Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 01:56:19 Player: 4R-ZE3 Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (107) 535 Value Destroyed (4307) 4307 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (804) 804 TOTAL SCORE: 13526 Bonus ------- Follower Combat Kills 70 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/1450 Matter 250/300 Energy 98/100 System Corruption 23% Temperature Cool (18) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Heat Sink Trap Scanner Advanced Powered Armor Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Enhanced Fission Core Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Improved Cloaking Device Advanced Powered Armor Advanced Powered Armor Improved Dynamic Insulation System > --- WEAPON ----------- Phase Gun Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Advanced Heat Sink Energy Well Trap Scanner Quantum Capacitor Advanced Powered Armor Focal Shield Thermal Shield Advanced Hardlight Generator System Restoration Module Improved System Restoration Module Gamma Rifle Gamma Rifle Phase Gun Compact HERF Cannon Compact HERF Cannon Latent Energy Streamer [Rating: 136] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Advanced Powered Armor Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Slots Evolved 16 | . . . 2 . . . 2 . . . 4 2 2 . 2 2 Power 3 | . . . . . . . 1 . . . . . . . 2 . Propulsion 4 | . . . 1 . . . . . . . 1 . 1 . . 1 Utility 9 | . . . 1 . . . 1 . . . 3 2 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 121 | 6 3 2 10 9 . 4 12 12 2 2 20 3 3 11 12 10 Power 21 | 1 1 . 2 . . 1 2 2 . . 4 . . 2 5 1 Engine 9 | 1 1 . 2 . . 1 1 2 . . 1 . . . . . Core 5 | . . . . . . . 1 . . . 3 . . . 1 . Reactor 7 | . . . . . . . . . . . . . . 2 4 1 Propulsion 26 | 2 . . 4 3 . 1 3 3 1 1 4 . . 3 . 1 Treads 26 | 2 . . 4 3 . 1 3 3 1 1 4 . . 3 . 1 Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 47 | 1 1 2 2 3 . . 4 . 1 1 10 3 3 5 6 5 Device 27 | . . 2 . 2 . . 1 . 1 1 7 2 2 1 3 5 Storage 5 | 1 1 . . 1 . . . . . . . . . 1 1 . Processor 7 | . . . 1 . . . 2 . . . 1 1 1 . 1 . Hackware . | . . . . . . . . . . . . . . . . . Protection 8 | . . . 1 . . . 1 . . . 2 . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 27 | 2 1 . 2 3 . 2 3 7 . . 2 . . 1 1 3 Energy Gun 9 | . . . . . . . . 6 . . 1 . . 1 . 1 Energy Cannon 5 | . . . . . . . . 1 . . 1 . . . 1 2 Ballistic Gun 9 | 2 . . 2 1 . 1 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 1 . . . 7 . . . . . . 1 . Parts Lost 46 | . 1 . 4 4 . 3 11 . 1 . 8 . . 2 2 10 Power 9 | . 1 . . . . 1 2 . . . 2 . . . 1 2 Propulsion 16 | . . . 2 3 . . 4 . . . 1 . . 2 . 4 Utility 12 | . . . . 1 . . 2 . . . 4 . . . 1 4 Weapon 9 | . . . 2 . . 2 3 . 1 . 1 . . . . . Highest Loss Streak 9 | . 1 . 3 2 . 3 9 . 1 . 5 . . 1 1 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 17 | 1 7 10 13 15 16 14 16 19 19 19 19 19 19 19 19 17 Power 1 | . . . . 1 1 . 2 2 2 2 1 1 1 1 . 2 Propulsion 2 | . 2 3 3 3 1 . . 2 5 4 2 2 2 . . . Utility 6 | . 2 3 3 3 5 5 5 4 5 6 6 8 9 11 11 9 Weapon 6 | . 2 3 5 7 9 8 7 10 7 7 8 7 7 6 7 5 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 43 | . 1 . 5 4 . . 1 10 . . 6 1 . 1 5 9 Power 5 | . . . 1 . . . . 1 . . 1 . . . . 2 Propulsion 5 | . . . . 4 . . . . . . 1 . . . . . Utility 8 | . 1 . . . . . . 3 . . 1 . . . . 3 Weapon 25 | . . . 4 . . . 1 6 . . 3 1 . 