Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 13:59:05

Player: Apotheosis

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (53)      265
Value Destroyed (1446)     1446
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4291

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     225/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (30)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (4) -------
        Minigun
>       --- INVENTORY (5) ----
        EM Pulse Cannon
  Heavy Ion Cannon
  Heavy Ion Cannon
        Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           0b10 Alert Chip
>          --- WEAPON -----------
     Heavy Particle Gun
           EM Pulse Cannon
      Mini Grenade Launcher
           Hammer
>          --- INVENTORY --------
           Transmission Jammer
     Light Armor Plating
    Medium Laser
    Medium Laser
           Spread Laser
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           EM Pulse Cannon
     Heavy Ion Cannon
     Heavy Ion Cannon
           Shotgun
           Shotgun
           EMP Blaster
      Mini Grenade Launcher
           Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Large Storage Unit
  Device                   Transmission Jammer
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Shotgun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             55   | 5   9   6   .   1   4   30  
  Power                    4    | 1   .   .   .   .   .   3   
    Engine                 2    | 1   .   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   .   .   .   7   
    Treads                 4    | .   .   .   .   .   .   4   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  3    | 2   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  6    | .   3   1   .   1   .   1   
    Device                 1    | .   .   .   .   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   36   | 2   6   5   .   .   4   19  
    Energy Gun             10   | 2   3   3   .   .   .   2   
    Energy Cannon          14   | .   2   .   .   .   2   10  
    Ballistic Gun          4    | .   .   2   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   .   6   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   
Parts Lost                 15   | .   .   .   .   .   1   14  
  Power                    4    | .   .   .   .   .   1   3   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   7    | .   .   .   .   .   .   7   
  Highest Loss Streak      4    | .   .   .   .   .   1   4   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   98  100 100 100 94  69  
  Engine                   6    | .   14  11  11  11  5   2   
  Core                     2    | .   .   .   .   .   .   5   
  Treads                   3    | .   .   .   .   .   .   8   
  Wheel                    14   | .   28  22  22  22  22  3   
  Device                   1    | .   .   .   .   .   .   2   
  Storage                  10   | .   13  11  11  11  11  8   
  Processor                11   | .   .   11  11  14  22  13  
  Protection               4    | .   12  11  11  7   .   .   
  Energy Gun               8    | .   26  18  11  11  1   .   
  Energy Cannon            6    | .   .   .   .   .   9   12  
  Ballistic Gun            6    | .   .   14  22  22  12  .   
  Launcher                 2    | .   .   .   .   .   .   5   
  Impact Weapon            3    | .   .   .   .   .   9   5   
Naked Turns                22   | .   .   .   .   .   .   22  
Heaviest Build             56   | 7   32  35  35  35  33  56  
  Greatest Support         46   | 20  20  20  20  20  20  46  
  Greatest Overweight (x)  9    | .   1   1   1   1   1   9   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  15  
  Average Capacity         14   | 5   14  15  15  15  15  14  
  Most Carried             15   | 3   8   9   8   9   10  15  
  Average Carried          7    | .   5   7   8   8   9   7   
  Final Capacity           15   | 5   15  15  15  15  15  5   
  Final Carried            10   | 1   7   9   8   9   10  4   

 Class Distribution 
--------------------
 37% | Mutant
 33% | Assassin
 20% | Tank
  8% | Skirmisher

