Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.07 @ 07:00:42 // Winter2019/RPGLIKE Player: Gallgagger Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (7) 1400 Robots Destroyed (130) 650 Value Destroyed (3903) 3903 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1844) 1844 TOTAL SCORE: 8537 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 465 Entered Garrisons 200 Used RIF Installer 1000 Friendly Fire -150 Cogmind --------- Core Integrity 69/600 Matter 300/300 Energy 121/460 System Corruption 6% Temperature Cool (0) Movement Hovering (116) Ox1 Location -9/Scraptown Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (7) ------ Scrap Suit Makeshift Microdissipator Network Salvage Targeting Computer Medium Armor Plating Hardened Light Armor Plating Shield Generator > --- WEAPON (3) ------- Overtuned Pulse Rifle Overtuned Pulse Rifle Ion Cannon > --- INVENTORY (3) ---- Carbon-fiber Leg Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet > --- UTILITY ---------- Scrap Suit Salvage Targeting Computer Medium Armor Plating Hardened Light Armor Plating Shield Generator Relay Coupler [Sentry] > --- WEAPON ----------- Improved EM Shotgun Overtuned Pulse Rifle Ion Cannon > --- INVENTORY -------- Fusion Compressor Improved Proton Missile Launcher Long-range Missile Launcher [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility System Shield Device Sensor Array Processor Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Slots Evolved 12 | 4 2 . 3 2 1 . . Power 1 | 1 . . . . . . . Propulsion 3 | 1 1 . 1 . . . . Utility 6 | 1 1 . 2 1 1 . . Weapon 2 | 1 . . . 1 . . . Parts Attached 46 | 6 16 2 5 4 2 3 8 Power 7 | 2 1 2 . 2 . . . Engine 6 | 2 1 1 . 2 . . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 5 . 1 . 1 . 1 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 4 | 2 2 . . . . . . Hover 6 | . 3 . 1 . 1 . 1 Flight . | . . . . . . . . Utility 14 | . 6 . 2 1 1 . 4 Device 4 | . 1 . . . . . 3 Storage . | . . . . . . . . Processor 2 | . 1 . . 1 . . . Hackware 3 | . . . 2 . 1 . . Protection 5 | . 4 . . . . . 1 Artifact . | . . . . . . . . Weapon 15 | 2 4 . 2 1 . 3 3 Energy Gun 12 | 2 4 . 2 . . 3 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 1 | . . . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 100 100 99 97 85 Engine 13 | . 23 13 8 11 12 12 12 Core 2 | . . 6 8 1 . . . Wheel 3 | . 18 . . . . . . Hover 24 | . 8 30 32 27 25 25 24 Device 6 | . 1 10 8 6 6 6 7 Processor 10 | . 11 10 8 12 12 12 10 Hackware 9 | . . . 7 13 14 18 15 Protection 8 | . 10 10 8 6 6 6 8 Energy Gun 13 | . 23 20 16 13 12 9 2 Impact Weapon 1 | . . . . 2 6 6 2 Peak Build Rating 45 | 6 15 19 30 34 39 39 45 Average Rating 26 | 4 10 16 26 32 34 38 34 On Entrance 22 | . 6 15 19 30 34 39 39 Naked Turns . | . . . . . . . . Heaviest Build 47 | 11 19 21 22 31 31 31 47 Greatest Support 39 | 20 31 31 38 38 38 38 39 Greatest Overweight (x) 1 | 1 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | 1 1 2 3 3 3 3 3 Average Capacity 2 | 1 1 1 2 3 3 3 3 Most Carried 3 | . 1 2 2 3 3 3 3 Average Carried 1 | . . 1 1 2 2 3 2 Final Capacity 3 | 1 1 2 3 3 3 3 3 Final Carried 3 | . 1 2 2 3 3 3 2 Class Distribution -------------------- 93% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Garrison Hacker-Mutant | -9/Recycling Hacker-Mutant | -9/Scraptown Resources | -11 -10 -10 -9 -9 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Matter Collected 752 | 260 160 20 50 40 20 . 202 Remotely . | . . . . . . . . Salvage Created 4531 | . 592 313 1441 989 410 304 482 Parts 319 | . 36 8 102 92 25 26 30 Haulers Intercepted 5 | . 