Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 01:01:12 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (34) 170 Value Destroyed (961) 961 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1392) 1392 TOTAL SCORE: 6903 Bonus ------- Follower Combat Kills 92 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 241/700 Matter 226/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Composite Leg I Zionite Glidesys I > --- UTILITY (6) ------ Experimental Heat Sink Experimental Signal Interpreter Experimental Targeting Computer Experimental Armor Integrity Analyzer Improved Reaction Control System > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Zionite Light DM Reactor Zionite Light DM Reactor Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Experimental Targeting Computer Improved Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer > --- WEAPON ----------- Improved Grenade Launcher Power Maul > --- INVENTORY -------- Light Treads Experimental Armor Integrity Analyzer Transmission Jammer Experimental Hacking Suite Splice Drone Bay Hacking Drone Bay Precision Shock Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Precision Grenade Launcher Scythe Scythe Makeshift Axe Great Axe [Rating: 88] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Zionite Light DM Reactor Propulsion Flying Fortress v7 Treads Light Treads Leg Aluminum Leg Hover Unit Zionite Glidesys I Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Reflective Plating Weapon Scythe Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 72 | . . 5 3 2 2 18 2 . 6 34 Power 5 | . . . . . . 2 . . . 3 Engine 1 | . . . . . . 1 . . . . Core 1 | . . . . . . 1 . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 10 | . . 1 2 . 1 . . . . 6 Treads 3 | . . . 2 . . . . . . 1 Leg 2 | . . 1 . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 Flight 1 | . . . . . 1 . . . . . Utility 31 | . . 2 1 2 1 9 1 . 5 10 Device 11 | . . 1 . 2 . 2 1 . . 5 Storage 3 | . . 1 1 . . . . . . 1 Processor 11 | . . . . . . 7 . . 4 . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 1 . . . 1 4 Artifact . | . . . . . . . . . . . Weapon 26 | . . 2 . . . 7 1 . 1 15 Energy Gun 11 | . . 1 . . . 4 . . . 6 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 2 | . . 1 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . . 1 1 . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon 6 | . . . . . . 1 . . . 5 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 1 . 5 . . 4 11 Parts Lost 14 | . 1 1 . . . . . . . 12 Power 1 | . 1 . . . . . . . . . Propulsion 6 | . . 1 . . . . . . . 5 Utility 3 | . . . . . . . . . . 3 Weapon 4 | . . . . . . . . . . 4 Highest Loss Streak 4 | . 1 1 . . . . . . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 83 72 85 85 52 73 76 76 75 75 Core 3 | . . . . . . 6 7 7 7 . Treads 2 | . . . 15 28 . . . . . . Leg 5 | . 28 26 12 . . . . . . 4 Hover 1 | . . . . . . . . . . 9 Flight 4 | . . . . . 9 7 7 7 7 . Device 7 | . . 10 14 14 9 8 7 7 2 5 Storage 7 | . 14 11 14 14 9 7 7 7 7 . Processor 20 | . . . . . . 21 30 30 34 28 Protection 2 | . . . . . 7 5 . . . 3 Energy Gun 7 | . 28 11 14 14 9 8 3 . . 6 Ballistic Gun 3 | . . 11 14 14 9 . . . . . Launcher 2 | . . . . . . . 3 7 7 1 Slashing Weapon 3 | . . . . . . 5 7 7 5 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 41 | 14 14 10 25 25 29 41 37 37 39 37 Greatest Support 50 | 20 20 20 40 40 50 50 50 50 50 50 Greatest Overweight (x) 4 | . . . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 15 15 15 15 15 Average Capacity 11 | . 8 7 8 15 15 15 15 15 15 5 Most Carried 15 | . 