Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.25 @ 09:52:39 Player: TBExtent Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (219) 1095 Value Destroyed (9307) 9307 Prototype IDs (90) 1800 Alien Tech Used (7) 1400 Bonus (12730) 12730 TOTAL SCORE: 37232 Bonus ------- High Alert Combat Kills 810 Follower Combat Kills 1720 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1207/1850 Matter 137/300 Energy 178/190 System Corruption 1% Temperature Cool (12) Movement Hovering (52) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (5) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Large Storage Unit Large Storage Unit Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Hacking Suite > --- WEAPON (4) ------- Vibroblade > --- INVENTORY (22) --- Improved Matter Compressor Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Improved Arc Projector Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Gamma Rifle Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Nova Cannon Helical Railgun Advanced Micro-nuke Launcher Sigix Terminator Advanced Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Energy Well Experimental Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System Improved Propulsion Shielding Experimental Hardlight Generator Improved Hacking Suite Ghost Barrier > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Heavy Quantum Rifle Helical Railgun > --- INVENTORY -------- Light Quantum Reactor Improved Quantum Reactor Combat Linear Gravjet Long-range Sensor Array Advanced Core Analyzer Heavy Armor Plating Advanced Shield Generator Advanced Force Field Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Core Reset Matrix Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Heavy Tesla Rifle Helical Railgun Helical Railgun Advanced Micro-nuke Launcher Sigix Terminator Advanced Datajack Vibroblade [Rating: 200] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Cooled Airjet Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . . . 2 . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 12 | . . 1 1 2 . . . . . . . . . . 1 . . . . 2 . . . . . . 2 . 2 . . 1 Weapon 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Parts Attached 408 | . 10 16 19 12 3 9 5 6 2 3 16 12 7 1 34 2 11 8 . 21 . 9 9 5 8 6 28 13 8 23 56 46 Power 28 | . . 1 2 1 . . . . . 1 3 . 1 1 . . 1 . . 1 . . . . 1 . 1 . . 3 6 5 Engine 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Core 9 | . . 1 2 1 . . . . . 1 3 . . 1 . . . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 3 6 5 Propulsion 49 | . 4 5 9 4 . 1 . . . . 2 2 . . 5 . 1 . . 2 . 1 . . 1 . 3 . 1 5 2 1 Treads 18 | . 4 5 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 30 | . . . . 4 . 1 . . . . 2 2 . . 5 . 1 . . 2 . 1 . . 1 . 3 . 1 4 2 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 150 | . 3 6 1 4 2 2 . 1 . 1 4 2 . . 14 2 6 6 . 6 . 6 4 . 4 4 14 11 3 7 24 13 Device 79 | . . . . 1 . 2 . 1 . 1 1 . . . 10 1 4 4 . 3 . 3 2 . 3 3 5 6 2 4 16 7 Storage 15 | . 2 4 1 1 . . . . . . . . . . . . . 1 . . . 2 . . 1 . 1 . . . . 2 Processor 10 | . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 3 . 1 2 1 Hackware 9 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 4 . . . 1 . Protection 37 | . 1 2 . 1 2 . . . . . 3 2 . . 2 1 2 1 . 1 . 1 2 . . . 3 2 1 2 5 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 181 | . 3 4 7 3 1 6 5 5 2 1 7 8 6 . 15 . 3 2 . 12 . 2 5 5 2 2 10 2 4 8 24 27 Energy Gun 101 | . 1 1 3 3 1 5 3 3 2 . 4 5 4 . 8 . 2 1 . 7 . 1 2 2 2 1 6 . 1 3 15 15 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 18 | . 2 3 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 4 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . 1 . . . 1 1 . . . 1 2 . . . . . . . . . 2 . . 1 1 . . . . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 44 | . . . . . . . 1 1 . 1 3 2 . . 7 . 1 . . 5 . 1 1 3 . . 3 1 2 3 5 4 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unidentified Prototypes 31 | . . . 1 3 . 3 . . . . 1 . . . . . . 4 . 1 . 1 . . 2 1 . 4 . 4 5 1 Parts Lost 61 | . 5 1 3 1 . . . . . 1 . 4 2 . 1 . 3 . . . . . . . 1 2 2 1 1 1 8 24 Power 11 | . . . 1 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 2 5 Propulsion 15 | . 2 1 1 . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . 1 1 2 3 Utility 19 | . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . 2 1 1 . . 4 8 Weapon 16 | . 3 . 1 . . . . . . . . 1 1 . . . 1 . . . . . . . 1 . . . . . . 8 Highest Loss Streak 6 | . 3 1 1 1 . . . . . 1 . 1 2 . 1 . 3 . . . . . . . 1 2 1 1 1 1 4 6 Average Slot Usage (%) 97 | . 95 99 99 99 100 99 99 99 86 99 95 99 94 100 99 100 99 99 100 100 100 100 100 100 97 89 94 94 90 95 96 84 Engine 1 | . 14 2 . . . . . . . . . . 1 6 5 5 5 5 5 . . . . . . . . . . . . . Core 4 | . . 8 8 6 7 7 7 7 7 7 10 13 6 6 5 5 5 5 5 5 5 5 5 5 3 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 4 4 4 4 7 6 Treads 5 | . 27 32 35 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . 9 30 30 30 30 30 30 30 32 33 33 29 29 28 29 29 26 26 26 26 26 26 26 23 23 21 21 20 17 Device 7 | . . . . 6 7 8 15 15 15 14 12 6 6 6 15 10 5 3 5 5 10 10 9 10 8 6 6 3 6 7 8 5 Storage 17 | . 20 30 35 28 16 15 15 15 15 15 13 13 13 13 11 11 11 13 17 15 15 15 15 15 17 21 19 19 17 17 17 16 Processor 6 | . . . . 1 7 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 9 8 9 17 19 Hackware 6 | . . . . . . . . . . . . . . . . 5 5 5 5 15 15 15 15 15 15 11 19 14 13 13 9 5 Protection 4 | . 3 2 . 6 14 13 7 7 7 7 6 11 13 13 5 5 11 9 5 4 . . . . . . . 3 6 7 . 2 Energy Gun 11 | . 11 2 9 11 15 14 13 14 1 14 12 12 11 13 16 17 16 15 17 11 10 10 11 13 9 6 11 9 10 8 8 5 Ballistic Gun 2 | . 16 19 8 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . 3 5 5 3 1 5 5 2 3 1 3 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 132 | 12 41 61 78 84 59 52 45 49 48 48 60 63 64 64 66 64 61 62 60 64 63 71 76 72 92 100 105 104 106 106 105 132 Greatest Support 129 | 20 40 63 83 80 52 52 52 52 52 52 65 65 65 65 65 65 65 65 65 69 69 88 88 88 107 107 107 107 107 114 129 129 Greatest Overweight (x) 1 | . 