Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 22:12:56 Player: Gabriel Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3784) 3784 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 8595 Bonus ------- High Alert Combat Kills 149 Friendly Fire -33 Cogmind --------- Core Integrity 0/1000 Matter 97/300 Energy 64/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Transmission Jammer > --- WEAPON (5) ------- Power Sword > --- INVENTORY (5) ---- Xenon Bombardment Thruster Large Storage Unit Compact Matter Pod (150) Flak Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Battery Energy Filter > --- WEAPON ----------- High-powered Shock Rifle Improved Lightning Gun Long-range Proton Cannon Heavy Ion Cannon Heavy Flak Cannon > --- INVENTORY -------- Xenon Bombardment Thruster Compact Matter Pod Improved Light Armor Plating Heavy Ion Cannon Flak Gun [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Battery Device Improved Heat Sink Storage High-capacity Battery Protection Hardened Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 . 1 . 1 . Utility 3 | . . . 1 . . 1 . 1 Weapon 3 | . . . . . 1 1 1 . Parts Attached 114 | 6 7 2 20 11 24 18 14 12 Power 13 | 1 . 1 2 2 3 . 2 2 Engine 8 | 1 . 1 2 2 2 . . . Core 5 | . . . . . 1 . 2 2 Reactor . | . . . . . . . . . Propulsion 31 | 2 . . 6 3 5 10 5 . Treads . | . . . . . . . . . Leg 24 | 2 . . 6 . 5 6 5 . Wheel 3 | . . . . 3 . . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . 4 . . Utility 23 | 1 3 1 3 2 3 5 1 4 Device 11 | . 3 . 1 . 2 1 1 3 Storage 5 | 1 . 1 . 2 . 1 . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 7 | . . . 2 . 1 3 . 1 Artifact . | . . . . . . . . . Weapon 47 | 2 4 . 9 4 13 3 6 6 Energy Gun 19 | . 2 . 4 1 8 . 3 1 Energy Cannon 7 | . . . . . . 2 2 3 Ballistic Gun 11 | 2 1 . 3 2 2 1 . . Ballistic Cannon 3 | . . . . 1 . . 1 1 Launcher 3 | . 1 . 1 . 1 . . . Special Weapon 2 | . . . 1 . 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 59 | . . 1 10 6 11 3 7 21 Power 8 | . . 1 3 . . . 1 3 Propulsion 22 | . . . 4 3 4 3 3 5 Utility 8 | . . . 1 1 . . 1 5 Weapon 21 | . . . 2 2 7 . 2 8 Highest Loss Streak 15 | . . 1 3 5 6 1 3 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 98 99 93 52 87 87 90 74 Engine 5 | . 14 13 9 7 5 . . . Core 3 | . . . . . 3 7 5 7 Leg 23 | . 28 28 29 6 23 20 29 23 Wheel 1 | . . . . 8 4 . . . Device 7 | . 12 14 10 . 5 5 6 9 Storage 13 | . 14 14 11 15 18 15 13 9 Protection 5 | . . . 10 2 3 8 4 . Energy Gun 13 | . 12 28 16 7 15 17 8 7 Energy Cannon 3 | . . . . . . 5 11 8 Ballistic Gun 4 | . 15 . 3 4 3 4 4 . Ballistic Cannon 1 | . . . . . . . 2 4 Naked Turns 16 | . . . . . . . . 16 Heaviest Build 76 | 14 17 22 27 29 35 58 67 76 Greatest Support 87 | 20 20 20 30 30 40 45 87 87 Greatest Overweight (x) 9 | . . 1 2 8 2 9 1 6 Average Overweight (x) . | . . . . 1 . 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 15 15 15 Average Capacity 11 | 6 8 8 10 10 10 12 15 13 Most Carried 13 | 2 8 8 7 8 10 13 12 9 Average Carried 7 | . 5 7 5 6 8 9 9 5 Final Capacity 15 | 8 8 10 10 10 10 15 15 5 Final Carried 11 | 1 8 7 7 7 10 11 10 4 Class Distribution -------------------- 36% | Mutant 30% | Scavenger-Tank 13% | Scavenger-Gunner 9% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 2017 | 188 309 15 304 151 391 307 324 28 Remotely . | . . . . . . . . . Salvage Created 3756 | . 309 24 647 195 859 441 896 385 Parts 209 | . 8 . 50 8 42 33 48 20 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . 1 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 75 | . 4 1 22 2 19 7 10 10 Melee 3 | . . . . . 1 . . 2 Guns 46 | . 4 1 16 2 16 4 3 . Cannons 16 | . . . . . 1 3 7 5 AOE 9 | . . . 6 . . . . 3 Classes Destroyed 13 | . 3 . 7 . 1 2 . . Worker 5 | . . . 1 . . 1 3 . Builder 3 | . . . 1 . . . 2 . Tunneler 3 | . . . 1 2 . . . . Recycler 6 | . 2 . 1 1 1 . 1 . Operator 4 | . . . 2 . . 