Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.28 @ 23:29:36 Player: CrossedViper Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (496) 2480 Value Destroyed (31475) 31475 Prototype IDs (66) 1320 Alien Tech Used (11) 2200 Bonus (33654) 33654 TOTAL SCORE: 80029 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 17360 Follower Combat Kills 2831 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Win 3000 Friendly Fire -1637 Cogmind --------- Core Integrity 941/1600 Matter 300/300 Energy 1086/1100 System Corruption 0% Temperature Cool (124) Movement Treading (190) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Improved Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (14) ----- Improved Fusion Compressor Advanced Cooling System Advanced Cooling System Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer SHELL Armor SHELL Armor Improved Force Field > --- WEAPON (3) ------- Sigix Quantum Sheargun Sigix Quantum Sheargun Sigix Quantum Sheargun > --- INVENTORY (20) --- Armored Heavy Treads Armored Heavy Treads Dimensional Node Initializer High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Long-range Phase Cannon Gamma Bomb Array Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Coolant Network High-capacity Storage Unit High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Advanced Weapon Cycler Experimental Phase Shifter SHELL Armor Experimental Thermal Shield EM Dispersion Field > --- WEAPON ----------- Enhanced Gamma Rifle Core Stripper > --- INVENTORY -------- Experimental Energy Well EM Dispersion Field Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Gamma Rifle Gamma Rifle EMDS Enhanced Nova Cannon Enhanced Nova Cannon Sigix Terminator Sigix Containment Pod [Rating: 230] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Ion Engine Power Core Reinforced Fission Core Reactor Improved Quantum Reactor Propulsion Compact Wheel Treads Armored Heavy Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Advanced Hacking Suite Protection SHELL Armor Weapon Sigix Quantum Sheargun Energy Gun Sigix Quantum Sheargun Energy Cannon Enhanced Nova Cannon Ballistic Gun Flak Gun Ballistic Cannon Compact Linear Accelerator Launcher Gamma Bomb Array Impact Weapon Core Stripper Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 2 . . . . 2 . 2 . . 2 Power 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 Propulsion 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . Utility 12 | . . 1 . 2 2 . . . . . 1 2 . . . . 2 . 1 . . 1 Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Parts Attached 365 | 6 1 6 1 8 14 4 1 . 1 18 9 5 . 10 5 21 7 45 26 55 75 47 Power 44 | 1 . 1 . . 1 . . . . 2 3 . . . . 1 . 3 3 9 11 9 Engine 6 | 1 . 1 . . 1 . . . . 2 1 . . . . . . . . . . . Core 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Reactor 36 | . . . . . . . . . . . 2 . . . . . . 3 3 8 11 9 Propulsion 52 | 2 . 1 . 2 4 . . . . 4 . . . . 1 5 1 9 3 2 9 9 Treads 37 | 2 . 1 . 2 1 . . . . 1 . . . . . 5 1 8 3 2 9 2 Leg 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Wheel 13 | . . . . . 3 . . . . 3 . . . . . . . . . . . 7 Hover 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 138 | 1 1 1 1 3 6 3 . . 1 5 5 4 . 7 3 8 6 17 14 18 24 10 Device 74 | . . 1 . 1 2 . . . 1 2 2 1 . 2 2 5 1 7 6 14 20 7 Storage 12 | 1 . . 1 . 1 1 . . . . 2 . . . . . . 1 3 . 1 1 Processor 7 | . 1 . . . . . . . . 1 . . . . . . . 2 . 3 . . Hackware 7 | . . . . . . . . . . . . . . . . . 3 2 . 1 . 1 Protection 38 | . . . . 2 3 2 . . . 2 1 3 . 5 1 3 2 5 5 . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 131 | 2 . 3 . 3 3 1 1 . . 7 1 1 . 3 1 7 . 16 6 26 31 19 Energy Gun 53 | 1 . 3 . 3 1 . 1 . . 4 . . . . 1 2 . 6 5 9 5 12 Energy Cannon 41 | . . . . . . . . . . 2 1 . . 1 . 4 . 4 1 15 13 . Ballistic Gun 17 | 1 . . . . 2 1 . . . 1 . 1 . . . . . 4 . . 7 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 17 | . . . . . . . . . . . . . . 2 . 1 . 1 . . 6 7 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . 2 . . 1 . . . . 2 1 1 . . 3 1 . 11 3 15 13 3 Parts Lost 94 | . . . . 6 5 . 1 . . 4 . . . 4 . 6 . 37 5 9 12 5 Power 10 | . . . . . . . . . . 1 . . . . . 1 . 4 . 3 1 . Propulsion 19 | . . . . 2 3 . . . . 2 . . . 1 . . . 7 . 1 3 . Utility 30 | . . . . 1 1 . . . . . . . . . . 2 . 12 2 3 6 3 Weapon 35 | . . . . 3 1 . 1 . . 1 . . . 3 . 3 . 14 3 2 2 2 Highest Loss Streak 7 | . . . . 3 3 . 1 . . 1 . . . 3 . 6 . 7 2 3 3 2 Average Slot Usage (%) 79 | . 94 95 100 82 90 94 92 92 86 88 87 93 94 89 76 86 87 71 60 71 75 72 Engine 1 | . 14 11 11 9 7 7 7 7 7 5 6 . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . 1 10 10 10 10 6 4 4 9 10 11 15 Treads 7 | . 28 33 33 19 14 . . . . 1 . . . . . 12 14 11 7 6 8 4 Wheel 6 | . . . . . 1 23 23 23 23 21 23 21 21 16 15 3 . . . . . 7 Device 13 | . . 7 11 8 8 15 15 15 16 12 8 10 10 8 8 12 13 9 9 17 20 14 Storage 8 | . 14 11 11 9 8 9 7 7 7 6 10 10 10 10 10 10 9 9 6 12 8 8 Processor 6 | . 8 11 11 9 7 7 7 7 7 12 11 10 10 10 10 10 9 5 3 6 4 4 Hackware 2 | . . . . . . . . . . . . . . . . . 8 13 7 2 . . Protection 8 | . . . . 8 25 14 15 15 7 6 5 14 15 16 17 11 8 3 6 4 6 8 Energy Gun 4 | . 14 11 11 17 4 2 3 7 7 8 1 . . . 3 5 4 2 4 2 1 8 Energy Cannon 3 | . . . . . . . . . . 1 8 10 10 5 . 7 9 2 1 6 4 . Ballistic Gun 3 | . 14 11 11 . 10 12 10 7 7 7 5 5 5 5 . . . 2 . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 265 | 13 13 18 46 57 107 123 123 123 123 118 148 160 160 157 141 167 180 170 175 192 241 265 Greatest Support 180 | 40 40 60 60 60 60 42 42 42 42 48 48 48 48 48 38 124 124 146 155 180 180 120 Greatest Overweight (x) 15 | 4 . . . 