1 . 3 . . 1 . Recyclers Shooed 3 | . . . . . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Combat Hostiles Destroyed 115 | . 17 10 35 27 11 6 9 Melee 4 | . . . . . 3 1 . Guns 91 | . 14 8 33 20 8 4 4 Cannons 4 | . . . . . . . 4 AOE 8 | . . 1 2 5 . . . Classes Destroyed 13 | . 5 1 3 . 1 . 3 Worker 1 | . . . 1 . . . . Hauler 5 | . 1 . 3 . . 1 . Recycler 1 | . 1 . . . . . . Operator 2 | . . . 1 1 . . . Watcher 9 | . 3 . 4 2 . . . Swarmer 29 | . 6 2 13 4 4 . . Grunt 45 | . 11 4 13 11 4 2 . Sentry 24 | . . . 9 12 . 3 . Programmer 4 | . . . . . 3 1 . Bolteater 3 | . . . . . . . 3 Explorer 1 | . . . . . . . 1 Scrapper 6 | . . . . . . . 6 Assembled 4 | . . 4 . . . . . Best Kill Streak 8 | . 5 2 7 5 4 3 8 Combat Bots Only 8 | . 5 2 6 5 4 3 8 Max Kills in Single Turn 3 | . 2 1 2 3 2 1 1 Gunslinging 1 | . 1 . . . 1 . . Exploded 2 | . . 1 1 2 . . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Hostile Shots Fired 386 | . 66 40 91 54 87 13 35 Missed 123 | . 22 13 28 22 28 4 6 Damage Taken 3331 | . 353 358 693 354 675 128 770 Core 2355 | . 239 207 499 251 486 98 575 Absorbed by Shields 181 | . . . . . . . 181 Redirected to Core 1989 | . 177 199 452 251 420 72 418 Ignored by Resistances 1002 | . 113 103 207 102 196 36 245 Regen/Repaired (Parts) 6 | . . . . . . . 6 Core Remaining (%) 93 | 100 . 87 . . . . . Volleys Fired 255 | . 56 29 63 44 26 11 26 Largest 3 | . 2 2 2 2 2 2 3 Hottest 220 | . 115 115 90 90 90 95 220 Shots Fired 505 | . 112 58 126 88 48 22 51 Gun 486 | . 112 58 126 88 48 22 32 Cannon 19 | . . . . . . . 19 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 220 | . 112 58 . . . . 50 Explosive . | . . . . . . . . Electromagnetic 285 | . . . 126 88 48 22 1 Robot Hit Streak 57 | . 20 6 21 31 44 29 57 Robot Miss Streak 3 | . 2 3 2 1 2 1 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 2 . 2 2 3 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 440 | . 90 37 103 78 62 23 47 Core Hits 231 | . 29 17 77 55 22 14 17 Critical Kills 2 | . . . . . 1 . 1 Critical Parts Destroyed 7 | . . . . . 7 . . Critical Strikes 22 | . 6 2 . . 8 . 6 Burn 13 | . 6 2 . . . . 5 Meltdown 1 | . . . . . . . 1 Smash 8 | . . . . . 8 . . Melee Attacks 38 | . . . . 4 30 4 . Impact 38 | . . . . 4 30 4 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9346 | . 1288 536 2347 1734 1701 747 993 Guns 7000 | . 1288 536 2020 1530 605 397 624 Cannons 369 | . . . . . . . 369 Explosions 874 | . . . 327 204 81 262 . Melee 1103 | . . . . . 1015 88 . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 3671 | . 1288 536 327 204 81 262 973 Explosive . | . . . . . . . . Electromagnetic 4572 | . . . 2020 1530 605 397 20 Impact 1103 | . . . . . 1015 88 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 4 6 6 Average Corruption 5 | . . . . . 3 5 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 58 | . . . . . 4 19 35 Message Errors 13 | . . . . . 2 4 7 Matter Fused 13 | . . . . . . 4 9 Heat Flow Errors 10 | . . . . . . 4 6 Energy Discharges 6 | . . . . . 1 4 1 Parts Rejected 1 | . . . . . 1 . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 9 | . . . . . . 1 8 Data Loss (major) 3 | . . . . . . 1 2 Alerts 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 501 | . . . . . 424 51 26 Projectiles 26 | . . . . . . . 26 Explosions 34 | . . . . . . 34 . Melee 441 | . . . . . 424 17 . Knockbacks 2 | . . . . . 2 . . Impact 2 | . . . . . 2 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . . . 82 . . 28 . Shots 6 | . . . 5 . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 308 | . 180 72 24 8 26 238 308 Average Temperature 56 | . 