Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.07 @ 19:35:19 Player: zinchalk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1840) 1840 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-7) -7 TOTAL SCORE: 5118 Bonus ------- High Alert Combat Kills 11 Friendly Fire -18 Cogmind --------- Core Integrity 473/700 Matter 128/300 Energy 3/100 System Corruption 5% Temperature Cool (9) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Core Analyzer Quantum Capacitor > --- WEAPON (4) ------- EM Pulse Cannon Heavy Ion Cannon Proton Missile Launcher > --- INVENTORY (4) ---- Heavy Armor Plating Heavy Armor Plating Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Core Analyzer Quantum Capacitor > --- WEAPON ----------- EM Pulse Cannon Proton Missile Launcher > --- INVENTORY -------- Heavy Armor Plating Heavy Armor Plating [Rating: 54] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device Kinecellerator Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 2 . . . . . Utility 1 | . . . . 1 . . . Weapon 2 | . . . . 1 1 . . Parts Attached 70 | 7 6 17 11 12 7 1 9 Power 9 | 2 1 3 1 1 1 . . Engine 8 | 2 . 3 1 1 1 . . Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 1 5 6 4 3 . 4 Treads 17 | . . 4 6 4 3 . . Leg 4 | 2 1 1 . . . . . Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight 2 | . . . . . . . 2 Utility 13 | 1 2 2 1 3 1 1 2 Device 6 | . 1 . . 3 . 1 1 Storage 2 | 1 . 1 . . . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . 1 . . Protection 3 | . 1 1 1 . . . . Artifact . | . . . . . . . . Weapon 23 | 2 2 7 3 4 2 . 3 Energy Gun 7 | 1 . 3 1 2 . . . Energy Cannon 4 | . . . . 1 1 . 2 Ballistic Gun 7 | 1 2 2 1 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . 1 1 . 1 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . Parts Lost 12 | . . 3 4 . . 5 . Power 2 | . . 1 . . . 1 . Propulsion 4 | . . 1 2 . . 1 . Utility 2 | . . 1 . . . 1 . Weapon 4 | . . . 2 . . 2 . Highest Loss Streak 5 | . . 1 3 . . 5 . Average Slot Usage (%) 90 | . 97 95 97 99 100 29 28 Engine 8 | . 7 8 10 9 15 4 . Core 1 | . 7 2 . . . . . Treads 29 | . . 33 42 36 30 8 . Leg 4 | . 28 6 . . . . . Device 3 | . 9 . . 9 1 1 7 Storage 9 | . 14 13 11 9 7 2 . Protection 7 | . 2 8 11 9 7 1 . Energy Gun 6 | . 8 4 10 4 9 1 . Energy Cannon 2 | . . . . 7 7 1 5 Ballistic Gun 11 | . 19 11 11 15 7 1 . Launcher 2 | . . 5 . . 4 1 3 Naked Turns 51 | . . . . . . 50 1 Heaviest Build 52 | 13 18 35 35 44 52 52 25 Greatest Support 92 | 20 20 92 92 89 89 88 46 Greatest Overweight (x) 5 | . . . 1 . . 5 5 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 4 Average Capacity 8 | 5 6 7 10 10 10 6 4 Most Carried 11 | 4 6 11 10 10 10 10 4 Average Carried 7 | 3 5 6 9 8 9 6 4 Final Capacity 10 | 6 6 10 10 10 10 4 4 Final Carried 10 | 4 6 10 10 9 10 4 4 Class Distribution -------------------- 58% | Mutant 17% | Gunner 14% | Scavenger-Mutant 8% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Hacker-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Matter Collected 1545 | 279 138 534 332 231 31 . . Remotely . | . . . . . . . . Salvage Created 2310 | 69 562 887 316 445 31 . . Parts 131 | 1 34 64 15 15 2 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 54 | . 10 23 14 7 . . . Guns 44 | . 10 18 12 4 . . . Cannons 3 | . . . . 3 . . . AOE 7 | . . 5 2 . . . . Classes Destroyed 13 | 1 3 6 2 1 . . . Worker 4 | . 1 3 . . . . . Builder 2 | . . 2 . . . . . Tunneler 2 | . . 2 . . . . . Recycler 2 | 1 . . 1 . . . . Mechanic 1 | . . 1 . . . . . Operator 1 | . . 1 . . . . . Watcher 6 | . 2 2 . 1 1 . . Swarmer 12 | . . 9 3 . . . . Grunt 23 | . 10 7 . 6 . . . Duelist 1 | . . . . 1 . . . Sentry 9 | . . 7 2 . . . . Demolisher 2 | . . . 2 . . . . Assembled 7 | . . . 