Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:29:47 Player: useeikick Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (656) 656 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 2627 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 428/550 Matter 259/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flight Unit > --- UTILITY (3) ------ Visual Processing Unit Core Analyzer > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Light Ion Engine Flight Unit Propulsion Shielding Powered Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Visual Processing Unit Core Analyzer Propulsion Shielding > --- WEAPON ----------- Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Flight Unit Propulsion Shielding Powered Hammer [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Weapon Shielding Processor Visual Processing Unit Protection Weapon Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 40 | 5 7 13 4 11 Power 6 | 1 . 2 1 2 Engine 6 | 1 . 2 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 6 . 6 Treads . | . . . . . Leg 4 | 2 . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight 10 | . . 4 . 6 Utility 7 | . 3 3 1 . Device . | . . . . . Storage . | . . . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 4 | . 2 2 . . Artifact . | . . . . . Weapon 13 | 2 4 2 2 3 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 2 1 2 2 Ballistic Cannon . | . . . . . Launcher 3 | . 2 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . 1 . 11 Power 2 | . . . . 2 Propulsion 9 | . . 1 . 8 Utility . | . . . . . Weapon 1 | . . . . 1 Highest Loss Streak 6 | . . 1 . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 95 96 99 77 Engine 12 | . 14 11 11 12 Leg 18 | . 28 26 . . Flight 10 | . . 4 33 26 Processor 13 | . 3 18 22 18 Protection 13 | . 19 14 11 4 Ballistic Gun 21 | . 26 19 21 14 Naked Turns . | . . . . . Heaviest Build 13 | 7 11 13 11 12 Greatest Support 33 | 20 20 33 12 16 Greatest Overweight (x) 1 | 1 . 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 3 | 2 3 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 4 5 5 4 Class Distribution -------------------- 69% | Mutant 20% | Scavenger-Sprinter 5% | Scavenger-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 889 | 250 54 296 56 233 Remotely . | . . . . . Salvage Created 766 | . 83 291 37 355 Parts 66 | . 7 25 2 32 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 32 | . 6 9 3 14 Guns 27 | . 1 9 3 14 AOE 5 | . 5 . . . Classes Destroyed 5 | . 2 2 . 1 Worker 1 | . . 1 . . Swarmer 21 | . 4 4 3 10 Grunt 7 | . 2 3 . 2 Brawler 1 | . . . . 1 Sentry 3 | . . 2 . 1 Best Kill Streak 5 | . 5 5 4 4 Combat Bots Only 5 | . 5 4 4 4 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 164 | . 24 57 12 71 Missed 57 | . 9 17 8 23 Damage Taken 1234 | . 172 451 39 572 Core 215 | . 43 31 19 122 Absorbed by Shields . | . . . . . Redirected to Shielding 82 | . 12 24 3 43 Core Remaining (%) 89 | 100 82 . 87 . Volleys Fired 83 | . 14 21 5 43 Largest 2 | . 2 2 1 2 Hottest 50 | . 50 43 23 48 Shots Fired 150 | . 28 37 5 80 Gun 147 | . 25 37 5 80 Cannon . | . . . . . Launcher 3 | . 3 . . . Special . | . . . . . Kinetic 147 | . 25 37 5 80 Thermal . | . . . . . Explosive 3 | . 3 . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 7 10 6 8 Robot Miss Streak 6 | . 3 3 3 6 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 94 | . 14 29 4 47 Core Hits 52 | . 9 16 3 24 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 4 | . . 1 . 3 Destroy 4 | . . 1 . 3 Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1720 | . 539 364 73 744 Guns 1286 | . 106 364 73 743 Cannons . | . . . . . Explosions 433 | . 433 . . . Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 1286 | . 106 364 73 743 Thermal 75 | . 75 . . . Explosive 358 | . 358 . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 1 . Average Corruption 1 | . . 1 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 3 2 . Message Errors 3 | . . 2 1 . Matter Fused 1 | . . . 1 . Heat Flow Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 42 | . 42 . . . Projectiles . | . . . . . Explosions 42 | . 42 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . 24 . . . Shots 1 | . 1 . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 132 | . 16 132 . 36 Average Temperature 16 | . 8 44 . 13 Received Heat Transfer 351 | . 48 144 6 153 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . 50 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 445 | . 113 261 136 445 Initial 52 | . . 47 51 52 Average 92 | . 