Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 00:16:26 Player: KZ_RAD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2126) 2126 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (264) 264 TOTAL SCORE: 4640 Bonus ------- High Alert Combat Kills 64 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 275/275 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (10) --- Deuterium Engine Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Cooling System Hacking Suite Enhanced Autogun Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Visual Processing Unit Advanced Targeting Computer Insulated Plating Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Carbon-fiber Leg Titanium Leg Cooling System Cooling System Hacking Suite Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Insulated Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 49 | 6 5 18 12 8 Power 8 | 1 1 4 1 1 Engine 8 | 1 1 4 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 2 4 4 3 Treads . | . . . . . Leg 15 | 2 2 4 4 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 3 5 2 Device 5 | . 1 . 2 2 Storage 2 | 1 1 . . . Processor 3 | . . 2 1 . Hackware 1 | . . 1 . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 13 | 2 . 7 2 2 Energy Gun 7 | 2 . 5 . . Energy Cannon . | . . . . . Ballistic Gun 5 | . . 1 2 2 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 15 | . . 6 3 6 Power 2 | . . 1 1 . Propulsion 5 | . . 2 1 2 Utility 4 | . . 1 1 2 Weapon 4 | . . 2 . 2 Highest Loss Streak 4 | . . 4 1 2 To Critical Strikes . | . . . . . Average Backups 7 | 1 5 7 8 8 Power 1 | . 2 1 1 2 Propulsion 1 | . . 1 1 1 Utility 2 | . 1 2 2 2 Weapon 2 | 1 1 2 3 1 Tool/Special . | . . . . . Unused Backups 16 | . . 8 2 6 Power 4 | . . . 2 2 Propulsion 2 | . . 1 . 1 Utility 5 | . . 3 . 2 Weapon 5 | . . 4 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 94 97 99 96 Engine 10 | . 14 10 8 9 Leg 21 | . 28 21 18 17 Device 8 | . 9 4 8 14 Storage 10 | . 14 11 9 9 Processor 13 | . . 16 18 18 Hackware 7 | . . 11 9 9 Protection 2 | . . . 8 1 Energy Gun 12 | . 28 20 3 . Ballistic Gun 8 | . . . 14 17 Peak Build Rating 32 | 6 10 18 32 32 Average Rating 19 | 3 8 13 27 29 On Entrance 12 | . 6 10 18 30 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 30 | 14 18 23 30 30 Greatest Support 26 | 20 20 23 26 25 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 5 8 10 10 10 Average Carried 7 | 2 5 7 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 8 9 10 7 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1795 | 247 83 218 691 556 Remotely . | . . . . . Salvage Created 2817 | . 495 702 984 636 Parts 165 | . 25 40 58 42 Haulers Intercepted 4 | . 1 1 2 . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 65 | . 9 18 22 16 Guns 60 | . 9 14 21 16 AOE 4 | . . 3 1 . Classes Destroyed 9 | . 5 2 2 . Builder 1 | . . . 1 . Hauler 4 | . 1 1 2 . Recycler 2 | . 2 . . . Operator 1 | . . . 1 . Watcher 5 | . 1 3 1 . Swarmer 29 | . 3 6 9 11 Grunt 29 | . 6 9 9 5 Brawler 1 | . . 1 . . Sentry 6 | . . 2 4 . Best Kill Streak 7 | . 5 6 6 7 Combat Bots Only 7 | . 5 6 5 7 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 381 | . 50 99 103 129 Missed 104 | . 15 22 31 36 Hits 277 | . 35 77 72 93 Melee 2 | . . 2 . . Projectile 275 | . 35 75 72 93 Critical Strikes 6 | . . 3 1 2 Damage Taken 3341 | . 374 962 1070 935 Core 952 | . 121 267 297 267 Absorbed by Shields 153 | . . . . 153 Core Remaining (%) 61 | 100 51 33 . . Volleys Fired 238 | . 35 55 73 75 Largest 2 | . 2 2 2 2 Hottest 126 | . 100 112 126 50 Shots Fired 455 | . 70 100 146 139 Gun 453 | . 70 98 146 139 Cannon . | . . . . . Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 279 | . . 6 134 139 Thermal 174 | . 70 92 12 . Explosive 2 | . . 2 . . Electromagnetic . | . . . . . Robot Hit Streak 35 | . 6 16 12 35 Robot Miss Streak 4 | . 4 3 4 4 Penetration Max . | . . . . . Secondary Targets 13 | . 1 3 2 7 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 330 | . 45 78 101 106 Core Hits 137 | . 25 33 41 38 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 16 | . 7 5 2 2 Burn 13 | . 7 5 1 . Destroy 3 | . . . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5063 | . 566 1264 1799 1434 Guns 4883 | . 566 1084 1799 1434 Cannons . | . . . . . Explosions 180 | . . 180 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 3160 | . . 76 1650 1434 Thermal 1723 | . 566 1008 149 . Explosive 180 | . . 180 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 1 . . Average Corruption 1 | . 3 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 4 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 362 | . 217 362 15 . Average Temperature 123 | . 55 159 7 . Received Heat Transfer 996 | . 102 339 288 267 Effects 2 | . . 2 . . Shutdowns 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 6 | . 1 4 1 . Heat Transferred 5675 | . 2183 3085 407 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 69 | 100 100 93 76 . Level 1 12 | . . 6 23 19 Level 2 17 | . . . . 80 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 627 | . 156 213 365 627 Initial 232 | . . 33 79 232 Average 168 | . 56 95 110 458 Influence Increases 1858 | . 289 504 620 445 Destroy 0b10 Robot/C 1300 | . 180 360 440 320 Destroy 0b10 Robot/NC 75 | . 20 20 25 10 Destroy Leader 258 | . 34 98 106 20 Successful Hack 17 | . 7 10 . . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 23 | . 3 16 4 . Lose Combat Pursuer 135 | . 45 . 45 45 Influence Decreases 1241 | . 