1 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 84 96 92 96 100 98 87 94 100 100 99 96 99 100 99 85 Engine 9 | . 13 14 11 11 11 10 8 17 18 18 2 5 5 2 . . Core 2 | . . . . . . . 4 . . . 10 5 5 2 . 3 Reactor 2 | . . . . . . . . . . . . . . 4 18 11 Treads 26 | . 28 28 30 30 33 32 23 22 27 27 25 23 25 26 22 18 Device 16 | . . 10 11 10 11 11 6 9 12 18 26 25 31 25 24 23 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 6 5 5 6 4 3 Processor 9 | . . . 3 11 11 11 15 18 15 9 6 11 10 10 9 7 Protection 2 | . . . 4 . . . 1 . . . 5 5 4 8 7 7 Energy Gun 6 | . . . . . . . . 14 18 18 6 5 5 7 6 3 Energy Cannon 1 | . . . . . . . . 1 . . 5 5 5 3 2 3 Ballistic Gun 7 | . 27 28 21 18 22 21 18 1 . . . . . . . . Peak Build Rating 136 | 6 7 16 18 24 25 25 28 36 35 33 62 69 80 105 124 136 Average Rating 48 | 5 6 10 15 19 24 22 25 33 33 32 51 66 77 97 117 115 On Entrance 39 | . 6 7 11 18 24 25 23 26 35 33 32 62 69 80 105 123 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . Naked Turns 69 | . . . . . . . . . . . . . . . . 69 Heaviest Build 158 | 12 29 30 38 63 63 63 67 65 63 64 84 85 86 123 158 155 Greatest Support 152 | 40 40 40 60 60 60 60 60 62 62 60 98 98 118 133 125 152 Greatest Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 1 . . . 1 1 Average Overweight (x) . | . . . . . 1 1 . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 5 9 11 15 16 17 17 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 10 13 15 16 14 16 19 19 19 19 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 9 11 15 16 17 14 18 20 20 20 20 20 20 20 19 5 Class Distribution -------------------- 38% | Mutant 28% | Scavenger-Mutant 22% | Scavenger-Skirmisher 6% | Skirmisher 4% | Generator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/DSF Scavenger-Mutant | -3/Research Generator-Skirmisher | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Matter Collected 2663 | 159 348 135 388 289 . 95 248 130 50 20 233 37 30 120 175 206 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5043 | 37 438 79 780 274 . 150 357 615 109 . 748 70 . 414 389 583 Parts 267 | 4 29 3 50 26 . 10 19 32 8 . 27 . . 16 15 28 Haulers Intercepted 4 | . 1 . 2 . . . . 1 . . . . . . . . Recyclers Shooed 6 | . 3 . . 1 . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Combat Hostiles Destroyed 95 | . 11 2 13 14 . 6 7 10 2 . 13 1 . 4 5 7 Melee 1 | . . . . 1 . . . . . . . . . . . . Guns 58 | . 11 2 13 5 . 3 7 9 2 . 2 . . 2 2 . Cannons 15 | . . . . . . . . . . . 7 1 . 2 2 3 AOE 10 | . . . . 7 . 3 . . . . . . . . . . Classes Destroyed 18 | 2 4 . 3 2 . 1 1 . . . 2 . . 1 . 2 Worker 1 | 1 . . . . . . . . . . . . . . . . Builder 2 | . . . 1 . . . . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . . . Hauler 4 | . 1 . 2 . . . . 1 . . . . . . . . Recycler 3 | . 1 . . . . . . 2 . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . . . . . . . 1 . Swarmer 19 | . 6 . . 7 . 3 . 3 . . . . . . . . Grunt 36 | . 5 2 8 3 . 2 5 2 . . 4 . . 3 2 . Duelist 2 | . . . . . . 1 . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . 1 Sentry 20 | . . . 5 2 . . 1 5 2 . 4 1 . . . . Hunter 2 | . . . . . . . 1 . . . . . . . . 1 Programmer 9 | . . . . . . . . . . . 4 . . . 2 3 Heavy 1 | . . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . Executioner 2 | . . . . . . . . . . . . . . . . 2 Assembled 2 | . . . . 2 . . . . . . . . . . . . Best Kill Streak 6 | 1 4 2 4 4 . 6 3 5 1 . 4 1 . 2 3 5 Combat Bots Only 6 | . 