Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:23:20 Player: DiverHaze Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1439) 1439 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 3775 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 16/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Visual Processing Unit Visual Processing Unit System Shield > --- WEAPON ----------- Improved Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Aluminum Leg Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle Mini Assault Cannon [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Sensor Array Storage Small Matter Pod Processor Visual Processing Unit Hackware System Shield Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 81 | 8 29 21 16 7 Power 10 | 1 4 3 1 1 Engine 4 | 1 3 . . . Core 6 | . 1 3 1 1 Reactor . | . . . . . Propulsion 20 | 3 4 5 7 1 Treads 2 | . . . 2 . Leg 3 | . . . 2 1 Wheel 5 | 3 2 . . . Hover 1 | . . . 1 . Flight 9 | . 2 5 2 . Utility 12 | 2 4 3 2 1 Device 4 | 1 . 1 1 1 Storage 1 | 1 . . . . Processor 5 | . 4 . 1 . Hackware 1 | . . 1 . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 39 | 2 17 10 6 4 Energy Gun 4 | 2 2 . . . Energy Cannon 1 | . . 1 . . Ballistic Gun 22 | . 8 7 3 4 Ballistic Cannon 8 | . 4 1 3 . Launcher 2 | . 2 . . . Special Weapon 1 | . . 1 . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 1 . Parts Lost 26 | . 6 2 6 12 Power 5 | . 1 1 2 1 Propulsion 9 | . 2 . 4 3 Utility 4 | . . . . 4 Weapon 8 | . 3 1 . 4 Highest Loss Streak 10 | . 4 1 3 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 95 89 75 68 Engine 3 | . 9 . . . Core 5 | . 4 9 5 2 Leg 1 | . . . 4 3 Wheel 5 | . 13 . . . Flight 17 | . 13 29 14 . Device 2 | . 2 . 5 6 Processor 21 | . 23 22 18 25 Hackware 4 | . . 5 9 7 Energy Gun 3 | . 8 . . . Ballistic Gun 14 | . 16 18 8 9 Ballistic Cannon 4 | . 1 2 9 7 Naked Turns . | . . . . . Heaviest Build 14 | 9 10 12 14 13 Greatest Support 20 | 20 20 18 20 20 Greatest Overweight (x) 4 | . 2 1 4 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 4 | 1 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 4 4 2 Class Distribution -------------------- 56% | Mutant 28% | Sprinter 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1828 | 326 511 350 546 95 Remotely . | . . . . . Salvage Created 1481 | 108 484 361 447 81 Parts 99 | 11 31 24 30 3 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 37 | 1 13 6 14 3 Guns 19 | 1 9 5 4 . Cannons 14 | . . 1 10 3 AOE 4 | . 4 . . . Classes Destroyed 13 | 3 4 2 4 . Worker 2 | 1 . 1 . . Builder 2 | . 1 . 1 . Tunneler 2 | 2 . . . . Hauler 1 | . . 1 . . Recycler 1 | . . . 1 . Mechanic 1 | . 1 . . . Watcher 3 | . 2 1 . . Swarmer 7 | . 3 . 4 . Grunt 22 | 1 10 3 5 3 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 5 | . . 3 2 . Hunter 1 | . . . 1 . Best Kill Streak 6 | 3 6 3 6 3 Combat Bots Only 6 | 1 6 3 4 3 Max Kills in Single Turn 2 | 2 2 1 2 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 345 | 7 110 35 99 94 Missed 121 | 3 35 15 44 24 Damage Taken 3013 | 72 872 265 729 1075 Core 880 | 50 188 85 263 294 Absorbed by Shields 95 | . . . . 95 Redirected to Shielding 3 | . . 3 . . Regen/Repaired (Parts) 148 | . 22 126 . . Core Remaining (%) 54 | 80 4 78 . . Volleys Fired 180 | 12 60 28 59 21 Largest 2 | 2 2 2 2 2 Hottest 96 | 90 90 59 96 96 Shots Fired 356 | 24 118 56 118 40 Gun 243 | 24 98 45 50 26 Cannon 103 | . 10 11 68 14 Launcher 10 | . 10 . . . Special . | . . . . . Kinetic 285 | . 71 56 118 40 Thermal 38 | 12 26 . . . Explosive 10 | . 10 . . . Electromagnetic 23 | 12 11 . . . Robot Hit Streak 11 | 4 6 7 9 11 Robot Miss Streak 7 | 2 6 7 4 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 196 | 10 57 31 70 28 Core Hits 84 | 5 31 16 24 8 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 7 | 1 1 . 5 . Burn 1 | 1 . . . . Destroy 1 | . . . 