Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.07 @ 07:00:42 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (7)        1400
Robots Destroyed (130)     650
Value Destroyed (3903)     3903
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1844)               1844
              TOTAL SCORE: 8537

 Bonus
-------
High Alert Combat Kills    329
Follower Combat Kills      465
Entered Garrisons          200
Used RIF Installer         1000
Friendly Fire              -150

 Cogmind 
---------
Core Integrity             69/600
Matter                     300/300
Energy                     121/460
System Corruption          6%
Temperature                Cool (0)
Movement                   Hovering (116) Ox1
Location                   -9/Scraptown

 Parts 
-------
>           --- POWER (2) --------
     Cooled Ion Engine
     Cooled Ion Engine
>           --- PROPULSION (4) ---
   Improved Hover Unit
   Improved Hover Unit
>           --- UTILITY (7) ------
            Scrap Suit
  Makeshift Microdissipator Network
            Salvage Targeting Computer
     Medium Armor Plating
   Hardened Light Armor Plating
            Shield Generator
>           --- WEAPON (3) -------
  Overtuned Pulse Rifle
  Overtuned Pulse Rifle
            Ion Cannon
>           --- INVENTORY (3) ----
            Carbon-fiber Leg
            Carbon-fiber Leg

 Peak State 
------------
>            --- POWER ------------
      Cooled Ion Engine
      Cooled Ion Engine
>            --- PROPULSION -------
    Improved Hover Unit
    Improved Hover Unit
    Improved Hover Unit
             Airjet
>            --- UTILITY ----------
             Scrap Suit
             Salvage Targeting Computer
      Medium Armor Plating
    Hardened Light Armor Plating
             Shield Generator
             Relay Coupler [Sentry]
>            --- WEAPON -----------
    Improved EM Shotgun
   Overtuned Pulse Rifle
             Ion Cannon
>            --- INVENTORY --------
             Fusion Compressor
    Improved Proton Missile Launcher
  Long-range Missile Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    System Shield
  Device                   Sensor Array
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Slots Evolved              12   | 4   2   .   3   2   1   .   .   
  Power                    1    | 1   .   .   .   .   .   .   .   
  Propulsion               3    | 1   1   .   1   .   .   .   .   
  Utility                  6    | 1   1   .   2   1   1   .   .   
  Weapon                   2    | 1   .   .   .   1   .   .   .   
Parts Attached             46   | 6   16  2   5   4   2   3   8   
  Power                    7    | 2   1   2   .   2   .   .   .   
    Engine                 6    | 2   1   1   .   2   .   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   5   .   1   .   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   .   
    Hover                  6    | .   3   .   1   .   1   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | .   6   .   2   1   1   .   4   
    Device                 4    | .   1   .   .   .   .   .   3   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   1   .   .   .   
    Hackware               3    | .   .   .   2   .   1   .   .   
    Protection             5    | .   4   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   4   .   2   1   .   3   3   
    Energy Gun             12   | 2   4   .   2   .   .   3   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   97  100 100 100 99  97  85  
  Engine                   13   | .   23  13  8   11  12  12  12  
  Core                     2    | .   .   6   8   1   .   .   .   
  Wheel                    3    | .   18  .   .   .   .   .   .   