3 2 3 4 . 6 3 4 1 . 4 1 . 2 3 4 Max Kills in Single Turn 2 | 1 1 1 1 2 . 2 1 2 1 . 1 1 . 1 1 2 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . Exploded 2 | . . . . 2 . 2 . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Hostile Shots Fired 999 | . 56 7 85 39 . 35 95 55 14 . 238 10 . 91 90 184 Missed 305 | . 18 2 25 11 . 9 18 19 3 . 81 7 . 30 17 65 Hits 694 | . 38 5 60 28 . 26 77 36 11 . 157 3 . 61 73 119 Melee 19 | . . . . 3 . 4 . . . . . . . . 6 6 Projectile 675 | . 38 5 60 25 . 22 77 36 11 . 157 3 . 61 67 113 Critical Strikes 40 | . . 1 3 1 . 1 3 6 . . 4 . . 4 10 7 Part Disruptions 2 | . . . . . . . . . . . . . . . 1 1 Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . Damage Taken 10687 | . 396 77 813 449 . 441 1142 458 158 . 1363 72 . 1042 1115 3161 Core 2126 | . 43 30 63 62 . 56 142 76 14 . 107 26 . 8 39 1460 Absorbed by Shields 1044 | . . . . . . . . . . . 276 . . 424 344 . Ignored by Resistances 362 | . . . . . . . . . . . 101 5 . 92 164 . Core Remaining (%) 82 | 100 . 70 . . . 54 . . . 57 87 97 . 99 97 . Volleys Fired 354 | 8 43 5 55 17 . 6 28 33 8 . 57 10 4 23 32 25 Largest 2 | 2 2 2 2 2 . 2 2 2 2 . 2 2 1 2 2 2 Hottest 208 | 40 100 40 46 66 . 56 46 122 122 . 151 151 90 151 178 208 Shots Fired 655 | 16 85 10 104 31 . 12 56 62 16 . 109 16 4 44 54 36 Gun 498 | 16 84 10 104 24 . 9 56 62 16 . 52 6 . 22 26 11 Cannon 146 | . . . . . . . . . . . 57 10 4 22 28 25 Launcher 10 | . . . . 7 . 3 . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . Kinetic 303 | 16 84 10 104 24 . 9 56 . . . . . . . . . Thermal 337 | . 1 . . . . . . 62 16 . 109 16 4 44 54 31 Explosive 10 | . . . . 7 . 3 . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . . . . 5 Robot Hit Streak 25 | 2 9 7 25 4 . 13 13 18 6 . 15 13 . 20 8 10 Robot Miss Streak 8 | 8 4 1 3 5 . . 2 2 3 . 2 . . 3 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 2 . 2 . . . 3 1 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . . . . . . 1 . Capacitor 7 | . . . . . . . . . . . . . . . . 7 Shots Hit Robots 453 | 4 48 9 83 17 . 10 40 45 11 . 86 12 . 36 31 21 Core Hits 209 | 3 21 4 29 18 . 10 14 13 3 . 23 3 . 17 16 35 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . Critical Strikes 25 | . . . 1 . . . . 6 1 . 11 2 . 2 2 . Burn 24 | . . . . . . . . 6 1 . 11 2 . 2 2 . Destroy 1 | . . . 1 . . . . . . . . . . . . . Melee Attacks 12 | . . . . 11 . . . 1 . . . . . . . . Impact 12 | . . . . 11 . . . 1 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 11355 | 75 628 126 1123 930 . 416 603 940 229 . 2225 320 . 993 814 1933 Guns 6150 | 75 628 126 1123 257 . 151 603 940 229 . 867 120 . 380 457 194 Cannons 3235 | . . . . . . . . . . . 1358 192 . 613 350 722 Explosions 1856 | . . . . 574 . 265 . . . . . . . . . 1017 Melee 99 | . . . . 99 . . . . . . . . . . . . Ramming 15 | . . . . . . . . . . . . 8 . . 7 . Kinetic 2963 | 75 628 126 1123 257 . 151 603 . . . . . . . . . Thermal 6408 | . . . . . . . . 940 229 . 2225 312 . 993 807 902 Explosive 839 | . . . . 574 . 265 . . . . . . . . . . Electromagnetic 1031 | . . . . . . . . . . . . . . . . 1031 Impact 99 | . . . . 99 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 23 | . 2 2 . . . . . . . . 2 . . . 1 23 Average Corruption 2 | . 1 2 . . . . . . . . 1 . . . 1 9 Corruption Purged 5 | . . . . . . . . . . . 2 . . . . 3 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 30 | . . 