Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.01 @ 22:04:54 Player: Voilon3 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1413) 1413 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4363 Bonus ------- None Cogmind --------- Core Integrity 463/700 Matter 66/300 Energy 50/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Hardlight Generator Beamcaster Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Improved Shield Generator Improved Shield Generator > --- WEAPON ----------- Shock Rifle Ion Cannon Gauss Rifle > --- INVENTORY -------- Medium Treads Medium Treads Carbon-fiber Leg Large Storage Unit Hacking Suite Shock Rifle Shock Rifle Beam Rifle Particle Gun Particle Gun Gauss Rifle Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher Shock Bomb Launcher [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Huge Storage Unit Device Improved Shield Generator Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Core Shielding Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 1 . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 62 | 5 11 6 11 16 4 9 Power 13 | 1 1 2 4 5 . . Engine 9 | 1 . 2 4 2 . . Core 4 | . 1 . . 3 . . Reactor . | . . . . . . . Propulsion 15 | 2 3 2 2 4 2 . Treads 6 | 2 2 . . 2 . . Leg 8 | . . 2 2 2 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Utility 12 | . 3 1 . 4 2 2 Device 6 | . 2 . . 1 2 1 Storage 2 | . 1 . . 1 . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . . 1 Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 22 | 2 4 1 5 3 . 7 Energy Gun 10 | 1 3 . 4 1 . 1 Energy Cannon 2 | . . 1 . 1 . . Ballistic Gun 3 | 1 . . . 1 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . 1 . 1 . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . 1 . . . . . System Corruption 1 | . 1 . . . . . Parts Lost 23 | . 3 1 6 2 . 11 Power 8 | . 1 1 2 2 . 2 Propulsion 3 | . 1 . . . . 2 Utility 2 | . . . . . . 2 Weapon 10 | . 1 . 4 . . 5 Highest Loss Streak 10 | . 3 1 3 2 . 10 To Critical Strikes 1 | . . . 1 . . . Average Backups 9 | 1 3 5 8 15 15 8 Power . | . . . . . . . Propulsion 2 | . . 1 2 3 3 1 Utility 1 | . . 1 1 1 2 2 Weapon 6 | . 2 3 3 10 10 5 Tool/Special . | . . . . . . . Unused Backups 7 | . . . 3 . . 4 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon 5 | . . . 1 . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 83 96 96 95 96 43 Engine 10 | . 3 1 20 16 7 2 Core 7 | . 9 9 . 6 15 5 Treads 12 | . 24 19 . 11 1 . Leg 9 | . . 8 21 6 20 10 Device 7 | . 10 9 . 7 12 5 Storage 9 | . 5 14 11 9 7 3 Processor 1 | . . . . 5 . . Protection 4 | . . 4 11 4 7 2 Energy Gun 10 | . 14 4 18 11 7 2 Energy Cannon 6 | . . 9 6 8 7 2 Ballistic Gun 3 | . 4 . . 6 7 2 Launcher 5 | . 8 14 6 . . . Peak Build Rating 41 | 5 11 10 17 36 41 38 Average Rating 18 | 4 8 8 10 30 37 17 On Entrance 16 | . 5 10 7 17 36 38 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns 47 | . . . . . . 47 Heaviest Build 120 | 7 32 33 37 119 120 120 Greatest Support 56 | 40 40 40 20 56 56 45 Greatest Overweight (x) 4 | . . 1 1 4 2 4 Average Overweight (x) . | . . . 1 1 2 . Largest Inventory Capacity 25 | 5 15 15 15 25 25 25 Average Capacity 17 | 5 8 15 15 24 25 14 Most Carried 20 | 3 5 7 15 20 17 16 Average Carried 9 | . 3 5 8 16 15 8 Final Capacity 25 | 5 15 15 15 25 25 5 Final Carried 16 | 1 5 7 14 16 16 2 Class Distribution -------------------- 42% | Mutant 35% | Bomber 15% | Scavenger-Bomber 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Bomber | -9/Materials Bomber | -8/Materials Bomber | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Matter Collected 1075 | 205 249 147 106 368 . . Remotely . | . . . . . . . Salvage Created 1806 | . 593 219 522 262 . 210 Parts 99 | . 34 18 24 19 . 4 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 41 | . 11 10 11 8 . 1 Guns 16 | . 7 2 3 4 . . Cannons 7 | . . 2 1 4 . . AOE 17 | . 4 6 7 . . . Classes Destroyed 9 | . 3 2 3 . . 1 Worker 2 | . . 1 1 . . . Builder 1 | . . . 1 . . . Hauler 2 | . 2 . . . . . Recycler 2 | . . . 2 . . . Watcher 2 | . 2 . . . . . Swarmer 10 | . . 6 . 4 . . Grunt 26 | . 11 4 9 2 . . Sentry 4 | . . . 2 2 . . Compactor 1 | . . . . . . 1 Best Kill Streak 10 | . 4 4 10 4 . 1 Combat Bots Only 6 | . 4 3 6 4 . 1 Max Kills in Single Turn 4 | . 2 4 4 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 2 3 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Hostile Shots Fired 227 | . 98 28 42 48 . 11 Missed 77 | . 41 10 12 13 . 1 Hits 150 | . 57 18 30 35 . 10 Melee 10 | . . . . . . 10 Projectile 140 | . 57 18 30 35 . . Critical Strikes 11 | . 1 1 1 1 . 7 Damage Taken 2325 | . 745 285 465 370 . 460 Core 575 | . 154 51 79 54 . 237 Absorbed by Shields 84 | . . . . 