1 1 . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | . 16 22 28 28 20 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 16 16 16 20 20 20 20 20 20 20 26 Average Capacity 17 | . 11 20 27 25 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 15 16 16 17 20 20 20 20 20 20 23 Most Carried 28 | . 12 22 28 28 20 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 16 16 16 18 20 20 20 20 20 20 26 Average Carried 17 | . 8 19 27 25 14 13 13 13 14 13 13 13 13 13 13 14 13 13 13 13 14 15 16 16 16 17 19 19 19 19 19 22 Final Capacity 28 | 6 16 22 28 28 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 16 16 16 20 20 20 20 20 20 20 22 Final Carried 28 | 6 12 22 28 28 14 14 14 14 14 14 14 14 13 14 14 14 14 14 14 14 14 16 16 16 18 20 20 19 20 20 20 19 Class Distribution -------------------- 24% | Mutant 21% | Hacker-Mutant 14% | Hauler-Mutant 5% | Sprinter 5% | Skirmisher 5% | Hacker-Sprinter 4% | Commander-Mutant 4% | Hacker-Skirmisher 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Extension Commander-Mutant | -6/Cetus Commander-Mutant | -6/Archives Commander-Tank | -5/Factory Skirmisher | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Waste Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Hacker-Mutant | -4/Warlord Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Tank | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 6092 | 159 242 418 449 266 . 126 41 205 . 166 . 451 177 10 335 20 95 . 111 210 . . 261 26 140 85 252 150 75 90 842 690 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11833 | . 629 776 1631 588 . 263 12 45 . 157 65 1047 101 67 545 77 346 . . 316 . . 259 . . 313 1247 99 105 177 1486 1482 Parts 515 | . 34 44 101 20 . 11 . . . 2 2 34 5 . 13 2 6 . . 12 . . 14 . . 11 44 3 3 12 71 71 Haulers Intercepted 32 | . 1 4 4 2 . 3 . . . . . 4 . . 2 . . . . 2 . . . . . . 4 1 . . 2 3 Recyclers Shooed 7 | . . 2 1 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 3 . 6 . . . . . 2 3 . . . . . 5 3 7 2 . . . . . . Prevented 26 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 8 2 8 6 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 153 | . 16 10 30 9 . 1 3 5 . 3 1 7 2 1 5 1 5 . . 2 . . 6 . . 4 10 . 1 1 14 16 Guns 115 | . 15 10 30 9 . 1 2 . . 3 1 6 . . 5 . 4 . . 2 . . 2 . . 2 4 . . . 7 12 AOE 21 | . 1 . . . . . 1 5 . . . 1 2 . . . . . . . . . 4 . . 2 2 . . . . 3 Classes Destroyed 16 | . 4 4 4 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 1 . Worker 6 | . . 1 2 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 Builder 8 | . 1 . 3 . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 Tunneler 3 | . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler 32 | . 1 4 4 2 . 3 . . . . . 4 . . 2 . . . . 2 . . . . . . 4 1 . . 2 3 Recycler 5 | . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Watcher 12 | . . . 2 . . 1 . . . . . . 1 . 1 . . . . . . . . . . . 2 . . 2 3 . Swarmer 26 | . 6 . 7 . . . 1 . . . . . . . . . . . . . . . 4 . . . 4 . . . 4 . Grunt 62 | . 10 7 15 7 . . 1 2 . 2 . 4 2 . 1 . 1 . . . . . 2 . . 3 3 . . . . 2 Brawler 6 | . . 1 . 1 . . . 1 . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 25 | . . 2 5 1 . 1 1 1 . . 1 1 . 1 1 1 1 . . . . . . . . . 3 . 1 . 3 1 Hunter 9 | . . . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 2 Programmer 18 | . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . 2 11 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 5 4 11 4 . 2 2 5 . 1 1 8 2 1 2 1 2 . . 2 . . 4 . . 2 6 1 1 2 3 5 Combat Bots Only 7 | . 5 3 7 3 . 1 2 5 . 1 1 3 2 1 2 1 2 . . 2 . . 4 . . 2 4 . 1 1 3 4 Max Kills in Single Turn 3 | . 2 2 3 1 . 1 1 2 . 1 1 1 1 1 1 1 1 . . 1 . . 3 . . 1 2 1 1 1 1 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 3 | . 1 . . . . . 1 2 . . . 1 1 . . . . . . . . . 3 . . 1 2 . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 14268 | . 1076 398 1975 531 . 148 42 16 . 258 138 665 168 . 297 94 666 . . 141 . 16 97 . 89 237 714 . 116 479 1624 4283 Core 1958 | . 186 67 226 47 . 25 . . . 36 11 61 26 . . 26 19 . . 42 . . 12 . . 33 140 . . 10 348 643 Absorbed by Shields 2356 | . . . . . . . . . . . . 7 38 . . . . . . 12 . . 36 . 24 89 211 . 41 170 555 1173 Core Remaining (%) 77 | 100 25 83 58 . . . . . . 84 . . . 88 . . . . 95 . . . . . . 92 . 89 . . 71 65 Volleys Fired 604 | . 65 40 96 41 . 13 7 7 . 13 7 58 8 2 23 3 15 3 . 4 . 4 10 . . 26 39 . 2 11 43 64 Largest 4 | . 2 2 2 2 . 2 2 1 . 2 2 2 2 2 3 3 3 1 . 3 . 2 3 . . 2 3 . 3 3 3 4 Hottest 326 | . 70 79 94 73 . 81 46 46 . 40 40 46 46 40 180 60 121 40 . 121 . 101 121 . . 127 210 . 210 210 215 326 Shots Fired 1296 | . 130 80 190 64 . 24 10 7 . 26 14 105 9 4 69 9 45 3 . 11 . 7 24 . . 31 113 . 6 30 125 160 Gun 1243 | . 130 80 187 64 . 24 6 . . 26 14 94 2 4 69 9 45 . . 11 . 7 21 . . 26 112 . 6 30 125 151 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 50 | . . . 3 . . . 4 7 . . . 11 7 . . . . . . . . . 3 . . 5 1 . . . . 9 Special 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Kinetic 342 | . 70 79 93 24 . . . . . . . . . . . . . . . . . . . . . . . . . . 14 62 Thermal 570 | . 15 1 79 30 . 24 6 . . 26 14 94 2 4 69 9 45 . . 11 . 7 21 . . 26 28 . . . 8 51 Explosive 41 | . . . 3 . . . 4 7 . . . 11 7 . . . . . . . . . . . . . . . . . . 9 Electromagnetic 340 | . 45 . 15 10 . . . . . . . . . . . . . . . . . . 3 . . 5 85 . 6 30 103 38 Robot Hit Streak 39 | . 10 10 27 16 . 21 16 . . 12 7 39 9 13 19 16 13 4 . 8 . 1 4 . . 7 8 . 3 9 16 10 Robot Miss Streak 7 | . 4 2 7 2 . 2 . . . 1 1 3 . . 3 . 2 . . 1 . 2 3 . . 3 4 . 2 3 4 3 Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 21 | . 2 . 3 1 . . . . . . . 1 . . 1 . 2 . . 1 . . . . . . 1 . . . 2 7 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . 1 . . 1 . 1 . . 1 . . . . . . 1 . . . 1 1 Shots Hit Robots 884 | . 