2 10 2 2 2 2 6 3 3 3 4 3 4 1 2 1 2 3 15 Average Overweight (x) 1 | . . . . . 2 1 2 2 2 2 2 2 3 3 2 1 1 . . . 1 2 Largest Inventory Capacity 40 | 6 6 6 12 12 20 40 24 24 24 24 40 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 6 9 12 13 22 24 24 24 24 20 20 20 20 20 20 20 18 8 20 20 20 Most Carried 24 | 2 6 6 6 10 12 16 16 15 15 24 22 20 20 20 20 20 18 20 12 20 20 19 Average Carried 15 | . 3 5 6 7 10 14 15 15 14 21 17 18 20 18 19 17 17 11 3 15 19 15 Final Capacity 24 | 6 6 6 12 12 20 24 24 24 24 24 20 20 20 20 20 20 20 4 20 20 20 20 Final Carried 23 | . 6 6 6 8 12 16 15 15 15 23 18 20 20 18 20 18 18 4 12 20 20 11 Class Distribution -------------------- 28% | Scavenger-Mutant 9% | Mutant 9% | Scavenger-Tank 8% | Hacker-Mutant 7% | Generator-Mutant 7% | Alien-Gunner 5% | Scavenger-Gunner 5% | Scavenger-Skirmisher 4% | Hauler-Mutant 3% | Alien-Mutant 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Hauler-Mutant | -4/Upper Caves Hauler-Mutant | -4/Zhirov Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Hacker-Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Gunner | -2/Quarantine Scavenger-Mutant | -2/Section 7 Alien-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 9169 | 132 125 171 17 90 499 142 136 . 10 192 226 71 . 178 55 210 80 540 359 672 3509 1755 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 33744 | . 283 171 102 752 1136 182 225 . . 879 345 71 . 596 154 359 468 1884 1595 2572 11445 10525 Parts 1453 | . 13 10 7 32 46 11 11 . . 51 8 6 . 11 2 18 18 86 79 124 431 489 Haulers Intercepted 6 | . . 1 . 1 . . . . . . 1 . . . . . . . . . 2 1 Recyclers Shooed 8 | . . . . . 5 . . . . 1 . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 8 11 . 5 . . . . . . 3 . . . . . . Prevented 28 | . . . . . . . . . . . . . . 9 . 19 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 408 | . 6 3 2 9 13 3 8 . . 13 3 1 . 7 . 5 6 32 22 26 123 126 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Guns 127 | . 6 3 2 8 12 3 8 . . 8 1 . . . . 1 . 9 12 7 15 32 Cannons 64 | . . . . . . . . . . 2 2 1 . 1 . . 6 12 4 18 16 2 AOE 131 | . . . . 1 . . . . . 3 . . . 3 . 2 . 8 2 . 59 53 Classes Destroyed 27 | . 2 2 . 5 2 1 . . . 1 . . . . . 1 1 3 . 3 4 2 Worker 16 | . . . . 2 2 . . . . 5 . . . . . . . 1 . 1 1 4 Builder 25 | . . . . 1 1 . . . . 1 . . . . . . 2 3 1 . 2 14 Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Hauler 6 | . . 1 . 1 . . . . . . 1 . . . . . . . . . 2 1 Recycler 9 | . . . . 1 5 . . . . . . . . . . . . . 1 . 1 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Mechanic 12 | . . . . . . . . . . . . . . . . . . . . . 6 6 Operator 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 5 | . 1 . . . 1 . . . . 1 1 . . . . . 1 . . . . . Swarmer 33 | . . . . . 5 2 8 . . . . . . . . 2 . . 10 . 4 2 Saboteur 14 | . . . . . . . . . . . . . . . . . . . . . 7 7 Grunt 134 | . 6 2 2 7 4 . . . . 7 3 . . 7 . . . 16 2 6 50 22 Brawler 23 | . . . . . 1 . . . . 1 . . . . . . . . . . 16 5 Duelist 28 | . . 1 . . . . . . . . . . . . . . . . . . 13 14 Protector 14 | . . . . . . . . . . . . . . . . . . . . 1 4 9 Researcher 5 | . . . . . . . . . . . . . . . . . . 1 . 2 2 . Sentry 25 | . . . . 1 2 . . . . 1 . 1 . . . . 4 5 3 1 3 4 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hunter 43 | . . . . 1 1 1 . . . 1 . . . . . 2 2 4 2 3 7 19 Programmer 46 | . . . . . . . . . . 3 . . . . . . . 4 3 8 5 23 Q-Series 7 | . . . . . . . . . . . . . . . . . . 1 2 2 2 . Behemoth 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Lightning 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Investigator 5 | . . . . . . . . . . . . . . . . . . . . . 2 3 Striker 11 | . . . . . . . . . . . . . . . . . . . . . 1 10 Executioner 15 | . . . . . . . . . . . . . . . . . . . . . 4 11 Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant X 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 62 | . 3 4 2 4 6 2 4 . . 6 2 1 . 4 . 2 4 6 6 6 35 62 Combat Bots Only 51 | . 2 3 2 3 3 2 4 . . 4 2 1 . 4 . 2 3 5 5 6 32 51 Max Kills in Single Turn 15 | . 1 2 1 2 1 1 2 . . 5 1 1 . 2 . 2 2 2 2 1 8 15 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . 1 Exploded 9 | . . . . 1 . . . . . 2 . . . 2 . 2 . 1 2 . 7 9 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 44776 | . 439 83 21 725 1396 29 442 . . 684 36 154 . 1436 69 1129 989 11763 3798 3150 7705 10728 Core 2269 | . 120 21 . 92 95 . 36 . . 20 . . . 84 . 13 56 949 154 270 178 181 Absorbed by Shields 562 | . . . . . . . . . . . . . . . . . . 33 . . 389 140 Reduced by Siege Mode 1535 | . . . . . . . . . . . . . . . . . 21 529 193 125 341 326 Core Remaining (%) 76 | 100 52 . 94 83 . . . . 81 97 100 . . . . 91 . 16 . . 73 58 Volleys Fired 1054 | . 28 9 3 34 72 9 19 . . 41 12 1 . 16 7 39 34 91 96 122 236 185 Largest 3 | . 2 2 2 2 2 2 2 . . 3 3 3 . 2 1 3 3 3 3 3 3 3 Hottest 360 | . 70 76 65 112 112 108 108 . . 183 216 216 . 123 60 203 195 275 268 360 360 300 Shots Fired 2160 | . 56 18 6 65 142 18 37 . . 94 36 3 . 18 7 66 89 168 171 279 460 427 Gun 1213 | . 56 18 6 65 142 18 37 . . 71 12 1 . 4 7 27 27 107 125 62 133 295 Cannon 724 | . . . . . . . . . . 23 24 2 . 6 . 35 62 60 46 217 247 2 Launcher 223 | . . . . . . . . . . . . . . 8 . 4 . 1 . . 80 130 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 370 | . 28 9 3 5 105 15 28 . . 37 12 1 . 4 . . . 46 . . 77 . Thermal 857 | . 28 9 . 31 37 3 9 . . 38 24 2 . 6 . 29 62 66 54 242 214 3 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 638 | . . . 