Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.10 @ 23:15:10 Player: trilobyte Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (116) 580 Value Destroyed (3290) 3290 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 12208 Bonus ------- High Alert Combat Kills 18 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 203/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Thunder Leg Medium Matter Pod (0) Linear Accelerator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Nuclear Pulse Array Nuclear Pulse Array Diametric Drive > --- UTILITY ---------- Advanced Power Amplifier Improved Cooling System Enhanced Optical Array Launcher Guidance Computer Core Analyzer Advanced Reaction Control System Improved Focal Shield EM Shield Corruption Screen > --- WEAPON ----------- Enhanced Quantum Rifle Railgun > --- INVENTORY -------- Antimatter Reactor Impulse Thruster System Shield Heavy Disruptor Cannon [Rating: 110] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Cooled Cesium-ion Thruster Utility Launcher Guidance Computer Device Weight Redist. System Storage High-capacity Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Array Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Slots Evolved 16 | . . 2 . 2 . 2 . . 2 . . 2 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . 1 . 1 . . . . 2 . . . . . . 2 . . Utility 9 | . . 1 . 1 . 2 . . . . . 2 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 157 | 5 10 11 7 8 4 17 . . 6 14 . 26 7 8 6 . 5 23 Power 21 | 1 1 2 1 1 2 3 . . 2 . . 4 1 1 . . . 2 Engine 9 | 1 1 2 1 . 1 1 . . 1 . . 1 . . . . . . Core 8 | . . . . 1 1 2 . . 1 . . 3 . . . . . . Reactor 4 | . . . . . . . . . . . . . 1 1 . . . 2 Propulsion 46 | 2 2 3 4 5 . 3 . . . 4 . 9 2 1 2 . 2 7 Treads 8 | 2 1 3 . . . . . . . 1 . . . . . . . 1 Leg 3 | . . . . . . . . . . 2 . . . . . . . 1 Wheel 1 | . 1 . . . . . . . . . . . . . . . . . Hover 12 | . . . . 4 . 2 . . . . . . . . . . 1 5 Flight 22 | . . . 4 1 . 1 . . . 1 . 9 2 1 2 . 1 . Utility 55 | . 4 2 2 1 1 8 . . 4 4 . 10 2 4 4 . . 9 Device 26 | . 1 . . 1 . 5 . . 1 2 . 8 2 3 3 . . . Storage 3 | . 1 . . . . . . . . . . 1 . . . . . 1 Processor 13 | . . . 1 . . 2 . . 1 2 . 1 . 1 . . . 5 Hackware 6 | . 1 . . . . . . . 2 . . . . . 1 . . 2 Protection 7 | . 1 2 1 . 1 1 . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 35 | 2 3 4 . 1 1 3 . . . 6 . 3 2 2 . . 3 5 Energy Gun 9 | 2 1 1 . . . . . . . 1 . 2 . 2 . . . . Energy Cannon 3 | . . . . . . . . . . . . . 1 . . . 2 . Ballistic Gun 3 | . 1 1 . . . . . . . . . . 1 . . . . . Ballistic Cannon 3 | . . . . 1 . . . . . 1 . . . . . . . 1 Launcher 10 | . . 1 . . 1 1 . . . 2 . 1 . . . . 1 3 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . 1 . . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 1 1 . . . . 1 . 1 . 1 1 . . . Corrupted Parts 1 | . . 1 . . . . . . . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . . . . . . . Parts Lost 113 | . 4 7 7 3 7 14 . . 4 12 . 16 2 1 10 . 10 16 Power 16 | . 1 1 1 1 3 1 . . 2 . . 2 . . 1 . 1 2 Propulsion 40 | . 1 3 3 1 4 5 . . 1 3 . 4 1 1 4 . 3 6 Utility 33 | . . 1 1 1 . 5 . . 1 6 . 6 1 . 3 . 4 4 Weapon 24 | . 2 2 2 . . 3 . . . 3 . 4 . . 2 . 2 4 Highest Loss Streak 12 | . 2 3 4 3 9 6 . . 2 5 . 4 2 1 5 . 12 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 5 | 1 4 6 17 4 2 3 5 5 5 4 5 4 1 2 3 3 . 2 Power . | . 1 1 3 1 . . . . . . . . . . . . . . Propulsion 1 | . 1 1 5 3 1 1 2 2 2 . . 1 . . . 1 . . Utility 1 | . 1 2 4 . . . . . . . . . . . . . . . Weapon 1 | . . 1 1 . . 2 3 3 3 3 4 1 . 2 1 2 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 17 | . 2 1 10 2 . . . . . . . . 1 . . . . 1 Power 4 | . 1 . 1 2 . . . . . . . . . . . . . . Propulsion 5 | . . 1 4 . . . . . . . . . . . . . . . Utility 3 | . . . 