 8 | . . . . . . . . 1 . . . . 3 1 . . . 3 Max in Single Turn 3 | . . . . . . . . 1 . . . . 1 1 . . . 3 Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 58 | . 5 11 9 7 . 4 . 9 . . 1 . 5 1 . 4 . 2 Terminals 32 | . 5 9 6 3 . . . 3 . . . . 3 1 . . . 2 Fabricators 3 | . . . . 1 . . . 2 . . . . . . . . . . Repair Stations 7 | . . 1 2 1 . . . 1 . . . . 2 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . 1 1 1 . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . . . . . . . . . Total Hacks 189 | . 21 28 29 15 . 31 . 26 . . 3 . 12 4 . 17 . 3 Successful 141 | . 11 18 22 11 . 31 . 15 . . 3 . 8 4 . 17 . 1 Failed 48 | . 10 10 7 4 . . . 11 . . . . 4 . . . . 2 Catastrophic 9 | . 2 . 1 . . . . 3 . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 66 | . 20 18 14 2 . . . 5 . . . . 5 . . . . 2 Terminals 86 | . 21 22 17 4 . . . 9 . . . . 6 4 . . . 3 Fabricators 8 | . . . . 2 . . . 6 . . . . . . . . . . Repair Stations 26 | . . 2 9 3 . . . 6 . . . . 6 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . Scanalyzers 14 | . . 4 3 5 . . . 2 . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 2 . . . . . . . . . . Terminal Hacks 87 | . 8 9 10 1 . 31 . 2 . . 3 . 1 4 . 17 . 1 Record 20 | . . . . . . 11 . . . . . . . 4 . 5 . . Part Schematic 23 | . 4 . 1 . . 11 . . . . 3 . . . . 4 . . Robot Schematic 6 | . . . . . . 6 . . . . . . . . . . . . Robot Analysis 11 | . 2 2 3 . . . . . . . . . . . . 4 . . Prototype ID Bank 9 | . . 2 . . . 3 . . . . . . . . . 4 . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 Alert Level 3 | . . 1 1 . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . 2 1 . . . . . . . . . . . . . . . Locate Traps 4 | . 1 1 2 . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . 1 . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 21 | . . 2 6 2 . . . 6 . . . . 5 . . . . . Scan Component 11 | . . 1 3 1 . . . 3 . . . . 3 . . . . . Repair 10 | . . 1 3 1 . . . 3 . . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . 3 3 5 . . . 2 . . . . . . . . . . Insert Component 5 | . . 1 1 2 . . . 1 . . . . . . . . . . Analyze 8 | . . 2 2 3 . . . 1 . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . . . . . . . Seal Access 2 | . . . . 1 . . . 1 . . . . . . . . . . Unauthorized Hacks 16 | . 3 4 3 1 . . . 3 . . . . 2 . . . . . Terminals 14 | . 3 4 2 1 . . . 2 . . . . 2 . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . Botnet 13 | . 3 4 2 1 . . . 2 . . . . 1 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . Recompile 1 | . . . . . . . . 1 . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . . . . . . 1 Hacking Detections 41 | . 5 8 7 6 . . . 9 . . . . 4 . . . . 2 Full Trace Events 5 | . 1 . 2 1 . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . 4 1 2 2 . 11 . 1 . . 3 . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 10 | . . 1 3 1 . . . 3 . . . . 2 . . . . . Time 352 | . . 26 96 19 . . . 114 . . . . 97 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 1 2 . . . 1 . . . . . . . . . . Part Schematics Acquired 5 | . . 1 1 2 . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 2 . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 3 | . . . . . . . . . 2 . . . 1 . . . . . Largest Group 2 | . . . . . . . . . 2 2 . . 1 . . . . . Highest-Rated Group 62 | . . . . . . . . . 62 62 . . 19 . . . . . Highest-Rated Ally 32 | . . . . . . . . . 32 32 . . 19 . . . . . Total Orders 7 | . . . . . . . . . . 5 . . . . . . 2 . EXPLORE 3 | . . . . . . . . . . 2 . . . . . . 1 . RETURN 4 | . . . . . . . . . . 3 . . . . . . 1 . Ally Attacks 11 | . . . . . . . . . . 11 . . . . . . . . Total Damage 443 | . . . . . . . . . . 443 . . . . . . . . Kills 2 | . . . . . . . . . . 2 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 11 | . 2 2 3 . . . . . . . . . . . . 4 . . Derelict Logs Recovered 6 | . . . . . . . . . . 1 1 . . 2 1 . 1 . Drone Launches 7 | . . . . . . . . . . 6 . . . . . . 1 . Drone Recoveries 6 | . . . . . . . . . . 5 . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 25641 | 68 1091 3315 3507 2289 7 146 608 2608 735 1403 2570 1160 2294 604 1269 317 696 954 Spaces Moved 10629 | 32 695 1216 1235 1144 5 82 327 1155 265 405 1022 441 770 319 662 171 227 456 Core . | . . . . . . . . . . . . . . . . . . . Treads 9782 | . . 