84 57 128 55 . 20 4 . . 22 13 81 2 4 47 7 29 3 . 11 . 2 15 . . 19 69 1 13 22 90 86 Core Hits 432 | . 31 25 74 25 . 8 6 15 . 6 3 48 18 1 19 2 11 . . 6 . 1 9 . . 13 27 1 1 4 31 47 Critical Hits 16 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 Critical Kills 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 10 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 Melee Attacks 339 | . . . . . . . 5 1 . 2 6 2 . . 20 . 1 . . 43 5 29 9 10 . 4 44 28 17 47 54 12 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 332 | . . . . . . . 5 1 . 2 6 2 . . 20 . 1 . . 43 5 29 9 10 . 4 44 27 12 46 54 12 Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sneak Attacks 10 | . . . . . . . . . . . 1 . . . . . . . . 2 . . . . . . . 1 5 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 28114 | . 1000 850 3231 1145 . 377 526 1047 . 455 316 2820 1071 79 1041 133 579 . . 489 . 44 531 . . 792 2182 165 451 692 3257 4841 Guns 18895 | . 914 850 2412 1109 . 377 74 . . 455 153 1512 . 79 1041 133 579 . . 225 . 44 243 . . 404 1879 . 78 413 2733 3188 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 7514 | . 86 . 819 36 . . 452 1047 . . . 1308 1071 . . . . . . . . . 288 . . 388 303 . . 63 . 1653 Melee 1705 | . . . . . . . . . . . 163 . . . . . . . . 264 . . . . . . . 165 373 216 524 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4436 | . 339 834 1025 448 . . . . . . . . . . . . . . . . . . . . . . . . . . 457 1333 Thermal 9656 | . 174 16 1473 525 . 377 74 . . 455 153 1512 . 79 1041 133 579 . . 225 . 44 243 . . 515 531 . . 63 242 1202 Explosive 5980 | . . . 449 . . . 452 1047 . . . 1308 1071 . . . . . . . . . . . . . . . . . . 1653 Electromagnetic 6337 | . 487 . 284 172 . . . . . . . . . . . . . . . . . . 288 . . 277 1651 . 78 413 2034 653 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1540 | . . . . . . . . . . . 163 . . . . . . . . 264 . . . . . . . . 373 216 524 . Piercing 165 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165 . . . . Highest Corruption 22 | . . . . . 8 8 8 8 8 10 1 1 1 1 . . . . . 3 8 9 9 9 12 1 . 3 1 1 8 22 Average Corruption 5 | . . . . . 8 8 8 8 8 8 1 1 1 1 . . . . . 2 6 8 9 9 11 1 . 2 1 1 5 14 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 237 | . . . . . 2 12 17 18 . 24 1 2 . 2 . . . . . 6 1 15 15 14 . 3 . 1 2 3 41 58 Message Errors 54 | . . . . . 1 4 . 6 . 7 . 1 . . . . . . . 2 1 2 2 4 . 1 . . 1 2 13 7 Matter Fused 39 | . . . . . . 1 5 2 . 5 . . . . . . . . . . . 4 4 6 . . . . . . 7 5 Heat Flow Errors 26 | . . . . . . . 5 4 . 4 . . . . . . . . . . . 4 1 . . . . . . . 4 4 Energy Discharges 22 | . . . . . 1 . 5 . . 1 . . . 1 . . . . . 2 . 1 3 1 . 1 . 1 1 . 4 . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 31 | . . . . . . 3 2 5 . 4 . . . 1 . . . . . 1 . . 2 . . 1 . . . . 3 9 Data Loss (major) 7 | . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . . . . . . . 2 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Misdirections 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Targeting Errors 37 | . . . . . . 3 . 1 . 2 1 1 . . . . . . . . . 2 2 3 . . . . . 1 4 17 Weapon Failures 8 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 4 Overload Shots 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Effects 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Heat Surge 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Overflow Damage 399 | . . . 20 . . . 106 20 . . . 49 . . . . . . . . . . . . . 26 58 . . 32 . 88 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 367 | . . . 20 . . . 106 20 . . . 49 . . . . . . . . . . . . . 26 58 . . . . 88 Melee 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 585 | . 138 . 115 . . . . . . . . . . . . . . . . . . . . . . 62 71 . . . . 199 Shots 12 | . 2 . 4 . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 393 | . 259 26 393 . . 48 238 267 . 205 6 176 61 6 233 69 242 10 . . . 260 167 . . 76 294 . 60 240 360 109 Average Temperature 70 | . 89 7 83 . . 15 110 107 . 81 4 36 31 3 51 39 60 6 . . . 89 35 . . 35 98 . 33 87 91 65 Received Heat Transfer 2502 | . 303 177 765 315 . 63 . 9 . 63 54 229 . . 27 9 18 . . 9 . 9 32 . 18 54 102 . 18 24 61 143 Effects 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 1 9 2 Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 1 7 1 Parts Fried 61 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 2 14 . . 3 32 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . 1 . 1 . 1 1 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . . . . . . . Parts Melted 34 | . . . 4 2 . 2 . . . 1 1 3 . . 2 1 4 . . 3 . . 2 . . 1 3 . . . . 5 Heat Transferred 15800 | . 359 37 2472 1012 . 740 148 . . 777 296 2960 . 148 1754 259 1110 . . 333 . 74 444 . . 729 766 . . 50 185 1147 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 867 | . 322 294 714 561 196 307 . . . . 153 474 574 396 828 . . . . 114 103 716 . . . . 282 262 103 256 611 867 Average Influence 241 | . 155 135 294 450 196 169 . . . . 63 148 425 362 369 . . . . 32 71 409 . . . . 110 166 66 121 369 526 Maximum Alert Level 3 | . 1 1 3 2 . 1 . . . . . 2 2 1 3 . . . . . . 3 . . . . 1 1 . 1 2 3 Low Security (%) 54 | . 69 79 31 . 100 77 . . . . 100 68 . . 42 . . . . 100 100 24 . . . . 85 56 100 84 20 . Level 1 23 | . 30 20 48 15 . 22 . . . . . 29 49 100 23 . . . . . . 28 . . . . 14 43 . 15 34 34 Level 2 14 | . . . 13 84 . . . . . . . 1 50 . 7 . . . . . . 27 . . . . . . . . 45 24 Level 3 7 | . . . 6 . . . . . . . . . . . 25 . . . . . . 20 . . . . . . . . . 40 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 57 | . 3 . 3 2 . 1 . . . . 1 3 . . 7 . . . . 1 . 1 . . . . 7 4 3 4 9 8 Investigation 22 | . 3 . 2 . . . . . . . 1 . . . 4 . . . . . . 1 . . . . 3 3 1 1 2 1 Extermination 9 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 3 2 Reinforcement 23 | . . . 1 2 . 1 . . . . . 3 . . 2 . . . . . . . . . . . 