3 29 . . . . . 19 . . . 8 7 37 27 56 117 37 169 129 Slashing 295 | . . . . . . . . . . . . . . . . . . . . . . 295 Robot Hit Streak 59 | . 20 12 13 15 19 18 6 . . 9 9 11 . 24 31 32 40 30 20 59 53 37 Robot Miss Streak 7 | . 2 1 1 4 3 2 5 . . 7 5 . . . . 4 2 2 5 3 6 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 Secondary Targets 22 | . 1 1 . 5 2 . 2 . . 1 . . . . . . . 1 . . 2 7 Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 . . 1 . . . . . . . 1 . . 1 1 Shots Hit Robots 1663 | . 45 14 4 49 118 15 33 . . 67 25 2 . 13 7 36 66 146 129 219 352 323 Core Hits 1705 | . 15 6 4 34 45 15 17 . . 60 18 2 . 12 3 12 23 75 48 71 621 624 Critical Hits 41 | . . . 1 . . . . . . . . . . . . . 1 7 6 8 10 8 Critical Kills 12 | . . . 1 . . . . . . . . . . . . . . 1 4 1 3 2 Critical Parts Destroyed 24 | . . . . . . . . . . . . . . . . . . 5 2 6 5 6 Melee Attacks 22 | . . . . . . . . . . . . . . . . . . 21 . 1 . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . . . . . . . . 21 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 102044 | . 577 186 66 927 2040 262 311 . . 2060 768 83 . 1222 282 1103 1867 9778 3904 7411 28761 40436 Guns 25599 | . 577 186 66 791 2040 262 311 . . 959 221 . . 81 116 395 560 2348 2496 1320 3934 8936 Cannons 19930 | . . . . . . . . . . 367 547 67 . 58 . 337 1236 3196 1043 6091 6914 74 Explosions 55898 | . . . . 114 . . . . . 734 . . . 1083 166 371 71 3658 362 . 17913 31426 Melee 545 | . . . . . . . . . . . . . . . . . . 545 . . . . Ramming 72 | . . . . 22 . . . . . . . 16 . . . . . 31 3 . . . Kinetic 7097 | . 283 82 10 61 1430 240 269 . . 495 221 . . 81 . . . 920 . . 3005 . Thermal 55630 | . 294 104 . 393 610 22 42 . . 786 547 67 . 388 166 470 1307 6992 1425 6650 13785 21582 Explosive 540 | . . . . . . . . . . 540 . . . . . . . . . . . . Electromagnetic 29224 | . . . 56 451 . . . . . 239 . . . 753 116 633 560 1290 2476 761 11971 9918 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 9481 | . . . . . . . . . . . . . . . . . . 545 . . . 8936 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . . . . . . . . . . 1 . . . 1 1 1 1 6 16 24 12 . Average Corruption 6 | . . . . . . . . . . 1 . . . 1 1 1 1 3 14 11 12 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 208 | . . . . . . . . . . 3 . . . 2 . 1 2 29 61 108 2 . Message Errors 31 | . . . . . . . . . . . . . . 1 . 1 . 7 4 17 1 . Matter Fused 37 | . . . . . . . . . . . . . . . . . . 4 13 19 1 . Heat Flow Errors 12 | . . . . . . . . . . . . . . . . . . 5 3 4 . . Energy Discharges 17 | . . . . . . . . . . 1 . . . . . . . 3 4 9 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 24 | . . . . . . . . . . 1 . . . . . . 1 3 6 13 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Misfires 6 | . . . . . . . . . . . . . . . . . . . 2 4 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Misdirections 12 | . . . . . . . . . . . . . . . . . . . 5 7 . . Targeting Errors 53 | . . . . . . . . . . 1 . . . 1 . . 1 6 19 25 . . Weapon Failures 9 | . . . . . . . . . . . . . . . . . . . 5 4 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3911 | . . . . 12 . . . . . 68 2 . . 94 19 15 40 799 57 196 581 2028 Projectiles 904 | . . . . . . . . . . 44 2 . . . . . 24 315 57 196 266 . Explosions 3005 | . . . . 12 . . . . . 24 . . . 94 19 15 16 482 . . 315 2028 Melee 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2363 | . . . . 17 . . . . . 98 . 8 . 219 69 4 82 594 64 . 192 1016 Shots 54 | . . . . 1 . . . . . 1 . . . 10 1 1 1 12 1 . 12 14 Rammed 12 | . . . . 1 . . . . . . . 1 . . . . . 9 1 . . . Targets Rammed 12 | . . . . 1 . . . . . . . 1 . . . . . 9 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 699 | . 189 96 . 205 348 . . . . 169 333 84 . 28 . 310 4 699 421 312 366 311 Average Temperature 110 | . 86 52 . 64 146 . . . . 46 131 52 . 14 . 119 4 173 120 67 72 102 Received Heat Transfer 4608 | . 231 48 12 324 195 . . . . 129 18 18 . 288 . 72 117 1581 297 108 801 369 Effects 21 | . . . . . 1 . . . . . . . . . . . . 13 7 . . . Shutdowns 8 | . . . . . . . . . . . . . . . . . . 6 2 . . . Energy Bleed 4 | . . . . . 1 . . . . . . . . . . . . 2 1 . . . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 42 | . . . . . . . . . . . . . . . . . 2 7 5 7 10 11 Total Turns 1731 | . . . . . . . . . . . . . . . . . 63 148 146 447 265 662 Longest Duration 369 | . . . . . . . . . . . . . . . . . 36 65 68 272 52 369 Robots Corrupted 80 | . . . . . . . . . . . . . . 3 1 2 . 2 5 . 31 36 Combat Hostiles 78 | . . . . . . . . . . . . . . 3 1 2 . 2 4 . 30 36 Parts Fried 241 | . . . . . . . . . . 3 . . . 6 . 5 3 13 22 3 69 117 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . 1 . . . . . . . . . . . . . . . 3 1 Combat Hostiles 5 | . . . . . 1 . . . . . . . . . . . . . . . 3 1 Parts Melted 52 | . 1 . . . 5 . . . . 1 . . . . . . 2 6 1 3 13 20 Heat Transferred 38697 | . 888 259 . 803 1409 50 100 . . 1082 629 74 . 324 150 507 1530 6305 1532 5800 11791 5464 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 102 | . . . . 2 . . . . . 2 . . . 2 1 1 1 1 2 . 35 55 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 7857 | . 162 175 117 445 304 . . . . 269 227 186 . . . . 253 406 565 557 4579 7857 Initial 2747 | . . 68 67 45 202 . . . . 42 131 110 . . . . 43 . 188 317 312 2747 Average 2002 | . 81 140 115 219 202 . . . . 116 175 143 . . . . 83 194 312 282 2414 7087 Maximum Alert Level 5 | . . . . 2 1 . . . . 1 1 . . . . . 1 2 2 2 5 5 Low Security (%) 35 | 100 100 100 100 60 35 . . . . 84 56 100 . . . . 