6 6 8 13 15 15 15 15 15 15 Average Carried 10 | . 6 5 7 10 11 14 15 15 14 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 6 6 8 13 14 15 15 15 15 3 Class Distribution -------------------- 73% | Mutant 23% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1091 | 200 . 56 . 30 40 180 113 76 23 373 Remotely . | . . . . . . . . . . . Salvage Created 1094 | . 42 21 . . . 426 49 . . 556 Parts 91 | . 1 3 . . . 40 7 . . 40 Haulers Intercepted 4 | . . . . . . 4 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 23 | . 1 2 . . . 1 7 . . 12 Melee 4 | . . . . . . 1 . . . 3 Guns 4 | . 1 2 . . . . . . . 1 AOE 14 | . . . . . . . 7 . . 7 Classes Destroyed 10 | . 1 1 . . . 7 . . . 1 Worker 2 | . . . . . . 2 . . . . Builder 2 | . . . . . . 2 . . . . Hauler 4 | . . . . . . 4 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 9 | . . 2 . . . . 7 . . . Grunt 1 | . 1 . . . . . . . . . Programmer 1 | . . . . . . 1 . . . . Z-Light 11 | . . . . . . . . . . 11 Decomposer 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 1 2 . . . 3 3 . . 6 Combat Bots Only 6 | . 1 2 . . . 1 3 . . 6 Max Kills in Single Turn 2 | . 1 1 . . . 1 2 . . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . 2 Melee 1 | . . . . . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 2755 | . 409 70 . . 179 126 230 . . 1741 Core 600 | . 68 43 . . 30 11 30 . . 418 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 91 | . . . . . . . . . . 91 Core Remaining (%) 83 | 100 . . . 55 94 . . . . . Volleys Fired 34 | . 4 2 . . . 3 13 . . 12 Largest 2 | . 2 2 . . . 2 1 . . 2 Hottest 120 | . 100 70 . . . 110 36 . . 120 Shots Fired 44 | . 8 4 . . . 6 13 . . 13 Gun 21 | . 8 4 . . . 6 . . . 3 Cannon . | . . . . . . . . . . . Launcher 23 | . . . . . . . 13 . . 10 Special . | . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . Thermal 13 | . 8 2 . . . 3 . . . . Explosive 23 | . . . . . . . 13 . . 10 Electromagnetic 3 | . . . . . . 3 . . . . Phasic 3 | . . . . . . . . . . 3 Robot Hit Streak 5 | . 2 1 . . . 2 5 . . 5 Robot Miss Streak 2 | . 2 1 . . . 2 1 . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 56 | . 4 2 . . . 23 3 . . 24 Core Hits 52 | . 3 2 . . . 10 9 . . 28 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 . . . 1 Sever 1 | . . . . . . 1 . . . . Intensify 1 | . . . . . . . . . . 1 Melee Attacks 62 | . . . . . . 36 . 1 4 21 Impact 11 | . . . . . . . . . 3 8 Slashing 51 | . . . . . . 36 . 1 1 13 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . . 8 . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . 1 Damage Inflicted 3468 | . 57 38 . 7 . 1050 751 . . 1565 Guns 202 | . 49 27 . . . 60 . . . 66 Cannons . | . . . . . . . . . . . Explosions 1588 | . . . . . . . 751 . . 837 Melee 1652 | . . . . . . 990 . . . 662 Ramming 26 | . 8 11 . 7 . . . . . . Kinetic 27 | . . 27 . . . . . . . . Thermal 67 | . 49 . . . . 18 . . . . Explosive 1588 | . . . . . . . 751 . . 837 Electromagnetic 42 | . . . . . . 42 . . . . Impact 160 | . . . . . . . . . . 160 Slashing 1492 | . . . . . . 990 . . . 502 Piercing . | . . . . . . . . . . . Phasic 66 | . . . . . . . . . . 66 Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 384 | . . . . . . 219 59 . . 106 Projectiles . | . . . . . . . . . . . Explosions 60 | . . . . . . . 59 . . 1 Melee 324 | . . . . . . 219 . . . 105 Knockbacks 2 | . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . 2 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 129 | . . . . . . . 53 . . 76 Shots 4 | . . . . . . . 2 . . 2 Rammed 1 | . . . . 1 . . . . . . Targets Rammed 9 | . 5 3 . 1 . . . . . . Kicked 8 | . 