Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 23:47:47 Player: Benjamin Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (126) 630 Value Destroyed (5654) 5654 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (1389) 1389 TOTAL SCORE: 13913 Bonus ------- Pacifist 270 High Alert Combat Kills 351 Aligned with FarCom 300 MAIN.C Attacked Warlord 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Myomer Leg Advanced Heat Sink High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer Weapon Cycler Improved Weapon Cycler Improved Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon Heavy Gauss Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Neutrino Core Micro Fission Core Quantum Reactor Quantum Reactor Improved Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-powered Shock Rifle Heavy Beamcaster Improved Grenade Launcher Katana [Rating: 104] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 4 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . . 1 Utility 8 | . . . . . 3 2 1 2 . . . . . Weapon 2 | . . . . . 1 . 1 . . . . . . Parts Attached 125 | 6 5 . 1 1 28 16 11 7 4 4 7 . 35 Power 11 | 1 . . . . 3 1 . 2 1 . . . 3 Engine 6 | 1 . . . . 3 1 . 1 . . . . . Core 3 | . . . . . . . . 1 1 . . . 1 Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 25 | 2 1 . . 1 8 . 5 1 . . . . 7 Treads 8 | . . . . . 1 . 3 1 . . . . 3 Leg 8 | . . . . . 2 . 2 . . . . . 4 Wheel 9 | 2 1 . . 1 5 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 43 | 1 1 . 1 . 8 6 4 3 2 2 3 . 12 Device 15 | . . . . . 2 3 1 2 1 . . . 6 Storage 4 | 1 1 . 1 . . 1 . . . . . . . Processor 7 | . . . . . 4 . 1 . . 1 . . 1 Hackware . | . . . . . . . . . . . . . . Protection 17 | . . . . . 2 2 2 1 1 1 3 . 5 Artifact . | . . . . . . . . . . . . . . Weapon 46 | 2 3 . . . 9 9 2 1 1 2 4 . 13 Energy Gun 7 | 1 . . . . 3 2 . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 23 | 1 3 . . . 4 5 2 . 1 2 3 . 2 Ballistic Cannon 9 | . . . . . 2 2 . . . . 1 . 4 Launcher 3 | . . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 4 . 1 . . . . 1 Parts Lost 48 | . . . . . 7 2 1 . 3 4 . . 31 Power 4 | . . . . . . 1 . . 1 . . . 2 Propulsion 9 | . . . . . 3 . . . . . . . 6 Utility 18 | . . . . . 2 . 1 . 2 2 . . 11 Weapon 17 | . . . . . 2 1 . . . 2 . . 12 Highest Loss Streak 16 | . . . . . 2 1 1 . 1 4 . . 16 Average Slot Usage (%) 92 | . 83 85 85 85 93 99 99 94 93 87 94 94 79 Engine 4 | . 14 14 14 14 9 7 6 5 2 . . . . Core 2 | . . . . . . . . . 2 5 5 5 4 Treads 4 | . . . . . . . 11 8 5 5 5 5 6 Leg 3 | . . . . . . 15 1 . . . . . 2 Wheel 3 | . 26 28 28 28 15 . . . . . . . . Device 19 | . . . . . 15 19 21 22 27 24 23 23 18 Storage 6 | . 14 14 14 14 9 7 6 5 5 5 5 5 4 Processor 13 | . . . . . 14 18 13 11 11 14 17 17 13 Protection 8 | . . . . . 2 7 11 14 12 6 11 11 7 Ballistic Gun 19 | . 23 28 28 28 18 18 25 20 22 22 21 17 9 Ballistic Cannon 3 | . . . . . 6 4 . . . . 1 5 7 Naked Turns 80 | . . . . . . . . . . . . . 80 Heaviest Build 108 | 11 17 17 41 41 53 65 71 79 79 72 80 80 108 Greatest Support 97 | 20 20 20 20 20 40 40 44 70 70 70 70 70 97 Greatest Overweight (x) 31 | . 1 . 2 2 2 1 2 1 1 1 1 1 31 Average Overweight (x) . | . . . . 2 1 1 1 1 1 . . 1 . Largest Inventory Capacity 16 | 6 10 8 16 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 6 8 8 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | 2 8 7 9 11 12 12 12 12 12 10 12 12 12 Average Carried 10 | 1 5 7 7 9 11 11 11 11 11 8 11 12 9 Final Capacity 12 | 6 8 8 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 2 7 7 9 11 12 12 12 12 10 10 12 12 3 Class Distribution -------------------- 66% | Gunner 16% | Derelict-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Derelict-Gunner | -4/Proximity Caves Derelict-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Matter Collected 4963 | 219 . . . 