91 52 28 42 . . Level 1 19 | . . . . 22 64 . . . . 15 43 . . . . . 8 43 35 30 8 . Level 2 9 | . . . . 17 . . . . . . . . . . . . . 4 36 26 12 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . 29 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 29 | . . . . . . . . . . . . . . . . . . . . . 49 99 Sterilizations 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Squads Dispatched 116 | . . 1 . 1 2 . . . . 7 2 1 . 1 . . 5 11 5 10 35 35 Investigation 4 | . . . . . . . . . . 2 . . . . . . 1 . . 1 . . Extermination 19 | . . . . . . . . . . 3 . 1 . . . . 1 3 3 4 4 . Reinforcement 28 | . . 1 . 1 . . . . . 2 2 . . . . . 2 8 . 2 5 5 Assault 56 | . . . . . . . . . . . . . . 1 . . . . 2 . 23 30 Garrison 6 | . . . . . 2 . . . . . . . . . . . 1 . . 3 . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Construction Impeded 10 | . . . . . . . . . . 1 1 . . . . . . 4 . . 1 3 Haulers Reinforced 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 13 | . . . . 1 1 . . . . 1 . . . . . . 1 2 1 2 3 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 626 | . 8 4 1 20 18 4 9 . . 19 2 2 . 16 . 7 11 69 35 37 175 189 Peak Tracking Total 22 | . 3 3 1 6 4 3 4 . . 4 1 2 . 10 . 3 3 11 5 7 22 18 Tactical Retreats 21 | . . . . 2 . . 1 . . 1 . . . 1 . 1 . 6 4 2 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 12 | . 1 . . . 2 . . . . . . 1 . . . . 2 1 1 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . 1 2 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 53 | . . . . 3 . . . . . 6 . . . . 2 . 1 10 2 6 20 3 Max in Single Turn 3 | . . . . 1 . . . . . 2 . . . . 2 . 1 3 1 1 1 2 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 33 | . . . . . 1 . . 4 . 4 . 3 . . 4 . 5 3 2 6 1 . Terminals 19 | . . . . . . . . . . 3 . 3 . . . . 2 3 2 5 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Total Hacks 98 | . . . . . 2 . . 26 . 11 . 4 . . 17 . 12 11 4 10 1 . Successful 64 | . . . . . 1 . . 26 . . . 1 . . 17 . 5 7 2 4 1 . Failed 34 | . . . . . 1 . . . . 11 . 3 . . . . 7 4 2 6 . . Catastrophic 9 | . . . . . . . . . . 3 . 3 . . . . . 1 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 29 | . . . . . . . . . . 9 . 2 . . . . 5 9 2 2 . . Terminals 43 | . . . . . . . . . . 10 . 4 . . . . 5 11 4 8 1 . Fabricators 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 6 | . . . . . 2 . . . . 1 . . . . . . 3 . . . . . Terminal Hacks 59 | . . . . . . . . 26 . . . 1 . . 17 . 2 7 1 4 1 . Record 17 | . . . . . . . . 11 . . . . . . 5 . . . . 1 . . Part Schematic 11 | . . . . . . . . 7 . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 6 | . . . . . . . . . . . . . . . . . 1 4 . 1 . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . . . . . 1 . . . . 4 . 3 . . . . 5 3 2 4 1 . Full Trace Events 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 7 . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . . . . 1 1 Highest-Rated Group 1075 | . . . . . . . . . 94 . . . . . . . . . . . 1075 1075 Highest-Rated Ally 1075 | . . . . . . . . . 94 . . . . . . . . . . . 1075 1075 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 237 | . . . . . . . . . 9 . . . . . . . . . . . 98 130 Total Damage 11722 | . . . . . . . . . 233 . . . . . . . . . . . 5194 6295 Kills 56 | . . . . . . . . . 3 . . . . . . . . . . . 19 34 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 1 . 1 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 17631 | 58 334 113 90 388 947 411 375 86 293 1113 370 364 260 354 208 710 832 1293 1083 1953 3078 2918 Spaces Moved 8726 | 37 149 47 51 145 371 318 280 77 258 778 283 294 223 238 151 337 351 595 456 622 1239 1426 Core 262 | 21 . . . . . . . . . . . . . . . . . 241 . . . . Treads 4260 | 16 149 47 51 145 292 . . . . . . . . . . 238 351 354 456 622 1239 300 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 4204 | . . . . . 79 318 280 77 258 778 283 294 223 238 151 99 . . . . . 1126 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 113 103 113 113 113 107 107 107 117 117 110 120 186 50 145 152 147 120 Average Speed 146 | 132 160 160 160 177 180 112 113 113 113 112 108 116 117 126 119 168 190 129 157 184 183 138 Slowest Speed 250 | 250 160 160 160 200 240 113 113 113 113 160 117 117 117 130 120 186 196 210 177 220 220 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 36 | 3 35 10 18 29 16 48 51 68 45 27 5 9 44 45 60 59 17 68 13 61 70 37 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 4 | . . . . . . . . 1 . . . . . . 3 . . . . . . . Known Exits Taken 11 | . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 . . . . . . . . . . 1 1 . Scrap Searched 8 | . . . 1 . . 1 . . 2 . . . . 1 . 3 . . . . . . Spaces Dug 67 | . . . . . . . . . . 3 . . . 4 . 9 6 25 . 10 4 6 Terrain Destroyed 960 | . . . . 7 . . . . . 46 5 . . 36 . 30 17 171 20 43 19 566 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 133 | . . . . . . . . . . 12 5 . . 5 . 17 12 14 . 43 19 6 AOE 827 | . . . . 7 . . . . . 34 . . . 31 . 13 5 157 20 . . 560 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 11901 | 44 188 66 55 208 498 351 299 76 260 934 319 314 222 269 170 419 444 916 659 1232 1797 2161 Wait 1335 | . 5 . . 16 25 15 . . . 70 6 2 . 4 . 11 49 115 60 357 133 467 Move 8703 | 36 148 46 50 144 370 317 279 76 257 777 282 294 222 237 150 336 350 594 455 620 1238 1425 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 156 | 2 6 2 . 5 9 2 . . . 16 2 7 . . 3 5 1 16 11 26 37 6 Fast Attach 168 | 4 1 3 . 5 10 3 . . . 9 4 2 . 1 4 6 3 16 22 18 40 17 Attach 130 | 2 . 1 . 3 2 . 1 . . 3 4 2 . 2 1 9 2 27 3 31 20 17 Detach 39 | . . . . . . 