Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.27 @ 18:20:07

Player: Jim

Result: Destroyed by as-35009 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (576)      576
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (31)                 31
              TOTAL SCORE: 1377

 Bonus
-------
Follower Combat Kills      67
Friendly Fire              -36

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          3%
Temperature                Warm (198)
Movement                   Core (500) Ox9
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
         Medium Storage Unit
          Large Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (15) ---
                Ion Engine
          Light Treads
          Light Treads
        Armored Wheel
        Armored Wheel
          Small Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (200)
                Sensor Array
                Utility Shielding
                Weapon Shielding
          Light Cannon
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
         Medium Storage Unit
          Large Storage Unit
>               --- WEAPON -----------
                Autogun
                Autogun
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
          Light Treads
          Light Treads
                Wheel
        Armored Wheel
        Armored Wheel
          Small Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
                Utility Shielding
                Utility Shielding
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 3   12  2   .   
  Power                    1    | .   .   1   .   
    Engine                 1    | .   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   6   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 2   6   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   4   .   .   
    Device                 .    | .   .   .   .   
    Storage                4    | .   4   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | 1   2   1   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   2   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   1   2   5   
  Power                    2    | .   .   1   1   
  Propulsion               3    | .   1   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      5    | .   1   1   5   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     93   | .   91  94  96  
  Engine                   11   | .   14  8   13  
  Wheel                    26   | .   25  28  26  
  Storage                  25   | .   23  28  28  
  Ballistic Gun            22   | .   27  18  13  
  Ballistic Cannon         5    | .   .   9   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 11  39  41  41  
  Greatest Support         26   | 26  26  24  24  
  Greatest Overweight (x)  9    | .   4   1   9   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 8   12  15  15  
  Most Carried             15   | 6   15  15  13  
  Average Carried          12   | 6   10  14  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 6   15  13  13  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           1336 | 200 656 480 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            913  | .   606 307 .   
  Parts                    74   | .   52  22  .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  23   | .   14  9   .   
  Guns                     19   | .   14  5   .   
  Cannons                  4    | .   .   4   .   
Classes Destroyed          11   | .   9   2   .   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   .   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | .   1   1   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  14   | .   9   5   .   
  Grunt                    9    | .   5   4   .   
  Zionite                  1    | .   .   1   .   
Best Kill Streak           3    | .   3   3   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   1    | .   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Damage Taken               1133 | .   332 381 420 
  Core                     252  | .   59  56  137 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              95   | .   60  35  .   
  Largest                  2    | .   2   2   .   
  Hottest                  58   | .   46  58  .   
Shots Fired                189  | .   121 67  1   
  Gun                      169  | .   121 48  .   
  Cannon                   20   | .   .   19  1   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  189  | .   121 67  1   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         13   | .   7   13  .   
  Robot Miss Streak        5    | .   5   5   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   2   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           97   | .   59  38  .   
  Core Hits                43   | .   25  18  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         2    | .   1   1   .   
    Destroy                1    | .   1   .   .   
    Blast                  1    | .   .   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1511 | .   931 576 4   
  Guns                     1367 | .   931 436 .   
  Cannons                  134  | .   .   134 .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  10   | .   .   6   4   
  Kinetic                  1501 | .   931 570 .   
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         3    | .   2   2   3   
  Average Corruption       2    | .   2   2   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  21   | .   4   13  4   
    Message Errors         3    | .   1   2   .   
    Matter Fused           7    | .   .   5   2   
    Heat Flow Errors       3    | .   1   1   1   
    Energy Discharges      1    | .   .   1   .   
    Data Loss (minor)      2    | .   1   1   .   
    Data Loss (major)      1    | .   .   1   .   
    Misfires               3    | .   1   1   1   
    Alerts                 1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            20   | .   .   17  3   
  Projectiles              17   | .   .   17  .   
  Explosions               .    | .   .   .   .   
  Melee                    3    | .   .   .   3   
Knockbacks                 2    | .   .   2   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  2    | .   .   2   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      5    | .   .   3   2   
  Shots                    .    | .   .   .   .   
  Rammed                   3    | .   .   2   1   
Targets Rammed             3    | .   .   2   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        298  | .   203 115 298 
  Average Temperature      29   | .   14  20  216 
  Received Heat Transfer   475  | .   48  147 280 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       4    | .   .   .   4   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             250  | .   250 171 .   
  Initial                  46   | .   .   46  .   
  Average                  99   | .   116 81  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         90   | 100 81  100 .   
  Level 1                  9    | .   18  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              45   | .   23  15  7   
  Peak Tracking Total      10   | .   4   3   10  
  Tactical Retreats        3    | .   .   3   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          5    | .   5   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                18   | .   18  .   .   
  Successful               9    | .   9   .   .   
  Failed                   9    | .   9   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   11   | .   11  .   .   
  Terminals                18   | .   18  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   6   .   .   
  Record                   1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   
  Zone Layout              2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Assimilate             1    | .   1   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   5   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   .   
  Highest-Rated Group      50   | .   .   50  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               11   | .   .   11  .   
  Total Damage             152  | .   .   152 .   
  Kills                    3    | .   .   3   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Scr  Mat  Min  Exi  
Turns Passed               2662 | 6    1306 1149 201  
Spaces Moved               2291 | 2    1103 1000 186  
  Core                     4    | .    3    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   2287 | 2    1100 1000 185  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            80   | 90   80   105  105  
  Average Speed            102  | 90   99   105  107  
  Slowest Speed            500  | 90   250  105  500  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       59   | 2    96   99   40   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Scr  Mat  Min  Exi  
Total                      2450 | 4    1217 1042 187  
  Wait                     14   | .    12   2    .    
  Move                     2288 | 1    1102 999  186  
  Hop                      .    | .    .    .    .    
  Pick Up                  16   | .    15   1    .    
  Fast Attach              7    | .    7    .    .    
  Attach                   3    | .    1    2    .    
  Detach                   5    | .    5    .    .    
  Swap                     7    | 3    4    .    .    
  Drop                     12   | .    11   1    .    
  Fire                     95   | .    60   35   .    
  Melee                    .    | .    .    .    .    
  Ram                      3    | .    .    2    1    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 1)
    7 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 4)
  314 | -10/Materials | Build established: Mutant
  380 | -10/Materials | Discovered new exit (range 12)
  441 | -10/Materials | Discovered new exit (range 10)
  629 | -10/Materials | Discovered new exit (range 10)
  926 | -10/Materials | Discovered new exit (range 16)
 1313 | -10/Materials | Entered Mines
 1334 | -10/Mines     | Learned location of Zion (-7)
 1415 | -10/Mines     | Discovered new exit (range 8)
 1720 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1722 | -10/Mines     | Discovered new exit (range 5)
 2009 | -10/Mines     | Discovered new exit (range 14)
 2462 | -10/Mines     | Entered Exiles
 2488 | -10/Exiles    | Discovered new exit (range 15)
 2533 | -10/Exiles    | Met 8R-AWN
 2554 | -10/Exiles    | Met EX-HEX
 2613 | -10/Exiles    | Met EX-BIN
 2622 | -10/Exiles    | Attacked by the Exiles
 2657 | -10/Exiles    | Core integrity fell below 50%
 2662 | -10/Exiles    | Core integrity fell below 20%
 2663 | -10/Exiles    | Destroyed by as-35009 with Assembled F-torch