48 21 7 3 16 116 109 Received Heat Transfer 863 | . 186 78 270 189 30 15 95 Effects 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . . 2 1 1 . Combat Hostiles 3 | . . . . 2 . 1 . Parts Fried 13 | . . . 7 5 1 . . Impact Corruptions 22 | . . . . . 19 3 . Robots Melted 6 | . 4 1 . . . . 1 Combat Hostiles 5 | . 3 1 . . . . 1 Parts Melted 19 | . 9 1 . . 2 . 7 Heat Transferred 8601 | . 3654 1517 450 200 150 400 2230 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 17 | . . . 10 4 1 2 . Alert | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Peak Influence 922 | . 384 251 666 637 922 434 . Initial 361 | . . 126 . 190 361 354 . Average 306 | . 192 112 324 412 710 293 . Maximum Alert Level 3 | . 1 1 2 2 3 2 . Low Security (%) 38 | 100 45 97 29 15 . 13 . Level 1 33 | . 54 2 33 33 10 66 . Level 2 21 | . . . 37 51 26 20 . Level 3 6 | . . . . . 63 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 8 . 5 5 . . . Investigation 14 | . 8 . 2 4 . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 3 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Distress Signals 4 | . . 2 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 170 | . 24 18 52 36 20 5 15 Peak Tracking Total 6 | . 5 4 5 6 4 3 5 Tactical Retreats 15 | . 1 2 6 1 4 1 . Traps | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Traps Triggered 12 | . 4 . 1 4 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Machines Disabled 11 | . . 1 4 2 . . 4 Max in Single Turn 1 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 2 | . 2 . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Machines Accessed 48 | . 10 1 10 13 3 11 . Terminals 33 | . 8 . 8 10 3 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . 2 . 1 2 . 7 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 142 | . 32 1 47 40 6 16 . Successful 110 | . 28 1 37 27 3 14 . Failed 30 | . 3 . 9 13 3 2 . Catastrophic 4 | . 1 . . 3 . . . Database Lockouts 2 | . 1 . 1 . . . . Manual 91 | . 25 . 24 29 . 13 . Terminals 127 | . 30 . 45 37 6 9 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . 2 . 1 2 . 7 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 63 | . 11 1 24 18 3 6 . Robot Schematic 2 | . . . . 1 . 1 . Robot Analysis 8 | . 4 . 3 . . 1 . Prototype ID Bank 10 | . 3 . 3 4 . . . Open Door 4 | . . 1 . 3 . . . Branch Access Points 2 | . 1 . 1 . . . . Emergency Access Points 2 | . . . 1 . 1 . . Terminal Index 2 | . . . . 1 . 1 . Repair Station Index 1 | . . . . 1 . . . Garrison Index 1 | . . . . 1 . . . Alert Level 7 | . 1 . 4 1 . 1 . Unreport Threat 8 | . . . 4 2 . 2 . Locate Traps 3 | . 1 . 1 1 . . . Disarm Traps 2 | . . . . 2 . . . Dispatch Records 1 | . . . . 1 . . . Maintenance Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . . 2 . . . . Registered Components 1 | . . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 3 | . 1 . 2 . . . . Garrison Registry 1 | . . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks 46 | . 17 . 13 8 . 8 . Terminals 33 | . 15 . 11 6 . 1 . Track 1 | . 1 . . . . . . Assimilate 2 | . . . 2 . . . . Botnet 19 | . 6 . 8 4 . 1 . Disrupt 1 | . . . . 1 . . . Operators 2 | . . . 1 1 . . . Skim 2 | . 2 . . . . . . Sabotage 6 | . 6 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 12 | . 2 . 1 2 . 7 . Tunnel 12 | . 2 . 1 2 . 7 . Scanalyzers 1 | . . . 1 . . . . Extract 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 . 5 7 2 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Scr Used RIF Installer 2 | . . . . . 2 . . Signal Jammer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Programmers 2 | . . . . . 