Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 09:35:57 Player: lumberblack Result: Destroyed by IL-EJO(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (81) 405 Value Destroyed (1774) 1774 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (420) 420 TOTAL SCORE: 7099 Bonus ------- Follower Combat Kills 120 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 94/300 Energy 68/100 System Corruption 0% Temperature Critical (514) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Autogun Gauss Rifle KE Penetrator Powered Hammer > --- INVENTORY -------- Nuclear Core Light Angular Momentum Engine Light Treads Advanced Heat Sink Coolant Injector Medium Storage Unit High-capacity Matter Pod Makeshift Hacking Suite Army-in-a-Box Autogun Gauss Rifle Flak Gun Rocket Launcher Plasma Cutter Chainsword [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . . Utility 2 | . . . 1 . . . 1 . . . . . Weapon 2 | . . . . . . . 1 1 . . . . Parts Attached 109 | 6 14 3 17 1 . 8 16 7 7 6 18 6 Power 6 | 1 . . 1 . . 1 1 . . . 2 . Engine 4 | 1 . . 1 . . . . . . . 2 . Core 2 | . . . . . . 1 1 . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 3 . 4 . . 1 2 3 2 . 2 1 Treads 16 | 1 2 . 4 . . 1 2 2 2 . 1 1 Leg . | . . . . . . . . . . . . . Wheel 4 | 1 1 . . . . . . 1 . . 1 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | 2 2 . 3 1 . 2 6 1 3 2 6 1 Device 14 | 2 1 . 2 . . 2 2 . 1 2 1 1 Storage 4 | . 1 . . 1 . . 1 . . . 1 . Processor 4 | . . . 1 . . . 2 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . . . . 1 . 2 . 4 . Artifact . | . . . . . . . . . . . . . Weapon 54 | 1 9 3 9 . . 4 7 3 2 4 8 4 Energy Gun 4 | . . . 4 . . . . . . . . . Energy Cannon 10 | . 4 2 2 . . 2 . . . . . . Ballistic Gun 28 | 1 3 . . . . 2 5 3 1 3 7 3 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 10 | . 2 1 3 . . . 2 . 1 1 . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 4 | . . . 2 . . 1 1 . . . . . System Corruption 18 | . . . 7 . . 5 6 . . . . . Parts Lost 25 | . . . . . . 2 3 . 2 3 . 15 Power 3 | . . . . . . 1 1 . . . . 1 Propulsion 5 | . . . . . . . 1 . . . . 4 Utility 7 | . . . . . . . 1 . 2 1 . 3 Weapon 10 | . . . . . . 1 . . . 2 . 7 Highest Loss Streak 15 | . . . . . . 2 2 . 2 3 . 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 98 100 100 100 95 91 91 92 88 88 Engine 6 | . 14 14 11 11 11 3 . . . . 3 6 Core 2 | . . . . . . 7 5 7 7 7 3 . Treads 23 | . 17 28 33 33 33 33 26 21 15 15 15 14 Wheel 4 | . 10 . . . . . . 1 7 7 6 6 Device 8 | . 14 14 13 11 11 14 7 . . 1 3 3 Storage 11 | . 14 14 11 11 11 11 15 7 7 7 6 3 Processor 6 | . . . 7 11 11 7 9 15 13 7 7 7 Protection 3 | . . . . . . . 2 7 7 13 10 13 Energy Gun 3 | . . . 12 22 22 7 . . . . . . Energy Cannon 2 | . 6 3 9 . . . . . . . . . Ballistic Gun 17 | . 21 . . . . 14 26 29 29 30 24 27 Launcher 2 | . . 24 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 15 24 24 25 52 52 55 61 63 71 71 76 76 Greatest Support 66 | 20 40 40 63 63 63 66 66 66 28 28 28 28 Greatest Overweight (x) 2 | . 2 . . . . . . 2 2 2 2 2 Average Overweight (x) . | . . . . . . . . . 2 2 1 1 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 15 | 8 8 10 10 17 20 20 20 20 20 20 19 11 Most Carried 20 | 6 10 10 10 12 20 20 20 20 20 20 20 20 Average Carried 14 | 4 7 10 9 11 16 19 19 19 19 19 17 10 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 10 10 12 20 20 20 19 20 18 20 . Class Distribution -------------------- 47% | Mutant 18% | Skirmisher 12% | Scavenger-Tank 7% | Scavenger-Mutant 4% | Gunner 4% | Derelict-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2604 | 300 202 53 394 91 9 97 299 180 264 188 380 147 Remotely . | . . . . . . . . . . . . . Salvage Created 2541 | 162 441 43 500 131 . 