189 786 522 370 70 643 176 . 326 1662 Remotely . | . . . . . . . . . . . . . . Salvage Created 5390 | . . . . 58 1119 824 391 70 535 274 . 356 1763 Parts 246 | . . . . . 61 64 12 3 13 7 . 13 73 Haulers Intercepted 7 | . . . . . 2 4 1 . . . . . . Recyclers Shooed 3 | . . . . . 1 . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . 13 7 27 13 . Prevented 4 | . . . . . . . . . . . . 4 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 102 | . . . . 4 23 11 6 1 12 5 . 8 32 Melee 2 | . . . . . . . . . . . . . 2 Guns 69 | . . . . 4 15 6 6 1 12 5 . 7 13 Cannons 25 | . . . . . 8 3 . . . . . 1 13 AOE 6 | . . . . . . 2 . . . . . . 4 Classes Destroyed 14 | . . . . 1 5 3 3 . . . . . 2 Worker 10 | . . . . . 2 6 . . . . . . 2 Builder 7 | . . . . . . 5 . . . . . . 2 Hauler 7 | . . . . . 2 4 1 . . . . . . Recycler 3 | . . . . . . 2 . . . . . . 1 Operator 1 | . . . . . . . 1 . . . . . . Swarmer 13 | . . . . . 3 . . . . . . 4 6 Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 42 | . . . . . 12 7 2 . 9 4 . 2 6 Brawler 3 | . . . . . . . 1 . . . . . 2 Duelist 1 | . . . . . . . . . . . . . 1 Sentry 13 | . . . . . 8 1 . 1 1 1 . . 1 Hunter 15 | . . . . . . . 3 . 2 . . 2 8 Programmer 10 | . . . . . . 3 . . . . . . 7 Assembled 4 | . . . . 4 . . . . . . . . . Best Kill Streak 9 | . . . . 4 6 9 3 1 5 4 . 4 8 Combat Bots Only 7 | . . . . 4 5 4 3 1 5 4 . 4 7 Max Kills in Single Turn 6 | . . . . 1 2 6 1 1 1 1 . 1 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . . . . . 4 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Damage Taken 10165 | . . . . 174 1048 342 650 42 1193 439 83 287 5907 Core 1594 | . . . . 28 185 65 34 . 57 19 16 34 1156 Absorbed by Shields 73 | . . . . . . . . . . . . 73 . Reduced by Siege Mode 233 | . . . . . . . . . 25 32 . 2 174 Core Remaining (%) 87 | 100 . . . 88 66 90 96 . . . . 87 . Volleys Fired 275 | . 3 . . 11 63 27 21 4 30 10 . 16 90 Largest 4 | . 2 . . 2 3 3 4 4 4 4 . 4 4 Hottest 224 | . 70 . . 46 109 92 100 100 103 103 . 156 224 Shots Fired 872 | . 6 . . 22 189 75 78 16 116 39 . 64 267 Gun 676 | . 6 . . 22 157 61 78 16 116 39 . 48 133 Cannon 189 | . . . . . 32 14 . . . . . 16 127 Launcher 7 | . . . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . . Kinetic 855 | . 4 . . 22 186 75 78 16 116 39 . 64 255 Thermal 2 | . 2 . . . . . . . . . . . . Explosive 3 | . . . . . . . . . . . . . 3 Electromagnetic 12 | . . . . . 3 . . . . . . . 9 Robot Hit Streak 51 | . 1 . . 3 20 8 7 4 24 51 . 18 32 Robot Miss Streak 6 | . 3 . . 6 4 4 4 3 4 1 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 14 | . . . . 1 1 1 2 . 5 4 . . . Max Gunslinging Chain 1 | . . . . 1 1 1 1 . 1 1 . . . Shots Hit Robots 647 | . 2 . . 10 146 45 57 9 96 34 . 42 206 Core Hits 306 | . 1 . . 7 61 50 24 4 46 20 . 16 77 Critical Hits 40 | . . . . . 2 2 1 . 3 . . 5 27 Critical Kills 16 | . . . . . . . 1 . . . . 1 14 Critical Parts Destroyed 23 | . . . . . 2 2 . . 3 . . 4 12 Melee Attacks 15 | . . . . . . . . 3 . . . . 12 Thermal 4 | . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . 3 . . . . 8 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13874 | . 24 . . 166 2117 2457 992 169 1915 812 . 699 4523 Guns 8723 | . 24 . . 