60 . 24 Redirected to Shielding 22 | . . . 17 5 . . Core Remaining (%) 72 | 100 . 18 80 90 . . Volleys Fired 124 | . 58 15 25 15 . 11 Largest 3 | . 2 2 3 3 . 3 Hottest 190 | . 80 90 170 190 . 138 Shots Fired 243 | . 99 22 59 40 . 23 Gun 165 | . 93 2 31 25 . 14 Cannon 47 | . . 13 15 15 . 4 Launcher 31 | . 6 7 13 . . 5 Special . | . . . . . . . Kinetic 51 | . 33 . . 12 . 6 Thermal 110 | . 43 13 23 26 . 5 Explosive 26 | . 6 7 13 . . . Electromagnetic 56 | . 17 2 23 2 . 12 Robot Hit Streak 9 | . 8 9 8 5 . 6 Robot Miss Streak 4 | . 4 2 4 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 138 | . 62 13 29 20 . 14 Core Hits 78 | . 30 12 24 10 . 2 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Meltdown 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3105 | . 809 516 1055 477 . 248 Guns 1162 | . 609 23 244 224 . 62 Cannons 639 | . . 177 141 253 . 68 Explosions 1304 | . 200 316 670 . . 118 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 314 | . 175 . . 97 . 42 Thermal 1232 | . 252 222 211 364 . 183 Explosive 1141 | . 200 271 670 . . . Electromagnetic 418 | . 182 23 174 16 . 23 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 . . . 2 Average Corruption 1 | . 1 1 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . 2 6 . . . 2 Message Errors 3 | . . 2 . . . 1 Matter Fused 4 | . 2 2 . . . . Energy Discharges 1 | . . 1 . . . . Data Loss (minor) 2 | . . 1 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 41 | . . 25 12 4 . . Projectiles 4 | . . . . 4 . . Explosions 37 | . . 25 12 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 267 | . 50 84 72 . . 61 Shots 13 | . 2 3 3 . . 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 546 | . 216 39 319 546 . 262 Average Temperature 124 | . 53 19 124 198 . 148 Received Heat Transfer 758 | . 405 105 174 74 . . Effects 14 | . . . . 13 . 1 Shutdowns 5 | . . . . 5 . . Energy Bleed 2 | . . . . 2 . . Interference 6 | . . . . 5 . 1 Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 4 | . 1 2 . . . 1 Heat Transferred 2353 | . 575 420 444 666 . 248 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 97 | 100 100 98 87 100 100 100 Level 1 2 | . . 1 12 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 232 | . 112 202 232 84 . 1 Initial 40 | . . 27 40 40 . . Average 42 | . 36 77 123 13 . . Influence Increases 1262 | . 352 344 358 207 . 1 Destroy 0b10 Robot/C 800 | . 220 200 220 160 . . Destroy 0b10 Robot/NC 45 | . 20 5 20 . . . Destroy Leader 188 | . 58 40 60 30 . . Successful Hack 4 | . 4 . . . . . Disable Machine 75 | . 15 45 . 15 . . Destroy Structure 150 | . 35 54 58 2 . 1 Influence Decreases 1262 | . 280 310 368 303 . 1 Entered New Map 167 | . . 45 66 56 . . Time Decay 974 | . 250 255 242 227 . . Lost Part 121 | . 30 10 60 20 . 1 Squads Dispatched 9 | . 3 . 2 4 . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 2 1 . . Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 17 12 15 8 . 4 Peak Tracking Total 6 | . 6 3 5 4 . 3 Tactical Retreats 4 | . . 3 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Traps Triggered 3 | . 1 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Machines Disabled 5 | . 1 3 . 1 . . Max in Single Turn 2 | . 1 2 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 4 . . . . . Successful 4 | . 4 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 4 . . . . . Record 4 | . 4 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 12 | . . . . . . 12 Total Damage 231 | . . . . . . 231 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Active Infowar (turns) 1217 | . . . . 853 297 67 Optics 853 | . . . . 853 . . Seismic 364 | . . . . . 297 67 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Turns Passed 4011 | 139 729 720 574 1270 396 183 Spaces Moved 1756 | 88 345 398 240 413 146 126 Core 105 | 11 . . . . . 94 Treads 1011 | 77 345 289 . 291 9 . Legs 640 | . . 109 240 122 137 32 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 190 190 260 50 Average Speed 199 | 146 160 168 190 287 263 97 Slowest Speed 400 | 160 160 190 190 400 320 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 48 64 29 31 4 58 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 171 | . 37 57 73 2 . 2 Melee . | . . . . . . . Projectile 3 | . . . . 2 . 1 AOE 168 | . 37 57 73 . . 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Total 2070 | 98 433 429 313 470 161 166 Wait 14 | . . . . . 5 9 Move 1751 | 87 344 397 239 412 146 126 Hop . | . . . . . . . Pick Up 70 | 6 12 5 25 14 2 6 Fast Attach 1 | . 1 . . . . . Attach 68 | 5 11 6 12 16 5 13 Detach 13 | . 3 3 . 4 3 . Swap 3 | . . 1 1 1 . . Drop 26 | . 4 2 11 8 . 1 Fire 124 | . 58 15 25 15 . 