266 318 122 222 241 47 48 Parts 163 | 21 15 8 33 8 . 14 31 6 7 20 . . Haulers Intercepted 4 | . 2 . 2 . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 1 22 . . Prevented 3 | . . . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 56 | . 6 6 10 3 . 4 11 1 4 8 . 3 Guns 28 | . 2 . . 3 . 3 7 1 4 5 . 3 Cannons 5 | . 4 . 1 . . . . . . . . . AOE 21 | . . 6 7 . . 1 4 . . 3 . . Classes Destroyed 16 | 2 2 2 3 . . 1 1 1 3 . . 1 Worker 2 | . . 1 . . . . 1 . . . . . Builder 5 | . . . 2 . . 1 2 . . . . . Tunneler 6 | 5 . . . 1 . . . . . . . . Hauler 4 | . 2 . 2 . . . . . . . . . Recycler 5 | 1 1 . 1 1 . . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . Watcher 5 | . . . 3 . . . 2 . . . . . Swarmer 29 | . . 6 7 3 . . 8 . . 5 . . Grunt 9 | . 6 . . . . 3 . . . . . . Sentry 5 | . . . 3 . . . 1 . . 1 . . Hunter 3 | . . . . . . 1 2 . . . . . Programmer 3 | . . . . . . . . 1 . 2 . . Samaritan 1 | . . . . . . . . . 1 . . . Assembled 3 | . . . . . . . . . . . . 3 Thug 1 | . . . . . . . . . 1 . . . Savage 2 | . . . . . . . . . 2 . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | 4 3 3 7 3 . 3 4 2 4 5 . 3 Combat Bots Only 6 | . 3 3 6 2 . 3 4 1 4 5 . 3 Max Kills in Single Turn 3 | 1 1 2 3 2 . 1 3 1 1 2 . 2 Gunslinging 1 | . . . . . . . 1 . . . . 1 Exploded 3 | . . 2 3 . . 1 3 . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 4403 | . 254 192 281 17 . 279 438 50 347 551 . 1994 Core 839 | . . 6 64 . . 31 20 . 21 70 . 627 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 106 | . . . . . . . 8 15 83 . . . Regen/Repaired (Parts) 135 | . . . . . . . 135 . . . . . Core Remaining (%) 92 | 100 . 97 . . . 76 96 . . . . . Volleys Fired 153 | 9 30 7 25 16 . 9 18 1 13 10 . 15 Largest 4 | 2 2 1 2 2 . 2 3 4 4 4 . 4 Hottest 120 | 60 120 30 112 90 . 90 83 111 111 114 . 117 Shots Fired 367 | 18 59 7 46 32 . 19 54 4 44 34 . 50 Gun 275 | 18 17 . 12 32 . 18 50 4 42 32 . 50 Cannon 72 | . 41 . 30 . . 1 . . . . . . Launcher 20 | . 1 7 4 . . . 4 . 2 2 . . Special . | . . . . . . . . . . . . . Kinetic 213 | 17 17 . . . . 1 50 4 42 32 . 50 Thermal 37 | . 37 . . . . . . . . . . . Explosive 20 | . 1 7 4 . . . 4 . 2 2 . . Electromagnetic 97 | 1 4 . 42 32 . 18 . . . . . . Robot Hit Streak 20 | 5 20 1 9 3 . 11 5 4 7 5 . 5 Robot Miss Streak 13 | 1 3 2 2 3 . 2 7 2 3 3 . 13 Penetration Max 1 | . . . . . . . . . 1 1 . . Secondary Targets 8 | . . . . . . . 1 . 2 3 . 2 Max Gunslinging Chain 1 | . . . . . . . 1 . 1 1 . 1 Shots Hit Robots 227 | 11 43 2 29 4 . 17 31 3 35 27 1 24 Core Hits 147 | 6 15 8 23 4 . 12 27 4 19 14 . 15 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 3 | . . . 2 . . . 1 . . . . . Destroy 1 | . . . . . . . 1 . . . . . Corrupt 2 | . . . 2 . . . . . . . . . Melee Attacks 11 | . . . . . . . . . . . 11 . Impact 11 | . . . . . . . . . . . 11 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6268 | 138 747 426 1069 134 . 588 823 80 852 752 119 540 Guns 3313 | 138 182 . 183 70 . 305 536 50 710 599 . 540 Cannons 1018 | . 543 . 453 . . 22 . . . . . . Explosions 1588 | . . 399 433 . . 239 222 . 142 153 . . Melee 119 | . . . . . . . . . . . 119 . Ramming 230 | . 22 27 . 