5 3 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 213 | . 213 . . . 13 66 17 . . 67 Average Temperature 55 | . 114 . . . 13 21 16 . . 28 Received Heat Transfer 960 | . 210 27 . . 153 69 6 . . 495 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 185 | . 148 . . . . 37 . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 170 | . 65 151 . . 70 170 . . . . Initial 31 | . . 21 . . . 31 . . . . Average 51 | . 27 76 . . 39 52 . . . . Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | . 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 3 . . . 2 2 . . . . Investigation 4 | . 2 . . . 1 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 2 | . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 2 | . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 61 | . 10 6 . . 14 10 10 . . 11 Peak Tracking Total 12 | . 11 3 . . 12 4 4 . . 5 Tactical Retreats 5 | . . . . . . 2 3 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 2 | . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 4 | . . . . 4 4 4 3 3 3 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 1 | . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 16 | . 2 . 2 1 2 7 1 . 1 . Terminals 9 | . 1 . . . 2 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 33 | . 4 . 2 1 6 14 1 . 5 . Successful 10 | . 1 . 2 1 . . 1 . 5 . Failed 23 | . 3 . . . 6 14 . . . . Catastrophic 4 | . 1 . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 17 | . 1 . 1 . 6 9 . . . . Terminals 22 | . 3 . . . 6 13 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 9 | . . . 2 1 . . 1 . 5 . Record 1 | . . . 1 . . . . . . . Part Schematic 5 | . . . . . . . . . 5 . Open Door 2 | . . . . 1 . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . . . 2 7 . . . . Full Trace Events 4 | . 1 . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . . . 20 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 2 2 2 . . . . . Highest-Rated Group 40 | . . 40 32 32 32 . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 29 | . . 20 . . 9 . . . . . Total Damage 336 | . . 204 . . 132 . . . . . Kills 5 | . . 4 . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 4175 | . 105 463 332 183 78 957 505 234 606 712 Spaces Moved 5053 | 1 73 394 234 109 142 1327 688 462 1144 479 Core 105 | . . 90 . . . . . . . 15 Treads 226 | . . . 117 109 . . . . . . Legs 772 | 1 73 304 117 . . . . . . 277 Wheels . | . . . . . . . . . . . Hover 74 | . . . . . . . . . . 74 Flight 3876 | . . . . . 142 1327 688 462 1144 113 Fastest Speed 50 | 120 120 50 120 160 50 50 50 50 50 50 Average Speed 67 | 120 120 104 140 160 50 50 50 50 50 113 Slowest Speed 250 | 120 120 120 160 160 50 50 50 50 50 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 13 | . . . . . 12 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 48 | 1 19 73 60 26 22 43 81 69 85 57 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . 1 . 1 . . . . 1 . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 14 | . . 1 . 1 . . 5 3 4 . Spaces Dug 15 | . . . . . . 12 . 1 2 . Terrain Destroyed 147 | . . . . . . 12 84 1 2 48 Melee 15 | . . . . . . 12 . 1 2 . Projectile . | . . . . . . . . . . . AOE 132 | . . . . . . . 84 . . 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Dee Total 5644 | . 81 441 240 118 136 1564 834 462 1173 595 Wait 326 | . . 34 . . . 144 132 . . 16 Move 5020 | . 72 393 233 108 120 1324 687 461 1143 479 Hop 10 | . . . . . 9 1 . . . . Pick Up 40 | . . 1 1 5 3 13 . . 8 9 Fast Attach 48 | . . 5 . 1 1 15 . . 4 22 Attach 14 | . . . 2 1 1 3 . . 1 6 Detach 6 | . . . . 1 2 1 . . . 2 Swap 10 | . . . 1 . . . 2 . 1 6 Drop 65 | . . 3 3 1 . 23 . . 