  Hover                    24   | .   8   30  32  27  25  25  24  
  Device                   6    | .   1   10  8   6   6   6   7   
  Processor                10   | .   11  10  8   12  12  12  10  
  Hackware                 9    | .   .   .   7   13  14  18  15  
  Protection               8    | .   10  10  8   6   6   6   8   
  Energy Gun               13   | .   23  20  16  13  12  9   2   
  Impact Weapon            1    | .   .   .   .   2   6   6   2   
Peak Build Rating          45   | 6   15  19  30  34  39  39  45  
  Average Rating           26   | 4   10  16  26  32  34  38  34  
  On Entrance              22   | .   6   15  19  30  34  39  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  19  21  22  31  31  31  47  
  Greatest Support         39   | 20  31  31  38  38  38  38  39  
  Greatest Overweight (x)  1    | 1   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   2   3   3   3   3   3   
  Average Capacity         2    | 1   1   1   2   3   3   3   3   
  Most Carried             3    | .   1   2   2   3   3   3   3   
  Average Carried          1    | .   .   1   1   2   2   3   2   
  Final Capacity           3    | 1   1   2   3   3   3   3   3   
  Final Carried            3    | .   1   2   2   3   3   3   2   

 Class Distribution 
--------------------
 93% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Storage
 Hacker-Mutant | -9/Garrison
 Hacker-Mutant | -9/Recycling
 Hacker-Mutant | -9/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  
Matter Collected           752  | 260  160  20   50   40   20   .    202  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4531 | .    592  313  1441 989  410  304  482  
  Parts                    319  | .    36   8    102  92   25   26   30   
Haulers Intercepted        5    | .    1    .    3    .    .    1    .    
Recyclers Shooed           3    | .    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Combat Hostiles Destroyed  115  | .   17  10  35  27  11  6   9   
  Melee                    4    | .   .   .   .   .   3   1   .   
  Guns                     91   | .   14  8   33  20  8   4   4   
  Cannons                  4    | .   .   .   .   .   .   .   4   
  AOE                      8    | .   .   1   2   5   .   .   .   
Classes Destroyed          13   | .   5   1   3   .   1   .   3   
  Worker                   1    | .   .   .   1   .   .   .   .   
  Hauler                   5    | .   1   .   3   .   .   1   .   
  Recycler                 1    | .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   1   .   .   .   
  Watcher                  9    | .   3   .   4   2   .   .   .   
  Swarmer                  29   | .   6   2   13  4   4   .   .   
  Grunt                    45   | .   11  4   13  11  4   2   .   
  Sentry                   24   | .   .   .   9   12  .   3   .   
  Programmer               4    | .   .   .   .   .   3   1   .   
  Bolteater                3    | .   .   .   .   .   .   .   3   
  Explorer                 1    | .   .   .   .   .   .   .   1   
  Scrapper                 6    | .   .   .   .   .   .   .   6   
  Assembled                4    | .   .   4   .   .   .   .   .   
Best Kill Streak           8    | .   5   2   7   5   4   3   8   
  Combat Bots Only         8    | .   5   2   6   5   4   3   8   
Max Kills in Single Turn   3    | .   2   1   2   3   2   1   1   
  Gunslinging              1    | .   1   .   .   .   1   .   .   
  Exploded                 2    | .   .   1   1   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  
Hostile Shots Fired        386  | .    66   40   91   54   87   13   35   
  Missed                   123  | .    22   13   28   22   28   4    6    
Damage Taken               3331 | .    353  358  693  354  675  128  770  
  Core                     2355 | .    239  207  499  251  486  98   575  
  Absorbed by Shields      181  | .    .    .    .    .    .    .    181  
  Redirected to Core       1989 | .    177  199  452  251  420  72   418  
  Ignored by Resistances   1002 | .    113  103  207  102  196  36   245  
  Regen/Repaired (Parts)   6    | .    .    .    .    .    .    .    6    
Core Remaining (%)         93   | 100  .    87   .    .    .    .    .    
Volleys Fired              255  | .    56   29   63   44   26   11   26   
  Largest                  3    | .    2    2    2    2    2    2    3    
  Hottest                  220  | .    115  115  90   90   90   95   220  
Shots Fired                505  | .    112  58   126  88   48   22   51   
  Gun                      486  | .    112  58   126  88   48   22   32   
  Cannon                   19   | .    .    .    .    .    .    .    19   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  220  | .    112  58   .    .    .    .    50   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          285  | .    .    .    126  88   48   22   1    
  Robot Hit Streak         57   | .    20   6    21   31   44   29   57   
  Robot Miss Streak        3    | .    2    3    2    1    2    1    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    2    .    2    2    3    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    .    