210 395 451 185 Entered New Map 280 | . . 46 109 125 Time Decay 811 | . 210 289 312 . Lost Part 150 | . . 60 30 60 Squads Dispatched 11 | . 2 5 4 . Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 5 | . 1 3 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . . 4 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 104 | . 18 29 32 25 Peak Tracking Total 7 | . 6 5 7 7 Tactical Retreats 5 | . 2 . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 10 | . 3 1 . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 12 | . 5 4 3 . Terminals 9 | . 4 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 34 | . 18 13 3 . Successful 15 | . 8 4 3 . Failed 19 | . 10 9 . . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 16 13 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 12 | . 7 4 1 . Record 1 | . 1 . . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Reprogram Traps 2 | . 2 . . . Dispatch Records 2 | . 1 . 1 . Surveillance Status 1 | . 1 . . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 1 | . . . 1 . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 8 | . 4 4 . . Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 4 | . . . . 4 Machine Destruction 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 1719 | . . 392 752 575 Optics 1719 | . . 392 752 575 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2648 | 52 548 721 752 575 Spaces Moved 1140 | 43 298 381 249 169 Core 18 | 18 . . . . Treads . | . . . . . Legs 1122 | 25 298 381 249 169 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 142 | 90 120 120 181 190 Slowest Speed 190 | 120 120 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 3 34 42 33 31 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . 16 . . Melee . | . . . . . Projectile . | . . . . . AOE 16 | . . 16 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1821 | 56 417 548 461 339 Wait 252 | . 63 47 90 52 Move 1137 | 42 297 380 249 169 Hop . | . . . . . Pick Up 74 | 8 11 27 20 8 Fast Attach . | . . . . . Attach 37 | 6 1 13 8 9 Detach 1 | . . . 1 . Swap 24 | . 6 8 7 3 Drop 37 | . 4 18 13 2 Fire 238 | . 35 55 73 75 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 21 | . . . . 21 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 53 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Utility x2 977 | -9/Materials | Core integrity fell below 50% 1007 | -9/Materials | Lost 4 parts (1p1n2w) 1212 | -9/Materials | Discovered new exit (range 9) 1232 | -9/Materials | Build established: Scavenger-Mutant 1322 | -9/Materials | Entered another Materials area 1322 | -8/Materials | Evolved 2 slots: Utility x2 1847 | -8/Materials | Garrison activated, responded to threat 2039 | -8/Materials | Core integrity fell below 50% 2074 | -8/Materials | Identified exit to Garrison 2074 | -8/Materials | Entered Garrison 2138 | -8/Garrison | Triggered checkpoint 2182 | -8/Garrison | Destroyed 7 combat bots 2187 | -8/Garrison | Garrison Relay disabled 2258 | -8/Garrison | Triggered checkpoint 2448 | -8/Garrison | Triggered checkpoint 2484 | -8/Garrison | Triggered checkpoint 2486 | -8/Garrison | Core integrity fell below 20% 2649 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 85. Field strength at 70. Field strength at 55. Field strength at 40. Field strength at 25. Field strength at 10. Stasis field depleted. Garrison Door activated. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# ?????????????? | | ?????????????????????????????????# #????????????? | | ?????????????????????#######""""## ##???????????? | | ???????????????????? #???????????? | | ????????????????????? #???????????? | | ????????????????????? #???????????? | | ??????????????????????# ## ## #???????????? | | ?????????????????????## ## ## ###?????????? | | ?????????????????????? #?????????? | | ?????????????????????? #?????????? | | ?????????????????????? #?????????? | | ?????????????????????? g ! #?????????? | | ??????????????????????# ## ## %=###?????????? | | ????????????###########pg ## ##=[ ############? | | ????????????# % **= #? | | ?????????????? =*= [ #? | | ?????????????????????## == [%= #? | | ??????????????????????## ## [%=###+######### #? | | ???????????????????????# ## #???????????# #? | | ???????????????????????# #######???????????# #? | | ???????????????????????# #?????????????????# #? | | ???????????????????????# @#?????????????????# #? | | ???????????????????????# #?????????????????# #? | | ????????????????########g #?????????????????# ## | | ???????? gg #?????????????????# | | ???????? #?????????????????# | | ???????????## #############?????????????????# ## | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# #? | | ????????????????????????????????????????????# ## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#*= | | ??????????????????????????????????????#####?#= ### | | ??????????????????????????????????????# #?#[ #?? | | ?????????????????????????????????###### ### =#?? | | ?????????????????????????????????# = ^===#?? | | ?????????????????????????????????# ** =*=#?? | | ?????????????????????????????????###### ######?? | | ?????????????????????????????????????#"" ""#?????? | | ?????????????????????????????????????#######?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZeronetVisualChronowheel Manual? 0 Play Time 00:34:39 Cumulative 10.1 hours Start 2026.01.03 @ 23:40:40 End 2026.01.04 @ 00:16:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1dc550dd-9172-4f5d-bbee-ff0d98c59ebd