12 23 Fire 34 | . 4 2 . . . 3 13 . . 12 Melee 61 | . . . . . . 36 . 1 4 20 Ram . | . . . . . . . . . . . Kick 8 | . 5 3 . . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 1 | . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 14) 106 | -10/Materials | Entered Mines 128 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 305 | -10/Mines | Learned location of 1 exit from Materials 316 | -10/Mines | Build established: Mutant 330 | -10/Mines | Discovered new exit (range 5) 419 | -10/Mines | Discovered new exit (range 13) 467 | -10/Mines | Discovered new exit (range 5) 564 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 569 | -10/Mines | Entered Exiles 569 | -10/Exiles | Accompanied by 2 allies 601 | -10/Exiles | Met 8R-AWN 620 | -10/Exiles | Met EX-HEX 655 | -10/Exiles | Met EX-BIN 669 | -10/Exiles | Aligned with FarCom system 670 | -10/Exiles | Given EX-Vault access code 700 | -10/Exiles | Opened EX-Vault 713 | -10/Exiles | Found Flying Fortress v7 747 | -10/Exiles | Warned to stay clear of 0b10 Research branches 799 | -10/Exiles | Met EX-DEC 805 | -10/Exiles | Learned location of Zion (-7) 882 | -10/Exiles | Discovered new exit (range 14) 901 | -10/Exiles | Left Exiles lab with Flying Fortress v7 901 | -10/Exiles | Entered Mines 901 | -9/Mines | Accompanied by 2 allies 961 | -9/Mines | Learned location of 1 exit from Materials 973 | -9/Mines | Found a hidden stash of uninstalled traps 1033 | -9/Mines | Found the Drone Emporium 1043 | -9/Mines | Found Prototype Device 1045 | -9/Mines | Identified Splice Drone Bay 1080 | -9/Mines | Discovered new exit (range 4) 1084 | -9/Mines | Entered Materials 1084 | -8/Materials | Accompanied by 2 allies 1084 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1085 | -8/Materials | Identified exit to Factory 1162 | -8/Materials | Entered Factory 1162 | -7/Factory | Evolved 2 slots: Utility x2 1639 | -7/Factory | Discovered new exit (range 12) 1645 | -7/Factory | Identified exit to Factory 2052 | -7/Factory | Discovered new exit (range 7) 2054 | -7/Factory | Identified exit to Lower Caves 2119 | -7/Factory | Entered Lower Caves 2126 | -7/Lower Caves | Encountered a Warlord checkpoint 2132 | -7/Lower Caves | Learned location of 1 exit from Factory 2398 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2426 | -7/Lower Caves | Build established: Scout 2519 | -7/Lower Caves | Discovered new exit (range 10) 2538 | -7/Lower Caves | Identified exit to Lower Caves 2624 | -7/Lower Caves | Entered another Lower Caves area 2677 | -7/Lower Caves | Discovered exit to Factory (range 7) 2743 | -7/Lower Caves | Encountered a Warlord checkpoint 2798 | -7/Lower Caves | Discovered new exit (range 9) 2857 | -7/Lower Caves | Identified exit to Zion 2858 | -7/Lower Caves | Entered Zion 2913 | -7/Zion | Discovered new exit (range 11) 2982 | -7/Zion | Given the Hacking Drone Bay 3020 | -7/Zion | Found Prototype Device 3073 | -7/Zion | Found Prototype Processor 3073 | -7/Zion | Identified Exp. Targeting Computer 3076 | -7/Zion | Found Prototype Processor 3076 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3079 | -7/Zion | Found Prototype Processor 3079 | -7/Zion | Identified Exp. Signal Interpreter 3082 | -7/Zion | Found Prototype Processor 3082 | -7/Zion | Identified Exp. Melee Analysis Suite 3084 | -7/Zion | Found Exp. Armor Integrity Analyzer 3087 | -7/Zion | Found Prototype Hackware 3134 | -7/Zion | Learned Factory terminal intel 3135 | -7/Zion | Learned Factory stockpile data 3200 | -7/Zion | Learned Factory fabricator intel 3376 | -7/Zion | Discovered new exit (range 5) 3377 