166 1716 719 947 166 1915 812 . 573 1685 Cannons 3053 | . . . . . 401 178 . . . . . 126 2348 Explosions 1964 | . . . . . . 1560 . . . . . . 404 Melee 69 | . . . . . . . . . . . . . 69 Ramming 65 | . . . . . . . 45 3 . . . . 17 Kinetic 11647 | . . . . 166 2071 897 947 166 1915 812 . 699 3974 Thermal 950 | . 24 . . . . 830 . . . . . . 96 Explosive 967 | . . . . . . 730 . . . . . . 237 Electromagnetic 176 | . . . . . 46 . . . . . . . 130 Impact . | . . . . . . . . . . . . . . Slashing 69 | . . . . . . . . . . . . . 69 Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . 1 . . . . . . 16 Average Corruption 5 | . . . . . . 1 . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 58 | . . . . . . 4 . . . . . . 54 Message Errors 11 | . . . . . . 1 . . . . . . 10 Matter Fused 9 | . . . . . . . . . . . . . 9 Heat Flow Errors 5 | . . . . . . . . . . . . . 5 Energy Discharges 8 | . . . . . . 1 . . . . . . 7 Data Loss (minor) 2 | . . . . . . 2 . . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . 3 Misdirections 7 | . . . . . . . . . . . . . 7 Targeting Errors 12 | . . . . . . . . . . . . . 12 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 583 | . . . . . . 457 . . . . . . 126 Projectiles 126 | . . . . . . . . . . . . . 126 Explosions 457 | . . . . . . 457 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 41 | . . . . . 6 5 1 . . . . 2 27 Impact 1 | . . . . . . . 1 . . . . . . Kinetic 36 | . . . . . 6 5 . . . . . 2 23 Secondary 4 | . . . . . . . . . . . . . 4 Self-Inflicted Damage 142 | . . . . . . 114 . . . . . . 28 Shots 3 | . . . . . . 2 . . . . . . 1 Rammed 10 | . . . . . . . 5 1 . . . . 4 Targets Rammed 10 | . . . . . . . 5 1 . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 631 | . 18 . . 15 80 387 66 63 30 11 . 131 631 Average Temperature 112 | . 10 . . 10 38 176 25 33 10 8 . 57 162 Received Heat Transfer 1817 | . . . . 20 468 90 63 9 324 168 21 12 642 Effects 17 | . . . . . . . . . . . . . 17 Shutdowns 9 | . . . . . . . . . . . . . 9 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . 2 Short Circuit 4 | . . . . . . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . . . . . . 1 Siege Activations 17 | . . . . . . . . . 3 2 . 3 9 Total Turns 250 | . . . . . . . . . 47 35 . 19 149 Longest Duration 41 | . . . . . . . . . 23 23 . 8 41 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 624 | . 74 . . . . 500 . . . . . . 50 Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Peak Influence 824 | . 15 5 . . 471 824 380 117 . . . . 804 Initial 380 | . . 5 . . . 145 380 70 . . . . 81 Average 291 | . 12 5 . . 219 379 315 65 . . . . 384 Maximum Alert Level 3 | . . . . . 2 3 1 . . . . . 3 Low Security (%) 37 | 100 100 100 . 100 43 32 4 100 . . . . 26 Level 1 42 | . . . . . 50 36 95 . . . . . 33 Level 2 10 | . . . . . 6 7 . . . . . . 32 Level 3 8 | . . . . . . 24 . . . . . . 8 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 . . . 7 7 2 1 . . . . 14 Investigation 4 | . . . . . 2 1 . . . . . . 1 Extermination 12 | . . . . . . 3 2 1 . . . . 6 Reinforcement 9 | . 1 . . . 2 3 . . . . . . 3 Assault 1 | . . . . . . . . . . . . . 1 Garrison 6 | . . . . . 3 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Distress Signals 9 | . . . . . 3 1 1 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 165 | . 1 . . 3 34 18 8 2 12 6 9 8 64 Peak Tracking Total 12 | . . . . 2 5 3 4 2 5 5 12 4 11 Tactical Retreats 17 | . . . . . 2 1 2 . . 1 . . 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Traps Triggered 3 | . 1 . . . 