Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 09:49:20 Player: Burgers_Lettuce Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (3388) 3388 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1693) 1693 TOTAL SCORE: 10641 Bonus ------- Pacifist 200 High Alert Combat Kills 1472 Follower Combat Kills 21 Cogmind --------- Core Integrity 0/1150 Matter 32/300 Energy 48/100 System Corruption 8% Temperature Cool (0) Movement Rolling (100) Ox1 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Wheel Cooled Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY (7) ------ Small Storage Unit Improved Kinecellerator Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (5) ------- Coil Gun > --- INVENTORY (6) ---- Armored Wheel Impulse Thruster Large Storage Unit Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Small Storage Unit Large Storage Unit Enhanced Optical Array Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Beamcaster Matter Neutralizer Enhanced Coil Gun Assault Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Heavy Treads Hardened Medium Armor Plating Pulse Rifle Gatling Laser Advanced Plasma Cannon Minigun Precision Grenade Launcher Precision Grenade Launcher [Rating: 85] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit Impulse Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Beamcaster Energy Cannon Advanced Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Slots Evolved 12 | . . 2 . 2 2 . . 4 2 . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 1 . . . . . 1 1 . Utility 5 | . . . . 2 . . . 2 1 . Weapon 3 | . . 1 . . 2 . . . . . Parts Attached 109 | 8 2 10 10 9 3 7 1 22 32 5 Power 12 | 2 . 1 . 1 . . . 4 4 . Engine 6 | 2 . 1 . 1 . . . 1 1 . Core 6 | . . . . . . . . 3 3 . Reactor . | . . . . . . . . . . . Propulsion 30 | 3 . 2 3 1 . 3 . 4 12 2 Treads 10 | 1 . 1 . 1 . 1 . 3 3 . Leg . | . . . . . . . . . . . Wheel 15 | 2 . 1 3 . . 2 . 1 5 1 Hover . | . . . . . . . . . . . Flight 5 | . . . . . . . . . 4 1 Utility 27 | 1 1 2 1 4 . 1 . 7 8 2 Device 10 | . 1 1 1 1 . 1 . 3 1 1 Storage 5 | 1 . 1 . . . . . . 3 . Processor 2 | . . . . 1 . . . . 1 . Hackware . | . . . . . . . . . . . Protection 10 | . . . . 2 . . . 4 3 1 Artifact . | . . . . . . . . . . . Weapon 40 | 2 1 5 6 3 3 3 1 7 8 1 Energy Gun 15 | 1 1 4 3 2 . . . 1 3 . Energy Cannon 5 | . . . 1 1 . . . 1 2 . Ballistic Gun 9 | 1 . 1 2 . 1 . 1 1 1 1 Ballistic Cannon 3 | . . . . . 1 . . 2 . . Launcher 8 | . . . . . 1 3 . 2 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 . 1 . 1 . 1 Parts Lost 39 | . . . . 2 . 1 . 8 28 . Power 4 | . . . . . . . . . 4 . Propulsion 10 | . . . . . . 1 . 2 7 . Utility 11 | . . . . 1 . . . 4 6 . Weapon 14 | . . . . 1 . . . 2 11 . Highest Loss Streak 19 | . . . . 1 . 1 . 6 19 . Average Slot Usage (%) 90 | . 96 97 100 98 100 99 100 91 72 48 Engine 7 | . 14 11 11 9 7 7 7 6 3 . Core 1 | . . . . . . . . 3 4 . Treads 9 | . 14 20 11 8 7 6 7 10 8 . Wheel 11 | . 14 12 22 18 15 15 15 7 3 5 Device 12 | . 10 11 11 10 15 15 15 17 6 1 Storage 8 | . 14 11 11 9 7 7 7 5 9 7 Processor 1 | . . . . 6 . . . . 4 . Protection 5 | . . . . 8 7 7 7 6 7 8 Energy Gun 8 | . 25 23 21 10 10 7 7 3 1 . Energy Cannon 3 | . . . 3 6 . . . 3 4 . Ballistic Gun 7 | . 2 6 8 9 11 15 15 6 4 5 Ballistic Cannon 4 | . . . . . 7 7 7 7 6 . Launcher 3 | . . . . . 7 7 7 5 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 93 | 13 14 31 37 52 59 59 58 88 93 29 Greatest Support 140 | 26 10 26 32 28 28 32 32 32 140 39 Greatest Overweight (x) 9 | 1 1 3 1 2 2 2 1 5 9 1 Average Overweight (x) 1 | . 1 1 . 