Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.14 @ 10:41:58 Player: strategineer Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1334) 1334 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5249 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 111/300 Energy 24/100 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Medium Treads > --- UTILITY (5) ------ Medium Storage Unit Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Aluminum Leg Wheel > --- UTILITY ---------- Weight Redist. System Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Gravmag System [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 1 . . 1 . Utility 3 | . . . 1 1 . . 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 75 | . 6 . 14 25 22 . 2 6 Power 6 | . . . 2 1 2 . . 1 Engine 6 | . . . 2 1 2 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | . 3 . 5 9 7 . . 1 Treads 4 | . . . . 1 2 . . 1 Leg 12 | . 3 . 2 4 3 . . . Wheel 3 | . . . . 2 1 . . . Hover 1 | . . . . . 1 . . . Flight 5 | . . . 3 2 . . . . Utility 26 | . 1 . 4 9 7 . 2 3 Device 8 | . . . . 3 1 . 2 2 Storage 2 | . 1 . . . . . . 1 Processor 8 | . . . 4 3 1 . . . Hackware . | . . . . . . . . . Protection 8 | . . . . 3 5 . . . Artifact . | . . . . . . . . . Weapon 18 | . 2 . 3 6 6 . . 1 Energy Gun 9 | . 1 . 3 4 . . . 1 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 6 | . 1 . . 1 4 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 19 | . . . 1 8 5 . 2 3 Power 2 | . . . . 1 . . . 1 Propulsion 9 | . . . . 6 3 . . . Utility 6 | . . . . 1 2 . 2 1 Weapon 2 | . . . 1 . . . . 1 Highest Loss Streak 5 | . . . 1 5 4 . 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 77 | . 97 100 99 76 82 19 19 14 Engine 8 | . 14 14 11 6 8 2 . . Treads 2 | . . . . 4 4 . . 2 Leg 18 | . 28 28 30 10 16 2 . . Wheel 2 | . . . . 5 3 2 . . Flight 1 | . . . 1 5 1 . . . Device 3 | . . . . 10 3 . 12 2 Storage 9 | . 25 28 13 6 . . . . Processor 9 | . . . 19 11 6 7 6 6 Protection 4 | . . . . 2 16 . . . Energy Gun 10 | . 18 28 21 10 . . . . Ballistic Gun 5 | . 9 . . 2 13 2 . . Naked Turns 23 | . . . . 23 . . . . Heaviest Build 44 | 14 18 18 21 23 44 17 2 26 Greatest Support 48 | 20 20 20 30 44 48 18 3 30 Greatest Overweight (x) 5 | . . . 5 2 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 5 5 5 10 Average Capacity 6 | . 8 8 8 7 5 5 5 5 Most Carried 8 | . 8 8 8 8 5 5 5 5 Average Carried 5 | . 6 7 7 6 3 4 4 3 Final Capacity 10 | 8 8 8 8 5 5 5 5 10 Final Carried 8 | 6 7 8 8 5 5 5 5 . Class Distribution -------------------- 63% | Mutant 30% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Matter Collected 1178 | 200 93 . 285 283 221 . . 96 Remotely . | . . . . . . . . . Salvage Created 1435 | . 273 . 285 456 421 . . . Parts 78 | . 20 . 26 17 15 . . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 6 | . . . . . . . . 6 Retrieved Matter 49 | . . . . . . . . 49 Parts Self-Destructed 5 | . . . . . . . . 5 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Combat Hostiles Destroyed 37 | . 5 . 11 11 10 . . . Melee 1 | . . . . . 1 . . . Guns 34 | . 5 . 11 11 7 . . . Cannons 1 | . . . . . 1 . . . Classes Destroyed 8 | . 3 . 2 1 2 . . . Worker 1 | . . . . 1 . . . . Builder 1 | . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 13 | . . . 8 2 3 . . . Grunt 18 | . 5 . 1 8 4 . . . Sentry 5 | . . . 2 1 2 . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 6 | . 6 . 5 4 2 . . . Combat Bots Only 4 | . 4 . 4 4 2 . . . Max Kills in Single Turn 2 | . 1 . 2 1 1 . . . Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Hostile Shots Fired 615 | . 33 . 72 124 195 69 27 95 Missed 199 | . 9 . 11 51 44 34 15 35 Damage Taken 5792 | . 324 . 759 1059 2000 364 120 1166 Core 2103 | . 86 . 257 305 301 298 48 808 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 63 | . 63 . . . . . . . Core Remaining (%) 51 | 100 . 65 35 44 . 14 . . Volleys Fired 143 | . 22 . 40 41 38 1 . 1 Largest 3 | . 2 . 2 2 3 1 . 1 Hottest 130 | . 115 . 115 130 84 28 . 75 Shots Fired 254 | . 44 . 69 67 72 1 . 1 Gun 238 | . 44 . 69 58 65 1 . 1 Cannon 16 | . . . . 9 7 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 104 | . 21 . . 10 72 1 . . Thermal 150 | . 23 . 69 57 . . . 1 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . 15 . 25 10 9 1 . . Robot Miss Streak 5 | . 4 . 4 5 5 . . 1 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 4 | . . . 2 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 171 | . 28 . 44 51 47 1 . . Core Hits 93 | . 13 . 19 40 20 1 . . Critical Kills 3 | . 1 . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 11 | . 2 . 5 2 2 . . . Burn 7 | . 1 . 5 1 . . . . Destroy 3 | . 1 . . 1 1 . . . Smash 1 | . . . . . 1 . . . Melee Attacks 9 | . . . . . 9 . . . Impact 9 | . . . . . 9 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3123 | . 