2 . . Watcher 11 | . 1 . 3 . 3 . 4 . Swarmer 18 | . . . 7 . 7 . . 4 Grunt 35 | . 4 1 12 . 7 2 4 5 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . 1 . . . 1 . Sentry 10 | . . . 2 2 4 2 . . Hunter 6 | . . . . . . 1 4 1 Programmer 3 | . . . . . . 2 1 . Best Kill Streak 9 | . 3 1 9 3 6 4 4 3 Combat Bots Only 7 | . 2 1 7 2 5 2 2 3 Max Kills in Single Turn 5 | . 1 1 5 1 1 1 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . 2 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 818 | . 20 10 141 28 164 87 122 246 Missed 291 | . 5 1 47 7 54 38 41 98 Damage Taken 8587 | . 227 127 1264 511 1336 551 1557 3014 Core 1867 | . 48 11 204 193 222 16 157 1016 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 121 | . . . 121 . . . . . Core Remaining (%) 68 | 100 . 76 . . 59 97 81 . Volleys Fired 292 | . 30 6 68 16 81 26 40 25 Largest 5 | . 2 2 2 2 3 4 5 5 Hottest 324 | . 130 130 130 130 163 208 313 324 Shots Fired 740 | . 60 13 121 32 169 89 161 95 Gun 558 | . 56 13 114 30 158 77 80 30 Cannon 170 | . . . . 2 10 12 81 65 Launcher 11 | . 4 . 7 . . . . . Special 1 | . . . . . 1 . . . Kinetic 194 | . 30 . 27 8 51 15 44 19 Thermal 396 | . 26 13 87 24 112 48 60 26 Explosive 11 | . 4 . 7 . . . . . Electromagnetic 139 | . . . . . 6 26 57 50 Robot Hit Streak 17 | . 9 15 17 8 7 6 6 8 Robot Miss Streak 10 | . 8 9 7 4 8 7 10 8 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 3 . 3 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 417 | . 35 10 91 20 98 49 71 43 Core Hits 303 | . 32 12 87 7 49 31 55 30 Critical Kills 2 | . 1 . . . 1 . . . Critical Parts Destroyed 3 | . 1 . . . 2 . . . Critical Strikes 15 | . 2 . 1 . 8 3 1 . Burn 8 | . . . 1 . 4 3 . . Destroy 5 | . 2 . . . 3 . . . Corrupt 1 | . . . . . . . 1 . Sever 1 | . . . . . 1 . . . Melee Attacks 10 | . . . . . 4 . . 6 Impact . | . . . . . . . . . Slashing 10 | . . . . . 4 . . 6 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9164 | . 422 152 2035 320 1623 948 1731 1933 Guns 5249 | . 422 152 1195 319 1439 733 763 226 Cannons 2110 | . . . . . 86 215 862 947 Explosions 1508 | . . . 840 . . . 58 610 Melee 194 | . . . . . 83 . . 111 Ramming 91 | . . . . 1 3 . 48 39 Kinetic 1846 | . 163 . 268 34 490 245 395 251 Thermal 4996 | . 259 152 1355 285 1001 456 592 896 Explosive 563 | . . . 412 . . . 58 93 Electromagnetic 1474 | . . . . . 46 247 638 543 Impact . | . . . . . . . . . Slashing 194 | . . . . . 83 . . 111 Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . Average Corruption 1 | . 1 2 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . 3 . . . . . . Heat Flow Errors 2 | . . 2 . . . . . . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 276 | . . . 38 . . . 48 190 Projectiles 22 | . . . . . . . 19 3 Explosions 253 | . . . 38 . . . 28 187 Melee 1 | . . . . . . . 1 . Knockbacks 10 | . . . . . 1 . 1 8 Impact . | . . . . . . . . . Kinetic 9 | . . . . . 1 . 1 7 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 222 | . . . 87 . . . 41 94 Shots 7 | . . . 4 . . . 1 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 16 | . . . . 1 1 . 3 11 Kicked 15 | . . . . 1 1 . 3 10 Crushed . | . . . . . . . . . Highest Temperature 638 | . 199 203 199 293 322 420 638 565 Average Temperature 115 | . 89 103 88 117 83 137 148 172 Received Heat Transfer 2355 | . 165 69 426 63 558 108 216 750 Effects 21 | . . . . . 3 1 10 7 Shutdowns 6 | . . . . . . 1 3 2 Energy Bleed 3 | . . . . . . . 1 2 Interference 9 | . . . . . 2 . 4 3 Short Circuit 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . . . 1 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 3 1 Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 19 | . . . 2 3 6 4 4 . Heat Transferred 8753 | . 320 195 2028 666 2737 1110 879 818 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 899 | . 200 30 413 170 367 292 357 899 Initial 158 | . . 8 11 135 4 132 42 158 Average 178 | . 