64 . 22 65 30 . . . . Kinetic 2767 | 138 182 . . . . 12 536 50 710 599 . 540 Thermal 776 | . 473 . 64 . . 239 . . . . . . Explosive 1285 | . . 399 369 . . . 222 . 142 153 . . Electromagnetic 1091 | . 70 . 636 70 . 315 . . . . . . Impact 119 | . . . . . . . . . . . 119 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . 7 7 7 12 6 . . . . . Average Corruption 6 | . . . 3 7 7 10 6 . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 109 | . . . 11 29 12 16 41 . . . . . Message Errors 27 | . . . 3 9 5 3 7 . . . . . Matter Fused 22 | . . . 3 6 2 2 9 . . . . . Heat Flow Errors 15 | . . . 1 3 . 4 7 . . . . . Energy Discharges 20 | . . . 2 7 3 2 6 . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . Data Loss (minor) 11 | . . . . 2 2 3 4 . . . . . Data Loss (major) 8 | . . . 1 1 . 1 5 . . . . . Misfires 4 | . . . . . . 1 3 . . . . . Alerts 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 158 | . 7 13 . . . . 31 . . . 107 . Projectiles 7 | . 7 . . . . . . . . . . . Explosions 31 | . . 13 . . . . 18 . . . . . Melee 120 | . . . . . . . 13 . . . 107 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 431 | . 11 121 34 . . 66 126 . 39 34 . . Shots 14 | . 1 4 2 . . 2 3 . 1 1 . . Rammed 31 | . 6 6 . 7 . 4 5 3 . . . . Targets Rammed 34 | . 6 6 . 8 . 4 6 4 . . . . Kicked . | . . . . . . . . . . . . . Crushed 3 | . . . . 1 . . 1 1 . . . . Highest Temperature 608 | . 288 . 185 190 . 206 275 30 81 306 . 608 Average Temperature 106 | . 88 . 60 64 . 104 113 16 26 146 . 296 Received Heat Transfer 987 | . 141 . 81 . . 63 18 . 81 72 . 531 Effects 24 | . . . . . . . . . . 1 . 23 Energy Bleed 6 | . . . . . . . . . . 1 . 5 Interference 1 | . . . . . . . . . . . . 1 Matter Decay 5 | . . . . . . . . . . . . 5 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (major) 11 | . . . . . . . . . . . . 11 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . Parts Fried 3 | . 1 . 2 . . . . . . . . . Impact Corruptions 6 | . . . . . . . 1 . . . 5 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred 1362 | . 962 . 150 . . 250 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 2 . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 356 | 30 154 287 356 140 . 89 141 37 . . . . Initial 75 | . 19 9 . 75 . . . 2 . . . . Average 66 | 15 22 147 195 92 . 43 36 7 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . . . . Low Security (%) 91 | 100 100 66 56 100 . 100 100 100 . . . . Level 1 8 | . . 33 43 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 5 | . 2 . . . . . 2 1 . . . . Investigation . | . . . . . . . . . . . . . Extermination 1 | . . . . . . . . 1 . . . . Reinforcement 3 | . 2 . . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals . | . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 84 | . 17 6 15 7 . 4 16 2 4 7 . 6 Peak Tracking Total 4 | . 3 3 3 3 . 2 4 1 4 4 . 3 Tactical Retreats 4 | . . . 3 1 . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . 2 . . . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 18 | . 4 . 4 . 1 . 4 4 . 1 . . Terminals 7 | . 4 . 3 . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 3 | . . . . . . . 2 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 1 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Total Hacks 61 | . 23 . 16 . 1 . 12 8 . 1 . . Successful 36 | . 14 . 8 . 1 . 8 4 . 1 . . Failed 24 | . 8 . 8 . . . 4 4 . . . . Catastrophic 3 | . 1 . 1 . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 23 | . 14 . 8 . 1 . . . . . . . Terminals 37 | . 23 . 14 . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 9 | . . . . . . . 6 3 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . . . 5 2 . . . . Garrison Access 3 | . . . . . . . 1 2 . . . . Terminal Hacks 17 | . 10 . 5 . 1 . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 4 | . 2 . 2 . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . Terminal Index 2 | . 1 . 1 . . . . . . . . . Unreport Threat 4 | . 3 . 1 . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . . 2 2 . . . . Scan Component 2 | . . . . . . . 1 1 . . . . Repair 2 | . . . . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . . 2 . . . 5 1 . . . . Insert Component 4 | . . . 1 . . . 2 1 . . . . Analyze 4 | . . . 1 . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 5 | . 4 . 1 . . . . . . . . . Terminals 5 | . 4 . 1 . . . . . . . . . Track 2 | . 2 . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 4 . 3 . . . 2 3 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . 1 . . . 2 . . . 14 . Parts Built 1 | . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . . . . 47 . . . . Total Part Build Rating 5 | . . . . . . . . 5 . . . . Parts Repaired 2 | . . . . . . . 1 1 . . . . Time 58 | . . . . . . . 32 26 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . . . 2 1 . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 3 | . . . . 3 . . . . . . . . Largest Group 3 | . . . . 3 . . . . . . . . Highest-Rated Group 40 | . . . . 40 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 22 | . . . . 22 . . . . . . . . Total Damage 266 | . . . . 266 . . . . . . . . Kills 4 | . . . . 4 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10592 | 98 2025 923 690 786 520 560 1611 523 641 377 1570 268 Spaces Moved 5348 | 27 528 560 346 434 323 260 509 307 449 259 1176 170 Core 88 | . . . . . . . . . . . 86 2 Treads 2920 | 27 217 560 346 434 323 260 509 240 . . 2 2 Legs . | . . . . . . . . . . . . . Wheels 2340 | . 311 . . . . . . 67 449 259 1088 166 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 160 95 160 160 160 160 160 160 130 130 130 50 50 Average Speed 143 | 160 126 160 160 160 160 160 160 153 130 130 123 121 Slowest Speed 240 | 160 160 160 160 160 160 160 160 240 130 130 160 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 71 94 30 91 69 57 31 10 61 44 84 26 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 1 | . . . . . . . . . . . 1 . Known Exits Taken 4 | . . . . . . . . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 11 | . . 1 . 3 . 3 . . . 1 3 . Spaces Dug 50 | . 8 11 13 . . . 14 . . . 4 . Terrain Destroyed 168 | . 8 58 28 . . 4 29 . 20 11 4 6 Melee 4 | . . . . . . . . . . . 4 . Projectile 11 | . . . . . . . 3 . 2 1 . 5 AOE 152 | . 8 58 28 . . 4 26 . 18 10 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7952 | 63 1831 576 440 490 328 384 1263 350 477 277 1271 202 Wait 2134 | 17 1216 . 26 27 1 97 698 27 1 1 23 . Move 5336 | 26 527 559 345 433 322 259 508 306 448 258 1175 170 Hop . | . . . . . . . . . . . . . Pick Up 78 | 1 18 . 10 3 4 2 5 3 3 1 21 7 Fast Attach 52 | 2 6 1 7 . . 3 8 5 4 1 14 1 Attach 16 | . . . 2 . . 2 3 1 . 3 1 4 Detach 12 | . 1 . 1 . . 1 5 . . . 4 . Swap 41 | 4 8 2 8 1 . 3 5 1 3 2 3 1 Drop 85 | 4 19 1 16 2 1 4 7 2 5 1 19 4 Fire 153 | 9 30 7 25 16 . 9 18 1 13 10 . 15 Melee 11 | . . . . . . . . . . . 