1 1 1 1 3 2 . Largest Inventory Capacity 12 | 6 6 10 10 10 10 10 10 10 12 12 Average Capacity 9 | 5 6 6 10 10 10 10 10 10 11 8 Most Carried 10 | 4 6 6 10 10 10 10 10 10 10 3 Average Carried 8 | 1 5 5 8 9 8 9 9 8 6 2 Final Capacity 12 | 6 6 10 10 10 10 10 10 10 12 6 Final Carried 10 | 4 6 6 10 10 10 10 10 10 4 3 Class Distribution -------------------- 48% | Tank 29% | Gunner 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Tank | -7/Factory Tank | -7/Storage Tank | -7/Recycling Tank | -5/Factory Tank | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Matter Collected 2457 | 163 . 96 268 122 39 70 99 960 620 20 Remotely . | . . . . . . . . . . . Salvage Created 3560 | . . 165 171 275 39 70 . 1826 994 20 Parts 163 | . . 11 17 12 4 3 . 72 42 2 Haulers Intercepted 2 | . . . . . . . . 1 1 . Recyclers Shooed 10 | . . . 1 . . . . 7 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Combat Hostiles Destroyed 65 | . . 6 3 5 1 1 . 28 20 1 Melee 2 | . . . . . . . . 1 1 . Guns 29 | . . 6 3 3 1 1 . 7 7 1 Cannons 23 | . . . . 2 . . . 12 9 . AOE 11 | . . . . . . . . 8 3 . Classes Destroyed 16 | . . 2 2 3 . . . 8 1 . Worker 4 | . . . . . . . . 4 . . Builder 7 | . . . . . . . . 3 4 . Tunneler 2 | . . . . 1 . . . . 1 . Hauler 2 | . . . . . . . . 1 1 . Recycler 5 | . . . 1 . . . . 3 1 . Watcher 3 | . . . . . . . . 3 . . Swarmer 19 | . . 4 2 . . . . 4 8 1 Saboteur 1 | . . . . . . . . 1 . . Grunt 21 | . . 2 . 2 1 . . 12 4 . Brawler 3 | . . . . 1 . . . 2 . . Duelist 4 | . . . . . . . . 4 . . Protector 1 | . . . . . . . . 1 . . Sentry 5 | . . . 1 1 . 1 . 1 1 . Hunter 6 | . . . . 1 . . . 1 4 . Programmer 4 | . . . . . . . . 2 2 . Behemoth 1 | . . . . . . . . . 1 . Best Kill Streak 13 | . . 4 3 3 1 1 . 13 10 1 Combat Bots Only 8 | . . 4 2 3 1 1 . 8 7 1 Max Kills in Single Turn 5 | . . 3 1 1 1 1 . 5 5 1 Gunslinging 2 | . . 2 . . . . . . . . Exploded 3 | . . . . . . . . 2 3 . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Damage Taken 7363 | . . 145 84 395 70 148 . 1425 4925 171 Core 1338 | . . 10 14 46 5 . . 108 1131 24 Absorbed by Shields 414 | . . . . 8 27 60 . 319 . . Reduced by Siege Mode 83 | . . . . . . . . . 83 . Core Remaining (%) 95 | 100 100 . 94 91 . . 99 89 . . Volleys Fired 155 | . . 7 7 13 2 3 3 63 38 19 Largest 5 | . . 3 3 3 4 4 4 5 5 1 Hottest 371 | . . 146 146 168 172 172 172 271 371 30 Shots Fired 514 | . . 20 21 34 8 12 12 221 167 19 Gun 291 | . . 20 21 21 6 9 9 102 84 19 Cannon 208 | . . . . 13 2 3 3 108 79 . Launcher 15 | . . . . . . . . 11 4 . Special . | . . . . . . . . . . . Kinetic 296 | . . 4 5 13 6 9 9 139 92 19 Thermal 177 | . . 7 7 21 2 3 3 63 71 . Explosive 15 | . . . . . . . . 11 4 . Electromagnetic 26 | . . 9 9 . . . . 8 . . Robot Hit Streak 13 | . . 9 10 9 3 4 3 13 11 12 Robot Miss Streak 10 | . . 2 3 2 1 1 10 8 7 1 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 5 | . . 3 2 . . . . . . . Max Gunslinging Chain 2 | . . 2 1 . . . . . . . Shots Hit Robots 317 | . . 14 15 19 4 7 6 136 98 18 Core Hits 199 | . . 6 6 9 2 2 1 114 57 2 Critical Hits 14 | . . 1 . . . . . 5 8 . Critical Kills 4 | . . 1 . . . . . 1 2 . Critical Parts Destroyed 9 | . . . . . . . . 3 6 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11303 | . . 181 170 470 80 110 14 5944 3894 440 Guns 4012 | . . 181 170 281 54 86 14 1499 1287 440 Cannons 3484 | . . . . 189 26 24 . 1777 1468 . Explosions 3780 | . . . . . . . . 2668 1112 . Melee . | . . . . . . . . . . . Ramming 27 | . . . . . . . . . 27 . Kinetic 4141 | . . 14 30 172 80 88 14 1963 1340 440 Thermal 4196 | . . 50 47 298 . 22 . 1958 1821 . Explosive 2528 | . . . . . . . . 1822 706 . Electromagnetic 411 | . . 117 93 . . . . 201 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 3 . . . 5 8 8 Average Corruption 5 | . . . . 3 . . . 5 5 8 Corruption Purged . | . . . . . . . . . . . Effects 29 | . . . . 1 . . . 3 21 4 Message Errors 8 | . . . . . . . . 2 5 1 Matter Fused 1 | . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . 1 . . . . 1 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . 1 . 1 Targeting Errors 12 | . . . . . . . . . 11 1 Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 280 | . . . . . . . . 168 112 . Projectiles 66 | . . . . . . . . 5 61 . Explosions 214 | . . . . . . . . 163 51 . Melee . | . . . . . . . . . . . Knockbacks 10 | . . . . . 1 . . 6 3 . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . 1 . . 5 2 . Secondary 2 | . . . . . . . . 1 1 . Self-Inflicted Damage 78 | . . . . . . . . 72 6 . Shots 3 | . . . . . . . . 3 . . Rammed 10 | . . . . . . . . . 10 . Targets Rammed 10 | . . . . . . . . . 10 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 730 | . . 182 197 90 24 36 24 394 730 . Average Temperature 120 | . . 70 90 36 15 17 12 132 161 . Received Heat Transfer 686 | . . 30 18 69 30 48 . 242 249 . Effects 13 | . . . . . . . . 2 11 . Shutdowns 5 | . . . . . . . . 2 3 . Energy Bleed 1 | . . . . . . . . . 1 . Matter Decay 2 | . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . 1 . Damage (core) 3 | . . . . . . . . . 3 . Siege Activations 1 | . . . . . . . . . 1 . Total Turns 24 | . . . . . . . . . 24 . Longest Duration 24 | . . . . . . . . . 24 . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 1 . . . 1 1 . Heat Transferred 5291 | . . 111 111 444 . 37 . 2292 2296 . Parts Sabotaged 3 | . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Peak Influence 1367 | . 8 158 205 196 108 126 93 1367 1172 . Initial 938 | . . 3 61 1 88 48 48 938 669 . Average 526 | . 3 55 91 76 90 87 67 1080 897 . Maximum Alert Level 4 | . . . 1 . . . . 4 4 . Low Security (%) 48 | 100 100 100 80 100 100 100 100 . . . Level 1 3 | . . . 19 . . . . . . . Level 2 6 | . . . . . . . . . 36 . Level 3 21 | . . . . . . . . 50 36 . Level 4 19 | . . . . . . . . 49 27 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . . 1 . 7 5 . Investigation 2 | . 1 . 1 . . . . . . . Extermination 2 | . . . . . . . . 1 1 . Reinforcement 7 | . . . . . . 1 . 3 3 . Assault 4 | . . . . . . . . 3 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 2 . Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Distress Signals 4 | . . . . 1 . . . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 3 7 9 7 3 2 10 36 49 6 Peak Tracking Total 15 | . 2 4 4 3 2 1 6 8 15 5 Tactical Retreats 8 | . . . . 1 . . . 1 5 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Traps Triggered 3 | . . . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Machines Disabled 16 | . . . . . . . . 11 5 . Max in Single Turn 6 | . . . . . . . . 6 4 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Machines Accessed 23 | . 3 2 1 4 . 4 6 2 1 . Terminals 18 | . 3 2 . 4 . 4 3 2 . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 72 | . 12 9 1 16 . 10 11 12 1 . Successful 40 | . 7 7 1 6 . 7 6 6 . . Failed 32 | . 5 2 . 10 . 3 5 6 1 . Catastrophic 3 | . . . . . . 2 . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 29 | . 8 6 . 5 . 8 2 . . . Terminals 65 | . 12 9 . 16 . 10 6 12 . . Fabricators 1 | . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . . . 5 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . 2 4 1 5 . 4 1 6 . . Open Door 2 | . . . 1 . . 1 . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . Alert Level 7 | . . 1 . 3 . 1 1 1 . . Unreport Threat 2 | . . . . . . . . 2 . . Locate Traps 3 | . 1 . . . . 1 . 1 . . Dispatch Records 1 | . . . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . Reinforcement Status 1 | . . . . . . . . 1 . . Registered Components 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . Report Inventory 3 | . . . . . . . 3 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 13 | . 5 3 . 1 . 3 1 . . . Terminals 13 | . 5 3 . 1 . 