Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.26 @ 20:49:34 Player: Blade Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (1470) 1470 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 5182 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 751/850 Matter 279/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear-Deuterium Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Armored Scrap Engine High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Ripper > --- INVENTORY (20) --- Ion Engine Ion Engine Light Armor Plating Light Armor Plating Peak State ------------ > --- POWER ------------ Nuclear-Deuterium Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Ripper > --- INVENTORY -------- Ion Engine Ion Engine Light Armor Plating Light Armor Plating [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Ripper Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Slots Evolved 8 | . . . 2 2 . . 4 Power . | . . . . . . . . Propulsion 2 | . . . . 1 . . 1 Utility 5 | . . . 1 1 . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 41 | . 6 3 8 9 7 4 4 Power 2 | . . 1 . 1 . . . Engine 1 | . . 1 . . . . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 8 | . 3 . 3 1 1 . . Treads 1 | . . . 1 . . . . Leg . | . . . . . . . . Wheel 7 | . 3 . 2 1 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | . 3 . 2 4 2 2 4 Device 2 | . . . . . 1 1 . Storage 2 | . 2 . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 13 | . 1 . 2 4 1 1 4 Artifact . | . . . . . . . . Weapon 14 | . . 2 3 3 4 2 . Energy Gun 3 | . . 2 . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | . . . . 3 2 1 . Ballistic Cannon 1 | . . . 1 . . . . Launcher 2 | . . . 1 . . 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . Parts Lost 10 | . . . 1 1 3 2 3 Power 2 | . . . . 1 . 1 . Propulsion 4 | . . . 1 . 2 . 1 Utility 2 | . . . . . 1 . 1 Weapon 2 | . . . . . . 1 1 Highest Loss Streak 2 | . . . 1 1 1 2 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 97 96 84 98 89 78 51 Engine 3 | . 14 14 11 7 . . . Core 5 | . . . . . 9 8 6 Treads 1 | . . . . . . 1 3 Wheel 16 | . 26 28 21 27 17 14 . Device 5 | . . . . . 6 9 6 Storage 9 | . 17 14 11 9 9 9 6 Protection 12 | . 9 14 13 27 21 8 8 Energy Gun 3 | . 14 14 11 2 . . . Ballistic Gun 13 | . 14 10 . 8 23 17 11 Ballistic Cannon 1 | . . . 11 8 . . . Launcher 1 | . . . 3 8 . . . Slashing Weapon 5 | . . . . . 3 9 6 Naked Turns . | . . . . . . . . Heaviest Build 79 | 14 52 52 69 73 68 68 79 Greatest Support 48 | 20 32 28 32 48 48 28 19 Greatest Overweight (x) 26 | . 1 1 4 1 3 21 26 Average Overweight (x) 2 | . . 1 1 1 1 3 5 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 18 20 20 20 20 20 20 Most Carried 13 | 6 9 10 11 13 13 11 8 Average Carried 9 | 6 7 8 8 11 12 8 7 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 13 | 6 9 9 10 13 11 8 4 Scrap Engine Consumption 20 | . . . . . . 17 3 Constructs Created 4 | . . . . . . 4 . Constructs Modified 2 | . . . . . . 1 1 Class Distribution -------------------- 76% | Mutant 17% | Tank 6% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Matter Collected 1291 | 200 . 106 141 282 208 214 140 Remotely . | . . . . . . . . Salvage Created 1754 | . . 195 131 526 311 282 309 Parts 91 | . . 11 7 31 18 12 12 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Combat Hostiles Destroyed 30 | . . 4 4 8 6 3 5 Guns 20 | . . 4 1 4 6 . 5 Cannons 5 | . . . 1 4 . . . AOE 4 | . . . 2 . . 2 . Classes Destroyed 8 | . . 1 2 4 . 1 . Builder 2 | . . . . 2 . . . Hauler 2 | . . . . 2 . . . Recycler 2 | . . . . 1 . 1 . Watcher 1 | . . . 1 . . . . Grunt 20 | . . 4 3 5 2 1 5 Sentry 7 | . . . 1 2 4 . . Hunter 2 | . . . . 1 . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | . . 3 3 7 2 3 2 Combat Bots Only 4 | . . 3 3 4 2 3 2 Max Kills in Single Turn 2 | . . 1 1 2 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Hostile Shots Fired 281 | . . 37 16 39 59 23 107 Missed 74 | . . 7 3 11 13 5 35 Damage Taken 2472 | . . 322 149 348 549 206 898 Core 264 | . . 33 22 42 63 5 99 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 709 | . . 98 44 98 155 59 255 Regen/Repaired (Parts) 10 | . . . . . . . 10 Core Remaining (%) 90 | 100 . 86 94 . . 80 . Volleys Fired 121 | . . 14 10 29 32 10 26 Largest 3 | . . 2 2 3 3 2 2 Hottest 93 | . . 70 85 93 78 79 72 Shots Fired 215 | . . 26 16 60 64 18 31 Gun 173 | . . 26 6 29 64 17 31 Cannon 35 | . . . 