7 . . . . Best Kill Streak 7 | 1 6 4 7 3 1 . . Combat Bots Only 6 | . 4 4 6 3 . . . Max Kills in Single Turn 3 | 1 2 3 1 1 1 . . Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Damage Taken 2822 | . 251 817 1000 254 . 263 237 Core 443 | . 59 71 73 13 . 189 38 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 76 . 64 97 . . . Volleys Fired 151 | 3 32 58 33 23 1 1 . Largest 4 | 2 2 2 2 3 3 4 . Hottest 173 | 60 60 68 68 141 134 173 . Shots Fired 315 | 6 64 109 63 66 3 4 . Gun 276 | 6 64 98 58 46 2 2 . Cannon 22 | . . . . 20 1 1 . Launcher 17 | . . 11 5 . . 1 . Special . | . . . . . . . . Kinetic 186 | 3 38 74 32 37 1 1 . Thermal 3 | . . . . 3 . . . Explosive 17 | . . 11 5 . . 1 . Electromagnetic 109 | 3 26 24 26 26 2 2 . Robot Hit Streak 18 | 4 18 16 15 12 1 5 . Robot Miss Streak 2 | 1 2 2 1 2 1 . . Penetration Max . | . . . . . . . . Secondary Targets 9 | . 4 1 4 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 247 | 4 53 86 50 49 1 4 . Core Hits 122 | 2 22 54 24 18 1 1 . Critical Hits 1 | . . . 1 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks 2 | . . 2 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . 2 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4344 | 90 705 1760 681 926 45 137 . Guns 2906 | 45 667 1045 580 554 . 15 . Cannons 412 | . . . . 372 38 2 . Explosions 996 | 45 33 709 101 . . 108 . Melee . | . . . . . . . . Ramming 30 | . 5 6 . . 7 12 . Kinetic 1815 | 21 342 753 304 381 . 14 . Thermal 294 | 45 33 165 . 51 . . . Explosive 753 | . . 544 101 . . 108 . Electromagnetic 1452 | 24 325 292 276 494 38 3 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 1 7 7 . . 5 5 Average Corruption 5 | . 1 3 7 . . 5 5 Corruption Purged . | . . . . . . . . Effects 77 | . 1 17 44 . . 2 13 Message Errors 23 | . . 8 10 . . 1 4 Matter Fused 19 | . . 5 10 . . 1 3 Heat Flow Errors 13 | . . 2 10 . . . 1 Energy Discharges 7 | . . 1 4 . . . 2 Parts Rejected 2 | . . . 2 . . . . Data Loss (minor) 4 | . 1 1 1 . . . 1 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . 1 . . . . Targeting Errors 4 | . . . 4 . . . . Weapon Failures 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . 33 . . . . . Projectiles . | . . . . . . . . Explosions 33 | . . 33 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 319 | . 1 248 65 . . 5 . Shots 10 | . . 7 3 . . . . Rammed 6 | . 1 1 . . 1 3 . Targets Rammed 7 | . 2 1 . . 1 3 . Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 376 | . 117 251 300 376 81 120 231 Average Temperature 85 | . 52 45 77 149 45 63 129 Received Heat Transfer 808 | . 183 171 121 153 . . 180 Effects 3 | . . . 1 2 . . . Energy Bleed 2 | . . . 1 1 . . . Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . 2 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 511 | 50 50 300 . 111 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | 1 1 3 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Peak Influence 407 | 5 289 407 174 107 78 15 13 Initial 134 | . 2 31 134 . 41 . 9 Average 98 | 3 173 217 65 41 47 4 10 Maximum Alert Level 2 | . 1 2 . . . . . Low Security (%) 83 | 100 41 53 100 100 100 100 100 Level 1 15 | . 58 41 . . . . . Level 2 1 | . . 5 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 3 1 1 . . . Investigation 4 | . 2 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . . 2 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Distress Signals 7 | . . 5 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 13 37 22 13 2 5 2 Peak Tracking Total 10 | . 3 10 8 3 1 5 3 Tactical Retreats 6 | . . 4 1 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Disabled 10 | . . 6 2 2 . . . Max in Single Turn 2 | . . 2 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Accessed 6 | . 1 3 1 . . . 1 Terminals 4 | . 1 3 . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 3 9 1 . . . 1 Successful 8 | . 3 3 1 . . . 1 Failed 6 | . . 6 . . . . . Catastrophic 4 | . . 4 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 12 | . 3 9 . . . . . Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 3 3 1 . . . . Open Door 1 | . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Unreport Threat 2 | . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . Investigation Status 2 | . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 3 . . . . . Full Trace Events 3 | . 1 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Matter 234 | . . . . . . . 234 Time 117 | . . . . . . . 117 Total Part Build Rating 14 | . . . . . . . 14 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . 1 . . . . . Non-combat 1 | . . 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . parse_system 1 | . . 1 . . . . . find_station 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 46 | . . . 46 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . . 6 . . . . Total Damage 86 | . . . 86 . . . . Kills 2 | . . . 2 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Turns Passed 4768 | 122 403 1169 1329 792 448 111 394 Spaces Moved 2771 | 95 234 632 752 455 290 132 181 Core 262 | 28 . . . . . 111 123 Treads 2002 | . . 484 752 455 290 21 . Legs 449 | 67 234 148 . . . . . Wheels 43 | . . . . . . . 43 Hover . | . . . . . . . . Flight 15 | . . . . . . . 15 Fastest Speed 37 | 50 120 120 160 148 145 50 37 Average Speed 143 | 99 120 150 160 150 145 77 126 Slowest Speed 300 | 120 120 160 180 160 148 300 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 6 26 40 87 34 2 81 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 138 | 2 6 106 16 . . 8 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 138 | 2 6 106 16 . . 8 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Total 3276 | 116 295 740 810 516 318 137 344 Wait 160 | 2 4 1 . 2 1 1 149 Move 2765 | 94 233 631 751 454 290 131 181 Hop . | . . . . . . . . Pick Up 60 | 10 9 15 8 10 8 . . Fast Attach 25 | . 3 6 4 2 . 1 9 Attach 22 | 6 1 4 5 4 2 . . Detach 4 | . . 3 . 1 . . . Swap 23 | 1 2 7 2 6 5 . . Drop 57 | . 9 12 7 14 10 . 5 Fire 151 | 3 32 58 33 23 1 1 . Melee 2 | . . 2 . . . . . Ram 3 | . . . . . . 3 . Kick 3 | . 2 1 . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Propulsion x2 1287 | -9/Materials | Discovered new exit (range 12) 1637 | -9/Materials | Discovered new exit (range 9) 1695 | -9/Materials | Entered Mines 1696 | -9/Mines | Assembled infested the area 1696 | -9/Mines | Met a Derelict bent on vengeance 1701 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1777 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1785 | -9/Mines | Lost 3 parts (2n1w) 2114 | -9/Mines | Met a Derelict shopkeep closing up shop 2302 | -9/Mines | Learned Materials emergency access door positions 2307 | -9/Mines | Learned location of Zion (-6) 2640 | -9/Mines | Build established: Scavenger-Mutant 2972 | -9/Mines | Discovered new exit (range 5) 3024 | -9/Mines | Entered Materials 3024 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3363 | -8/Materials | Build established: Gunner 3801 | -8/Materials | Discovered new exit (range 10) 3816 | -8/Materials | Entered Factory 3816 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4180 | -7/Factory | Build established: Hacker-Tank 4264 | -7/Factory | Sucked down chute 4264 | -7/Factory | Entered Waste 4273 | -7/Waste | Spotted C-40 Crusher 4276 | -7/Waste | Spotted C-40 Crusher 4279 | -7/Waste | EMP discharged 4290 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4294 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4295 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4298 