3 1 2 2 4 2 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 Haulers Reinforced 8 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . 2 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 23 | . 5 1 3 . . 3 . . . . 1 1 1 . 1 . . . . 1 . . . . . . 1 . 4 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 414 | . 29 19 48 9 5 15 3 3 . 19 12 36 7 3 15 1 5 . 5 8 6 9 4 . 2 6 22 11 11 9 38 54 Peak Tracking Total 15 | . 5 4 6 3 5 11 3 5 . 9 5 6 6 2 7 1 3 . 6 3 6 6 2 . 2 4 5 7 4 2 7 15 Tactical Retreats 62 | . 2 3 7 . . 3 1 1 . 5 3 1 . . 1 . . . . 4 . 3 1 . 1 2 1 2 2 1 8 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 22 | . 2 1 2 1 . . . . . . 2 4 . . 1 . . . . 3 . 1 . . . . . 2 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . 6 . 5 . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 42 | . 2 1 4 . . . . . . . 1 4 2 3 2 . . . . . . 1 . . . . 2 2 . 8 7 3 Max in Single Turn 2 | . 1 1 1 . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . 1 1 . 2 1 1 Garrison Access 9 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 1 1 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 142 | . 6 8 5 2 . 5 2 1 4 . 5 4 1 . 12 . . 5 . 5 . 6 . 1 10 . 17 9 2 10 15 7 Terminals 80 | . 4 7 5 1 . 4 . . . . 5 4 1 . 6 . . . . 1 . 4 . . . . 9 5 1 8 11 4 Fabricators 8 | . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . 2 . . . . 1 Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 13 | . . 1 . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . 2 3 . 1 3 . Garrison Access 11 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 3 1 1 1 1 1 Total Hacks 434 | . 16 17 17 2 . 10 8 1 25 . 10 10 3 . 28 . . 15 . 33 . 21 . 1 18 . 65 37 7 36 37 17 Successful 270 | . 8 10 7 . . 5 8 1 25 . 1 5 1 . 13 . . 15 . 28 . 13 . 1 18 . 35 21 3 27 17 8 Failed 164 | . 8 7 10 2 . 5 . . . . 9 5 2 . 15 . . . . 5 . 8 . . . . 30 16 4 9 20 9 Catastrophic 34 | . 3 2 2 1 . 1 . . . . 3 2 . . 3 . . . . . . 1 . . . . 4 1 1 1 5 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 96 | . 4 5 11 . . 3 . . . . 1 4 1 . 11 . . . . 1 . 5 . . 1 . 11 10 1 8 17 2 Terminals 240 | . 12 15 17 1 . 8 . . . . 10 10 3 . 16 . . . . 4 . 14 . . . . 37 20 5 26 29 13 Fabricators 22 | . . . . . . . . . . . . . . . 9 . . . . . . 4 . . . . 8 . . . . 1 Repair Stations 12 | . . . . . . . . . . . . . . . . . . . . 5 . 3 . . . . 4 . . . . . Recycling Units 6 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Scanalyzers 69 | . . 2 . 1 . 2 . . . . . . . . . . . . . 23 . . . . . . 11 15 . 9 6 . Garrison Access 17 | . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . 5 2 2 1 2 1 Terminal Hacks 162 | . 4 6 5 . . 1 8 1 25 . 1 5 1 . 3 . . 15 . 1 . 10 . 1 18 . 17 7 2 16 11 4 Record 45 | . . . . . . . 7 . 11 . . . . . . . . 7 . . . . . . 18 . . . . 2 . . Part Schematic 10 | . . . . . . . . . 5 . . . . . . . . 4 . . . 1 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . Prototype ID Bank 11 | . . 2 . . . . . . 3 . . . . . . . . . . . . 2 . . . . 1 1 . 2 . . Open Door 8 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 4 . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 5 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 10 | . 1 1 1 . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . 1 1 1 Fabricator Index 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . Scanalyzer Index 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . Alert Level 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . Locate Traps 6 | . . 1 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . . Recall Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Recall Reinforcements 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Registered Components 4 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Registered Prototypes 4 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . Zone Layout 25 | . 2 1 2 . . . . . . . . 1 . . 2 . . . . . . 1 . . . . 4 3 . 5 3 1 Fabricator Hacks 11 | . . . . . . . . . . . . . . . 7 . . . . . . 1 . . . . 3 . . . . . Load Schematic 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 . . . . . Build 6 | . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . Scan Component 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 56 | . . 2 . . . 2 . . . . . . . . . . . . . 23 . . . . . . 8 9 . 7 5 . Insert Component 33 | . . 2 . . . 1 . . . . . . . . . . . . . 9 . . . . . . 3 7 . 6 5 . Analyze 23 | . . . . . . 1 . . . . . . . . . . . . . 14 . . . . . . 5 2 . 1 . . Garrison Access Hacks 9 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 1 1 1 . 1 Seal Access 9 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 3 1 1 1 . 1 Unauthorized Hacks 25 | . 2 2 2 . . 2 . . . . . . . . 2 . . . . 1 . 1 . . . . 3 4 . 3 1 2 Terminals 20 | . . 2 2 . . 2 . . . . . . . . 1 . . . . 1 . 1 . . . . 2 3 . 3 1 2 Track 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Assimilate 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Botnet 13 | . . 2 2 . . 1 . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . 2 1 1 Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Download 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 94 | . 4 6 5 2 . 5 . . . . 5 4 . . 10 . . . . 3 . 6 . . . . 13 8 2 7 8 6 Full Trace Events 17 | . 1 . . . . . . . . . 1 . . . 3 . . . . . . 1 . . . . 3 3 1 1 2 1 Feedback Events 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . 1 . . 5 . . . . . 1 . . 4 . 8 . 1 . . . . 2 2 . 1 . . Parts Built 8 | . . . . . . . . . . . . . . . 5 . . . . . . 2 . . . . 1 . . . . . Matter 1481 | . . . . . . . . . . . . . . . 990 . . . . . . 278 . . . . 213 . . . . . Time 658 | . . . . . . . . . . . . . . . 460 . . . . . . 46 . . . . 152 . . . . . Total Part Build Rating 49 | . . . . . . . . . . . . . . . 26 . . . . . . 18 . . . . 5 . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 70 | . . . . . . . . . . . . . . . . . . . . 70 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 16 | . . . . . . 