 Last Messages 
---------------
02622_ EXILES: Hostile robot within lab perimeter. Defensive protocols time,
  folks!
02624_ EX-BIN: "I just want to science!"
02633_ Slammed into EX-BIN.
02633_ Destroyed EX Chip 1.
02633_ Destroyed EX Chip 2.
02633_ Destroyed EX Chip 1.
02633_ Destroyed EX Chip 2.
02633_ EX-BIN system corrupted by crushing effect. <x4>
02643_ Knocked back.
02648_ System corrupted: Heat flow error (+298).
02653_ Autogun destroyed.
02653_ Critical hit (Burn: +80).
02654_ Critical hit (Destroy).
02654_ Arm. Wheel destroyed.
02658_ Lgt. Cannon destroyed.
02658_ Arm. Wheel destroyed.
02659_ Ion Engine destroyed.
02659_ System corrupted by crushing effect (+1).
02662_ Critical hit (Burn: +80).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????#######???????????????????? |
| ???????????????????????X     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???????????????????? |
| ???????????????????????#     #???###?????????????? |
| ???????????????????????# @   #??"""""????????????? |
| ???????????????????????#aaa  ##   """????????????? |
| ???????????????????????#  a       X""????????????? |
| ???????????????????????#   a ##   """????????????? |
| ?????????????????####??#  a  #???""""????????????? |
| ????????????????""""""?#     #?????#?????????????? |
| ????????????????""""  ##     #???????????????????? |
| ???????????????#""X"         #???????????????????? |
| ???????????????#"            #???????????????????? |
| ???????????????#"     ##     #???????????????????? |
| ???????????????#""""""?#     #?#########?????????? |
| ???????????????##"###??#     #?#"""""""#?????????? |
| ???????????????????????#     #?#"""""""#?????????? |
| ???????????????????????#     #?#"""""""#?????????? |
| ??????????????????????##     ###"" """"#?????????? |
| ??????????????????????#"           """"#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????#"            """#?????????? |
| ??????????????????????##            """"?????????? |
| ???????????????????????#            """#?????????? |
| ???????????????????????#"       "X" """"?????????? |
| ???????????????????????#"       """    #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeHelicalChip
  Manual?         0
Play Time         00:38:02
  Cumulative      33.9 hours
  Start           2022.07.27 @ 17:18:24
  End             2022.07.27 @ 18:20:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           35
  Adventurer      0
  Explorer        13
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9abc32ea-5552-443b-8d2c-b6944b74e6a6