Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.27 @ 20:31:06 Player: Playing with my Cog Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1668) 1668 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (410) 410 TOTAL SCORE: 5108 Bonus ------- Follower Combat Kills 110 Aligned with FarCom 300 Cogmind --------- Core Integrity 322/550 Matter 291/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Targeting Computer Core Analyzer > --- WEAPON (4) ------- Heavy Laser Heavy Laser Heavy Assault Rifle Enhanced Autogun > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Superbattery (1500) High-capacity Matter Pod (200) Recoil Stabilizer Heavy Armor Plating Medium Insulated Plating Medium Insulated Plating Missile Launcher Missile Launcher Datajack Mining Claw Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Core Analyzer > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink Superbattery High-capacity Matter Pod Recoil Stabilizer Heavy Armor Plating Medium Insulated Plating Medium Insulated Plating Heavy Laser Heavy Laser Missile Launcher Missile Launcher Datajack Mining Claw [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Targeting Computer Device Tractor Beam Storage Small Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Parts Attached 34 | 6 7 2 3 1 15 Power 5 | 1 2 1 . . 1 Engine 4 | 1 2 . . . 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 10 | 2 1 . 1 . 6 Treads 10 | 2 1 . 1 . 6 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 . 1 . 1 Device 1 | . 1 . . . . Storage 2 | 1 . . 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 2 1 1 1 7 Energy Gun 7 | 1 2 . . . 4 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . . 1 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 11 | . 1 . . . 10 Power 1 | . . . . . 1 Propulsion 5 | . . . . . 5 Utility . | . . . . . . Weapon 5 | . 1 . . . 4 Highest Loss Streak 7 | . 1 . . . 7 To Critical Strikes . | . . . . . . Average Backups 10 | 2 6 8 8 9 16 Power 1 | . 1 1 1 1 1 Propulsion 2 | 1 3 4 3 3 2 Utility 2 | . . . . 2 6 Weapon 3 | . 1 2 3 2 5 Tool/Special . | . . . . . . Unused Backups 21 | . 3 . . . 18 Power 4 | . 1 . . . 3 Propulsion 2 | . 1 . . . 1 Utility 12 | . 1 . . . 11 Weapon 3 | . . . . . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 93 100 100 100 93 Engine 8 | . 14 5 . . 8 Core 3 | . . 8 14 14 . Treads 25 | . 28 28 28 28 22 Storage 12 | . 14 14 14 14 9 Processor 13 | . 7 14 14 14 17 Energy Gun 8 | . 14 14 . 6 5 Ballistic Gun 16 | . 13 10 . 6 29 Launcher 3 | . . 3 14 7 . Special Melee Weapon 2 | . . . 14 7 . Peak Build Rating 30 | 6 8 10 10 12 30 Average Rating 14 | 4 7 9 9 10 26 On Entrance 7 | . 6 8 10 10 12 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 64 | 14 15 16 49 50 64 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 21 | . . . 1 1 21 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 13 | 6 8 8 11 20 20 Most Carried 20 | 4 8 8 9 10 20 Average Carried 11 | 2 6 8 8 9 17 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 15 | 4 8 8 9 10 15 Class Distribution -------------------- 65% | Mutant 24% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1888 | 220 424 43 67 110 1024 Remotely . | . . . . . . Salvage Created 2048 | . 555 111 . 29 1353 Parts 113 | . 24 13 . 1 75 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 40 | . 8 5 . . 27 Guns 33 | . 8 3 . . 22 AOE 7 | . . 2 . . 5 Classes Destroyed 11 | . 4 2 . . 5 Worker 5 | . . 1 . 1 3 Hauler 2 | . 2 . . . . Recycler 2 | . . . . . 2 Operator 3 | . 2 . . . 1 Watcher 2 | . 2 . . . . Swarmer 7 | . . 3 . . 4 Grunt 26 | . 8 2 . . 16 Brawler 2 | . . . . . 2 Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 5 | . 3 4 . 1 5 Combat Bots Only 5 | . 2 3 . . 5 Max Kills in Single Turn 3 | . 1 3 . 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 200 | . 44 31 . . 125 Missed 52 | . 15 9 . . 28 Hits 148 | . 29 22 . . 97 Melee 2 | . . . . . 2 Projectile 146 | . 29 22 . . 95 Critical Strikes 3 | . . 1 . . 2 Damage Taken 2397 | . 384 252 . . 1761 Core 330 | . 45 57 . . 228 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 113 | . 77 . . . 36 Core Remaining (%) 79 | 100 . . . 