1 . . . . . . . . . . . . . 8 . . . . . . 3 3 . 1 . . Part Schematics Acquired 14 | . . . . . . 1 . . . . . . . . . . . . . 8 . . . . . . 2 2 . 1 . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 4 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Combat 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 1 . . Robot Hacks Applied 8 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 4 1 . . parse_system 8 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 4 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 28 | . . . . . . . . . . 1 . 20 5 . 1 . . . . . . . . . . . . 1 . . . . Largest Group 10 | . . . . . . . . . . 1 . 10 8 8 6 . . . . . . . . . . . . 1 . . . . Highest-Rated Group 700 | . . . . . . . . . . 94 . 444 700 700 463 . . . . . . . . . . . . 10 . . . . Highest-Rated Ally 156 | . . . . . . . . . . 94 . 156 156 156 94 . . . . . . . . . . . . 10 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 274 | . . . . . . . . . . 15 . 138 42 32 47 . . . . . . . . . . . . . . . . . Total Damage 6951 | . . . . . . . . . . 323 . 2545 1320 1126 1637 . . . . . . . . . . . . . . . . . Kills 38 | . . . . . . . . . . 1 . 20 8 3 6 . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 . Derelict Logs Recovered 10 | . . . . . . . 1 . . 1 . . . . . 2 . . 3 . . . 1 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 17697 | . 882 909 1163 399 82 370 493 508 37 734 324 1022 231 110 881 817 452 77 533 705 54 386 422 387 236 311 957 467 441 845 1411 1051 Spaces Moved 23338 | 1 374 437 464 178 141 632 839 785 87 744 570 751 205 162 1494 1184 1000 160 881 862 119 699 1054 819 585 632 1458 934 673 1434 1609 1371 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1338 | . 357 437 464 80 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 18 | 1 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21982 | . . . . 98 141 632 839 785 87 744 570 751 205 162 1494 1184 1000 160 881 862 119 699 1054 819 585 632 1458 934 673 1434 1609 1371 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 30 | 120 120 160 165 98 38 38 38 38 38 38 34 34 34 34 34 34 32 32 32 30 30 30 34 34 34 36 36 36 36 30 34 38 Average Speed 44 | 120 165 160 166 138 40 38 38 38 38 38 35 34 34 34 35 34 32 32 32 30 30 32 34 34 34 36 36 36 36 35 42 51 Slowest Speed 190 | 120 180 180 170 190 98 38 38 38 38 38 38 34 34 34 94 34 32 32 32 32 30 34 34 34 36 36 36 36 36 122 106 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 59 | 3 62 45 52 5 73 20 88 90 68 67 24 85 77 83 33 91 93 60 91 17 77 15 92 90 76 67 41 75 24 87 74 34 Regions Visited 32 Branch Regions 18 Pre-discovered Areas 9 | . 2 . . . . . 2 . 1 . . . . . . . . 3 1 . . . . . . . . . . . . . Known Exits Taken 25 | . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 29 | . . . . . . . 2 4 . 1 . . . . . 5 4 . 4 . . . 5 2 . 2 . . . . . . Spaces Dug 280 | . . . . . . . 5 1 . 2 2 1 . . 20 . 1 . . 41 5 26 9 10 . 4 41 24 7 35 32 14 Terrain Destroyed 825 | . 23 . 20 6 . . 56 63 . 2 2 33 101 . 23 . 1 . . 41 5 26 12 10 . 16 50 24 7 52 36 216 Melee 278 | . . . . . . . 5 1 . 2 2 1 . . 20 . 1 . . 41 5 26 9 10 . 4 41 24 7 35 32 12 Projectile 30 | . . . . 1 . . 1 . . . . . . . 3 . . . . . . . . . . . . . . . 4 21 AOE 517 | . 23 . 20 5 . . 50 62 . . . 32 101 . . . . . . . . . 3 . . 12 9 . . 17 . 183 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Arc Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 29059 | . 519 578 673 274 169 737 994 986 90 1165 666 1409 358 212 1771 1590 1095 183 1131 1226 129 810 1081 909 617 682 1739 1025 848 1672 2150 1571 Wait 3667 | . 49 33 45 14 13 71 132 177 . 400 53 409 129 42 156 402 66 . 249 273 6 58 . 76 17 8 133 22 140 122 334 38 Move 23306 | . 373 436 463 178 140 631 838 784 86 743 569 750 204 161 1493 1183 999 159 880 862 118 698 1053 818 584 631 1457 933 672 1432 1608 1370 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 277 | . 16 29 27 11 3 4 3 5 . 2 8 10 5 4 16 . 2 5 1 11 . 5 . . 3 6 19 11 6 17 23 25 Fast Attach 63 | . 1 3 3 1 . 5 . . 2 . 2 1 . . 10 . . 4 . 3 . 2 . . 3 . 1 8 . 2 9 3 Attach 131 | . 8 3 6 8 1 . 3 3 . 2 3 7 7 . 4 . 3 . . 4 . . . . 1 3 6 3 4 6 19 27 Detach 20 | . . . . . . . 1 . . 1 . 1 1 . 2 . . . . 1 . . . . . . 1 . 1 . 6 5 Swap 224 | . 1 10 10 3 2 4 2 3 . 1 11 4 . 1 20 2 8 5 . 14 . 7 9 5 4 3 21 2 4 15 35 18 Drop 267 | . 6 24 23 18 10 9 3 6 2 1 7 7 4 2 27 . 1 7 1 11 . 7 . . 5 1 18 18 2 19 19 9 Fire 604 | . 65 40 96 41 . 13 7 7 . 13 7 58 8 2 23 3 15 3 . 4 . 4 10 . . 26 39 . 2 11 43 64 Melee 339 | . . . . . . . 5 1 . 2 6 2 . . 20 . 1 . . 43 5 29 9 10 . 4 44 28 17 47 54 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 53 | . . . . . . . . . . . . 52 . . . . . . . . . . . . . . . . . 1 . . Rewire 108 | . . . . . . . . . . . . 108 . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus -6/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Upper Caves (discovered 2 exits: *Upp / *War) -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 4 | -10/Materials | Discovered new exit (range 15) 47 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 375 | -10/Materials | Core integrity fell below 50% 572 | -10/Materials | Lost 3 parts (1n2w) 786 | -10/Materials | Discovered new exit (range 12) 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -9/Materials | Discovered new exit (range 9) 1386 | -9/Materials | Discovered new exit (range 3) 1423 | -9/Materials | Build established: Hauler-Mutant 1653 | -9/Materials | Identified exit to Materials 1792 | -9/Materials | Entered another Materials area 1792 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2904 | -8/Materials | Destroyed 7 combat bots 2914 | -8/Materials | Discovered new exit (range 14) 2955 | -8/Materials | Entered Factory 2955 | -7/Factory | Evolved 2 slots: Utility x2 3354 | -7/Factory | Sucked down chute 3354 | -7/Factory | Entered Waste 3369 | -7/Waste | EMP discharged 3378 | -7/Waste | Spotted