 Dominant Class 
----------------
   Mutant | -10/Materials
     Tank | -9/Materials
     Tank | -9/Mines
     Tank | -9/Exiles
 Assassin | -8/Mines
 Assassin | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           971  | 250 90  132 .   .   45  454 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1516 | 40  392 160 .   .   76  848 
  Parts                    78   | 1   21  11  .   .   3   42  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  44   | 1   9   7   .   .   1   26  
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     16   | 1   7   7   .   .   .   1   
  Cannons                  9    | .   .   .   .   .   1   8   
  AOE                      13   | .   1   .   .   .   .   12  
Classes Destroyed          10   | 1   3   1   .   .   2   3   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 2    | .   .   .   .   .   1   1   
  Operator                 3    | .   1   .   .   .   .   2   
  Watcher                  2    | .   2   .   .   .   .   .   
  Swarmer                  17   | .   3   4   .   .   .   10  
  Grunt                    23   | 1   6   2   .   .   .   14  
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   2    | .   .   .   .   .   .   2   
Best Kill Streak           7    | 1   5   7   .   .   1   7   
  Combat Bots Only         7    | 1   3   7   .   .   1   5   
Max Kills in Single Turn   4    | 1   1   2   .   .   1   4   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 4    | .   1   .   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        266  | 5    17   27   .    .    14   203  
  Missed                   79   | 1    7    8    .    .    6    57   
Damage Taken               2651 | 46   142  181  .    .    120  2162 
  Core                     656  | 23   11   37   .    .    35   550  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  16   | .    16   .    .    .    .    .    
Core Remaining (%)         86   | 90   86   .    .    .    82   .    
Volleys Fired              84   | 4    17   10   .    .    4    49   
  Largest                  4    | 2    2    3    .    .    2    4    
  Hottest                  256  | 100  90   111  .    .    112  256  
Shots Fired                171  | 8    33   28   .    .    7    95   
  Gun                      83   | 8    33   28   .    .    .    14   
  Cannon                   67   | .    .    .    .    .    7    60   
  Launcher                 21   | .    .    .    .    .    .    21   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  30   | .    .    18   .    .    .    12   
  Thermal                  61   | 8    .    9    .    .    .    44   
  Explosive                17   | .    .    .    .    .    .    17   
  Electromagnetic          63   | .    33   1    .    .    7    22   
  Robot Hit Streak         8    | 6    8    4    .    .    2    7    
  Robot Miss Streak        10   | 1    3    10   .    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    3    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           117  | 6    27   19   .    .    4    61   
  Core Hits                77   | 2    12   17   .    .    1    45   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    
  Critical Strikes         7    | .    1    .    .    .    .    6    
    Destroy                1    | .    .    .    .    .    .    1    
    Corrupt                1    | .    1    .    .    .    .    .    
    Smash                  5    | .    .    .    .    .    .    5    
Melee Attacks              29   | .    4    .    .    .    1    24   
  Impact                   25   | .    .    .    .    .    1    24   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    4    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3361 | 73   454  228  .    .    115  2491 
  Guns                     971  | 73   423  228  .    .    .    247  
  Cannons                  831  | .    .    .    .    .    67   764  
  Explosions               1121 | .    31   .    .    .    .    1090 
  Melee                    436  | .    .    .    .    .    48   388  
  Ramming                  2    | .    .    .    .    .    .    2    
  Kinetic                  368  | .    .    159  .    .    .    209  
  Thermal                  826  | 73   31   54   .    .    .    668  
  Explosive                876  | .    .    .    .    .    .    876  
  Electromagnetic          853  | .    423  15   .    .    67   348  
  Impact                   436  | .    .    .    .    .    48   388  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            254  | .    .    .    .    .    26   228  
  Projectiles              26   | .    .    .    .    .    .    26   
  Explosions               90   | .    .    .    .    .    .    90   
  Melee                    138  | .    .    .    .    .    26   112  
Knockbacks                 2    | .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      241  | .    .    .    .    .    .    241  
  Shots                    7    | .    .    .    .    .    .    7    
  Rammed                   1    | .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        448  | 180  174  448  .    .    42   406  
  Average Temperature      120  | 97   64   209  .    .    20   127  
  Received Heat Transfer   1095 | 24   36   54   .    .    90   891  
  Effects                  4    | .    .    2    .    .    .    2    
    Shutdowns              2    | .    .    1    .    .    .    1    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    1    .    .    .    .    1    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Fried              9    | .    2    .    .    .    2    5    
  Impact Corruptions       7    | .    .    .    .    .    1    6    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | 1    .    .    .    .    .    1    
  Heat Transferred         1237 | 222  .    75   .    .    .    940  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    .    .    .    3    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             405  | 20  279 277 108 .   88  405 
  Initial                  117  | .   13  117 108 .   .   39  
  Average                  158  | 2   103 187 108 .   25  221 
Maximum Alert Level        2    | .   1   1   .   .   .   2   
  Low Security (%)         60   | 100 85  52  100 .   100 37  
  Level 1                  39   | .   14  47  .   .   .   62  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   2   .   .   .   6   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            6    | .   1   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   .   2   
Communications Jammed      4    | .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   4   
Times Spotted              67   | 1   14  9   .   .   6   37  
  Peak Tracking Total      6    | 1   3   6   .   .   3   5   
  Tactical Retreats        7    | .   .   .   .   .   4   3   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          7    | .   .   .   .   4   .   3   
  Terminals                3    | .   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                31   | .   .   .   .   26  .   5   
  Successful               30   | .   .   .   .   26  .   4   