2 . . . . . . . . . 1 . . . . . Weapon 4 | . 1 . 2 . . . . . . . . . . . . . . 1 Tool/Special 1 | . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 81 87 82 93 66 52 61 61 50 46 40 64 67 80 69 42 13 25 Engine 5 | . 13 8 11 8 2 . . . . . . . 5 . . . . . Treads 12 | . 25 25 23 . . . . . . . . . . . . . . . Hover 1 | . . . . 20 20 7 . . . . . . . . . . . 6 Flight 3 | . . . 2 15 5 3 7 7 2 . 6 18 21 20 18 9 1 . Device 5 | . 4 . . 8 . 8 15 15 9 4 . 13 13 24 24 14 3 . Storage 4 | . 6 11 10 . . . . . . . . . . . . . . 1 Processor 8 | . . . . 9 9 11 23 23 20 18 26 23 21 21 17 9 2 6 Hackware 6 | . 8 11 11 9 9 2 . . 4 4 . . . . . 4 1 2 Protection 4 | . 3 10 10 6 3 3 . . . . . . . . . . . 1 Energy Gun 4 | . 12 8 . . . . . . . . . 1 . 4 1 . . . Ballistic Gun 2 | . 2 7 2 . . . . . . . . . 2 . 1 . . . Launcher 1 | . . . . . . 1 . . . 6 . . . . . . . . Impact Weapon 1 | . . . . . . 2 7 7 6 3 6 . . . . . . . Slashing Weapon 1 | . . 2 11 9 9 4 . . . . . . . . . . . . Peak Build Rating 110 | 5 8 21 24 42 36 44 27 27 33 40 24 83 90 108 110 64 70 104 Average Rating 26 | 3 6 12 18 37 29 25 27 26 27 30 24 62 83 98 90 64 14 51 On Entrance 33 | . 5 8 21 22 27 31 27 27 27 28 24 24 59 84 95 64 64 . Avg Prop Armor Cover (%) 13 | . 16 18 . 10 10 . . . . . . 11 . . 5 . . . Naked Turns 42 | . . . . . . . . . . . . . . . . . 35 7 Heaviest Build 58 | 7 45 58 56 23 30 32 9 9 25 17 3 29 35 42 35 24 24 51 Greatest Support 104 | 40 40 60 60 32 36 36 12 12 12 36 4 45 38 44 42 26 26 104 Greatest Overweight (x) 16 | . 14 16 2 2 5 7 . . 2 5 . 3 1 1 . . 5 7 Average Overweight (x) . | . . 3 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 5 5 5 5 5 5 5 5 15 5 5 5 5 5 5 Average Capacity 11 | 5 12 20 19 5 5 5 5 5 5 5 5 6 5 5 5 5 5 5 Most Carried 20 | 2 6 20 20 5 5 5 5 5 5 5 5 12 5 5 5 4 4 5 Average Carried 5 | 1 4 6 17 4 1 3 5 4 5 4 5 5 2 3 4 4 . 2 Final Capacity 20 | 5 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 20 | 2 6 20 2 4 3 5 5 5 5 5 5 4 5 5 4 4 . 4 Class Distribution -------------------- 59% | Mutant 31% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Sprinter | -5/Factory Sprinter | -4/Factory Mutant | -4/Waste Sprinter | -4/Factory Sprinter | -3/Research Mutant | -3/DSF Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Matter Collected 2646 | 181 239 258 22 217 67 129 . 23 . 454 . 192 21 385 6 . . 452 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3642 | . 664 922 243 271 245 196 . 23 . 278 . 100 57 . . . 29 614 Parts 213 | . 33 63 15 18 19 5 . 2 . 21 . 4 2 . . . 6 25 Haulers Intercepted 10 | . 2 2 . 2 1 2 . . . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . 16 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Combat Hostiles Destroyed 81 | . 12 22 7 5 6 2 . . . 13 . 4 . . . . 2 8 Melee 28 | . . 6 3 5 6 2 . . . . . 1 . . . . . 5 Guns 20 | . 12 4 4 . . . . . . . . . . . . . . . Cannons 3 | . . . . . . . . . . 3 . . . . . . . . AOE 27 | . . 12 . . . . . . . 10 . . . . . . 2 3 Classes Destroyed 13 | . 6 3 . . . 2 . . . . . . . . . . 1 1 Worker 6 | . . 1 . . . . . . . . . . . . . . . 5 Builder 1 | . . . . . . . . . . . . . . . . . . 1 Tunneler 2 | . 1 . 1 . . . . . . . . . . . . . . . Hauler 10 | . 2 2 . 2 1 2 . . . . . . . . . . . 1 Operator 4 | . 3 1 . . . . . . . . . . . . . . . . Watcher 12 | . 3 5 . . . 1 . 1 . . . . 2 . . . . . Swarmer 34 | . 3 9 4 2 3 . . . . 9 . 4 . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . 2 . Grunt 29 | . 9 6 3 2 2 . . . . 3 . . . . . . . 4 Duelist 1 | . . 1 . . . . . . . . . . . . . . . . Sentry 11 | . . 6 . 1 1 . . . . 1 . . . . . . . 2 Hunter 1 | . . . . . . 1 . . . . . . . . . . . . Programmer 3 | . . . . . . 1 . . . . . . . . . . . 2 Best Kill Streak 8 | . 6 8 4 3 4 1 . 1 . 4 . 4 2 . . . 2 5 Combat Bots Only 8 | . 