Shots Hit Robots           440  | .    90   37   103  78   62   23   47   
  Core Hits                231  | .    29   17   77   55   22   14   17   
  Critical Kills           2    | .    .    .    .    .    1    .    1    
  Critical Parts Destroyed 7    | .    .    .    .    .    7    .    .    
  Critical Strikes         22   | .    6    2    .    .    8    .    6    
    Burn                   13   | .    6    2    .    .    .    .    5    
    Meltdown               1    | .    .    .    .    .    .    .    1    
    Smash                  8    | .    .    .    .    .    8    .    .    
Melee Attacks              38   | .    .    .    .    4    30   4    .    
  Impact                   38   | .    .    .    .    4    30   4    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           9346 | .    1288 536  2347 1734 1701 747  993  
  Guns                     7000 | .    1288 536  2020 1530 605  397  624  
  Cannons                  369  | .    .    .    .    .    .    .    369  
  Explosions               874  | .    .    .    327  204  81   262  .    
  Melee                    1103 | .    .    .    .    .    1015 88   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Thermal                  3671 | .    1288 536  327  204  81   262  973  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          4572 | .    .    .    2020 1530 605  397  20   
  Impact                   1103 | .    .    .    .    .    1015 88   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    4    6    6    
  Average Corruption       5    | .    .    .    .    .    3    5    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  58   | .    .    .    .    .    4    19   35   
    Message Errors         13   | .    .    .    .    .    2    4    7    
    Matter Fused           13   | .    .    .    .    .    .    4    9    
    Heat Flow Errors       10   | .    .    .    .    .    .    4    6    
    Energy Discharges      6    | .    .    .    .    .    1    4    1    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    1    8    
    Data Loss (major)      3    | .    .    .    .    .    .    1    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            501  | .    .    .    .    .    424  51   26   
  Projectiles              26   | .    .    .    .    .    .    .    26   
  Explosions               34   | .    .    .    .    .    .    34   .    
  Melee                    441  | .    .    .    .    .    424  17   .    
Knockbacks                 2    | .    .    .    .    .    2    .    .    
  Impact                   2    | .    .    .    .    .    2    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    .    82   .    .    28   .    
  Shots                    6    | .    .    .    5    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        308  | .    180  72   24   8    26   238  308  
  Average Temperature      56   | .    48   21   7    3    16   116  109  
  Received Heat Transfer   863  | .    186  78   270  189  30   15   95   
  Effects                  1    | .    .    .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    2    1    1    .    
  Combat Hostiles          3    | .    .    .    .    2    .    1    .    
  Parts Fried              13   | .    .    .    7    5    1    .    .    
  Impact Corruptions       22   | .    .    .    .    .    19   3    .    
Robots Melted              6    | .    4    1    .    .    .    .    1    
  Combat Hostiles          5    | .    3    1    .    .    .    .    1    
  Parts Melted             19   | .    9    1    .    .    2    .    7    
  Heat Transferred         8601 | .    3654 1517 450  200  150  400  2230 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      17   | .    .    .    10   4    1    2    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Peak Influence             922  | .   384 251 666 637 922 434 .   
  Initial                  361  | .   .   126 .   190 361 354 .   
  Average                  306  | .   192 112 324 412 710 293 .   
Maximum Alert Level        3    | .   1   1   2   2   3   2   .   
  Low Security (%)         38   | 100 45  97  29  15  .   13  .   
  Level 1                  33   | .   54  2   33  33  10  66  .   
  Level 2                  21   | .   .   .   37  51  26  20  .   
  Level 3                  6    | .   .   .   .   .   63  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   8   .   5   5   .   .   .   
  Investigation            14   | .   8   .   2   4   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   3   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Distress Signals           4    | .   .   2   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              170  | .   24  18  52  36  20  5   15  
  Peak Tracking Total      6    | .   5   4   5   6   4   3   5   
  Tactical Retreats        15   | .   1   2   6   1   4   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Traps Triggered            12   | .   4   .   1   4   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Machines Disabled          11   | .   .   1   4   2   .   .   4   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         2    | .   2   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Machines Accessed          48   | .   10  1   10  13  3   11  .   
