Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 13:59:05 Player: Apotheosis Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (53) 265 Value Destroyed (1446) 1446 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4291 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 225/300 Energy 100/100 System Corruption 0% Temperature Cool (30) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Minigun > --- INVENTORY (5) ---- EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit 0b10 Alert Chip > --- WEAPON ----------- Heavy Particle Gun EM Pulse Cannon Mini Grenade Launcher Hammer > --- INVENTORY -------- Transmission Jammer Light Armor Plating Medium Laser Medium Laser Spread Laser Light EM Pulse Cannon Light EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Shotgun Shotgun EMP Blaster Mini Grenade Launcher Datajack [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 1 | . . 1 . . . . Weapon 2 | . . 1 . . . 1 Parts Attached 55 | 5 9 6 . 1 4 30 Power 4 | 1 . . . . . 3 Engine 2 | 1 . . . . . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 9 | 2 . . . . . 7 Treads 4 | . . . . . . 4 Leg 1 | . . . . . . 1 Wheel 3 | 2 . . . . . 1 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 6 | . 3 1 . 1 . 1 Device 1 | . . . . . . 1 Storage 1 | . 1 . . . . . Processor 2 | . . 1 . 1 . . Hackware . | . . . . . . . Protection 2 | . 2 . . . . . Artifact . | . . . . . . . Weapon 36 | 2 6 5 . . 4 19 Energy Gun 10 | 2 3 3 . . . 2 Energy Cannon 14 | . 2 . . . 2 10 Ballistic Gun 4 | . . 2 . . 1 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . . . 6 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 Parts Lost 15 | . . . . . 1 14 Power 4 | . . . . . 1 3 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 7 | . . . . . . 7 Highest Loss Streak 4 | . . . . . 1 4 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 84 | . 98 100 100 100 94 69 Engine 6 | . 14 11 11 11 5 2 Core 2 | . . . . . . 5 Treads 3 | . . . . . . 8 Wheel 14 | . 28 22 22 22 22 3 Device 1 | . . . . . . 2 Storage 10 | . 13 11 11 11 11 8 Processor 11 | . . 11 11 14 22 13 Protection 4 | . 12 11 11 7 . . Energy Gun 8 | . 26 18 11 11 1 . Energy Cannon 6 | . . . . . 9 12 Ballistic Gun 6 | . . 14 22 22 12 . Launcher 2 | . . . . . . 5 Impact Weapon 3 | . . . . . 9 5 Naked Turns 22 | . . . . . . 22 Heaviest Build 56 | 7 32 35 35 35 33 56 Greatest Support 46 | 20 20 20 20 20 20 46 Greatest Overweight (x) 9 | . 1 1 1 1 1 9 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 14 Most Carried 15 | 3 8 9 8 9 10 15 Average Carried 7 | . 5 7 8 8 9 7 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 10 | 1 7 9 8 9 10 4 Class Distribution -------------------- 37% | Mutant 33% | Assassin 20% | Tank 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Assassin | -8/Mines Assassin | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 971 | 250 90 132 . . 45 454 Remotely . | . . . . . . . Salvage Created 1516 | 40 392 160 . . 76 848 Parts 78 | 1 21 11 . . 3 42 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 44 | 1 9 7 . . 1 26 Melee 2 | . . . . . . 2 Guns 16 | 1 7 7 . . . 1 Cannons 9 | . . . . . 1 8 AOE 13 | . 1 . . . . 12 Classes Destroyed 10 | 1 3 1 . . 2 3 Worker 1 | . . . . . . 1 Builder 1 | . . . . . . 1 Tunneler 2 | . . . . . 1 1 Operator 3 | . 1 . . . . 2 Watcher 2 | . 2 . . . . . Swarmer 17 | . 3 4 . . . 10 Grunt 23 | 1 6 2 . . . 14 Brawler 1 | . . . . . 1 . Duelist 1 | . . 1 . . . . Sentry 2 | . . . . . . 2 Best Kill Streak 7 | 1 5 7 . . 1 7 Combat Bots Only 7 | 1 3 7 . . 1 5 Max Kills in Single Turn 4 | 1 1 2 . . 1 4 Gunslinging 1 | . . 1 . . . . Exploded 4 | . 1 . . . . 4 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 266 | 5 17 27 . . 14 203 Missed 79 | 1 7 8 . . 6 57 Damage Taken 2651 | 46 142 181 . . 120 2162 Core 656 | 23 11 37 . . 35 550 Absorbed by Shields . | . . . . . . . Redirected to Shielding 16 | . 16 . . . . . Core Remaining (%) 86 | 90 86 . . . 82 . Volleys Fired 84 | 4 17 10 . . 4 49 Largest 4 | 2 2 3 . . 2 4 Hottest 256 | 100 90 111 . . 