Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 17:21:43 Player: Roland Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2774) 2774 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (272) 272 TOTAL SCORE: 6211 Bonus ------- High Alert Combat Kills 272 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 139/140 System Corruption 43% Temperature Cool (0) Movement Core (450) Ox8 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Weapon Cycler > --- WEAPON (3) ------- Pulse Rifle Heavy Disruptor Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Heat Sink Machine Analyzer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Heavy Particle Gun Missile Launcher > --- INVENTORY -------- Target Analyzer Core Analyzer Kinecellerator [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 2 | . . 1 . 1 . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . 1 . . . Parts Attached 124 | 6 22 25 35 30 1 5 Power 23 | 1 3 6 10 2 . 1 Engine 16 | 1 2 6 5 1 . 1 Core 7 | . 1 . 5 1 . . Reactor . | . . . . . . . Propulsion 30 | 2 9 6 7 6 . . Treads 13 | . 2 6 4 1 . . Leg 7 | . 2 . 3 2 . . Wheel 2 | 2 . . . . . . Hover 3 | . 3 . . . . . Flight 5 | . 2 . . 3 . . Utility 24 | 1 2 4 4 11 1 1 Device 13 | 1 . 3 1 6 1 1 Storage 2 | . 2 . . . . . Processor 5 | . . 1 1 3 . . Hackware . | . . . . . . . Protection 4 | . . . 2 2 . . Artifact . | . . . . . . . Weapon 47 | 2 8 9 14 11 . 3 Energy Gun 14 | . 3 2 5 3 . 1 Energy Cannon 5 | . . . . 3 . 2 Ballistic Gun 6 | 2 1 3 . . . . Ballistic Cannon 7 | . 2 2 3 . . . Launcher 11 | . 2 2 6 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . 4 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . Corrupted Parts 8 | . . . 6 1 . 1 System Corruption 45 | . . . 35 5 . 5 Parts Lost 41 | . 2 6 12 19 2 . Power 12 | . 1 4 4 3 . . Propulsion 12 | . 1 1 4 4 2 . Utility 10 | . . 1 1 8 . . Weapon 7 | . . . 3 4 . . Highest Loss Streak 8 | . 1 3 5 8 2 . To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 82 | . 90 94 87 63 30 23 Engine 12 | . 13 17 10 3 . 5 Core 2 | . . . 5 5 . . Treads 8 | . 9 11 13 . . . Leg 8 | . 3 10 7 8 12 . Hover 1 | . 9 . . . . . Flight 1 | . 2 . . 6 . . Device 10 | . 14 16 . 4 11 5 Storage 7 | . 9 11 6 . . . Processor 6 | . . 5 12 14 . . Protection 1 | . . . 6 3 . . Energy Gun 9 | . 10 9 11 9 . 5 Ballistic Gun 2 | . 1 5 . . . . Ballistic Cannon 4 | . 5 5 9 1 . . Launcher 2 | . 8 1 3 . . . Naked Turns 50 | . . . . . 15 35 Heaviest Build 41 | 8 20 31 41 41 10 25 Greatest Support 69 | 20 40 46 69 25 20 3 Greatest Overweight (x) 9 | . 4 9 1 6 . 8 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 10 | 5 10 10 10 5 5 5 Average Capacity 8 | 5 8 10 8 5 5 5 Most Carried 10 | 3 8 9 10 5 2 5 Average Carried 4 | . 4 6 6 3 1 . Final Capacity 10 | 5 10 10 5 5 5 5 Final Carried 8 | 2 5 8 5 . 2 . Class Distribution -------------------- 74% | Mutant 12% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2042 | 268 308 561 674 231 . . Remotely . | . . . . . . . Salvage Created 2760 | 33 373 881 1121 352 . . Parts 153 | 4 30 47 58 14 . . Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . . 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 64 | 1 11 22 24 6 . . Melee 2 | . . . . 2 . . Guns 28 | 1 6 14 7 . . . Cannons 10 | . . 4 4 2 . . AOE 20 | . 4 3 12 1 . . Classes Destroyed 14 | 1 4 4 4 1 . . Worker 1 | . . . 1 . . . Builder 3 | . . 2 . 1 . . Tunneler 1 | . 1 . . . . . Hauler 2 | . 2 . . . . . Recycler 1 | . . 1 . . . . Mechanic 1 | . . . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 9 | . 3 3 3 . . . Grunt 39 | 1 8 12 15 3 . . Brawler 1 | . . . 1 . . . Duelist 4 | . . 1 1 2 . . Protector 1 | . . . 1 . . . Sentry 9 | . . 6 3 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 7 | 1 7 3 6 1 . . Combat Bots Only 5 | 1 3 3 5 1 . . Max Kills in Single Turn 4 | 1 4 3 3 1 . . Gunslinging 1 | . . . 1 . . . Exploded 3 | . 1 2 3 1 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 371 | 2 54 111 109 89 2 4 Missed 97 | . 16 29 24 27 . 1 Damage Taken 5164 | 28 550 1228 1570 1659 80 49 Core 1399 | . 115 232 346 646 46 14 Absorbed by Shields . | . . . . . . . Core Remaining (%) 58 | 100 54 42 37 . . . Volleys Fired 203 | 3 30 74 46 50 . . Largest 3 | 2 2 2 3 3 . . Hottest 183 | 40 100 106 183 155 . . Shots Fired 367 | 6 59 134 109 58 1 . Gun 261 | 6 46 106 57 46 . . Cannon 66 | . 1 20 32 12 1 . Launcher 40 | . 