59 . Volleys Fired 126 | . 43 13 . 1 69 Largest 4 | . 2 2 . 2 4 Hottest 226 | . 85 95 . 85 226 Shots Fired 358 | . 86 25 . 2 245 Gun 348 | . 86 23 . 2 237 Cannon . | . . . . . . Launcher 10 | . . 2 . . 8 Special . | . . . . . . Kinetic 263 | . 43 10 . 1 209 Thermal 74 | . 32 13 . 1 28 Explosive 10 | . . 2 . . 8 Electromagnetic 11 | . 11 . . . . Robot Hit Streak 16 | . 13 10 . 1 16 Robot Miss Streak 4 | . 4 1 . 1 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 233 | . 60 16 4 1 152 Core Hits 111 | . 27 11 . 1 72 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 . . . 3 Burn 4 | . 2 . . . 2 Destroy 1 | . . . . . 1 Melee Attacks 5 | . . . 4 1 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 4 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3876 | . 791 381 . 10 2694 Guns 3302 | . 791 217 . 10 2284 Cannons . | . . . . . . Explosions 574 | . . 164 . . 410 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2437 | . 335 97 . 10 1995 Thermal 758 | . 349 120 . . 289 Explosive 574 | . . 164 . . 410 Electromagnetic 107 | . 107 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . . . 1 Projectiles . | . . . . . . Explosions 1 | . . . . . 1 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 111 | . . . . . 111 Shots 3 | . . . . . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 527 | . 231 339 . 30 527 Average Temperature 142 | . 49 148 . 18 180 Received Heat Transfer 846 | . 216 108 . . 522 Effects 15 | . . 2 . . 13 Shutdowns 6 | . . . . . 6 Energy Bleed 2 | . . . . . 2 Matter Decay 2 | . . . . . 2 Damage (minor) 4 | . . 2 . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 2064 | . 991 296 . . 777 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . 1 Low Security (%) 82 | 100 100 100 . 100 58 Level 1 17 | . . . . . 41 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 287 | . 46 77 . 58 287 Initial 17 | . . . . . 17 Average 79 | . 7 24 . 13 180 Influence Increases 1407 | . 272 137 . 116 882 Destroy 0b10 Robot/C 880 | . 160 100 . 80 540 Destroy 0b10 Robot/NC 70 | . 30 5 . 5 30 Destroy Leader 218 | . 48 20 . 20 130 Allied During Kill 11 | . . . . 11 . Successful Hack 18 | . 16 . . . 2 Disable Machine 45 | . . . . . 45 Destroy Structure 75 | . 3 12 . . 60 Lose Combat Pursuer 90 | . 15 . . . 75 Influence Decreases 1161 | . 272 80 57 71 681 Entered New Map 85 | . . . 57 . 28 Time Decay 935 | . 234 80 . 68 553 Lost Part 110 | . 10 . . . 100 Lost Ally 3 | . . . . 3 . Purge Threat 28 | . 28 . . . . Squads Dispatched 11 | . 2 . . 1 8 Investigation 2 | . . . . 1 1 Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 5 | . 1 . . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 18 5 . 2 40 Peak Tracking Total 6 | . 2 3 . 2 6 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 12 | . 6 . 2 1 3 Terminals 5 | . 3 . . 1 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 37 | . 19 . 7 3 8 Successful 22 | . 10 . 7 . 5 Failed 15 | . 9 . . 3 3 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual 14 | . 9 . 1 3 1 Terminals 18 | . 14 . . 3 1 Fabricators . | . . . . . . Repair Stations 6 | . 3 . . . 3 Recycling Units 2 | . 2 . . . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 . 7 . . Record 6 | . . . 6 . . Level Access Points 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . . 2 Scan Component 2 | . 1 . . . 1 Repair 2 | . 1 . . . 1 Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 3 | . . . . . 3 Retrieve Study 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . 4 . . . . Terminals 4 | . 4 . . . . Botnet 2 | . 2 . . . . Operators 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . . 1 3 Full Trace Events 4 | . 1 . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . . . . 3 Parts Repaired 2 | . 1 . . . 1 Time 64 | . 26 . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 4 | . . . 4 . . Non-combat 3 | . . . 3 . . Combat 1 | . . . 1 . . Robot Hacks Applied 4 | . . . 4 . . parse_system 4 | . . . 4 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 14 | . . . . 14 . Total Damage 155 | . . . . 155 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4614 | 73 1612 234 662 419 1614 Spaces Moved 2047 | 41 865 119 364 171 487 Core 27 | 4 . . . . 