112 256 Shots Fired 171 | 8 33 28 . . 7 95 Gun 83 | 8 33 28 . . . 14 Cannon 67 | . . . . . 7 60 Launcher 21 | . . . . . . 21 Special . | . . . . . . . Kinetic 30 | . . 18 . . . 12 Thermal 61 | 8 . 9 . . . 44 Explosive 17 | . . . . . . 17 Electromagnetic 63 | . 33 1 . . 7 22 Robot Hit Streak 8 | 6 8 4 . . 2 7 Robot Miss Streak 10 | 1 3 10 . . 2 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 117 | 6 27 19 . . 4 61 Core Hits 77 | 2 12 17 . . 1 45 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 7 | . 1 . . . . 6 Destroy 1 | . . . . . . 1 Corrupt 1 | . 1 . . . . . Smash 5 | . . . . . . 5 Melee Attacks 29 | . 4 . . . 1 24 Impact 25 | . . . . . 1 24 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . 4 . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3361 | 73 454 228 . . 115 2491 Guns 971 | 73 423 228 . . . 247 Cannons 831 | . . . . . 67 764 Explosions 1121 | . 31 . . . . 1090 Melee 436 | . . . . . 48 388 Ramming 2 | . . . . . . 2 Kinetic 368 | . . 159 . . . 209 Thermal 826 | 73 31 54 . . . 668 Explosive 876 | . . . . . . 876 Electromagnetic 853 | . 423 15 . . 67 348 Impact 436 | . . . . . 48 388 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 254 | . . . . . 26 228 Projectiles 26 | . . . . . . 26 Explosions 90 | . . . . . . 90 Melee 138 | . . . . . 26 112 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 241 | . . . . . . 241 Shots 7 | . . . . . . 7 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 448 | 180 174 448 . . 42 406 Average Temperature 120 | 97 64 209 . . 20 127 Received Heat Transfer 1095 | 24 36 54 . . 90 891 Effects 4 | . . 2 . . . 2 Shutdowns 2 | . . 1 . . . 1 Energy Bleed 1 | . . 1 . . . . Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . 1 . . . . 1 Combat Hostiles 1 | . 1 . . . . . Parts Fried 9 | . 2 . . . 2 5 Impact Corruptions 7 | . . . . . 1 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 1 . . . . . 1 Heat Transferred 1237 | 222 . 75 . . . 940 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . . . . 3 Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 405 | 20 279 277 108 . 88 405 Initial 117 | . 13 117 108 . . 39 Average 158 | 2 103 187 108 . 25 221 Maximum Alert Level 2 | . 1 1 . . . 2 Low Security (%) 60 | 100 85 52 100 . 100 37 Level 1 39 | . 14 47 . . . 62 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 2 . . . 6 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . 1 2 . . . 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 3 | . 1 . . . . 2 Communications Jammed 4 | . . . . . . 4 Distress Signals 4 | . . . . . . 4 Times Spotted 67 | 1 14 9 . . 6 37 Peak Tracking Total 6 | 1 3 6 . . 3 5 Tactical Retreats 7 | . . . . . 4 3 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 7 | . . . . 4 . 3 Terminals 3 | . . . . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . . . . 26 . 5 Successful 30 | . . . . 26 . 4 Failed 1 | . . . . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . . 1 . 2 Terminals 5 | . . . . . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 30 | . . . . 26 . 4 Record 27 | . . . . 26 . 1 Prototype ID Bank 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Dispatch Records 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 2 | . 2 . . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . no_distress 1 | . 1 . . . . . find_recycling 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 2353 | 90 362 161 102 320 251 1067 Spaces Moved 1566 | 78 287 118 107 335 177 464 Core 87 | 17 . . . . . 70 Treads 190 | . . . . . . 190 Legs 2 | . . . . . . 2 Wheels 1250 | 61 287 118 107 335 177 165 Hover 37 | . . . . . . 37 Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 50 Average Speed 110 | 73 93 95 95 95 95 150 Slowest Speed 500 | 80 95 95 95 95 95 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 5 60 12 44 66 52 48 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 142 | . 6 . . . . 136 Melee . | . . . . . . . Projectile 21 | . . . . . . 21 AOE 121 | . 6 . . . . 115 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 1991 | 102 340 143 107 336 249 714 Wait 190 | 10 14 6 . . 