11 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 34 | . 6 6 . 8 . 4 6 4 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 99 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 1492 | -10/Materials | Central database locked down 1753 | -10/Materials | Discovered new exit (range 12) 1961 | -10/Materials | Discovered new exit (range 7) 2124 | -10/Materials | Entered Mines 2238 | -10/Mines | Learned Materials stockpile data 2286 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3012 | -10/Mines | Discovered new exit (range 9) 3033 | -10/Mines | Discovered new exit (range 9) 3047 | -10/Mines | Entered Materials 3047 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3559 | -9/Materials | Discovered new exit (range 10) 3737 | -9/Materials | Entered Mines 3847 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3981 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4277 | -9/Mines | Discovered new exit (range 8) 4286 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4467 | -9/Mines | Discovered new exit (range 6) 4513 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4515 | -9/Mines | Discovered new exit (range 5) 4523 | -9/Mines | Entered Exiles 4568 | -9/Exiles | Met 8R-AWN 4594 | -9/Exiles | Met EX-HEX 4644 | -9/Exiles | Met EX-BIN 4664 | -9/Exiles | Aligned with FarCom system 4665 | -9/Exiles | Given EX-Vault access code 4716 | -9/Exiles | Opened EX-Vault 4731 | -9/Exiles | Found Army-in-a-Box 4765 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4825 | -9/Exiles | Met EX-DEC 5027 | -9/Exiles | Discovered new exit (range 11) 5043 | -9/Exiles | Left Exiles lab with Army-in-a-Box 5043 | -9/Exiles | Entered Mines 5224 | -8/Mines | System corruption reached 10% 5600 | -8/Mines | Discovered new exit (range 3) 5603 | -8/Mines | Entered Materials 5603 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5735 | -8/Materials | Build established: Scavenger-Skirmisher 5766 | -8/Materials | Garrison activated, responded to threat 6179 | -8/Materials | Build established: Skirmisher 6227 | -8/Materials | Repaired Imp. Treads 7174 | -8/Materials | Discovered new exit (range 20) 7214 | -8/Materials | Entered Factory 7214 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7654 | -7/Factory | Discovered new exit (range 14) 7657 | -7/Factory | Fabricated Proton Cannon? 7703 | -7/Factory | Repaired Broken Imp. Signal Interpreter 7734 | -7/Factory | Discovered new exit (range 12) 7735 | -7/Factory | Identified exit to Lower Caves 7737 | -7/Factory | Entered Lower Caves 8029 | -7/Lower Caves | Build established: Gunner 8130 | -7/Lower Caves | Learned Factory terminal intel 8210 | -7/Lower Caves | Attacked by a faux Warlord 8372 | -7/Lower Caves | Discovered new exit (range 6) 8377 | -7/Lower Caves | Identified exit to Lower Caves 8378 | -7/Lower Caves | Entered another Lower Caves area 8516 | -7/Lower Caves | Encountered a Warlord checkpoint 8554 | -7/Lower Caves | Build established: Scavenger-Tank 8708 | -7/Lower Caves | Lost 3 parts (1u2w) 8750 | -7/Lower Caves | Discovered new exit (range 4) 8754 | -7/Lower Caves | Identified exit to Zion 8755 | -7/Lower Caves | Entered Zion 9649 | -7/Zion | Learned location of Warlord (-5) 9923 | -7/Zion | Build established: Derelict-Tank 10182 | -7/Zion | Discovered new exit (range 4) 10322 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10323 | -7/Zion | Identified exit to Deep Caves 10325 | -7/Zion | Entered Deep Caves 10488 | -7/Deep Caves | Build established: Scavenger-Tank 10550 | -7/Deep Caves | Attacked by Z-Imprinter 10583 | -7/Deep Caves | Core integrity fell below 50% 10591 | -7/Deep Caves | Core integrity fell below 20% 10593 | -7/Deep Caves | Destroyed by IL-EJO(z) with Zionite Laser-S Last Messages --------------- 10583_ Overheating: Autogun damaged (-65). 