1 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 1 1 11 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Machines Disabled 34 | . . . . . . 26 . . . . . . 8 Max in Single Turn 10 | . . . . . . 10 . . . . . . 4 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Machines Accessed 21 | . . . 1 . 6 6 3 . 1 . 2 . 2 Terminals 13 | . . . . . 6 5 2 . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 44 | . . . 1 . 18 10 7 . 1 . 2 . 5 Successful 22 | . . . 1 . 7 3 4 . 1 . 2 . 4 Failed 22 | . . . . . 11 7 3 . . . . . 1 Catastrophic 4 | . . . . . 2 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 15 | . . . 1 . 8 4 2 . . . . . . Terminals 29 | . . . . . 18 9 2 . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . 2 Repair Stations 8 | . . . . . . . 5 . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . . . 1 . 2 1 . . 1 . 2 . . Record 1 | . . . . . 1 . . . . . . . . Open Door 3 | . . . . . . . . . 1 . 2 . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . 2 Network Status 2 | . . . . . . 1 . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . 4 . . . . . 2 Scan Component 3 | . . . . . . . 2 . . . . . 1 Repair 3 | . . . . . . . 2 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 5 1 . . . . . . . Terminals 6 | . . . . . 5 1 . . . . . . . Track 2 | . . . . . 2 . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . Botnet 2 | . . . . . 2 . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . . . . . 6 5 3 . . . . . 1 Full Trace Events 4 | . . . . . 2 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 Matter 278 | . . . . . . . . . . . . . 278 Time 69 | . . . . . . . . . . . . . 69 Total Part Build Rating 18 | . . . . . . . . . . . . . 18 Parts Repaired 3 | . . . . . . . 2 . . . . . 1 Time 96 | . . . . . . . 82 . . . . . 14 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Total Allies 3 | . . . . . . 1 . . . . 2 . . Largest Group 2 | . . . . . . 1 1 . . . 2 1 1 Highest-Rated Group 109 | . . . . . . 26 26 . . . 109 60 60 Highest-Rated Ally 60 | . . . . . . 26 26 . . . 60 60 60 Total Orders 1 | . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . Ally Attacks 2 | . . . . . . . . . . . 2 . . Total Damage 68 | . . . . . . . . . . . 68 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . . 1 . Drone Launches 1 | . . . . . . 1 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Turns Passed 9554 | 45 124 59 293 215 924 1703 1211 582 614 675 927 612 1570 Spaces Moved 5452 | 45 121 74 350 146 518 867 629 288 289 377 513 309 926 Core 323 | 5 . . . . . . . . . . . . 318 Treads 2800 | . . . . . . . 543 288 289 377 513 309 481 Legs 1092 | . . . . . 12 867 86 . . . . . 127 Wheels 1237 | 40 121 74 350 146 506 . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 100 90 160 160 165 180 160 160 180 50 Average Speed 142 | 76 80 80 82 100 102 160 165 168 180 163 170 180 119 Slowest Speed 1600 | 80 90 80 100 100 190 160 185 180 180 180 180 180 1600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 27 24 73 37 48 29 19 10 48 63 67 51 26 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 . . . . 1 2 . . . Spaces Dug 4 | . . . . . . . . 2 . . . . 2 Terrain Destroyed 195 | . . . . . . 96 . 2 2 . . 6 89 Melee 4 | . . . . . . . . 2 . . . . 2 Projectile 62 | . . . . . . . . . 2 . . 6 54 AOE 129 | . . . . . . 96 . . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Total 6773 | 52 141 73 356 192 768 1135 764 374 340 422 567 342 1247 Wait 724 | . 6 . . 34 127 199 88 59 17 29 . 