63 97 Move 1560 | 77 286 117 106 334 176 464 Hop . | . . . . . . . Pick Up 44 | 6 9 4 . 1 1 23 Fast Attach . | . . . . . . . Attach 28 | 5 2 2 . . . 19 Detach 5 | . . . . . . 5 Swap 27 | . 7 4 . 1 4 11 Drop 23 | . 1 . 1 . . 21 Fire 84 | 4 17 10 . . 4 49 Melee 29 | . 4 . . . 1 24 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 575 | -9/Materials | Discovered new exit (range 11) 582 | -9/Materials | Destroyed 7 combat bots 593 | -9/Materials | Met 8R-AWN 614 | -9/Materials | Entered Mines 615 | -9/Mines | Followed 8R-AWN into the Mines 689 | -9/Mines | Learned location of Recycling (-9) 701 | -9/Mines | Discovered new exit (range 8) 712 | -9/Mines | Discovered new exit (range 5) 716 | -9/Mines | Entered Exiles 729 | -9/Exiles | Discovered new exit (range 17) 738 | -9/Exiles | Welcomed by 8R-AWN 749 | -9/Exiles | Build established: Tank 756 | -9/Exiles | Met EX-HEX 793 | -9/Exiles | Met EX-BIN 809 | -9/Exiles | Aligned with FarCom system 810 | -9/Exiles | Given EX-Vault access code 867 | -9/Exiles | Opened EX-Vault 936 | -9/Exiles | Found Prototype Processor 937 | -9/Exiles | Identified 0b10 Alert Chip 957 | -9/Exiles | Warned to stay clear of 0b10 Research branches 982 | -9/Exiles | Met EX-DEC 997 | -9/Exiles | Learned location of Zion (-6) 1023 | -9/Exiles | Discovered new exit (range 15) 1036 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1036 | -9/Exiles | Entered Mines 1279 | -8/Mines | Discovered new exit (range 10) 1287 | -8/Mines | Entered Materials 1287 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1380 | -8/Materials | Build established: Assassin 1586 | -8/Materials | Garrison activated, responded to threat 1780 | -8/Materials | Lost 4 parts (1n3w) 1861 | -8/Materials | Core integrity fell below 50% 1891 | -8/Materials | Lost 3 parts (1u2w) 2301 | -8/Materials | Core integrity fell below 20% 2354 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Imp. Ion Engine destroyed. W-25 Informer distress signal jammed. Critical hit (Burn: +37). EM Pulse Cannon destroyed. Material Processor disabled. Dropped Hvy. Particle Gun. Dropped Lrg. Storage Unit. Discarded Visual Processing Unit. Dropped Transmission Jammer. Dropped Imp. Treads. G-47 Trooper misfires. Dropped Spread Laser. Acquired Airjet. Slammed into M-28 Smith. Acquired Minigun. G-47 Trooper suffers critical hit (Destroy). G-47 Trooper destroyed. Material Compactor disabled. Airjet destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###########??????????????????????? | | ????????????????# *m[Y@#??????????????????????? | | ????????????????# =""g #??????????????????????? | | ????????????????# """""#??????????????????????? | | ????????????????# """""#??????????????????????? | | ????????????????# """""#??????????????????????? | | ????????????????# """ #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ??????? ##########/#####??????????????????????? | | ?????? ###?????????????????????? | | ??????? T # ######????????????????? | | ?????? # [[#????????????????? | | ??????? ########### # [=#????????????????? | | ?????????????????????# #[ ###########??????? | | ?????????????????????# # # #??????? | | ?????????????????????+ # # !#??????? | | ?????????????????????# # """ # """ #??????? | | ?????????????????????# / """ [# """" =!#??????? | | ?????????????????????# # """ # """"" ![######## | | ?????????????????????### # # """"" =]+ % # | | ???????????????????????# # " "" # "" # # | | ???????????????????????# # "R"" # #?? # | | ???????????????????????# # """" #####+#####???? + | | ???????????????????????# # #??# +??????# | | ??????????????????????## #####+##### ####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Let's See Who's Tougher Librarian No Signal Power Corrupts Tourist Challenges ------------ None Game ------ Seed NavigationMetafiberPlating Manual? 0 Play Time 00:39:18 Cumulative 2.6 hours Start 2024.03.31 @ 19:17:11 End 2024.04.01 @ 13:59:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6e50d182-5ad2-4e7f-a868-a7ad0575b650