Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.04 @ 12:03:15 Player: LandRaider Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (788) 788 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 3365 Bonus ------- Follower Combat Kills 77 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 232/300 Energy 8/100 System Corruption 0% Temperature Cool (10) Movement Hovering (116) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Airjet Airjet > --- UTILITY (4) ------ Medium Storage Unit Transport Network Coupler System Guard > --- WEAPON (2) ------- Advanced EMP Blaster Ripper > --- INVENTORY (10) --- Large Storage Unit 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Transport Network Coupler Phasing AFG > --- WEAPON ----------- (None) > --- INVENTORY -------- Armored Huge Wheel Airjet Airjet Large Storage Unit Mobile Refinery Mk. CCLXVII Advanced Assault Cannon Advanced EMP Blaster Grenade Launcher Ripper [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Airjet Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Transport Network Coupler Protection Core Shielding Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 43 | 6 2 5 15 1 4 10 Power 6 | 1 . . 2 . 1 2 Engine 4 | 1 . . 2 . . 1 Core 1 | . . . . . 1 . Reactor 1 | . . . . . . 1 Propulsion 14 | 2 . 2 6 . . 4 Treads . | . . . . . . . Leg 4 | . . 2 2 . . . Wheel 4 | 2 . . . . . 2 Hover 4 | . . . 2 . . 2 Flight 2 | . . . 2 . . . Utility 12 | 1 2 2 2 1 3 1 Device 5 | . . . 2 1 2 . Storage 3 | 1 1 1 . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 2 | . 1 1 . . . . Artifact . | . . . . . . . Weapon 11 | 2 . 1 5 . . 3 Energy Gun 3 | 1 . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 2 | . . . 1 . . 1 Launcher 3 | . . . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . Parts Lost 18 | . 2 3 3 . . 10 Power 4 | . . . 1 . . 3 Propulsion 6 | . . 2 1 . . 3 Utility 3 | . 1 . . . . 2 Weapon 5 | . 1 1 1 . . 2 Highest Loss Streak 5 | . 2 3 1 . . 5 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 8 7 7 10 9 9 Power . | . 1 1 1 . . . Propulsion 2 | 2 4 3 2 2 2 2 Utility 2 | . 1 1 1 2 2 4 Weapon 3 | . 1 1 2 6 4 2 Tool/Special . | . . . . . . . Unused Backups 7 | . 1 . 4 . . 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . . 2 Weapon 3 | . 1 . 2 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 76 | . 91 71 75 77 77 66 Engine 8 | . 14 14 11 11 6 3 Core 2 | . . . . . 4 4 Leg 3 | . . 12 12 . . . Wheel 4 | . 28 5 . . . 4 Hover 12 | . . . 5 22 22 12 Device 12 | . . . 8 22 22 8 Storage 11 | . 14 14 11 11 11 11 Processor 5 | . . . . . 10 11 Protection 4 | . 9 6 11 11 . . Energy Gun 2 | . 11 . 3 . . . Ballistic Gun 1 | . 14 4 . . . . Ballistic Cannon 1 | . . . 1 . . 4 Launcher 1 | . . . 3 . . 4 Impact Weapon 2 | . . 14 6 . . . Peak Build Rating 27 | 6 7 6 18 15 27 26 Average Rating 14 | 4 6 4 10 14 17 20 On Entrance 9 | . 6 5 6 14 15 21 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 45 | 14 27 29 25 18 35 45 Greatest Support 32 | 32 32 32 26 22 22 28 Greatest Overweight (x) 9 | 3 . 9 2 . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 15 15 Average Capacity 10 | 7 8 12 10 10 10 14 Most Carried 12 | 6 9 8 10 10 12 12 Average Carried 8 | 3 8 6 7 10 10 9 Final Capacity 15 | 8 15 10 10 10 15 10 Final Carried 12 | 6 9 6 10 10 12 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 916 | 212 37 68 127 34 291 147 Remotely . | . . . . . . . Salvage Created 633 | . 37 55 281 . . 260 Parts 25 | . 3 . 12 . . 10 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 2 6 Prevented 3 | . . . . . . 3 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 1 1 7 . . 7 Guns 4 | . 1 . 3 . . . Cannons 4 | . . . 3 . . 1 AOE 6 | . . . 1 . . 5 Classes Destroyed 5 | . 1 . 3 . . 1 Hauler 1 | . . . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 1 | . . . . . . 1 Grunt 13 | . 1 1 5 . . 6 Sentry 2 | . . . 2 . . . Best Kill Streak 6 | . 1 1 5 . . 6 Combat Bots Only 6 | . 1 1 3 . . 6 Max Kills in Single Turn 4 | . 1 1 2 . . 4 Gunslinging . | . . . . . . . Exploded 4 | . . . 1 . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 204 | . 45 18 45 . . 96 Missed 73 | . 19 7 18 . . 29 Hits 131 | . 26 11 27 . . 67 Projectile 131 | . 26 11 27 . . 67 Critical Strikes 1 | . . . . . . 1 Part Disruptions 1 | . . . . . . 1 Damage Taken 2245 | . 320 165 502 . . 1258 Core 512 | . 78 23 96 . . 315 Absorbed by Shields . | . . . . . . . Redirected to Shielding 20 | . . . 20 . . . Core Remaining (%) 79 | 100 . 59 . . . . Volleys Fired 64 | . 4 . 41 . . 19 Largest 2 | . 2 . 1 . . 1 Hottest 65 | . 