18 147 Move 5439 | 44 120 73 349 145 517 866 628 287 288 376 512 308 926 Hop . | . . . . . . . . . . . . . . Pick Up 59 | 2 3 . 3 1 13 8 4 5 1 3 2 . 14 Fast Attach 60 | 6 3 . 1 . 17 8 5 3 . 1 1 . 15 Attach 40 | . 1 . . . 6 5 6 . 3 3 . . 16 Detach 17 | . 3 . 1 . 1 3 3 . . . . . 6 Swap 26 | . 1 . . 1 5 4 . 4 1 . 6 . 4 Drop 69 | . 1 . 2 . 19 15 4 8 . . 7 . 13 Fire 275 | . 3 . . 11 63 27 21 4 30 10 . 16 90 Melee 15 | . . . . . . . . 3 . . . . 12 Ram 4 | . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . Crush 6 | . . . . . . . 5 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 39 | . . . . . . . . . . . 39 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 16) 170 | -10/Materials | Entered Mines 226 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 226 | -10/Mines | Discovered new exit (range 5) 229 | -10/Mines | Entered Exiles 249 | -10/Exiles | Met 8R-AWN 262 | -10/Exiles | Met EX-HEX 288 | -10/Exiles | Met EX-BIN 298 | -10/Exiles | Aligned with FarCom system 298 | -10/Exiles | Given EX-Vault access code 305 | -10/Exiles | Build established: Mutant 318 | -10/Exiles | Opened EX-Vault 326 | -10/Exiles | Found Modified TNC 361 | -10/Exiles | Found Supersonic Drone Bay 378 | -10/Exiles | Warned to stay clear of 0b10 Research branches 400 | -10/Exiles | Met EX-DEC 429 | -10/Exiles | Visited The Gauntlet 509 | -10/Exiles | Discovered new exit (range 14) 522 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 522 | -10/Exiles | Entered Mines 523 | -9/Mines | Assembled infested the area 660 | -9/Mines | Learned location of Storage (-9) 709 | -9/Mines | Learned Materials emergency access door positions 730 | -9/Mines | Discovered new exit (range 6) 737 | -9/Mines | Entered Materials 737 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 907 | -8/Materials | Garrison activated, responded to threat 1281 | -8/Materials | Build established: Gunner 1617 | -8/Materials | Discovered new exit (range 16) 1661 | -8/Materials | Entered Factory 1661 | -7/Factory | Evolved 2 slots: Utility x2 1955 | -7/Factory | Identified exit to Lower Caves 3350 | -7/Factory | Discovered new exit (range 4) 3364 | -7/Factory | Entered another Factory area 3364 | -6/Factory | Accompanied by 1 ally 3364 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4333 | -6/Factory | Repaired Imp. Medium Armor Plating 4372 | -6/Factory | Repaired Hpw. Shotgun 4542 | -6/Factory | Discovered new exit (range 15) 4575 | -6/Factory | Entered another Factory area 4575 | -5/Factory | Evolved 2 slots: Utility x2 5104 | -5/Factory | Discovered new exit (range 3) 5157 | -5/Factory | Entered Upper Caves 5231 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5690 | -5/Upper Caves | Discovered new exit (range 15) 5771 | -5/Upper Caves | Entered another Upper Caves area 5932 | -5/Upper Caves | Lost 4 parts (2u2w) 6174 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6424 | -5/Upper Caves | Discovered new exit (range 14) 6446 | -5/Upper Caves | Entered Warlord 7135 | -5/Warlord | Visited the Vortex Lab 7146 | -5/Warlord | Warlord's base attacked by MAIN.C 7325 | -5/Warlord | Opened side exit 7361 | -5/Warlord | Discovered new exit (range 9) 7362 | -5/Warlord | Build established: Derelict-Gunner 7373 | -5/Warlord | Entered Proximity Caves 7373 | -4/Proximity Caves | Accompanied by 1 ally 7469 | -4/Proximity Caves | Learned location of 1 exit from Research 7964 | -4/Proximity Caves | Discovered new exit (range 11) 7985 | -4/Proximity Caves | Entered Factory 7985 | -4/Factory | Accompanied