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 318 | -10/Materials | Core integrity fell below 50% 337 | -10/Materials | Lost 3 parts (1p1n1w) 539 | -10/Materials | Discovered new exit (range 5) 669 | -10/Materials | Discovered new exit (range 15) 818 | -10/Materials | Discovered new exit (range 15) 869 | -10/Materials | Entered Mines 889 | -10/Mines | Learned Materials emergency access door positions 920 | -10/Mines | Assembled infested the area 1192 | -10/Mines | Discovered new exit (range 6) 1342 | -10/Mines | Core integrity fell below 20% 1589 | -10/Mines | Entered Materials 1589 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1758 | -9/Materials | Lost 3 parts (2p1w) 2085 | -9/Materials | Discovered new exit (range 16) 2163 | -9/Materials | Entered another Materials area 2163 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2260 | -8/Materials | Build established: Bomber 2456 | -8/Materials | Garrison activated, responded to threat 2576 | -8/Materials | Met 7R-MNS 2961 | -8/Materials | Discovered new exit (range 12) 3336 | -8/Materials | Build established: Scavenger-Bomber 3433 | -8/Materials | Entered Factory 3433 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3434 | -7/Factory | Caught up to 7R-MNS 3829 | -7/Factory | Sucked down chute 3829 | -7/Factory | Entered Waste 3830 | -7/Waste | Met a frightened Derelict 3855 | -7/Waste | Spotted C-40 Crusher 3861 | -7/Waste | Destroyed C-40 Crusher 3875 | -7/Waste | Spotted C-40 Crusher 3887 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3887 | -7/Waste | Spotted C-40 Crusher 3896 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3899 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3902 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3905 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3908 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3919 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3941 | -7/Waste | Crushed by Compactor (1 part destroyed) 3957 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3972 | -7/Waste | Spotted C-40 Crusher 3987 | -7/Waste | Spotted C-40 Crusher 3988 | -7/Waste | Lost 10 parts (2p2n2u4w) 4011 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4012 | -7/Waste | Self-destructed Last Messages --------------- per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Gauss Rifle crushed. Shock Bomb Launcher crushed. V9 SXMC1 W8G&D:9F6LFSBIM>IN|YDM Acquired Hyp. Gauss Cannon. Acquired Adv. Hardlight Generator. The Adv. Hardlight Generator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. Dropped Adv. Hardlight Generator. Acquired Adv. Hardlight Generator. Hyp. Gauss Cannon crushed. Lrg. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ??????????????????????????????? #???????????? | | ?????????????????????????????? #???????????? | | ?????????????????????????????? #???????????? | | ?????????????????????????????? #???????????? | | ?????????????????????????????? = #???????????? | | ?????????????????????????????? ????????????? | | ??????????????????####???????? ?????????????? | | ??????????????????# ????????# #?????????????? | | ??????? ????????# ???????# #?????????????? | | ??????? #??????# ???????# #?????????????? | | ??????? #??????# ???????# #????????? ???? | | ?????## ######## ######## ######## ???? | | ?????? CC ??? | | ?????? = [ @CC ??? | | ?????? ??? | | ?????? ??? | | ??????# ######## ######## ######## ????? | | ####??# #??????# #??????# #?????????????? | | #??# #??????# #??????# #?????????????? | | ##?# #??????# #??????# #?????????????? | | ### #??????# ######## #?????????????? | | #??????# #?????????????? | | #??????# #?????????????? | | #??????# #?????????????? | | #??????# #?????????????? | | #### #??????# ######## #?????????????? | | #??# #??????# #??????# #?????????????? | | #??# #??????# #??????# #?????????????? | | ####??# #??????# #??????# #?????????????? | | ????### ######## ######## #?????????????? | | ????# #?????????????? | | ????# #?????????????? | | ????# #?????????????? | | ????# #?????????????? | | ????### ######## ######## #?????????????? | | ??????# #??????# #??????# #?????????????? | | ??????# #??????# #??????# #?????????????? | | ??????# #??????# ! #??????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 30 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation It's Just You Made in Tau Ceti IV Spot Them First Well Done Challenges ------------ None Game ------ Seed ArmageddonHackingBlade Manual? 0 Play Time 00:56:47 Cumulative 1.7 hours Start 2026.06.29 @ 23:05:45 End 2026.07.01 @ 22:04:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: afd61b28-ef5f-4f45-8f43-1a48009c3d32