  Terminals                33   | .   8   .   8   10  3   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   1   2   .   7   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                142  | .   32  1   47  40  6   16  .   
  Successful               110  | .   28  1   37  27  3   14  .   
  Failed                   30   | .   3   .   9   13  3   2   .   
    Catastrophic           4    | .   1   .   .   3   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   .   
  Manual                   91   | .   25  .   24  29  .   13  .   
  Terminals                127  | .   30  .   45  37  6   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   1   2   .   7   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             63   | .   11  1   24  18  3   6   .   
  Robot Schematic          2    | .   .   .   .   1   .   1   .   
  Robot Analysis           8    | .   4   .   3   .   .   1   .   
  Prototype ID Bank        10   | .   3   .   3   4   .   .   .   
  Open Door                4    | .   .   1   .   3   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   1   .   1   .   .   
  Terminal Index           2    | .   .   .   .   1   .   1   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   
  Garrison Index           1    | .   .   .   .   1   .   .   .   
  Alert Level              7    | .   1   .   4   1   .   1   .   
  Unreport Threat          8    | .   .   .   4   2   .   2   .   
  Locate Traps             3    | .   1   .   1   1   .   .   .   
  Disarm Traps             2    | .   .   .   .   2   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   .   2   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         46   | .   17  .   13  8   .   8   .   
  Terminals                33   | .   15  .   11  6   .   1   .   
    Track                  1    | .   1   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   2   .   .   .   .   
    Botnet                 19   | .   6   .   8   4   .   1   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   
    Operators              2    | .   .   .   1   1   .   .   .   
    Skim                   2    | .   2   .   .   .   .   .   .   
    Sabotage               6    | .   6   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   2   .   1   2   .   7   .   
    Tunnel                 12   | .   2   .   1   2   .   7   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   .   5   7   2   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   1   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Used RIF Installer         2    | .   .   .   .   .   2   .   .   
  Signal Jammer            1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   .   
  Programmers              2    | .   .   .   .   .   2   .   .   
  Attached                 1    | .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   9   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   1   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Total Allies               23   | .   .   4   .   10  .   9   .   
  Largest Group            10   | .   .   4   4   10  10  9   9   
  Highest-Rated Group      138  | .   .   71  71  88  88  138 138 
  Highest-Rated Ally       31   | .   .   31  31  16  16  27  27  
Total Orders               10   | .   .   .   2   .   .   .   8   
  STAY                     10   | .   .   .   2   .   .   .   8   
Ally Attacks               165  | .   .   19  19  11  93  .   23  
  Total Damage             1634 | .   .   141 199 87  820 .   387 
  Kills                    29   | .   .   4   2   3   14  .   6   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto Gar Rec Scr 
Robot Analysis Total       8    | .   4   .   3   .   .   1   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  
Turns Passed               6944 | 68   1181 960  1102 937  571  659  1466 
Spaces Moved               8540 | 69   1205 1081 1395 1017 697  797  2279 
  Core                     7    | 7    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   871  | 62   809  .    .    .    .    .    .    
  Hover                    7662 | .    396  1081 1395 1017 697  797  2279 
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   52   52   48   48   48   48   48   
  Average Speed            52   | 85   70   52   48   48   48   48   49   
  Slowest Speed            130  | 95   130  52   52   48   48   48   112  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       75   | 3    97   95   94   95   65   97   57   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     15   | .    2    2    1    2    .    7    1    
  Known Exits Taken        5    | .    1    1    1    1    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             6    | .    .    1    .    .    .    .    5    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          51   | .    .    .    26   16   .    8    1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      50   | .    .    .    26   16   .    8    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -9   -9   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  
Total                      10416 | 74   1412 1420 1693 1368 824  1042 2583 
  Wait                     1245  | .    108  301  195  244  15   159  223  
  Move                     8533  | 68   1204 1080 1394 1016 696  796  2279 
  Hop                      .     | .    .    .    .    .    .    .    .    