22 119 125 166 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 93 | 100 100 96 100 68 Level 1 6 | . . 3 . 28 Level 2 . | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 1 . 3 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 10 14 7 32 Peak Tracking Total 8 | . 5 4 5 8 Tactical Retreats 5 | . . 1 1 3 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 2 3 1 3 Terminals 5 | . 2 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 15 | . 4 6 1 4 Successful 9 | . 2 3 1 3 Failed 6 | . 2 3 . 1 Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 5 | . . 3 . 2 Terminals 11 | . 4 4 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . 2 2 1 2 Record 1 | . . . . 1 Open Door 1 | . . . 1 . Unreport Threat 2 | . 1 . . 1 Locate Traps 2 | . 1 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 2 . 2 Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1439 | 63 467 460 177 272 Spaces Moved 1463 | 54 326 319 491 273 Core 25 | 25 . . . . Treads . | . . . . . Legs 613 | 29 326 258 . . Wheels . | . . . . . Hover . | . . . . . Flight 825 | . . 61 491 273 Fastest Speed 29 | 50 120 32 32 29 Average Speed 70 | 95 120 103 32 34 Slowest Speed 124 | 120 120 124 32 117 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 6 | . . 2 2 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 4 42 32 73 34 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 39 | . 37 . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 37 | . 37 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1731 | 65 376 415 503 372 Wait 101 | . 26 40 . 35 Move 1447 | 53 325 314 486 269 Hop 6 | . . 2 2 2 Pick Up 30 | 7 4 12 2 5 Fast Attach 6 | . . 2 3 1 Attach 20 | 5 2 4 . 9 Detach 3 | . . . . 3 Swap 14 | . 5 7 1 1 Drop 18 | . . 13 4 1 Fire 83 | . 14 21 5 43 Melee 2 | . . . . 2 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 530 | -10/Materials | Identified exit to Materials 531 | -10/Materials | Entered another Materials area 531 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 897 | -9/Materials | Discovered new exit (range 7) 991 | -9/Materials | Identified exit to Mines 991 | -9/Materials | Entered Mines 1081 | -9/Mines | Learned 2 Materials zone layouts 1083 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1103 | -9/Mines | Discovered new exit (range 17) 1112 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1133 | -9/Mines | Learned location of Zion (-7) 1168 | -9/Mines | Entered Materials 1168 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1328 | -8/Materials | Lost 3 parts (3n) 1440 | -8/Materials | Self-destructed Last Messages --------------- 01416_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01417_ Flight Unit destroyed. 01418_ S-10 Pest destroyed. 01418_ Slug penetrates Door. 01423_ Slug penetrates S-10 Pest. 01424_ Lgt. Assault Rifle destroyed. 01426_ Slug penetrates S-10 Pest. 01428_ S-10 Pest destroyed. 01429_ Lgt. Ion Engine destroyed. 01430_ Slug penetrates Wall. 01434_ S-10 Pest destroyed. 01436_ Slug penetrates S-10 Pest. 01436_ S-10 Pest suffers critical hit (Destroy). 01436_ S-10 Pest destroyed. 01438_ Acquired 19 matter. 01439_ Acquired Flight Unit. 01439_ Lgt. Ion Engine destroyed. 01440_ Flight Unit destroyed. 01440_ Knocked back. Map ----- +----------------------------------------------------+ | #?????# #?????????+ #???? ??????????? | | #?????# #?????????# #????"" ??????????? | | #######+###???????# #???""" = ?????????? | | ## # #???????# #???""" ?????????? | | ?## ## """ """ #???????# ###?? "Y" ????????? | | ??# ## """ """ #???????# #???? 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"""""*#* !??????????????????? | | ?????????????# """ *#= !* #??????????????? | | ?????????????? # #??????????????? | | ?????????????#] #######??????????????? | | ?????????????########## ?????????????????????? | | ??????????????????????## ????????????????????? | | ???????????????????????# ???????H????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ###???????????????????? | | ???????????????????????# c#?????????????????????? | | ???????????????????????# c#?????????????????????? | | ???????????????????????# m #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# a#?????????????????????? | | ???????????????????????? /?????????????????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 64 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussQuantumShielding Manual? 0 Play Time 00:23:09 Cumulative 15.0 hours Start 2024.04.06 @ 20:04:42 End 2024.04.06 @ 20:29:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6531e9a5-c442-4e5c-aabd-a5cfb7d499cc