2 . . 1 . . . . . . 1 1 5 2 18 3 6 Swap 81 | . . 2 1 . 2 1 . . 1 6 1 1 . 7 1 6 2 3 1 8 23 15 Drop 189 | . . 3 1 . 8 2 . . 1 12 8 5 . 2 4 6 2 19 8 30 55 23 Fire 1054 | . 28 9 3 34 72 9 19 . . 41 12 1 . 16 7 39 34 91 96 122 236 185 Melee 22 | . . . . . . . . . . . . . . . . . . 21 . 1 . . Ram 6 | . . . . . . . . . . . . . . . . . . 6 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . 1 . . . . . . . . . . . . . 3 1 . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . 1 12 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: [*Acc] / *Qua x2) -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 4) 393 | -10/Materials | Entered another Materials area 393 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 488 | -9/Materials | Discovered new exit (range 11) 506 | -9/Materials | Entered Mines 543 | -9/Mines | Met a Derelict bent on vengeance 580 | -9/Mines | Discovered new exit (range 10) 596 | -9/Mines | Entered Materials 596 | -8/Materials | Evolved 2 slots: Utility x2 656 | -8/Materials | Lost 3 parts (2n1w) 960 | -8/Materials | Discovered new exit (range 16) 984 | -8/Materials | Entered Factory 984 | -7/Factory | Evolved 2 slots: Utility x2 1661 | -7/Factory | Garrison activated, responded to threat 1670 | -7/Factory | Lost 3 parts (1n1u1w) 1814 | -7/Factory | Garrison activated, responded to threat 1916 | -7/Factory | Discovered new exit (range 13) 1931 | -7/Factory | Entered Lower Caves 2036 | -7/Lower Caves | Build established: Scavenger-Mutant 2053 | -7/Lower Caves | Encountered a Warlord checkpoint 2300 | -7/Lower Caves | Discovered new exit (range 5) 2342 | -7/Lower Caves | Entered another Lower Caves area 2362 | -7/Lower Caves | Discovered new exit (range 10) 2453 | -7/Lower Caves | Identified exit to Data Miner 2585 | -7/Lower Caves | Spotted B-75 Beast 2695 | -7/Lower Caves | Encountered a Warlord checkpoint 2717 | -7/Lower Caves | Entered Data Miner 2717 | -7/Data Miner | Discovered new exit (range 6) 2739 | -7/Data Miner | Met Data Miner 2768 | -7/Data Miner | Learned location of Section 7 (-2) 2768 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2777 | -7/Data Miner | Received God Mode back door access code from Data Miner 2803 | -7/Data Miner | Entered Proximity Caves 2893 | -6/Proximity Caves | Escorted by Enhanced Grunt 3063 | -6/Proximity Caves | Discovered new exit (range 8) 3084 | -6/Proximity Caves | Learned Factory trap positions 3096 | -6/Proximity Caves | Entered Factory 3096 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3097 | -6/Factory | Loaded intel: 80 trap records 3419 | -6/Factory | Found Hvy. Reactive Plating 3519 | -6/Factory | Found Hvy. Reactive Plating 3925 | -6/Factory | Spotted B-75 Beast 4073 | -6/Factory | Incoming investigation squad redirected 4195 | -6/Factory | Discovered new exit (range 10) 4207 | -6/Factory | Identified exit to Factory 4209 | -6/Factory | Entered another Factory area 4209 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4260 | -5/Factory | Discovered new exit (range 15) 4280 | -5/Factory | Identified exit to Factory 4579 | -5/Factory | Entered another Factory area 4579 | -4/Factory | Evolved 2 slots: Utility x2 4683 | -4/Factory | Found Prototype Device 4683 | -4/Factory | Identified Exp. ECM Suite 4691 | -4/Factory | Found Exp. ECM Suite 4751 | -4/Factory | Identified exit to Upper Caves 4751 | -4/Factory | Identified exit to Extension 4751 | -4/Factory | Identified exit to Armory 4880 | -4/Factory | Build established: Scavenger-Tank 4943 | -4/Factory | Entered Upper Caves 5016 | -4/Upper Caves | Learned Research garrison access intel 5106 | -4/Upper Caves | Encountered a Warlord checkpoint 5188 | -4/Upper Caves | Discovered new exit (range 14) 5202 | -4/Upper Caves | Identified exit to Upper Caves 5203 | -4/Upper Caves | Entered another Upper Caves area 5477 | -4/Upper Caves | Spotted B-86 Titan 5522 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5546 | -4/Upper Caves | Discovered new exit (range 10) 5549 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5556 | -4/Upper Caves | Identified exit to Zhirov 5557 | -4/Upper Caves | Entered Zhirov 5557 | -4/Zhirov | Discovered new exit (range 3) 5579 | -4/Zhirov | Met Zhirov 5588 | -4/Zhirov | Lost 3 parts (3w) 5589 | -4/Zhirov | Build established: Hauler-Mutant 5676 | -4/Zhirov | Found Alien Artifact 5676 | -4/Zhirov | Identified Integrated Reactor 5676 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5693 | -4/Zhirov | Found Alien Artifact 5724 | -4/Zhirov | Learned location of Quarantine (-2) 5724 | -4/Zhirov | Learned location of Testing (-3) 5724 | -4/Zhirov | Learned location of Command (-1) 5732 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5764 | -4/Zhirov | Identified exit to Proximity Caves 5765 | -4/Zhirov | Entered Proximity Caves 5914 | -3/Proximity Caves | Spotted B-86 Titan 5988 | -3/Proximity Caves | Destroyed B-86 Titan 6016 | -3/Proximity Caves | Lost 6 parts (1p2u3w) 6033 | -3/Proximity Caves | Found Hvy. Reflective Plating 6449 | -3/Proximity Caves | Discovered new exit (range 15) 6473 | -3/Proximity Caves | Identified exit to Research 6475 | -3/Proximity Caves | Entered Research 6475 | -3/Research | Evolved 2 slots: Utility x2 6476 | -3/Research | Loaded intel: 3 garrison access locations 6664 | -3/Research | Incoming investigation squad redirected 6787 | -3/Research | Garrison activated, responded to threat 6811 | -3/Research | Build established: Scavenger-Tank 7062 | -3/Research | Identified exit to Testing 7307 | -3/Research | Entered Testing 7473 | -3/Testing | Lost 7 parts (4u3w) 7557 | -3/Testing | Found Prototype Energy Cannon 7560 | -3/Testing | Found Prototype Energy Cannon 7689 | -3/Testing | Lost 3 parts (1u2w) 7697 | -3/Testing | Identified Potential Cannon 7721 | -3/Testing | Found Prototype Protection 7721 | -3/Testing | Identified SHELL Armor 7744 | -3/Testing | Scanned by Researcher 7893 | -3/Testing | Identified Transdimensional Reconstructor 7893 | -3/Testing | Warped through subspace 7923 | -3/Testing | Lost 7 parts (1p2n1u3w) 7932 | -3/Testing | Build established: Hacker-Mutant 8144 | -3/Testing | Spotted PX-96ZXXI154P 8147 | -3/Testing | Found Exp. Hacking Suite 8176 | -3/Testing | Destroyed PX-96ZXXI154P 8207 | -3/Testing | Lost 7 parts (1p1n2u3w) 8354 | -3/Testing | Identified Imp. Potential Cannon 8441 | -3/Testing | Lost 3 parts (2p1n) 8450 | -3/Testing | Core integrity fell below 50% 8513 | -3/Testing | Core integrity fell below 20% 8543 | -3/Testing | Lost 7 parts (2n4u1w) 8548 | -3/Testing | Identified exit to Research 8594 | -3/Testing | Found Prototype Processor 8594 | -3/Testing | Identified Spectral Analyzer 8600 | -3/Testing | Entered Research 8600 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8766 | -2/Research | Identified exit to Quarantine 9004 | -2/Research | System corruption reached 10% 9022 | -2/Research | Found Hvy. Reflective Plating 9113 | -2/Research | Found Prototype Energy Gun 9113 | -2/Research | Identified Enh. Gamma Rifle 9123 | -2/Research | Found Hvy. Reflective Plating 9296 | -2/Research | Discovered new exit (range 10) 9350 | -2/Research | First assault squad dispatched 9367 | -2/Research | Incoming assault squad redirected 9671 | -2/Research | Found Unknown Device 9683 | -2/Research | Entered Quarantine 9786 | -2/Quarantine | Found Alien Artifact 9932 | -2/Quarantine | Crushed by falling debris 9963 | -2/Quarantine | Lost 3 parts (1p2u) 10012 | -2/Quarantine | Found Alien Artifact 10158 | -2/Quarantine | Identified Subatomic Replicator 10158 | -2/Quarantine | Identified Core Reset Matrix 10158 | -2/Quarantine | Identified Adv. Force Booster 10158 | -2/Quarantine | Used Core Reset Matrix 10162 | -2/Quarantine | Detected hypermatrix surge 10162 | -2/Quarantine | Sensed 12 artifacts in vicinity 10183 | -2/Quarantine | Met incapacitated Sigix Warrior 10183 | -2/Quarantine | Lockdown squad dispatched 10188 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 10192 | -2/Quarantine | Unlocked Sigix quarantine chamber 10500 | -2/Quarantine | Spotted Lightning 10512 | -2/Quarantine | Build established: Generator-Gunner 10514 | -2/Quarantine | Spotted Lightning 10515 | -2/Quarantine | Spotted Lightning 10524 | -2/Quarantine | Destroyed Lightning 10537 | -2/Quarantine | Destroyed Lightning 10566 | -2/Quarantine | Found Prototype Device 10566 | -2/Quarantine | Identified EM Dispersion Field 10571 | -2/Quarantine | Lost 3 parts (2p1w) 10594 | -2/Quarantine | Destroyed Lightning 10602 | -2/Quarantine | Found Prototype Processor 10602 | -2/Quarantine | Identified Exp. Targeting Computer 10610 | -2/Quarantine | Found Exp. Targeting Computer 10613 | -2/Quarantine | Found EM Dispersion Field 10616 | -2/Quarantine | Found Prototype Device 10617 | -2/Quarantine | Identified Exp. Phase Shifter 10641 | -2/Quarantine | Found Prototype Energy Cannon 10787 | -2/Quarantine | Spotted Alpha 7 10849 | -2/Quarantine | Destroyed Alpha 7 10896 | -2/Quarantine | Found Core Stripper 10940 | -2/Quarantine | Garrison activated, responded to threat 10948 | -2/Quarantine | Found Sigix Terminator 11157 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11164 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11168 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11171 | -2/Quarantine | Found Transdimensional Reconstructor 11182 | -2/Quarantine | Found Dimensional Node Initializer 11185 | -2/Quarantine | Found Dimensional Node Initializer 11325 | -2/Quarantine | Found Prototype Device 11325 | -2/Quarantine | Identified Exp. Thermal Shield 11339 | -2/Quarantine | Found Prototype Energy Gun 11392 | -2/Quarantine | Spotted Fortress 11408 | -2/Quarantine | Destroyed Fortress 11420 | -2/Quarantine | Found Prototype Reactor 11420 | -2/Quarantine | Identified Vortex Chain Reactor 11425 | -2/Quarantine | Found Unknown Device 11425 | -2/Quarantine | Identified Antimissile System 11442 | -2/Quarantine | Identified Enh. Gamma Rifle 11461 | -2/Quarantine | Found Prototype Device 11462 | -2/Quarantine | Identified Exp. Force Field 11627 | -2/Quarantine | Discovered new exit (range 6) 11636 | -2/Quarantine | Entered Section 7 11637 | -2/Section 7 | Sensed 23 artifacts in vicinity 11667 | -2/Section 7 | Found Core Reset Matrix 11670 | -2/Section 7 | Sensed 22 artifacts in vicinity 11697 | -2/Section 7 | Spotted S7 Guard 11740 | -2/Section 7 | Destroyed S7 Guard 11798 | -2/Section 7 | Found Core Membrane 11798 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 11858 | -2/Section 7 | Found Prototype Protection 11902 | -2/Section 7 | Found Integrated Dissipator 11902 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12034 | -2/Section 7 | Spotted B-90 Cyclops 12046 | -2/Section 7 | Identified EMDS 12070 | -2/Section 7 | Destroyed B-90 Cyclops 12182 | -2/Section 7 | First assault squad dispatched 12182 | -2/Section 7 | Found Prototype Device 12183 | -2/Section 7 | Identified Exp. Shock Absorption System 12193 | -2/Section 7 | Found Unknown