  Pick Up                  16    | .    2    1    1    .    1    .    11   
  Fast Attach              29    | 6    11   .    2    2    2    2    4    
  Attach                   2     | .    1    .    1    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    
  Swap                     15    | .    4    2    2    2    .    1    4    
  Drop                     24    | .    1    1    .    1    1    2    18   
  Fire                     255   | .    56   29   63   44   26   11   26   
  Melee                    38    | .    .    .    .    4    30   4    .    
  Ram                      .     | .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    
  Escape Stasis            57    | .    .    .    .    18   39   .    .    
  Rewire                   47    | .    .    .    .    .    .    47   .    
  Trap                     .     | .    .    .    .    .    .    .    .    
  Miscellaneous            155   | .    25   6    35   37   14   20   18   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2)
-9/Storage (discovered 3 exits: [*Mat] / *Rec / Gar)
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling (discovered 2 exits: *Fac / *Scr)
-9/Scraptown (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Power slot (x1)
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
   19 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 3)
  210 | -10/Materials | Discovered new exit (range 15)
  246 | -10/Materials | Identified exit to Mines
  371 | -10/Materials | Discovered new exit (range 10)
  425 | -10/Materials | Central database locked down
  509 | -10/Materials | Build established: Hacker-Mutant
  730 | -10/Materials | Discovered new exit (range 15)
  746 | -10/Materials | Identified exit to Materials
  829 | -10/Materials | Reached level 2
  836 | -10/Materials | Upgraded with Propulsion slot (x1)
 1045 | -10/Materials | Reached level 3
 1055 | -10/Materials | Upgraded with Utility slot (x1)
 1190 | -10/Materials | Discovered new exit (range 10)
 1194 | -10/Materials | Identified exit to Subcaves
 1250 | -10/Materials | Entered Mines
 1253 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1587 | -10/Mines     | Assembled infested the area
 1820 | -10/Mines     | Discovered exit to Materials (range 10)
 1824 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1885 | -10/Mines     | Learned location of Storage (-9)
 1945 | -10/Mines     | Discovered exit to Materials (range 12)
 1949 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2210 | -10/Mines     | Entered Materials
 2210 | -9/Materials  | Accompanied by 4 allies
 2212 | -9/Materials  | Reached level 4
 2212 | -9/Materials  | Reached level 5
 2218 | -9/Materials  | Identified exit to Mines
 2218 | -9/Materials  | Identified exit to Storage
 2349 | -9/Materials  | Reached level 6
 2361 | -9/Materials  | Upgraded with Propulsion slot (x1)
 2580 | -9/Materials  | Discovered new exit (range 10)
 2647 | -9/Materials  | Discovered new exit (range 14)
 2734 | -9/Materials  | Reached level 7
 2786 | -9/Materials  | Upgraded with Utility slot (x2)
 2801 | -9/Materials  | Discovered new exit (range 13)
 3035 | -9/Materials  | Reached level 8
 3066 | -9/Materials  | Central database locked down
 3312 | -9/Materials  | Entered Storage
 3314 | -9/Storage    | Reached level 9
 3511 | -9/Storage    | Upgraded with Utility slot (x1)