5 8 4 3 4 1 . . . 4 . 4 . . . . 2 5 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 . 2 . 1 1 . . . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . 2 . . . . . . 2 2 Melee 1 | . . 1 1 1 1 1 . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Hostile Shots Fired 1277 | . 80 93 61 51 79 116 . 30 35 108 3 188 4 . 111 . 46 272 Missed 550 | . 17 36 17 26 25 35 . 21 9 54 3 93 3 . 79 . 15 117 Hits 727 | . 63 57 44 25 54 81 . 9 26 54 . 95 1 . 32 . 31 155 Melee 13 | . . . . 2 . . . . . . . . . . . . 11 . Projectile 714 | . 63 57 44 23 54 81 . 9 26 54 . 95 1 . 32 . 20 155 AOE 18 | . . . 16 . . . . . . . . . . . 1 . 1 . Critical Strikes 43 | . 1 2 . 2 6 3 . . 3 1 . 9 1 . 4 . 7 4 Damage Taken 14761 | . 766 966 934 402 691 1136 . 53 457 1423 . 2000 174 . 806 . 1325 3628 Core 5294 | . 187 133 180 88 146 524 . 21 190 493 . 879 78 . 62 . 863 1450 Absorbed by Shields 108 | . . . . . . . . . 108 . . . . . . . . . Redirected to Shielding 103 | . . . . . . 103 . . . . . . . . . . . . Ignored by Resistances 287 | . . . . . . . . . . . . 21 . . 117 . 149 . Regen/Repaired (Parts) 242 | . . 242 . . . . . . . . . . . . . . . . Core Remaining (%) 41 | 100 25 . 21 . 57 . . 22 . . 19 12 . . 87 . 33 . Volleys Fired 283 | . 131 79 11 8 1 3 . . . 17 . 2 3 1 1 . 6 20 Largest 2 | . 2 1 1 1 1 1 . . . 2 . 1 1 1 1 . 1 2 Hottest 120 | . 100 50 45 40 40 40 . . . 90 . 81 110 81 35 . 120 98 Shots Fired 290 | . 132 81 11 8 1 3 . . . 19 . 2 3 1 1 . 6 22 Gun 218 | . 132 70 11 . . . . . . . . 2 1 1 1 . . . Cannon 36 | . . . . 8 1 3 . . . 5 . . 2 . . . 2 15 Launcher 36 | . . 11 . . . . . . . 14 . . . . . . 4 7 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 101 | . 45 13 9 8 1 3 . . . 5 . . 1 . 1 . . 15 Thermal 96 | . 87 4 . . . . . . . . . 2 . 1 . . 2 . Explosive 36 | . . 11 . . . . . . . 14 . . . . . . 4 7 Electromagnetic 57 | . . 53 2 . . . . . . . . . 2 . . . . . Robot Hit Streak 10 | . 8 10 3 1 . 1 . . . 5 . . 1 . . . 2 5 Robot Miss Streak 5 | . 3 5 4 5 3 4 . . . 2 . 2 2 . 3 . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 274 | . 95 68 14 19 11 17 . 1 . 13 . 5 1 . . . 2 28 Core Hits 165 | . 41 37 8 10 6 3 . 1 . 22 . 1 3 . . . 3 30 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . . . . Critical Strikes 19 | . 7 2 . 4 1 2 . . . 1 . . . . . . . 2 Burn 7 | . 7 . . . . . . . . . . . . . . . . . Blast 2 | . . . . . . . . . . 1 . . . . . . . 1 Smash 2 | . . . . . . 2 . . . . . . . . . . . . Sever 7 | . . 2 . 4 1 . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 123 | . 7 22 9 22 15 24 . 1 . 3 . 6 . . . . . 14 Impact 21 | . . . . . . 11 . 1 . 3 . 6 . . . . . . Slashing 81 | . . 22 9 22 15 13 . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . . . . . . 14 Sneak Attacks 14 | . 6 1 1 2 1 3 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 9502 | . 1038 1904 342 724 431 883 . 43 . 989 . 205 164 . . . 407 2372 Guns 1666 | . 1038 546 82 . . . . . . . . . . . . . . . Cannons 818 | . . . . 60 . 31 . . . 148 . . 58 . . . 88 433 Explosions 3211 | . . 708 . . . . . . . 841 . . 106 . . . 319 1237 Melee 3795 | . . 647 260 664 431 852 . 43 . . . 205 . . . . . 693 Ramming 12 | . . 3 . . . . . . . . . . . . . . . 9 Kinetic 1038 | . 211 88 67 60 . 31 . . . 148 . . . . . . . 433 Thermal 1164 | . 827 143 . . . . . . . . . . 106 . . . 88 . Explosive 2974 | . . 577 . . . . . . . 841 . . . . . . 319 1237 Electromagnetic 519 | . . 446 15 . . . . . . . . . 58 . . . . . Impact 796 | . . . . . . 548 . 43 . . . 205 . . . . . . Slashing 2306 | . . 647 260 664 431 304 . . . . . . . . . . . . Piercing 693 | . . . . . . . . . . . . . . . . . . 693 Highest Corruption 15 | . . 5 5 . . 7 15 15 . 4 4 . . . . . 3 4 Average Corruption 5 | . . 4 5 . . 6 12 15 . 4 4 . . . . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . 6 . . . . 1 . Effects 88 | . . 26 11 . . 12 4 8 . 20 6 . . . . . . 1 Message Errors 27 | . . 8 4 . . 4 2 . . 6 2 . . . . . . 1 Matter Fused 19 | . . 3 3 . . 2 1 2 . 7 1 . . . . . . . Heat Flow Errors 7 | . . 1 . . . 1 . 3 . . 2 . . . . . . . Energy Discharges 11 | . . 3 2 . . 3 . 1 . 1 1 . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 12 | . . 5 1 . . 2 . . . 4 . . . . . . . . Data Loss (major) 2 | . . 1 1 . . . . . . . . . . . . . . . Misfires 3 | . . 2 . . . . . . . 1 . . . . . . . . Alerts 3 | . . 2 . . . . . . . 1 . . . . . . . . Misdirections 3 | . . . . . . . 1 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 567 | . . 65 . . 34 197 . . . 14 . 50 97 . . . 4 106 Projectiles 96 | . . . . . . 14 . . . . . . . . . . 4 78 Explosions 156 | . . 38 . . . . . . . 14 . . 97 . . . . 7 Melee 315 | . . 27 . . 34 183 . . . . . 50 . . . . . 21 Knockbacks 3 | . . . . . . 1 . . . 1 . . . . . . . 1 Impact 1 | . . . . . . 1 . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 1 . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 638 | . . 233 . . . . . . . 192 . . 151 . . . 58 4 Shots 18 | . . 6 . . . . . . . 9 . . 2 . . . 1 . Rammed 3 | . . 1 . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 255 210 8 32 57 207 . 256 8 272 234 228 124 . 26 . . 26 Average Temperature 48 | . 52 27 5 13 21 118 . 103 8 128 115 59 63 . 11 . . 9 Received Heat Transfer 2699 | . 429 228 48 126 378 267 . 6 189 123 . 216 . . 131 . . 558 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . . . 3 . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . 3 . . . . . . Parts Fried 11 | . . 4 . . . 3 . . . . . 4 . . . . . . Impact Corruptions 9 | . . . . . . 5 . . . . . 4 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 8 . . . 1 . . . . . . . . . . . . . Heat Transferred 3323 | . 2862 237 . . . . . . . . . . 150 . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 4 . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Maximum Alert Level 2 | . . 1 1 . 1 . . . . . . 1 . . . . . 2 Low Security (%) 88 | 100 100 81 94 100 88 100 100 100 100 . . 59 100 100 100 100 100 66 Level 1 11 | . . 18 5 . 11 . . . . . . 40 . . . . . 32 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 404 | . 113 345 203 156 243 109 . 8 45 . . 298 173 45 145 49 145 404 Initial 133 | . . . 133 5 57 109 . . 2 . . 30 69 45 . 49 40 53 Average 69 | . 27 93 122 32 66 26 . . 13 . . 145 129 7 46 49 95 120 Influence Increases 4733 | . 374 832 180 284 323 198 . 15 135 385 60 650 141 . 345 5 155 651 Destroy 0b10 Robot/C 1620 | . 240 440 140 100 120 40 . . . 260 . 80 . . . . 40 160 Destroy 0b10 Robot/NC 175 | . 45 45 5 10 5 15 . 5 . . . . 10 . . . . 35 Destroy Leader 374 | . 70 134 20 14 32 26 . 2 . 20 . 10 4 . . . . 42 Successful Hack 95 | . 19 36 . 4 1 10 . 8 . . . 5 7 . . 5 . . Disable Machine 165 | . . 45 . . . . . . . . . . 60 . 15 . 15 30 Destroy Structure 504 | . . 102 . 6 . 2 . . . . . . 60 . . . 100 234 Partial Spotted 210 | . . . . 15 . 45 . . 45 . . 45 . . 45 . . 15 Lose Combat Pursuer 1590 | . . 30 15 135 165 60 . . 90 105 60 510 . . 285 . . 135 Influence Decreases 4383 | . 374 490 507 163 216 441 . 8 132 333 73 557 153 130 250 46 114 396 Entered New Map 733 | . . . 209 10 79 134 . . 5 4 13 19 73 85 . 46 14 42 Time Decay 2517 | . 334 424 238 94 80 257 . 8 92 243 60 278 60 35 120 . . 194 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 . . . . . . Lost Part 964 | . 40 66 60 30 57 40 . . 35 86 . 160 20 10 100 . 100 160 Lost Ally 40 | . . . . . . 10 . . . . . . . . 30 . . . Purge Threat 29 | . . . . 29 . . . . . . . . . . . . . . Squads Dispatched 29 | . 3 1 1 1 3 6 . . 2 . . 1 1 . 4 . 1 5 Investigation 6 | . . . 1 1 1 1 . . . . . . 1 . 1 . . . Extermination 6 | . . . . . . 3 . . . . . 