12 8 20 . . . Special . | . . . . . . . Kinetic 104 | 6 1 61 32 4 . . Thermal 190 | . 46 65 57 22 . . Explosive 29 | . 12 8 9 . . . Electromagnetic 44 | . . . 11 32 1 . Robot Hit Streak 18 | 3 11 8 18 6 . . Robot Miss Streak 8 | 1 6 8 2 4 2 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 223 | 3 33 77 61 49 . . Core Hits 126 | 2 27 36 47 14 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . 3 3 8 4 . . Burn 13 | . 3 3 6 1 . . Blast 2 | . . . 2 . . . Sever 3 | . . . . 3 . . Melee Attacks 20 | . . . . 20 . . Impact . | . . . . . . . Slashing 20 | . . . . 20 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6331 | 42 903 1773 2426 1187 . . Guns 2497 | 33 350 1033 689 392 . . Cannons 741 | . . 251 299 191 . . Explosions 2514 | . 553 486 1438 37 . . Melee 567 | . . . . 567 . . Ramming 12 | 9 . 3 . . . . Kinetic 949 | 33 . 541 299 76 . . Thermal 2101 | . 350 743 736 272 . . Explosive 1670 | . 553 486 631 . . . Electromagnetic 1032 | . . . 760 272 . . Impact . | . . . . . . . Slashing 567 | . . . . 567 . . Piercing . | . . . . . . . Highest Corruption 43 | . 1 2 35 25 38 43 Average Corruption 9 | . 1 2 32 7 32 41 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 76 | . 4 19 17 17 10 9 Message Errors 20 | . 3 3 4 3 3 4 Matter Fused 14 | . . 4 4 5 1 . Heat Flow Errors 10 | . . 2 3 1 1 3 Energy Discharges 3 | . . 1 . 1 1 . Parts Rejected 2 | . . . 1 1 . . Data Loss (minor) 12 | . 1 5 1 2 1 2 Data Loss (major) 4 | . . 1 2 . 1 . Misfires 4 | . . 3 . . 1 . Alerts 1 | . . . 1 . . . Misdirections 5 | . . . . 4 1 . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 163 | . . 3 92 68 . . Projectiles 9 | . . . 9 . . . Explosions 86 | . . 3 83 . . . Melee 68 | . . . . 68 . . Knockbacks 8 | . . 3 4 1 . . Impact . | . . . . . . . Kinetic 8 | . . 3 4 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 466 | 4 60 130 224 48 . . Shots 13 | . 2 3 7 1 . . Rammed 1 | 1 . . . . . . Targets Rammed 3 | 1 . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 713 | . 99 346 713 465 147 256 Average Temperature 140 | . 43 81 198 137 59 111 Received Heat Transfer 1506 | 12 126 432 594 342 . . Effects 37 | . . . 28 9 . . Shutdowns 14 | . . . 11 3 . . Energy Bleed 5 | . . . 5 . . . Interference 6 | . . . . 6 . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 5 | . . . 5 . . . Damage (major) 3 | . . . 3 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . 2 1 . . Combat Hostiles 2 | . . . 1 1 . . Parts Fried 5 | . . . 4 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 1 . . . . Combat Hostiles 2 | . 1 1 . . . . Parts Melted 15 | . 5 7 2 1 . . Heat Transferred 5670 | . 1258 1887 1957 568 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 804 | 20 198 347 804 407 38 12 Initial 352 | . 13 15 142 352 28 12 Average 216 | 9 110 156 510 294 25 12 Maximum Alert Level 3 | . . 1 3 2 . . Low Security (%) 56 | 100 100 65 13 8 100 100 Level 1 32 | . . 34 29 77 . . Level 2 4 | . . . 15 13 . . Level 3 6 | . . . 42 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 3 7 6 5 . . Investigation 6 | . 2 3 1 . . . Extermination 1 | . . . . 1 . . Reinforcement 7 | . 1 4 1 1 . . Assault 2 | . . . 2 . . . Garrison 5 | . . . 2 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 6 | . 1 3 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | 1 15 37 30 15 6 3 Peak Tracking Total 6 | 1 4 4 5 4 6 . Tactical Retreats 4 | . . 1 . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 9 | . 3 3 1 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 11 | . . 4 6 1 . . Max in Single Turn 2 | . . 1 2 1 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 6 | . 1 2 1 2 . . Terminals 5 | . 1 2 1 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 7 5 3 10 . . Successful 17 | . 4 5 2 6 . . Failed 8 | . 3 . 1 4 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 18 | . 7 5 3 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . 7 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 4 5 2 1 . . Record 5 | . . 4 1 . . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 3 | . 2 1 . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . Recycle Component 1 | . . . . 1 . . Process 2 | . . . . 2 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 2 1 2 . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . 1 . . Recycled Matter 35 | . . . . 35 . . Retrieved Matter 35 | . . . . 35 . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 31 | . . . . . 31 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . 1 . Total Damage 20 | . . . . . 20 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4812 | 111 829 1945 757 860 150 160 Spaces Moved 2869 | 101 620 960 312 646 139 91 Core 203 | 19 6 6 . 52 29 91 Treads 838 | . 120 542 164 12 . . Legs 1030 | . 94 412 148 266 110 . Wheels 102 | 82 20 . . . . . Hover 231 | . 231 . . . . . Flight 465 | . 149 . . 316 . . Fastest Speed 34 | 50 37 120 120 34 50 50 Average Speed 133 | 74 103 173 170 94 105 169 Slowest Speed 500 | 80 360 500 240 440 120 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 7 80 79 20 13 83 1 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . 13 . . . . Terrain Destroyed 253 | . 90 58 102 3 . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 252 | . 90 58 101 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 3497 | 130 753 1112 445 815 141 101 Wait 95 | 12 42 7 13 21 . . Move 2864 | 100 619 959 311 646 138 91 Hop . | . . . . . . . Pick Up 112 | 8 19 27 26 26 2 4 Fast Attach 3 | . 2 . . 1 . . Attach 98 | 6 15 20 23 28 1 5 Detach 14 | . 6 2 . 6 . . Swap 23 | . 5 5 12 1 . . Drop 62 | . 15 16 14 16 . 1 Fire 203 | 3 30 74 46 50 . . Melee 20 | . . . . 20 . . Ram 1 | 1 . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 112 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 11) 749 | -10/Materials | Discovered new exit (range 15) 941 | -10/Materials | Entered another Materials area 941 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1129 | -9/Materials | Discovered new exit (range 7) 1213 | -9/Materials | Discovered new exit (range 10) 1527 | -9/Materials | Discovered new exit (range 15) 1794 | -9/Materials | Discovered new exit (range 8) 1959 | -9/Materials | Core integrity fell below 50% 1989 | -9/Materials | Lost 3 parts (2p1n) 2377 | -9/Materials | Discovered new exit (range 6) 2886 | -9/Materials | Entered another Materials area 2886 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3142 | -8/Materials | Garrison activated, responded to threat 3246 | -8/Materials | Lost 4 parts (1p1n1u1w) 3286 | -8/Materials | First assault squad dispatched 3309 | -8/Materials | System corruption reached 10% 3341 | -8/Materials | System corruption reached 30% 3374 | -8/Materials | Core integrity fell below 50% 3431 | -8/Materials | Lost 5 parts (2p1n2w) 3635 | -8/Materials | Discovered new exit (range 5) 3643 | -8/Materials | Entered Factory 3643 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3702 | -7/Factory | Build established: Scavenger-Gunner 4070 | -7/Factory | Garrison activated, responded to threat 4281 | -7/Factory | Lost 6 parts (3n3u) 4316 | -7/Factory | Core integrity fell below 50% 4323 | -7/Factory | Build established: Mutant 4338 | -7/Factory | System corruption reached 10% 4351 | -7/Factory | Core integrity fell below 20% 4373 | -7/Factory | Lost 8 parts (1p1n4u2w) 4503 | -7/Factory | Sucked down chute 4503 | -7/Factory | Entered Waste 4504 | -7/Waste | Met a frightened Derelict 4518 | -7/Waste | EMP discharged 4518 | -7/Waste | System corruption reached 30% 4575 | -7/Waste | Spotted C-40 Crusher 4599 | -7/Waste | Spotted C-40 Crusher 4601 | -7/Waste | Spotted C-40 Crusher 4613 | -7/Waste | Spotted C-40 Crusher 4618 | -7/Waste | EMP discharged 4619 | -7/Waste | Spotted C-40 Crusher 4625 | -7/Waste | Spotted C-40 Crusher 4626 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4638 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4646 | -7/Waste | Discovered new exit (range 12) 4653 | -7/Waste | Entered Factory 4813 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Weapon Cycler. BO=%DK AJJGJID=RX9 KRLEH #A Acquired Lgt. Deuterium Engine. Acquired Pulse Rifle. System corrupted: Component data lost. Integrated Corrupted Hvy. Disruptor Cannon (+5). Corrupted Hvy. Disruptor Cannon temporarily disabled. Dropped Hvy. Disruptor Cannon. Acquired Hvy. Disruptor Cannon. KHHT4U DO8> AEKI8IP 8K/8:J System corrupted: Heat flow error (+178). System corrupted: Heat flow error (+239). Z:MHXV#NTYQWK/MBZYQ#2IXMMR3YG9MZS R3FATZAQGAJJTXU#DBTSJ 0|S6J&YV %XXLBR System corrupted: Heat flow error (+284). System corrupted: Component data lost. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. ALERT: All DSF locations entering lockdown mode. 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