3 1 . . . Track 1 | . . 1 . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . Botnet 8 | . 3 1 . 1 . 2 1 . . . Operators 2 | . . 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 3 2 . 4 . 4 6 2 1 . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Total Allies 3 | . 2 . 1 . . . . . . . Largest Group 2 | . 2 2 2 . . . . . . . Highest-Rated Group 31 | . 20 20 31 . . . . . . . Highest-Rated Ally 31 | . 10 10 31 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . 6 . . . . . . . Total Damage 62 | . . . 62 . . . . . . . Kills 3 | . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Turns Passed 3566 | 51 119 170 543 347 113 193 252 1033 644 101 Spaces Moved 2355 | 42 123 133 417 201 88 133 217 550 383 68 Core 61 | 4 . . . . . . . . 57 . Treads 98 | . . . . 59 . . . . 39 . Legs . | . . . . . . . . . . . Wheels 2071 | 38 123 133 417 142 88 133 217 550 181 49 Hover . | . . . . . . . . . . . Flight 125 | . . . . . . . . . 106 19 Fastest Speed 34 | 50 90 80 100 105 105 110 110 120 36 34 Average Speed 112 | 86 90 91 101 132 114 113 110 135 104 82 Slowest Speed 500 | 100 90 110 105 200 115 115 110 150 500 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 4 30 18 77 19 5 18 43 17 14 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 . 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . . . . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 235 | . . . . 4 . 1 1 122 104 3 Melee . | . . . . . . . . . . . Projectile 111 | . . . . 4 . 1 1 48 54 3 AOE 124 | . . . . . . . . 74 50 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Fac Upp Total 2910 | 53 130 166 521 252 95 172 224 688 515 94 Wait 196 | 1 4 4 74 24 1 13 1 27 46 1 Move 2335 | 41 122 132 416 200 87 132 216 549 372 68 Hop 5 | . . . . . . . . . 5 . Pick Up 30 | 2 2 4 5 2 1 4 1 1 8 . Fast Attach 48 | 7 1 6 3 5 1 6 . 11 7 1 Attach 36 | . . 3 . 3 2 . . 6 20 2 Detach 20 | 1 . 3 1 2 1 3 . 4 4 1 Swap 25 | 1 1 1 7 1 . 1 1 5 5 2 Drop 32 | . . 6 8 2 . 10 2 4 . . Fire 155 | . . 7 7 13 2 3 3 63 38 19 Melee . | . . . . . . . . . . . Ram 6 | . . . . . . . . . 6 . Kick . | . . . . . . . . . . . Crush 4 | . . . . . . . . . 4 . Escape Stasis 16 | . . . . . . . . 16 . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 9) 171 | -10/Materials | Entered another Materials area 171 | -9/Materials | Accompanied by 2 allies 171 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 312 | -9/Materials | Identified exit to Mines 341 | -9/Materials | Entered Mines 341 | -9/Mines | Accompanied by 2 allies 353 | -9/Mines | Met a Derelict bent on vengeance 371 | -9/Mines | Discovered new exit (range 7) 469 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 546 | -9/Mines | Learned 4 Materials zone layouts 546 | -9/Mines | Discovered new exit (range 8) 564 | -9/Mines | Build established: Gunner 608 | -9/Mines | Received a Mining Laser from a helpful Derelict 712 | -9/Mines | Met a Derelict shopkeep closing up shop 884 | -9/Mines | Entered Materials 884 | -8/Materials | Evolved 2 slots: Utility x2 1227 | -8/Materials | Discovered new exit (range 5) 1231 | -8/Materials | Entered Factory 1231 | -7/Factory | Evolved 2 slots: Weapon x2 1337 | -7/Factory | Discovered new exit (range 3) 1344 | -7/Factory | Entered Storage 1467 | -7/Storage | Build established: Tank 1532 | -7/Storage | Used back door to open Recycling access 1532 | -7/Storage | Discovered new exit (range 5) 1537 | -7/Storage | Entered Recycling 1605 | -7/Recycling | Spotter reported a threat 1606 | -7/Recycling | Spotter reported a threat 1612 | -7/Recycling | Spotter reported a threat 1623 | -7/Recycling | Spotter reported a threat 1630 | -7/Recycling | Spotter reported a threat 1652 | -7/Recycling | Spotter reported a threat 1659 | -7/Recycling | Spotter