2 . . Attached 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 9 | . . . . . . 9 . Allies Hacked . | . . . . . . . . Hacks Repelled 1 | . . . . . 1 . . Allies | -11 -10 -10 -9 -9 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Total Allies 23 | . . 4 . 10 . 9 . Largest Group 10 | . . 4 4 10 10 9 9 Highest-Rated Group 138 | . . 71 71 88 88 138 138 Highest-Rated Ally 31 | . . 31 31 16 16 27 27 Total Orders 10 | . . . 2 . . . 8 STAY 10 | . . . 2 . . . 8 Ally Attacks 165 | . . 19 19 11 93 . 23 Total Damage 1634 | . . 141 199 87 820 . 387 Kills 29 | . . 4 2 3 14 . 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Robot Analysis Total 8 | . 4 . 3 . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Turns Passed 6944 | 68 1181 960 1102 937 571 659 1466 Spaces Moved 8540 | 69 1205 1081 1395 1017 697 797 2279 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 871 | 62 809 . . . . . . Hover 7662 | . 396 1081 1395 1017 697 797 2279 Flight . | . . . . . . . . Fastest Speed 48 | 50 52 52 48 48 48 48 48 Average Speed 52 | 85 70 52 48 48 48 48 49 Slowest Speed 130 | 95 130 52 52 48 48 48 112 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 75 | 3 97 95 94 95 65 97 57 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 15 | . 2 2 1 2 . 7 1 Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 6 | . . 1 . . . . 5 Spaces Dug . | . . . . . . . . Terrain Destroyed 51 | . . . 26 16 . 8 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 50 | . . . 26 16 . 8 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Total 10416 | 74 1412 1420 1693 1368 824 1042 2583 Wait 1245 | . 108 301 195 244 15 159 223 Move 8533 | 68 1204 1080 1394 1016 696 796 2279 Hop . | . . . . . . . . Pick Up 16 | . 2 1 1 . 1 . 11 Fast Attach 29 | 6 11 . 2 2 2 2 4 Attach 2 | . 1 . 1 . . . . Detach . | . . . . . . . . Swap 15 | . 4 2 2 2 . 1 4 Drop 24 | . 1 1 . 1 1 2 18 Fire 255 | . 56 29 63 44 26 11 26 Melee 38 | . . . . 4 30 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 57 | . . . . 18 39 . . Rewire 47 | . . . . . . 47 . Trap . | . . . . . . . . Miscellaneous 155 | . 25 6 35 37 14 20 18 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 3 exits: [*Mat] / *Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 19 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Discovered new exit (range 3) 210 | -10/Materials | Discovered new exit (range 15) 246 | -10/Materials | Identified exit to Mines 371 | -10/Materials | Discovered new exit (range 10) 425 | -10/Materials | Central database locked down 509 | -10/Materials | Build established: Hacker-Mutant 730 | -10/Materials | Discovered new exit (range 15) 746 | -10/Materials | Identified exit to Materials 829 | -10/Materials | Reached level 2 836 | -10/Materials | Upgraded with Propulsion slot (x1) 1045 | -10/Materials | Reached level 3 1055 | -10/Materials | Upgraded with Utility slot (x1) 1190 | -10/Materials | Discovered new exit (range 10) 1194 | -10/Materials | Identified exit to Subcaves 1250 | -10/Materials | Entered Mines 1253 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1587 | -10/Mines | Assembled infested the area 1820 | -10/Mines | Discovered exit to Materials (range 10) 1824 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1885 | -10/Mines | Learned location of Storage (-9) 1945 | -10/Mines | Discovered exit to Materials (range 12) 1949 | -10/Mines | Received a Mining Laser from a helpful Derelict 2210 | -10/Mines | Entered Materials 2210 | -9/Materials | Accompanied by 4 allies 2212 | -9/Materials | Reached level 4 2212 | -9/Materials | Reached level 5 