59 9 230 94 230 105 150 491 Maximum Alert Level 3 | . 1 . 2 . 1 1 1 3 Low Security (%) 61 | 100 94 100 38 100 21 91 62 11 Level 1 31 | . 5 . 45 . 78 8 37 36 Level 2 5 | . . . 15 . . . . 33 Level 3 1 | . . . . . . . . 18 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 . 9 . 1 3 3 6 Investigation 10 | . 1 . 5 . . 1 1 2 Extermination 3 | . . . . . . 2 1 . Reinforcement 7 | . 1 . 4 . 1 . 1 . Assault 2 | . . . . . . . . 2 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 9 | . . . 3 1 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 10 2 31 11 36 12 17 49 Peak Tracking Total 13 | . 2 2 8 5 6 3 4 13 Tactical Retreats 18 | . 1 . 1 . 7 . . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 5 | . 2 . 1 . . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . 4 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 36 | . 1 . 7 . 1 1 16 10 Max in Single Turn 5 | . 1 . 5 . 1 1 4 4 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 23 | . 2 . 5 . 4 6 3 3 Terminals 13 | . 2 . 2 . 1 4 1 3 Fabricators 2 | . . . . . . 1 1 . Repair Stations 4 | . . . 2 . . 1 1 . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 3 | . . . 1 . 2 . . . Garrison Access . | . . . . . . . . . Total Hacks 76 | . 16 . 23 . 9 13 6 9 Successful 45 | . 10 . 18 . 7 5 2 3 Failed 31 | . 6 . 5 . 2 8 4 6 Catastrophic 4 | . . . 2 . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 43 | . 16 . 8 . 1 7 2 9 Fabricators 5 | . . . . . . 4 1 . Repair Stations 12 | . . . 7 . . 2 3 . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 14 | . . . 8 . 6 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 10 . 5 . 1 4 . 3 Record 5 | . . . . . . 2 . 3 Prototype ID Bank 1 | . . . 1 . . . . . Open DSF 2 | . . . . . . 2 . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 3 | . 2 . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Security Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 1 . Network Status 2 | . . . . . . 1 1 . Repair Station Hacks 6 | . . . 5 . . . 1 . Scan Component 4 | . . . 3 . . . 1 . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 12 | . . . 8 . 4 . . . Insert Component 6 | . . . 4 . 2 . . . Analyze 6 | . . . 4 . 2 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 . 5 . 1 6 2 3 Full Trace Events 8 | . 1 . 4 . . 1 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . 2 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 58 | . . . 58 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . Parts Scanalyzed 6 | . . . 4 . 2 . . . Part Schematics Acquired 5 | . . . 3 . 2 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 6166 | 71 501 305 1024 585 998 1180 931 571 Spaces Moved 3180 | 54 256 184 506 304 474 525 516 361 Core 171 | 9 . . . 101 . . . 61 Treads . | . . . . . . . . . Legs 2779 | 45 256 184 506 62 388 522 516 300 Wheels 227 | . . . . 141 86 . . . Hover . | . . . . . . . . . Flight 3 | . . . . . . 3 . . Fastest Speed 50 | 50 120 120 120 80 80 120 120 50 Average Speed 144 | 108 120 139 128 155 141 200 142 112 Slowest Speed 780 | 120 120 190 260 450 190 780 190 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 39 50 37 60 34 16 16 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 241 | . 18 . 68 2 2 2 52 97 Melee . | . . . . . . . . . Projectile 13 | . . . . 2 2 2 5 2 AOE 228 | . 18 . 68 . . . 47 95 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 4101 | 66 389 221 742 383 641 592 612 455 Wait 375 | . 81 27 130 44 32 5 23 33 Move 3172 | 53 255 183 505 303 473 524 515 361 Hop . | . . . . . . . . . Pick Up 85 | 7 12 1 13 7 17 11 12 5 Fast Attach 6 | . . . . . 5 1 . . Attach 64 | 6 1 1 13 8 10 5 9 11 Detach 3 | . . . . 1 1 . . 1 Swap 44 | . 6 1 7 3 9 12 5 1 Drop 28 | . 4 2 . . 8 8 5 1 Fire 292 | . 30 6 68 16 81 26 40 25 Melee 10 | . . . . . 4 . . 6 Ram 1 | . . . . . . . . 1 Kick 15 | . . . . 1 1 . 3 10 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 6 | . . . 