8 . . . . . . . . 4 . . . 5 13 Message Errors 7 | . . 3 . . . . . . . . 1 . . . 2 1 Matter Fused 6 | . . 2 . . . . . . . . . . . . 2 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . Energy Discharges 3 | . . 1 . . . . . . . . 1 . . . 1 . Data Loss (minor) 4 | . . 1 . . . . . . . . . . . . . 3 Data Loss (major) 1 | . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . . . . Misdirections 6 | . . . . . . . . . . . . . . . . 6 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 130 | . . . . 43 . 1 . . . . 47 . . 17 . 22 Projectiles 86 | . . . . . . . . . . . 47 . . 17 . 22 Explosions 28 | . . . . 27 . 1 . . . . . . . . . . Melee 16 | . . . . 16 . . . . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 271 | . . . . 74 . 64 . . . . . . . . . 133 Shots 8 | . . . . 2 . 3 . . . . . . . . . 3 Rammed 2 | . . . . . . . . . . . . 1 . . 1 . Targets Rammed 2 | . . . . . . . . . . . . 1 . . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 357 | . 20 9 7 5 . 25 67 123 81 . 357 174 6 16 117 197 Average Temperature 53 | . 5 3 5 3 . 14 18 42 37 . 76 64 4 6 33 90 Received Heat Transfer 2555 | . 102 63 429 94 . 117 612 261 54 . 421 9 . 145 125 123 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 1 . . . . . . . . . . . 4 Combat Hostiles 5 | . . . . 1 . . . . . . . . . . . 4 Parts Fried 18 | . . . . . . . . . . . . . . . . 18 Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . 1 . . 4 . . . 1 . Combat Hostiles 6 | . . . . . . . . 1 . . 4 . . . 1 . Parts Melted 48 | . . . . . . . . 11 1 . 17 6 . 3 9 1 Heat Transferred 11865 | . . . . . . . . 2183 518 . 4553 670 . 1801 1438 702 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Latent Energy Used 393 | . . . . . . . . . . . . . . . . 393 LE Corruption 8 | . . . . . . . . . . . . . . . . 8 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 175 | 5 150 55 106 113 . 137 70 175 40 . 104 39 15 75 66 108 Initial 45 | . . 45 . 28 . . 10 . 40 . . 39 . . 42 . Average 25 | . 66 14 47 34 . 79 13 68 . . 19 7 . 48 9 9 Influence Increases 2881 | 10 334 50 373 387 . 167 200 330 52 . 376 38 21 95 183 265 Destroy 0b10 Robot/C 1880 | . 220 40 260 280 . 120 140 200 40 . 260 20 . 80 100 120 Destroy 0b10 Robot/NC 80 | 10 10 . 20 5 . . . 15 . . . . . 5 5 10 Destroy Leader 452 | . 52 10 76 30 . 20 30 62 . . 100 10 . 10 22 30 Allied During Kill 23 | . . . . 23 . . . . . . . . . . . . Successful Hack 76 | . 6 . 2 . . . . 8 12 . . . . . 24 24 Disable Machine 105 | . 15 . . . . . 15 45 . . . . 15 . . 15 Destroy Structure 190 | . 1 . . 49 . 27 . . . . 16 8 6 . 32 51 Lose Combat Pursuer 75 | . 30 . 15 . . . 15 . . . . . . . . 15 Influence Decreases 2838 | 10 217 167 298 462 . 140 227 224 158 . 294 120 21 20 258 222 Entered New Map 278 | . . 72 . 47 . . 17 . 66 . . 43 . . 33 . Time Decay 2091 | 10 207 95 258 360 . 120 110 224 52 . 214 77 21 . 221 122 Lost Part 409 | . 10 . 40 35 . 20 100 . . . 80 . . 20 4 100 Lost Ally 20 | . . . . 20 . . . . . . . . . . . . Purge Threat 40 | . . . . . . . . . 40 . . . . . . . Squads Dispatched 20 | . 2 . . 1 . . 1 . . . 5 3 1 1 3 3 Investigation 2 | . 1 . . . . . . . . . . . . . 1 . Extermination 11 | . . . . . . . . . . . 5 1 1 . 2 2 Reinforcement 5 | . 1 . . . . . 1 . . . . 2 . 1 . . Assault 1 | . . . . 1 . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Distress Signals 5 | . 1 . 1 1 . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 145 | . 