2218 | -9/Materials | Identified exit to Mines 2218 | -9/Materials | Identified exit to Storage 2349 | -9/Materials | Reached level 6 2361 | -9/Materials | Upgraded with Propulsion slot (x1) 2580 | -9/Materials | Discovered new exit (range 10) 2647 | -9/Materials | Discovered new exit (range 14) 2734 | -9/Materials | Reached level 7 2786 | -9/Materials | Upgraded with Utility slot (x2) 2801 | -9/Materials | Discovered new exit (range 13) 3035 | -9/Materials | Reached level 8 3066 | -9/Materials | Central database locked down 3312 | -9/Materials | Entered Storage 3314 | -9/Storage | Reached level 9 3511 | -9/Storage | Upgraded with Utility slot (x1) 3821 | -9/Storage | Used back door to open Recycling access 3821 | -9/Storage | Discovered new exit (range 4) 3854 | -9/Storage | Reached level 10 3911 | -9/Storage | Discovered new exit (range 16) 3917 | -9/Storage | Upgraded with Weapon slot (x1) 4024 | -9/Storage | Met 01-MTF 4096 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4214 | -9/Storage | Identified exit to Garrison 4249 | -9/Storage | Entered Garrison 4249 | -9/Garrison | Accompanied by 11 allies (01-MTF) 4252 | -9/Garrison | 01-MTF left 4257 | -9/Garrison | Triggered checkpoint 4293 | -9/Garrison | Triggered checkpoint 4317 | -9/Garrison | Triggered checkpoint 4360 | -9/Garrison | Installed Relay Interface Framework 4367 | -9/Garrison | Triggered checkpoint 4397 | -9/Garrison | Discovered new exit (range 12) 4397 | -9/Garrison | Discovered new exit (range 38) 4397 | -9/Garrison | Discovered new exit (range 64) 4423 | -9/Garrison | Triggered checkpoint 4439 | -9/Garrison | Expanded RIF knowledge: Signal Jamming 4448 | -9/Garrison | Triggered checkpoint 4456 | -9/Garrison | Reached level 11 4532 | -9/Garrison | Lost 3 allies 4554 | -9/Garrison | P-60 Hacker assimilated allied Mercenary 2c 4570 | -9/Garrison | P-60 Hacker assimilated allied Mercenary 2f 4591 | -9/Garrison | Lost 3 allies 4594 | -9/Garrison | Core integrity fell below 50% 4695 | -9/Garrison | Upgraded with Utility slot (x1) 4722 | -9/Garrison | Identified exit to Recycling 4820 | -9/Garrison | Entered Recycling 5031 | -9/Recycling | Discovered new exit (range 6) 5038 | -9/Recycling | Scanned before Scraplab entrance 5048 | -9/Recycling | Identified exit to Factory 5310 | -9/Recycling | Entered Scraplab 5314 | -9/Recycling | Discovered new exit (range 3) 5314 | -9/Recycling | Identified exit to Scraptown 5479 | -9/Recycling | Entered Scraptown 5479 | -9/Scraptown | Accompanied by 9 allies 5566 | -9/Scraptown | Discovered new exit (range 11) 5604 | -9/Scraptown | Visited Shadow of the Wyrm 5611 | -9/Scraptown | Visited TADAMA 5635 | -9/Scraptown | Visited Spacefarers 5639 | -9/Scraptown | Visited Symbiants 5743 | -9/Scraptown | Turned away by UFD registrar 5867 | -9/Scraptown | Visited SPCMW 6176 | -9/Scraptown | Visited Fellowship of the Rings 6196 | -9/Scraptown | Visited CPS Storage 6699 | -9/Scraptown | Attacked by Scraptown defenders 6702 | -9/Scraptown | Found Scrap Suit 6739 | -9/Scraptown | Lost 5 allies 6911 | -9/Scraptown | Lost 4 allies 6936 | -9/Scraptown | Destroyed 8 combat bots 6941 | -9/Scraptown | Core integrity fell below 20% 6945 | -9/Scraptown | Self-destructed Last Messages --------------- 06927_ Penetrated by Siege Slug. 06927_ Knocked back. 06927_ Triborg suffers critical hit (Burn). 06929_ Penetrated by Siege Slug. 06929_ Imp. Hover Unit blasted off. 06929_ Siege Slug penetrates Wall. 06929_ Machine disabled. 06931_ Penetrated by Siege Slug. 06931_ Knocked back. 06931_ Penetrated by Siege Slug. 06931_ Siege Slug penetrates Machine. 