  Failed                   1    | .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   2   .   .   1   .   2   
  Terminals                5    | .   .   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             30   | .   .   .   .   26  .   4   
  Record                   27   | .   .   .   .   26  .   1   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   1   
Hacking Detections         1    | .   .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   .   .   
  Non-combat               2    | .   2   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   .   .   
  no_distress              1    | .   1   .   .   .   .   .   
  find_recycling           1    | .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               2353 | 90   362  161  102  320  251  1067 
Spaces Moved               1566 | 78   287  118  107  335  177  464  
  Core                     87   | 17   .    .    .    .    .    70   
  Treads                   190  | .    .    .    .    .    .    190  
  Legs                     2    | .    .    .    .    .    .    2    
  Wheels                   1250 | 61   287  118  107  335  177  165  
  Hover                    37   | .    .    .    .    .    .    37   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   95   95   95   50   
  Average Speed            110  | 73   93   95   95   95   95   150  
  Slowest Speed            500  | 80   95   95   95   95   95   500  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       41   | 5    60   12   44   66   52   48   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          142  | .    6    .    .    .    .    136  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               21   | .    .    .    .    .    .    21   
  AOE                      121  | .    6    .    .    .    .    115  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      1991 | 102 340 143 107 336 249 714 
  Wait                     190  | 10  14  6   .   .   63  97  
  Move                     1560 | 77  286 117 106 334 176 464 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  44   | 6   9   4   .   1   1   23  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   28   | 5   2   2   .   .   .   19  
  Detach                   5    | .   .   .   .   .   .   5   
  Swap                     27   | .   7   4   .   1   4   11  
  Drop                     23   | .   1   .   1   .   .   21  
  Fire                     84   | 4   17  10  .   .   4   49  
  Melee                    29   | .   4   .   .   .   1   24  
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   55 | -11/Scrapyard | Discovered new exit (range 8)
   91 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Discovered new exit (range 9)
  305 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 16)
  453 | -10/Materials | Entered another Materials area
  453 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  575 | -9/Materials  | Discovered new exit (range 11)
  582 | -9/Materials  | Destroyed 7 combat bots
  593 | -9/Materials  | Met 8R-AWN
  614 | -9/Materials  | Entered Mines
  615 | -9/Mines      | Followed 8R-AWN into the Mines
  689 | -9/Mines      | Learned location of Recycling (-9)
  701 | -9/Mines      | Discovered new exit (range 8)
  712 | -9/Mines      | Discovered new exit (range 5)
  716 | -9/Mines      | Entered Exiles
  729 | -9/Exiles     | Discovered new exit (range 17)
  738 | -9/Exiles     | Welcomed by 8R-AWN
  749 | -9/Exiles     | Build established: Tank
  756 | -9/Exiles     | Met EX-HEX
  793 | -9/Exiles     | Met EX-BIN
  809 | -9/Exiles     | Aligned with FarCom system
  810 | -9/Exiles     | Given EX-Vault access code
  867 | -9/Exiles     | Opened EX-Vault
  936 | -9/Exiles     | Found Prototype Processor
  937 | -9/Exiles     | Identified 0b10 Alert Chip
  957 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  982 | -9/Exiles     | Met EX-DEC
  997 | -9/Exiles     | Learned location of Zion (-6)
 1023 | -9/Exiles     | Discovered new exit (range 15)
 1036 | -9/Exiles     | Left Exiles lab with 0b10 Alert Chip
 1036 | -9/Exiles     | Entered Mines
 1279 | -8/Mines      | Discovered new exit (range 10)
 1287 | -8/Mines      | Entered Materials
 1287 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1380 | -8/Materials  | Build established: Assassin
 1586 | -8/Materials  | Garrison activated, responded to threat
 1780 | -8/Materials  | Lost 4 parts (1n3w)
 1861 | -8/Materials  | Core integrity fell below 50%
 1891 | -8/Materials  | Lost 3 parts (1u2w)
 2301 | -8/Materials  | Core integrity fell below 20%
 2354 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
Imp. Ion Engine destroyed.
W-25 Informer distress signal jammed. <x4>
Critical hit (Burn: +37).
EM Pulse Cannon destroyed.
Material Processor disabled.
Dropped Hvy. Particle Gun.
Dropped Lrg. Storage Unit.
Discarded Visual Processing Unit.
Dropped Transmission Jammer.
Dropped Imp. Treads. <x2>
G-47 Trooper misfires.
Dropped Spread Laser.
Acquired Airjet.
Slammed into M-28 Smith.
Acquired Minigun.
G-47 Trooper suffers critical hit (Destroy).
G-47 Trooper destroyed.
Material Compactor disabled.
Airjet destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????###########??????????????????????? |
| ????????????????#    *m[Y@#??????????????????????? |
| ????????????????#    =""g #??????????????????????? |
| ????????????????#    """""#??????????????????????? |
| ????????????????#    """""#??????????????????????? |
| ????????????????#    """""#??????????????????????? |
| ????????????????#     """ #??????????????????????? |
| ????????????????#         #??????????????????????? |
| ????????????????#         #??????????????????????? |
| ???????    ##########/#####??????????????????????? |
| ??????                   ###?????????????????????? |
| ??????? T                # ######????????????????? |
| ??????                   #    [[#????????????????? |
| ???????    ###########   #    [=#????????????????? |
| ?????????????????????#   #[     ###########??????? |
| ?????????????????????#   #      #         #??????? |
| ?????????????????????+   #      #        !#??????? |
| ?????????????????????#   # """  #  """    #??????? |
| ?????????????????????#   / """ [# """"  =!#??????? |
| ?????????????????????#   # """  # """"" ![######## |
| ?????????????????????### #      # """"" =]+ %    # |
| ???????????????????????# # " "" #  ""     #      # |
| ???????????????????????# # "R"" #         #??    # |
| ???????????????????????# # """" #####+#####????  + |
| ???????????????????????# #      #??#      +??????# |
| ??????????????????????## #####+#####   ####??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                53
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Let's See Who's Tougher
Librarian
No Signal
Power Corrupts
Tourist

 Challenges 
------------
None

 Game 
------
Seed              NavigationMetafiberPlating
  Manual?         0
Play Time         00:39:18
  Cumulative      2.6 hours
  Start           2024.03.31 @ 19:17:11
  End             2024.04.01 @ 13:59:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e50d182-5ad2-4e7f-a868-a7ad0575b650