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3378 | -7/Zion | Identified exit to Deep Caves 3380 | -7/Zion | Build established: Mutant 3464 | -7/Zion | Entered Deep Caves 3533 | -7/Deep Caves | Attacked by Z-Imprinter 3566 | -7/Deep Caves | Destroyed Z-Imprinter 3573 | -7/Deep Caves | Core integrity fell below 50% 3607 | -7/Deep Caves | Lost 4 parts (2n2w) 3619 | -7/Deep Caves | Found Prototype Protection 3619 | -7/Deep Caves | Identified Zio. Weapon Casing 3651 | -7/Deep Caves | Z-Facility disabled 3696 | -7/Deep Caves | Lost 4 parts (2n2u) 3724 | -7/Deep Caves | Found Prototype Protection 3724 | -7/Deep Caves | Identified Zio. Heavy Carapace 3743 | -7/Deep Caves | Found Zio. Heavy Carapace 4100 | -7/Deep Caves | Lost 4 parts (1n1u2w) 4176 | -7/Deep Caves | Self-destructed Last Messages --------------- 04036_ PY-RM9(z) suffers critical hit (Intensify). 04036_ PY-RM9(z) destroyed. 04036_ Switching to secondary target: 1Q-WY7(z). 04037_ Zio. Phaser-S destroyed. 04047_ Zio. Glidesys I destroyed. 04051_ Destroyed Zio. Biocell. 04051_ 1Q-WY7(z) system corrupted by crushing effect. 04051_ 1Q-WY7(z) knocked back. 04063_ 1Q-WY7(z) misfires. 04069_ Zio. Heavy Carapace destroyed. 04071_ Destroyed Zio. Glidesys I. 04071_ Destroyed Zio. Light Carapace. 04071_ 1Q-WY7(z) system corrupted by crushing effect. 04071_ 1Q-WY7(z) knocked back. 04072_ 1Q-WY7(z) system terminally corrupted. 04072_ Zio. Light DM Reactor fried. 04074_ Acquired 52 matter. 04076_ Acquired 53 matter. 04080_ Acquired Imp. Reaction Control System. 04083_ Acquired 34 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????##############? | | ???????????????????????????????????# ! !! !!! ## | | ??????????????####?????????????????# / ! # | | ??????????????? #????????????????# ### ## # # | | ??????????????? #???????????????## ########*# # | | ???????????????# #?????????????### ###### # | | ???????????????# ######????????# # | | ???????????????# ## ##???????# | | ???????????????# # ag ##??????## ! | | ???????????????# # [ #???????### | | ???????????????# # #?????????## | | ???????????????# ## ####??????# | | ???????????????# ###a =# ##??#### | | ??????????????## # ## #### # | | ??????????????# @ ## [ | | ??????????????## #### ## [# | | ???????????????# ## ####### | | ??????????????## #?????# | | ?????????????## #????? | | ????????????## #????## | | ????????????# #?????# | | ????????????# ## #????# | | ????????????## #### #???? | | ?????# ######## ###???###???? | | ?????# ##???????????? ?? | | ?????# ##????????????? ?? | | ?????######## ##?????????????? ??? | | ????????????# #####??????????????? ? | | ????????????# #???????????????????# | | ????????????# ###?????????????????? | | ????????????# ##?????????????##### | | ????????????# #????????????## ## | | ????????????# #????????????# ## | | ????????????# ##????????????# # | | ???????????## ##????????????## | | ??# ## ############### | | ? | | | | ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1200 Resistance: TH 10 Utility Shielding 66 Weapon Shielding 100 Evasion (%) 60 Targeting Accuracy 12 Melee Accuracy 18 Armor Integrity Analysis 50 Recoil Reduction 2 Item Schematics ----------------- Plasma Flamer | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ H-77 Assassin | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectEtherialInterrupter Manual? 0 Play Time 00:37:24 Cumulative 393.3 hours Start 2023.04.11 @ 00:23:05 End 2023.04.11 @ 01:01:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 434 Rogue 434 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dac93b2c-0c03-492c-becb-af5500fff3a5