361 . 635 882 1184 27 . 34 Guns 2627 | . 361 . 628 767 829 19 . 23 Cannons 204 | . . . . 115 89 . . . Explosions . | . . . . . . . . . Melee 245 | . . . . . 245 . . . Ramming 47 | . . . 7 . 21 8 . 11 Kinetic 1285 | . 173 . . 175 918 19 . . Thermal 1546 | . 188 . 628 707 . . . 23 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 245 | . . . . . 245 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 2 4 . 2 Average Corruption 2 | . . . . . 1 2 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . 5 . 1 Message Errors 2 | . . . . . . 2 . . Matter Fused 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . 1 . . Data Loss (major) 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 63 | . . . . . 63 . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 63 | . . . . . 63 . . . Knockbacks 4 | . . . . . 4 . . . Impact 3 | . . . . . 3 . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . 2 . 5 Shots . | . . . . . . . . . Rammed 13 | . . . . . 6 5 . 2 Targets Rammed 17 | . . . 3 . 7 5 . 2 Kicked 4 | . . . 3 . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 620 | . 144 . 620 504 516 . . 48 Average Temperature 202 | . 53 . 243 152 245 . . 21 Received Heat Transfer 1969 | . 177 . 135 549 660 120 24 304 Effects 62 | . . . 25 10 27 . . . Shutdowns 16 | . . . 5 1 10 . . . Energy Bleed 4 | . . . 2 . 2 . . . Interference 17 | . . . 7 2 8 . . . Matter Decay 7 | . . . 4 . 3 . . . Short Circuit 3 | . . . . 1 2 . . . Damage (minor) 4 | . . . 3 1 . . . . Damage (major) 8 | . . . 2 5 1 . . . Damage (core) 3 | . . . 2 . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . Impact Corruptions 3 | . . . . . 3 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 2 . 5 3 . . . . Heat Transferred 4073 | . 629 . 1999 1395 . . . 50 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Peak Influence 399 | . 129 . 269 323 399 275 124 . Initial 133 | . . . . 113 121 133 124 . Average 138 | . 53 . 51 215 228 155 123 . Maximum Alert Level 1 | . . . 1 1 1 1 . . Low Security (%) 73 | . 100 100 91 50 41 91 100 . Level 1 26 | . . . 8 49 58 8 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 1 . 2 10 6 2 . . Investigation 4 | . . . . 2 . 2 . . Extermination 1 | . . . . . 1 . . . Reinforcement 8 | . 1 . 2 3 2 . . . Assault . | . . . . . . . . . Garrison 8 | . . . . 5 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Distress Signals 5 | . . . 2 . 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 12 . 17 18 20 17 4 14 Peak Tracking Total 13 | . 4 . 6 6 6 13 4 7 Tactical Retreats 15 | . 2 . . 4 3 2 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Traps Triggered 3 | . . . . 1 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . . 3 Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Machines Disabled 1 | . . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Machines Accessed 22 | . 7 . 4 3 2 6 . . Terminals 15 | . 4 . 3 3 2 3 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . Recycling Units 3 | . 2 . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 47 | . 16 . 7 8 2 14 . . Successful 27 | . 11 . 3 6 1 6 . . Failed 20 | . 5 . 4 2 1 8 . . Catastrophic 2 | . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 31 | . 10 . 6 8 2 5 . . Fabricators . | . . . . . . . . . Repair Stations 8 | . 4 . . . . 4 . . Recycling Units 5 | . 2 . . . . 3 . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 21 | . 7 . 3 6 1 4 . . Record 1 | . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open Door 2 | . . . . . . 2 . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . . . 1 . . . . . Recall Reinforcements 2 | . . . . 1 1 . . . Hauler Manifests 2 | . 1 . . 1 . . . . Zone Layout 3 | . . . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 2 . . . . 1 . . Scan Component 2 | . 1 . . . . 1 . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . Report Inventory 3 | . 2 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 . 1 1 1 3 . . Full Trace Events 3 | . . . . 1 . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Turns Passed 2681 | . 458 43 615 547 603 196 88 131 Spaces Moved 1971 | 1 310 36 367 333 324 272 151 177 Core 556 | . . . . 50 . 207 151 148 Treads 70 | . . . . . 41 . . 29 Legs 1251 | 1 310 36 305 251 283 65 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 94 | . . . 62 32 . . . . Fastest Speed 31 | 120 120 120 34 31 120 50 50 50 Average Speed 99 | 120 120 120 107 107 128 66 50 68 Slowest Speed 440 | 120 120 120 440 150 240 120 50 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 2 50 13 39 31 9 55 7 35 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . 2 Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Projectile 3 | . . . . . 3 . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Low Total 2425 | . 