1 . Blast 5 | . 1 . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3886 | 276 1104 454 1505 547 Guns 1822 | 135 580 366 495 246 Cannons 1464 | . 65 88 1010 301 Explosions 600 | 141 459 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2864 | . 358 454 1505 547 Thermal 415 | 215 200 . . . Explosive 459 | . 459 . . . Electromagnetic 148 | 61 87 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . 3 . . . Message Errors 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 66 | 7 20 . 35 4 Projectiles 39 | . . . 35 4 Explosions 27 | 7 20 . . . Melee . | . . . . . Knockbacks 21 | . 3 . 13 5 Impact . | . . . . . Kinetic 18 | . 2 . 12 4 Secondary 3 | . 1 . 1 1 Self-Inflicted Damage 27 | 27 . . . . Shots 1 | 1 . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 350 | 264 350 81 216 81 Average Temperature 69 | 117 88 27 48 37 Received Heat Transfer 1430 | 24 420 87 252 647 Effects 2 | . 2 . . . Energy Bleed 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 991 | 446 545 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 2 . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 422 | 50 331 309 422 186 Initial 146 | . 32 103 78 146 Average 167 | 15 172 196 169 166 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 65 | 100 54 60 66 100 Level 1 33 | . 45 39 29 . Level 2 . | . . . 4 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 5 3 4 . Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 6 | . 3 2 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 2 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | 2 21 12 21 7 Peak Tracking Total 7 | 1 3 4 7 3 Tactical Retreats 6 | 1 1 1 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . 2 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . 1 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 19 | . 7 7 5 . Terminals 12 | . 5 4 3 . Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access 1 | . . . 1 . Total Hacks 59 | . 16 32 11 . Successful 46 | . 12 26 8 . Failed 12 | . 3 6 3 . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual . | . . . . . Terminals 20 | . 10 5 5 . Fabricators . | . . . . . Repair Stations 19 | . 3 16 . . Recycling Units 3 | . 3 . . . Scanalyzers 15 | . . 11 4 . Garrison Access 2 | . . . 2 . Terminal Hacks 14 | . 8 3 3 . Record 10 | . 6 2 2 . Robot Analysis 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 15 | . 2 13 . . Scan Component 8 | . 1 7 . . Repair 7 | . 1 6 . . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 14 | . . 10 4 . Insert Component 7 | . . 5 2 . Analyze 7 | . . 5 2 . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 5 4 . Full Trace Events 4 | . 2 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 4 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 7 | . 1 6 . . Time 212 | . 26 186 . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . 4 2 . Part Schematics Acquired 6 | . . 4 2 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2078 | 144 774 586 405 169 Spaces Moved 2223 | 123 951 802 293 54 Core 62 | 34 7 . 16 5 Treads 47 | . . . 2 45 Legs 40 | . . . 36 4 Wheels 395 | 89 306 . . . Hover . | . . . . . Flight 1679 | . 638 802 239 . Fastest Speed 32 | 50 37 32 32 100 Average Speed 49 | 71 52 32 58 155 Slowest Speed 280 | 80 150 114 280 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 8 | . 5 3 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 92 45 20 7 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 70 | . 48 . 22 . Melee . | . . . . . Projectile 24 | . 2 . 22 . AOE 46 | . 46 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2835 | 155 1109 1065 408 98 Wait 258 | 1 34 191 23 9 Move 2204 | 122 940 795 293 54 Hop 8 | . 5 3 . . Pick Up 61 | 11 23 14 11 2 Fast Attach 12 | . 4 7 . 1 Attach 35 | 8 10 5 8 4 Detach 2 | 1 . . 1 . Swap 35 | . 15 10 8 2 Drop 35 | . 