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4306 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4335 | -7/Waste | Spotted C-40 Crusher 4337 | -7/Waste | Lost 5 parts (1p1n1u2w) 4338 | -7/Waste | Spotted C-40 Crusher 4343 | -7/Waste | Spotted C-40 Crusher 4356 | -7/Waste | Found Quantum Capacitor 4364 | -7/Waste | Spotted C-40 Crusher 4366 | -7/Waste | Discovered new exit (range 10) 4375 | -7/Waste | Entered Factory 4609 | -7/Factory | Build established: Mutant 4692 | -7/Factory | Fabricated Field Propulsion Array (x2) 4769 | -7/Factory | Self-destructed Last Messages --------------- 04575_ Current location identified: Factory >>Build Building Field Propulsion Array... ETC: 117 04615_ O5SACBMVEWWAA/9T6NZ1 04649_ System corrupted: Energy discharge (-31). 04678_ System corrupted: Matter fused (-7). 04692_ Fabricator completes Field Propulsion Array. 04694_ Acquired Field Propulsion Array. 04696_ Dropped Arm. Huge Wheel. 04697_ Acquired Field Propulsion Array. 04701_ System corrupted: Matter fused (-7). 04704_ Dropped Field Propulsion Array. 04711_ R-06 Scavenger collects Field Propulsion Array. 04714_ Acquired Arm. Huge Wheel. 04716_ 28XZ4MN8XGFDGL1VDYHLLNPMCEBVSBV17 04734_ System corrupted: Energy discharge (-10). 04739_ Acquired Hvy. Ion Cannon. 04751_ 9=EZ49QVEMJPHLT0HBRTB5YBB 04769_ Dropped Arm. Huge Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##########? ????????????????????????????????? | | ????# ## "???????????????????????????????? | | ????# """ ## "???????????????????????????????? | | ????# """ ## "???????????????????????????????? | | ????# """ ## ???????????????????????????????? | | ????# ## ""??????????????????????????????? | | ????# " "" ## """""??""???????????????????????? | | ????# "R"" ## """ ? """ ??????????????????????? | | ????# """ ## ???????????????????????? | | ????# ## """"" """"??? ??????????????????? | | ????#####+##### """"" """"" ??????????????????? | | ?????# """ """ ?????????????????? | | ?????# ?????????????????? | | ?????# ????????????????? | | ?????# ????????????????? | | ?????# ????????????????? | | ?????############+########???????????????????????? | | ???????????# #################### | | ???????????# + | | ???????????# ############ ####### #?? | | ???????????# #@ g ## #???????????? | | ???????????# # """ """ ## #???????????? | | ???????????# # """ """ ## #???????????? | | ???????????# #g""" """ ## #???????????? | | ???????????# # ## #???????????? | | ???????????# # ! ## #???????????? | | ???????????# #####+###### #???????????? | | ???????????# #?# #???????????? | | ???????????# ### #???????????? | | ???????????##############"" #???????????? | | ????????????????????????#"F #???????????? | | ????????????????????????#"" """ #???????????? | | ????????????????????????#"" """ #???????????? | | ????????????????????????### """ #???????????? | | ??????????????????????????# #???????????? | | ?????????????????????????# #???????????? | | ?????????????????????????# ##### #???????????? | | ?????????????????????????# #???# #???????????? | | ?????????????????????????# #???# ???????????? | | ?????????????????????????# ##+#???# ??????????? | | ?????????????????????????# ???????# ?????????? | | ?????????????????????????+ ???????? ?????????? | | ?????????????????????????# ???????? ?????????? | | ?????????????????????????# ???????? ???????????? | | ?????????????????????????# ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Field Propulsion Array | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed GuidanceRecoilPropulsion Manual? 0 Play Time 00:56:12 Cumulative 12.9 hours Start 2021.12.01 @ 19:33:28 End 2021.12.07 @ 19:35:19 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d02912d-6c3c-45af-bf5a-36fa76445dac