352 36 518 454 427 287 165 186 Wait 106 | . 2 . 74 30 . . . . Move 1963 | . 309 35 366 332 323 271 150 177 Hop . | . . . . . . . . . Pick Up 44 | . 7 1 8 11 6 4 7 . Fast Attach 27 | . 1 . 3 12 9 . 1 1 Attach 31 | . 1 . 4 9 11 . 1 5 Detach 18 | . . . 1 5 12 . . . Swap 17 | . 4 . 7 4 2 . . . Drop 50 | . 6 . 12 10 10 6 6 . Fire 143 | . 22 . 40 41 38 1 . 1 Melee 9 | . . . . . 9 . . . Ram 7 | . . . . . . 5 . 2 Kick 4 | . . . 3 . 1 . . . Crush 6 | . . . . . 6 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 9) 433 | -10/Materials | Repaired Aluminum Leg 459 | -10/Materials | Entered Mines 460 | -10/Mines | Learned location of Storage (-7) 492 | -10/Mines | Discovered new exit (range 6) 499 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 502 | -10/Mines | Entered Materials 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 793 | -9/Materials | Build established: Scavenger-Mutant 910 | -9/Materials | Core integrity fell below 50% 1109 | -9/Materials | Discovered new exit (range 3) 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -8/Materials | Garrison activated, responded to threat 1190 | -8/Materials | Lost 3 parts (3n) 1466 | -8/Materials | Garrison activated, responded to threat 1499 | -8/Materials | Released all parts (6) 1520 | -8/Materials | Core integrity fell below 50% 1526 | -8/Materials | Lost 5 parts (1p3n1u) 1654 | -8/Materials | Discovered new exit (range 3) 1664 | -8/Materials | Entered Factory 1664 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1818 | -7/Factory | Garrison activated, responded to threat 2080 | -7/Factory | Discovered new exit (range 7) 2237 | -7/Factory | Build established: Mutant 2249 | -7/Factory | Lost 4 parts (3n1u) 2267 | -7/Factory | Entered Storage 2406 | -7/Storage | Core integrity fell below 50% 2461 | -7/Storage | Discovered new exit (range 4) 2462 | -7/Storage | Core integrity fell below 20% 2463 | -7/Storage | Entered Factory 2463 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2546 | -6/Factory | Discovered new exit (range 11) 2551 | -6/Factory | Entered Lower Caves 2572 | -6/Lower Caves | Core integrity fell below 50% 2601 | -6/Lower Caves | Encountered a Warlord checkpoint 2656 | -6/Lower Caves | Core integrity fell below 20% 2682 | -6/Lower Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02644_ G-50 Soldier triggered Dirty Bomb Trap. 02644_ An explosion rips through the floor. 02644_ G-50 Soldier destroyed. 02651_ Imp. Field Recycling Unit collects Corrupted Carbon-fiber Leg, recycling 20 matter... 02652_ Acquired 46 matter. 02654_ Imp. Field Recycling Unit collects Corrupted Carbon-fiber Leg, recycling 20 matter... 02655_ Imp. Deuterium Engine destroyed. 02655_ Critical hit (Burn: +37). 02655_ Plasma Rifle destroyed. 02656_ Imp. Field Recycling Unit collects Corrupted Machine Analyzer, recycling 0 matter... 02657_ Imp. Field Recycling Unit collects Corrupted Hvy. Laser, recycling 7 matter... 02673_ Imp. Field Recycling Unit destroyed. 02679_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????## ### ???????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# #????????#?????????????? | | ??????????????????????## #??##??? ????????????? | | ?????????????????????## #?# ##?# ?????????????? | | ????????????????????## @## ## ??????????? | | ????????????????????# !% ?????????? | | ????????????????????# ! #?????????? | | ???????????????????## % " #?????????? | | ??????????????????## # " ????????????? | | ??????????????????# gg ##? ""????????????? | | ??????????????????# ## g #????" ????????????? | | ?????????????????## ##### #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????#; ##??????????????????? | | ?????????????????# ##??????????????????? | | ??????????######## ; ;#??????????????????? | | ??????????# ##??????????????????? | | ??????????# ####### #???????????????????? | | ??????????# #??#### #???????????????????? | | ??????????# #?# ## # ####???????????????????? | | ????####### ## # # #?????????????????????? | | ???# """ # # #???????#?????????????? | | ???# """""" ##### #####?????????????????????? | | ???# """ """ ##???##??????????????????????????? | | ???# """ ###????????????????????????????????? | | ???# """ """ #?###??????? ??????????????????????? | | ???# """""" ### #??????? ?????????????????????? | | ???# """ #??????# ?? ?????????????????? | | ???# ####### ???????#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 450 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableInsulationPrototype Manual? 0 Play Time 00:53:04 Cumulative 27.7 hours Start 2024.03.12 @ 17:53:14 End 2024.03.14 @ 10:41:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 32 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88fd852f-ef1a-451d-b750-8826d166f24b