6 . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 12) 573 | -10/Materials | Entered Mines 584 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 832 | -10/Mines | Discovered new exit (range 13) 878 | -10/Mines | Entered Materials 878 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Repaired Aluminum Leg 1070 | -9/Materials | Repaired Disposable Heat Sink 1151 | -9/Materials | Identified exit to Mines 1342 | -9/Materials | Destroyed 7 combat bots 1446 | -9/Materials | Lost 3 parts (2n1u) 1872 | -9/Materials | Core integrity fell below 50% 1902 | -9/Materials | Entered Mines 1962 | -9/Mines | Assembled infested the area 1967 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1977 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2078 | -9/Mines | Core integrity fell below 20% 2103 | -9/Mines | Lost 5 parts (2n1u2w) 2459 | -9/Mines | Discovered new exit (range 15) 2471 | -9/Mines | Discovered new exit (range 11) 2487 | -9/Mines | Entered Materials 2487 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2673 | -8/Materials | Lost 6 parts (2n4w) 3135 | -8/Materials | Lost 3 parts (2n1w) 3349 | -8/Materials | Discovered new exit (range 7) 3477 | -8/Materials | Build established: Tank 3485 | -8/Materials | Entered Factory 3485 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3789 | -7/Factory | Build established: Scavenger-Tank 4595 | -7/Factory | Discovered new exit (range 12) 4665 | -7/Factory | Entered another Factory area 4665 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5110 | -6/Factory | Lost 3 parts (1p2n) 5563 | -6/Factory | Discovered new exit (range 15) 5596 | -6/Factory | Entered another Factory area 5596 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5736 | -5/Factory | Garrison activated, responded to threat 5773 | -5/Factory | Build established: Scavenger-Gunner 5985 | -5/Factory | Lost 3 parts (1p1n1w) 6141 | -5/Factory | Core integrity fell below 50% 6147 | -5/Factory | Lost 15 parts (1p4n4u6w) 6164 | -5/Factory | Core integrity fell below 20% 6167 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- K-01 Serf cleans the Assembly Bed. Slug penetrates S-27 Virus. Critical hit (Burn: +37). M-28 Smith repairs S-27 Virus. Imp. Light Armor Plating destroyed. Acquired Imp. Transmission Jammer. Acquired Power Sword. S-27 Virus destroyed. Acquired 28 matter. S-27 Virus destroyed. Fusion Modulator explodes. L-41 Fighter destroyed. G-50 Soldier destroyed. S-27 Virus destroyed. ALERT: Garrison Access compromised, dispatching assault squad. Garrison Access disabled. S-27 Virus destroyed. Penetrated by Slug. Critical hit (Burn: +37). 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"""??????????????? | | ?????????????????????#"" mgg #? ???????????????? | | ?????????????????????# sss##/#????????????????? | | ?????????????????????# ggg##???????????????? | | ?????????????????????# ;;;;;;;;;####????????????? | | ?????????????????????# ; = h ! =#????????????? | | ?????????????????????# ; % = #????????????? | | ?????????????????????##;;@= !%= " #????????????? | | ??????????????????????##; ! * " #????????????? | | ??????????????????????# ; l[[s[ " #????????????? | | ??????????????????????##; =%! #????????????? | | ???????????????????????#;;;;;;*;;####????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 50 Energy Generation 25 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Evasion (%) 55 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Trap Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Survived The Infestation Made in Tau Ceti IV More Dakka Please Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed RelaySingularityBarrier Manual? 0 Play Time 01:10:35 Cumulative 5.4 hours Start 2024.07.08 @ 21:00:23 End 2024.07.08 @ 22:12:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9c55262e-0a8a-48ea-83cb-77d4f793e713