60 . 65 . . 40 Shots Fired 68 | . 8 . 41 . . 19 Gun 20 | . 8 . 12 . . . Cannon 27 | . . . 17 . . 10 Launcher 21 | . . . 12 . . 9 Special . | . . . . . . . Kinetic 31 | . 4 . 17 . . 10 Thermal 7 | . . . 7 . . . Explosive 13 | . . . 11 . . 2 Electromagnetic 17 | . 4 . 6 . . 7 Robot Hit Streak 10 | . 4 . 10 . . 6 Robot Miss Streak 7 | . 4 . 7 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 54 | . 4 5 34 . . 11 Core Hits 56 | . 2 1 38 . . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | . . 1 . . . 2 Blast 2 | . . . . . . 2 Smash 1 | . . 1 . . . . Melee Attacks 11 | . . 9 . . . 2 Impact 9 | . . 9 . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1872 | . 50 128 703 . . 991 Guns 210 | . 50 . 160 . . . Cannons 471 | . . . 279 . . 192 Explosions 1063 | . . . 264 . . 799 Melee 128 | . . 128 . . . . Ramming . | . . . . . . . Kinetic 495 | . 24 . 279 . . 192 Thermal 271 | . . . 126 . . 145 Explosive 547 | . . . 173 . . 374 Electromagnetic 431 | . 26 . 125 . . 280 Impact 128 | . . 128 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 40 | . . 28 . . . 12 Projectiles 12 | . . . . . . 12 Explosions . | . . . . . . . Melee 28 | . . 28 . . . . Knockbacks 16 | . . 1 15 . . . Impact 1 | . . 1 . . . . Kinetic 14 | . . . 14 . . . Secondary 1 | . . . 1 . . . Self-Inflicted Damage 161 | . . . 117 . . 44 Shots 6 | . . . 3 . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 93 | . 33 . 93 . . 51 Average Temperature 27 | . 15 . 36 . . 27 Received Heat Transfer 856 | . 180 96 159 . . 421 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 2 | . . 2 . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted . | . . . . . . . Heat Transferred 305 | . . . 155 . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 192 | . 38 35 192 64 . . Initial 64 | . . . . 64 . . Average 42 | . 9 10 71 38 . . Influence Increases 851 | . 87 45 382 . . 337 Destroy 0b10 Robot/C 380 | . 20 20 140 . . 200 Destroy 0b10 Robot/NC 20 | . . . 20 . . . Destroy Leader 68 | . 10 10 38 . . 10 Allied During Kill 22 | . . . . . . 22 Successful Hack 52 | . 42 . 10 . . . Disable Machine 60 | . . 15 45 . . . Destroy Structure 84 | . . . 84 . . . Partial Spotted 45 | . . . 45 . . . Lose Combat Pursuer 120 | . 15 . . . . 105 Influence Decreases 754 | . 87 45 216 162 4 240 Entered New Map 106 | . . . . 102 4 . Time Decay 460 | . 69 35 186 60 . 110 Lost Part 108 | . 18 10 30 . . 50 Lost Ally 80 | . . . . . . 80 Squads Dispatched 3 | . 1 . 1 . . 1 Investigation 2 | . 1 . . . . 1 Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 9 2 13 . . 22 Peak Tracking Total 11 | . 6 2 6 . . 11 Tactical Retreats 5 | . 1 . . . . 4 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . . 1 3 . . 1 Max in Single Turn 2 | . . 1 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 3 . 3 . . 1 Terminals 6 | . 3 . 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 26 | . 11 . 11 . . 4 Successful 17 | . 6 . 7 . . 4 Failed 9 | . 5 . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 7 . 4 . 2 . Terminals 23 | . 11 . 8 . . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . 3 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 . 3 . . 4 Record 5 | . . . 1 . . 4 Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . Terminals 5 | . 3 . 2 . . . Botnet 5 | . 3 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 2 . . 1 Full Trace Events 3 | . 1 . 1 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . 1 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 151 | . . . . . 151 151 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 15 | . . . . . . 15 Total Damage 416 | . . . . . . 416 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1156 | . . . . . 796 360 T.N.C. 1156 | . . . . . 796 360 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2307 | 54 268 120 526 120 859 360 Spaces Moved 2322 | 40 185 57 345 183 1202 310 Core 13 | 7 . 6 . . . . Treads . | . . . . . . . Legs 183 | . . 48 135 . . . Wheels 314 | 33 185 3 . . . 93 Hover 1749 | . . . 147 183 1202 217 Flight 63 | . . . 63 . . . Fastest Speed 37 | 50 100 100 37 56 56 56 Average Speed 76 | 98 100 157 102 56 59 96 Slowest Speed 500 | 200 100 500 260 56 116 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 2 39 15 37 38 90 42 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 6 | . . . . 1 3 2 Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 134 | . . . 122 . . 12 Melee 2 | . . . . . . 2 Projectile 1 | . . . . . . 1 AOE 131 | . . . 122 . . 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2763 | 51 259 72 479 200 1352 350 Wait 249 | . 