C-40 Crusher 3383 | -7/Waste | Spotted C-40 Crusher 3385 | -7/Waste | Spotted C-40 Crusher 3386 | -7/Waste | Spotted C-40 Crusher 3399 | -7/Waste | Spotted C-40 Crusher 3427 | -7/Waste | Discovered new exit (range 10) 3430 | -7/Waste | Identified exit to Factory 3436 | -7/Waste | Entered Factory 3656 | -7/Factory | Build established: Mutant 3801 | -7/Factory | Discovered new exit (range 11) 3805 | -7/Factory | Discovered new exit (range 8) 3805 | -7/Factory | Identified exit to Lower Caves 3806 | -7/Factory | Entered Lower Caves 3818 | -7/Lower Caves | Learned location of Zion (-6) 3834 | -7/Lower Caves | Encountered a Warlord checkpoint 3869 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4157 | -7/Lower Caves | Discovered new exit (range 3) 4157 | -7/Lower Caves | Identified exit to Lower Caves 4193 | -7/Lower Caves | Learned Extension terminal intel 4193 | -7/Lower Caves | Learned Factory garrison access intel 4299 | -7/Lower Caves | Entered another Lower Caves area 4302 | -7/Lower Caves | Discovered new exit (range 6) 4303 | -7/Lower Caves | Identified exit to Factory 4315 | -7/Lower Caves | Encountered a Warlord checkpoint 4759 | -7/Lower Caves | Discovered new exit (range 12) 4806 | -7/Lower Caves | Identified exit to Data Miner 4807 | -7/Lower Caves | Entered Data Miner 4808 | -7/Data Miner | Discovered new exit (range 6) 4816 | -7/Data Miner | Met Data Miner 4822 | -7/Data Miner | Learned location of Section 7 (-2) 4822 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4828 | -7/Data Miner | Received God Mode back door access code from Data Miner 4844 | -7/Data Miner | Identified exit to Proximity Caves 4844 | -7/Data Miner | Entered Proximity Caves 4897 | -6/Proximity Caves | Escorted by Enhanced Grunt 4997 | -6/Proximity Caves | Learned Factory security intel 5483 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5567 | -6/Proximity Caves | System corruption reached 10% 5575 | -6/Proximity Caves | Discovered exit to Factory (range 8) 5578 | -6/Proximity Caves | Entered Factory 5578 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5580 | -6/Factory | Loaded intel: 4 garrison access locations 5778 | -6/Factory | Identified exit to Lower Caves 5778 | -6/Factory | Identified exit to Extension 5849 | -6/Factory | Incoming investigation squad redirected 5902 | -6/Factory | Entered Extension 5903 | -6/Extension | Loaded intel: 9 terminal locations 5983 | -6/Extension | Rescued a captive Derelict 5984 | -6/Extension | Rescued a captive Derelict 6477 | -6/Extension | Disrupted transfer network 6564 | -6/Extension | Destroyed B-75 Beast 6584 | -6/Extension | Spotted B-75 Beast 6587 | -6/Extension | Allies destroyed B-75 Beast 6768 | -6/Extension | Rescued a captive Derelict 6843 | -6/Extension | Rescued A7 6901 | -6/Extension | Discovered new exit (range 10) 6902 | -6/Extension | Discovered new exit (range 6) 6903 | -6/Extension | Identified exit to Cetus 6924 | -6/Extension | Entered Cetus 6924 | -6/Cetus | Accompanied by 8 allies 6929 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 6950 | -6/Cetus | Spotted Cetus Guard 6950 | -6/Cetus | Spotted Cetus Guard 6957 | -6/Cetus | Allies destroyed Cetus Guard 6961 | -6/Cetus | Allies destroyed Cetus Guard 6961 | -6/Cetus | Spotted Cetus Guard 6967 | -6/Cetus | Allies destroyed Cetus Guard 6984 | -6/Cetus | Started Cetus Manufacturing Module 7009 | -6/Cetus | Manufactured an Enhanced Grunt 7034 | -6/Cetus | Manufactured an Enhanced Grunt 7050 | -6/Cetus | Escorted A7 to Cetus Mainframe 7059 | -6/Cetus | Manufactured an Enhanced Grunt 7084 | -6/Cetus | Manufactured an Enhanced Grunt 7109 | -6/Cetus | Manufactured an Enhanced Grunt 7123 | -6/Cetus | Discovered new exit (range 15) 7128 | -6/Cetus | Identified exit to Archives 7155 | -6/Cetus | Entered Archives 7155 | -6/Archives | Accompanied by 8 allies 7160 | -6/Archives | Received a hacking code to weaken MAIN.C 7190 | -6/Archives | Discovered new exit (range 16) 7200 | -6/Archives | Unable to access archive contents 7201 | -6/Archives | Discovered new exit (range 15) 7222 | -6/Archives | Discovered new exit (range 15) 7226 | -6/Archives | Identified exit to Hub_04(d) 7238 | -6/Archives | Identified exit to Factory 7265 | -6/Archives | Entered Factory 7265 | -5/Factory | Accompanied by 5 allies 7265 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7545 | -5/Factory | Fabricated Cld. Airjet (x1) 7558 | -5/Factory | Fabricated Cld. Airjet (x1) 7579 | -5/Factory | Build established: Commander-Tank 7589 | -5/Factory | Fabricated Imp. Linear Gravjet? 7860 | -5/Factory | Local fabrication network quarantined 7925 | -5/Factory | Incoming investigation squad redirected 7941 | -5/Factory | Fabricated Cld. Airjet? 8108 | -5/Factory | Discovered new exit (range 6) 8126 | -5/Factory | Identified exit to Upper Caves 8146 | -5/Factory | Entered Upper Caves 8432 | -5/Upper Caves | Build established: Skirmisher 8643 | -5/Upper Caves | Learned Factory terminal intel 8829 | -5/Upper Caves | Discovered new exit (range 5) 8831 | -5/Upper Caves | Identified exit to Upper Caves 8933 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8963 | -5/Upper Caves | Entered another Upper Caves area 9015 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9029 | -5/Upper Caves | Discovered new exit (range 11) 9032 | -5/Upper Caves | Identified exit to Factory 9268 | -5/Upper Caves | Build established: Sprinter 9312 | -5/Upper Caves | Discovered new exit (range 15) 9384 | -5/Upper Caves | Identified exit to Zhirov 9386 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9415 | -5/Upper Caves | Entered Zhirov 9415 | -5/Zhirov | Discovered new exit (range 3) 9421 | -5/Zhirov | Met Zhirov 9427 | -5/Zhirov | Learned location of Quarantine (-2) 9427 | -5/Zhirov | Learned location of Testing (-3) 9427 | -5/Zhirov | Learned location of Command (-1) 9430 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9439 | -5/Zhirov | Found Alien Artifact 9439 | -5/Zhirov | Identified Integrated Dissipator 9439 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 9460 | -5/Zhirov | Found Alien Artifact 9492 | -5/Zhirov | Identified exit to Proximity Caves 9492 | -5/Zhirov | Entered Proximity Caves 9903 | -4/Proximity Caves | Learned 4 Research zone layouts 10025 | -4/Proximity Caves | Entered Factory 10025 | -4/Factory | Evolved 2 slots: Utility x2 10026 | -4/Factory | Loaded intel: 20 terminal locations 10116 | -4/Factory | Identified Transdimensional Reconstructor 10321 | -4/Factory | Build established: Hacker-Sprinter 10351 | -4/Factory | Repaired Imp. Airjet? 