20 2 18 18 . 6 8 16 2 . 15 1 . 4 11 24 Peak Tracking Total 12 | . 4 2 3 4 . 6 4 5 1 . 4 1 . 3 4 12 Tactical Retreats 6 | . 2 . 1 1 . . 1 . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Traps Triggered 5 | . 4 . . . . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Machines Disabled 8 | . 1 . . 1 . . 1 3 . . . . 1 . . 1 Max in Single Turn 1 | . 1 . . . . . 1 1 . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Machines Accessed 38 | . 2 . 6 2 1 . 1 3 11 . 1 1 1 . 6 3 Terminals 21 | . 1 . 3 1 . . . 3 6 . . 1 1 . 4 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 11 | . 1 . 2 . . . 1 . 5 . 1 . . . 1 . Scanalyzers 4 | . . . 1 . . . . . . . . . . . 1 2 Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 66 | . 5 . 15 3 1 . 1 3 22 . 1 2 1 . 8 4 Successful 25 | . 3 . 4 2 1 . 1 2 8 . 1 . 1 . 1 1 Failed 40 | . 2 . 11 1 . . . 1 14 . . 2 . . 7 2 Catastrophic 8 | . . . 3 . . . . . . . . 1 . . 3 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . 1 Manual 25 | . 3 . 6 1 1 . . 3 7 . . 2 . . 2 . Terminals 34 | . 4 . 6 2 . . . 3 11 . . 2 1 . 4 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 22 | . 1 . 7 . . . 1 . 11 . 1 . . . 1 . Scanalyzers 8 | . . . 2 . . . . . . . . . . . 3 3 Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 2 . . 2 1 . . 2 4 . . . 1 . . . Record 1 | . . . . 1 . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . . . 1 . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . . . . Zone Layout 3 | . 1 . . . . . . . 2 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 1 . 2 . . . 1 . 4 . 1 . . . . . Retrieve Components 9 | . 1 . 2 . . . 1 . 4 . 1 . . . . . Scanalyzer 4 | . . . 2 . . . . . . . . . . . 1 1 Retrieve Study 4 | . . . 2 . . . . . . . . . . . 1 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 5 1 . . . 1 7 . . 1 . . 6 2 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 . . . . . . . . . . . 1 1 Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 17 | . 2 . 7 . . . 1 . 4 . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Total Allies 2 | . . . . 2 . . . . . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . 15 . . . . . . . . . . . . Total Damage 191 | . . . . 191 . . . . . . . . . . . . Kills 2 | . . . . 2 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Active Infowar (turns) 7364 | . . 2 . 620 . . 55 . 444 1234 1699 347 372 388 1337 866 Sensors 2 | . . 2 . . . . . . . . . . . . . . Terrain 6196 | . . . . 620 . . 55 . 444 1234 1696 347 372 245 318 865 Structural 4 | . . . . . . . . . . . . 4 . . . . Traps 3629 | . . . . . . . . . . . 1646 347 372 66 434 764 Cloaking 2867 | . . . . . . . . . . . . . 290 388 1337 852 Robot Analysis Total 2 | . 1 . . . . . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Turns Passed 13149 | 244 538 409 835 1221 568 249 515 921 1314 1234 1709 347 372 388 1337 948 Spaces Moved 5734 | 170 234 239 368 624 237 93 174 340 593 513 758 178 224 74 457 458 Core 216 | 59 . . . . . . . . . . . . . . . 157 Treads 5518 | 111 234 239 368 624 237 93 174 340 593 513 758 178 224 74 457 301 Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 240 160 155 155 240 160 160 160 160 162 50 Average Speed 191 | 121 160 160 160 170 240 240 213 191 210 240 184 160 160 161 241 176 Slowest Speed 245 | 160 160 160 160 240 240 240 240 232 240 240 240 160 160 162 242 245 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 45 47 41 95 42 14 19 46 98 48 25 4 3 82 16 18 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 . . . . . . 