10583_ Overheating: Arm. Huge Wheel damaged (-28). 10583_ Overheating: Autogun damaged (-43). 10583_ Overheating: Lgt. Treads damaged (-4). 10583_ Lgt. Treads destroyed. 10583_ Arm. Huge Wheel destroyed. 10583_ Autogun destroyed. 10584_ Overheating: Matter decay (-23). 10585_ Overheating: Energy bleed (-11). 10585_ Weapon Cycler destroyed. 10585_ Slug penetrates 5G-EIV(z). 10586_ Overheating: Matter decay (-27). 10586_ KE Penetrator destroyed. 10586_ Autogun destroyed. 10587_ Overheating: Matter decay (-16). 10589_ Overheating: System interference. 10589_ Imp. Signal Interpreter temporarily disabled. 10591_ Overheating: Energy bleed (-8). 10591_ Lgt. Treads destroyed. 10593_ Overheating: Imp. Signal Interpreter damaged (-7). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????## ##???# | | ???????????????????????????????????????## ##?## | | ??????????????????????????#####????????# ### | | ????????????????????????### ????????# | | ????????????????????##### ?????????# * | | ??????????????????? ?????????## ! | | ??????????????????? ????????## ] | | ?????????????????? #???????## !!!! | | ???????????????? #???????# / | | ?????????????? ###?????# !* | | ???????????? "####### | | ?????????? # | | ???????? ## | | ???????? #? | | ???????" ###### ##? | | ???????" ###???# #####?? | | ???????" ###????# ##?????? | | ??????"" zI; ?????# #??????? | | ??????" z ;#?????# #??????? | | ????? ##????#####??????? | | ????? ;#???????????????? | | ???? ! ;#???????????????? | | ???? #" #??????????????? | | ?????" ##????????????????? | | ??????"" #????????????????? | | ???? @ #????????????????? | | ?????"" ;#????????????????? | | ??????"" ;##????????????????? | | ???????"" ;#?????????????????? | | ???????"" ##????????????##### | | ????????" #????????????# | | ???????" #????????????# " | | ??????? ##???????????## """ | | ???????? #???????????## "" | | ???????? #???????????# | | ?????????? ???????????# ## | | ???????????? #?????????## ## | | ??????????????? ????????## # | | ???????????????? #???????# # | | ???????????????? ???????# # | | ????????????????? #??????# | | ????????????????? #??????# | | ?????????????????? #??????# | | ??????????????????# #### #??????# | | ????????????????????###???## ##??????####### | | ????????????????????????????# ###?????????????### | | ?????????????????????????????##??????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 100 Energy Generation 16 Energy Capacity 290 Matter Stores 430 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Adv. Assault Cannon | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Focal Shield | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Proton Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingDeepActivator Manual? 0 Play Time 01:00:18 Cumulative 353.7 hours Start 2022.03.18 @ 22:39:27 End 2022.03.20 @ 09:35:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 307 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 53 Gallery% 73 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 958c9dd3-3b43-4516-b514-89958cd14c07