10585 | -4/Factory | Discovered new exit (range 15) 10730 | -4/Factory | Sucked down chute 10730 | -4/Factory | Entered Waste 10733 | -4/Waste | Spotted C-40 Crusher 10745 | -4/Waste | EMP discharged 10748 | -4/Waste | Spotted C-40 Crusher 10752 | -4/Waste | Spotted C-40 Crusher 10757 | -4/Waste | Spotted C-40 Crusher 10761 | -4/Waste | Spotted C-40 Crusher 10764 | -4/Waste | Spotted C-40 Crusher 10783 | -4/Waste | Discovered new exit (range 7) 10784 | -4/Waste | Identified exit to Factory 10784 | -4/Waste | Entered Factory 10865 | -4/Factory | Found Prototype Processor 10877 | -4/Factory | Identified exit to Upper Caves 10877 | -4/Factory | Identified exit to Armory 10877 | -4/Factory | Identified Exp. Melee Analysis Suite 10909 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 10940 | -4/Factory | Incoming investigation squad redirected 10987 | -4/Factory | Local fabrication network quarantined 11170 | -4/Factory | Entered Upper Caves 11218 | -4/Upper Caves | Build established: Hacker-Mutant 11219 | -4/Upper Caves | Spotted B-86 Titan 11274 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11406 | -4/Upper Caves | Discovered new exit (range 10) 11589 | -4/Upper Caves | Identified exit to Upper Caves 11592 | -4/Upper Caves | Entered another Upper Caves area 11609 | -4/Upper Caves | Discovered new exit (range 10) 11618 | -4/Upper Caves | Identified exit to Research 11820 | -4/Upper Caves | Identified exit to Warlord 11979 | -4/Upper Caves | Entered Warlord 11982 | -4/Warlord | System corruption reached 10% 11992 | -4/Warlord | System corruption cleaned by Quarantine Array 12119 | -4/Warlord | Learned Quarantine trap positions 12119 | -4/Warlord | Learned Armory emergency access door positions 12119 | -4/Warlord | Learned Armory stockpile data 12119 | -4/Warlord | Learned 4 Command zone layouts 12119 | -4/Warlord | Learned Factory fabricator intel 12119 | -4/Warlord | Learned Factory scanalyzer intel 12119 | -4/Warlord | Learned Armory scanalyzer intel 12119 | -4/Warlord | Learned Research repair station intel 12123 | -4/Warlord | Met Warlord 12126 | -4/Warlord | Opened Warlord's prototype stash 12128 | -4/Warlord | Found Prototype Reactor 12128 | -4/Warlord | Identified Vortex Chain Reactor 12140 | -4/Warlord | Found Prototype Hackware 12148 | -4/Warlord | Warlord's base attacked by MAIN.C 12212 | -4/Warlord | Discovered new exit (range 12) 12215 | -4/Warlord | Identified exit to Proximity Caves 12215 | -4/Warlord | Entered Proximity Caves 12426 | -3/Proximity Caves | Identified Ghost Barrier 12524 | -3/Proximity Caves | Discovered exit to Research (range 6) 12526 | -3/Proximity Caves | Entered Research 12526 | -3/Research | Evolved 2 slots: Utility x2 12528 | -3/Research | Loaded intel: 4 repair station locations 12942 | -3/Research | Fabricated Exp. Weapon Shielding (x1) 13026 | -3/Research | Incoming investigation squad redirected 13135 | -3/Research | Incoming investigation squad redirected 13168 | -3/Research | Identified exit to Testing 13398 | -3/Research | Found Fusion Bomb Launcher 13440 | -3/Research | Spotted B-86 Titan 13483 | -3/Research | Entered Testing 13487 | -3/Testing | Adv. Hacking Suite fried by hacking feedback 13507 | -3/Testing | Spotted PP-DP7L2QH44O 13520 | -3/Testing | Found Prototype Device 13521 | -3/Testing | Identified Exp. Hardlight Generator 13649 | -3/Testing | Found Enh. Force Lance 13654 | -3/Testing | Found Prototype Processor 13658 | -3/Testing | Found Prototype Launcher 13666 | -3/Testing | Found Prototype Slashing Weapon 13666 | -3/Testing | Identified Vibroblade 13669 | -3/Testing | Found Prototype Processor 13669 | -3/Testing | Identified Spectral Analyzer (x2) 13672 | -3/Testing | Incoming investigation squad redirected 13682 | -3/Testing | Found Vibroblade 13738 | -3/Testing | Identified Adv. Micro-nuke Launcher 13774 | -3/Testing | Discovered new exit (range 4) 13775 | -3/Testing | Identified exit to Research 13849 | -3/Testing | Found Prototype Processor 13922 | -3/Testing | Incoming investigation squad redirected 13945 | -3/Testing | Identified Exp. Signal Interpreter 13950 | -3/Testing | Entered Research 13950 | -2/Research | Warlord forces began assault on 0b10 13950 | -2/Research | Evolved 2 slots: Utility x2 14007 | -2/Research | Identified exit to Quarantine 14012 | -2/Research | Met up with Warlord 14060 | -2/Research | Research machine network offline 14077 | -2/Research | Spotted B-90 Cyclops 14118 | -2/Research | Borebot progress halted 14276 | -2/Research | Borebot progress halted 14391 | -2/Research | Entered Quarantine 14392 | -2/Quarantine | Loaded intel: 20 trap records 14469 | -2/Quarantine | Cryocooling Duct disabled 14484 | -2/Quarantine | Ambient heat levels rising (+20) 14484 | -2/Quarantine | Non-combat units ordered to evacuate 14612 | -2/Quarantine | Found Alien Artifact 14633 | -2/Quarantine | Identified Phase Redirector 14648 | -2/Quarantine | Found Alien Artifact 14656 | -2/Quarantine | Identified Core Reset Matrix 14689 | -2/Quarantine | Found Alien Artifact 14710 | -2/Quarantine | Identified Matter Drive 14767 | -2/Quarantine | Found Alien Artifact 14789 | -2/Quarantine | Identified Phase Armor 14823 | -2/Quarantine | Found Alien Artifact 14846 | -2/Quarantine | Identified Terrabomb 14966 | -2/Quarantine | Crushed by falling debris 15050 | -2/Quarantine | Spotted Alpha 7 15127 | -2/Quarantine | Destroyed Alpha 7 15131 | -2/Quarantine | Found Prototype Ballistic Gun 15160 | -2/Quarantine | Identified Multirail 15163 | -2/Quarantine | Found Alien Launcher 15171 | -2/Quarantine | Found Transdimensional Reconstructor 15173 | -2/Quarantine | Found Transdimensional Reconstructor 15204 | -2/Quarantine | Spotted Fortress 15227 | -2/Quarantine | Discovered new exit (range 6) 15228 | -2/Quarantine | Identified exit to Section 7 15236 | -2/Quarantine | Entered Section 7 15299 | -2/Section 7 | Found Alien Artifact 15467 | -2/Section 7 | Lost 4 parts (1p1n2u) 15470 | -2/Section 7 | Found Alien Artifact 15498 | -2/Section 7 | Identified Integrity Redistributor 15498 | -2/Section 7 | Identified Integrated Reactor 15498 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 15575 | -2/Section 7 | Spotted B-90 Cyclops 15578 | -2/Section 7 | Discovered new exit (range 16) 15592 | -2/Section 7 | Imp. Hacking Suite fried by hacking feedback 15833 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-120) 15838 | -2/Section 7 | Found Integrity Redistributor 15920 | -2/Section 7 | Spotted Executioner 15921 | -2/Section 7 | Spotted Executioner 15926 | -2/Section 7 | Destroyed Executioner 15934 | -2/Section 7 | Destroyed Executioner 15951 | -2/Section 7 | Found Prototype Device 15951 | -2/Section 7 | Identified Adv. Kinecellerator 16129 | -2/Section 7 | Build established: Hacker-Gunner 16325 | -2/Section 7 | Spotted B-99 Colossus 16376 | -2/Section 7 | Found Integrated Dissipator 16376 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16378 | -2/Section 7 | Found Integrated Dissipator 16378 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16380 | -2/Section 7 | Found Integrated Dissipator 16380 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16400 | -2/Section 7 | Found Alien Artifact 16417 | -2/Section 7 | Identified LRC Boosters 16417 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 16429 | -2/Section 7 | Found Alien Artifact 16429 | -2/Section 7 | Identified LRC Armor 16429 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 16553 | -2/Section 7 | Build established: Hacker-Mutant 16628 | -2/Section 7 | Identified exit to Access 16628 | -2/Section 7 | Spotted S7 Guard 16637 | -2/Section 7 | Found Alien Artifact 16644 | -2/Section 7 | Identified Integrated Heat Negator 16647 | -2/Section 7 | Entered Access 16647 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16690 | -1/Access | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 17001 | -1/Access | System corruption reached 10% 17034 | -1/Access | Lost 4 parts (2u2w) 17080 | -1/Access | Lost 3 parts (1p1u1w) 17249 | -1/Access | Energy Cycler disabled 17313 | -1/Access | Lost 6 parts (1p2n2u1w) 17423 | -1/Access | First assault squad dispatched 17443 | -1/Access | Incoming assault squad redirected 17456 | -1/Access | Identified exit to Command 17459 | -1/Access | Spotted B-99 Colossus 17522 | -1/Access | Lost 3 parts (1p2w) 17562 | -1/Access | Identified Sigix Terminator 17562 | -1/Access | Used Core Reset Matrix 17696 | -1/Access | Discovered new exit (range 6) 17698 | -1/Access | Identified exit to Surface 17698 | *** | Heading to fleet! Last Messages --------------- 17623_ G-73 Enforcer unfolds itself. 17623_ I-47 Archangel unfolds itself. 17646_ Connecting with Garrison Access... >>Seal Access door sealed. 17646_ Slug penetrates Garrison Access. 17647_ ALERT: Significant disruption in Zone 2H, assault force dispatched. 17670_ U-05 Engineer builds a Wall. 17677_ Slug penetrates Wall. 17678_ Helical Railgun destroyed. 17678_ Slug penetrates Earth. 17678_ Slug penetrates Wall. 17681_ Penetrated by Slug. 17681_ Slug penetrates Wave Collapse Detector. 17682_ Penetrated by Slug. 17682_ Slug penetrates Wall. 17696_ The Access Shell folds into the floor. 17696_ EXIT=FOUND 17698_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ????????????????# ##### # #?????? | | ????????????????# # #????## | | ????????????????# + #?? | | ????????????????# ##### ## #? ? | | ????????????????## ######/################# ??? | | ?????????????????# # # / ????? | | ?????????????????# # / #?????? | | ?????????????????# + g " # ! #?????? | | ?????????????????# # i """ # #?????? | | ?????????????????# l# """ # ! #?????? | | ??????????######## # " # #?????? | | ??????????# hh # # #?????? | | ??????????# gg h # # #?????? | | ??????????# h################"# #?????? | | ??????????+ #??????????????# " #?????? | | ??????????# #???????????????## #?????? | | ??????????# #????????????????##############?????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 59 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 90 Reclamation Efficiency 25 Evasion (%) 68 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 30 Overload Amplification 50 Salvage Targeting 3 Offensive Hacking 47 Defensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -5/Factory Cld. Airjet | x1 | -5/Factory Imp. Linear Gravjet | x2 | -5/Factory | Preloaded Cld. Airjet | x1 | -5/Factory Cmb. Linear Gravjet | x2 | -4/Factory | Preloaded Exp. Weapon Shielding | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Integrated Reactor Integrity Redistributor LRC Boosters LRC Armor Integrated Heat Negator Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalAntigravApparatus Manual? 0 Play Time 07:32:18 Cumulative 262.5 hours Start 2020.05.23 @ 12:54:13 End 2020.05.25 @ 09:52:39 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 125 Adventurer 8 Explorer 0 Win Type 2 Total 13 Types 9/0/2/2/0/0/0 Lore% 79 Gallery% 82 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b7035976-afbf-4b2c-82e0-2ac9e93419e8