1 1 1 1 . . 1 . Scrap Searched 5 | . . 1 . 3 . . . . . 1 . . . . . . Spaces Dug 26 | . . . . . . . . . . . 5 4 3 . 8 6 Terrain Destroyed 169 | . . . . 83 . 32 . . . . 16 4 3 . 15 16 Melee . | . . . . . . . . . . . . . . . . . Projectile 47 | . . . . 3 . . . . . . 16 4 3 . 15 6 AOE 122 | . . . . 80 . 32 . . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Fac Fac DSF Res Res Total 7252 | 188 312 255 521 732 237 107 264 555 646 517 966 224 234 299 628 567 Wait 770 | . 19 8 62 52 . 3 33 125 37 . 89 29 . 171 88 54 Move 5718 | 169 233 238 367 623 236 92 173 339 592 512 757 177 223 73 456 458 Hop . | . . . . . . . . . . . . . . . . . Pick Up 129 | 5 7 1 17 8 1 1 15 22 2 1 22 2 2 8 9 6 Fast Attach 32 | 6 1 2 1 4 . . 1 1 1 1 2 2 . 4 3 3 Attach 53 | . 2 . 7 2 . 4 11 3 1 . 11 1 3 1 4 3 Detach 6 | . 2 1 . 1 . . 1 . . . . . 1 . . . Swap 79 | . 2 . 2 7 . 1 1 10 2 1 12 . 1 7 24 9 Drop 96 | . 3 . 10 7 . . 1 21 3 2 16 2 . 11 11 9 Fire 354 | 8 43 5 55 17 . 6 28 33 8 . 57 10 4 23 32 25 Melee 12 | . . . . 11 . . . 1 . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . 1 . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp / DSF) -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 245 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 5) 670 | -10/Materials | Discovered new exit (range 8) 783 | -10/Materials | Entered Mines 793 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 796 | -10/Mines | Found Prototype Device 796 | -10/Mines | Identified Exp. Sensor Array 989 | -10/Mines | Learned 2 Materials zone layouts 1025 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1177 | -10/Mines | Discovered new exit (range 10) 1192 | -10/Mines | Entered Materials 1192 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1661 | -9/Materials | Lost 3 parts (2n1w) 1776 | -9/Materials | Discovered new exit (range 4) 1788 | -9/Materials | Identified exit to Materials 1922 | -9/Materials | Build established: Scavenger-Mutant 2008 | -9/Materials | Discovered new exit (range 2) 2010 | -9/Materials | Identified exit to Mines 2027 | -9/Materials | Entered Mines 2030 | -9/Mines | Received a Mining Laser from a helpful Derelict 2077 | -9/Mines | Learned Materials terminal intel 2091 | -9/Mines | Learned location of Zion (-6) 2098 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2108 | -9/Mines | Discovered exit to Materials (range 10) 2155 | -9/Mines | Discovered exit to Materials (range 8) 2156 | -9/Mines | Met a Derelict testing a Signal Generator 2896 | -9/Mines | Excavation squad dispatched 2896 | -9/Mines | A large section of the Mines collapsed 2957 | -9/Mines | Learned Materials emergency access door positions 3060 | -9/Mines | Found the Drone Emporium 3069 | -9/Mines | Found Prototype Device 3069 | -9/Mines | Identified Splice Drone Bay 3238 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3238 | -9/Mines | Discovered new exit (range 5) 3245 | -9/Mines | Identified exit to Exiles 3248 | -9/Mines | Entered Exiles 3308 | -9/Exiles | Met 8R-AWN 3337 | -9/Exiles | Build established: Mutant 3349 | -9/Exiles | Met EX-HEX 3416 | -9/Exiles | Met EX-BIN 3445 | -9/Exiles | Aligned with FarCom system 3448 | -9/Exiles | Given EX-Vault access code 3503 | -9/Exiles | Opened EX-Vault 3529 | -9/Exiles | Found Latent Energy Streamer 3576 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3789 | -9/Exiles | Discovered new exit (range 14) 3813 | -9/Exiles | Identified exit to Mines 3816 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 3816 | -9/Exiles | Entered Mines 3869 | -8/Mines | Lost 3 parts (1p2w) 4046 | -8/Mines | Discovered exit to Materials (range 9) 4065 | -8/Mines | Entered Materials 4065 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4067 | -8/Materials | Loaded intel: 12 terminal locations 4124 | -8/Materials | Build established: Scavenger-Mutant 4262 | -8/Materials | Discovered new exit (range 8) 4442 | -8/Materials | Lost 9 parts (1p4n1u3w) 4494 | -8/Materials | Identified exit to Storage 4580 | -8/Materials | Entered Storage 4746 | -8/Storage | Build established: Mutant 5059 | -8/Storage | Identified exit to Recycling 5494 | -8/Storage | Used back door to open Recycling access 5501 | -8/Storage | Entered Recycling 5621 | -8/Recycling | Scanned before Scraplab entrance 6176 | -8/Recycling | Build established: Scavenger-Mutant 6356 | -8/Recycling | Discovered new exit (range 14) 6677 | -8/Recycling | Build established: Scavenger-Skirmisher 6791 | -8/Recycling | Entered Scraplab 6812 | -8/Recycling | Discovered new exit (range 2) 6815 | -8/Recycling | Entered Scraptown 7079 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7084 | -8/Scraptown | Visited Symbiants 7114 | -8/Scraptown | Build established: Scavenger-Mutant 7135 | -8/Scraptown | Turned away by UFD registrar 7166 | -8/Scraptown | Visited Supply Room 7233 | -8/Scraptown | Visited Assassins FH 7382 | -8/Scraptown | Discovered new exit (range 11) 7499 | -8/Scraptown | Build established: Mutant 8049 | -8/Scraptown | Entered Factory 8049 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 8468 | -6/Factory | Build established: Scavenger-Skirmisher 9186 | -6/Factory | Build established: Skirmisher 9468 | -6/Factory | Spotted B-75 Beast 9478 | -6/Factory | Destroyed B-75 Beast 9637 | -6/Factory | Lost 5 parts (2p1n1u1w) 9744 | -6/Factory | Discovered new exit (range 10) 9758 | -6/Factory | Entered another Factory area 9758 | -5/Factory | Evolved 2 slots: Utility x2 9762 | -5/Factory | Discovered new exit (range 11) 9874 | -5/Factory | Build established: Scavenger-Skirmisher 10105 | -5/Factory | Entered another Factory area 10105 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10176 | -4/Factory | Discovered new exit (range 9) 10187 | -4/Factory | Identified exit to DSF 10442 | -4/Factory | Identified exit to Upper Caves 10477 | -4/Factory | Entered DSF 10532 | -4/DSF | Additional patrols routed to DSF 10542 | -4/DSF | Found Adv. Powered Armor 10546 | -4/DSF | Found Adv. Powered Armor 10549 | -4/DSF | Found Adv. Powered Armor 10704 | -4/DSF | Discovered new exit (range 14) 10865 | -4/DSF | Entered Research 10865 | -3/Research | Evolved 2 slots: Power x2 11272 | -3/Research | Build established: Scavenger-Mutant 11931 | -3/Research | Found Quantum Capacitor 12105 | -3/Research | Discovered new exit (range 6) 12202 | -3/Research | Entered another Research area 12202 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12745 | -2/Research | Build established: Generator-Skirmisher 12886 | -2/Research | Central database locked down 13049 | -2/Research | Spotted Executioner 13049 | -2/Research | Spotted Striker 