Launcher 12193 | -2/Section 7 | Identified Gamma Bomb Array 12198 | -2/Section 7 | Found Gamma Bomb Array 12200 | -2/Section 7 | Found Gamma Bomb Array 12248 | -2/Section 7 | Scanned by Researcher 12263 | -2/Section 7 | Spotted Alpha 7 12316 | -2/Section 7 | Destroyed Alpha 7 12361 | -2/Section 7 | Found Integrated Dissipator 12372 | -2/Section 7 | Spotted Alpha 7 12417 | -2/Section 7 | Destroyed Alpha 7 12440 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 12442 | -2/Section 7 | Found Prototype Ballistic Gun 12516 | -2/Section 7 | Identified Multirail 12517 | -2/Section 7 | Found Multirail 12533 | -2/Section 7 | Lost 3 parts (2u1w) 12566 | -2/Section 7 | Spotted S7 Guard 12589 | -2/Section 7 | Found Core Regenerator 12615 | -2/Section 7 | Destroyed S7 Guard 12636 | -2/Section 7 | Found Prototype Protection 12636 | -2/Section 7 | Identified Hvy. Regenerative Plating 12888 | -2/Section 7 | Spotted Striker 12888 | -2/Section 7 | Spotted Striker 12941 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 12949 | -2/Section 7 | Found Sigix Quantum Sheargun 12954 | -2/Section 7 | Found Sigix Quantum Sheargun 12958 | -2/Section 7 | Found Sigix Quantum Sheargun 12978 | -2/Section 7 | Build established: Scavenger-Mutant 13183 | -2/Section 7 | Activated Sigix Exoskeleton 13183 | -2/Section 7 | Received instructions from Sigix Warrior 13213 | -2/Section 7 | Spotted Executioner 13217 | -2/Section 7 | Destroyed Executioner 13225 | -2/Section 7 | Intercept squad dispatched 13244 | -2/Section 7 | Spotted Tracker 13246 | -2/Section 7 | Spotted Tracker 13247 | -2/Section 7 | Destroyed Tracker 13257 | -2/Section 7 | Allies destroyed Tracker 13298 | -2/Section 7 | Spotted Combat Programmer 13311 | -2/Section 7 | Spotted Combat Programmer 13312 | -2/Section 7 | Allies destroyed Combat Programmer 13349 | -2/Section 7 | Allies destroyed Combat Programmer 13374 | -2/Section 7 | Destroyed 26 combat bots 13391 | -2/Section 7 | Spotted Executioner 13393 | -2/Section 7 | Spotted Executioner 13397 | -2/Section 7 | Destroyed Executioner 13400 | -2/Section 7 | Destroyed Executioner 13402 | -2/Section 7 | Spotted Striker 13409 | -2/Section 7 | Destroyed Striker 13418 | -2/Section 7 | Destroyed Investigator 13452 | -2/Section 7 | Destroyed 24 combat bots 13503 | -2/Section 7 | Destroyed Investigator 13520 | -2/Section 7 | Allies destroyed Executioner 13522 | -2/Section 7 | Destroyed Executioner 13537 | -2/Section 7 | Sterilization system engaged 13537 | -2/Section 7 | Non-combat units ordered to evacuate 13560 | -2/Section 7 | Spotted B-99 Colossus 13577 | -2/Section 7 | Destroyed 32 combat bots 13577 | -2/Section 7 | Destroyed B-99 Colossus 13637 | -2/Section 7 | Combat units ordered to evacuate 13668 | -2/Section 7 | Found Multirail 13674 | -2/Section 7 | Found Multirail 13740 | -2/Section 7 | Found Integrity Redistributor 13745 | -2/Section 7 | Found Integrity Redistributor 13748 | -2/Section 7 | Found Integrity Redistributor 13837 | -2/Section 7 | Ambient heat levels rising (+10) 13987 | -2/Section 7 | Ambient heat levels rising (+10) 14131 | -2/Section 7 | Used Subatomic Replicator to replicate SHELL Armor 14137 | -2/Section 7 | Ambient heat levels rising (+10) 14145 | -2/Section 7 | Found Integrated Dissipator 14145 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14164 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-151) 14287 | -2/Section 7 | Ambient heat levels rising (+10) 14437 | -2/Section 7 | Ambient heat levels rising (+10) 14587 | -2/Section 7 | Ambient heat levels rising (+10) 14647 | -2/Section 7 | Discovered new exit (range 8) 14714 | -2/Section 7 | Entered Access 14714 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 14714 | -1/Access | Evolved 2 slots: Power x1, Utility x1 14842 | -1/Access | Destroyed 14 combat bots 14897 | -1/Access | Destroyed 7 combat bots 14920 | -1/Access | Spotted Executioner 14921 | -1/Access | Spotted Executioner 14921 | -1/Access | Spotted Striker 14922 | -1/Access | Spotted Striker 14924 | -1/Access | Destroyed Executioner 14925 | -1/Access | Destroyed Striker 14927 | -1/Access | Destroyed Executioner 14928 | -1/Access | Destroyed Striker 14951 | -1/Access | Spotted Investigator 14953 | -1/Access | Destroyed Investigator 14953 | -1/Access | Spotted Executioner 14953 | -1/Access | Spotted Executioner 14957 | -1/Access | Destroyed Executioner 14958 | -1/Access | Destroyed Executioner 14979 | -1/Access | Destroyed 27 combat bots 15066 | -1/Access | Spotted Executioner 15077 | -1/Access | Destroyed Executioner 15080 | -1/Access | Spotted Executioner 15086 | -1/Access | Destroyed Executioner 15095 | -1/Access | Spotted Striker 15096 | -1/Access | Spotted Executioner 15101 | -1/Access | Destroyed Executioner 15103 | -1/Access | Destroyed Striker 15104 | -1/Access | Destroyed Striker 15125 | -1/Access | Destroyed 7 combat bots 15128 | -1/Access | Spotted Striker 15129 | -1/Access | Spotted Investigator 15131 | -1/Access | Destroyed Investigator 15133 | -1/Access | Destroyed Striker 15146 | -1/Access | Spotted Striker 15149 | -1/Access | Destroyed Striker 15167 | -1/Access | Spotted Striker 15176 | -1/Access | Destroyed 8 combat bots 15183 | -1/Access | Allies destroyed Striker 15249 | -1/Access | Spotted Executioner 15262 | -1/Access | Destroyed Executioner 15283 | -1/Access | Spotted Striker 15283 | -1/Access | Destroyed Striker 15307 | -1/Access | Spotted Striker 15308 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-358) 15312 | -1/Access | Spotted Striker 15320 | -1/Access | Destroyed Striker 15331 | -1/Access | Spotted Executioner 15331 | -1/Access | Spotted Executioner 15334 | -1/Access | Destroyed Executioner 15342 | -1/Access | Destroyed Executioner 15358 | -1/Access | Spotted Striker 15358 | -1/Access | Spotted Executioner 15358 | -1/Access | Spotted Striker 15363 | -1/Access | Fired Sigix Terminator 15363 | -1/Access | Destroyed Executioner 15363 | -1/Access | Destroyed Striker 15363 | -1/Access | Destroyed Striker 15363 | -1/Access | Destroyed Investigator 15368 | -1/Access | Sterilization system engaged 15438 | -1/Access | Destroyed 51 combat bots 15635 | -1/Access | Build established: Alien-Gunner 15668 | -1/Access | Ambient heat levels rising (+10) 15818 | -1/Access | Ambient heat levels rising (+10) 15858 | -1/Access | Energy Cycler disabled 15968 | -1/Access | Ambient heat levels rising (+10) 16118 | -1/Access | Ambient heat levels rising (+10) 16268 | -1/Access | Ambient heat levels rising (+10) 16418 | -1/Access | Ambient heat levels rising (+10) 16566 | -1/Access | Build established: Alien-Mutant 16568 | -1/Access | Ambient heat levels rising (+10) 16718 | -1/Access | Ambient heat levels rising (+10) 16773 | -1/Access | Spotted B-99 Colossus 16868 | -1/Access | Ambient heat levels rising (+10) 16934 | -1/Access | Discovered new exit (range 6) 17018 | -1/Access | Ambient heat levels rising (+10) 17168 | -1/Access | Ambient heat levels rising (+10) 17257 | -1/Access | Build established: Generator-Mutant 17318 | -1/Access | Ambient heat levels rising (+10) 17468 | -1/Access | Ambient heat levels rising (+10) 17584 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-120) 17618 | -1/Access | Ambient heat levels rising (+10) 17632 | *** | Heading to fleet! Last Messages --------------- 17236_ Dropped Adv. Thermal Defense Suite. 17286_ Wave Collapse Detector malfunctions... 17286_ Wave Collapse Detector explodes. 17318_ ALERT: Ambient heat levels +10. 17391_ Wave Collapse Detector malfunctions... 17391_ Wave Collapse Detector explodes. 17420_ Acquired 10 matter. 17454_ Dropped Centrium Wheel. 17468_ ALERT: Ambient heat levels +10. 17488_ Acquired Prototype Launcher. 17492_ Acquired 10 matter. 17511_ Acquired 20 matter. 17557_ Acquired Imp. Fusion Compressor. 17574_ Acquired 10 matter. 17583_ Dropped SHELL Armor. 17584_ Integrity redistributed from core (-120). 17585_ Acquired SHELL Armor. 17592_ Acquired 20 matter. 17618_ ALERT: Ambient heat levels +10. 17628_ Quantum Shear penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | # #?????######??????????????##+##### # =*= | | #%#????? ] ??????????????????????+ + * | | = # ####? ???????????????????????# # = | | # #? """"???????????????????????# # | | + # ""R""??????????????????????# # | | # # "" "" #???????????????????# ########## | | # + #???????????????????# # | | # # #???????????????????# # | | # # #???????????????????# # | | # #?#########???????????????????# # | | # #?????????????????????????????# # | | ### #?????????????????????????????# # | | ??# #?????????????????????????????# # | | ??# +?????????????????????????????# %# | | ??# #?????????????????????????????# %# | | ??# #?????????????????????????????# # | | ??# #?????????????????????????????# ######++ | | ??# #?????????????????????????????#% #???# | | # #?????????????????????????????#%=#???# # | | # #?????????????????????###?????# *#???# # | | # #????####????########## ####### %#???# # | | # #??? ????" #???# | | # #?? ?????" #???# | | # %### ???????" #???# | | # ???????" #???# # | | + ????????" "@ #???# | | # ?????????" "" #???# # | | # ???????????" === #???# # | | # #????????????" = #???# #? | | # #????????????" """ """ #???# #?? | | ### #????????????" """T""" #???# #?? | | #????????????########## ####### #???# #?? | | #?????????????????????###?????#% #???# #?? | | #???????????????????######??### #???# #?? | | #???????????????????# ! # #???# #?? | | ########???????????????????# #% #???# #?? | | #????????????????????# + %#???# #?? | | #????????????????????# # ##### #?? | | #????????????????????# + #?? | | #????????????????????# "" "" # ##? | | """" #????????????????????# ""T"" # ### # ## | | """????????????????????????# """ #%*# | | ""?????????????????????????### # ###!%# | | "??????????????? ???????## #%** | | ????????????? ##### *#=%* | | ????????????????? % % # | | ??????????? #?# ] ]#! | | ?????????Y #?# ]# | | #####???????"" #?## # # | | ?????????????" % #?## # # ## # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 250 Energy Generation 111 Energy Capacity 1690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 5 Power Amplification 30 Additional Mass Support 20 Armor Coverage 3600 Resistance: KI 40 Resistance: TH 30 Resistance: EX 75 Resistance: EM 75 Core Shielding 30 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Melee Accuracy 8 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 56 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Core Reset Matrix Core Stripper Core Membrane Integrated Dissipator Core Regenerator Integrity Redistributor Sigix Quantum Sheargun Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed CannonGodMediator Manual? 0 Play Time 02:44:53 Cumulative 358.6 hours Start 2021.02.28 @ 20:24:45 End 2021.02.28 @ 23:29:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 281 Rogue 274 Adventurer 0 Explorer 7 Win Type 2 Total 12 Types 3/1/8/0/0/0/0/0/0 Lore% 79 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc84b4a7-72a4-4e8a-b64e-9058851dc5a2