Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 22:03:39 Player: mako Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1021) 1021 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2888 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 395/550 Matter 173/300 Energy 125/125 System Corruption 8% Temperature Cool (195) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Missile Launcher > --- INVENTORY (16) --- Advanced Treads Advanced Treads Aluminum Leg Aluminum Leg Heat Sink Weight Redist. System Structural Scanner Visual Processing Unit Improved Terrain Scanner Seismic Analyzer Advanced Targeting Computer Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Missile Launcher > --- INVENTORY -------- Advanced Treads Advanced Treads Aluminum Leg Heat Sink Weight Redist. System Structural Scanner Visual Processing Unit Improved Terrain Scanner Seismic Analyzer Advanced Targeting Computer Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Missile Launcher [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 40 | 11 3 15 11 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 15 | 4 . 8 3 Treads 1 | 1 . . . Leg 9 | . . 6 3 Wheel 5 | 3 . 2 . Hover . | . . . . Flight . | . . . . Utility 7 | 3 3 . 1 Device 2 | 1 . . 1 Storage 5 | 2 3 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 3 . 6 5 Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 9 | 2 . 5 2 Ballistic Cannon . | . . . . Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 9 | . . 4 5 Power 2 | . . . 2 Propulsion 5 | . . 4 1 Utility 1 | . . . 1 Weapon 1 | . . . 1 Highest Loss Streak 3 | . . 3 3 Average Slot Usage (%) 95 | . 100 93 97 Engine 13 | . 14 11 17 Leg 25 | . . 25 35 Wheel 10 | . 28 11 . Device 2 | . . . 8 Storage 21 | . 28 22 18 Energy Cannon 2 | . . 3 . Ballistic Gun 18 | . 28 18 13 Naked Turns . | . . . . Heaviest Build 53 | 15 39 46 53 Greatest Support 48 | 32 32 48 45 Greatest Overweight (x) 2 | . 1 2 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 8 16 16 16 Average Capacity 14 | 5 12 16 16 Most Carried 16 | 6 11 16 16 Average Carried 11 | 3 8 11 14 Final Capacity 16 | 8 16 16 16 Final Carried 16 | 6 9 16 15 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1042 | 263 . 433 346 Remotely . | . . . . Salvage Created 1298 | 89 . 666 543 Parts 61 | 8 . 26 27 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 23 | . . 11 12 Guns 13 | . . 9 4 Cannons 2 | . . 2 . AOE 8 | . . . 8 Classes Destroyed 12 | 2 . 5 5 Worker 1 | . . 1 . Builder 2 | . . . 2 Tunneler 2 | 2 . . . Hauler 1 | . . 1 . Recycler 5 | 1 . 1 3 Mechanic 1 | . . . 1 Watcher 2 | . . . 2 Swarmer 3 | . . . 3 Grunt 15 | . . 8 7 Brawler 2 | . . 1 1 Sentry 2 | . . 2 . Hunter 1 | . . . 1 Best Kill Streak 9 | 2 . 5 9 Combat Bots Only 6 | . . 5 6 Max Kills in Single Turn 3 | 1 . 1 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1697 | 37 . 594 1066 Core 218 | . . 63 155 Absorbed by Shields 210 | . . . 210 Core Remaining (%) 94 | 100 100 84 . Volleys Fired 81 | 3 . 44 34 Largest 2 | 2 . 2 2 Hottest 91 | 60 . 91 72 Shots Fired 144 | 5 . 88 51 Gun 119 | 5 . 79 35 Cannon 9 | . . 9 . Launcher 16 | . . . 16 Special . | . . . . Kinetic 117 | 3 . 79 35 Thermal 9 | . . 9 . Explosive 16 | . . . 16 Electromagnetic 2 | 2 . . . Robot Hit Streak 17 | 4 . 17 11 Robot Miss Streak 3 | . . 2 3 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 97 | 4 . 61 32 Core Hits 69 | 3 . 25 41 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3085 | 82 . 908 2095 Guns 1079 | 39 . 725 315 Cannons 183 | . . 183 . Explosions 1823 | 43 . . 1780 Melee . | . . . . Ramming . | . . . . Kinetic 1051 | 11 . 725 315 Thermal 226 | 43 . 183 . Explosive 1780 | . . . 1780 Electromagnetic 28 | 28 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . 9 8 Average Corruption 8 | . . 8 8 Corruption Purged . | . . . . Effects 30 | . . 16 14 Message Errors 2 | . . . 2 Matter Fused 7 | . . 4 3 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . 1 1 Parts Rejected 1 | . . 1 . Data Loss (minor) 2 | . . 1 1 Data Loss (major) 2 | . . 2 . Targeting Errors 11 | . . 7 4 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 62 | . . . 62 Projectiles . | . . . . Explosions 62 | . . . 62 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 179 | 37 . . 142 Shots 7 | 1 . . 6 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 267 | 12 . 267 14 Average Temperature 99 | 12 . 128 8 Received Heat Transfer 423 | . . 228 195 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 333 | . . 333 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | 1 . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 528 | 15 43 294 528 Initial 83 | . 9 17 83 Average 153 | 9 17 158 246 Maximum Alert Level 2 | . . 1 2 Low Security (%) 70 | 100 100 70 48 Level 1 23 | . . 29 30 Level 2 6 | . . . 