18 12 5 . Fire 180 | 12 60 28 59 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 145 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 374 | -10/Materials | Central database locked down 399 | -10/Materials | Discovered new exit (range 8) 448 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Core integrity fell below 50% 550 | -10/Materials | Lost 4 parts (2n2w) 620 | -10/Materials | Repaired Lgt. Ion Engine 640 | -10/Materials | Discovered new exit (range 10) 667 | -10/Materials | Core integrity fell below 20% 768 | -10/Materials | Discovered new exit (range 7) 899 | -10/Materials | Discovered new exit (range 12) 919 | -10/Materials | Entered another Materials area 919 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1042 | -9/Materials | Repaired Lgt. Nuclear Core 1072 | -9/Materials | Repaired Flight Unit 1118 | -9/Materials | Discovered new exit (range 18) 1274 | -9/Materials | Repaired Flight Unit 1303 | -9/Materials | Repaired Flight Unit 1342 | -9/Materials | Repaired Lgt. Nuclear Core 1376 | -9/Materials | Repaired VTOL Module 1493 | -9/Materials | Discovered new exit (range 18) 1505 | -9/Materials | Entered another Materials area 1505 | -8/Materials | Evolved 2 slots: Utility x2 1665 | -8/Materials | Garrison activated, responded to threat 1679 | -8/Materials | Build established: Sprinter 1755 | -8/Materials | Lost 3 parts (1p2n) 1910 | -8/Materials | Identified exit to Garrison 1910 | -8/Materials | Entered Garrison 1928 | -8/Garrison | Triggered checkpoint 1933 | -8/Garrison | Core integrity fell below 50% 1998 | -8/Garrison | Build established: Mutant 2052 | -8/Garrison | Core integrity fell below 20% 2079 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Field strength at 18. Stasis field depleted. Critical hit (Burn: +37). Imp. Assault Rifle destroyed. Critical hit (Burn: +37). Aluminum Leg destroyed. [Achievement: Oops] Critical hit (Burn: +37). Imp. Assault Rifle destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 83. Critical hit (Burn: +26). Field strength at 67. Field strength at 56. Critical hit (Burn: +26). Hvy. Assault Rifle destroyed. Imp. Heat Sink destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????????? ??????????? | | ????????????????????????? ??????????? | | ????????????????????????? ??????????? | | ????????????????????????# ??????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# ?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ????????????????????????# #?????????? | | ?????????????#####??????# #?????????? | | ?????????????# #??????# #?????????? | | ???????####### ########g/#?????????? | | ??# g #?????????? | | ??# g #?????????? | | ??## ####################@ #?????????? | | ????????????????????????# #?????????? | | ??????????????????????### #?????????? | | ??????????????????????# #?????????? | | ????????????????????? + #?????????? | | ????????????????????### #?????????? | | ??????????????????????### ###???????? | | ????????????????????????# #"#???????? | | ????????????????????????# "#???????? | | ????????????????????????# "#???????? | | ????????????????????????# "#???????? | | ????????????????????????# #"#???????? | | ????????????????????????######???????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 350 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Core Shielding 20 Evasion (%) 63 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Hcp. Battery | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot Everything Is Under Control First Step to Greatness Librarian Loot Pinata One Hack Too Far Oops Part-time Mechanic Risk Taker Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BottomlessSwordReactor Manual? 0 Play Time 03:16:51 Cumulative 3.2 hours Start 2024.04.02 @ 19:45:19 End 2024.04.03 @ 19:23:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b64e277a-0b36-43ec-82e0-b878363ed457