 3821 | -9/Storage    | Used back door to open Recycling access
 3821 | -9/Storage    | Discovered new exit (range 4)
 3854 | -9/Storage    | Reached level 10
 3911 | -9/Storage    | Discovered new exit (range 16)
 3917 | -9/Storage    | Upgraded with Weapon slot (x1)
 4024 | -9/Storage    | Met 01-MTF
 4096 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 4214 | -9/Storage    | Identified exit to Garrison
 4249 | -9/Storage    | Entered Garrison
 4249 | -9/Garrison   | Accompanied by 11 allies (01-MTF)
 4252 | -9/Garrison   | 01-MTF left
 4257 | -9/Garrison   | Triggered checkpoint
 4293 | -9/Garrison   | Triggered checkpoint
 4317 | -9/Garrison   | Triggered checkpoint
 4360 | -9/Garrison   | Installed Relay Interface Framework
 4367 | -9/Garrison   | Triggered checkpoint
 4397 | -9/Garrison   | Discovered new exit (range 12)
 4397 | -9/Garrison   | Discovered new exit (range 38)
 4397 | -9/Garrison   | Discovered new exit (range 64)
 4423 | -9/Garrison   | Triggered checkpoint
 4439 | -9/Garrison   | Expanded RIF knowledge: Signal Jamming
 4448 | -9/Garrison   | Triggered checkpoint
 4456 | -9/Garrison   | Reached level 11
 4532 | -9/Garrison   | Lost 3 allies
 4554 | -9/Garrison   | P-60 Hacker assimilated allied Mercenary 2c
 4570 | -9/Garrison   | P-60 Hacker assimilated allied Mercenary 2f
 4591 | -9/Garrison   | Lost 3 allies
 4594 | -9/Garrison   | Core integrity fell below 50%
 4695 | -9/Garrison   | Upgraded with Utility slot (x1)
 4722 | -9/Garrison   | Identified exit to Recycling
 4820 | -9/Garrison   | Entered Recycling
 5031 | -9/Recycling  | Discovered new exit (range 6)
 5038 | -9/Recycling  | Scanned before Scraplab entrance
 5048 | -9/Recycling  | Identified exit to Factory
 5310 | -9/Recycling  | Entered Scraplab
 5314 | -9/Recycling  | Discovered new exit (range 3)
 5314 | -9/Recycling  | Identified exit to Scraptown
 5479 | -9/Recycling  | Entered Scraptown
 5479 | -9/Scraptown  | Accompanied by 9 allies
 5566 | -9/Scraptown  | Discovered new exit (range 11)
 5604 | -9/Scraptown  | Visited Shadow of the Wyrm
 5611 | -9/Scraptown  | Visited TADAMA
 5635 | -9/Scraptown  | Visited Spacefarers
 5639 | -9/Scraptown  | Visited Symbiants
 5743 | -9/Scraptown  | Turned away by UFD registrar
 5867 | -9/Scraptown  | Visited SPCMW
 6176 | -9/Scraptown  | Visited Fellowship of the Rings
 6196 | -9/Scraptown  | Visited CPS Storage
 6699 | -9/Scraptown  | Attacked by Scraptown defenders
 6702 | -9/Scraptown  | Found Scrap Suit
 6739 | -9/Scraptown  | Lost 5 allies
 6911 | -9/Scraptown  | Lost 4 allies
 6936 | -9/Scraptown  | Destroyed 8 combat bots
 6941 | -9/Scraptown  | Core integrity fell below 20%
 6945 | -9/Scraptown  | Self-destructed

 Last Messages 
---------------
06927_ Penetrated by Siege Slug.
06927_ Knocked back.
06927_ Triborg suffers critical hit (Burn).
06929_ Penetrated by Siege Slug.
06929_ Imp. Hover Unit blasted off.
06929_ Siege Slug penetrates Wall.
06929_ Machine disabled.
06931_ Penetrated by Siege Slug.
06931_ Knocked back.
06931_ Penetrated by Siege Slug.
06931_ Siege Slug penetrates Machine.
06933_ Penetrated by Siege Slug. <x2>
06935_ Knocked back.
06940_ Siege Slug penetrates Machine. <x2>
06940_ Penetrated by Siege Slug.
06940_ Knocked back.
06944_ Siege Slug penetrates Machine.
06944_ Machine disabled.
06944_ Siege Slug penetrates Machine. <x2>
06944_ Airjet blasted off.