1096 1235 1144 5 82 327 1155 265 405 1022 441 770 319 662 171 227 456 Legs 441 | 32 409 . . . . . . . . . . . . . . . . . Wheels 406 | . 286 120 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 100 | 120 100 130 240 170 170 170 170 170 250 250 250 170 241 161 161 165 162 152 Average Speed 203 | 120 117 229 241 172 170 170 170 174 250 250 250 231 245 164 162 165 242 155 Slowest Speed 250 | 120 120 240 250 250 170 170 170 250 250 250 250 250 250 243 246 165 243 162 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 94 98 70 33 2 68 44 40 48 80 83 56 21 54 67 62 51 11 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 6 | . . . . . . 1 . . . . 1 . . . . 3 1 . Known Exits Taken 5 | . . . . 1 . . 1 1 . . . . 1 . . . 1 . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 . . 1 1 1 1 . 1 1 1 . . Scrap Searched 15 | . . . . . . . 3 . . 2 3 1 . 1 3 . 2 . Spaces Dug 44 | . . . . 2 . . . 10 . . . . 2 2 23 . . 5 Terrain Destroyed 103 | . . . . 2 . . . 13 2 . . 2 9 2 29 . 6 38 Melee 16 | . . . . 2 . . . 10 . . . . 2 2 . . . . Projectile 52 | . . . . . . . . 2 2 . . 2 6 . 24 . 5 11 AOE 25 | . . . . . . . . . . . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 13651 | 45 869 1586 1657 1407 4 89 350 1589 311 780 1039 552 1044 364 813 201 344 607 Wait 2042 | . 71 254 288 183 . . 7 286 3 369 7 95 172 19 114 . 101 73 Move 10611 | 31 694 1215 1234 1143 4 81 326 1154 264 404 1021 440 769 318 661 170 226 456 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 114 | 2 15 6 15 15 . . . 19 . . 4 . 17 3 7 1 . 10 Fast Attach 58 | 1 3 7 7 1 . 4 . 8 1 . 2 . 4 1 . 11 2 6 Attach 51 | . 2 3 3 4 . . . 11 1 . . 5 6 2 5 1 2 6 Detach 4 | . . . . . . . . 1 . . . . 1 . . 1 . 1 Swap 112 | . 10 15 17 17 . . . 21 . 1 1 . 14 6 2 . 2 6 Drop 140 | 1 19 15 28 14 . 4 . 15 . . 4 . 10 1 6 11 2 10 Fire 467 | 10 55 70 65 28 . . 17 63 10 6 . 12 48 11 18 6 9 39 Melee 17 | . . . . 2 . . . 10 . . . . 2 3 . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 . . . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . . . 32 . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Ext]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 3) 69 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 6) 614 | -10/Materials | Discovered new exit (range 12) 666 | -10/Materials | Discovered new exit (range 15) 778 | -10/Materials | Discovered new exit (range 15) 1160 | -10/Materials | Entered another Materials area 1160 | -9/Materials | Evolved 2 slots: Weapon x2 1301 | -9/Materials | Discovered new exit (range 14) 1442 | -9/Materials | Destroyed 7 combat bots 1528 | -9/Materials | Repaired Assault Rifle 1833 | -9/Materials | Build established: Tank 1980 | -9/Materials | Discovered new exit (range 6) 2414 | -9/Materials | Discovered new exit (range 13) 2915 | -9/Materials | Discovered new exit (range 14) 3973 | -9/Materials | Discovered new exit (range 15) 4475 | -9/Materials | Entered another Materials area 4475 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5237 | -8/Materials | Repaired Autogun 5311 | -8/Materials | Repaired Autogun 5332 | -8/Materials | Build established: Scavenger-Tank 5389 | -8/Materials | Discovered new exit (range 16) 5773 | -8/Materials | Repaired Hvy. Assault Rifle 6287 | -8/Materials | Discovered new exit (range 15) 7843 | -8/Materials | Build established: Tank 7982 | -8/Materials | Entered Factory 7982 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9158 | -7/Factory | Discovered new exit (range 15) 9222 | -7/Factory | Identified exit to Factory 9892 | -7/Factory | Identified exit to Lower Caves 10015 | -7/Factory | Discovered exit to Factory (range 15) 10252 | -7/Factory | Repaired Minigun 10271 | -7/Factory | Entered Lower Caves 10272 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10278 | -7/Lower Caves | Entered Data Miner 10278 | -7/Data Miner | Discovered new exit (range 6) 10314 | -7/Data Miner | Met Data Miner 10347 | -7/Data Miner | Learned location of Section 7 (-3) 10347 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10371 | -7/Data Miner | Received God Mode back door access code from Data Miner 10424 | -7/Data Miner | Entered Proximity Caves 11020 | -6/Proximity Caves | Discovered exit to Factory (range 8) 11032 | -6/Proximity Caves | Entered Factory 11032 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11334 | -6/Factory | Build established: Gunner 11892 | -6/Factory | Cargo convoy interrupted 13174 | -6/Factory | Repaired Arm. Treads 13213 | -6/Factory | Repaired Arm. Treads 13253 | -6/Factory | Repaired Arm. Treads 13406 | -6/Factory | Discovered new exit (range 15) 13440 | -6/Factory | Lost 3 parts (1p1u1w) 13638 | -6/Factory | Identified exit to Lower Caves 13640 | -6/Factory | Entered Lower Caves 13698 | -6/Lower Caves | Build established: Scavenger-Gunner 13724 | -6/Lower Caves | Encountered a Warlord checkpoint 14178 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14231 | -6/Lower Caves | Destroyed 7 combat bots 14359 | -6/Lower Caves | Discovered new exit (range 7) 14375 | -6/Lower Caves | Entered another Lower Caves area 14375 | -6/Lower Caves | Accompanied by 2 allies 14718 | -6/Lower Caves | Learned 12 Factory zone layouts 15748 | -6/Lower Caves | Discovered new exit (range 12) 15778 | -6/Lower Caves | Entered Zion 15898 | -6/Zion | System corruption cleaned by Quarantine Array 16147 | -6/Zion | Visited the Megawrench Repair Shop 16292 | -6/Zion | Received a hallucinogenic algorithm 16952 | -6/Zion | Learned Factory emergency access door positions 18311 | -6/Zion | Discovered new exit (range 15) 18348 | -6/Zion | Entered Proximity Caves 18351 | -5/Proximity Caves | Spotter reported a threat 18428 | -5/Proximity Caves | Spotted B-75 Beast 18998 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19293 | -5/Proximity Caves | Lost 3 parts (1u2w) 19493 | -5/Proximity Caves | Discovered new exit (range 7) 19508 | -5/Proximity Caves | Entered Factory 19508 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 19509 | -5/Factory | Identified exit to Factory 19888 | -5/Factory | Discovered new exit (range 8) 20290 | -5/Factory | Repaired Broken Arm. Treads 20335 | -5/Factory | Repaired Gauss Rifle 20375 | -5/Factory | Build established: Scavenger-Executioner 21471 | -5/Factory | Identified exit to Upper Caves 21608 | -5/Factory | First assault squad dispatched 21802 | -5/Factory | Entered Upper Caves 21834 | -5/Upper Caves | Learned Factory garrison access intel 21844 | -5/Upper Caves | Encountered a Warlord checkpoint 21885 | -5/Upper Caves | Learned Factory stockpile data 21949 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22260 | -5/Upper Caves | Attracted the attention of an 0b10 base 22265 | -5/Upper Caves | Learned Armory emergency access door positions 22265 | -5/Upper Caves | Learned Research security intel 22265 | -5/Upper Caves | Learned Extension terminal intel 22373 | -5/Upper Caves | Discovered new exit (range 12) 22406 | -5/Upper Caves | Entered another Upper Caves area 22681 | -5/Upper Caves | Spotted B-75 Beast 22873 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23443 | -5/Upper Caves | Destroyed B-75 Beast 23474 | -5/Upper Caves | Discovered new exit (range 7) 23576 | -5/Upper Caves | Learned Factory emergency access door positions 23675 | -5/Upper Caves | Entered Zhirov 23675 | -5/Zhirov | Discovered new exit (range 3) 23711 | -5/Zhirov | Met Zhirov 23749 | -5/Zhirov | Learned location of Quarantine (-3) 23749 | -5/Zhirov | Learned location of Testing (-2) 23749 | -5/Zhirov | Learned location of Command (-1) 23774 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23799 | -5/Zhirov | Found Alien Artifact 23819 | -5/Zhirov | Found Alien Artifact 23819 | -5/Zhirov | Identified Integrated Reactor 23819 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23992 | -5/Zhirov | Entered Proximity Caves 23999 | -4/Proximity Caves | Spotter reported a threat 24660 | -4/Proximity Caves | Discovered exit to Factory (range 12) 24688 | -4/Proximity Caves | Entered Factory 24688 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 24691 | -4/Factory | Loaded intel: 4 garrison access locations 25146 | -4/Factory | Discovered new exit (range 6) 25203 | -4/Factory | Identified exit to Research 25438 | -4/Factory | First assault squad dispatched 25561 | -4/Factory | Discovered new exit (range 9) 25605 | -4/Factory | Garrison activated, responded to threat 25642 | -4/Factory | Self-destructed Last Messages --------------- 25626_ Acquired Hcp. Matter Pod. 25627_ Acquired 80 matter. 