06933_ Penetrated by Siege Slug. 06935_ Knocked back. 06940_ Siege Slug penetrates Machine. 06940_ Penetrated by Siege Slug. 06940_ Knocked back. 06944_ Siege Slug penetrates Machine. 06944_ Machine disabled. 06944_ Siege Slug penetrates Machine. 06944_ Airjet blasted off. Map ----- +----------------------------------------------------+ | ??"""" " """" ""#?????######### | | ??""" " "#?????????????? | | ???"""""" " " "" "#?????????????? | | ??""" " " "" "#?????????????? | | ???"""" " " "#?????######### | | ???""" " " ""#?????# | | ???""""" " " """""#?????# | | ??"""" " """""""#?????# | | ??""" " " """""""#?????# | | ?#"""""" " ########?????# | | ?#""" " ########?????# | | ?#"""""" " #"""X""#?????# | | ?#""" "" " #" "#?????# | | ?#"" #" "#?????# | | ?#"""" " #" "#?????######### | | ?#"" " #" "#????????## | | ?#"" """"""" #" "#????????# | | ?### ####### g#"" """########### | | ???# #?????# # | | ?### ####### # | | ?#"" """"""" #"" """##"" """### # | | ?#" " " "" #" "##"" "#?# # | | ?#" " " "" #"" "##"" "#?# # | | ?#" " ""% # " "##"" "#?# # | | ?#" "" # " " "##"%] "#?# # | | ?#" @ # """ "##"]= "#?# # | | ?#"" # """""##""""""#?# # | | ?#""" " #"#####?########?# # | | ?#"" " #"######?#####???# # | | ?#""" "" " """""#?#"""#???# # | | ?#"""""" """ " "#?#" "#???# # | | ?####### ###=!" """ "#?# [ #???# # | | ?????? #?# !"%""" "#?# ##### # | | ???# #######! ![""" "#?# # | | ?#"" """""""!%" """ "#?# | | ?#" %="%""" "#?# # | | ??" """"" =!="=""" "#?##### ### ## | | ????""""" " %"%""" "#?????# #?###? | | ????""""" %= =!!""" "####### ###### | | ???? """""!==! !"%"="##""""" """""# | | ??" """""[* * %!%!="##""" " " "# | | ?#" !"%[= [""""##" ]![ "# | | ?#""""""""""!%"!*######""""" """""# | | ???#########*%["[#????###### ###### | | ??????????#=[[[%"########### ###### | | ??????????#*=!%**%! ==!%*[ | | ??????????#!=%!]]%=! *%%=[= | | ??????????#!/ !###"""" """######""" | | ??????????####"#?#""" !"""#????#" | | ?????????????##??#""" %""#????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Salvage Targeting 1 Offensive Hacking 25 Defensive Hacking 30 Relay Coupler Types 1 Relay Coupler Value 80 Item Schematics ----------------- Cooling System | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Datajack | -9/Materials | Extracted Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked B-36 Bruiser | -9/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Rec Scr Levels Raised 10 | . 2 . 5 2 1 . . XP Earned 20072 | 4000 3180 1295 6894 2671 1285 615 132 XP Spent 18450 | 2250 4050 500 7150 2500 2000 . . Upgrades 31 | 5 13 1 9 2 1 . . Power Slot 1 | 1 . . . . . . . Propulsion Slot 3 | 1 1 . 1 . . . . Utility Slot 6 | 1 1 . 2 1 1 . . Weapon Slot 2 | 1 . . . 1 . . . Heat Dissipation 5 | . 5 . . . . . . Mass Support 2 | . 2 . . . . . . Inventory Capacity 3 | 1 . 1 1 . . . . Ranged Accuracy 4 | . . . 4 . . . . Hack Attack % 3 | . 2 . 1 . . . . Hack Defense % 2 | . 2 . . . . . . Protomatter Created 1801 | . 198 30 440 517 101 210 305 Integrity Restored 2906 | . 469 129 638 622 255 419 374 Core 1824 | . 239 129 406 422 246 338 44 Parts 1082 | . 230 . 232 200 9 81 330 Protomatter Decayed 1154 | . 35 129 254 376 196 70 94 Game ------ Seed HellfireRingBeacon Manual? 0 Play Time 01:40:00 Cumulative 191.7 hours Start 2024.10.28 @ 07:55:39 End 2024.12.07 @ 07:00:42 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 91 Rogue 0 Adventurer 91 Explorer 0 Win Type - Total 7 Types 2/1/2/2/0/0/0/0/0 Lore% 73 Gallery% 66 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 518f0613-a01b-4c31-8d26-1a67679de687