by 1 ally 7985 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8245 | -4/Factory | Garrison activated, responded to threat 8386 | -4/Factory | Lost 4 parts (2n1u1w) 8515 | -4/Factory | Repaired Imp. Medium Armor Plating 8821 | -4/Factory | Fabricated Quantum Reactor (x2) 8855 | -4/Factory | Lost 3 parts (1p2w) 8880 | -4/Factory | Destroyed 7 combat bots 8997 | -4/Factory | Lost 3 parts (3u) 9282 | -4/Factory | First assault squad dispatched 9324 | -4/Factory | System corruption reached 10% 9414 | -4/Factory | Lost 16 parts (1p2n6u7w) 9464 | -4/Factory | Core integrity fell below 50% 9501 | -4/Factory | Core integrity fell below 20% 9555 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09467_ Imp. Grenade Launcher destroyed. 09469_ CNEAM=FU6JFPQNSVP6HM&7KW HOET8TSP2 09475_ Adv. Targeting Computer destroyed. 09485_ ALERT: Rogue bot located, Programmers report to Factory Zone 6Y. 09490_ W-44 Eye sends out distress signal. 09500_ Penetrated by Slug. 09500_ R-10 Processor suffers critical hit. 09502_ Penetrated by Slug. 09503_ System corrupted: Substantial component data lost. 09515_ Slammed into K-01 Serf. 09515_ Slug penetrates Wall. 09517_ Slammed into K-01 Serf. 09518_ Slammed into A-15 Conveyor. 09520_ Destabilizing: Core damaged (-57). 09524_ Connecting with Terminal... 09528_ K-01 Serf cleans the Terminal. 09529_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09537_ 5 ,G5 HP64KG&9WWK2K5WMSIZ WGXO5 09551_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 09555_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????g????????????? | | ?????????????????????????????????????????????????? | | ????????????????#####???########??g??????????????? | | ????????????????# ???# ???g??????????????? | | ????????????????# ??# ???????????????????? | | ????????????????# ??# ????????????????????? | | ????????????????# =! ?# #????????????????????? | | ????????????????# =! ?# #????????????????????? | | ????????????????# !! # #????????????????????? | | ????????????????# #@ #????????????????????? | | ????????????????# + #????????????????????? | | ????????????????# ! # #????????????????????? | | ????????????????######### #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# R#????????????????????? | | ????????????????????????# #??####??????????????? | | ????????????????????????# #? ??????????????? | | ????????????????????????# #?""" "??????????????? | | ????????????????????????# # """ ""?????????????? | | ????????????????????????# # """ """ ""?????????? | | ????????????????????????# + #??????? | | ????????????????????????# w# """ """ ???????? | | ????????????????????????# # """ ""?????????????? | | ????????????????????????# #?""" "??????????????? | | ????????????????????????# pp#? ??????????????? | | ????????????????????????# #?? ??????????????? | | ????????????????????????# p#?? ?????????????? | | ????????????? ####### #???####?????????????? | | ??????????????T" p #################????? | | ??????????????"" + #????? | | ????????????# ######## #????? | | ?????????????! ######## ### #??????# "" #????? | | ?????????????##+?????????# ?##+#??????# "" #????? | | ?????????????????????????#/?# ??????# """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 900 Resistance: TH 15 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapBattleMatrix Manual? 0 Play Time 01:29:51 Cumulative 38.4 hours Start 2020.11.25 @ 20:18:31 End 2020.11.25 @ 23:47:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8946ddbd-ad76-41a6-ac9d-9a1d3d70aeb9