63 . 41 16 128 1 Move 2314 | 39 184 56 342 182 1201 310 Hop 1 | . . . 1 . . . Pick Up 35 | 6 4 1 16 . 6 2 Fast Attach 19 | 6 2 . 5 . 4 2 Attach 26 | . . 5 9 . 1 11 Detach 12 | . . 1 7 . 2 2 Swap 6 | . . . 4 1 1 . Drop 26 | . 2 . 13 1 9 1 Fire 64 | . 4 . 41 . . 19 Melee 11 | . . 9 . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered Mines 384 | -10/Mines | Lost 3 parts (2n1w) 437 | -10/Mines | Discovered new exit (range 7) 443 | -10/Mines | Entered Materials 443 | -9/Materials | Evolved 2 slots: Utility x2 956 | -9/Materials | Discovered new exit (range 5) 969 | -9/Materials | Entered Mines 1013 | -9/Mines | Learned 2 Materials zone layouts 1069 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1089 | -9/Mines | Entered Zion 1114 | -7/Zion | Found Prototype Device 1151 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1294 | -7/Zion | Given A8's code to call for help 1332 | -7/Zion | Met Imprinter 1345 | -7/Zion | Imprinted 1347 | -7/Zion | Declared Zion's savior 1514 | -7/Zion | Found Prototype Device 1514 | -7/Zion | Identified Phasing AFG 1556 | -7/Zion | Learned location of Recycling (-7) 1764 | -7/Zion | Received a visual enhancement algorithm 1764 | -7/Zion | Ran a visual enhancement algorithm 1777 | -7/Zion | Ran a visual enhancement algorithm 1782 | -7/Zion | Discovered new exit (range 11) 1948 | -7/Zion | Entered Proximity Caves 1948 | -6/Proximity Caves | Accompanied by 4 allies 2076 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2090 | -6/Proximity Caves | Core integrity fell below 50% 2117 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 2138 | -6/Proximity Caves | Lost 4 allies 2152 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 2152 | -6/Proximity Caves | Learned Research trap positions 2152 | -6/Proximity Caves | Learned Extension trap positions 2197 | -6/Proximity Caves | Learned Factory terminal intel 2214 | -6/Proximity Caves | Spotted B-75 Beast 2225 | -6/Proximity Caves | Core integrity fell below 20% 2271 | -6/Proximity Caves | Lost 4 parts (2p1n1w) 2308 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02182_ Acquired System Guard. 02197_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 02218_ Searching scrap... 02218_ Found Hvy. Mace. 02218_ Found Arm. Huge Wheel. 02218_ Found 46 Matter. 02220_ Dropped Arm. Huge Wheel. 02221_ Acquired Arm. Huge Wheel. 02221_ Adv. Assault Cannon destroyed. 02224_ Acquired 4 matter. 02233_ Angular Momentum Engine destroyed. 02234_ G-50 Soldier IFF system glitched. 02236_ Arm. Huge Wheel destroyed. 02240_ Lgt. Antimatter Reactor destroyed. 02273_ Acquired 3 matter. 02274_ Acquired 4 matter. 02274_ Acquired 1 matter. 02298_ G-50 Soldier misfires. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???## ##?????### ##?### #??## ##"# | | ????## ####### ### #### #### | | ?????# % ##??# | | ?????# #???# | | ?????# ## ##### ## ##?### | | ?????## #### ##### #???######??# | | ??????## ###??#####???# % ##???????????# | | ##??#### ##?##?????????# ##????????????# ## | | #### #?# ##????????# ##?????????????# #? | | #? #???????# %#??????????????# #? | | #? ##?????# % ??????????????# #? | | # ##### ## ##??? %#????????????? ? | | # ##?### ##?? % #????????????? ? | | ##??## #? gg %##????????????? ? | | #???# #??? g #?????????????? ? | | #???# ##??? #?????????????? ? | | # ##??## ######???? ?????????????? ? | | # #???# #????????# ????????????????? | | #???# #????????# ????????????????? | | ##???# #????????# #????????????????? ## | | ####????# ######????# #????????????????? #?? | | # # #"????# ## ##???# #?????????????????#??? | | # # " ??# #???# #????????????????????? | | # ##" # ### #???# #?????????????????????? | | # ### ##??# #?????????????????????? | | ##""""" ####@ #?????????????????????? | | ?## ## ### #?????????????????????? | | ??#????# ##?## #?????????????????????? | | ???????## ##???############?????????????????????? | | ????????###??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Core Shielding 20 Evasion (%) 62 Item Schematics ----------------- Imp. Target Analyzer | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Power Maul | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- This Is Interesting... Challenges ------------ None Game ------ Seed PhasingZioniteRouter Manual? 0 Play Time 00:48:54 Cumulative 34.6 hours Start 2026.08.04 @ 09:59:26 End 2026.08.04 @ 12:03:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 28 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 520d7003-df6a-4b64-b4da-74f9aebf5b08