6 29 . . . Launcher 7 | . . . 4 2 . 1 . Special . | . . . . . . . . Kinetic 162 | . . 12 6 51 64 8 21 Thermal 16 | . . 3 6 7 . . . Explosive 7 | . . . 4 2 . 1 . Electromagnetic 30 | . . 11 . . . 9 10 Robot Hit Streak 26 | . . 26 8 12 24 13 18 Robot Miss Streak 4 | . . . 1 4 2 1 1 Penetration Max 1 | . . . . 1 . . . Secondary Targets 4 | . . 1 . . 2 . 1 Max Gunslinging Chain 1 | . . 1 . . 1 . 1 Shots Hit Robots 175 | . . 26 12 42 52 16 27 Core Hits 77 | . . 10 9 25 11 9 13 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . 1 . 1 . . . Destroy 1 | . . 1 . . . . . Blast 1 | . . . . 1 . . . Melee Attacks 5 | . . . 1 . 2 2 . Impact . | . . . . . . . . Slashing 5 | . . . 1 . 2 2 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3669 | . . 366 429 854 935 619 466 Guns 2447 | . . 335 36 417 935 258 466 Cannons 396 | . . . 89 307 . . . Explosions 642 | . . 31 304 130 . 177 . Melee 148 | . . . . . . 148 . Ramming 36 | . . . . . . 36 . Kinetic 2213 | . . 151 89 651 935 80 307 Thermal 276 | . . 69 36 73 . 98 . Explosive 513 | . . . 304 130 . 79 . Electromagnetic 483 | . . 146 . . . 178 159 Impact . | . . . . . . . . Slashing 148 | . . . . . . 148 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 . Average Corruption 3 | . . . . . . 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . . . 7 . Message Errors 1 | . . . . . . 1 . Matter Fused 3 | . . . . . . 3 . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 37 | . . . . . . 37 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 37 | . . . . . . 37 . Knockbacks 2 | . . . . 2 . . . Impact . | . . . . . . . . Kinetic 2 | . . . . 2 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 70 | . . 32 2 . . 36 . Shots 3 | . . 1 1 . . 1 . Rammed 3 | . . . . . . 3 . Targets Rammed 3 | . . . . . . 3 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 561 | . . 255 225 379 561 74 87 Average Temperature 136 | . . 111 80 135 246 44 37 Received Heat Transfer 1389 | . . 210 90 189 387 9 504 Effects 14 | . . 2 . . 12 . . Shutdowns 2 | . . . . . 2 . . Interference 7 | . . 2 . . 5 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 544 | . . 161 111 222 . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Peak Influence 366 | . . 121 189 366 332 133 142 Initial 131 | . . . 39 67 131 109 51 Average 85 | . . 63 89 178 234 51 64 Maximum Alert Level 1 | . . . . 1 1 . . Low Security (%) 88 | 100 100 100 100 57 24 100 100 Level 1 11 | . . . . 42 75 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . . . 1 1 . 3 Investigation 1 | . . . . 1 . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 42 | . . 5 5 12 7 4 9 Peak Tracking Total 6 | . . 3 3 6 5 3 3 Tactical Retreats 4 | . . 1 . 1 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Disabled 2 | . . . 1 . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Machines Accessed 11 | . 1 . . 1 1 8 . Terminals 8 | . . . . 1 1 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 2 . . 2 1 16 . Successful 10 | . 2 . . . . 8 . Failed 11 | . . . . 2 1 8 . Catastrophic 3 | . . . . 1 1 1 . Database Lockouts . | . . . . . . . . Manual 8 | . . . . 2 3 3 . Terminals 16 | . . . . 2 1 13 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 2 . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . . . . . 7 . Record 1 | . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Alert Level 1 | . . . . . . 1 . Zone Layout 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . Report Inventory 1 | . 1 . . . . . . Retrieve Components 2 | . 1 . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . 1 1 5 . Full Trace Events 2 | . . . . 1 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . 2 . . . . 3 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 1 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total Allies 2 | . . . . . . 1 1 Largest Group 2 | . . . . . . 1 2 Highest-Rated Group 41 | . . . . . . 16 41 Highest-Rated Ally 25 | . . . . . . 16 25 Total Orders . | . . . . . . . . Ally Attacks 11 | . . . . . . 3 8 Total Damage 269 | . . . . . . 45 224 Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Turns Passed 2940 | 4 138 231 298 295 269 1288 417 Spaces Moved 1407 | 4 114 155 222 136 117 569 90 Core 54 | . . . . . . 40 14 Treads 148 | . . . . . . 75 73 Legs 12 | 4 8 . . . . . . Wheels 1193 | . 