25629_ Autogun destroyed. 25631_ Hvy. Antimatter Reactor severed. 25633_ Slug penetrates L-61 Swordsman. 25633_ Y-64 Sentinel suffers critical hit (Destroy). 25633_ Y-64 Sentinel destroyed. 25633_ Slug penetrates L-61 Swordsman. 25635_ KE Penetrator destroyed. 25635_ Imp. Treads severed. 25636_ Penetrated by Slug. 25637_ System corrupted: Matter fused (-6). 25637_ System corrupted: Autogun jammed. 25637_ Slug penetrates Wall. 25638_ Gauss Rifle destroyed. 25639_ Autogun severed. 25639_ Penetrated by Slug. 25641_ Adv. Medium Treads destroyed. 25641_ Autogun destroyed. 25641_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | "?????????????????????????????###????????????????? | | "????????????????????????????? ???????????????? | | "????????????????????????????? ??? ?????+?????? | | ????????????????????????????? " ? #??????????? | | ????????????????????????????? "G" #??????????? | | ????????????????????????????? " " #??????????? | | ????????????????????????????? %#??????????? | | ????????????????????????????# *** #??????????? | | ????????????????????????????# *** # ?????????? | | ????????????????????????????# *** +??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ??????T?????????????????????# #??????????? | | ????????????????????????????# ????????????? | | ???????????????????????????## ==?????????????? | | ???????????????????????????# =??????????????? | | ???????????????????????????# ???????????????? | | ???????????????????????????# ????????????????? | | ???????????????????????????+ #?????????????????? | | ????????????#?##???????????# #?????????????????? | | ?????###### # # ##?????????#!!Y#?????????????????? | | ?????# T###########%! ########??????????? | | ?????# i == #??????????? | | ?????# < lgg #??????????? | | ?????# @g*g u #??????????? | | ?????# #########g#g####### #??????????? | | ?????###### # # ?????# % % #? #??????????? | | ??????????#?####?????# """ " [#?? #??????????? | | ?????????????????????# "R " #???#??????????? | | ?????????????????????# """ " #? #??????????? | | ?????????????????????# """ " ! # ???????????? | | ?????????????????????# " + ?????????????? | | ?????????????????????# " ! #??????????????? | | ###################### w " #??????????????? | | + " ]!= #??????????????? | | ##### ################ " ]!= #??????????????? | | ????# #??????????????# !== #??????????????? | | ????# #??????????????# + ????? | | ????# #??????????????##+############+#### ??????? | | #???# #???????????????# #????????????????????????? | | #???# #???????????????# ##??????"""??????????????? | | #???# #???????????????# ##??????"T"??????????????? | | #???# #???????????????#[##???????????????????????? | | ##### #???????????????# ##?##############????????? | | ## ################# #### #????????? | | ## * = = = + #????????? | | ## ##############" ###### #????????? | | """## #????????????#"T#????# #????????? | | """## #????????????####????# #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 51 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Core Analysis 6 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 12 Authchip Count 3 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Assault Rifle | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Hvy. Ion Engine | -9/Materials | Scanalyzed Gauss Cannon | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Hacked Machine Analyzer | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Hyp. Gauss Rifle | -6/Factory | Scanalyzed Hvy. Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumTerrabombAxe Manual? 0 Play Time 02:04:21 Cumulative 179.6 hours Start 2024.07.17 @ 23:57:39 End 2024.07.18 @ 02:13:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 69 Gallery% 62 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7238993f-6f21-4227-b2d5-8af8b44626de