1 . . 1 . . 1 Reinforcement 13 | . 3 1 . . 1 2 . . 2 . . . . . 2 . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Distress Signals 11 | . 1 2 . 5 . . . . . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 302 | . 26 41 15 22 25 12 6 2 13 18 4 49 7 . 32 . 5 25 Peak Tracking Total 15 | . 4 4 7 15 13 7 6 2 4 5 3 10 5 . 8 . 4 12 Tactical Retreats 44 | . . 2 1 4 4 1 . . 2 4 2 11 . . 7 . . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Traps Triggered 13 | . 1 1 . 1 1 2 . . 1 1 . 2 1 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Machines Disabled 11 | . . 3 . . . . . . . . . . 4 . 1 . 1 2 Max in Single Turn 4 | . . 2 . . . . . . . . . . 4 . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Machines Accessed 42 | . 5 9 2 3 2 9 . 4 1 1 . 1 2 . 2 1 . . Terminals 32 | . 4 6 2 3 2 5 . 3 1 . . 1 2 . 2 1 . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 . 1 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 107 | . 15 31 11 10 4 15 . 8 1 1 . 1 6 . 3 1 . . Successful 51 | . 8 17 7 2 1 7 . 3 . 1 . 1 3 . . 1 . . Failed 54 | . 6 14 3 8 3 8 . 5 1 . . . 3 . 3 . . . Catastrophic 10 | . . 3 . 2 . 2 . 2 1 . . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . Manual 27 | . 4 4 7 6 3 1 . 1 . . . . . . 1 . . . Terminals 84 | . 13 20 11 10 4 9 . 5 1 . . 1 6 . 3 1 . . Fabricators 3 | . . . . . . 3 . . . . . . . . . . . . Repair Stations 8 | . 2 6 . . . . . . . . . . . . . . . . Recycling Units 4 | . . 3 . . . 1 . . . . . . . . . . . . Scanalyzers 7 | . . 2 . . . 2 . 3 . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 34 | . 7 7 7 2 1 3 . 1 . 1 . 1 3 . . 1 . . Record 4 | . 1 . 3 . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . . . . . . Robot Analysis 8 | . 4 . 3 . . . . . . . . . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . 1 . . . . 1 . . . . . . . . Open DSF 6 | . . . . . . 3 . . . . . 1 1 . . 1 . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . 2 . 1 . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 1 . . . . . . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 7 | . 1 6 . . . . . . . . . . . . . . . . Scan Component 4 | . 1 3 . . . . . . . . . . . . . . . . Repair 3 | . . 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 . . . 2 . 2 . . . . . . . . . . Insert Component 3 | . . 1 . . . 1 . 1 . . . . . . . . . . Analyze 2 | . . . . . . 1 . 1 . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 . . . 1 . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . 1 . . . 1 . . . . . . . . . . . . Monitor 2 | . . 1 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . . . . . . . Hacking Detections 35 | . 5 9 2 3 1 6 . 4 1 . . . 2 . 2 . . . Full Trace Events 5 | . . . 1 . 1 1 . . . . . . 1 . 1 . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . . . . . . . . Time 102 | . . 102 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . 3 . . . . . . . . . . . . . . . . . Non-combat 3 | . 3 . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . 6 . . . . . . . . . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . . . . . . . . . no_distress 3 | . 3 . . . . . . . . . . . . . . . . . find_station 1 | . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Active Infowar (turns) 3187 | . . . 34 256 156 771 57 131 327 128 . 582 136 325 284 . . . Optics 1327 | . . . . . . . . . . . . 582 136 325 284 . . . Machine Analysis 1841 | . . . 34 256 156 771 57 131 327 109 . . . . . . . . Cloaking 19 | . . . . . . . . . . 19 . . . . . . . . ECM 58 | . . . . . . 58 . . . . . . . . . . . . Robot Analysis Total 8 | . 4 . 3 . . . . . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . 1 . . . . . . . . Drone Launches 5 | . . . . . . 2 . . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Turns Passed 12678 | 98 2125 3648 544 256 162 771 57 131 327 2336 135 617 136 325 385 6 63 556 Spaces Moved 11935 | 59 1013 1036 297 395 267 1199 143 310 525 1857 367 1481 401 647 1174 17 84 663 Core 1308 | 4 1 220 . . 2 17 . . 217 549 . 9 . . . . 67 222 Treads 2071 | 55 829 779 198 . . . . . . 207 . . . . . . . 3 Legs 671 | . . . . . . . . . . 603 . . . . . . . 68 Wheels 220 | . 183 37 . . . . . . . . . . . . . . . . Hover 1407 | . . . . 199 238 599 . . . . . . . . . . 1 370 Flight 6258 | . . . 99 196 27 583 143 310 308 498 367 1472 401 647 1174 17 16 . Fastest Speed 5 | 50 140 140 29 26 29 30 40 40 40 35 35 5 28 21 24 37 37 48 Average Speed 92 | 152 177 309 157 34 40 50 40 40 59 121 35 32 28 47 30 37 51 63 Slowest Speed 850 | 160 750 850 320 170 300 400 40 40 150 300 35 200 110 112 37 37 300 400 Overloaded Moves 1239 | . . . . . 230 429 . . . . . 328 . 116 136 . . . Propulsion Burnouts 4 | . . . . . . 2 . . . . . . . 1 1 . . . Robots Hopped 24 | . . . . . . 1 . . . . . 6 3 1 13 . . . Potential Cave-ins 5 | . . . 2 . . . . . . 3 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 40 | 4 94 70 37 35 39 30 90 6 14 93 27 20 14 97 24 1 54 12 Regions Visited 18 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . . . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 . . 1 1 . . 1 1 1 1 1 . . 1 . . . Scrap Searched 4 | . . . 1 . . . . . . 3 . . . . . . . . Spaces Dug 95 | . . 1 . . . 1 . . . 77 . . . . . . 16 . Terrain Destroyed 620 | . . 115 . 6 . 2 . . . 299 . . 36 . . . 71 91 Melee 5 | . . 1 . . . 1 . . . 3 . . . . . . . . Projectile 13 | . . . . 6 . 1 . . . 2 . . . . . . . 4 AOE 602 | . . 114 . . . . . . . 294 . . 36 . . . 71 87 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Fac Was Fac Fac Low Low Fac Fac Was Fac Res DSF Res Total 13065 | 65 1212 1360 352 473 295 1324 142 315 539 1909 372 1589 414 662 1190 16 95 741 Wait 396 | . 31 180 19 25 . 51 . . 6 6 6 57 . . 5 . . 10 Move 11874 | 58 1012 1035 296 394 266 1197 142 309 524 1855 366 1468 396 644 1150 16 83 663 Hop 20 | . . . . . . 1 . . . . . 6 2 1 10 . . . Pick Up 77 | 2 10 22 1 5 1 7 . 2 . 6 . 9 3 . 4 . . 5 Fast Attach 116 | 5 6 7 . 5 4 15 . . 6 7 . 22 5 6 6 . 3 19 Attach 71 | . 6 8 8 2 5 5 . 1 . 8 . 9 2 3 7 . 3 4 Detach 39 | . 2 3 1 3 3 3 . . 1 3 . 6 2 5 3 . . 4 Swap 8 | . 2 1 . 4 . . . . . 1 . . . . . . . . Drop 41 | . 5 2 7 5 . 5 . 2 2 2 . 4 1 2 4 . . . Fire 283 | . 131 79 11 8 1 3 . . . 17 . 2 3 1 1 . 6 20 Melee 121 | . 7 22 9 22 15 22 . 1 . 3 . 6 . . . . . 14 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 15 . . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 9) 737 | -10/Materials | Central database locked down 812 | -10/Materials | Discovered new exit (range 16) 821 | -10/Materials | Discovered new exit (range 7) 1010 | -10/Materials | Discovered new exit (range 8) 1246 | -10/Materials | Core integrity fell below 50% 1793 | -10/Materials | Discovered new exit (range 4) 2224 | -10/Materials | Entered another Materials area 2224 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2437 | -9/Materials | Destroyed 8 combat bots 2527 | -9/Materials | Lost 3 parts (1n1u1w) 2797 | -9/Materials | Build established: Scavenger-Mutant 2840 | -9/Materials | Discovered new exit (range 9) 4659 | -9/Materials | Identified exit to Mines 4659 | -9/Materials | Identified exit to Materials 4860 | -9/Materials | Repaired Hrd. Light Armor Plating 4899 | -9/Materials | Repaired Hvy. EM Pulse Gun 4938 | -9/Materials | Repaired Katana 5872 | -9/Materials | Entered Mines 6242 | -9/Mines | Discovered exit to Materials (range 16) 6293 | -9/Mines | Learned location of Zion (-6) 6317 | -9/Mines | Central database locked down 6351 | -9/Mines | Assembled infested the area 6378 | -9/Mines | Core integrity fell below 50% 6414 | -9/Mines | Lost 4 parts (1p2n1u) 6416 | -9/Mines | Entered Materials 6416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6638 | -8/Materials | Discovered new exit (range 7) 6672 | -8/Materials | Entered Storage 6730 | -8/Storage | Allied Derelicts emerged from ambush trap array 6758 | -8/Storage | Garrison activated, responded to threat 6760 | -8/Storage | Lost 9 parts (3p5n1u) 6792 | -8/Storage | Lost 3 allies 6821 | -8/Storage | Discovered new exit (range 16) 6834 | -8/Storage | Entered Factory 6834 | -7/Factory | Evolved 2 slots: Utility x2 6858 | -7/Factory | Identified exit to DSF 6860 | -7/Factory | Discovered new exit (range 6) 6897 | -7/Factory | Identified exit to DSF 6909 | -7/Factory | Discovered new exit (range 9) 7158 | -7/Factory | Lost 6 parts (1n4u1w) 7213 | -7/Factory | Core integrity fell below 50% 7255 | -7/Factory | Lost 6 parts (1p2n1u2w) 7419 | -7/Factory | Build established: Mutant 7463 | -7/Factory | Found Prototype Launcher 7465 | -7/Factory | Found Prototype Launcher 7590 | -7/Factory | Discovered new exit (range 16) 7605 | -7/Factory | Sucked down chute 7605 | -7/Factory | Entered Waste 7613 | -7/Waste | Spotted C-40 Crusher 7620 | -7/Waste | EMP discharged 7620 | -7/Waste | System corruption reached 10% 7640 | -7/Waste | Spotted C-40 Crusher 7641 | -7/Waste | Spotted C-40 Crusher 7642 | -7/Waste | Spotted C-40 Crusher 7644 | -7/Waste | Spotted C-40 Crusher 7646 | -7/Waste | Spotted C-40 Crusher 7657 | -7/Waste | Discovered new exit (range 13) 7662 | -7/Waste | Entered Factory 7769 | -7/Factory | Discovered new exit (range 16) 7793 | -7/Factory | Entered another Factory area 7793 | -6/Factory | Evolved 2 slots: Propulsion x2 8039 | -6/Factory | Discovered new exit (range 5) 8120 | -6/Factory | Entered Lower Caves 8124 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8865 | -6/Lower Caves | Spotted B-75 Beast 8936 | -6/Lower Caves | Lost 5 parts (2n2u1w) 8945 | -6/Lower Caves | Identified Rocket Array (x2) 9427 | -6/Lower Caves | Crushed by falling debris 9428 | -6/Lower Caves | Core integrity fell below 50% 9744 | -6/Lower Caves | Discovered new exit (range 13) 10315 | -6/Lower Caves | Core integrity fell below 20% 10456 | -6/Lower Caves | Entered another Lower Caves area 10472 | -6/Lower Caves | Encountered a Warlord checkpoint 10575 | -6/Lower Caves | Discovered new exit (range 6) 10591 | -6/Lower Caves | Entered Factory 10591 | -5/Factory | Evolved 2 slots: Utility x2 10598 | -5/Factory | Identified exit to DSF 10687 | -5/Factory | Lost 4 parts (1p1n2w) 10833 | -5/Factory | Core integrity fell below 50% 10850 | -5/Factory | Discovered new exit (range 5) 11043 | -5/Factory | Discovered new exit (range 14) 11144 | -5/Factory | Core integrity fell below 20% 11191 | -5/Factory | Search patrols dispatched 11208 | -5/Factory | Entered another Factory area 11208 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11212 | -4/Factory | Identified exit to DSF 11237 | -4/Factory | Lost 4 parts (2n2u) 11338 | -4/Factory | Build established: Sprinter 11344 | -4/Factory | Sucked down chute 11344 | -4/Factory | Entered Waste 11344 | -4/Waste | The area was eerily silent 11395 | -4/Waste | Discovered new exit (range 22) 11581 | -4/Waste | Found Prototype Device 11581 | -4/Waste | Identified Exp. Shield Generator 11669 | -4/Waste | Entered Factory 11781 | -4/Factory | Spotted B-86 Titan 11939 | -4/Factory | Lost 5 parts (1p2n1u1w) 11945 | -4/Factory | Lost 3 allies 12046 | -4/Factory | Discovered new exit (range 15) 12054 | -4/Factory | Entered Research 12054 | -3/Research | Evolved 2 slots: Propulsion x2 12060 | -3/Research | Identified exit to DSF 12060 | -3/Research | Entered DSF 12076 | -3/DSF | Additional patrols routed to DSF 12082 | -3/DSF | Discovered new