23 Treads 2020 | 37 865 119 364 171 464 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 Average Speed 186 | 149 160 160 178 240 231 Slowest Speed 1100 | 160 160 160 240 240 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 4 96 36 65 32 42 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 87 | . . 12 . . 75 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 86 | . . 12 . . 74 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2604 | 50 1007 137 375 176 859 Wait 320 | . 74 3 . . 243 Move 2042 | 40 864 118 363 170 487 Hop . | . . . . . . Pick Up 37 | 4 7 . 2 . 24 Fast Attach 13 | 6 5 1 . . 1 Attach 12 | . 1 . . . 11 Detach . | . . . . . . Swap 24 | . 5 1 4 4 10 Drop 25 | . 8 1 2 . 14 Fire 126 | . 43 13 . 1 69 Melee 5 | . . . 4 1 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Met a group of wandering Federalists 214 | -10/Materials | Discovered new exit (range 11) 214 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 14) 706 | -10/Materials | Identified exit to Materials 1081 | -10/Materials | Repaired Assault Rifle 1686 | -10/Materials | Entered Mines 1913 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1913 | -10/Mines | Discovered new exit (range 5) 1920 | -10/Mines | Entered Exiles 1956 | -10/Exiles | Discovered new exit (range 15) 1978 | -10/Exiles | Met 8R-AWN 2015 | -10/Exiles | Met EX-HEX 2066 | -10/Exiles | Met EX-BIN 2152 | -10/Exiles | Aligned with FarCom system 2154 | -10/Exiles | Given EX-Vault access code 2190 | -10/Exiles | Opened EX-Vault 2207 | -10/Exiles | Found Superbattery 2240 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2281 | -10/Exiles | Met EX-DEC 2291 | -10/Exiles | Learned location of Zion (-6) 2425 | -10/Exiles | Discovered new exit (range 10) 2582 | -10/Exiles | Left Exiles lab with Superbattery 2582 | -10/Exiles | Entered Mines 2611 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2622 | -9/Mines | Met a Derelict bent on vengeance 2991 | -9/Mines | Discovered new exit (range 5) 2995 | -9/Mines | Learned location of Storage (-7) 3001 | -9/Mines | Entered Materials 3001 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3120 | -8/Materials | Lost 3 parts (1p2w) 3296 | -8/Materials | Garrison activated, responded to threat 3632 | -8/Materials | Build established: Scavenger-Gunner 3651 | -8/Materials | Discovered new exit (range 10) 3809 | -8/Materials | Repaired Imp. Heat Sink 4164 | -8/Materials | Discovered new exit (range 8) 4274 | -8/Materials | Garrison activated, responded to threat 4380 | -8/Materials | Lost 7 parts (5n2w) 4585 | -8/Materials | Build established: Gunner 4615 | -8/Materials | Self-destructed Last Messages --------------- 04367_ Acquired 49 matter. 04388_ R-06 Scavenger collects Aluminum Leg. 04391_ R-06 Scavenger collects Lgt. Nuclear Core. 04395_ R-06 Scavenger collects Imp. Heat Sink. 04396_ K-01 Serf collects debris. 04398_ R-06 Scavenger collects Aluminum Leg. 04400_ K-01 Serf destroyed. 04400_ R-06 Scavenger destroyed. 04403_ Acquired 100 matter. 04414_ Acquired 79 matter. 04501_ R-06 Scavenger collects Gauss Rifle. 04504_ R-06 Scavenger collects Hvy. Assault Cannon. 04505_ U-05 Engineer builds a Wall. 04542_ R-06 Scavenger collects Rnf. Deuterium Engine. 04546_ R-06 Scavenger collects Visual Processing Unit. 04552_ R-06 Scavenger collects Sml. Matter Pod. 04593_ Acquired 77 matter. 04604_ R-06 Scavenger collects Lgt. Ion Engine. 04607_ R-06 Scavenger collects Lgt. Nuclear Core. 04611_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | ???# #???????????????????# #??????# | | ???# #????####?########### ######## | | ???# #????# # = | | ???# #????# ^ ^ [=[ =%* | | ???# #????# # =% [ !% * | | ???# #??????# "" ^ ! """"" ######+## | | ???# #??????#"G ! 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Heat Sink | 10% | -8/Materials Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Well Done Challenges ------------ None Game ------ Seed TrapAlertExtractor Manual? 0 Play Time 00:35:51 Cumulative 29.7 hours Start 2025.10.27 @ 19:50:24 End 2025.10.27 @ 20:31:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c03c1fa-bf0b-4dc0-a02d-bc179427501e