reported a threat 1686 | -7/Recycling | Spotter reported a threat 1719 | -7/Recycling | Spotter reported a threat 1752 | -7/Recycling | Spotter reported a threat 1770 | -7/Recycling | Spotter reported a threat 1771 | -7/Recycling | Discovered new exit (range 15) 1772 | -7/Recycling | Spotter reported a threat 1789 | -7/Recycling | Entered Factory 1789 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2089 | -5/Factory | First assault squad dispatched 2117 | -5/Factory | Destroyed 7 combat bots 2276 | -5/Factory | Destroyed 8 combat bots 2285 | -5/Factory | Lost 6 parts (2n2u2w) 2803 | -5/Factory | Discovered new exit (range 8) 2822 | -5/Factory | Entered another Factory area 2822 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2996 | -4/Factory | Spotted B-86 Titan 3054 | -4/Factory | Destroyed B-86 Titan 3187 | -4/Factory | Core integrity fell below 50% 3238 | -4/Factory | Lost 5 parts (1p2u2w) 3322 | -4/Factory | First assault squad dispatched 3346 | -4/Factory | Destroyed 7 combat bots 3384 | -4/Factory | Core integrity fell below 20% 3403 | -4/Factory | Lost 19 parts (2p6n2u9w) 3459 | -4/Factory | Discovered new exit (range 16) 3466 | -4/Factory | Entered Upper Caves 3493 | -4/Upper Caves | Lost 3 parts (1p2u) 3554 | -4/Upper Caves | Spotted B-86 Titan 3567 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03484_ Slug penetrates 6S-I99(S). 03488_ Destroyed Neutrino Core. 03495_ Slug penetrates 6S-I99(S). 03495_ Slug penetrates Wall. 03496_ S0XMJI9ANTUFF,HICMODKP0UU W|VYVNO>TX, 03499_ Slug penetrates 6S-I99(S). 03499_ Destroyed Med. Treads. 03501_ Slug penetrates 6S-I99(S). 03501_ Destroyed Com. Battery. 03504_ Identified Cld. Nuclear Pulse Thruster. 03518_ System corrupted: Substantial component data lost. 03530_ Searching scrap... 03530_ Found Imp. Kinecellerator. 03530_ Found 20 Matter. 03531_ Acquired 20 matter. 03532_ Acquired Imp. Kinecellerator. 03560_ System corrupted: Matter fused (-10). 03561_ Destroyed VTOL Module. 03563_ S-27 Virus destroyed. 03567_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ???????????????????????????? ### ?????????$ ?? | | ???????????????????????????? ????????# ? | | ????????????????????????????? ???????# ? | | ????????????????????????????? ????????# "" | | ?????????????????????????????? ????????# "" | | ?????????????????????????????? ?????????# "" | | ??????????????????????????????? ?????????# | | ???????????????????????????????# #?????????# "" | | ???????????????????????????????# #?????????# " | | ???????????????????????#?????### #?????????# " | | ?????????????????????## ###??# #####?????# | | ??????????# ?????????# # @#??# #?????# | | ??????????" ?????# ##??# ###??## | | ???????? ###s%##??## #### | | ???????? *##### ## | | ??????????# | | ?????????# ##### # ## | | ????????? #?????## ############ | | ????????? ?????????##???????????# | | ?????????? ????????????????????????## | | ?????????????????????????????????????## ## # | | ??????????????????????????????????????##### ##### | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# ???? | | ?????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ?? | | ????????????????????????????????????????? ??? | | ????????????????????????????????????????? ##?? | | ????????????????????????????????????????#######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 50 Energy Generation 27 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger \\IAMDERELICT Challenges ------------ None Game ------ Seed MachineInertialRigger Manual? 0 Play Time 01:02:38 Cumulative 67.9 hours Start 2022.02.06 @ 07:27:19 End 2022.02.06 @ 09:49:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 32/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9c7fbd7-a1e8-4b49-900e-d8a991eabc44