13050 | -2/Research | Cargo convoy interrupted 13050 | -2/Research | Spotted Executioner 13052 | -2/Research | Garrison activated, responded to threat 13053 | -2/Research | Destroyed Executioner 13055 | -2/Research | Destroyed Executioner 13060 | -2/Research | System corruption reached 10% 13068 | -2/Research | Released all parts (15) 13077 | -2/Research | Core integrity fell below 50% 13097 | -2/Research | Lost 7 parts (2p2n3u) 13142 | -2/Research | Spotted B-90 Cyclops 13145 | -2/Research | Core integrity fell below 20% 13150 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 13073_ U-05 Engineer builds a Wall. 13073_ Slug penetrates Wall. 13074_ Acquired 2 matter. 13075_ Extracted 2 energy. 13076_ Penetrated by Slug. 13077_ U-05 Engineer builds a Door. 13078_ P-80 Master resets P-80 Master, system corruption cleaned. 13090_ P-80 Master resets K-01 Serf, system corruption cleaned. 13092_ System corrupted: Matter fused (-8). 13107_ P-80 Master resets R-10 Processor, system corruption cleaned. 13122_ System corrupted: Matter fused (-8). 13130_ Acquired Imp. Reaction Control System. 13141_ System corrupted: Component data lost. 13143_ Imp. Reaction Control System destroyed. 13145_ Door malfunctions. 13145_ Terminal disabled. 13146_ Striker destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????# #??? ?? #??? | | ??????????????????????? #?# #???? !?? #??? | | ??????????????????????? #?# #???? ?? #??? | | ????????????????????? #?# ######+### #??? | | ????????????????????? #?# #??? | | ???????????????????? #?# #??? | | ???????????????????? ??# +??? | | ???????????????????? ???# #??? | | ???????????????????? ???######## #??? | | ???????????????????? ???????????# ! #??? | | ?????????????########/############# !! #??? | | ?????????????# ! +??? | | ?????????????# !/! #??? | | ???????????### =%= p p p #??? | | ???????????#" !!*! p p #??? | | ???????????#" !! ##########+###### #??? | | ???????????#" ! ##??????? ????# #??? | | ???????????#"" "##?????? * ????# #??? | | ???????????#"" BB#????? ???# #??? | | ???????????#"T BB#?????"""""???# #??? | | ???????????#""!! "##???? """"" ??# +??? | | ???????????#""! #?????? """"" ??# #??? | | ???????????#"" """ #????? ??#####??? | | ???????????#"" """ #????? ]? ? ?????????? | | ???????????#" """ #########?????##????????? | | ???????????### @ #?????????? | | ?????????????# g u #?????????? | | ?????????????# g ????????? | | ?????????????# ?????????? | | ?????????????# g #################+##+#?????????? | | ?????????????# ???????????????????????????????? | | ?????????????#b ???????????????????????????????? | | ?????????????# ? ???????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 80 Energy Generation 75 Energy Capacity 885 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 3 EM Shielding 3 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Evasion (%) 60 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Rifle | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Phase Cannon | -3/Research | Hacked Enh. Nova Cannon | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointTransmissionInterrupter Manual? 0 Play Time 02:01:39 Cumulative 119.9 hours Start 2026.07.27 @ 13:36:51 End 2026.07.28 @ 01:56:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 78 Adventurer 54 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aefea802-8eca-4b2c-bc3c-d4dfe5033c15