 Map 
-----
+----------------------------------------------------+
|               ??""""     "  """" ""#?????######### |
|               ??"""         "     "#?????????????? |
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|               ???"""""   "  " """""#?????#         |
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|               ??""" "    "  """""""#?????#         |
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|               ?#"""      "  ########?????#         |
|               ?#""""""   "  #"""X""#?????#         |
|               ?#""" ""   "  #"    "#?????#         |
|               ?#""          #"    "#?????#         |
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|               ?#""       "  #"    "#????????##     |
|               ?#"" """""""  #"    "#????????#      |
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|               ?#"  " "  ""  #""   "##""   "#?#   # |
|               ?#"  "    ""% # "   "##""   "#?#   # |
|               ?#"       ""  # " " "##"%]  "#?#   # |
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|               ???# #######! ![""" "#?#           # |
|               ?#"" """""""!%" """ "#?#             |
|               ?#"         %="%""" "#?#           # |
|               ??" """""  =!="=""" "#?#####  ### ## |
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|               ???? """""!==! !"%"="##"""""  """""# |
|               ??"  """""[* * %!%!="##""" "  "   "# |
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|               ?#""""""""""!%"!*######"""""  """""# |
|               ???#########*%["[#????######  ###### |
|               ??????????#=[[[%"###########  ###### |
|               ??????????#*=!%**%!     ==!%*[       |
|               ??????????#!=%!]]%=!   *%%=[=        |
|               ??????????#!/ !###""""  """######""" |
|               ??????????####"#?#"""  !"""#????#"   |
|               ?????????????##??#"""   %""#????#"   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          23
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Salvage Targeting          1
Offensive Hacking          25
Defensive Hacking          30
Relay Coupler Types        1
Relay Coupler Value        80

 Item Schematics 
-----------------
     Cooling System | -9/Materials | Extracted
 Signal Interpreter | -9/Materials | Extracted
           Datajack | -9/Materials | Extracted

 Robot Schematics 
------------------
 G-34 Mercenary | -9/Storage   | Hacked
   B-36 Bruiser | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -9   -9   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Gar  Rec  Scr  
Levels Raised              10    | .    2    .    5    2    1    .    .    
  XP Earned                20072 | 4000 3180 1295 6894 2671 1285 615  132  
  XP Spent                 18450 | 2250 4050 500  7150 2500 2000 .    .    
Upgrades                   31    | 5    13   1    9    2    1    .    .    
  Power Slot               1     | 1    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    1    .    1    .    .    .    .    
  Utility Slot             6     | 1    1    .    2    1    1    .    .    
  Weapon Slot              2     | 1    .    .    .    1    .    .    .    
  Heat Dissipation         5     | .    5    .    .    .    .    .    .    
  Mass Support             2     | .    2    .    .    .    .    .    .    
  Inventory Capacity       3     | 1    .    1    1    .    .    .    .    
  Ranged Accuracy          4     | .    .    .    4    .    .    .    .    
  Hack Attack %            3     | .    2    .    1    .    .    .    .    
  Hack Defense %           2     | .    2    .    .    .    .    .    .    
Protomatter Created        1801  | .    198  30   440  517  101  210  305  
  Integrity Restored       2906  | .    469  129  638  622  255  419  374  
    Core                   1824  | .    239  129  406  422  246  338  44   
    Parts                  1082  | .    230  .    232  200  9    81   330  
Protomatter Decayed        1154  | .    35   129  254  376  196  70   94   

 Game 
------
Seed              HellfireRingBeacon
  Manual?         0
Play Time         01:40:00
  Cumulative      191.7 hours
  Start           2024.10.28 @ 07:55:39
  End             2024.12.07 @ 07:00:42
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          91
  Rogue           0
  Adventurer      91
  Explorer        0
Win Type          -
  Total           7
  Types           2/1/2/2/0/0/0/0/0
Lore%             73
Gallery%          66
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 518f0613-a01b-4c31-8d26-1a67679de687