106 155 222 136 117 454 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 110 | 120 110 110 110 115 115 110 243 Average Speed 172 | 120 112 110 113 115 126 213 393 Slowest Speed 1350 | 120 120 110 160 115 145 1100 1350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 2 10 21 18 12 21 74 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 46 | . . 6 12 16 . 12 . Melee 1 | . . . 1 . . . . Projectile . | . . . . . . . . AOE 45 | . . 6 11 16 . 12 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Fac Total 1714 | 3 121 192 247 214 191 624 122 Wait 101 | . . 9 4 36 30 22 . Move 1400 | 3 113 154 221 135 116 568 90 Hop . | . . . . . . . . Pick Up 11 | . 1 5 3 2 . . . Fast Attach 12 | . 2 . 1 3 4 2 . Attach 14 | . . 1 3 3 2 1 4 Detach 1 | . . . . 1 . . . Swap 15 | . 4 2 4 3 1 1 . Drop 22 | . 1 7 . 2 4 8 . Fire 121 | . . 14 10 29 32 10 26 Melee 5 | . . . 1 . 2 2 . Ram 3 | . . . . . . 3 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 9 | . . . . . . 7 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 5 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 16) 143 | -10/Materials | Entered Mines 242 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 308 | -10/Mines | Build established: Mutant 339 | -10/Mines | Discovered new exit (range 10) 351 | -10/Mines | Learned Materials terminal intel 374 | -10/Mines | Entered Materials 374 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 375 | -9/Materials | Loaded intel: 12 terminal locations 650 | -9/Materials | Discovered new exit (range 5) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 854 | -8/Materials | Build established: Tank 904 | -8/Materials | Discovered new exit (range 15) 967 | -8/Materials | Entered Storage 1233 | -8/Storage | Used back door to open Recycling access 1233 | -8/Storage | Discovered new exit (range 4) 1236 | -8/Storage | Entered Recycling 1245 | -8/Recycling | Found Scrap Engine 1312 | -8/Recycling | Identified exit to Factory 1365 | -8/Recycling | Build established: Mutant 2524 | -8/Recycling | Entered Factory 2524 | -6/Factory | Accompanied by 1 ally 2524 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2715 | -6/Factory | Garrison activated, responded to threat 2941 | -6/Factory | Self-destructed Last Messages --------------- 02791_ K-01 Serf collects debris. 02792_ R-10 Processor collects Adv. Heat Sink. 02795_ K-01 Serf collects debris. 02802_ K-01 Serf cleans the Nuclear Reactor. 02837_ Acquired 71 matter. 02847_ Acquired 2 matter. 02866_ Charged Pulse Construct/G destroyed. 02866_ Arm. Scrap Engine damaged due to network destabilization (-10). 02879_ Acquired 3 matter. 02880_ Hrd. Medium Armor Plating destroyed. 02881_ Acquired 3 matter. 02883_ Acquired 10 matter. 02885_ Critical hit (Burn: +37). 02886_ Acquired 10 matter. 02887_ Acquired 3 matter. 02894_ G-50 Soldier destroyed. 02895_ Acquired 3 matter. 02912_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ??????????????# #???????? | | ??????????????? #???????? | | ??????????????? #####+### | | ???????########+## # | | ???????# # # | | ???????# # # ! | | ???????# # # | | ???????# + + ==/ | | ???????# """ """ # # =// | | ???????# """ """ # # =// | | ???????# """ """ # # | | ?####### ####### | | ?# !###+#######?????######### | | ?# #?# #???????????????????? | | ?# #?# #???????????????????? | | ?# #?# #???????????????????? | | ?# """#?# #???????????????????? | | ?# """#?# #???????????????????? | | ?# """#?# #???????????????????? | | ?# #?# #???????????????????? | | ?# """#?# #???????????????????? | | ?# """#?# #???????????????????? | | ?# """#?# #???????????????????? | | ?# #?# #???????????????????? | | ?###+##### #???????????????????? | | ???# @ #???????????????????? | | ???# % #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???#### #???????????????????? | | ??????# #???????????????????? | | ??????# % #???????????????????? | | ??????# %=*#???????????????????? | | ??????# m %#???????????????????? | | ??????# !u???????????????????? | | ??????# % ??????????????????? | | ??????# ?????????????????? | | ??????####Y####????????????????? | | ?????????? ###?????????????????? | | ?????????? #???????????????????? | | ?????????? ????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterAssembledInjector Manual? 0 Play Time 00:28:40 Cumulative 53.2 hours Start 2024.05.26 @ 20:22:19 End 2024.05.26 @ 20:49:34 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 69 Rogue 0 Adventurer 64 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b2f98fd-a1cf-4f22-94ab-7fc3538ae40b