21 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 3 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 2 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 2 16 19 Peak Tracking Total 9 | . 1 3 9 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 2 4 Terminals 7 | . 2 1 4 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 29 | . 5 10 14 Successful 18 | . 3 6 9 Failed 11 | . 2 4 5 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 27 | . 5 8 14 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 18 | . 3 6 9 Record 9 | . 1 3 5 Prototype ID Bank 1 | . . 1 . Emergency Access Points 1 | . 1 . . Alert Level 1 | . . 1 . Locate Traps 3 | . 1 1 1 Dispatch Records 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1320 | 117 181 614 408 Spaces Moved 752 | 82 168 311 191 Core 18 | 18 . . . Treads 15 | 15 . . . Legs 364 | . . 173 191 Wheels 355 | 49 168 138 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 150 Average Speed 125 | 99 103 129 150 Slowest Speed 180 | 160 110 180 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 22 | 5 34 31 21 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 91 | 2 . . 89 Melee . | . . . . Projectile . | . . . . AOE 91 | 2 . . 89 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 975 | 113 175 431 256 Wait 58 | . . 53 5 Move 749 | 81 167 310 191 Hop . | . . . . Pick Up 29 | 12 3 7 7 Fast Attach 10 | 5 . 4 1 Attach 14 | 6 . 3 5 Detach 4 | 2 . . 2 Swap 16 | . 3 8 5 Drop 14 | 4 2 2 6 Fire 81 | 3 . 44 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 12) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x2 320 | -9/Materials | Build established: Mutant 573 | -9/Materials | Lost 3 parts (3n) 856 | -9/Materials | Discovered new exit (range 16) 913 | -9/Materials | Entered another Materials area 913 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1133 | -8/Materials | Crushed by falling debris 1164 | -8/Materials | Lost 3 parts (1p1n1w) 1291 | -8/Materials | Build established: Scavenger-Mutant 1320 | -8/Materials | Crushed by falling debris 1321 | -8/Materials | Self-destructed Last Messages --------------- 01308_ The unstable cave ceiling collapses. 01308_ Shield Generator destroyed. 01308_ U-05 Engineer lays Concrete. 01310_ Imp. Ion Engine destroyed. 01310_ U-05 Engineer lays Concrete. 01313_ System corrupted: Missile Launcher targeting data glitched. 01313_ G-47 Trooper destroyed. 01313_ Destroyed Imp. Hover Unit. 01314_ U-05 Engineer lays Concrete. 01316_ Material Processor disabled. 01316_ U-05 Engineer builds a Wall. 01317_ U-05 Engineer lays Concrete. 01318_ K-01 Serf collects debris. 01318_ System corrupted: Missile Launcher failed to launch. 01318_ U-05 Engineer lays Concrete. 01320_ The unstable cave ceiling collapses. 01320_ Crushed by falling debris. 01320_ U-05 Engineer builds a Wall. 01321_ System corrupted: Heat flow error (+195). 01321_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ???? ???????????????????????? | | ??????????????# #???# #??????????????????????? | | ???? ????????# #???# #??????????????????????? | | ????? ???????# #???# #??????????????????????? | | ????? ??????# #???# #??????????????????????? | | ??????# ?????# #???# #??????????????????????? | | ??????# ????# #???# k#?######???????????????? | | ??????# ##### ##### #? #???????????????? | | ??????# ## # ########+???????? | | ??????# ????????? | | ??????# ?????????? | | ??????# g ??????????? | | ??????# ^ ##+####????????? | | ????????????# ! % #????????? | | ???????????### ! #????????? | | ?############# #????????? | | u w """ #????????? | | % % g """"" #????????? | | ! k """" #????????? | | # ######### ## @# """"" ?????????? | | # ?????????# ! u # ## """ ??????????? | | # ?######### # #??# ??????????? | | # # ] # ] #??########??????????? | | # # + #????????????????????? | | # # # = #????????????????????? | | # # # # #????????????????????? | | # # [! # # [[ #????????????????????? | | # # # # [ ! #????????????????????? | | #^^^# /# #############??????????????????? | | # # # # #??????????????????? | | # #######+## """"""" #??????????????????? | | # ]]] %! ! ! """""" #??????????????????? | | # ]][ """"""" #??????????????????? | | # = = # """"""" #??????????????????? | | # ####### """"""" #??????????????????? | | # T#??# #??????????????????? | | # [[##??# # ## ##########??????????????????? | | # [ #???### #####???????????????????????????? | | # [[ #????# ??????????????????????????????? | | + ###??# """??????????????????????????????? | | # ! % ""#??# """??????????????????????????????? | | ## T"#??# """??????????????????????????????? | | ## ""#??# ??????????????????????????????? | | ## [ ###??# """??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightReflectiveClaws Manual? 0 Play Time 00:32:23 Cumulative 19.2 hours Start 2021.07.13 @ 21:25:05 End 2021.07.13 @ 22:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a299fba5-2fa8-46c3-9c47-ad53ca42942a