exit (range 15) 12105 | -3/DSF | Core integrity fell below 50% 12115 | -3/DSF | Lost 12 parts (1p4n5u2w) 12123 | -3/DSF | Entered Research 12123 | -2/Research | Evolved 2 slots: Utility x2 12214 | -2/Research | Build established: Mutant 12500 | -2/Research | Found Gamma Bomb Array 12547 | -2/Research | Lost 9 parts (1p4n1u3w) 12616 | -2/Research | Core integrity fell below 50% 12634 | -2/Research | Core integrity fell below 20% 12661 | -2/Research | Lost 7 parts (1p2n3u1w) 12679 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 12622_ Med. Treads destroyed. 12622_ Adv. Melee Analysis Suite destroyed. 12623_ Slug penetrates Wall. 12624_ Force Lance destroyed. 12626_ Penetrated by Slug. 12626_ Slug penetrates Wall. 12628_ Particle Reactor destroyed. 12629_ Slammed into P-80 Master. 12630_ Adv. System Shield destroyed. 12630_ Slammed into P-80 Master. 12630_ Slug penetrates Wall. 12631_ Penetrated by Slug. 12637_ U-05 Engineer lays Concrete. 12640_ U-05 Engineer builds a Wall. 12645_ U-05 Engineer lays Concrete. 12646_ U-05 Engineer builds a Wall. 12647_ U-05 Engineer lays Concrete. 12649_ O FW0K&J>QGDPOGM RSBH 12649_ U-05 Engineer builds a Wall. 12656_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? k#????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# +????????????????????? | | ???????????????????????# % #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #?????####???????????? | | ???????????????????????# #????! #???????????? | | ???????????????????????# #??? #???????????? | | ??????????????########## #?? #???????????? | | ??????????????# # #? ?????????????? | | ??????????????# # @ #? " " ?????????????? | | ??????????????# # # "G" +???????????? | | ??????????????# """ # # " #???????????? | | #######???????# """" + + #???????????? | | #???????# """" # A# #???????????? | | #???????# """ # #??????###???????????? | | " = #???????# # g#?????? !#???????????? | | " #???????# # #???? #???????????? | | ################## #?? "" #???????????? | | " ## #???????# # """#???????????? | | " ## #???????# + S"#???????????? | | ## #???????# # """#???????????? | | ## ! #???????# k # """????????????? | | ######## ! #########p #?=?? #???????????? | | # ## #?= ??? #??????????? | | # ] ## #??##????##??????????? | | # ## #????????????????????? | | # ## #????????????????????? | | ### # ## ##############??????????????? | | ??# # ## # #??????????????? | | ### ###+###### # #??????????????? | | # # """ """ #??????????????? | | # # """ """ #??????????????? | | # + """ """ #??????????????? | | + # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 80 Energy Generation 43 Energy Capacity 395 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Density 210 ECM Strength 2 Cloak Strength 3 Power Amplification 40 Additional Mass Support 6 Corruption Block 7 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EX 50 Resistance: EM 25 Propulsion Shielding 66 Evasion (%) 77 Melee Accuracy 32 Launcher Accuracy 40 Core Analysis 6 Recoil Reduction 7 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Hvy. Missile Launcher | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Falx | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hrd. Light Armor Plating | 11% | -9/Materials Hvy. EM Pulse Gun | 12% | -9/Materials Katana | 24% | -9/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Dangerous Findings Leap Before You Look Speed Demon Supersonic Suspicious We Love MA Whoosh! Challenges ------------ None Game ------ Seed WarlordDoorWartreads Manual? 0 Play Time 02:13:57 Cumulative 18.7 hours Start 2026.06.10 @ 21:03:35 End 2026.06.10 @ 23:15:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 15 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ddc08c0-51c3-4831-8bb1-2f7b36da297b